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fripSide - endless memory ~refrain as Da Capo~

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Topic Starter
Gloria Guard
This beatmap was submitted using in-game submission on 2013년 4월 25일 목요일 at 오후 4:01:00

Artist: fripSide
Title: endless memory ~refrain as Da Capo~
Source: D.C.III R ~Da Capo III R~
Tags: circus opening eroge visual novel X-rated
BPM: 112
Filesize: 20409kb
Play Time: 02:00
Difficulties Available:
  1. Hard (4.67 stars, 257 notes)
  2. Normal (3 stars, 135 notes)
Download: fripSide - endless memory ~refrain as Da Capo~
Download: fripSide - endless memory ~refrain as Da Capo~ (no video)
Information: Scores/Beatmap Listing
---------------
fripSide - endless memory ~refrain as Da Capo~ !!

Dacapo III ero game OP~~!

Normal : me

Hard : me
LQA20Ans
from #korean

[General]

-클랩은 바꾸신다고 했으니 패스 ㅇㅂㅇ.


[Normal]

-00:38:713 (3) - NC

-00:49:213 (6) - NC하시고 다음 슬라에 뉴콤 제거

-00:50:463 (1) - 이부분 부터 리듬 제안입니다... 뭐 1/2 써도 상관없겠죠 ㄲㄲ...(?)


-00:57:213 (3) - NC

-01:30:213 (1) - 클랩대신 피니쉬로 바꿔주고 이부분만 사운드 50으로 줄여주세요.

-01:32:713 (1) - 슬라 중간에 클랩 사운드 나게 하면 좋겠네요. 허전한 느낌이 큰듯...

-01:38:713 (1) - 시작부분에 피니쉬 추가

-01:54:713 (1) - ^


[Hard]
-00:54:713 (1) - 반복 없애고 서클 넣는건 어떨려나요...?

-01:27:713 (4) - 가운데 클랩 제거. 솔직히 최선인지 확신은 안감 ㅇㅂㅇ

-01:29:713 (1) - NC


역시 굇맵은 뭔가 다르네요 ㅇㅇ
Topic Starter
Gloria Guard

LQA20Ans wrote:

from #korean

[General]

-클랩은 바꾸신다고 했으니 패스 ㅇㅂㅇ.


[Normal]

-00:38:713 (3) - NC

-00:49:213 (6) - NC하시고 다음 슬라에 뉴콤 제거

-00:50:463 (1) - 이부분 부터 리듬 제안입니다... 뭐 1/2 써도 상관없겠죠 ㄲㄲ...(?)


-00:57:213 (3) - NC

-01:30:213 (1) - 클랩대신 피니쉬로 바꿔주고 이부분만 사운드 50으로 줄여주세요.

-01:32:713 (1) - 슬라 중간에 클랩 사운드 나게 하면 좋겠네요. 허전한 느낌이 큰듯...

-01:38:713 (1) - 시작부분에 피니쉬 추가

-01:54:713 (1) - ^


[Hard]
-00:54:713 (1) - 반복 없애고 서클 넣는건 어떨려나요...?

-01:27:713 (4) - 가운데 클랩 제거. 솔직히 최선인지 확신은 안감 ㅇㅂㅇ

-01:29:713 (1) - NC


역시 굇맵은 뭔가 다르네요 ㅇㅇ


All fix Thanks for modding :)
watashino_old
nothing can say...you map is good for me :D

just suggest add a note at 01:28:463

plz don't give kds~~

-------------

forgot to say...add at normal map :)
Xinely
Hi GG ~
from my queue , also fripSide <3

[General]
OMG, 1MB only for BG O_O , try reduce please ><
just suggest, kiai off in 01:46:213 - and kiai on in 01:46:713 - ?

[Normal]
00:07:934 (2) - not sure but fix the spacing? u can move 00:09:005 (1) - to x:288 y:124 and fix the other *runs*
00:10:612 (3) - remove whistle?
00:36:713 (1) - x:288 y:312 for branket? because little broke spacing, i fix this, here is code
288,312,36713,6,0,P|344:312|392:284,1,110,2|8,0:0|0:0,0:0:0:0:
500,292,37713,2,0,P|484:232|444:200,1,110,2|8,0:0|0:0,0:0:0:0:
340,192,38713,6,0,P|280:192|240:164,1,110,2|8,0:0|0:0,0:0:0:0:
272,60,39713,2,0,P|332:60|372:88,1,110,2|8,0:0|0:0,0:0:0:0:
408,192,40713,1,6,0:0:0:0:
00:40:713 (3,1) - swap NC
00:47:713 (5) - NC for consistency
00:46:463 (3) - ^
00:52:713 (1) - make curved same as 00:54:713 (1) - ? https://osu.ppy.sh/ss/710946
00:57:213 (1) - make this curved?
01:08:713 (1) - ^
01:02:463 (3) - NC for consistency?
01:10:463 (3) - ^
01:19:713 (2) - x:328 y:156 and make 01:20:213 (3) - x: 244 y:228? fix the spacing if follow this
01:30:213 (1) - remove NC?
01:41:713 (2) - nazi, 1 grid left
01:48:713 (1) - 2 grid right to same line with 01:47:713 (2) - ? if follow, fix the spacing after this [01:50:213 (2) - x:284 y:236]

[Hard]
HP+1 for same spread with normal diff?
00:06:862 - whistle
00:17:557 (1) - spacing? (1,07)
00:19:758 (5) - NC for consistency?
00:29:213 (2) - x:312 y:208 for make jump and branket like https://osu.ppy.sh/ss/710952
00:32:463 (1,3) - swap NC
00:38:213 (4) - 1 grid left to avoid 1,44 spacing
00:43:213 (4) - NC for consistency
00:51:213 (4) - ^
00:44:463 (9) - 1 grid down?
01:08:213 (6) - x:300 y:140 for same with 01:07:213 (4) - ?
01:29:713 (1) - remove NC for consistency
01:38:713 - add finish
01:54:713 - ^

Good Luck ~ (:
Mythiax
GG pro
Topic Starter
Gloria Guard

Xinely wrote:

Hi GG ~
from my queue , also fripSide <3

[General]
OMG, 1MB only for BG O_O , try reduce please ><
just suggest, kiai off in 01:46:213 - and kiai on in 01:46:713 - ?

[Normal]
00:07:934 (2) - not sure but fix the spacing? u can move 00:09:005 (1) - to x:288 y:124 and fix the other *runs*
00:10:612 (3) - remove whistle?
00:36:713 (1) - x:288 y:312 for branket? because little broke spacing, i fix this, here is code
288,312,36713,6,0,P|344:312|392:284,1,110,2|8,0:0|0:0,0:0:0:0:
500,292,37713,2,0,P|484:232|444:200,1,110,2|8,0:0|0:0,0:0:0:0:
340,192,38713,6,0,P|280:192|240:164,1,110,2|8,0:0|0:0,0:0:0:0:
272,60,39713,2,0,P|332:60|372:88,1,110,2|8,0:0|0:0,0:0:0:0:
408,192,40713,1,6,0:0:0:0:
00:40:713 (3,1) - swap NC
00:47:713 (5) - NC for consistency
00:46:463 (3) - ^
00:52:713 (1) - make curved same as 00:54:713 (1) - ? https://osu.ppy.sh/ss/710946
00:57:213 (1) - make this curved?
01:08:713 (1) - ^
01:02:463 (3) - NC for consistency?
01:10:463 (3) - ^
01:19:713 (2) - x:328 y:156 and make 01:20:213 (3) - x: 244 y:228? fix the spacing if follow this
01:30:213 (1) - remove NC?
01:41:713 (2) - nazi, 1 grid left
01:48:713 (1) - 2 grid right to same line with 01:47:713 (2) - ? if follow, fix the spacing after this [01:50:213 (2) - x:284 y:236]

[Hard]
HP+1 for same spread with normal diff?
00:06:862 - whistle
00:17:557 (1) - spacing? (1,07)
00:19:758 (5) - NC for consistency?
00:29:213 (2) - x:312 y:208 for make jump and branket like https://osu.ppy.sh/ss/710952
00:32:463 (1,3) - swap NC
00:38:213 (4) - 1 grid left to avoid 1,44 spacing
00:43:213 (4) - NC for consistency
00:51:213 (4) - ^
00:44:463 (9) - 1 grid down?
01:08:213 (6) - x:300 y:140 for same with 01:07:213 (4) - ?
01:29:713 (1) - remove NC for consistency
01:38:713 - add finish
01:54:713 - ^

Good Luck ~ (:





Thanks for modding :)
Flower
M4M

[General]
I recommend this as hit finish from start to 00:24:713 -

[Normal]
00:10:612 (3) - remove whistle cause it's weak hit
00:13:827 - ^
I recommend removing whistles on non-long-white-line downbeats such as 00:29:713 -
01:43:713 (2) - slightly increase its curvature to make better flow

[Hard]
00:48:713 - recommend soft finish instead of drum finish. if so, reduce volume by 10% or 20%
01:13:713 - drum finish instead of soft whistle
01:15:713 - ^
01:17:713 - ^
and so on... same as Normal, remove the non-long-white-line downbeat soft whistles, cause they sound strange imo.
01:20:588 (5) - recommend it be at 01:20:463 - instead
01:45:213 (2,3,4,5) - the white line 3-plets sound really bad. Maybe make the rhythm like

01:56:713 (1) - put further. the sudden anti-jump is hard to read and does no play good

Good map. Good luck~
MerryGate
Hi~

[Hard]
00:04:719 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - To my mind, this part is preferable that add more whistle.
and I think add whistle 1,3 beats are better than 2,4 beats.
00:05:255 (2) - add whistle to end, and remove one from start.
00:06:862 (1) - remove whistle from end.
00:07:934 (3) - add whistle to start, and remove one from end.
00:09:005 (1) - add whistle to start (and remove one from reverce?)
00:10:077 (2) - add whistle.
00:11:148 (1) - Same as 00:09:005 (1) - .
00:12:220 (2) - add whistle to start.
00:13:291 (1) - add whistle to start and end.
00:15:434 (1) - Same as 00:09:005 (1) - .
00:16:505 (2) - add whistle to start.
00:17:557 (1) - ^
00:18:657 (3) - ^
00:19:758 (5) - add whistle.
00:37:213 (2,5) - Is this unstack a mistake? Not Applicable to stack leniency.
00:41:213 (2,3) - use same shapes slider is better. If possible, make blanket~ (It may be difficult due to adjustment spacing.)
00:48:713 (1,2) - I recommend make more bigger spacing.
It probably have a positive impact on the players. (with DT)
02:00:713 (1,1) - Vol -20~25%?

[Normal]
00:10:612 (3) - add whistle.
00:16:505 (2) - add whistle to end.
02:00:713 (1,1) - Vol -20~25%?


Beautiful and fun.
Nice beatmap.
Good Luck~.
Topic Starter
Gloria Guard

Flower wrote:

M4M

[General]
I recommend this as hit finish from start to 00:24:713 -

[Normal]
00:10:612 (3) - remove whistle cause it's weak hit
00:13:827 - ^
I recommend removing whistles on non-long-white-line downbeats such as 00:29:713 -
01:43:713 (2) - slightly increase its curvature to make better flow

[Hard]
00:48:713 - recommend soft finish instead of drum finish. if so, reduce volume by 10% or 20%
01:13:713 - drum finish instead of soft whistle
01:15:713 - ^
01:17:713 - ^
and so on... same as Normal, remove the non-long-white-line downbeat soft whistles, cause they sound strange imo.
01:20:588 (5) - recommend it be at 01:20:463 - instead
01:45:213 (2,3,4,5) - the white line 3-plets sound really bad. Maybe make the rhythm like

01:56:713 (1) - put further. the sudden anti-jump is hard to read and does no play good

Good map. Good luck~



Yay nice modding :)
Topic Starter
Gloria Guard

MerryGate wrote:

Hi~

[Hard]
00:04:719 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - To my mind, this part is preferable that add more whistle.
and I think add whistle 1,3 beats are better than 2,4 beats.
00:05:255 (2) - add whistle to end, and remove one from start.
00:06:862 (1) - remove whistle from end.
00:07:934 (3) - add whistle to start, and remove one from end.
00:09:005 (1) - add whistle to start (and remove one from reverce?)
00:10:077 (2) - add whistle.
00:11:148 (1) - Same as 00:09:005 (1) - .
00:12:220 (2) - add whistle to start.
00:13:291 (1) - add whistle to start and end.
00:15:434 (1) - Same as 00:09:005 (1) - .
00:16:505 (2) - add whistle to start.
00:17:557 (1) - ^
00:18:657 (3) - ^
00:19:758 (5) - add whistle.
00:37:213 (2,5) - Is this unstack a mistake? Not Applicable to stack leniency.
00:41:213 (2,3) - use same shapes slider is better. If possible, make blanket~ (It may be difficult due to adjustment spacing.)
00:48:713 (1,2) - I recommend make more bigger spacing.
It probably have a positive impact on the players. (with DT)
02:00:713 (1,1) - Vol -20~25%?

[Normal]
00:10:612 (3) - add whistle.
00:16:505 (2) - add whistle to end.
02:00:713 (1,1) - Vol -20~25%?


Beautiful and fun.
Nice beatmap.
Good Luck~.




lol thanks for modding really hitsound is helpful modding xD
Andrea
~General~
  1. BG seems really weird to my eyes, like resized in a wrong way. Find a better one, perhaps? It would be much better.
~Normal~
  1. 00:46:213 (2,1) - Try avoid using such stacks on the easiest difficulty of the mapset, since they could confuse beginners.
  2. 01:02:213 (2,1) - Same as above for the same reason.
  3. 01:10:213 (2,1) - Once again, please don't stack them together like this.
  4. 01:26:963 (3,4,1,2,3) - Make this pattern symmetric? It would look and play much better.
~Hard~
  1. 00:32:213 (5,6) - I don't really like this stack, I'd prefer if you make this pattern actually like this instead, flows much better.
  2. 02:00:713 (1) - I almost can't hear this note at all, try increasing the volume of it by 15% at least, also remove the single new combo, it's not really needed I think.
It would be better to also have an Easy difficulty here, if you want I can make one for you since I like the song.
Topic Starter
Gloria Guard

Andrea wrote:

~General~
  1. BG seems really weird to my eyes, like resized in a wrong way. Find a better one, perhaps? It would be much better.
~Normal~
  1. 00:46:213 (2,1) - Try avoid using such stacks on the easiest difficulty of the mapset, since they could confuse beginners.
  2. 01:02:213 (2,1) - Same as above for the same reason.
  3. 01:10:213 (2,1) - Once again, please don't stack them together like this.
  4. 01:26:963 (3,4,1,2,3) - Make this pattern symmetric? It would look and play much better.
~Hard~
  1. 00:32:213 (5,6) - I don't really like this stack, I'd prefer if you make this pattern actually like this instead, flows much better.
  2. 02:00:713 (1) - I almost can't hear this note at all, try increasing the volume of it by 15% at least, also remove the single new combo, it's not really needed I think.
It would be better to also have an Easy difficulty here, if you want I can make one for you since I like the song.



All fix really helpful modding lol thanks guy
Topic Starter
Gloria Guard
:D
P A N
M4M

Normal

00:34:713 (1,2,3) - move all this to the left 2 grid

01:26:213 (2) - move the tail slider down 1 grid

01:39:213 (1) - move the center point to left 1 grid and tail slider right 1 grid?

01:52:713 (1) - move the center right 1 grid up 1 grid

Hard

00:54:713 (1) - move the center to the right 1 grid and down 1 grid

01:25:963 (2) - move the tail slider point to the left 1 grid and move the center point down 1 grid

01:28:713 (1) - left 1 grid

01:50:463 (7) - move to x:264 y:272

01:59:203 (3) - down 2 grid?

I hope my mod will useful ><
and nice song nice map
Topic Starter
Gloria Guard

P A N wrote:

M4M

Normal

00:34:713 (1,2,3) - move all this to the left 2 grid

01:26:213 (2) - move the tail slider down 1 grid

01:39:213 (1) - move the center point to left 1 grid and tail slider right 1 grid?

01:52:713 (1) - move the center right 1 grid up 1 grid

Hard

00:54:713 (1) - move the center to the right 1 grid and down 1 grid

01:25:963 (2) - move the tail slider point to the left 1 grid and move the center point down 1 grid

01:28:713 (1) - left 1 grid

01:50:463 (7) - move to x:264 y:272

01:59:203 (3) - down 2 grid?

I hope my mod will useful ><
and nice song nice map




thanks for modding :)
Fushimi Rio
[normal]

00:39:713 (2) - just copy the (1) looks better
00:41:213 (2) - 2nd dot to 256,260 and 3rd dot to 208,296, to adjust the slider shape
00:47:713 (1) - I think remove the reverse and add a note could be better
00:52:213 (3) - move down a bit
01:11:713 (3) - add a reverse and ctrl+g, move to 408,348?
01:43:463 - since it's in the chorus i think you can add a note here

[hard]
00:04:184 - add a note here? stack to 00:04:184 (1) -
00:25:838 (4,5) - this could be better at the start of 00:25:463 (3) -
00:27:463 (3,4,5) - ^
00:31:963 (4) - move to 00:32:088 x48,y168?
00:34:213 (4,5) - try move 4 to 380 188 and stack 5 to 00:34:713 (1)
01:04:088 (4) - ^
00:45:713 (3,4,5) -
01:09:213 (2,3,4,5,1) - try make a pentagon?
01:54:713 (1) - add finish here

atcually nothing strange had found... Good map and gl for rank.
Oyatsu
hi, G.G-san.
I like this map. Shoot a star!! Rank soon! :D
Topic Starter
Gloria Guard

P A N wrote:

M4M

Normal

00:34:713 (1,2,3) - move all this to the left 2 grid

01:26:213 (2) - move the tail slider down 1 grid

01:39:213 (1) - move the center point to left 1 grid and tail slider right 1 grid?

01:52:713 (1) - move the center right 1 grid up 1 grid

Hard

00:54:713 (1) - move the center to the right 1 grid and down 1 grid

01:25:963 (2) - move the tail slider point to the left 1 grid and move the center point down 1 grid

01:28:713 (1) - left 1 grid

01:50:463 (7) - move to x:264 y:272

01:59:203 (3) - down 2 grid?

I hope my mod will useful ><
and nice song nice map




Thanks for modding :)
Topic Starter
Gloria Guard

Eggache0 wrote:

[normal]

00:39:713 (2) - just copy the (1) looks better
00:41:213 (2) - 2nd dot to 256,260 and 3rd dot to 208,296, to adjust the slider shape
00:47:713 (1) - I think remove the reverse and add a note could be better
00:52:213 (3) - move down a bit
01:11:713 (3) - add a reverse and ctrl+g, move to 408,348?
01:43:463 - since it's in the chorus i think you can add a note here

[hard]
00:04:184 - add a note here? stack to 00:04:184 (1) -
00:25:838 (4,5) - this could be better at the start of 00:25:463 (3) -
00:27:463 (3,4,5) - ^
00:31:963 (4) - move to 00:32:088 x48,y168?
00:34:213 (4,5) - try move 4 to 380 188 and stack 5 to 00:34:713 (1)
01:04:088 (4) - ^
00:45:713 (3,4,5) -
01:09:213 (2,3,4,5,1) - try make a pentagon?
01:54:713 (1) - add finish here

atcually nothing strange had found... Good map and gl for rank.




Thanks for modding :)
HelloSCV
안녕하say-yo

Normal
  1. 개인적으로 2번째 하얀틱마다 뉴콤보 넣는거 추천dream
00:44:463 (3) - 휘슬은 좀 부적합하네요

Hard

00:42:463 (3) - 뉴콤보 (00:43:213 (4) - 물론 여기는 삭제해ㅑ겟죠)
00:58:463 (3) - 위에도 하셧다면 여기도 같이 ( 아니면 00:59:213 (4) - 여기에 뉴콤보 넣어주세요 )
01:20:588 (5) - 여기 넣는거보다 01:20:213 (4) - 여기 끝에 휘슬 넣는게 나아보이네요
01:35:713 (3,4,5,6) - http://puu.sh/2E1jt.jpg 이런순서가 좀더 부드러워 보여요
01:50:213 (6,7) - 1/2 슬라이더 점프가 나을꺼 같네요
Topic Starter
Gloria Guard

HelloSCV wrote:

안녕하say-yo

Normal
  1. 개인적으로 2번째 하얀틱마다 뉴콤보 넣는거 추천dream
00:44:463 (3) - 휘슬은 좀 부적합하네요

Hard

00:42:463 (3) - 뉴콤보 (00:43:213 (4) - 물론 여기는 삭제해ㅑ겟죠)
00:58:463 (3) - 위에도 하셧다면 여기도 같이 ( 아니면 00:59:213 (4) - 여기에 뉴콤보 넣어주세요 )
01:20:588 (5) - 여기 넣는거보다 01:20:213 (4) - 여기 끝에 휘슬 넣는게 나아보이네요
01:35:713 (3,4,5,6) - http://puu.sh/2E1jt.jpg 이런순서가 좀더 부드러워 보여요
01:50:213 (6,7) - 1/2 슬라이더 점프가 나을꺼 같네요




Thanks for modding :)
Oyatsu
Why don't you add the video? I will provided for you: http://www.youtube.com/watch?v=kF1rLs1YG2Y
kanpakyin
Checked and found this map was pretty good. So I would like to give this map a try.

Bubbled.

(ノ・ω・)ノ
Topic Starter
Gloria Guard

kanpakyin wrote:

Checked and found this map was pretty good. So I would like to give this map a try.

Bubbled.

(ノ・ω・)ノ




Thanks Kanpakyin !!
Nymph
talked to the mapper ingame and we fixed the bg a little bit. Ranked.
Lolicakey


Congratz GG:3
Sonnyc
ㅊㅊ
Mythiax
Congratz!
Sure
GG
Sonnyc
ㅋㅋㅋ
Zejky
congrat~ Gloria-chan
meiikyuu
grats ~
Melophobia
Unranked. The video's resolution is currently 864x480 but it cannot exceed 854x. I don't think its worth an unrank but as it doesn't require score wipe I decided to go ahead. Also the source is wrong too it needs to be "D.C.III R ~Da Capo III R~". "X-rated" is hentai version of this game but has a different opening song within. It can go to the tags instead.
Nyquill
Just here to re-iterate that this will NOT require a score wipe, so no need to panic.
Sylphi
Melophobia
As this is a minor change I think I can rerank this directly. Sorry for the trouble.

EDIT: Unranked again due to typo in source.

EDIT: Reranked.

EDIT: orz

EDIT: ok
Sylphi
Congratz >~<
Frobe
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Pokie
:?
eveless
bakaphobia
Topic Starter
Gloria Guard
sigh...
Darksonic

goodbye wrote:

bakaphobia
Sekai

goodbye wrote:

bakaphobia
KSHR
反省会phobia
Satellite

KSHR wrote:

反省会phobia
Natsu
gg
scanter
언랭크ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 쨌든 ㅊㅊ
Mikan
Gratz \:D/
D.C.<3
Sonnyc
시바 멜포 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
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