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Kajiura Yuki - Pugna cum maga

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Topic Starter
Faust
This beatmap was submitted using in-game submission on Saturday, 10 August, 2013 at 2:54:05 PM

Artist: Kajiura Yuki
Title: Pugna cum maga
Source: Puella Magi Madoka Magica
Tags: Strings Shaft Urobuchi Gen Bass Guitar Duel with a Witch Majou to no Tatakae
BPM: 90
Filesize: 5342kb
Play Time: 01:55
Difficulties Available:
  1. Blackened (4.79 stars, 377 notes)
  2. Darkened (4.23 stars, 169 notes)
  3. Stained (2.83 stars, 123 notes)
Download: Kajiura Yuki - Pugna cum maga
Information: Scores/Beatmap Listing
---------------
I know what you're thinking.

But the title stands in Latin for 'A Duel with a Witch'
[Luxord]
Hey o=

Okay so

[General]
How about a Story Board? It will make the map more enjoyable in my opinion.
At least I like nice storyboards while playing~

01:17:739 - You could add Kiai time here, the music goes likes it.

[Stained]
00:19:073 (2,3) - Maybe fix the curve using the approach circle of the previous note.
00:22:739 (5,6) - Don't you think it's kinda hard for a Easy?(Unless that difficulty is not meant to be Easy)
00:24:073 (7,1) - You could move the slider at x:440 y:40 and make it look like this: http://osu.ppy.sh/ss/686270
The spacing doesn't change too much than the previous one. Using Distance snap x2.0 will fix the distance of 00:26:739 (2) - between 00:24:406 (1,3)
00:40:406 (1,3) - I believe those two would look better symmetrical :|
00:43:073 (5) - The reverse arrow is half overlapped, maybe move it a bit to make it clear?
00:45:739 (1,2,3) - It feels more comfortable to me like this: http://osu.ppy.sh/ss/686280
The sliders overlapping each other in very slow difficulties are looking wrong to my eyes, even though it might be me so it's only a personal opinion.
00:55:073 (4,1) - Those two are not stacked properly, very small detail though .-.
01:39:073 (1) - Ending this to the previous Red tick sounds better to my ears.
Overall, the spacing seems kinda weird. Probably because the song is very slow or I don't know. But it feels weird.

[Darkened]
00:06:739 (3,4,5) - You could make a triable shape with those three I guess.
00:26:406 (4,5) - Stack those two more precisely.
00:28:239 (8,9) - ^
01:00:739 (9,10) - Not perfectly stacked .-.
01:24:073 (3,4,5) - This spacing looks kinda inconsistent in my opinion o.o

[Blackened]
00:03:739 (3,4,5) - They feel really bad and somehow hard to read cause of the spacing. Is kinda unexpected from the right beginning of the beatmap. It feels inconsistent and it doesn't have any purpose in my opinion.
00:20:739 (6,7,1,2,3) - That part was really unreadable to me until the 3rd try. :/ I believe the spacing at 00:21:073 (1,2,3) - should be changed.
00:54:906 (4) - Move this 2 grids to right
00:54:573 (2,5,8) - You can stack those together, it looks better than being half-overlapped
01:06:073 (9,10,1,2,3) - That was a real trouble. This pattern is weird and I can't really understand it .-.


Well kinda weak Mod - Sorry couldn't find anything more.
My general complain on this mapset is the weird distance spacing but that's all .-.


It hope it was a bit helpful~ Good luck!
Kitsuneko
Faust sensei~ Long time no see >_<

okay, let's go my modding :arrow:


General


  • Setting

  1. 梶浦由記 into artist name tag if you intend to use original Japanese artist name to Artist tag.
Hitsounding

  1. Volume control isn't entirely satisfactory like 00:12:406 - volume up is better.
    make up more accent and inflection. I think sound is important factor of solid playing.
    Other turning points are 00:23:739 - , 00:24:406 - , 01:05:739 - , 01:07:073 - .
    I'm fortunately if I become your reference.

Stained


  • Setting

  1. Clear
Hitsounding

  1. same as it was written in the General.
Mapping

  1. 00:11:573 (6,1) - Heavy overlap. move 00:11:573 (6) to topleft then rotate it towards (7).
  2. 00:32:406 (3) - D: copy from 00:32:323 (3) and rotate, Ctrl+G to use.
  3. 00:37:406 (3,4) - a little illegible since close to each other. I suggest to use 1.5x~.

Darkened


  • Setting

  1. Clear
Hitsounding

  1. 01:17:739 (1) - Add finish
  2. 01:23:073 (2) - ^
  3. 01:28:406 (1) - ^
  4. 01:33:739 (1) - ^
  5. 01:39:073 - ^
  6. 01:44:406 - ^
  7. 01:49:739 - ^
    at least needs above finishes.
Mapping

  1. okay~

Blackened


  • Setting

  1. Clear
Hitsounding

  1. finishes are same as Darkened.
  2. 01:55:073 - try change volume to 30%. It will fits sounds. also same as other diffs.
Mapping

  1. Good mapping :3

Yes, you are pro mapper..!
my modding were only suggestions~

and...

Tiro finale!
/me runs away


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Topic Starter
Faust
Followed most of the suggestions.

Much obliged.
Pokie
Request from In-game

\:D/


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. The position of background image is sightly(1 pixel) off, suspecting there's a bug which caused such a nazi problem on every mapset. w/e please change the code manually in all .osu files!
    SPOILER
    //Background and Video events
    0,0,"PCMBG.jpg",0,0
  2. Kiai sections should be consistence through all difficulties, and there's a deviation at the end point of kiais. I'd suggest to end it 01:53:406 - here for all difficulties \:D/
  3. "A Duel with a Witch" and/or "Majou to no tatakai" to tags?

 Stained

  1. ?! This difficulty is using the same rate of OAD with Darkened o3o; But whatever, AR4 already served properly for this difficulty. So... the suggestion for difficulty settings: HPD, AR, OAD reduce by 1
  2. Theoretically, any stacking related to sliders can't be used in easy difficulties. Therefore, please unstack them and keep them readable for newbies, and meh...=3= blame my laziness, I'll leave the changelog and the fixed diff here: http://puu.sh/2u58x
    00:17:406 (6,7) - Unstacked due to ^
    00:21:739 (4,5,6) - Made them not overlapping to each other, plus, fixed the spacing between 00:20:739 (3,4) -
    00:43:073 (5) - The repeat arrow was partially covered by the head of previous slider, which against the ranking rules for "All repeat arrows on sliders must be visible." and yeah I've tired to fix it
    00:44:406 (6) - AAAAnd curved this slider to match the flow
    00:59:073 (3) - This overlapping might cause a misleading in gameplay, my suggestion is following the flow with previous slider
    01:09:739 (4,5) - Unstacked
    01:40:406 (2) - I-I've no idea how to fix this ;3;

    And that's it! Fixed up notes which may cause a spacing error, except 01:40:406 this one

 Darkened

  • 00:17:406 (6,7,1) - A 5-reverses slider (which I thought it's 3) and two circle stacks > get 100s :3rz ... it may bring out a confusion on gameplay. At least, move (7) away from the stacking like this?

    00:33:073 (7) - Not sure if the missing whistle was on purpose or not, please add one to slider's head?
    00:33:573 (8) - Felt a bit uncoordinated on this note, how about starting this slider at 00:33:573 - (1/4 ealier)?


    01:01:739 (1) - Similar to 00:33:073, a whistle on slider's end?

 Blackened

  1. <3 Cool
    01:30:406 (10,1,2) - Unless there's an obvious slowdown from music, I'd like using an even spacing between these notes
    01:31:739 (4,5) - As the last combo is quite jumpy 01:30:073 (8,9,10) - , I was expecting a larger spacing here. Besides that, the spacing changes of 01:31:573 (3,4) - and 01:31:739 (4,5) - is over 1.00, players may get a break readily. Hence, you can try this placement:

    01:32:739 (8) - According to previous line, I've sightly moved the slider's end 1 grid down for matching up the flow to next slider
    01:35:739 - Awww...the consistence of hitsounding was broken here, I would like to put something at this spot. What about... 01:35:573 (2) - split this slider into 1/4 slider + 1/4 circle?


    01:37:739 (7,8,9,10,11,12,13) - This combo was kinda loooooong, cut it off- I meant a new combo on (7)?
    01:39:073 - to 01:42:406 - Is it intentional for using finishs instead of whistles on this section? I couldn't complain for not suitable or what else..., but still, comparing to the whole kiai part, it's quite specific here.
    01:53:406 - Hmm~ As the outro part, I would like to see impactive jumps! Tried to rearrange the placement here, it doesn't matter if you accept it or not :P
    • - 01:53:406 (1,2,3) - Moved these three in a group
      - 01:54:573 (2,3) - Larger spacing
    140,192,113406,5,4,0:0:0:0:
    160,117,113573,1,0,0:0:0:0:
    235,96,113739,1,0,0:0:0:0:
    365,192,113906,1,4,0:0:0:0:
    365,192,113989,1,0,0:0:0:0:
    365,192,114073,1,2,0:0:0:0:
    269,219,114239,1,4,0:0:0:0:
    358,280,114406,5,2,0:0:0:0:
    269,328,114573,1,4,0:0:0:0:
    112,178,114739,1,8,0:0:0:0:
    168,88,114906,1,4,0:0:0:0:
    269,110,115073,1,0,0:0:0:0:


Please poke me once it's ready for bubble o3o
Topic Starter
Faust
Took maybe 70% of the suggestions.

Thanks a lot !
eveless
Request from Modhelp

[Blackened]
  1. 00:12:239 (1,2,3,4,5,6,7) - I hope you can add some hitsounds at them to emphasize them.
  2. 00:39:073 (10) - I consider you can remove it since it sounds superfluous with your rhythm.
  3. 00:53:073 (8) - How about change this to 3/4? I found that you have did 00:47:739 (8,9) - these before, I think you should keep consistent with the rhythm.
  4. 01:00:406 (6) - add a repear or change this to 1/2 slider then add note at 01:00:906 -? The way you did is a bit rigid.
  5. 01:06:406 (1,2) - *always failed at 1* The down beat is at 2 and 3, so I prefer you make a jump at 2 but not 1.
  6. 01:09:406 (7,8,9,10,1) - I wanna know why the spacing sudden changed at 1, Is it on purpose?


[Darkened]
  1. 00:31:739 (6) - This slider could be more curved if you move the second point to middle.
  2. 01:52:406 (6,1) - how about change them to these? I think it would be make sense if you changed <3


[Stained]
  1. Pokie told me she has a long mod at this diff, so she hope i can skip it


cooooooooool map
Topic Starter
Faust
Took half the suggestions for Blackened, and all for Darkened.

I appreciate it.
Leorda
Hi there

[Stained]
* Kiai should end at 01:53:073 for consistency on each diff
* Add "with a Witch Majou to no Tatakae" in tags for consistency on each diff
* Pink combo color are almost blend the BG


[Blackened]
00:07:739 (1) - Why new combo?
01:35:573 (2) - Add whistle at tail slider?
01:39:739 (3) - Flip horizontally for better flow?


Pugna cum maga <- "cum", ok
Pokie
Oh you Leorda...
Topic Starter
Faust
Yay. 12 SP.
Pokie
Sorry for delay :(

[General]
  1. Inconsistency in Stained's tags o3o
  2. As I informed in last post, kiai could be ended 01:53:406 - here for all difficulties

    Guidelines wrote:

    Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
SPOILER
Those remaining uneven spacing stuffs in Stained.. :(
blissfulyoshi
Colors are slightly hard to see against the bg using default skin, esp the dirty green and dark green.
As a note, I dislike mapping styles that use stacks excessively, so I don't have a very positive view of the map

Stained:
00:18:739 (1,2) - shouldn't 1 be part of the previous combo since the tall white tick lands on 2?
00:36:406 (2,3,4) - so many overlaps, please make a nice looking pattern
00:44:406 (6) - unbalanced wave sliders don't look that great imo
00:45:739 (1,3) - I don't like how these overlaps look
00:49:739 (5,1) - more overlaps (not going to point out any more overlaps, but please fix them)
01:01:739 (5) - new combo for 2nd white tick? (I am usually in favor of keeping the same pattern before the spinner, since the combos should follow the music)

Darkened:
To be honest, I found your use of stacks to be sort of random in this diff. Sometimes it fit, many times it didn't imo.
00:11:073 (6) - new combo to fit your early pattern of new combo every tall white tick
00:11:073 (6,7) - more overlaps
00:29:406 (1,2) - same as Stained: 00:18:739 (1,2)
00:34:739 (1,2) - ^ (you made this change a lot more often in this diff than in Stained, is there a reason for it? Not going to say anymore till I hear your reasoning)
00:52:406 (3,4) - ^ (not going to mention anymore for this diff)
01:16:073 (6,7) - why did you stop the flow here? Antijump followed by stack when I can still hear the drum beat going. Seems counter-intuitive to me.

Blackened:
Gah, the slider speed feels so slow, whatever, too late to change that now
00:21:073 (1,2) - Why did you shrink the spacing so much here? I don't here it in the music at all
01:49:573 (2,3) - overlap

================
Overall, the mapset is okay, but definitely not for me. Blackened was probably the best diff but Darkened annoyed me more than anything else. As stated earlier, I have a fairly negative opinion of this mapping style, so I tried to keep my raging to a minimum during my mod (also was probably getting angry/lazy by the time I hit Blackened)). The main things to fix are the overlaps in Stained and Darkened, so please address those. Last off, if you want me to remod, I could, but I'll probably be reluctant.
Topic Starter
Faust
My reason for the combo starting as such is just simply because the guitaring starts at that point ? I think it's pretty easy to understand..

Updated, fixed all (?) suggestions.
Tony
Hi. from #modreqs. gonna do a short mod :)

[Blackened]
00:12:739 (5,6) - I'd increase the spacing of these two. It made me click 6 earlier than it should be.
00:33:906 (6) - What if you would add a new combo here. I think it will make it more readable...or maybe it's just me :-?
01:01:073 (7) - I clicked this earlier too. it's too close to (6)
01:19:156 (5) - awww I didn't like this one. maybe it's just me but circles instead would be more fun xD
01:48:239 (6,7) - I missed here too. reconsider
It was nice. I really like how you used the slow sv :D

[Darkened]
AR7 wtf? AR5 would work better imo (or even ar6 but it's still too high imo)
00:20:573 (5) - what if you rotate slider 5 like this http://osu.ppy.sh/ss/912796 . It would improve the flow.
00:46:073 (2,3) - I think it would be better if you would add a repeat on slider 2 and delete circle 3. Looks odd

[Stained]
AR and OD -1. I just think they're a bit too high for the SV and for being the easiest diff in the mapset.

00:11:073 (5,6) - I suggest make a slider that starts where 5 is situated and end it where 6 starts and add a circle where 6 ends. reading 1/4 rhythms is more than a challenge for a newbie. makins a slider that ends on a blue tick would save the player on missing and retrying and getting angry and rating your map 1. lol
00:33:739 (5,1) - what if you remove a repeat from slider 5 and start a new slider here : 00:35:073 - and end it where 1 starts. remove slider 1 and add a circle where slider 1 ended. Would play better imo
00:51:073 (6) - adding a new combo here would spilt that huge combo chain xD
01:10:406 (5,6) - hmmmmmmmm. I dunno what to suggest there lol. I'd avoid blue ticks again. what if you move 6 here 01:11:073 - and you will add a repet on it. it's still better imo...

nice mapset. hope my mod helped you somehow ;)
Good luck~
Topic Starter
Faust
Applied almost everything.

Useful suggestions. I appreciate it.
dkun
After discussing a combo in Blackened, I believe this set is good to go.

Best of luck! (sorry for being late orz)
NoHitter
Changed a new combo and moved a pattern on Blackened.

I'll rank your map for you, but you'll be a magical girl! /人◕ ‿‿ ◕人\
Raging Bull
Gra-

I know what you're thinking.
that title
Topic Starter
Faust

NoHitter wrote:

Changed a new combo and moved a pattern on Blackened.

I'll rank your map for you, but you'll be a magical girl! /人◕ ‿‿ ◕人\
No I'm a magical ninja
Konei
Huehue, nice.

Gratz :>
Oyatsu
Congratz! Fasut :D
Lanturn
That normal is boggling. It has been forever since I've seen a normal or below difficulty use almost completely random distance spacing like that. XD

Whatever, The map is sure interesting. Grats on the rank!
Kyouren
Gratz!!!
Tony
oh congrats :D
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