community forum

KOTOKO - Ao-iconoclast

posted
Total Posts
53
show more
GIDZ
Easy:
~It's easy n simple enough ^^

Normal:
~Same goes for normal.

Hard:
~00:12:709 - PLS replace the stream with reverse sliders for hard diff.
~000:37:951 (6) - Stack it on top of circle 5.
~00:38:365 (1) - Now stack it on top of circle 7 and add NC for slider.
~It should look like this --> http://puu.sh/3sted.jpg This makes game play flow better.
~00:39:813 (4,5,6,7) - Same problem with streams in hard diff.Replace with reverse sliders.
~01:03:813 (2) - Place this circle further away to let players read as a delayed note. --> http://puu.sh/3stkc.jpg

Zej's insane:
~OFFSET NOT SAME AS OTHER DIFFS!!
~AWESOME mapping!

That's all from me ^^ Good luck!
Topic Starter
Verlaren

gideon5504 wrote:

Easy:
~It's easy n simple enough ^^

Normal:
~Same goes for normal.

Hard:
~00:12:709 - PLS replace the stream with reverse sliders for hard diff. - some fixed
~000:37:951 (6) - Stack it on top of circle 5. - What for? The current version looks more fun
~00:38:365 (1) - Now stack it on top of circle 7 and add NC for slider. - ^
~It should look like this --> http://puu.sh/3sted.jpg This makes game play flow better.
~00:39:813 (4,5,6,7) - Same problem with streams in hard diff.Replace with reverse sliders. - some fixed
~01:03:813 (2) - Place this circle further away to let players read as a delayed note. --> http://puu.sh/3stkc.jpg - fixed


That's all from me ^^ Good luck!
ty for mod.
happy30
Testplay ~ no kudosu please
Replays

blazblue!!!
my 9 year old sister always beats me with her platinum. she just keeps spamming her drive. sigh :o
The mp3 sounds a bit distorted to me. Can you try to get a better quality mp3?
nice bg btw o.o

Easy
sliders~ you used a good rhythm here.
Spacing was also good, the speed didn't feel too fast or too slow for me. Although, you might want to reduce the AR by 1 or 2.
Some slidershapes didn't really make sense to me. One slider looked like some kind of intestine lol
The hitsounds were good too, but I have a single thing. I don't think the custom clap sounds that good on a soft sampleset. I think you should use the normal-hitnormal as base for that clap. This applies to all diffs.

Normal
Nice diff. The ar felt a bit too fast again though, maybe consider lowering it here too :)
It looks much like easy, but harder.

Hard
This diff felt a bit weird. At the beginning I couldn't really read the kicksliders. It wasn't only hard to define when they end, but also when they start.
during the rest of the map I felt like the flow changes too much. You alter the distance snap too many times imo. The use of slow sliders was good but this distance spacing didn't make too much sense for me which corrupted to flow for me :?

Zej's Insane
uhm.
don't ever try to connect two sliders with eachother by making them 1/4 from each other. this never works. It is also considered as an illegal form of overmapping. I had problems with the flow on this diff too. The slider speeds were too random for me, I didn't quite catch it in the latter half. Also get rid of t he intestine sliders please as they look awful. :(
[Seraphin]
From mod queue ~

[General]
Try to re-consider when to use curved or angled sliders, seems a little inconsistent

[Easy]
00:33:606 (1) - curve to match (3)

[Normal]
01:04:640 (6) - down a little?
00:28:640 (2) - move up + left some to keep on grid

Try making some of the sets of 4 circles into patterns? :x

[Hard]
01:28:020 (8) - really hard jump

[Zej's Insane]
Good

Awesome map :)
Good luck on rank
Rakuen
DEAncientNaga's Mod Queue

[General]
I love this song and the mapping is awesome :3

[Easy]
>.o)b

[Normal]
>.o)b
Maybe add more notes at some part may look better : )

[Hard]
>.o)b

[Zej's Insane]
00:25:948 (1,2,3) - Make it invert
01:28:431 - Spinner? :)

Shot 1 star, really hope this is ranked!
Blanc Kisaragi
Maybe I'll take a look on this map...
FlobuFlobs
From your queue

cant map normals/easy so only hard and insane


  • [Generel]
  1. The object colour doesnt fit for me
    [Colours]
    Combo1 : 135,222,222
    Combo2 : 220,101,101
    Combo3 : 71,142,228
    Combo4 : 239,239,75
    try this

  • [Hard]
  1. These NC's q___________q
  2. 00:02:158 - better let the slider start here, the beat is way more louder than 00:01:744 -
  3. 00:05:054 (2) - ^
  4. 00:06:296 (3) - add slider here to get the drum at 00:06:503 - ?
  5. 00:11:882 (4,5,6) - im not sure how readable this one is. i would change it but i dont know how lol
  6. 00:15:399 (3) - remove this one and use this timeline:
    you are fully ignoring these strong vocals. let the 00:15:192 - behin the slidertail of 00:14:571 (2) - and it emphasized extremly nice
  7. 00:16:020 (4,5,6) - this is unreadable and the "stream" starts at 00:16:227 -
  8. 00:43:123 (7,1) - this is hard to read too, 00:43:430 - remove this one
  9. 00:45:192 - pls dont let this one out, 00:48:503 - they are extremly loud and important 00:49:951 -
  10. 00:50:158 (1,2,3,4) - well 00:50:158 (1,2) - these two are okay but 00:51:813 (3) - this one has lyrics wich are gonna be ignored, would change it
  11. 01:00:709 (1,2,3,4) - space them a tiny bit. like this (just better symmetric lol)
  12. 01:07:951 - how about starting here a stream to 01:08:365 - ? should be a problem with that low bpm and sounds a bit better
  13. 01:28:020 (8,1) - this way too much spacing, it doesnt fit the rest of the map

  • [Zej's insane]
  1. Keep the NC's more clean, its extremly hard to read. example: 01:13:120 (1,2,3,4,5) -
  2. Would also increase the AR to 9,0 or 8,5 (would prefer 9) cuz there are parts like 01:06:707 (1,2,3,1,2,3,1,2,3,1,2,3,4) -
  3. 00:00:500 (1,2,1,2,1,2) - i would change this part a bit, 00:01:120 (2,2) - stack them both behin the slider tails cuz it emphasizes the loud notes 00:00:500 (1,1,1,2) - here
  4. 00:05:465 (1) - space this one a bit more because it gets louder 2,5x should be fine here
  5. 00:05:879 (3,1) - this is hard to read with this low AR, how about 00:05:465 (1,2,3,1,2,1) - increasing the spacing from circle to circle a bit instead of from 1,5x to 2,5 out of nowhere
  6. 00:13:741 (1) - this red corner doesnt make any sense, make it like 00:14:155 (2,3) -
  7. 00:15:396 (1) - 2,0x here? its a loud beat but it has no emphasize
  8. 00:16:224 (4) - this one too^
  9. 00:19:534 (1,2,3,4,5) - not sure how good this one is readable
  10. 00:55:120 (1) - if you want to follow the lyrics here with the repeat then let it repeat on the blue tick...
Topic Starter
Verlaren
[quote="FlobuFlobs"]From your queue

cant map normals/easy so only hard and insane


  • [Generel]
  1. The object colour doesnt fit for me
    [Colours]
    Combo1 : 135,222,222
    Combo2 : 220,101,101
    Combo3 : 71,142,228
    Combo4 : 239,239,75
    try this
    I am satisfied and the current palette, but I'll little think about your offer

  • [Hard]
  1. These NC's q___________q
  2. 00:02:158 - better let the slider start here, the beat is way more louder than 00:01:744 - i like my variant, sry
  3. 00:05:054 (2) - ^ ^
  4. 00:06:296 (3) - add slider here to get the drum at 00:06:503 - ? ^
  5. 00:11:882 (4,5,6) - im not sure how readable this one is. i would change it but i dont know how lol
  6. 00:15:399 (3) - remove this one and use this timeline: not bad, but i hear drums on this timeline, and i think that my variant mabe is better
    you are fully ignoring these strong vocals. let the 00:15:192 - behin the slidertail of 00:14:571 (2) - and it emphasized extremly nice i'm ignore vocal because I guided batches of musical instruments.
  7. 00:16:020 (4,5,6) - this is unreadable and the "stream" starts at 00:16:227 - fixed
  8. 00:43:123 (7,1) - this is hard to read too, 00:43:430 - remove this one nope, i hear drums
  9. 00:45:192 - pls dont let this one out, 00:48:503 - they are extremly loud and important 00:49:951 - but if in the future to me will point to this, then I fix it
  10. 00:50:158 (1,2,3,4) - well 00:50:158 (1,2) - these two are okay but 00:51:813 (3) - this one has lyrics wich are gonna be ignored, would change it hmm, i think about it
  11. 01:00:709 (1,2,3,4) - space them a tiny bit. like this (just better symmetric lol)
  12. 01:07:951 - how about starting here a stream to 01:08:365 - ? should be a problem with that low bpm and sounds a bit better one can, but should not complicate this complexity. For this there is a Insane
  13. 01:28:020 (8,1) - this way too much spacing, it doesnt fit the rest of the map nice idea, fixed

Thank You for mod :D
Blanc Kisaragi
Alright... Let's try quick mod this one. (I'm noob at modding)

1. It is just me or the hitsound's volume is low? Try increase the volume (Suggestion)
2. There's an uninherited timing points
3. Change the source's name to BlazBlue: Calamity Trigger (With colon)
4. Add Arc System Works to tags
5. Can you explain why you added the character's name to tags?
00:10:434 how about NC here?
00:18:709 (3) Remove the circle on 00:20:365 then Make like this http://puu.sh/bdEL6/731d6f80a9.jpg
00:37:744 (2) change the direction of the slider's end to flow with (3)
00:10:020 Add Circle
00:10:330 how about NC here?
00:16:640 Add circle
00:18:296 Add circle
00:18:709 (2) Remove the slider on 00:19:951 then make like this http://puu.sh/bdEL6/731d6f80a9.jpg
00:36:916 (1,2,3) Blanket?
00:46:537 (3) Too close with previous slider?
01:00:916 (4,5,6) Changed it to slider.
01:03:399 (3) Too far with previous slider?
01:14:158 (3,4,5) ^
Also maybe you can map something on the break part...

I won't mod hard and insane diff since I can't mod the harder diffs...
Sorry if my mod don't help you at all...
Good Luck :)
Topic Starter
Verlaren

Blanc Kisaragi wrote:

Alright... Let's try quick mod this one. (I'm noob at modding)

1. It is just me or the hitsound's volume is low? Try increase the volume (Suggestion) - I believe that the volume of sound is normal
2. There's an uninherited timing points - please, explain this point in more detail
3. Change the source's name to BlazBlue: Calamity Trigger (With colon) - fixed
4. Add Arc System Works to tags - fixed
5. Can you explain why you added the character's name to tags? - ok, because some players don't remember names of artists and songs, but remember names of the characters, that they like, and so they can search the map by names game characters
00:10:434 how about NC here? - sry, nope
00:18:709 (3) Remove the circle on 00:20:365 then Make like this http://puu.sh/bdEL6/731d6f80a9.jpg - fixed
00:37:744 (2) change the direction of the slider's end to flow with (3) - nope
00:10:020 Add Circle - fixed
00:10:330 how about NC here? - no
00:16:640 Add circle - fixed
00:18:296 Add circle - nope
00:18:709 (2) Remove the slider on 00:19:951 then make like this http://puu.sh/bdEL6/731d6f80a9.jpg - nope
00:36:916 (1,2,3) Blanket?
00:46:537 (3) Too close with previous slider? - no
01:00:916 (4,5,6) Changed it to slider. - no, i like my variant
01:03:399 (3) Too far with previous slider? - hmm..i think about it
01:14:158 (3,4,5) ^
Also maybe you can map something on the break part...

I won't mod hard and insane diff since I can't mod the harder diffs...
Sorry if my mod don't help you at all...
Good Luck :)
Thank You for mod, some all fixed ;)
Modem
Hi~! For M4M request (^ w ^)
Here's my mod :

Easy
00:42:296 (2) How about make this into the pair with the previous slider -> (1)?

The entire map of this diff looks fine for me ^^

Normal
00:00:503 (1) Whistle at the start of this slider
00:01:744 (2) Blanket this note with the previous slider -> (1)
00:00:158 (3) Rotate 90 degree Anti clockwise then move it closer with the previous note -> (2) so it will form a blanket
00:04:227 (4) Blanket again with this slider -> (3)
00:06:709 (7) Blanket this note with the next slider (1)
00:08:778 (2) Put this slider at x:228 y:80 so it will match with the previous slider (1)

Hard
00:01:744 (2) Remove the reverse and move this slider at 00:02:158, then add a note at 00:01:744. Form a blanket with this slider and note
00:03:813 (1) Whistle at the start of this slider
00:06:503 I heard a drum's sound at this part, so please add a note here :) + clap hit sound
00:05:054 (2) Remove the whistle hit sound at the start of this slider and add the whistle at the reverse part
00:07:951 (3) Shorten this slider from here to 00:08:158 then reverse it once
00:09:606 (7) Shorten this slider from here to 00:09:813 then reverse it once
00:11:261 (3) Shorten this slider from here to 00:11:468 then reverse it once
00:30:709 (1)Add a whistle hit sound here
00:31:123 (1) Whistle here too
00:31:537 (2) Remove the whistle hit sound here
00:31:951 (3) Whistle here
00:32:365 (3) And whistle here too
00:32:778 (3) Whistle here as well
00:40:847 (2) Move this slider to 00:41:054, then remove the note at 00:41:468
01:19:951 (3) Make this slider longer from here to 01:20:365
01:20:571 Add a note here
01:20:985 Remove the reverse, then make this slider longer from here to 01:21:399, then add a note at 01:21:606
01:29:882 (5) Add the whistle hit sound here
01:30:296 (6) Remove the whistle hit sound here
01:31:123 (8) Remove the whistle hit sound here too
01:31:537 (1) Add the whistle hit sound here
01:31:951 (2) Remove the whistle hit sound here
01:32:365 (3) Whistle here too
01:33:192 (5) Whistle here as well
01:33:606 (6) Remove the whistle hit sound here
01:34:434 (8) Whistle here as well

Zej's Insane
00:02:362 (2) Remove the whistle hit sound here
00:02:568 (3) Remove the whistle hit sound here as well
00:02:982 (3) Then, add the whistle hit sound here
00:11:258 (2) Shorten this slider from here tpo 00:11:465 then reverse it once
00:19:327 Add a note here
00:19:431 Add a note here too
00:19:637 And add a note here too
01:28:431 Add a spinner from here to 01:34:434
Nice diff ^^

Good Luck~~~! (^ w ^)
Topic Starter
Verlaren
Some all fixed, thank you.
hehe
m4m

[general]

aimod red timing section problems
combo colours are lol, please change them
go through every diff and delete all useless green lines
get a quick check on your metadeta as well

[insane]

rhythm here isn't very good but it's fine with the beat placements.

tickrate 2, since there's a bunch of slider shenigans here it'll help, imo.

00:10:017 (3,1) - not parallel, unless its intended.
00:13:741 (1,2,3) - spacing is pretty weird here, keep consistent?
00:17:879 (4,5) - space further, almost thought is 1/4.
00:25:327 (9,1) - same here :x
00:26:982 (1,2) - shape of these two can be improved to ensure a better curve and flow.
00:30:293 (1,2,3) - hmm for patterns like these, you might want to silence the sliderend since the 1/4 is quite unpleasant to hear in the vocals.
00:36:086 (1,2) - spacing here is really ugly, i'd much prefer an angle when the triple is done. in fact, 00:36:189 - has a sound so you could do a 5 note stream too.
00:43:327 (6) - not sure about the rules right now, but i'll leave this here: p/2824438 so you might wanna change it.
00:46:637 (6) - to a lower extent ^
01:14:362 (6,7) - this jump is way too large and unnecessary, imo.
01:19:844 (8) - spacing here is inconsistent.
01:23:879 (1) - just keep the NC's here consistent. it's really erratic and has no playvalue since they are simply scattered around for no good reason. NC every downbeat is fine.

[hard]

i would have preferred this to have a MUCH higher DS since everything looks really clumped up. but it is up to you.

i'll stopped halfway since it would do no good to continue. sorry to say but this really needs much more work, in both beat placements and rhythm. some things to keep in mind are loud percussions, should naturally go hand in hand with a keypress (sliderhead, circle). it also needs a lot of work on a constant DS. and don't be afraid to use more sliders. it is a hard after all. too much circles at this DS would just create a very cluttered beatmap. things like 00:57:813 (2) - made me think twice about continuing this, how did 20 modposts miss this. if you need further help you can contact me when i'm online. it is up to you whether or not you wanna follow on the m4m or give me kds at all, sorry about that.

00:11:882 (4) - end this at 00:12:192 - and add a new 1/4 at 00:12:399 . rhythm is way better this way. 00:12:399 - sound goes along with the other two 1/4 sliders, so it shouldn't be masked within a reverse.
00:16:227 (5,6,7) - 1/4 sliders don't really have to obey DS since its pretty lenient on the 300s, so you can liberal with spacing here. it looks too cramped.
00:17:054 (1) - finish on head and end.
00:18:709 (2) - finish on head.
00:19:330 (3,4,5) - 3/4 spacing and 1/2 spacing is the same? this has to be fixed. i suggest a rhythm change. http://puu.sh/bTZ0v/15f5384394.jpg
00:25:330 - violin here would have been complimented much better with the repeat spam you did back here -> 00:22:640 - i suggest swapping that.
00:26:985 (1,2) - then your 1/2 spacing here suddenly goes much too far.
00:28:640 (3) - 1/2 and 1/1 spacing is the same here too, fix~
00:29:054 (4,5) - minor but blanket
00:37:744 (5,6,7) - this would confuse the player greatly. consider changing it to a regular stack.
00:39:399 (3) - blanket this, or let it flow into the next stream.
00:46:020 (6,7) - also looks untidy and messy.

however for the most part, the easy and normals look fine to me.

[normal]

sldierart here is very hit or miss, try to entice flow with the sliders, rather than 'creativity' or 'individuality'. it's a normal, after all.

00:01:744 (2) - inconsistent ds
00:11:882 - you can afford to put a note here, it is fine. the music allows for it.
00:13:744 (1,2,3,4,5,1) - finish everywhere, even on sliderends and head. remove claps.
00:18:709 (2) - only on head.
00:33:606 (1) - finish
00:36:916 (1,2,3) - neaten this pattern. they aren't even mirrors of each other!
00:40:640 (2) - have this perfectly vertical for flow reasons.
00:46:640 (4) - finish
00:50:571 - do 00:51:399 - not 00:52:227 - ignore drums

[easy]

00:32:778 (4,1) - this could be neater
00:37:744 (2,3) - ^

rhythm here is terrible. keep the sliders on audible white ticks on the instruments, not the vocals. it plays much better this way. this could be easily remapped with this in mind. 00:40:227 (1,2,1) - these 3 are perpetrators of the bad things about your map. unnecessary slider art, bad rhythm and inconsistent spacing! it could use much more work. for example, here's a comparison with my half-assed version and yours: http://puu.sh/bU0PR/0a746dd1cb.jpg of course i might not be the best but the red line represent major loud sound, and notice how many more sounds your version miss than mine. its good to abuse reverse sliders to create a better rhythm. good luck on your map!
Zejky

handsome wrote:

m4m

[insane]

rhythm here isn't very good but it's fine with the beat placements.

tickrate 2, since there's a bunch of slider shenigans here it'll help, imo.

00:10:017 (3,1) - not parallel, unless its intended.
00:13:741 (1,2,3) - spacing is pretty weird here, keep consistent?
00:17:879 (4,5) - space further, almost thought is 1/4.
00:25:327 (9,1) - same here :x
00:26:982 (1,2) - shape of these two can be improved to ensure a better curve and flow.
00:30:293 (1,2,3) - hmm for patterns like these, you might want to silence the sliderend since the 1/4 is quite unpleasant to hear in the vocals.
00:36:086 (1,2) - spacing here is really ugly, i'd much prefer an angle when the triple is done. in fact, 00:36:189 - has a sound so you could do a 5 note stream too.
00:43:327 (6) - not sure about the rules right now, but i'll leave this here: p/2824438 so you might wanna change it.
00:46:637 (6) - to a lower extent ^
01:14:362 (6,7) - this jump is way too large and unnecessary, imo.
01:19:844 (8) - spacing here is inconsistent.
01:23:879 (1) - just keep the NC's here consistent. it's really erratic and has no playvalue since they are simply scattered around for no good reason. NC every downbeat is fine.

Modem wrote:

Hi~! For M4M request (^ w ^)
Zej's Insane
00:02:362 (2) Remove the whistle hit sound here
00:02:568 (3) Remove the whistle hit sound here as well
00:02:982 (3) Then, add the whistle hit sound here
00:11:258 (2) Shorten this slider from here tpo 00:11:465 then reverse it once
00:19:327 Add a note here
00:19:431 Add a note here too
00:19:637 And add a note here too
01:28:431 Add a spinner from here to 01:34:434
Nice diff ^^

Good Luck~~~! (^ w ^)

FlobuFlobs wrote:

From your queue

[Zej's insane][*]Keep the NC's more clean, its extremly hard to read. example: 01:13:120 (1,2,3,4,5) -
[*]Would also increase the AR to 9,0 or 8,5 (would prefer 9) cuz there are parts like 01:06:707 (1,2,3,1,2,3,1,2,3,1,2,3,4) -
[*]00:00:500 (1,2,1,2,1,2) - i would change this part a bit, 00:01:120 (2,2) - stack them both behin the slider tails cuz it emphasizes the loud notes 00:00:500 (1,1,1,2) - here
[*]00:05:465 (1) - space this one a bit more because it gets louder 2,5x should be fine here
[*]00:05:879 (3,1) - this is hard to read with this low AR, how about 00:05:465 (1,2,3,1,2,1) - increasing the spacing from circle to circle a bit instead of from 1,5x to 2,5 out of nowhere
[*]00:13:741 (1) - this red corner doesnt make any sense, make it like 00:14:155 (2,3) -
[*]00:15:396 (1) - 2,0x here? its a loud beat but it has no emphasize
[*]00:16:224 (4) - this one too^
[*]00:19:534 (1,2,3,4,5) - not sure how good this one is readable
[*]00:55:120 (1) - if you want to follow the lyrics here with the repeat then let it repeat on the blue tick...[/list][/notice]

Rakuen wrote:

DEAncientNaga's Mod Queue

[Zej's Insane]
00:25:948 (1,2,3) - Make it invert
01:28:431 - Spinner? :)

Shot 1 star, really hope this is ranked!
thank eveyone :D
i was clear it :D
http://puu.sh/cOGCT/2e5ce8db69.osu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply