forum

RYO - Shuffle Heaven [Osu|OsuMania]

posted
Total Posts
116
Topic Starter
Nemis
This beatmap was submitted using in-game submission on venerdì 22 novembre 2013 at 18:19:05

Artist: RYO
Title: Shuffle Heaven
Source: O2Jam
Tags: BMS Maddy Mr Color ExPew ishimaru94
BPM: 190
Filesize: 4117kb
Play Time: 01:55
Difficulties Available:
  1. Another (5 stars, 662 notes)
  2. Beginner (1.29 stars, 90 notes)
  3. eXtra (4.02 stars, 798 notes)
  4. Hyper (4.97 stars, 435 notes)
  5. Ishi's NM - 7Key (2.63 stars, 571 notes)
  6. Pew's HD - 7Key (4.56 stars, 1005 notes)
  7. Pew's SHD - 7Key (5 stars, 1831 notes)
  8. Standard (3.41 stars, 143 notes)
Download: RYO - Shuffle Heaven
Information: Scores/Beatmap Listing
---------------
eXtra by Maddy
Another by Mr Color
--
SHD & HD by ExPew
NM by ishimaru94
Mirage
first O___________O
Cristian
(?)
ampzz
Doing in-game mod for Maddy's eXtra-jizz difficulty.

SPOILER
14:27 ampzz: My bladder exploded the moment you logged on.
14:28 Maddy: =))))
14:30 *Maddy is editing goreshit - when the cicadas cry [Insanity]
14:30 Maddy: so let's see
14:30 Maddy: omfg this is sexy
14:31 ampzz: :D
14:31 Maddy: only this
14:31 ampzz: Trying to get everything perfect in the first hit.
14:31 Maddy: 00:07:711 (9) - is bad
14:32 ampzz: It's either slider or a 1/1 gap.
14:32 ampzz: Sorry
14:32 ampzz: 2/1
14:32 Maddy: I don't like the shape
14:32 Maddy: that's all
14:32 ampzz: Oh.
14:33 ampzz: Lol, thought you meant the slider being there in timeline. :x
14:33 ampzz: My bad.
14:33 Maddy: np
14:33 ampzz: 00:10:815 (1) - Fairly dope unique looking slider.
14:34 Maddy: lol this is like rave music
14:34 Maddy: mixed with breakcore
14:34 ampzz: Yeah.
14:36 Maddy: LOL soundcloudapril fool's
14:36 Maddy: is amazing
14:36 ampzz: Oh, April Fool's was today?
14:37 Maddy: yes it is
14:37 ampzz: Didn't even know.
14:37 ampzz: Never got trolled or anything.
14:37 Maddy: https://soundcloud.com
14:37 ampzz: Oh dear.
14:38 Maddy: LOL
14:39 Maddy: https://soundcloud.com/walditek
14:39 Maddy: jeez
14:39 Maddy: have fun
14:39 Maddy: not
14:39 ampzz: LOL
14:39 ampzz: LOL
14:39 ampzz: AHAHAHAHHA
14:40 Maddy: what?
14:40 Maddy: Lol
14:40 Maddy: CyberParadise is the best one because it has a MELODY inside OMG
14:40 Maddy: stolen ofc
14:41 ampzz: :o
14:41 ampzz: Cyber is highly mappable.
14:42 Maddy: but I don't liek
15:01 *Maddy is editing [http://osu.ppy.sh/b/235470 RYO - Shuffle Heaven [eXtra]]
15:01 Maddy: mod pls?
15:01 Maddy: I want ur suggestions
15:01 ampzz: Sure.
15:01 Maddy: just generally
15:01 ampzz: You're ready for it now?
15:01 Maddy: don't go into much detail pls
15:01 ampzz: IE. Not got to leave soon, etc.
15:01 ampzz: xD
15:01 Maddy: yeyeye
15:02 ampzz: But I don't know how to not go in to detail when modding. :x
15:02 Maddy: Yeah I just wanna say that
15:02 Maddy: 00:12:807 (2) - I wanna keep this note
15:02 Maddy: 00:14:623 (1,2,3) - And keep this pattern
15:04 Maddy: 00:21:254 (4) - How to fix this ugly slider
15:04 ampzz: 00:17:465 (3,1) - stream please.
15:04 ampzz: Well, the end of it.
15:04 ampzz: 00:17:701 - This beat.
15:05 Maddy: Oh there's a kick
15:05 Maddy: fudge
15:05 Maddy: I don't see a way to fix this
15:05 Maddy: since it's a blue tick
15:06 Maddy: I mainly want a comment of yours about 00:22:833 (1) - this part
15:08 ampzz: For 00:21:254 (4) -
15:08 ampzz: What about something like -
15:08 ampzz: http://puu.sh/2rP1B
15:08 ampzz: Instead
15:09 ampzz: That way you've got a nice curvy flow it follows off on leading into the stream.
15:10 ampzz: Honestly with 00:22:833 (1) - which is something rare from me but what about ending 00:22:517 (4) - as a repeat slider finishing on 00:22:833 -
15:11 ampzz: That way you can use 00:22:991 - onwards with sick jumps between circles.
15:11 ampzz: E.G.
15:11 ampzz: 00:22:991 - Circle.
15:11 ampzz: 00:23:149 (6) - Your half slider.
15:11 ampzz: 00:23:465 (7,8) - Circle x2.
15:12 ampzz: 00:24:412 (1,2,3,4) - More distance on sounds like this.
15:12 ampzz: Since they're wtf awesome to snap when you're playing.
15:13 Maddy: back from my shit-time
15:14 Maddy: 00:21:096 (2,3,4) - I want a jump on this
15:14 ampzz: 00:25:044 (5,6) - Have things like these as either how you have them now but with less spacing, or go for an anti-jump flow pattern.
15:15 ampzz: What about this then?
15:15 ampzz: For the jump on the stream
15:15 ampzz: http://puu.sh/2rPcC
15:16 ampzz: Back to this bit.
15:16 ampzz: 00:25:044 (5,6,1,2) -
15:16 ampzz: Would prefer having these with less spread.
15:16 ampzz: Kick the distance increase off at 00:25:991 (3) - .
15:17 ampzz: 00:27:886 (1,2) - This screams for an almost full screen jump.
15:18 ampzz: 00:31:833 (2) - This lasts for another 1/8th
15:18 ampzz: Please correct.
15:18 Maddy: hoops
15:18 ampzz: For these repeat sliders.
15:19 ampzz: I would recommend to keep the hitsound pattern you've been using before.
15:19 Maddy: which repeat sliders?
15:19 Maddy: uh
15:19 ampzz: 00:31:833 (2,3) -
15:20 Maddy: "before"?
15:21 ampzz: Okay, place these whistles and let me know what you think.
15:21 ampzz: All are SOFT sampleset whistles.
15:21 ampzz: 00:31:991 -
15:22 ampzz: 00:32:149 -
15:24 ampzz: 00:32:307 -
15:24 ampzz: 00:32:465 -
15:24 ampzz: 00:32:623 -
15:24 ampzz: 00:32:780 -
15:24 ampzz: It keeps the soft whistle hitsound on that synth to play through whilst you just hold the slider.
15:24 ampzz: I did it on my Lucent map.
15:25 ampzz: Had a repeat slider which was going to last for a bit so kept the whistle hitsounds going on the synth I had hitsounded to beforehand.
15:25 Maddy: ok let me see
15:26 Maddy: oh I see
15:26 Maddy: thanks
15:26 ampzz: Moving on with other cool hitsound things to happen.
15:28 ampzz: Sort of redundant timing point here too.
15:28 ampzz: Move your .75x SV change to
15:28 ampzz: 00:32:938 - instead.
15:29 ampzz: Remove the .5 here.
15:29 ampzz: Change your hitsound sample for this section to normal
15:29 ampzz: Since you're using them already.
15:29 ampzz: Select all of your current hitsounding leading up until the break and remove their samples.
15:30 Maddy: I know what you mean
15:30 Maddy: but what 's the difference?
15:30 ampzz: Going to do some wonders here.
15:31 Maddy: Oh do you think I should do soft whistles for the chorus?
15:31 Maddy: syncing the hs with the voice
15:32 ampzz: http://puu.sh/2rPDg
15:33 ampzz: Add all of these.
15:33 Maddy: oh jeez
15:33 Maddy: wait
15:33 Maddy: it would be easier if you just gave me the .osu XD
15:33 ampzz: Where's an easy copy/paste what you see on the screen option.
15:33 ampzz: Alright.
15:33 Maddy: do what you think would be better
15:33 Maddy: and I might keep it :o
15:33 ampzz: Want me to go over all the hitsound?
15:34 Maddy: do as you wish :D
15:34 ampzz: Since this is for tweaks to use to bring out more umph.
15:34 ampzz: :D
15:34 ampzz: 00:35:307 (4) - This should really be 1/8th
15:35 Maddy: alright.
15:35 Maddy: I will do that
15:35 Maddy: later
15:35 ampzz: 00:38:069 (1,2,3) - You see, this kind of jump I was expecting before.
15:36 ampzz: It fits and is fun as heck to play.
15:37 Maddy: :o
15:37 ampzz: Technically 00:39:964 (1,2,3,4) - these last longer by 1/8th.
15:37 Maddy: yeah I don't want it to be "SLIDERBREAK PART XD"
15:38 ampzz: Good, thankfully you did hear it.
15:38 Maddy: I could put soft whistles
15:38 Maddy: on the ends
15:38 Maddy: for filling the "empty" space
15:39 Maddy: and following the synth
15:39 ampzz: Finishes work better.
15:39 ampzz: Fill in the slight void.
15:39 ampzz: Fills*
15:40 Maddy: I will redesign hitsounding when I'm done
15:40 ampzz: If you wanted to use whistles they would fit at the start.
15:42 ampzz: 00:48:174 (1) - Spacing in this stream is inconsistent.
15:42 ampzz: Hmm, not really noticeable by most so just skip.
15:44 ampzz: 01:04:911 (3) - These sort of ruin your flow.
15:45 ampzz: Would prefer 2 circles instead.
15:45 Maddy: yes Im gonna remap
15:45 Maddy: that part
15:45 Maddy: after chorus
15:45 Maddy: dont worry about it
15:45 ampzz: Cool.
15:45 ampzz: 2 circles in a jump would be sick.
15:46 Maddy: you mean
15:46 Maddy: this
15:46 Maddy: http://osu.ppy.sh/ss/684759
15:46 ampzz: Yes.
15:46 Maddy: ok send me the diff
15:46 *Maddy is editing [http://osu.ppy.sh/s/85802 RYO - Shuffle Heaven [FOUR DIMENSIONS]]
15:46 Maddy: wat
15:47 ampzz: lol
15:47 Maddy: I think I will make a Black Another just for fun
15:49 ampzz: http://puu.sh/2rQ3C
15:49 ampzz: Slap this into your osu
15:49 ampzz: Just in case you made changes to the map it won't overwrite.
15:50 Maddy: oh.
15:50 Maddy: best ampzz
15:50 ampzz: Since I'm so nice. :)
15:50 ampzz: When you get to this section in the song.
15:50 ampzz: Add claps to where these lower volume changes are
15:50 ampzz: and eargasm.
15:50 ampzz: :D
15:50 Maddy: well I'm not into claps
15:50 ampzz: Listen though.
15:50 ampzz: You will jizz.
15:50 ampzz: Since it matches the music. :D
15:52 ampzz: You have the synth whistles continue on 00:31:833 (2,3,1) - then you jump onto these clap sounds.
15:52 ampzz: Hnng.
15:53 ampzz: Like?
15:53 Maddy: you're true
15:53 Maddy: i liek
15:53 ampzz: 00:34:359 (2,3) - Ideally though, I would prefer this to stay as a 1/2 jump area.
15:54 ampzz: Every stanza you increase the jump size.
15:54 Maddy: ok good suggestion
15:54 ampzz: Then finish it with the 00:35:307 - 1/8 repeat slider.
15:54 ampzz: Since it's a really weird transition atm.
15:55 ampzz: Dominant synth onto the background one which isn't as prominent.
15:55 Maddy: what about
15:55 Maddy: http://osu.ppy.sh/ss/684778
15:55 Maddy: oh right
15:55 Maddy: the 1/8
15:56 ampzz: Actually, yes, this could work.
15:56 ampzz: 1/4 slider jumps are all the craze lately so why not.
15:56 Maddy: LOL
15:56 Maddy: that's RLC
15:58 ampzz: Anyhow, going to post this log and it doesnt matter, will continue modding everything after that regardless.

Willing to offer a complete mod as well if you're not someone who gets stuff ranked really quickly like that pleb Maddy asking me to mod his Memme map, then under 2 days later it gets ranked...
Mirage
Omg ez map

Topic Starter
Nemis
Pending :D
Lucyii
[Beginner]
Io metterei Ar3~
00:13:359 (1) - Non è troppo vicino alla fine dello spinner per una easy? Sarebbe da togliere, credo :v
01:44:385 (1) - Brutto btw, non è meglio mettere il redpoint più verso il centro?
01:30:490 (4) - ^

[Standard]
Ar5? Ci sta meglio, secondo me.
00:27:886 (1) - Come ho detto prima, col redpoint al "centro" dello slider è più bello
01:31:753 (2) - ^
01:44:385 (1) - ^
00:35:465 (1) - Delete NC
Dato che è abbastanza facile non è meglio fare anche un Advanced? Te lo dico anche se so che non la farai mai sì

[Hyper]
00:10:201 (1) - Io mapperei il pezzo al posto di mettere lo spinner, boh, non mi piace così
01:07:438 (4) - Dovrebbe finire sul tick rosso, non sul tick blu.
01:22:595 (5) - ^
01:23:701 (4,5) - ...ctrl+g?
01:27:490 (4,5) - ^
01:28:595 (3,4,5,6) - ^
01:51:964 (1) - Uh, un piccolo suono si sente, ma io lo toglierei lo stesso dalla Hyper.

[eXtra]
Ti prego abbassa il drain, almeno di uno :<
00:31:833 (2,3) - Non sarebbe meglio continuare a mappare seguendo gli stessi suoni di prima? Sinceramente non mi piace per niente fatto così, ok che gli 1/8 ci sono, ma è brutto lo stesso lol
01:21:806 (2,3) - ^
01:24:017 (4,1) - Antijump odioso, fixa in qualche modo :c
Bella diff comunque, bravo nabbo meddi~

[Another]
Sorry for my shitty english, orz.
00:24:886 (4,5) - Ctrl+G?
00:35:465 - Add a note with Finish
00:35:465 (1) - The spinner should starts on the blue tick at 00:35:544
01:04:911 (1) - Delete NC
01:07:438 (1) - ^
01:30:332 (1) - Why 1/8? Replace it with an 1/4 slider whitout reverse, and delete NC
01:51:964 (15) - Add NC
Roxas
Hi

[General]

L'immagine ti consiglio di convertirla in jpg è due mega lol
Prova a mettere al posto di qualche clap (intendo in qualche sezione) dei drum-normal e/o drum finish ci starebbero bene in alcune parti :D
Togli Firce777 dalle tag visto che non c'è più la taiko :(

[Beginner]

01:55:595 - Abbassare volume?

A livello di pattern non trovo errori :D

[Standard]

00:17:149 - Alla fine di ogni pattern come questo metterci un drum-normal? (magari abbassando un po' il volume)
01:55:595 - Stessa cosa come nella Beginner, abbassare il volume? :v

[Hyper]

Essendoci un HP drain abbastanza alto, ti consiglio di mettere break time qua 00:35:938 -
00:52:280 (6,7,8) - Un po' più distanti dal (5)?
01:55:595 - Abbassa volumee :v

[Another]

Hi Mr Color :D

I'd set HP drain to 6 because the diff is really hard :o

01:55:595 - Lower volume here?

Nothing else to see :(

[eXtra]

Rinominala Extra /me runs

Maddy srsly massimo il drain a 7 con una diff del genere D:

Lol mod poverissima ma le diff sono fatte benissimo D:
Cyclohexane

Kiyro wrote:

[Another]
Sorry for my shitty english, orz.
00:24:886 (4,5) - Ctrl+G? - Sure!
00:35:465 - Add a note with Finish - Alright.
00:35:465 (1) - The spinner should starts on the blue tick at 00:35:544 Fixed this too.
01:04:911 (1) - Delete NC - It is here because the slider end is on the big white tick.
01:07:438 (1) - ^ - After some thinking about it, I applied it.
01:30:332 (1) - Why 1/8? Replace it with an 1/4 slider whitout reverse, and delete NC The drums switch to 1/8 at this point, it leads into the 1/8 patterns next, and the NC emphasizes it. Will change if more people request it.
01:51:964 (15) - Add NC It's the last circle in the map (before the final spinner) so I don't think it's really needed.

Roxas wrote:

[Another]

Hi Mr Color Hi!

I'd set HP drain to 6 because the diff is really hard - Alright, sure!

01:55:595 - Lower volume here? - Makes sense. Lowered to 20%.
Thanks for the mods!

code for Nemis
osu file format v12

[General]
AudioFilename: RYO - Shuffle Heaven.mp3
AudioLeadIn: 0
PreviewTime: 52517
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 2623,12728,17780,22833,32938,38701,39332,39964,40911,41227,42490,47227,52595,62701,67753,72806,82911,83543,85438,86069,89227,90490,91753,94280,104385
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shuffle Heaven
TitleUnicode:Shuffle Heaven
Artist:RYO
ArtistUnicode:RYO
Creator:Nemis
Version:Another
Source:O2Jam
Tags:Maddy Firce777 Mr Color
BeatmapID:243487
BeatmapSetID:85802

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Shuffle Heaven.png",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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111964,-100,4,2,0,50,0,0
115595,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,164,62
Combo2 : 140,90,207
Combo3 : 243,175,114
Combo4 : 203,67,189
Combo5 : 251,155,237
Combo6 : 95,235,157
Combo7 : 155,244,57
Combo8 : 255,64,64

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101,288,107385,1,0,0:0:0:0:
103,254,107464,1,0,0:0:0:0:
96,220,107543,1,4,0:2:0:0:
80,190,107622,1,0,0:0:0:0:
61,162,107701,1,0,0:0:0:0:
52,129,107780,1,0,0:0:0:0:
61,96,107859,1,4,0:2:0:0:
89,75,107938,1,0,0:0:0:0:
123,70,108016,1,0,0:0:0:0:
153,86,108095,1,0,0:0:0:0:
196,78,108174,5,4,0:2:0:0:
184,109,108253,1,0,0:0:0:0:
179,142,108332,1,2,0:2:0:0:
182,175,108411,1,0,0:0:0:0:
192,207,108490,1,8,0:0:0:0:
211,235,108569,1,0,0:0:0:0:
237,257,108648,1,0,0:0:0:0:
268,272,108727,1,0,0:0:0:0:
301,281,108806,1,4,0:0:0:0:
335,283,108885,1,0,0:0:0:0:
369,277,108964,1,0,0:0:0:0:
400,262,109043,1,0,0:0:0:0:
427,241,109122,1,8,0:1:0:0:
448,213,109201,1,0,0:0:0:0:
462,181,109280,1,0,0:0:0:0:
468,147,109359,1,0,0:0:0:0:
467,113,109438,102,2,P|408:58|350:184,1,255,6|0,0:0|0:0,0:0:0:0:
499,281,109911,1,0,0:0:0:0:
499,281,109990,1,0,0:0:0:0:
499,281,110069,2,2,P|444:320|384:304,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
212,243,110385,2,2,P|200:308|225:370,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
276,111,110701,2,2,P|131:68|72:250,1,382.500014591218,2|0,0:0|0:0,0:0:0:0:
372,384,111332,1,2,0:0:0:0:
388,336,111411,1,0,0:0:0:0:
404,288,111490,1,0,0:0:0:0:
420,240,111569,1,0,0:0:0:0:
436,192,111648,1,0,0:0:0:0:
452,144,111727,1,0,0:0:0:0:
468,96,111806,1,0,0:0:0:0:
484,48,111885,1,0,0:0:0:0:
500,0,111964,1,4,2:0:0:0:
256,192,112911,12,0,115595,0:0:0:0:
Cygnus
Don't speed rank, wait 'til I'm in the BAT. XD loljk

[General]
  1. Why did you remove Advanced diff? D:
[Beginner]
  1. 00:35:465 (3) - You're missing a finish here in my opinion. Please add.

  2. 00:39:964 (3,4) - The gameplay would be much better if you make these circles a perfect blanket.
[Standard]
  1. 01:02:701 (1) - You're missing a clap here. Add one to make it consistent with the next hit sounds.

  2. 01:28:595 (1,2) - I believe you could still improve this beat blanket here.

  3. 01:49:122 (4,1,2) - I don't know if you're trying to make blankets here, but these circles have a great potential in becoming one. You should consider making them perfect beat blankets instead.

  4. I would highly suggest you decrease your Circle Size by 1 tick to balance the mapset's diff spread a bit more. The difficulty gap between this diff and Hyper is quite questionable in my opinion so I think you better do something out of it by decreasing the circle size.
[Hyper]
  1. 00:10:201 - It feels empty when I don't a circle placed here. I would highly suggest you add a circle here. But since there is a spinner, I would suggest you move the spinner on 00:10:359 instead.

  2. 01:51:648 (6,1) - You're doing it the wrong way. (6) should be snapped to 1/2 so its tail ends on 01:51:806 and (1) should be moved on 01:51:885. Try to listen closely to the music and you'll see.

  3. Like what I mentioned regarding the difficulty spread between this diff and Standard. I would suggest you decrease HP Drain by 1 tick on this difficulty to make the diff spread in this mapset a lot more better.
[eXtra]
  1. This diff is too stretched out with Hyper diff if we're talking about the difficulty spread. On the other hand, your current star rating is broken. ATo fix these problems that I mentioned, I strongly suggest you change your HP Drain and Overall Difficulty to 7. If you'll do this, the diff spread between Hyper will be a lot better and your Star Rating will turn back to 5 stars again.

  2. 00:19:044 (1,2,3,1,2,3,1) - Can you at least try to make the spacing of these triples consistent? It could somehow lead to a very confusing map to some players if you'll keep it like this.

  3. 00:22:833 (1,2,3) - I would suggest you use a small spacing in this part so players will be notified that it is a slow part because they might still expect that sliders like 00:23:149 (4) are 1/4 not 1/2.

  4. 00:30:728 (1,2,3,4,5,6) - Why not make a perfect Octagon shape pattern instead? I think it would be more enjoyable to see and play if you do so.

  5. 00:31:833 (2,3) - These sliders are too short making it ugly to see in gameplay because the of the overlap. Can you increase the Slider Velocity here?

  6. 00:48:253 (2,3,4,5) - Can you try to raise these circles up a little so (2) will not be covered by hit bursts?

  7. 00:55:832 (2) - Same thing as above. Move (2) a little down so it is more readable for players.

  8. 01:21:806 (2,3) - Same suggestion I said on 00:31:833 (2,3).
Talking about eXtra, I surely agree that this map is rankable. But this is mapped similarly to my map Ubertreffen [Platinum] diff, only way harder and crazier. So, all I can say is good luck to Maddy and Nemis getting this ranked. I'm expecting some crowd going crazy about this when this gets ranked. But let's hope for the best. ^^
Pizza Kun
[General]

Delete combo colours 5 and 6

Combo 7 (red):
R: 255
G: 121
B: 121

[Hyper]

00:04:359 (2) - 1 point X:332 || Y:280


00:17:465 (4) -




00:43:280 (4,5,6,7) - fai lo stack su 4 esce meglio:



01:04:911 (5,6) - finish

01:07:753 (1) - ^

01:10:280 (1) - ^

01:11:543 (1) - ^

01:31:438 (4,4) - ctrl + g

[eXtra]

00:05:465 (3) - stack con 00:05:149 (1)

01:19:753 (1,2) - scambiali
01:20:069 (1,2) - ^

01:27:648 (1) - stack con 01:27:964 (1)

[Another]

00:29:938 (4) - Somethink like this:

00:29:938 (4,5)


00:31:833 (2) & 01:21:806 (1) - 1/4 slider or 1/8



X: 334 || Y:280

00:47:543 (1) - soft + finish

00:48:806 (1) - ^
00:50:069 (1) - ^
01:02:701 (1) - ^
01:05:227 (1) - ^
01:07:753 (1) - ^
01:10:280 (1) - ^
01:11:543 (1) - ^

01:51:727 (12,13,14,15) - rotate 30° ~ 20° :

Topic Starter
Nemis
@Kiyro, Roxas, Philippines' mods
Fixed almost all in my diffs, thanks :D Now the mapset should be balanced. Updated (Another too) :3
Lally
yo o3o/

o3o = must be fixed
o3o = suggestions and comments
o3o = normal things/suggestions

[General]
  1. in all diffs: i suggest to finish the last spinner here : 01:55:753 - because actualy the music don't end where you finished it,if i could decidewhere to end it it wouldbe or 01:56:385 - here where apparently the vocal end or here: 01:57:964 - where the vocal ends,just doing a effect from a high volume to an end of 5% it could be a good idea for the end of the map :3
  2. i have a cute idea for Beginner/Standard/Another diff since this idea can work only at these diff because there are slider in this selection : 00:31:675 - to 00:32:307 - the idea is since inthe music is a sound like ''whoooaawm'' o3o'' to use for the sliderbodu the normal sampleset with about 70% of volume, only for the slider body not for the incoming slider start and end,silence the slidertick with lines of 1/8 to not have a big silent time line,to not make it strange,and i think this idea will make this part cool, i saw that in Another Mr Color already used Normal sampleset but with 20% of volume,that not gives the perfect effect of this song part, try it out and tell me what you think about,same can work here: 01:21:964 - too u.u
    SPOILER
    this is how it looks in Standard diff:
    1-3 line : 70% of volume
    2 line : 5% of volume
    4line : return to your original sound %
[Beginner]
General:
  1. credo che usare numeri interi cio tipo 50% 35% 70% 55% sia molto meglio che vedere 73% 79% 44% ecc, sto parlando del volume ovviamente,cerca di tenere tutto un po' piu' ordinato :V è brutto vederlo cosi:
Placement:
  1. 00:42:490 (1) - questo slider ha un flow un po' meh,che ne dici se facessi una cosa del genere? cosi ha un flow un po migliore per il (2) - :3
  2. 00:50:069 (3) - credo che questo slider sarebbe meglio blankettato con il prossimo slider (4) - prova e dimmi cosa ne pensi :O
  3. 00:58:911 (2) - per questo slider io vedrei più una forma tonda che creare un angolo che rovina un po' il flow
  4. 01:30:490 (4) - la stessa cosa farei per questo slider per seguire un po' il flow delle pattern precedenti e credo che sarebbe anche meglio :O
  5. 01:51:332 (2) - suggerirei anche qui di fare una blanket con lo slider precedente o3o
Hitsounds:
  1. 00:04:517 (2,4,2) - che ne dici di mettere il normal sampleseta questi circle secondo me ci sta benissimo :O
  2. scusami tanto ma gli hitsound non seguono delle patten mi sembrano fatti molto a random :/ io ti suggerirei di rifarli del tutto e seguire il ritmo whistle/clap/finish sulle linee 1 - 2 - 4 - 5 ma per la linea 3 di seguire un ritmo di normal sampleset cioè cosa intento:
  3. 00:42:490 - da qui che ci dovrebbe essere una parte energica della canzone gli hitsound non danno quell'efetto che dovrebbero e il soft sampleset non ci sta a fare nulla imo e stessa cosa per il kiai che segue,nella parte dopo il kiai si sente la mancanza dei finish anche,quindi spero che cercherai di migliorarli >u<
  4. 00:22:833 - abbassamento al 53% è troppo forte cerca di tenerti sui 60% di volume credo che dia molto meglio
New Combo:
  1. 00:13:991 - new combo qui dato che segue uno spinner
[Standard]
General:
  1. OD +1 per essere coerente con il drain :o
  2. CS -1 secondo me è troppo piccola ò_ò
  3. stessa cosa per il volume anche qui che ho menzionato nella easy :V
Spacing:
  1. 00:02:623 - allora da qui fino allo spinner cioè fino a 00:10:201 - lo spacing è random cambia da circle a slider di molto perché non scegli uno spacing determinato con 1.4 e lo segui per tutti gli oggetti?
Placement:
  1. 00:31:044 (2,3) - qui il flow non mi piace molto :/ che ne diresti di fare una cosa del genere:
    68,316,31044,2,0,L|64:232,1,80
    64,140,31675,2,0,P|120:92|212:84,1,160,2|0,0:0|0:0,0:0:0:0:
  2. 00:58:911 (2) - non mi piace molto come è il flow con il prossimo oggetto che ne dici di fare in modo che la reversearrow sia rivolta verso sinistra che verso destra,e per dare un efetto un po' migliore sarebbe meglio curvare un po' lo slider che avere la forma rigida
  3. 01:01:438 (3,4) - credo che una blanket non sarebbe una cattiva idea qui
  4. 01:21:016 (1,3) - credo che riesci a migliorare questo blanket vero? :D
Hitsound:
  1. stessa e identica cosa che ho detto nella beginner
[eXtra]
General:
  1. HP - 1 per essere coerente con l'OD
  2. wah la fine OwO''
Snapping:
unsnapped green inherited time selections:
  1. 01:02:688 - snap to 01:02:701 -
Placement:
  1. 00:48:490 (5,6,1) - personalmente credo che il flow non sia uno deimigliori qua cerca un po' di modificare questa pattern
  2. 01:22:911 (1) - secondo me è una cosa un po' esagerata questa :V cioè non inteso come ritmo ma che non si vede per niente io o la sposterei piu' verso l'esterno o la eliminerei e.e
  3. 01:50:069 (1,2) - dat overlap :c
  4. secondo me gli slider a 2.0 sono esagerati un po' alla fine e.e
Hitsounds:
  1. 00:30:412 (5) - slider end finish, se senti nella canzone c'è un tipo di suono che tende al finish che hai gia utilizzato anche qui : 00:28:044 (2) - u.u
[Hyper]
I don't have much to say about this diff

  1. OD e HP portali a 7
  2. avrei preferito che usassi lo style di maddy per gli hitsound :/ cioè quello che ho detto per la beginner e per la standard :V
  3. stessa cosa dei volumi menzionati nelle altre diff tue
  4. 00:15:254 - un finish qui non ci starebbe male
  5. 01:38:701 (5,6) - non nascondere la reversearrow della (6) - puo' confondere molto cerca di fare una cosa del genere:
[Another]
Nice diff o3o

  1. HP +1 for having more balance with OD even if i think OD and HP 8 were perfect here :V
  2. 00:21:576 - snap to 00:21:570
  3. 01:02:688 - snap to 01:02:701
  4. 01:11:622 (2,3,4,5,6) - thiscurve is a bit unperfect if i look the rest of the map, so please try to improve it a bit for make it nicer
  5. 01:12:332 (7,8,9) - the same thing here,try to improve this curve

wah o3o good luck <3
Mirage
I changed only a few things for quite some reasons.
Andrea
~General~
  1. Combo 2 and Combo 8 are kinda similiar colours, make them a bit different.
~Standard~
  1. Increase OD by 2 ticks so it balance with the difficulty settings.
  1. 01:02:701 (1) - There should be a finish on this circle and not a clap, to emphasize with the strong beat of the music.
~Hyper~
  1. Increase OD by 1 tick to balance with the difficulty settings.
  1. 00:23:149 (2) ~ 00:27:728 (6) - This part feels really empty without hitsounds, try adding some whistles.
  2. 00:28:201 (2) ~ 00:32:623 (5) - Same as above for the same reason.
  3. 01:13:122 (3) ~ 01:17:543 (6) - Once again, same as above.
  4. 01:18:174 (2) ~ 01:22:595 (5) - And here as well.
  5. 01:51:648 (6,1) - It would actually make more sense if the new combo would go on (6) and not on (1) here.
~Another~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:31:833 (2,3) - This spacing actually seems too close for me, space them a bit more.
  2. 01:12:332 (7,8,9) - Inconsistent spacing here, I guess you might want to fix this.
  3. 01:14:385 (2) - Remove the whistle from this slider body, it kinda sounds annoying.
  4. 01:19:438 (3) - Same as above for the same reason.
  5. 01:20:384 (1) - Unsnapped slider end, please make sure to resnap it correctly.
  6. 01:33:331 (1) - Same as above for the same reason.
  7. 01:51:332 (7,8,9,10,11,12,13,14,15) - Oh, c'mon, that's way too harsh for the end of the map, reduce the spacing a bit.
~eXtra~
  1. The star rating doesn't look right to me, something might be wrong.
  1. 00:35:307 (6,1) - Reduce the spacing a bit here, this jumps feels way too forced.
  2. 01:51:964 (1) - This circle feels way too silent, try increasing the volume a bit here.
Good job \o.o/
Leader
'sup

[eXtra]
Troppo difficile da moddare, can't find anything wrong. =w= (lol @ star rating)

[Another]
  1. 01:27:964 (1,2,3,4,1,2,3,4) - I don't really like this pattern.. :I
  2. 01:51:332 (7) - NC
[Hyper]
  1. 00:05:149 (1) - È proprio necessario lo stack?
  2. 00:10:359 (1) - Il clap non è che ci stia tanto bene imo :V
  3. 00:14:938 (4,1) - Brutto da giocare imo, fai come 00:17:465 (4,5,1) -
  4. 00:19:991 (5,1) - ^
  5. 00:25:044 (4) - http://osu.ppy.sh/ss/725591 ?
  6. 01:04:122 (2,3) - Spostali un pochino, io ho provato così https://osu.ppy.sh/ss/725623
[Standard]
  1. 00:24:412 - Aggiungerei un beat qui.
  2. 00:35:701 - y u no break
  3. 00:46:595 - Beat here?
  4. 01:04:911 - ^
[Beginner]
10/10
Jenny
Maddy, please do something to have 1 slider less so it's 600:200:1 o:
Chyo-Kun
Scusami tantissimo per il ritardo,ma davvero,non trovavo la voglia di moddare.

[Hyper]


  1. Questa diff è molto bella,ma è anche molto ripetitiva. Potrebbe diventare frustrante fare uno sliderbreak tra tutti stì slider e dover ricominciare tutto da capo,se riesci sfrutta le "distorsioni" nella melodia della canzone:

  2. 00:31:991 - 00:32:938
  3. 01:21:964 - 01:22:832

  4. 01:09:964 (4) - Rimpiazza questo slider con due beat all'inizio e alla fine di esso,molto meglio secondo me.
  5. 01:11:227 (4) - ^
  6. 01:17:859 (1) - ^
  7. 01:25:122 (5,6) - Questi due beat stanno bene,ma il primo si confonde con lo slider (01:25:753 (2) ) metti NC su 01:25:122 (5) - per fixare
  8. 01:51:885 (1) - Questo beat suona come se fosse un tick in anticipo,spostalo su 01:51:964 - ,suona molto meglio (Ricordati di muovere anche l'inherited point un tick avanti per evitare che il beat sia silenziato)

Le altre diff sono apposto,non ho trovato nient'altro.
eveless
[Beginner]

  1. 00:17:780 (1) – use finish instead of clap please, I think the hitsounds in the beginning is gong but not something else.
  2. 00:27:886 (1) – same problem, hear it carefully if you can, it’s double gong at 00:27:728 and here, so clap is no need. In fact I think clap at 1-3 sounds really bad.
  3. 01:02:701 (1) – also this.
  4. 01:16:595 (4) – some problem in this sliders’ end.
  5. 01:51:332 (2) – about this slider, end the slider at the white tick but not blue tick please, it’s a bit hard to click for newbie players, if you can use 25% to hear it then you will find the gong is start at the white tick as well.

[Standard]

  1. 00:17:780 (1) – I guess you know what I want to say :3…same problem with Beginner, I don’t wanna mention it again so you should check it by youself!
  2. 00:50:069 (1,3) – hmm, about the hitsounds on these sliders’ beginning, I will use whistle or just Normal-hitnormal (just like the picture in the spoilerbox) but not clap :3…
  3. 01:06:490 (3) – this slider’s shape is a bit odd and unti-flow for me, How about try something like this?
  4. 01:51:332 (2) – “about this slider, end the slider at the white tick but not blue tick please, it’s a bit hard to click for newbie players, if you can use 25% to hear it then you will find the gong is start at the white tick as well.”

[Hyper]
  1. I’m worried about this diff’s difficulty, there is a gab between your hyper and standard diff. I guess you forgot this song’s bpm is 190, and used many 1/2 notes. It’s hard for the people who can only play some easy Insane since their APM is not such high. (just like me LOL). in addition, the Standard diff is too easy for them, so that’s why I worried about the diff spread here.
  2. 00:30:570 (2) - Wouldn't it be better to use finish or normal-hitnormal instead of clap? The hitsound of clap is really unfit here imo.
  3. 00:34:833 (3,4,5,6) – for example like these, I mean the difficulty problem. It’s a bit hard to click for me because of the high bpm. Sliders will more acceptable than notes.
  4. 00:43:438 (5,6,7) –Can't say that I agree with these triplet here, I think it will sounds better if you can use triplet like this ;3..

that's all, sorry for take so long!(two weeks omg)
Cyclohexane
Holy carpaccios, I'm so far behind on mods, I'll look at them ASAP.
Sorry for any inconvenience, I didn't think about checking the thread for a while.

Will edit this to reply to mods
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