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Yeah! Break! Care! Break!

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Topic Starter
Selectus
This beatmap was submitted using in-game submission on 31 maja 2009 at 01:07:22

Artist: Takayoshi Tanimoto
Title: Yeah! Break! Care! Break!
Tags: dragon ball kai
BPM: 80,51
Filesize: 1288kb
Play Time: 00:58
Difficulties Available:
  1. Easy (1,66 stars, 53 notes)
  2. Hard (4,83 stars, 132 notes)
  3. Normal (4,18 stars, 82 notes)
Download: Takayoshi Tanimoto - Yeah! Break! Care! Break!
Information: Scores/Beatmap Listing
---------------
Dragon Ball Kai Ending. Beatmap made with a dedication to Okon.
Special thanks for strager because he helped me with this map.

Timing is fixed:

[Easy] - 80.510 BPM, 998 ms offset.
[Normal] -161.020 BPM, 998 ms offset.
[Hard] - 161.020 BPM, 998 ms offset.

Design:

Wallpaper from Dragon Ball Kai.

Difficulties:

[Easy] - complete,
[Normal] - complete,
[Hard] - complete.
anonymous_old
Timing
This seems about right: 80.510 BPM, 967 ms offset.

Easy
Resnap your notes.
00:32:26 (x) - Insert break.
00:35:25 (3,3) - I would personally replace these with a stack of three. Fine as-is though.
00:56:86 (6) - Place at 00:56:67 (1/4 back), and move closer to (5).
SteRRuM
Timing:
BPM: 161
Offset: 998
After changing timing make sure you've Resnap all notes and notes aren't on Blue Ticks.
Also no reason to starring.
P.S:
You should add Artist.
nektaryn
fine
XepherX3
great work :lol: 8-) :lol:

this deserves a STAR
Takuma
Hard:
  • 1. 00:17:70 (2,3) - With these two sliders highlighted, press K with the 1/4 beat snap divisor selected. They sound better like that.
    2. 00:41:80 (7,8) - 2 level 3 grids up.
    3. 00:44:40 (3,4,5) - Move closer to slider (2).
    4. 00:52:97 (5) - With this highlighted, press K with the 1/4 beat snap divisor selected. Then move this 2 level 3 grids to the right.
    5. 00:57:76 (4) - Have the 1/4 beat snap divisor selected, then press K.
    6. 00:10:68 (12) - 1 level 3 grid right.
Normal:
  • 1. 00:14:41 (12) - New combo.
    2. It bothers me that this is the only difficulty that doesn't end like the others.
Easy:
  • 1. 00:57:82 (7) - New combo.
Nice map.
Topic Starter
Selectus

Takuma wrote:

Hard:
1. 00:17:70 (2,3) - With these two sliders highlighted, press K with the 1/4 beat snap divisor selected. They sound better like that. fixed
2. 00:41:80 (7,8) - 2 level 3 grids up. fixed
3. 00:44:40 (3,4,5) - Move closer to slider (2). fixed
4. 00:52:97 (5) - With this highlighted, press K with the 1/4 beat snap divisor selected. Then move this 2 level 3 grids to the right.fixed
5. 00:57:76 (4) - Have the 1/4 beat snap divisor selected, then press K.fixed
6. 00:10:68 (12) - 1 level 3 grid right. fixed

Normal:
1. 00:14:41 (12) - New combo. fixed
2. It bothers me that this is the only difficulty that doesn't end like the others. - A little diversity is useful :D

Easy:
1. 00:57:82 (7) - New combo.fixed
Nice map. - Thank you!
Rono_old
Video

[All]
Break: Should erase it, it doesn't work well, maybe you should change it with a spinner (at least on normal and hard), but you need to take out of it.

[Normal]
00:37:887 (3)(4): Extend (3) one loop, erase (4)

Only that mistake found, great map (hard looks fun) *star*
Topic Starter
Selectus

Rono wrote:

Video

[All]
Break: Should erase it, it doesn't work well, maybe you should change it with a spinner (at least on normal and hard), but you need to take out of it. -Yes, I thought about it as well

[Normal]
00:37:887 (3)(4): Extend (3) one loop, erase (4) -fixed

Only that mistake found, great map (hard looks fun) *star*

Thank you for check it!
Infermus
Hey Selectus good job.
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Selectus

Doomsday93 wrote:

[NORMAL]

00:12:549 (8) - clap on the end of the slider
no gameplay issues though. nice

[HARD]

00:41:800 (6, 7, 8) - (7) seems to have odd spacing. i'd move all 3 beats so they have equal spacing between each other.
00:53:258 (5, 6) - (6) is too far from (5). you'll been to move them closer together.
All was fixed, Ty for check it
Paulo8624
very good map. the song goes well too, and I don't have any real complains about the hitsounds.

+Star~
Mafiamaster
Remove the last inherited section in all difficulties.

Also there are two red combos.
What I suggest: Do some custom colors! Or at least remove the extra red combo. ;)



Very nice and clean difficulties!
Great job!
Topic Starter
Selectus

Mafiamaster wrote:

Remove the last inherited section in all difficulties.
Ok i will do something with this
v0xtrot
Tbh, I don't like clap overuse. If you could somehow use clap less in, at least Hard. But other than that, this map is fun and well-made. Star'd.
Bass
Well done. :D Star 4 u
okon_old
Beatmap for me ^^
Takuma
This map has been deleted on the request of its creator. It is no longer available.
Olciiak_old
Nice Beatmap :3

I can't find the full ver. of this anywhere! ;\
Search after 20th May ^^"
Topic Starter
Selectus
This map has been deleted on the request of its creator. It is no longer available.
Malar
Great map !! Dragon Ball rox :D
Star 4 you ;)
skratch
great, star
Calom
Everything alright , STAR .
Lokamp
Way to go, Selectus!
For you, a star and some tips:

1) why don't use normal sounds instead of soft ones after 00:33:519? this might be good for all the difficulties!
2) in the Normal, a little slider and a single beat after 00:57:636 can end the map, can't them?

Keep up the good work!
Topic Starter
Selectus

Lokamp wrote:

Way to go, Selectus!
For you, a star and some tips: - thank you!

1) why don't use normal sounds instead of soft ones after 00:33:519? this might be good for all the difficulties! - It was a useful suggestion. Now it's sound much better!
2) in the Normal, a little slider and a single beat after 00:57:636 can end the map, can't them? - I know that this level have different end. I fixed it a bit, now it's look better

Keep up the good work!- Thanks for check it
Andrea
[Easy]

00:32:298 - Remove this break.

[Normal]

00:11:43 (7) - New combo.

[Hard]

00:21:30 (2) - Move it 1 grid left and 1 down.
00:37:70 (2,3,4) - 2 square to the left. For a perfect spacing.

I don't find much problems. Well done. Star'd !
happy30
[Easy]

No problems.

[Normal]

Nothing.

[Hard]

00:26:61 (2) - Snap to blue tick
00:26:89 (3) - Snap to red tick
00:27:08 (4) - Slider should be: start=white tick, repeat=blue tick, end=red tick
00:28:10 (6) - Snap to blue tick
00:28:38 (7) - Snap to red tick
00:28:57 (8) - Slider should be: start=white tick, repeat=blue tick, end=red tick
00:29:59 (10) - Snap to blue tick
00:29:87 (11) - Snap to red tick
00:30:06 (12) - Slider should be: start=white tick, repeat=blue tick, end=red tick

Dont forget to fix the spacing after this D:

Recheck the combo colours please.
Topic Starter
Selectus

osuplayer111 wrote:

[Easy]

00:32:298 - Remove this break.

[Normal]

00:11:43 (7) - New combo.

[Hard]

00:21:30 (2) - Move it 1 grid left and 1 down.
00:37:70 (2,3,4) - 2 square to the left. For a perfect spacing.

I don't find much problems. Well done. Star'd !
Thank you for check it! :arrow: Fixed

happy30 wrote:

[Easy]

No problems.

[Normal]

Nothing.

[Hard]

00:26:61 (2) - Snap to blue tick
00:26:89 (3) - Snap to red tick
00:27:08 (4) - Slider should be: start=white tick, repeat=blue tick, end=red tick
00:28:10 (6) - Snap to blue tick
00:28:38 (7) - Snap to red tick
00:28:57 (8) - Slider should be: start=white tick, repeat=blue tick, end=red tick
00:29:59 (10) - Snap to blue tick
00:29:87 (11) - Snap to red tick
00:30:06 (12) - Slider should be: start=white tick, repeat=blue tick, end=red tick

Dont forget to fix the spacing after this D:

Recheck the combo colours please.
Thank you for check it! :arrow: Fixed
RaisTF
Few suggestions ^^'

Normal:
00:12:92 (3,4,5) - - 1 lvl3 grid up for 3 matched with the end of 1
00:27:82 (5) - maybe 1 grid down for simmetry?

Hard:
00:11:43 (1,2,3,4,5,6,7,8,9,10,11) - maybe 1 lvl3 grid down for all this for 1 was align with the end of 12?

Very good map, I SS'd each diff from the 1st attempt x) Hope it will be ranked. Star~
Topic Starter
Selectus

RaisTF wrote:

Few suggestions ^^'

Normal:
00:12:92 (3,4,5) - - 1 lvl3 grid up for 3 matched with the end of 1 - fixed
00:27:82 (5) - maybe 1 grid down for simmetry? - true! fixed

Hard:
00:11:43 (1,2,3,4,5,6,7,8,9,10,11) - maybe 1 lvl3 grid down for all this for 1 was align with the end of 12? - will be easier if i just change this 12 ^^"

Very good map, I SS'd each diff from the 1st attempt x) Hope it will be ranked. Star~ Thanks for check it
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Selectus

strager wrote:

General
Pretty short. Thus a quick mod. =S
Star'd previously (first post xD).

Easy
Countdown timer is too slow, and doesn't match the approach speed. Speed it up and make the Overall Difficulty a little lot less. One to three may work.
You may want a spinner so not everyone gets the same score. We don't want the high score table filled with people hitting the maximum 122754... - I can't found place, where i can put it.

00:30:80 (6) - Maybe make one beat long and add a repeat? Maybe. - bad idea -.-'

Normal
00:25:59 (2) - How about you repeat this once more and place it next to 00:26:33 (1)? - fixed1
00:32:29 (1) - I think this sounds better with Normal. - fixed
00:57:82 (4) - New combo. - fixed

Hard
00:29:31 (9) - New combo. - fixed
00:48:13 (8) - Clap? - fixed
00:57:82 (4) - New combo. - fixed
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