Thanks Irr-chan~ :3
Okay~ <30gre wrote:
ummm I tryed move the bg down and changed few notes at Oni ~
http://puu.sh/2PTNT.zip
Everything under NC's changed, everything under hitsounds aren't. Thanks for the mod. :3Parachute wrote:
Kirino's Hard!!
00:05:702 (1) - remove nc
00:06:052 (2) - add nc
00:07:456 (1) - remove nc
00:07:807 (2) - add nc
00:10:263 (1) - remove nc
00:10:438 (2) - add nc
00:11:316 (1) - remove nc
00:11:666 (2) - add nc
00:21:842 (6) - add nc
00:25:702 (4) - add nc
00:30:087 (3) - add nc
00:31:316 (6) - add nc
00:32:368 (1) - remove nc
00:33:070 (3) - add nc
00:36:930 (5) - add nc
00:37:807 (1) - remove nc#
00:51:842 (4) - add nc
00:52:193 (1) - remove nc
00:54:649 (4) - add nc
00:57:456 (6) - add nc
00:57:807 (1) - remove nc
01:24:298 - copy + paste.. so just look at the same things which i suggested at the first chorus...
01:56:930 (3) - this circle somewhere else because its really bad to see that the next circles are a jump.. make it somewhere more high
Hitsounds
00:05:702 (1) - ^
00:08:158 (3) - ^
00:11:316 (1) - ^
00:19:737 (4) - ^
00:21:140 (4) - ^
00:30:438 (4) - remove whistle at the beginning and add it on the end
00:33:772 (5) - add whistle
00:36:579 (4) - ^
Its helped ><!!mingmichael wrote:
hey yuki, here the mods that you requested
i hope those mods will help the taiko diffs >,<
[General][muzu]
- all notes are good and have good structure >w< i like the oni diff <3
[oni]
- 00:27:455 (1,1,1,1,1) - d d k k d?
- 01:05:175 (2) - change d to be k? ? ✔ yes ><!
- 01:23:947 (1) - change to be K? but i think use k is good too it's up to you ▲ fmm.. maybe Ill see what other says ~
- 01:26:842 (2) - k? so, 01:26:753 (1,2,3) - are kkk make a bit stream ✖ I thought bit too hard
- 01:32:456 (2) - ^
- 01:37:894 (3) - ^
- 01:40:877 (2) - ^
- 01:43:333 (2) - ^
- 01:05:175 (3) - same like muzu diff ✔ thx
- 01:10:087 (1) - change to be k? i think it's better than d ✔ done !
- 01:10:789 (3) - change to be k? ? ✔ fix !
- 01:16:403 (1) - ^
- 01:23:947 (1) - k or K. two of them are good >w<
Thanks for modding Megurine Luka~!Megurine Luka wrote:
[K's H]
Can you try to eliminate your sliderslide sound? Sounds weird for me hmm, true.
00:12:544 (3) - x=412 y=88 looks better Fixed~
00:26:052 (2) - make something like Fixed~ I guess...
00:33:772 (3) - put it on the end of slider 3? nah, I think it's fine. no change.
00:34:824 (3) - ctrl+g for better flow and rearrange the following circles Fixed~
00:44:649 (3,4) - one grid left (grid level 4 most precise) oops, fixed~
00:49:912 (1,2) - ^ Fixed~
01:01:316 (1,2,3,4) - this spacing is too sudden Fixed~
01:07:456 (1) - uhh what? no change.
01:17:631 (3) - x=335 y=256 Fixed~
01:33:420 (2) - x=152 y=284 Fixed~
01:41:140 (3) - same as previous Nope, also.
01:54:824 (5) - if you make this spacing intentionally, please use new combo to indicate. Fixed~
01:57:807 (4) - 1 grid up Fixed~
Thanks for the mod Loli Cjj~Loli Cjj wrote:
=Kirino's Hard!!=
1. This diff is the only std diff that has white border. Yuki-kun should fix general things such as this lol.
2. 01:04:649 (1,3) - Ew the shape. made changes
3. ... no change for number 3. /me runs
thank you ~Loli Cjj wrote:
To be honest, the circle is quite bugging me. The overlay is too visible so the color is ruined. Maybe reduce the opacity?
Also why black border (wTTATT)w
=0gre's Muzu=
1. 00:16:754 - Move to 00:16:930 (Timing) ✔
=0gre's Oni=
1. 00:06:754 (1,2,1) - Why not kdk like before? The vocal's note is same, so k on the end is really in. ▲ I thought 00:03:947 00:09:561 are same and 00:06:754 is odd one out
2. 00:16:754 - Move to 00:16:930 (Timing) ✔
Remember that most of my mods are suggestion.
Good luck.
Thanks. I will check when i go home. <3[Sc4v4ng3r] wrote:
Hello~ NM as requested~
And I love Cytus
Generally NC inconsistency is occuring for both diffs, check again~Easy
- 00:02:895 (1,2,3) - Generally, I think the flow here should be retained, so align them to be a smooth curve.
- 00:05:000 (1,2,3) - ^^
- 00:11:666 (2) - Rotate this 11 degrees, clockwise to the selection centre. Personally I think that looks better.
- 00:20:087 (3) - To follow the strong vocals here, I think you should end this slider at 00:20:789, and then adding a cirlcle at 00:21:140.
- 00:59:386 (3) - You followed the snares up until now, so why not do the same here? End this slider at 01:00:087. Then add a 2/1 slider at 01:00:789. After that add a circle at 01:01:842 with a finish.
- 01:16:930 (4) - Well... Nazi mod but, moving this slider 1 grid to the left can improve the flow soo...
- Pointing out NC consistency in kiai, so here goes.
- 01:26:403 (1) - Remove NC,
- 01:29:210 (3) - Add NC,
- 01:32:017 (7) - Add NC,
- 01:33:070 (1) - Then remove NC.
- 01:41:491 (1,2,3,4,5) - I rather use two 1/1 slider and a circle, 5 circles in a row seems too hard for beginners.
- 01:44:298 (2,3,4) - (4) is a curve, so why not apply at least a bit of a curve to (2) and (3)?
- 01:57:807 - Well I know you are trying to give the fountain effects at the end, but I don't see how is that fitting...
Normal
- 00:02:895 (1,2,3) - The flow is weird here. Players would move towards (3), because thats where the flow is going, but (2) is out of the flow, so players would have to cancel motion and move towards (2), which is bad for beginners. Change this up.
- 00:06:052 (2,3,4,5) - Use sliders to express this, it would express the beat better.
- 00:11:666 (3,4) - You can be following the vocals here, so I did this :
- 00:19:035 (1,2,3) - It is always better to use sliders to express consecutive circles.
- 00:19:737 (4,5,6,7) - ^^
- 00:19:737 (4) - Add NC.
- 00:22:894 (4) - Add NC
- 00:29:210 (2,3,4,5) - Flow is weird here again, players would move towards to the right, but they will have to realize the notes are on the bottom side of the grid, which is no good for beginners. Fix the flow up.
- 00:34:123 (1,2,3,4,1) - I strongly don't recommend you to have jumps in Normal, it is too hard for beginners.
- 00:35:877 (2,3) - Improve blanket.
- 00:37:807 (4,6) - ^^
- 00:55:000 (4) - Add NC
- 01:15:526 (4,1) - Improve blanket.
- 01:38:684 (2,3,4,5,6) - There is a sharp curve at (5) to (6), you can fix this by making them a 1/1 slider.
- 01:41:491 (2,3,4,5,1) - Same reason like 00:34:123 (1,2,3,4,1).
That is all from me, be sure to re-check all combos, they need some managements.
GL!
Thanks. ~Euny wrote:
as your request! came from my queue♥ 2 for hitsound effect only. But i will consider about it later.
- Easy!!
- looks really nice to me. i want to tell you just one. less slidertick. seems no need to '2' just '1' slidertick is fine.
>>> Fixed
- Normal!!
- 01:27:807 (3,5) - make these for same shape. >>> Fixed
- 01:33:070 (2,1) - i think you can avoid this overlap. try this. if you have other nice patterns, take it. it just my suggestion.
>>> Yours still overlap? But okay, i've changed it a bit- 01:51:666 (4) - this reverse seems really harsh to newest players. also, you should keep beatsnap for normal diff imo. fix it like 00:49:912 (1,2,3) - this.
- 01:57:280 (5) - ^ again..
>>> Fixed
- Hard!!
- 00:24:649 (3,4) - this flow feels bit awkward when i play. i recommend this flow for you.
- Insane!!
- :o.. why you didnt put nc for every measure? for example, swap 00:04:298 (5,1) - these, and swap 00:05:702 (6,1) - these. hope you understand. and fix that for all diff.
>>> Changed, but in another way- 01:16:052 (2,3) - looks bit ugly. make 01:16:052 (2) - this more curvy for better looks?
>>> Fixed- 01:32:719 (5,6) - i recommend to make these for same shape.
- 01:41:140 (1,2) - why they are so close? hmm, keep ds1.5~. thats better for flow imo.
- 01:47:105 (3,4,5) - i think you can make that more pretty. i hate 'blanket mod' but.. i found pity shapes in your diff. lets make that improve
>>> Fixed that's it
hope this is helpful...