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Ani feat. Moco - Light Up My Love!!

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Topic Starter
Yuki-kun
[size=85:1337]This beatmap was submitted using in-game submission on Thursday, May 14, 2020 at 10:56:28 PM[/size:1337]

[b:1337]Artist:[/b:1337] Ani feat. Moco
[b:1337]Title:[/b:1337] Light Up My Love!!
[b:1337]Source:[/b:1337] Cytus
[b:1337]Tags:[/b:1337] Rayark Games Android 0gre iOS Taiko DJNightmare Kirino Kousaka
[b:1337]BPM:[/b:1337] 171
[b:1337]Filesize:[/b:1337] 3710kb
[b:1337]Play Time:[/b:1337] 01:57
[b:1337]Difficulties Available:[/b:1337]
[list:1337][*:1337][url=https://osu.ppy.sh/web/maps/Ani%20feat.%20Moco%20-%20Light%20Up%20My%20Love!!%20(Yuki-kun)%20%5bEasy!!%5d.osu:1337]Easy!![/url:1337] (1.67 stars, 112 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Ani%20feat.%20Moco%20-%20Light%20Up%20My%20Love!!%20(Yuki-kun)%20%5bHard!!%5d.osu:1337]Hard!![/url:1337] (3.62 stars, 293 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Ani%20feat.%20Moco%20-%20Light%20Up%20My%20Love!!%20(Yuki-kun)%20%5bInsane!!%5d.osu:1337]Insane!![/url:1337] (4.64 stars, 372 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Ani%20feat.%20Moco%20-%20Light%20Up%20My%20Love!!%20(Yuki-kun)%20%5bKirino's%20Hard!!%5d.osu:1337]Kirino's Hard!![/url:1337] (3.26 stars, 248 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Ani%20feat.%20Moco%20-%20Light%20Up%20My%20Love!!%20(Yuki-kun)%20%5bNormal!!%5d.osu:1337]Normal!![/url:1337] (2.18 stars, 163 notes)
[/list:o:1337]

[size=150:1337][b:1337]Download: [url=https://osu.ppy.sh/d/83807:1337]Ani feat. Moco - Light Up My Love!![/url:1337][/b:1337][/size:1337]
[b:1337]Information:[/b:1337] [url=https://osu.ppy.sh/beatmapsets/83807:1337]Scores/Beatmap Listing[/url:1337]
---------------
Ready for modding~
Random song when i play cytus on my Android <3
Thanks everyone for checking offset for me :3
Meru
hi
finally someone mapped it xD

tought just a little suggestion
[General]
  1. 01:23:765 - Set current position as preview point, it is really recommended ;)
  2. Offset is fine but IMO +5 by current offset, IMO ofc
[~ Insane ~]
  1. 00:05:695 (6,1) - Merge it into reverse slider? only try to follow the voice and it's surprising me since the AR is high lol\
  2. 00:17:887 - Put a note here? since the next pattern you also apply pattern like this
  3. 01:25:958 - ^
  4. HP 7 is quite killer here lol try 6 at least lol
may next time I'll full mod it lol
Topic Starter
Yuki-kun

Matoryoshika wrote:

hi
finally someone mapped it xD

tought just a little suggestion
[General]
  1. 01:23:765 - Set current position as preview point, it is really recommended ;) [b]>> Fixed in another way[/b]
  2. Offset is fine but IMO +5 by current offset, IMO ofc >> I will find some BAT/MAT for it xD
[~ Insane ~]
  1. 00:05:695 (6,1) - Merge it into reverse slider? only try to follow the voice and it's surprising me since the AR is high lol >> For now, i think it's fine but i will notice if another modder say i need to change.
  2. 00:17:887 - Put a note here? since the next pattern you also apply pattern like this >> Fixed
  3. 01:25:958 - ^ >> Fixed
  4. HP 7 is quite killer here lol try 6 at least lol >> Fixed
may next time I'll full mod it lol
Sr for late reply.
Thanks for the mod. I will check it tonight xD

Ok done for checking
Updated~
Kirino Kousaka
Hello~
Timing Check from In-game~

BPM: 171
Offset: 2883 (-5)


That's what I found :3
hope you feel like it :3
Andrea
Here goes your timing check.

BPM: 171,00 - Offset: 2.895 (Make sure to resnap all notes, green lines, etc.)

Remember to do this change on all your difficulties, good luck.
Topic Starter
Yuki-kun

Andrea wrote:

Here goes your timing check.

BPM: 171,00 - Offset: 2.895 (Make sure to resnap all notes, green lines, etc.)

Remember to do this change on all your difficulties, good luck.
Thanks a lot, my idol~ <3
P o M u T a
[General]
  1. Add Letterbox durin breaks?
  2. Tag 'Cytus' delte plz o: because already Source!_!
  3. Why difficult name ~●●●●~? i think not need ~ ~.
[Easy]
  1. 01:20:263 (3,1) - oh, easy diff stack is very harder, unstack is good..
  2. 01:21:666 (2,3) - ^
  3. 01:25:351 (2,3) - ^
  4. 01:45:526 (3,4) - ^
  5. 00:35:526 (4) - i don't like 2 reverse slider. because people confused.. so easy diff not good.my suggestion 1 reverse slider and circle is good.
  6. 00:44:298 (1) - ^
  7. 00:49:912 (1) - ^
  8. 01:51:666(1) - i don't like 2 reverse slider. because people confused.. so easy diff not good. my suggestion 1 reverse slider and circle is good.
  9. 01:57:280 (1) - ^
[Normal]
  1. OD+1
  2. 01:25:351 (2) - x:380. because (4) - x:380.
[Hard]
  1. HP+1 OD+1
  2. 00:02:894 (1,2) - fmm, use this sound?
  3. 00:13:596 (1) - spinner start is 00:13:509. i think good~.
  4. 00:18:859 (2,3) - overlaps fix better.
  5. 00:52:017 (1) - stopping is bad. my suggestion (2) head stack is good.
  6. 00:58:509 (6) - All repeat arrows on sliders must be visible.
  7. 01:06:579 (1) - Maybe read harder. so, (4) stack?
  8. 01:21:842 (3,4) - overlaps fix better.
[Insane]
  1. 00:04:298 (5) - (x:337 y:311) better. because (3) is (x:337 y:71)
  2. 01:01:491 (6) - i think (7) stack better.
  3. 01:22:719 (1) - Add note. and spinner start is 01:22:807.
all diff NC is bit random, so you need regularity~.
good luck :D
Broccoly
Hi~~, M4M from your queue.

[Insane]
00:37:456 (2) - (nazi) perfect parallel?
01:07:456 (1) - how about making this blanket purple 4?
From 01:35:526 (1) ~ to the end - Don't you think sudden x1.5 is a bit fast? because nothing's happening in the music.. and I don't see why it has to be faster. Well,,you can go for x1.25, but yeah.
01:57:280 (1,2,3,4) - how about using the ctrl + G ed form of 01:51:666 (1,2,3,4) - this? Like you did here: 00:44:298 (1,2,3,4,1,2,3,4)

[Hard]
00:07:807 (1,2) - how about making them fit vocal (lyrics) like in here: 00:04:824 (1,2,3), or 00:10:438 (1,2) - here.
00:11:316 (3,4) - move 4 to the right so that they don't touch? I know it's supposed to be distance snapped, but it doesn't look good imo..
00:18:859 (2,3) - ^ same
00:57:631 (1,2,3,4,5) - this sudden jump in distance is hard for hard players (nice wordplay, eh..). Try finding an easier pattern.
01:03:245 (3,4,5,6,1) - (nazi) make the pentagon better?
01:06:403 (4,1,2,3,4,5,1) - pretty confusing. too much overlapping going on..
01:33:070 (1,2) - these don't look very pleasant. Although I know they couldn't be blanketed very well, try adjusting their position so that it looks better.
Maybe like these?: 01:44:298 (1,2) -
01:51:666 (1,2,3,4,1,2,3,4) - pretty awkward ending. Try a diamond in the center.

[Normal]
00:13:421 (1,1) - The note is a bit far away for normal players (only one beat after a spinner)
00:24:824 (5) - (nazi) try x:258 y:246
00:56:930 - Add a note?

[Easy]
00:27:105 (2) // 00:38:333 (2) // 00:56:403 (1,3) // 00:59:210 (1) - Start a half beat later (start on the white tick). Right now it's pretty confusing for easy players. (refrain from putting sliderheads on red ticks on easy diff) Especially when there are no musical backgrounds to do that.
01:22:719 (1,1) - Too far after a spinner
01:34:473 (6) - Start half beat later, end on the white tick
*Easy diff is recommended to be mapped in 1/1 beat snap divisor


Well, that's it. :)
Hope this helps~
Good luck!!

EDIT: Hey, it's my 100th post lol 8-)
ZeroEightOne
Here is my mod :

[General]
(All diff) | Preview Point at 00:16:930 or 01:24:298
Not bad at all


[~Easy~]
Tickrate - 1
00:53:245 | Move the start of slider from (168,56) to (166,56)

[~Normal~]
Perfect!

[~Hard~]
HP change from 4 to 5 or higher

00:28:158 | Change the combo from pink to white
00:29:912 | ^ pink to blue or blue to pink
01:42:894 | ^

[~Insane~]
AR is so fast.

00:25:175 | Move the start of slider from (221,240) to (221,242)
01:28:684 | Move the combo 4 from (407,267) to (409,266)
Topic Starter
Yuki-kun
Thanks everyone for modding.
I will update soon. Changed too much xD
Topic Starter
Yuki-kun

0814587134 wrote:

Here is my mod :

[General]
(All diff) | Preview Point at 00:16:930 or 01:24:298 >> Fixed
Not bad at all


[~Easy~]
Tickrate - 1 I will think about it
00:53:245 | Move the start of slider from (168,56) to (166,56) Changed in another way

[~Normal~]
Perfect!

[~Hard~]
HP change from 4 to 5 or higher >> Fixed

00:28:158 | Change the combo from pink to white >> Fixed
00:29:912 | ^ pink to blue or blue to pink >> Fixed
01:42:894 | ^ >> Fixed

[~Insane~]
AR is so fast. BPM 171 with AR 9. I don't think that's problem.

00:25:175 | Move the start of slider from (221,240) to (221,242) >> Fixed
01:28:684 | Move the combo 4 from (407,267) to (409,266) >> Fixed
@broccoly and pomuta: Since i've changed too much from your mod so for now, i can't remember what i have done with my map, so can't tell you where to fix. Anyway, thanks for mod again :D

Updated~
Ayesha Altugle

Yuki-kun wrote:

0814587134 wrote:

Here is my mod :
Tickrate - 1 I will think about it
DON'T CHANGE IT, ITS THE BEST!

[Normal]
Tick rate 2 please

that's all
EDIT: 60th post
Shana Aisaka
Hi hi ~~ Here is my mod ~~ >w<!

Red - Must Fix!
Black - Suggestion

[General]
Letterbox during breaks tick?
Kiai time no snap? http://puu.sh/2sw1C

[~Easy~]
00:16:930(1) - I don't think this should work... It might be too hard for beginner to play. Can you make the spinner end in 00:16:228 ? If you don't wanna change it then u must put your notes in the center after the spinner.

[~Normal~]
01:00:263(1) - remove NC
01:32:017(1) - ^
01:32:368(2) - NC here

[~Insane~]
00:38:333(3,4,5,6,7,8,9,10) - hmm ... I don't know about this.. http://puu.sh/2sw3O but well it looks fine i guess..


I guess this is all i got =w='' Go for ranked Yuki-kun ! >w<! Recheck are always welcome
Topic Starter
Yuki-kun
:(

Shana Aisaka wrote:

Hi hi ~~ Here is my mod ~~ >w<!

Red - Must Fix!
Black - Suggestion

[General]
Letterbox during breaks tick?
Kiai time no snap? http://puu.sh/2sw1C Actually, i can't see any unsnapped timing, because when i check it, all timing is still snap.

[~Easy~]
00:16:930(1) - I don't think this should work... It might be too hard for beginner to play. Can you make the spinner end in 00:16:228 ? If you don't wanna change it then u must put your notes in the center after the spinner. I will think about it. Actually, newbie always spin very far from center of spin, so i think put the slider at that position will be better than in the centre. But i will notice this.

[~Normal~]
01:00:263(1) - remove NC >> Nope. Too long combo in normal is not recommend after all
01:32:017(1) - ^ >> >> Fixed
01:32:368(2) - NC here >> >> Fixed

[~Insane~]
00:38:333(3,4,5,6,7,8,9,10) - hmm ... I don't know about this.. http://puu.sh/2sw3O but well it looks fine i guess.. >> >> For now, i changed it a little bit, but i will find a better way for this stream


I guess this is all i got =w='' Go for ranked Yuki-kun ! >w<! Recheck are always welcome
Thanks a lot, my dear~ :3
@vahn10: sr but tick rate 1 in normal map is better than with me. :3
Hard
Yeah... I tried to mod it, but i think i'm not very good with this, good luck :)

Easy

00:16:579 Maybe a clapping sound would fit.

Next:

Normal

01:57:280 I wouldn't change the pattern and still use repeating sliders. It feels much better.

Hard

01:06:754 I would swap the 3 and the 2. So that the 2 is on top. You look first to the top and then down. Otherwise it kinda destroys the flow.

01:13:245 The same. I would change 2 and 3.







I don't want to mod the Insane one, because i barely can play insane maps. It wouldn't be good I think.


Hope I could help somehow, i really like your map and the way you use those sliders. It isn't to easy and not to hard. All of them are fun to play. Hope it will get approved soon, yuki-kun :)
Topic Starter
Yuki-kun

ChivaCookie wrote:

Yeah... I tried to mod it, but i think i'm not very good with this, good luck :)

Easy

00:16:579 Maybe a clapping sound would fit. >>Whistle instead of clap. Too loud for me

Next:

Normal

01:57:280 I wouldn't change the pattern and still use repeating sliders. It feels much better. For now, it's fine with me, but i will notice it.

Hard

01:06:754 I would swap the 3 and the 2. So that the 2 is on top. You look first to the top and then down. Otherwise it kinda destroys the flow. >> Fixed in another way. Swap it can destroy whole the pattern after that.

01:13:245 The same. I would change 2 and 3. Actually, the current flow is better than your idea, press 3-4 in same position and then suddenly change it can make you miss the next slider, so i've choose this to make player's hand must move non-stop to avoid that.







I don't want to mod the Insane one, because i barely can play insane maps. It wouldn't be good I think.


Hope I could help somehow, i really like your map and the way you use those sliders. It isn't to easy and not to hard. All of them are fun to play. Hope it will get approved soon, yuki-kun :)

Ok thanks for your modding~
Foxxer_old
Hello, I'm from Foxxer's Modding Queue :D

~Hard~

00:02:894 (1,2) - Its strange start the beatmap with 2 notes together. Change the circle position, if you want.
00:12:193 (4) - Approach this from previous slider.
00:31:140 (2) - I would remove this circle and change the position of the previous circle.
01:00:789 (5) - Isn't this very far?

Good luck! ~
Topic Starter
Yuki-kun

Foxxer wrote:

Hello, I'm from Foxxer's Modding Queue :D

~Hard~

00:02:894 (1,2) - Its strange start the beatmap with 2 notes together. Change the circle position, if you want. >> Fixed
00:12:193 (4) - Approach this from previous slider. Actually, i intended to avoid overlaps with 00:11:316 (3) -
00:31:140 (2) - I would remove this circle and change the position of the previous circle. Nope. Still fine for me
01:00:789 (5) - Isn't this very far? >> Fixed in other ways

Good luck! ~
Thanks for your mod~
Updated.
Arrival
Hi ! M4M please :) !

[General]
Nice map !

[Easy]
Why did you used 2 on slider tick rate ? I think it's too much : Your Slider velocity is only 0.6 !
00:57:807 (3,4) - Move these 2 one grid (level 3) to the left, so (4) is symmetrical with (2)
01:01:842 (3) - Why not put this circle on y=160 ?
01:14:123 (2) - Try to put the end of this slider : 01:14:123 (2) - on y = 176

[Normal]
00:03:947 (2) - This one on y=192
00:20:438 (5) - This one on y=262
00:56:052 (1) - Put it on y=130
00:59:737 (1) - Why NC here ????

[Hard]
00:39:210 (8) - Put it on x = 311
00:52:894 (5) - Put the reverse of the slider symmetrical to the start.
01:10:087 (4) - I see this circle stacked on the slider instead of (3)
01:28:859 (5) - This one should be on x=224 and y=32

[Insane]
I find AR too high for this type of map. Just a suggestion, i would do -1
00:30:789 (5) - Put it on x=321
00:44:298 (1,2,3,4,1,2,3,4) - I find this a bit too much :(
00:50:614 (1,2,3) - What about make a "reverse selcetion" on these 3 circles ? The movement is more natural after this pattern: 00:49:912 (1,2,3,4) -
01:02:017 (2) - Isn't symmetrical with 01:01:491 (6) -
01:02:368 (4) - This ont on y=128
01:35:877 (3) - I didn't unserstand the sudden acceleration on this slider. The Music hasn't change a lot and the multiplier is on x1,5 !
01:51:666 (1,2,3,4,1,2,3,4) - Same thing as before (00:44 secs)
Topic Starter
Yuki-kun

Arrival wrote:

Hi ! M4M please :) !

[General]
Nice map !

[Easy]
Why did you used 2 on slider tick rate ? I think it's too much : Your Slider velocity is only 0.6 ! i used for hitsound effect.
00:57:807 (3,4) - Move these 2 one grid (level 3) to the left, so (4) is symmetrical with (2)
01:01:842 (3) - Why not put this circle on y=160 ?
01:14:123 (2) - Try to put the end of this slider : 01:14:123 (2) - on y = 176

[Normal]
00:03:947 (2) - This one on y=192
00:20:438 (5) - This one on y=262
00:56:052 (1) - Put it on y=130
00:59:737 (1) - Why NC here ????

[Hard]
00:39:210 (8) - Put it on x = 311
00:52:894 (5) - Put the reverse of the slider symmetrical to the start.
01:10:087 (4) - I see this circle stacked on the slider instead of (3)
01:28:859 (5) - This one should be on x=224 and y=32

[Insane]
I find AR too high for this type of map. Just a suggestion, i would do -1 [color=#FF0000i tried to play in AR 8 and totally out of rhythm.[/color]
00:30:789 (5) - Put it on x=321
00:44:298 (1,2,3,4,1,2,3,4) - I find this a bit too much :( >> Changed pattern.
00:50:614 (1,2,3) - What about make a "reverse selcetion" on these 3 circles ? The movement is more natural after this pattern: 00:49:912 (1,2,3,4) -
01:02:017 (2) - Isn't symmetrical with 01:01:491 (6) -
01:02:368 (4) - This ont on y=128
01:35:877 (3) - I didn't unserstand the sudden acceleration on this slider. The Music hasn't change a lot and the multiplier is on x1,5 ! [b]>> Reduced since too many complain about this.[/b]
01:51:666 (1,2,3,4,1,2,3,4) - Same thing as before (00:44 secs)>> Changed pattern.
Fixed another~
Thanks.
MoodyRPG
Hi there.

General
  1. Tags?
~Easy~
  • - 01:01:842 (3) - I'd prefer unstack this note for avoid the confusion for newbies players
    - 01:17:982 (1) - This slider looks hidden to play, my suggestion is to move this in another place
~Normal~
  • -- Slider tick rate 2 like the others difficulties?
    - 00:38:333 (4) - This slider is not perfectly stacked
~Hard~
  • - 00:05:877 (3) - I'd would replace this slider for a note because doesn't fit well with the music, the note should be start here 00:06:052
    - 00:31:140 (2) - Same thing with the music, delete this note
~Insane~
  • --AR: 9? doesn't fit very well playing, I'd suggest reduce one tick
A bit overmapped but it's ok, good luck :)
Topic Starter
Yuki-kun

MoodyRPG wrote:

Hi there.

General
  1. Tags?
Dunno what i should tag xD

~Easy~
  • - 01:01:842 (3) - I'd prefer unstack this note for avoid the confusion for newbies players >> Fixed
    - 01:17:982 (1) - This slider looks hidden to play, my suggestion is to move this in another place >> Fixed
~Normal~
  • -- Slider tick rate 2 like the others difficulties? Nope. In easy map, i use for hitsound effect, since it's lack of hitsound
    - 00:38:333 (4) - This slider is not perfectly stacked >> Fixed
~Hard~
  • - 00:05:877 (3) - I'd would replace this slider for a note because doesn't fit well with the music, the note should be start here 00:06:052
    - 00:31:140 (2) - Same thing with the music, delete this note

    >> Nope. Vocal is better with me in these part.
~Insane~
  • --AR: 9? doesn't fit very well playing, I'd suggest reduce one tick >> LoL, too many complain so ok, reduced to AR8
A bit overmapped but it's ok, good luck :)
Thanks for your mod~ :D
Verlaren
Hai Yuki~
From aincrad's Modding queue~

General

Deselect letterbox during breaks, because you haven't a storyboard.

~Easy~

  1. 00:44:298(1) - too hard for beginners. Replace him single long slider
  2. 00:49:912(1) - ^
  3. 01:37:631(2) - ^
  4. 01:40:438(4) - ^
  5. 01:43:245(1) - ^
  6. 01:56:666(1) - ^
  7. 01:57:280(1) - ^
  8. 01:45:526(3,4) - In easy should not be stacking notes.

~Normal~

  1. 00:02:894(1,2) - unsnapped distance. And then check others patterns on snap distance.
    Use distance snap tool in Normal and Easy please.
  2. 00:50:965(2) - NC. New vocal part.
  3. 01:19:210(5) - this slider must be end on 01:19:561
  4. 01:19:210(5) - In easy should not be hidden notes.
  5. 01:21:140(4) - remove note.

~Hard~

  1. 00:13:070(5) - remake slider. This slider is not beauty.
  2. 01:19:737(5) - remove note.
  3. 01:21:140(5) - ^

~Insane~

  1. 00:17:849(6) - remove note. So this part will be much better.
  2. 00:21:666(4,1) - this jump is too big. Reduce him.
  3. 00:31:228(8) - ^^

background - kawaiiii~
Good luck~ ;)
Topic Starter
Yuki-kun
Fixed almost everything, except easy diff, i will re-map it later :D
Topic Starter
Yuki-kun
Finished Easy map.
Thanks wcx19911123 for suggestion :3
Louis Cyphre
[General]

- remove "OST" from source, it's not needed
- add to tags: Rayark Games Android
- do not use poor white color. I highly suggest to use something like this:
[img]http://puu.sh/2zXTu
[/img]
- title is correct, but there are some mistake with small/big letters. Use official title, which is "Light up my LOVE"
http://en.wikipedia.org/wiki/Cytus proof.
- Many Kiai sections are not snapped correctly (just open AiMOD and fix them all)

[Insane]

I noticed, you like to use jumps where they don't really fit the song... Please next time avoid placing jumps on places, where music doesn't feel jumpy.
Just for example: 00:07:807 (1,2,3,4,5) - 00:20:965 (2,3) - 00:23:947 (5) - 00:33:070 (1,2,3,4,5) - etc. So, not going to point all out, just take an accent.

00:44:649 (3,4) - ctrl + g
00:50:087 (2,3) - ^
01:07:105 (4,1) - '4' overlaps sliders, look really weird, i suggest to change this pattern.
01:27:982 (2,3) - heavy jump, but for what? :/
01:35:526 - i can't get why did you put 1.25 x...
01:37:456 (1,2,3,4,5,6,7) - i like your imagination, but i'd liked it much more, if such patterns would fit with song.
01:52:017 (3,4) - ctrl + g
01:57:631 (3,4) - ^

[Hard]

Would be awesome, if your increase spacing by 0,1x, but i know, that's hard to realize
01:33:070 (1,2,3,4,5,6) - move this construction a bit down to avoid weird overlap here 01:35:702 (1) -


[Normal]

There are not issues here, but there are lot of stuff that i don't like.
For example this 00:51:491 (3,1) - type of rhythm. Maybe that fits, but it plays and feels really weird. Maybe you should try something like this instead http://puu.sh/2zYNW (00:50:965 (1) - ~ 00:53:771 (3) - )
And these 01:00:263 (1,2,3) - . yea, it is consistent, but... stacky. It would fit if it would be wider, i mean spacing.
Alsot these 01:26:052 (4,5,6) - . Squares, i decribe them as being green in mapping. Improvise!
At final this type of sliders - 01:40:438 (1) - , i highly suggest to skip using additional points in such short sliders. Just linear.
Anyways, this is my opinion.

[Easy]

00:16:930 (1) - too fast after spinner
(01:18:684 - 01:22:368) - http://puu.sh/2zZLz i highly suggest to use such rhythm pattern to avoid so many 1/2 and use only 1/1.
01:45:175 (3) - increase slider length by 1/2

Good luck ~
tsuka
the custom hitsound is not fits the song"
try to back to the default one(soft clap)

and don't forgot silence the sliderslide on openning

nice work

nokds
Niko-nyan
another Ani song o3o
same song with https://osu.ppy.sh/s/87594 o3o
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