gosh, I have no idea why people still keep on ranting about that tiny hitcircle animation. (I don't even know how this thread reached 9 pages)
I would understand why it got so many stars, tho'
technically you can skin that circle animation using hitbursts (the only difference would be that it will be drawn behind the hitcircle). I would happily make you a set of hitbursts ten times more massive and explosive than the old behavior if you want.
Yes, it was weird playing with the new default skin at first (but I liked it, since it looks good). It took some time getting used to it, but now I managed to move on and skin the new osu! interface to my liking. I also tried used a little "burst effect" for the hitburst, so I get a little bit of that old feel when hitting circles. But as I play along and experiment with my skin, I end up with a not-too-flashy and simple animation, which did not affect my gameplay. There is a limit to how we can customize the osu! UI, so we have to maximize it and devise our own workarounds for it. I agree that changing something without notice nor an option to go back isn't really nice, but I'm not liking the reason you're ranting right here.
and peppy, maybe it's time to see the advantages of having a multitude of options ;p
more variables = win
it's up to you to decide whether you'll spend your time adding variables and options to the code, or just deal with ranting people who can't adapt to evolution or these minor changes you make on your program.
lol peppy called cookiezi noobalso Soarezi, Kyou-kun is arguing against the change in the circle animation behavior, so I don't think he thinks that there was no change with the circle behavior.
in the end, peppy will still be the one who will win, this is his game after all.