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Maaya Sakamoto - Yubiwa

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Sleep Powder
lol its so beautiful...it made me go out of my ADHD state... :)
Timing seems good so far...and the position...I guess the time you took really was well spent
(Overall Hit sounds need improvement)
Normal
01:15:282 (8) - The clap here doesn't sound right
01:48:370 (4) - Align with 3

Omg its too.... :o awesome

Hard
00:36:017 (Spinner) - End at white tick and clap?
00:40:870 (1,2) - Doesn't feel right here
01:25:870 (1) - White tick?
02:01:054 (1,2,3) - Seems kinda fast
02:34:253 (1,2,3) - Hmmmmm...4 seems too close and 3 seems like you just placed it there while it was farther from 4
03:28:959 (1,2,3,4,5,6,7,8,9) - Doesn't seem timed right

That's really good :)
Topic Starter
Senbon

animask wrote:

lol its so beautiful...it made me go out of my ADHD state... :)
Timing seems good so far...and the position...I guess the time you took really was well spent
(Overall Hit sounds need improvement)
What do you mean? On both difficulties? Or where? xP
Normal
01:15:282 (8) - The clap here doesn't sound right
Yup!
01:48:370 (4) - Align with 3 Fixed

Omg its too.... :o awesome

Hard
00:36:017 (Spinner) - End at white tick and clap?
mhm
00:40:870 (1,2) - Doesn't feel right here Turned into single slider
01:25:870 (1) - White tick? yes
02:01:054 (1,2,3) - Seems kinda fast Removed (2)
02:34:253 (1,2,3) - Hmmmmm...4 seems too close and 3 seems like you just placed it there while it was farther from 4 unstacked (3)
03:28:959 (1,2,3,4,5,6,7,8,9) - Doesn't seem timed right Removed most of it.

That's really good :)
EDIT: I notice where the hitsounds feel a little strange... I'll fix that soon.
EDIT2: Ok I fixed hitsounds
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Senbon
This map has been deleted on the request of its creator. It is no longer available.
Mashley
This a good map, shame about the song choice. I guess it's kinda relaxing but there is a point where relaxing becomes boring. Also quite long for a map like this.

Normal
01:04:03 (6) - Remove this note or at least remove the clap.
02:10:87 (5) - Move back 1/4
03:17:04 (3) - Confusing spacing

Hard
02:09:93 (8,9,10) - Looks ugly
Topic Starter
Senbon
This map has been deleted on the request of its creator. It is no longer available.
Sleep Powder
Hard
00:38:44 (4) - align with slider end of 3?
01:14:84 (8) - align with 5
01:32:92 (8) - Align with 6?
01:34:91 (11) - I'm not really a big fan of overlapping sliders and circles
01:37:34 (5) - Align with 4
01:54:54 (11) - Align with 7...(beat distance snap lies sometimes)
02:09:93 (8,9,10,11) - Spacing doesn't seem right
02:45:28 (2) - Align with direction of note placement (from 4 and 1)
02:59:17 (1) - Align with 2?
03:16:27 (1) - Lower hitsound volume starting here?
Topic Starter
Senbon

animask wrote:

Hard
00:38:44 (4) - align with slider end of 3?
01:14:84 (8) - align with 5
01:32:92 (8) - Align with 6?
01:34:91 (11) - I'm not really a big fan of overlapping sliders and circles
01:37:34 (5) - Align with 4
01:54:54 (11) - Align with 7...(beat distance snap lies sometimes)
02:09:93 (8,9,10,11) - Spacing doesn't seem right
02:45:28 (2) - Align with direction of note placement (from 4 and 1)
02:59:17 (1) - Align with 2?
03:16:27 (1) - Lower hitsound volume starting here?
Good eye. :P
Yuukari-Banteki
[Normal]
00:18:59 (6) - extend to the red tick
00:29:84 (1) - end these with a whistle
00:51:84 (4) - unsnapped
01:43:95 (7) - self-overlap is iffy
02:04:69 (7) - new combo
02:10:87 (5) - whistle
02:13:51 (4) - ^
02:20:79 (4,5,6) - overusing clap
02:30:28 (2) - looks weird where it is
02:34:69 (1,2,3,4,5) - overusing clap
03:21:01 (4) - new combo
i think youre using clap a wee bit too much and could use a few more whistles


[Hard]
00:30:72 (5) - whistle the first hit of these
00:40:87 (1) - delete and replace break
01:09:87 (9) - i suggest stacking these
01:25:87 (1) - whistle these
01:34:91 (11) - new combo
01:53:66 (7) - ^
02:05:57 (5) - finish
02:09:54 (7) - new combo
02:09:93 (8) - move to white tick
02:09:93 (8,9,10,11) - hitsounds in here somewhere
02:16:16 (5) - make this flow better from 2,3,4
02:19:91 (9,10,11,1,2) - overusing clap
02:23:22 (1) - i didnt see a warning for slowing down again...
02:30:50 (5,6,7,8) - overusing clap
03:08:00 (1) - the sudden turn at the end looks weird
03:08:00 (1) - delete and replace break
03:13:73 (5) - slider design
03:17:04 (3) - ^
03:21:23 (4) - new combo
03:26:42 (6,7,1) - spacing?
03:26:86 (1) - add a break
03:30:06 (1,2....) - might be better if you just deleted this part of the map since from here on out it just looks and sounds bad
Topic Starter
Senbon

Saturos-fangirl wrote:

[Normal]
00:18:59 (6) - extend to the red tick
00:29:84 (1) - end these with a whistle
00:51:84 (4) - unsnapped
01:43:95 (7) - self-overlap is iffy
02:04:69 (7) - new combo
02:10:87 (5) - whistle
02:13:51 (4) - ^
02:20:79 (4,5,6) - overusing clap
02:30:28 (2) - looks weird where it is
02:34:69 (1,2,3,4,5) - overusing clap
03:21:01 (4) - new combo
i think youre using clap a wee bit too much and could use a few more whistles


[Hard]
00:30:72 (5) - whistle the first hit of these
00:40:87 (1) - delete and replace break
01:09:87 (9) - i suggest stacking these
01:25:87 (1) - whistle these
01:34:91 (11) - new combo
01:53:66 (7) - ^
02:05:57 (5) - finish
02:09:54 (7) - new combo
02:09:93 (8) - move to white tick
02:09:93 (8,9,10,11) - hitsounds in here somewhere
02:16:16 (5) - make this flow better from 2,3,4
02:19:91 (9,10,11,1,2) - overusing clap
02:23:22 (1) - i didnt see a warning for slowing down again... So I should just re-add in the speed up warning or make a slow down one?
02:30:50 (5,6,7,8) - overusing clap
03:08:00 (1) - the sudden turn at the end looks weird
03:08:00 (1) - delete and replace break
03:13:73 (5) - slider design
03:17:04 (3) - ^
03:21:23 (4) - new combo
03:26:42 (6,7,1) - spacing?
03:26:86 (1) - add a break
03:30:06 (1,2....) - might be better if you just deleted this part of the map since from here on out it just looks and sounds bad
Finished
qweqqwweerr
sry ,my English is poor.XD
so i may not tell what i want to say well XP

normal
00:34:69(6) - bad spacing
00:49:69(1) - i like this clap very much!
01:53:88(4,5,6) - align
02:05:79 "speed up!" kill this
02:46:16(4) - end on red tick 02:46:60
03:07:78 - add a circle or move (6)03:08:00 here
03:08:66(7) - end on blue tick 03:08:88
03:17:04(3) - this is not ticked but sound is just correct... on purpose?
hard
00:39:76(9) - end on white tick 00:39:98 or 00:40:42 (i think 00:39:98 is better)
00:56:09(1-7) - a little confusing (rearrenge or use higher distance spacing .eg 0.9x)
01:03:59(1-4) - ^
01:49:69(1) - kill new combo
01:51:45(2) - new combo
01:54:54(1) - kill new combo
01:57:19(4) - new combo
02:20:57(1) - kill new combo
02:22:34(3) - new combo
02:29:17(1)(2) - (1)kill new combo (2)new combo
02:32:92(5)(1) - (5)new combo (1)kill new combo
02:41:75(1) - kill new combo
03:17:04(3) - end on blue tick 03:19:47

and ☆~
Topic Starter
Senbon

qweqqwweerr wrote:

sry ,my English is poor.XD
so i may not tell what i want to say well XP

normal
00:34:69(6) - bad spacing
00:49:69(1) - i like this clap very much!
01:53:88(4,5,6) - align
02:05:79 "speed up!" kill this How did that get there? :|
02:46:16(4) - end on red tick 02:46:60
03:07:78 - add a circle or move (6)03:08:00 here
03:08:66(7) - end on blue tick 03:08:88
03:17:04(3) - this is not ticked but sound is just correct... on purpose?
hard
00:39:76(9) - end on white tick 00:39:98 or 00:40:42 (i think 00:39:98 is better)
00:56:09(1-7) - a little confusing (rearrenge or use higher distance spacing .eg 0.9x)
01:03:59(1-4) - ^
01:49:69(1) - kill new combo
01:51:45(2) - new combo
01:54:54(1) - kill new combo
01:57:19(4) - new combo
02:20:57(1) - kill new combo
02:22:34(3) - new combo
02:29:17(1)(2) - (1)kill new combo (2)new combo
02:32:92(5)(1) - (5)new combo (1)kill new combo
02:41:75(1) - kill new combo
03:17:04(3) - end on blue tick 03:19:47

and ☆~
Done :D Thank you!
fufe
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Senbon

fufe wrote:

Normal You mean Hard :P
-semi nazi
00:17:48 (7,8) - Spaced inconsistently - look at 00:15:06 (1,2,3,4) - compare overlap of 1,2 or 3,4 Hmm hate when distance snap does that
00:19:47 (3,4,1) - ^
^- switches irregularly between two different distances through the whole map even in the same combo [00:29:84 (1,2,3,4,5) - ] fixed
01:12:41 (1,2,3,4,5,6,7,8) - consider adding clap to every white tick, it sounds a little strange to me the way it is with one irregular clap. That sounds bad, IMO. I put it differently.
01:46:60 (1,2) - why? fixed
02:33:81 (5,6,7) - this should be spaced closer together like the combo after it. its hard to tell what it is as is. fixed
03:12:08 (4) - this is 1/4 early for lyric. but its fine if that wasnt what you were going for.
03:26:42 (6,7,1) - inconsistent spacing? fixed
Thank you :twisted:
fufe
o. yea hard. heh looks like you got what i meant on everything.

a bit more.. Its kinda Nazi- but i report them because they are inconsistent within thier own combos. It really pains me to post these. I hate doing this but i already started.. might as well finish >.>
Hard- 02:02:04 (1,2,3) - mini spacing inconsistency again.
02:31:38 (5,6,7) - spaced slightly further than the rest of the combo again.
02:43:95 (1,2,3,4,1,2) - same spacing issue.
02:48:81 (4,5,6) - spacing X.X
02:51:45 (4,5) - ^
02:55:42 (1,2,3,4) - too close compared to the rest
03:00:28 (1) - push left?

Normal
00:18:37 (6) - add hit?
00:51:01 (2,3) - compare spacing overlap to 00:52:78 (5,6) -
01:31:16 (3,4,5) - kidna funky spacing
01:40:87 (4,5,6,7) - kinda funkier spacing
01:54:54 (7) - ehh.. nasty jump, you dont even do this kind of move in hard.
01:59:40 (1,2) - looks underspaced on both sides
02:02:04 (4,5,6) - ^ distance snap faild u here
02:47:04 (5) - underspaced?
03:02:48 (2,3,4,5,6) - Probably just me but i think it looks messy when 2,3 is spaced at an angle but 4,5,6 is a perfect right angle. Id consider lining 2 or moving 6 to match? or just leave it, whatever lol
03:16:16 (1,2,3) - space opposite of what the timeline implies?

pretty minor things now. a couple nasty problems in normal but easily fixed. Heres mah star
Topic Starter
Senbon

fufe wrote:

o. yea hard. heh looks like you got what i meant on everything.

a bit more.. Its kinda Nazi- but i report them because they are inconsistent within thier own combos. It really pains me to post these. I hate doing this but i already started.. might as well finish >.>
Hard- 02:02:04 (1,2,3) - mini spacing inconsistency again.
02:31:38 (5,6,7) - spaced slightly further than the rest of the combo again.
02:43:95 (1,2,3,4,1,2) - same spacing issue.
02:48:81 (4,5,6) - spacing X.X
02:51:45 (4,5) - ^
02:55:42 (1,2,3,4) - too close compared to the rest
03:00:28 (1) - push left?

Normal
00:18:37 (6) - add hit?
00:51:01 (2,3) - compare spacing overlap to 00:52:78 (5,6) -
01:31:16 (3,4,5) - kidna funky spacing
01:40:87 (4,5,6,7) - kinda funkier spacing
01:54:54 (7) - ehh.. nasty jump, you dont even do this kind of move in hard.
01:59:40 (1,2) - looks underspaced on both sides
02:02:04 (4,5,6) - ^ distance snap faild u here
02:47:04 (5) - underspaced?
03:02:48 (2,3,4,5,6) - Probably just me but i think it looks messy when 2,3 is spaced at an angle but 4,5,6 is a perfect right angle. Id consider lining 2 or moving 6 to match? or just leave it, whatever lol
03:16:16 (1,2,3) - space opposite of what the timeline implies?

pretty minor things now. a couple nasty problems in normal but easily fixed. Heres mah star
fixed

Thank you
Mafiamaster
Normal~
  1. Remove the offset at 199,694.
  2. Remove the offset at 211,827. You'll find out why later.
  3. 00:41:75 (9) - Redo break after slider.
  4. 01:15:50 (1) - Suggestion (Highly suggested!): Extend this by a 1/4 tick and add either a finish or clap sound to it. Then redo break.
  5. 02:53:22 (1) - Remove the new combo imo.
  6. 03:21:01 (1) - Move this forward 1/4 of a tick. (03:21:12)
  7. 03:22:34 (4) - Too close to 3.
  8. 03:17:09 (3) - Okay. Listen to me very carefully, this is important.
    Change the 0.5x offset's BPM adjustment back to 1x, then go into the 1/8 divisor and move the slider to the yellow tick. Then change the BPM adjustment back to 0.5x. Afterwards move the slider farther from 2.
  9. 03:21:01 (1) - Switch to the 1/6 divisor and put that at 03:21:16.
  10. 03:21:79 (3) - Snap this to the tick in front of it.
  11. 03:22:34 (4) - Extend by a 1/6 tick (03:22:63)
  12. 03:23:44 (6) - ^ (03:23:51)
  13. 03:24:32 (8) - ^ (03:24:40) Then afterwards, shorten it to your liking.
  14. 03:26:35 (1) - Switch to 1/8 divisor. And resnap to the tick in front of it. (03:26:42)
  15. 03:26:75 (2) - ^ (03:26:86)
    Space these respectively afterwards.
  16. Overall: Hitsounds could probably be better as in some more hitsounds added, but what do I know~
Hard~
  1. 00:20:13 (1) - Suggestion: Add a whistle at the end of the slider.
  2. 00:39:76 (9) - ^
  3. 00:40:87 (1) - Remove whistle at the start of this slider. Now apply it to the end.
  4. 01:03:81 (2,3,4) - Feels too close to 1.
  5. 01:15:28 (1) - Same idea as Normal
  6. 02:35:79 (1) - Stack this on top of 4's endpoint.
  7. 02:42:30 (1) - Move this 1/4 of a tick back. Then extend spinner 1/4 of a tick.
  8. 03:02:48 (5) - New combo.
  9. 03:02:92 (1) - Remove new combo.
  10. 03:17:04 (3) - Use 1/8 divisor and snap it to the tick in front. (03:17:15)
  11. 03:26:86 (1) - Extend by a 1/8 tick
  12. Remove offsets:
    208,297
    212,598
    217,782 unless you are planning to use them
^^
Topic Starter
Senbon

Mafiamaster wrote:

Normal~
  1. Remove the offset at 199,694. fix
  2. Remove the offset at 211,827. You'll find out why later. fix
  3. 00:41:75 (9) - Redo break after slider. fix
  4. 01:15:50 (1) - Suggestion (Highly suggested!): Extend this by a 1/4 tick and add either a finish or clap sound to it. Then redo break. great ^^
  5. 02:53:22 (1) - Remove the new combo imo. fix
  6. 03:21:01 (1) - Move this forward 1/4 of a tick. (03:21:12) fix
  7. 03:22:34 (4) - Too close to 3. fix
  8. 03:17:09 (3) - Okay. Listen to me very carefully, this is important.
    Change the 0.5x offset's BPM adjustment back to 1x, then go into the 1/8 divisor and move the slider to the yellow tick. Then change the BPM adjustment back to 0.5x. Afterwards move the slider farther from 2. that will sure come in handy in future maps... :P fixed
  9. 03:21:01 (1) - Switch to the 1/6 divisor and put that at 03:21:16. fix
  10. 03:21:79 (3) - Snap this to the tick in front of it. fix
  11. 03:22:34 (4) - Extend by a 1/6 tick (03:22:63) fix
  12. 03:23:44 (6) - ^ (03:23:51) fix
  13. 03:24:32 (8) - ^ (03:24:40) Then afterwards, shorten it to your liking. fix
  14. 03:26:35 (1) - Switch to 1/8 divisor. And resnap to the tick in front of it. (03:26:42) fix
  15. 03:26:75 (2) - ^ (03:26:86) fix
    Space these respectively afterwards. yup
  16. Overall: Hitsounds could probably be better as in some more hitsounds added, but what do I know~ I deleted quite a few odd-sounding ones


Hard~
  1. 00:20:13 (1) - Suggestion: Add a whistle at the end of the slider. great
  2. 00:39:76 (9) - ^ yup
  3. 00:40:87 (1) - Remove whistle at the start of this slider. Now apply it to the end. yes
  4. 01:03:81 (2,3,4) - Feels too close to 1. ok
  5. 01:15:28 (1) - Same idea as Normal sounds nice
  6. 02:35:79 (1) - Stack this on top of 4's endpoint. that's weird o_O didn't notice that
  7. 02:42:30 (1) - Move this 1/4 of a tick back. Then extend spinner 1/4 of a tick. fix
  8. 03:02:48 (5) - New combo. fix
  9. 03:02:92 (1) - Remove new combo. fix
  10. 03:17:04 (3) - Use 1/8 divisor and snap it to the tick in front. (03:17:15) fix
  11. 03:26:86 (1) - Extend by a 1/8 tick fix
  12. Remove offsets:
    208,297
    212,598
    217,782 unless you are planning to use them DONE


^^
Thank you. :lol:
Mafiamaster
Something drew me back to this map~

Normal~
  1. 03:21:79 (3) - Snap this to the tick in front of it (as in move it a tick forward.) (03:21:82) Using 1/6 divisor
  2. 03:22:34 (4) - Extend by a 1/6 tick (03:22:63) (You said you fixed this) :(
Hard~
  1. 03:08:00 (1) - Lengthen this to 03:09:10, then redo break.
  2. 03:21:23 (1) - Move this 1/6 of a tick backwards.
  3. 03:23:33 (2) - Snap this to the tick behind it using 1/8. (03:23:27)
  4. 03:23:55 (3) - Suggestion: I would just make this a plain curved slider that ends at 03:24:16. (Using 1/8 divisor)
  5. 03:26:42 (6) - New combo.
  6. 03:26:86 (1) - Remove new combo. And maybe even make the sample set volume quieter here.
Topic Starter
Senbon

Mafiamaster wrote:

Something drew me back to this map~ What was it? :D

Normal~
  1. 03:21:79 (3) - Snap this to the tick in front of it (as in move it a tick forward.) (03:21:82) Using 1/6 divisor Yupper
  2. 03:22:34 (4) - Extend by a 1/6 tick (03:22:63) (You said you fixed this) :( :oops: fixed
Hard~
  1. 03:08:00 (1) - Lengthen this to 03:09:10, then redo break. yup
  2. 03:21:23 (1) - Move this 1/6 of a tick backwards. fix
  3. 03:23:33 (2) - Snap this to the tick behind it using 1/8. (03:23:27) fix
  4. 03:23:55 (3) - Suggestion: I would just make this a plain curved slider that ends at 03:24:16. (Using 1/8 divisor) fix
  5. 03:26:42 (6) - New combo. fix
  6. 03:26:86 (1) - Remove new combo. And maybe even make the sample set volume quieter here. fix
:)
Derekku
[Normal]
***Note: Maybe just get rid of the really short breaks here?
***Note: You should always put inherited sections like... 1/4th or 1/8th before a note just to make sure that the note gets its correct volume/bpm/whatever. =)
00:51:90 (4) - Not snapped to anything. Not even 1/8th. (There might be more places like this throughout the song. Maybe go back through and double check?)
01:15:50 (1) - Finish sounds a bit loud. Maybe put an inherited section before the spinner ends and lower the volume?
02:09:10 (3) - Spaced farther away from (2) than it should be.
03:21:16 (1,2,3,4,5,6,7,8) - Some of these aren't snapped to anything. Maybe delete the timing section at 03:22:01 so that you can get on 1/4th or 1/8th ticks (whatever is needed), snap the notes to it, then readd the timing section for your sliders.
03:26:86 (2) - I would add an inherited timing section right before this with lowered volume. Maybe even add a few so the volume fades out? It just sounds too loud as it is right now :<

[Hard]
***Same note about breaks.
***Same note about inherited timing sections.
01:15:28 (1) - Same suggestion for spinner.
03:21:16 (1) - Not snapped.
03:28:51 - Sounds empty. Maybe add a spinner at the end? I dunno :X

Pretty song. Star'd :)
Topic Starter
Senbon

Derekku Chan wrote:

[Normal]
***Note: Maybe just get rid of the really short breaks here? Sure
***Note: You should always put inherited sections like... 1/4th or 1/8th before a note just to make sure that the note gets its correct volume/bpm/whatever. =) Ok..
00:51:90 (4) - Not snapped to anything. Not even 1/8th. (There might be more places like this throughout the song. Maybe go back through and double check?) wow o.o
01:15:50 (1) - Finish sounds a bit loud. Maybe put an inherited section before the spinner ends and lower the volume? yup
02:09:10 (3) - Spaced farther away from (2) than it should be. yup
03:21:16 (1,2,3,4,5,6,7,8) - Some of these aren't snapped to anything. Maybe delete the timing section at 03:22:01 so that you can get on 1/4th or 1/8th ticks (whatever is needed), snap the notes to it, then readd the timing section for your sliders. They're already snapped to 1/6...
03:26:86 (2) - I would add an inherited timing section right before this with lowered volume. Maybe even add a few so the volume fades out? It just sounds too loud as it is right now :< yup

[Hard]
***Same note about breaks.
***Same note about inherited timing sections.
01:15:28 (1) - Same suggestion for spinner. yup
03:21:16 (1) - Not snapped. already snapped to 1/6th...
03:28:51 - Sounds empty. Maybe add a spinner at the end? I dunno :X Lol doesn't look right to me

Pretty song. Star'd :)
thanks :D
Derekku
:o Of course I forgot to check 1/6th. *reminds himself not to mod past midnight anymore* I think a couple of the notes sounds better 1/8th earlier though, but I'd have to check. I don't really think it's a problem, though.
Starrodkirby86
Delicious. :9

[Hard]:
01:37:34 (5) - Finish here? Notice that one instrument being used here. ;x
02:08:44 (5) - Seems kind of misleading to have a SPEED UP Message and then have this slider act a regular speed.
02:46:16 (3) - Finish?
03:21:16 (1) - I liked the volume effect you did in [Normal]. Why not do it here?


Have [Normal] have the same volume sets as [Hard]. You need some consistency with the volume.

Check around. This is a solid map.

Star.
Topic Starter
Senbon
This map has been deleted on the request of its creator. It is no longer available.
tieff
[Timing]
Fine, IMHO.

[Hitsounds]
Decrease sample volume a bit, please.
Nice claps, but don't use clap and finish together.

You don't need to do this. I'm only give you suggestions.

[Normal]
00:59:62 (x) - Add note.
01:25:87 (1) - Delete clap from return, add clap on end of slider.
01:28:51 (2) - Same as above.
02:02:92 (6) - Add clap on start of slider, delete clap from end of slider.

[Hard]
01:09:98 (10) - Add finish?

Star.
Topic Starter
Senbon

tieff wrote:

[Timing]
Fine, IMHO.

[Hitsounds]
Decrease sample volume a bit, please. Nope.
Nice claps, but don't use clap and finish together. I'll weed them out. :D

You don't need to do this. I'm only give you suggestions.

[Normal]
00:59:62 (x) - Add note. Sounds great!
01:25:87 (1) - Delete clap from return, add clap on end of slider. Yup.
01:28:51 (2) - Same as above. Yup.
02:02:92 (6) - Add clap on start of slider, delete clap from end of slider. Done.

[Hard]
01:09:98 (10) - Add finish? Ok

Star.
Lol this is still in WIP/Help.. oops. Moved to Pending.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Senbon

animask wrote:

[Normal]
01:04:03 (6) - Add a Clap here? It used to have a clap there, but it was voted to be removed :P
01:25:87 (1) - Try whistle for the repeat and finish for the end I like this better
01:28:51 (2) - ^ Yup
02:07:56 (1) - Its not really a speed up...its more like a level up what's with this speedup thing? Didn't I kill that sprite like a billion years ago... where is it?
02:47:92 (6) - Finish the end of this instead? sure
02:59:39 (7) - Make it a whistle finish instead? yup

[Hard]
01:36:23 (2) - This sounds better without the clap...or is it just me? It's not you

Everything else is pretty good
Feels like there's nothing else but hitsound debating... xD
blissfulyoshi
Just minor suggestions. Do them if you like them.

Normal:
01:03:15 (5) - I think it follows your style better if this ends on where 6 is
01:11:31 (3) - I think it follows your style better if this ends on where 4 is
01:15:50 (1) - I don't really understand what the start is snapped to, I would probably start the spinner at the start of 8 or make 8 into a few single beats and start the spinner where 8 ends currently
01:54:54 (7) - I don't like how this slider ends of a soft beat, which is something you did not do very often in the song
02:24:98 (3) - start a quarter beat earlier and extend to where you are now
02:32:04 (3) - move down 1 grid (3) to align better with 2
02:45:28 (3,) - extend a quarter beat to follow the whole syllable
03:17:15 (3) - shorten to follow syllable
03:26:86 (2) - this should end at 03:31:38() because that is when the syllable stops being held

Hard:
00:22:78 (3,4) - align with 2?
00:30:72 (5) - extend a half beat
00:34:25 (5) - " "
00:52:12 (6) - new combo to show the break in timing in the stack
01:14:62 (7) - nazi post: slightly too far
01:29:40 (2) - if spacing was equal, shouldn't this be in the same place the 1 from the prvious combo was
01:49:69 (11) - nazi post: move 1 grid(3) right
01:55:87 (1) - make a vertical reflection of 3
03:17:15 (3) - shorten to follow syllable

I am not to sure about hard's sliders because your style of snapping the end of the slider to a new syllable or drum is only sometimes true unlike easy.

Overall nice beatmap, star.
Topic Starter
Senbon

blissfulyoshi wrote:

Just minor suggestions. Do them if you like them.

Normal:
01:03:15 (5) - I think it follows your style better if this ends on where 6 is If someone else mentions that I might reconsider.
01:11:31 (3) - I think it follows your style better if this ends on where 4 is ^
01:15:50 (1) - I don't really understand what the start is snapped to, I would probably start the spinner at the start of 8 or make 8 into a few single beats and start the spinner where 8 ends currently Yup
01:54:54 (7) - I don't like how this slider ends of a soft beat, which is something you did not do very often in the song whistled
02:24:98 (3) - start a quarter beat earlier and extend to where you are now Yup
02:32:04 (3) - move down 1 grid (3) to align better with 2 Had to already be modified.
02:45:28 (3,) - extend a quarter beat to follow the whole syllable Yup, had to extend other slider 'cause it wouldn't sound great otherwise.
03:17:15 (3) - shorten to follow syllable Yup
03:26:86 (2) - this should end at 03:31:38() because that is when the syllable stops being held yup

Hard:
00:22:78 (3,4) - align with 2? Yup
00:30:72 (5) - extend a half beat Yup
00:34:25 (5) - " " Yup
00:52:12 (6) - new combo to show the break in timing in the stack Yup
01:14:62 (7) - nazi post: slightly too far Yup
01:29:40 (2) - if spacing was equal, shouldn't this be in the same place the 1 from the prvious combo was Yup
01:49:69 (11) - nazi post: move 1 grid(3) right Yup
01:55:87 (1) - make a vertical reflection of 3 That makes the spacing off both ways. Or do you mean to stack it under...? :? That'd mess up the whole pattern for the other parts.
03:17:15 (3) - shorten to follow syllable Yup

I am not to sure about hard's sliders because your style of snapping the end of the slider to a new syllable or drum is only sometimes true unlike easy.

Overall nice beatmap, star.
:D
Sir Minelli
When mapping Easy / Normal difficulties, spacing should be constant.
For these difficulties choose one single spacing value and stick with it till the map is finished.
Hard / Insane is a different story. You can change spacing and add jumps if you wish.
Easy / Normal shouldn't have jumps either.


[Normal]

WTH HP DRAIN!!?? This is normal!!! You should consider lowering a bit the overall difficulty as well.
Spacing used for this difficulty = 1.0 - choose it and then Distance snap all the map by clicking every single beat and draging it a bit. If it moves, the distance snap is wrong. (You will hate me for this)

Some examples:

00:16:60 (3) - spacing
00:21:90 (1) - spacing
00:26:31 (5) - spacing
00:27:19 (6) - spacing
00:28:07 (7) - spacing
00:28:51 (8) - spacing

This goes on and on. I will stop here. Please continue fixing all the spacing issues you find.

-Aesthetics-

First thing i would do with this map is take away slider tick sounds.
00:17:70 (5) - 00:17:70 (5) - align with previous slider's end
00:23:00 (3) - align its end with beginning
00:41:75 (9) - align with previous slider's end
01:54:54 (7) - align with previous beats


[Hard]

Same problems with spacing here, and here you used 0.8 spacing instead. Try using 1.0 also and see if you like.

00:52:12 (1) - undo new combo, 00:52:78 (1) - undo new combo, 00:53:66 (11) - new combo
01:03:59 (1) - undo new combo
01:04:69 (12) - new combo
01:08:66 (5) - new combo
01:43:07 (7) - new combo, 01:43:95 (1) - undo new combo
01:49:69 (11) - new combo
01:57:19 (4) - new combo, 01:57:63 (1) - undo new combo
02:12:41 (3) - spacing. Carefull with different spacing at the same pattern. This is a no.
02:20:57 (1) - undo new combo, 02:20:79 (13) - new combo
02:34:25 (1) - undo new combo, 02:34:69 (11) - new combo
02:35:79 (1) - undo new combo
02:37:34 (4) - new combo
02:39:76 (1) - undo new combo, 02:39:98 (7) - new combo
02:45:06 (1) - undo new combo, 02:45:28 (6) - new combo
02:57:41 (1) - undo new combo, 02:58:51 (9) - new combo
02:59:17 (1) - undo new combo
03:00:28 (1,2,1,2,3,4,1,2,3,4,5,6) - You don't really need any new combos here, but i will leave as it is for the color design
03:08:00 (1) - undo new combo
03:12:63 (1) - undo new combo, 03:13:07 (6) - new combo
03:22:34 (1) - undo new combo, 03:23:27 (7) - undo new combo


-Aesthetics-
00:50:57 (2) - fix this slider's design so it aligns correctly to the next beat.
00:58:51 (3) - align with slider's end. A tad to the right
03:01:16 (1) - align with previous slider's end
03:03:81 (5) - maybe add clap + finish sound here?
03:28:51 - how about adding a spinner here and make it end here: 03:31:38 -


Nice relaxing song.
Topic Starter
Senbon
This map has been deleted on the request of its creator. It is no longer available.
WolfCoder
[Hard]
51:900 - Don't stack 5 with the other three notes, it feels akward.
1:37:341 - Swap 5 and starting point 6 so it feels better.
2:01:082 - Those three at the end. What are those doing there? They're too fast in succession and I can't hear the part of the song they're based off of.

Even though I hate sleepy songs, this is a pretty good map. Not bad, here's a star~
Topic Starter
Senbon
This map has been deleted on the request of its creator. It is no longer available.
Inozuma
[Normal]

Fine (Didn't look too much)

[Hard]

Some weird things I think
00:20:13 (1) - Remove New Combo
01:34:03 (10) - This slider feels weird, maybe you should just extend (9)?
02:01:05 (1,2,3) - This triplet seems out of place
02:51:67 (5,6,7) - Whistle spam is weird

Well, it's good as it is.
The only things I found weird while playing was the 2x part and the 1/8 triplets.

Star~
Topic Starter
Senbon

Inozuma wrote:

[Normal]

Fine (Didn't look too much)

[Hard]

Some weird things I think
00:20:13 (1) - Remove New Comboyup
01:34:03 (10) - This slider feels weird, maybe you should just extend (9)?extended!
02:01:05 (1,2,3) - This triplet seems out of place I'll leave it for now...
02:51:67 (5,6,7) - Whistle spam is weird removed

Well, it's good as it is.
The only things I found weird while playing was the 2x part and the 1/8 triplets. I dunno what to do about the 2x part, really.

Star~
Sleep Powder
kudosu starred~
Topic Starter
Senbon

animask wrote:

kudosu starred~
Thank you so much. ^w^ :oops:
Sleep Powder

Senbon wrote:

animask wrote:

kudosu starred~
Thank you so much. ^w^ :oops:
kudosu starred again...
I don't know what to use my kudosu stars for anymore lol
without my Shugo! Shugo! beatmap it feels meaningless to star my own beatmaps
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