This map has been deleted on the request of its creator. It is no longer available.
Good eye.animask wrote:
Hard
00:38:44 (4) - align with slider end of 3?
01:14:84 (8) - align with 5
01:32:92 (8) - Align with 6?
01:34:91 (11) - I'm not really a big fan of overlapping sliders and circles
01:37:34 (5) - Align with 4
01:54:54 (11) - Align with 7...(beat distance snap lies sometimes)
02:09:93 (8,9,10,11) - Spacing doesn't seem right
02:45:28 (2) - Align with direction of note placement (from 4 and 1)
02:59:17 (1) - Align with 2?
03:16:27 (1) - Lower hitsound volume starting here?
FinishedSaturos-fangirl wrote:
[Normal]
00:18:59 (6) - extend to the red tick
00:29:84 (1) - end these with a whistle
00:51:84 (4) - unsnapped
01:43:95 (7) - self-overlap is iffy
02:04:69 (7) - new combo
02:10:87 (5) - whistle
02:13:51 (4) - ^
02:20:79 (4,5,6) - overusing clap
02:30:28 (2) - looks weird where it is
02:34:69 (1,2,3,4,5) - overusing clap
03:21:01 (4) - new combo
i think youre using clap a wee bit too much and could use a few more whistles
[Hard]
00:30:72 (5) - whistle the first hit of these
00:40:87 (1) - delete and replace break
01:09:87 (9) - i suggest stacking these
01:25:87 (1) - whistle these
01:34:91 (11) - new combo
01:53:66 (7) - ^
02:05:57 (5) - finish
02:09:54 (7) - new combo
02:09:93 (8) - move to white tick
02:09:93 (8,9,10,11) - hitsounds in here somewhere
02:16:16 (5) - make this flow better from 2,3,4
02:19:91 (9,10,11,1,2) - overusing clap
02:23:22 (1) - i didnt see a warning for slowing down again... So I should just re-add in the speed up warning or make a slow down one?
02:30:50 (5,6,7,8) - overusing clap
03:08:00 (1) - the sudden turn at the end looks weird
03:08:00 (1) - delete and replace break
03:13:73 (5) - slider design
03:17:04 (3) - ^
03:21:23 (4) - new combo
03:26:42 (6,7,1) - spacing?
03:26:86 (1) - add a break
03:30:06 (1,2....) - might be better if you just deleted this part of the map since from here on out it just looks and sounds bad
Done Thank you!qweqqwweerr wrote:
sry ,my English is poor.XD
so i may not tell what i want to say well XP
normal
00:34:69(6) - bad spacing
00:49:69(1) - i like this clap very much!
01:53:88(4,5,6) - align
02:05:79 "speed up!" kill this How did that get there?
02:46:16(4) - end on red tick 02:46:60
03:07:78 - add a circle or move (6)03:08:00 here
03:08:66(7) - end on blue tick 03:08:88
03:17:04(3) - this is not ticked but sound is just correct... on purpose?
hard
00:39:76(9) - end on white tick 00:39:98 or 00:40:42 (i think 00:39:98 is better)
00:56:09(1-7) - a little confusing (rearrenge or use higher distance spacing .eg 0.9x)
01:03:59(1-4) - ^
01:49:69(1) - kill new combo
01:51:45(2) - new combo
01:54:54(1) - kill new combo
01:57:19(4) - new combo
02:20:57(1) - kill new combo
02:22:34(3) - new combo
02:29:17(1)(2) - (1)kill new combo (2)new combo
02:32:92(5)(1) - (5)new combo (1)kill new combo
02:41:75(1) - kill new combo
03:17:04(3) - end on blue tick 03:19:47
and ☆~
Thank youfufe wrote:
Normal You mean Hard
-semi nazi
00:17:48 (7,8) - Spaced inconsistently - look at 00:15:06 (1,2,3,4) - compare overlap of 1,2 or 3,4 Hmm hate when distance snap does that
00:19:47 (3,4,1) - ^
^- switches irregularly between two different distances through the whole map even in the same combo [00:29:84 (1,2,3,4,5) - ] fixed
01:12:41 (1,2,3,4,5,6,7,8) - consider adding clap to every white tick, it sounds a little strange to me the way it is with one irregular clap. That sounds bad, IMO. I put it differently.
01:46:60 (1,2) - why? fixed
02:33:81 (5,6,7) - this should be spaced closer together like the combo after it. its hard to tell what it is as is. fixed
03:12:08 (4) - this is 1/4 early for lyric. but its fine if that wasnt what you were going for.
03:26:42 (6,7,1) - inconsistent spacing? fixed
fixedfufe wrote:
o. yea hard. heh looks like you got what i meant on everything.
a bit more.. Its kinda Nazi- but i report them because they are inconsistent within thier own combos. It really pains me to post these. I hate doing this but i already started.. might as well finish >.>
Hard- 02:02:04 (1,2,3) - mini spacing inconsistency again.
02:31:38 (5,6,7) - spaced slightly further than the rest of the combo again.
02:43:95 (1,2,3,4,1,2) - same spacing issue.
02:48:81 (4,5,6) - spacing X.X
02:51:45 (4,5) - ^
02:55:42 (1,2,3,4) - too close compared to the rest
03:00:28 (1) - push left?
Normal
00:18:37 (6) - add hit?
00:51:01 (2,3) - compare spacing overlap to 00:52:78 (5,6) -
01:31:16 (3,4,5) - kidna funky spacing
01:40:87 (4,5,6,7) - kinda funkier spacing
01:54:54 (7) - ehh.. nasty jump, you dont even do this kind of move in hard.
01:59:40 (1,2) - looks underspaced on both sides
02:02:04 (4,5,6) - ^ distance snap faild u here
02:47:04 (5) - underspaced?
03:02:48 (2,3,4,5,6) - Probably just me but i think it looks messy when 2,3 is spaced at an angle but 4,5,6 is a perfect right angle. Id consider lining 2 or moving 6 to match? or just leave it, whatever lol
03:16:16 (1,2,3) - space opposite of what the timeline implies?
pretty minor things now. a couple nasty problems in normal but easily fixed. Heres mah star
Thank you.Mafiamaster wrote:
Normal~
- Remove the offset at 199,694. fix
- Remove the offset at 211,827. You'll find out why later. fix
- 00:41:75 (9) - Redo break after slider. fix
- 01:15:50 (1) - Suggestion (Highly suggested!): Extend this by a 1/4 tick and add either a finish or clap sound to it. Then redo break. great ^^
- 02:53:22 (1) - Remove the new combo imo. fix
- 03:21:01 (1) - Move this forward 1/4 of a tick. (03:21:12) fix
- 03:22:34 (4) - Too close to 3. fix
- 03:17:09 (3) - Okay. Listen to me very carefully, this is important.
Change the 0.5x offset's BPM adjustment back to 1x, then go into the 1/8 divisor and move the slider to the yellow tick. Then change the BPM adjustment back to 0.5x. Afterwards move the slider farther from 2. that will sure come in handy in future maps... fixed- 03:21:01 (1) - Switch to the 1/6 divisor and put that at 03:21:16. fix
- 03:21:79 (3) - Snap this to the tick in front of it. fix
- 03:22:34 (4) - Extend by a 1/6 tick (03:22:63) fix
- 03:23:44 (6) - ^ (03:23:51) fix
- 03:24:32 (8) - ^ (03:24:40) Then afterwards, shorten it to your liking. fix
- 03:26:35 (1) - Switch to 1/8 divisor. And resnap to the tick in front of it. (03:26:42) fix
- 03:26:75 (2) - ^ (03:26:86) fix
Space these respectively afterwards. yup- Overall: Hitsounds could probably be better as in some more hitsounds added, but what do I know~ I deleted quite a few odd-sounding ones
Hard~
- 00:20:13 (1) - Suggestion: Add a whistle at the end of the slider. great
- 00:39:76 (9) - ^ yup
- 00:40:87 (1) - Remove whistle at the start of this slider. Now apply it to the end. yes
- 01:03:81 (2,3,4) - Feels too close to 1. ok
- 01:15:28 (1) - Same idea as Normal sounds nice
- 02:35:79 (1) - Stack this on top of 4's endpoint. that's weird o_O didn't notice that
- 02:42:30 (1) - Move this 1/4 of a tick back. Then extend spinner 1/4 of a tick. fix
- 03:02:48 (5) - New combo. fix
- 03:02:92 (1) - Remove new combo. fix
- 03:17:04 (3) - Use 1/8 divisor and snap it to the tick in front. (03:17:15) fix
- 03:26:86 (1) - Extend by a 1/8 tick fix
- Remove offsets:
208,297
212,598
217,782 unless you are planning to use them DONE
^^
Mafiamaster wrote:
Something drew me back to this map~ What was it?
Normal~Hard~
- 03:21:79 (3) - Snap this to the tick in front of it (as in move it a tick forward.) (03:21:82) Using 1/6 divisor Yupper
- 03:22:34 (4) - Extend by a 1/6 tick (03:22:63) (You said you fixed this) fixed
- 03:08:00 (1) - Lengthen this to 03:09:10, then redo break. yup
- 03:21:23 (1) - Move this 1/6 of a tick backwards. fix
- 03:23:33 (2) - Snap this to the tick behind it using 1/8. (03:23:27) fix
- 03:23:55 (3) - Suggestion: I would just make this a plain curved slider that ends at 03:24:16. (Using 1/8 divisor) fix
- 03:26:42 (6) - New combo. fix
- 03:26:86 (1) - Remove new combo. And maybe even make the sample set volume quieter here. fix
thanksDerekku Chan wrote:
[Normal]
***Note: Maybe just get rid of the really short breaks here? Sure
***Note: You should always put inherited sections like... 1/4th or 1/8th before a note just to make sure that the note gets its correct volume/bpm/whatever. =) Ok..
00:51:90 (4) - Not snapped to anything. Not even 1/8th. (There might be more places like this throughout the song. Maybe go back through and double check?) wow o.o
01:15:50 (1) - Finish sounds a bit loud. Maybe put an inherited section before the spinner ends and lower the volume? yup
02:09:10 (3) - Spaced farther away from (2) than it should be. yup
03:21:16 (1,2,3,4,5,6,7,8) - Some of these aren't snapped to anything. Maybe delete the timing section at 03:22:01 so that you can get on 1/4th or 1/8th ticks (whatever is needed), snap the notes to it, then readd the timing section for your sliders. They're already snapped to 1/6...
03:26:86 (2) - I would add an inherited timing section right before this with lowered volume. Maybe even add a few so the volume fades out? It just sounds too loud as it is right now :< yup
[Hard]
***Same note about breaks.
***Same note about inherited timing sections.
01:15:28 (1) - Same suggestion for spinner. yup
03:21:16 (1) - Not snapped. already snapped to 1/6th...
03:28:51 - Sounds empty. Maybe add a spinner at the end? I dunno :X Lol doesn't look right to me
Pretty song. Star'd
Lol this is still in WIP/Help.. oops. Moved to Pending.tieff wrote:
[Timing]
Fine, IMHO.
[Hitsounds]
Decrease sample volume a bit, please. Nope.
Nice claps, but don't use clap and finish together. I'll weed them out.
You don't need to do this. I'm only give you suggestions.
[Normal]
00:59:62 (x) - Add note. Sounds great!
01:25:87 (1) - Delete clap from return, add clap on end of slider. Yup.
01:28:51 (2) - Same as above. Yup.
02:02:92 (6) - Add clap on start of slider, delete clap from end of slider. Done.
[Hard]
01:09:98 (10) - Add finish? Ok
Star.
Feels like there's nothing else but hitsound debating... xDanimask wrote:
[Normal]
01:04:03 (6) - Add a Clap here? It used to have a clap there, but it was voted to be removed
01:25:87 (1) - Try whistle for the repeat and finish for the end I like this better
01:28:51 (2) - ^ Yup
02:07:56 (1) - Its not really a speed up...its more like a level up what's with this speedup thing? Didn't I kill that sprite like a billion years ago... where is it?
02:47:92 (6) - Finish the end of this instead? sure
02:59:39 (7) - Make it a whistle finish instead? yup
[Hard]
01:36:23 (2) - This sounds better without the clap...or is it just me? It's not you
Everything else is pretty good
blissfulyoshi wrote:
Just minor suggestions. Do them if you like them.
Normal:
01:03:15 (5) - I think it follows your style better if this ends on where 6 is If someone else mentions that I might reconsider.
01:11:31 (3) - I think it follows your style better if this ends on where 4 is ^
01:15:50 (1) - I don't really understand what the start is snapped to, I would probably start the spinner at the start of 8 or make 8 into a few single beats and start the spinner where 8 ends currently Yup
01:54:54 (7) - I don't like how this slider ends of a soft beat, which is something you did not do very often in the song whistled
02:24:98 (3) - start a quarter beat earlier and extend to where you are now Yup
02:32:04 (3) - move down 1 grid (3) to align better with 2 Had to already be modified.
02:45:28 (3,) - extend a quarter beat to follow the whole syllable Yup, had to extend other slider 'cause it wouldn't sound great otherwise.
03:17:15 (3) - shorten to follow syllable Yup
03:26:86 (2) - this should end at 03:31:38() because that is when the syllable stops being held yup
Hard:
00:22:78 (3,4) - align with 2? Yup
00:30:72 (5) - extend a half beat Yup
00:34:25 (5) - " " Yup
00:52:12 (6) - new combo to show the break in timing in the stack Yup
01:14:62 (7) - nazi post: slightly too far Yup
01:29:40 (2) - if spacing was equal, shouldn't this be in the same place the 1 from the prvious combo was Yup
01:49:69 (11) - nazi post: move 1 grid(3) right Yup
01:55:87 (1) - make a vertical reflection of 3 That makes the spacing off both ways. Or do you mean to stack it under...? That'd mess up the whole pattern for the other parts.
03:17:15 (3) - shorten to follow syllable Yup
I am not to sure about hard's sliders because your style of snapping the end of the slider to a new syllable or drum is only sometimes true unlike easy.
Overall nice beatmap, star.
Inozuma wrote:
[Normal]
Fine (Didn't look too much)
[Hard]
Some weird things I think
00:20:13 (1) - Remove New Comboyup
01:34:03 (10) - This slider feels weird, maybe you should just extend (9)?extended!
02:01:05 (1,2,3) - This triplet seems out of place I'll leave it for now...
02:51:67 (5,6,7) - Whistle spam is weird removed
Well, it's good as it is.
The only things I found weird while playing was the 2x part and the 1/8 triplets. I dunno what to do about the 2x part, really.
Star~
Thank you so much. ^w^animask wrote:
kudosu starred~
kudosu starred again...Senbon wrote:
Thank you so much. ^w^animask wrote:
kudosu starred~
lol your color guide is geniusanimask wrote:
kudosu starred again...Senbon wrote:
Thank you so much. ^w^animask wrote:
kudosu starred~
I don't know what to use my kudosu stars for anymore lol
without my Shugo! Shugo! beatmap it feels meaningless to star my own beatmaps