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Groove Coverage - God Is a Girl (Radio Edit)

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Lally
hey o3o/ req from my queue

how to read my mod o3o
normal things
suggestions
must fix

[General]
  1. o3o all ok
[Easy]
Hitsounds:
  1. 01:22:244 (2) - clap(+whistle) at slider start
  2. 01:23:934 (4) - clap(+whistle) at slider start
  3. 01:25:624 (6) - clap at slider start
  4. 03:01:962 (4) - clap at slider start
  5. 03:03:652 (6) - clap at slider start
Placement:
  1. 01:27:737 (1,2,3) - personally i don't like pattern like this i know that this is a easy diff but think about to add something in the empty places like : 01:29:004 - or 01:30:695 - ecc..
  2. 01:57:314 (3,4) - what about to make the slider 01:57:314 (3) - in a other way so to make a blanket with the next slider? something like:
    SPOILER
    don't look at combo numbers :O
[Normal]
Hitsounds:
  1. 00:03:230 (2,3) - i would suggest in pattern like this to place the whistle on the white tick (so the second slider start) and not at the end of the first slider
  2. 02:14:216 (1) - whistle on slider body
  3. 02:20:342 (1) - a finish with 30-35% of volume would be better here
Placement:
  1. 00:17:596 (2) - what about to make this slider like this: atm the actual flow is not so good
  2. 00:48:230 (5,6) - what about to make a slider of this 2 circles?
  3. 00:55:624 (1,2) - make a better blanket here
  4. 01:19:709 (1,2,3,4,5) - to not use many circles here what about to make 01:19:709 (1,2) - to a slider
  5. 01:28:582 (2,1) - uhm this overlap is for first uglu and can be very confusional for many player try to improve it maybe like this:
  6. 01:30:272 (2,1) - same here^
  7. 01:34:497 (1,2,3,4,1) - this pattern is a bit hard for a normal imo try to make more visble 01:35:765 (4) - maybe with something like this,this is just a suggestion how to fix it but the complicate pattern itself should be fixed like the next one : 01:36:188 (1,2,3,4,1,2,3,4,1) -
  8. 01:53:934 (1,2) - make a better blanket here
  9. 02:01:540 (1) - here the rhythm should be like: sounds a bit better
  10. 02:03:230 (4,5) - improve this blanket
  11. 02:08:300 (3,4) - this pattern is cute but i think if it were not stacked would be better
  12. 02:26:680 (2,4) - improve the little overlap between this 2 sliders
  13. 02:40:413 (3) - new combo here for read better this pattern
  14. 02:57:737 (1,2) - replace this 2 circles with a slider
  15. 03:06:610 (2,1) - like i said before this overlap is ugly and confusional
  16. 03:08:300 (2,1) - same^
  17. 03:12:526 (1,2,3,4,1,2,3,4,1) - same again about this patterns
[Hard]
General:
  1. HP and OD +1
Hitsounds:
  1. 02:20:131 (1) - a finish with 30-35% of volume would be better here
Placement:
  1. 01:19:075 (4,5) - make a better blanket here
  2. 01:35:976 - feels a bit empty here add a circle
  3. 02:02:807 (4,1) - iprove this overlap
  4. 03:00:061 (3) - new combo here for helping to read the rhythm
[Goddess]
General:
  1. HP +1
Hitsounds:
  1. 02:20:131 (1) - a finish with 30-35% of volume would be better here
Placement:
  1. 01:00:695 (7) - new combo here would be cute
  2. 01:41:258 (7) - new combo here would be cute
  3. 03:19:286 (6) - new combo here would be cute
nice mapset good luck o3o!!


and the CS is perfect as it is now
Topic Starter
BounceBabe
Lally
[quote="Lally"]

[Easy]
Hitsounds:
  1. 01:22:244 (2) - clap(+whistle) at slider start
  2. 01:23:934 (4) - clap(+whistle) at slider start
  3. 01:25:624 (6) - clap at slider start
  4. 03:01:962 (4) - clap at slider start
  5. 03:03:652 (6) - clap at slider start
Don't want to change my hitsound pattern >< // Same with all diffs

Placement:
  1. 01:27:737 (1,2,3) - personally i don't like pattern like this i know that this is a easy diff but think about to add something in the empty places like : 01:29:004 - or 01:30:695 - ecc.. Tried to find simple patterns here, so this is a "challanged" one for the new player, but also not too hard.
  2. 01:57:314 (3,4) - what about to make the slider 01:57:314 (3) - in a other way so to make a blanket with the next slider? something like:
    don't look at combo numbers :O Changed
[Normal]

Placement:
  1. 00:17:596 (2) - what about to make this slider like this: atm the actual flow is not so good Changed
  2. 00:48:230 (5,6) - what about to make a slider of this 2 circles?Changed
  3. 00:55:624 (1,2) - make a better blanket here Imo, its fine
  4. 01:19:709 (1,2,3,4,5) - to not use many circles here what about to make 01:19:709 (1,2) - to a slider Changed
  5. 01:28:582 (2,1) - uhm this overlap is for first uglu and can be very confusional for many player try to improve it maybe like this: Same as above, i'm always trying to find new patterns, and i used that one on a ranked map before (:
  6. 01:30:272 (2,1) - same here^
  7. 01:34:497 (1,2,3,4,1) - this pattern is a bit hard for a normal imo try to make more visble 01:35:765 (4) - maybe with something like this,this is just a suggestion how to fix it but the complicate pattern itself should be fixed like the next one : 01:36:188 (1,2,3,4,1,2,3,4,1) -
    Same as above, i used that one on a ranked map before (:
  8. 01:53:934 (1,2) - make a better blanket here Should be fine
  9. 02:01:540 (1) - here the rhythm should be like: sounds a bit better Wanted to have something different, the patterns before and after are the same
  10. 02:03:230 (4,5) - improve this blanket No ;w;
  11. 02:08:300 (3,4) - this pattern is cute but i think if it were not stacked would be better I followed the other diffs here
  12. 02:26:680 (2,4) - improve the little overlap between this 2 sliders Plays fine
  13. 02:40:413 (3) - new combo here for read better this pattern It's readable enough and its not too hard for the player
  14. 02:57:737 (1,2) - replace this 2 circles with a slider Changed
  15. 03:06:610 (2,1) - like i said before this overlap is ugly and confusional
  16. 03:08:300 (2,1) - same^ Same too
  17. 03:12:526 (1,2,3,4,1,2,3,4,1) - same again about this patterns
[Hard]
General:
  1. HP and OD +1
Put HP higher

Placement:
  1. 01:19:075 (4,5) - make a better blanket here
  2. 01:35:976 - feels a bit empty here add a circle Would change my rythm pattern and pattern
  3. 02:02:807 (4,1) - iprove this overlap Wanted to have it like this, flows better, when playing
  4. 03:00:061 (3) - new combo here for helping to read the rhythm Should be readable enough (:
[Goddess]
General:
  1. HP +1
AR and OD are so high already, this would be too much

Placement:
  1. 01:00:695 (7) - new combo here would be cute
  2. 01:41:258 (7) - new combo here would be cute
  3. 03:19:286 (6) - new combo here would be cute
Nonsense this would be, its a whole pattern, dont need a NC there since i dont start a new pattern, right? (:

Thanks a lot!
jericho2442
trance song! did irc mod but posting for other modders
SB load needs a few more checks, im getting it high but the map creators never goes above 5, might be something at my side

wasnt really a need for a negative offset so moved it one stanza set forward to 1540


Easy

01:32:807 (4) - shouldent this have a new combo to follow your combo pattern you used before this at places like 01:25:624 (6,1) - ?
same for these times too
01:39:568 (5) -
03:10:835 (4) -
03:17:596 (4) - accepted

02:12:526 (2) - maybe try extending this note to the white tick after? i see you are following the vocal here but the combo before this and after also follow the same rhythm yet you end on the white tick after the vocals rejected

Normal
01:35:342 (2,3,4) - i admit i think these patterns would play smoother without the overlapping of 4
same for these two 01:36:188 (1,2,3,4,1,2,3,4) - rejected
03:29:427 (1,2,3) - maybe make this a triangle pattern like the pattern before it accepted

Hard
01:28:582 (2,3,4,5) - imo this becomes confusing with the back/forth motion, works better if you simplfy the stacks on this and the combos like it after accepted

Goddess

02:49:497 (2,3) - i dont really like how this jump is, i advise to either remove this one jump or make the combo into a full jump pattern instead, it just flows and suits better accepted
787B
Hi. 400th post \o/.
Mod Requested ingame.

General

  • Besides the SB you said to me that you were already fixing, this looks fine.

Easy

  1. 00:28:582 (3) - I might be seeing things, but I honestly think the middle of it is a bit higher than it should be. If you check 00:27:737 (2,3) - the blanket looks a bit odd in comparison to 00:26:892 (1,2) -. You should at least give it a try and move the middle node of 00:28:582 (3) - to x:336 y:232.
  1. 00:33:652 (4,5,1) - Flow doesn't work nice here imo, would be a lot better if 00:34:920 (5,2) - was placed a bit higher to give a better variation when playing.
  1. 00:57:314 (2) - There should a clap on the end of it, as you can still hear that specific "drums" that you've chosen to add claps for the pattern. I know there is sort of a "breakdown" there as well, but I think the emphasis should've been on the clap to keep the consistency.
  1. 02:08:300 (2) - Shouldn't have a NC here? Looks pretty reasonable to me since it begins a new section of the song. Plus, it'd make consistency with only two combos, following the next objects: 02:10:835 (1,2,1,2,1,2) - .

Normal

  1. 00:27:737 (2) - Ctrl+g here works better for the flow imo, it looks kinda harsh to me the way it is.
  1. 01:20:131 - Hm, it feels pretty empty without anything here, I honestly think there must be something there to follow the emphasis on the song, based on what you've done with 01:20:342 (2,3,4) - . Maybe adding a circle or adding a reverse arrow to 01:19:709 (1) - should do the trick if you don't want something a bit hard for a normal.
  1. 02:05:765 (2) - Consider removing the clap on the end of it, doesn't make any sense at all.
  1. 02:42:948 (1) - This doesn't look good to me, it's a bit excessive two arrows on that slider (I broke my combo here when tesplaying aaaa), and I think it should've ended at 02:43:370 - to give more emphasis on the vocals. Though if you still want all those ticks mapped, consider making another pattern for it. I find the pattern below better though. Oh and the same applies for 02:46:328 (1) -, though there looks more reasonable since it doesn't follow the vocals, but you might want to change it as well for consistency (considering you've changed the patterns before).

Hard

  1. 00:25:201 (4) - Hmm, better not start this slider with it being curved, looks somewhat weird in parallel with 00:24:357 (3) - . You might want to start is straight shape, then make it curved, it looks better for flow, considering it'd be a nice blanket.
  1. 00:58:582 (6,7) - Pointing this one more the "personal" side. I feel uncomfortable with fast stacks, especially on a hard. Though it's not a serious thing, I'm still suggesting a pattern below so you can take a better look on what I'm talking about. This same thing applies also for 02:07:877 (4,5) -.

Goddess

  1. 01:00:695 (7) - I really think this shouldn't be at the center, I wonder why you haven't finished the "circle" here, it'd look so nice. Note that you'll also have to move 01:00:483 (6) - to get a better place on the grid. This is also better for flow of course.
  1. 02:41:892 (3) - Shouldn't this have a finish? Sounds quite reasonably since it matches with your other patterns like this, before and after.
  1. 03:31:540 (1,2,3,4,5,6) - Unfinished circle AAAA. Just kidding :P.
Nice mapset, you deserve it:
By the way, I actually never had the chance to welcome you back at the game. I have to do it, since I remember you did it to me when I returned as well.
Welcome back.
Topic Starter
BounceBabe
Wolf

Wolf wrote:

Hi. 400th post \o/.\^-^/
Mod Requested ingame.

General

  • Besides the SB you said to me that you were already fixing, this looks fine.

Easy

  1. 00:28:582 (3) - I might be seeing things, but I honestly think the middle of it is a bit higher than it should be. If you check 00:27:737 (2,3) - the blanket looks a bit odd in comparison to 00:26:892 (1,2) -. You should at least give it a try and move the middle node of 00:28:582 (3) - to x:336 y:232.
Haha you're right, Changed!
  1. 00:33:652 (4,5,1) - Flow doesn't work nice here imo, would be a lot better if 00:34:920 (5,2) - was placed a bit higher to give a better variation when playing.
Imo, it flows better straight here, maybe it's just me, but that's what i think.
  1. 00:57:314 (2) - There should a clap on the end of it, as you can still hear that specific "drums" that you've chosen to add claps for the pattern. I know there is sort of a "breakdown" there as well, but I think the emphasis should've been on the clap to keep the consistency.
Oh my, i wouldn't of noticed that, added!
  1. 02:08:300 (2) - Shouldn't have a NC here? Looks pretty reasonable to me since it begins a new section of the song. Plus, it'd make consistency with only two combos, following the next objects: 02:10:835 (1,2,1,2,1,2) - . Ok, i fixed that (:

Normal

  1. 00:27:737 (2) - Ctrl+g here works better for the flow imo, it looks kinda harsh to me the way it is.
Ye, i know, but i wanted to make a "curve" repeating pattern. As in, a flower typed one, which goes from outside to the inside. Its hard to explain this o.o
  1. 01:20:131 - Hm, it feels pretty empty without anything here, I honestly think there must be something there to follow the emphasis on the song, based on what you've done with 01:20:342 (2,3,4) - . Maybe adding a circle or adding a reverse arrow to 01:19:709 (1) - should do the trick if you don't want something a bit hard for a normal.
It's a bit challenging for the new player, yes. But that's the reason why i create such patterns, i want them to be prepared and learn for the more difficult diffs.
  1. 02:05:765 (2) - Consider removing the clap on the end of it, doesn't make any sense at all.
Moved this one to the actuall beat!
  1. 02:42:948 (1) - This doesn't look good to me, it's a bit excessive two arrows on that slider (I broke my combo here when tesplaying aaaa), and I think it should've ended at 02:43:370 - to give more emphasis on the vocals. Though if you still want all those ticks mapped, consider making another pattern for it. I find the pattern below better though. Oh and the same applies for 02:46:328 (1) -, though there looks more reasonable since it doesn't follow the vocals, but you might want to change it as well for consistency (considering you've changed the patterns before).
Ya, i know what you mean, it's just that i don't want to use a 1 reserve again

Hard

  1. 00:25:201 (4) - Hmm, better not start this slider with it being curved, looks somewhat weird in parallel with 00:24:357 (3) - . You might want to start is straight shape, then make it curved, it looks better for flow, considering it'd be a nice blanket.
You're totally right, yes. It flows better if it goes curved though, since the others are straight, and if that'd be straight then it doesn't fit the vocal and doesn't flow
  1. 00:58:582 (6,7) - Pointing this one more the "personal" side. I feel uncomfortable with fast stacks, especially on a hard. Though it's not a serious thing, I'm still suggesting a pattern below so you can take a better look on what I'm talking about. This same thing applies also for 02:07:877 (4,5) -.
I tried to make it actually easier to play here o.o Since a double is too hard imo

Goddess

  1. 01:00:695 (7) - I really think this shouldn't be at the center, I wonder why you haven't finished the "circle" here, it'd look so nice. Note that you'll also have to move 01:00:483 (6) - to get a better place on the grid. This is also better for flow of course.
That's on purpose, didn't want a circle one c(:
  1. 02:41:892 (3) - Shouldn't this have a finish? Sounds quite reasonably since it matches with your other patterns like this, before and after.
I followed the drums here, so i placed a finish on every drum. It would make sense yes, but not with my meaning of the finishes (:
  1. 03:31:540 (1,2,3,4,5,6) - Unfinished circle AAAA. Just kidding :P. xD
Nice mapset, you deserve it: Aaaaw thanks ><
By the way, I actually never had the chance to welcome you back at the game. I have to do it, since I remember you did it to me when I returned as well.
Welcome back. Thank you a lot (:

Fixed and updated, thank you!
Kurai
Looks like the SB load is fixed now, let's go !
Topic Starter
BounceBabe
Awww, thank you *w*
ztrot
looked over everything no complaints here~ enjoy your rank!
Shohei Ohtani
yay
jericho2442
oh grats princess <3 ;)
787B
Congrats! :)
Topic Starter
BounceBabe
Yay \*O*/, another Electro map for us to play!
Kurai
Yaaaaay ! \:D/
dkun

ztrot wrote:

looked over everything no complaints here~ enjoy your rank!
hnnnrnnrgngggggg

congrats!
Aurele
BounceBabe is on a ranking streak :3
ztrot
unranking to apply a SB fix that I didn't see looked like it was part of the SB but creator informs me it is not will be reranked right after

Sorry about that folks
Stefan

Gabe wrote:

BounceBabe is on a ranking streak :3
#QFT

Gratuliere! :)
Dark_Ai
oha
silmarilen
those single notes after the last spinner in goddess diff are mapped to nothing
Gero
I love this map <3 Congrats!
Aleksart
Gratz ~
Good jod :)
Aleks719

silmarilen wrote:

those single notes after the last spinner in goddess diff are mapped to nothing
+1

and 1st couple of doubles are hard to read. especially in stack. i'd prefer to see sliders, but too late.

Gratz anyway
Natsu

Aleks719 wrote:

silmarilen wrote:

those single notes after the last spinner in goddess diff are mapped to nothing
+1

and 1st couple of doubles are hard to read. especially in stack. i'd prefer to see sliders, but too late.

Gratz anyway
agree also that CS is real annoying in harder diffs anyways congratz
ieb
congratulations
Topic Starter
BounceBabe
I'm not average like others and make every map 08/15. Some of you didn't mod it before, so don't mod it now.

Thank you for the congratulations.
DakeDekaane
Some of them don't have the time to check every map, just saying.

btw, the difficulty settings are pretty bad picked, having HP and OD 1 is just... :v
787B
Just drop it already, if you don't like it don't play it.
silmarilen

BounceBabe wrote:

I'm not average like others and make every map 08/15. Some of you didn't mod it before, so don't mod it now.

Thank you for the congratulations.
i dont check unranked maps, i see the map is ranked, i play it and i notice something about it so i post it. if you dont like people saying stuff about your maps then dont map
Topic Starter
BounceBabe

silmarilen wrote:

i dont check unranked maps, i see the map is ranked, i play it and i notice something about it so i post it. if you dont like people saying stuff about your maps then dont map
Typical player, not appreciating the map itself one bit and just complaing. Such guys like you don't know how much work behind a single map is. And if you don't like the map, just leave it and don't play it (: If you think it's so bad, make it better.
silmarilen
i know how hard it is to map, i also know its not hard to put notes that arent even on the music.
you dont see me complaining about how shit the map is and how i would never play it do you? the only thing i said is that those notes are mapped to nothing.(as a statement, something you should think about when you map a song, like the next map you're gonna make you know)
i can appreciate a map(hell, i found the map pretty fun) but i cant appreciate a mapper with such attitude
rezoons
About the notes after the last spinner in Goddess i agree that the rythm used in unexpected but once you understand it you can play it in HD without any problem. And about the low CS well it's not the only map like this and it works pretty well imo.

Anyway, i really like the Hard and Insane diff. Especially your sliders, they are original and works pretty well imo. :)

Oh! And congratulation ^^
Aleks719

rezoons wrote:

once you understand it
that's the point. Very end of map. cruel to fail there and retry whole map again to pass that part for SS/S/fc/pass/other targets. Ofc much easier to open editor and check, but it's not supposed to be like this.

/me leaves that epic and awesome thread <3
Stefan

Natsu wrote:

agree also that CS is real annoying in harder diffs anyways congratz
inb4 small CS sucks (can't judge about it since I cannot play the map atm)
Kryptogram
Congratulations !! :)
Kodora

Stefan wrote:

inb4 small CS sucks
No
Topic Starter
BounceBabe
Can you stop this please? Just enjoy the map or leave it u.u
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