@rs_fadeaway: Thanks but i will change nothing on this, sorry ;w;
304,200,56469,1,0,0:0:0:0:
144,248,56892,1,0,0:0:0:0:
16,144,57314,2,2,P|71:67|167:99,1,210,14|6,0:0|0:0,0:0:0:0:
208,172,58159,1,4,0:0:0:0:
BounceBabe wrote:
To all of the people who complain about the circle size on Insane: No, i won't change it. It suits the spread AND the difficultie perfect and it plays better than with a lower circle size.
Wolf wrote:
Hi. 400th post \o/.\^-^/
Mod Requested ingame.General
- Besides the SB you said to me that you were already fixing, this looks fine.
Easy
Haha you're right, Changed!
- 00:28:582 (3) - I might be seeing things, but I honestly think the middle of it is a bit higher than it should be. If you check 00:27:737 (2,3) - the blanket looks a bit odd in comparison to 00:26:892 (1,2) -. You should at least give it a try and move the middle node of 00:28:582 (3) - to x:336 y:232.
Imo, it flows better straight here, maybe it's just me, but that's what i think.
- 00:33:652 (4,5,1) - Flow doesn't work nice here imo, would be a lot better if 00:34:920 (5,2) - was placed a bit higher to give a better variation when playing.
Oh my, i wouldn't of noticed that, added!
- 00:57:314 (2) - There should a clap on the end of it, as you can still hear that specific "drums" that you've chosen to add claps for the pattern. I know there is sort of a "breakdown" there as well, but I think the emphasis should've been on the clap to keep the consistency.
- 02:08:300 (2) - Shouldn't have a NC here? Looks pretty reasonable to me since it begins a new section of the song. Plus, it'd make consistency with only two combos, following the next objects: 02:10:835 (1,2,1,2,1,2) - . Ok, i fixed that (:
Normal
Ye, i know, but i wanted to make a "curve" repeating pattern. As in, a flower typed one, which goes from outside to the inside. Its hard to explain this o.o
- 00:27:737 (2) - Ctrl+g here works better for the flow imo, it looks kinda harsh to me the way it is.
It's a bit challenging for the new player, yes. But that's the reason why i create such patterns, i want them to be prepared and learn for the more difficult diffs.
- 01:20:131 - Hm, it feels pretty empty without anything here, I honestly think there must be something there to follow the emphasis on the song, based on what you've done with 01:20:342 (2,3,4) - . Maybe adding a circle or adding a reverse arrow to 01:19:709 (1) - should do the trick if you don't want something a bit hard for a normal.
Moved this one to the actuall beat!
- 02:05:765 (2) - Consider removing the clap on the end of it, doesn't make any sense at all.
Ya, i know what you mean, it's just that i don't want to use a 1 reserve again
- 02:42:948 (1) - This doesn't look good to me, it's a bit excessive two arrows on that slider (I broke my combo here when tesplaying aaaa), and I think it should've ended at 02:43:370 - to give more emphasis on the vocals. Though if you still want all those ticks mapped, consider making another pattern for it. I find the pattern below better though. Oh and the same applies for 02:46:328 (1) -, though there looks more reasonable since it doesn't follow the vocals, but you might want to change it as well for consistency (considering you've changed the patterns before).
Hard
You're totally right, yes. It flows better if it goes curved though, since the others are straight, and if that'd be straight then it doesn't fit the vocal and doesn't flow
- 00:25:201 (4) - Hmm, better not start this slider with it being curved, looks somewhat weird in parallel with 00:24:357 (3) - . You might want to start is straight shape, then make it curved, it looks better for flow, considering it'd be a nice blanket.
I tried to make it actually easier to play here o.o Since a double is too hard imo
- 00:58:582 (6,7) - Pointing this one more the "personal" side. I feel uncomfortable with fast stacks, especially on a hard. Though it's not a serious thing, I'm still suggesting a pattern below so you can take a better look on what I'm talking about. This same thing applies also for 02:07:877 (4,5) -.
Goddess
That's on purpose, didn't want a circle one c(:
- 01:00:695 (7) - I really think this shouldn't be at the center, I wonder why you haven't finished the "circle" here, it'd look so nice. Note that you'll also have to move 01:00:483 (6) - to get a better place on the grid. This is also better for flow of course.
I followed the drums here, so i placed a finish on every drum. It would make sense yes, but not with my meaning of the finishes (:
- 02:41:892 (3) - Shouldn't this have a finish? Sounds quite reasonably since it matches with your other patterns like this, before and after.
Nice mapset, you deserve it: Aaaaw thanks ><
- 03:31:540 (1,2,3,4,5,6) - Unfinished circle AAAA. Just kidding . xD
By the way, I actually never had the chance to welcome you back at the game. I have to do it, since I remember you did it to me when I returned as well.
Welcome back. Thank you a lot (:
hnnnrnnrgnggggggztrot wrote:
looked over everything no complaints here~ enjoy your rank!
#QFTGabe wrote:
BounceBabe is on a ranking streak :3
+1silmarilen wrote:
those single notes after the last spinner in goddess diff are mapped to nothing
agree also that CS is real annoying in harder diffs anyways congratzAleks719 wrote:
+1silmarilen wrote:
those single notes after the last spinner in goddess diff are mapped to nothing
and 1st couple of doubles are hard to read. especially in stack. i'd prefer to see sliders, but too late.
Gratz anyway
i dont check unranked maps, i see the map is ranked, i play it and i notice something about it so i post it. if you dont like people saying stuff about your maps then dont mapBounceBabe wrote:
I'm not average like others and make every map 08/15. Some of you didn't mod it before, so don't mod it now.
Thank you for the congratulations.
Typical player, not appreciating the map itself one bit and just complaing. Such guys like you don't know how much work behind a single map is. And if you don't like the map, just leave it and don't play it (: If you think it's so bad, make it better.silmarilen wrote:
i dont check unranked maps, i see the map is ranked, i play it and i notice something about it so i post it. if you dont like people saying stuff about your maps then dont map
that's the point. Very end of map. cruel to fail there and retry whole map again to pass that part for SS/S/fc/pass/other targets. Ofc much easier to open editor and check, but it's not supposed to be like this.rezoons wrote:
once you understand it
inb4 small CS sucks (can't judge about it since I cannot play the map atm)Natsu wrote:
agree also that CS is real annoying in harder diffs anyways congratz
NoStefan wrote:
inb4 small CS sucks