forum

Groove Coverage - God Is a Girl (Radio Edit)

posted
Total Posts
64
show more
Topic Starter
BounceBabe
@rs_fadeaway: Thanks but i will change nothing on this, sorry ;w;
Loooctav
:3
Pink Agate
you send me a mod PM so I come in

[Easy]

01:02:385 - trust me ,break satrt here and end of here 01:05:765 - will looks clean
01:42:948 - and this as same ,satrt here and end of here 01:49:709 -

[Normal]

break time try as same the easy
01:39:145 (4) - try to Stack this circle to 01:39:568 (1) - this silder's head,I think it hard for new player now
02:05:765 (2) - add clap
02:05:765 (2) - remove this clap and add a whistle
03:05:765 (1) - add a finish?
03:10:835 (1,2,3,4) - add finish?
03:13:793 (4) -I always think it hard for someone
03:15:483 (4) - ^

[Hard]

00:58:582 (6) - new combo?

oh your map is nice and I can't find more errors,Hope this mod can help you,i am a bad modder
TheVileOne
Mod!

General

That storyboard load. o.o


Easy
Amazing beatmap, far above the average map in terms of quality.

00:35:342 (1,2,3) - Not sure about this pattern. A slighter curve is more fitting for this type of pattern IMO.
00:59:427 (1) - Blanket is slightly imperfect. It's small though. I'm not sure if it matters all that much.
01:07:455 (1) - Might be fine, but I noticed that this sliders design is different than other sliders you used. It stands out because it's different.
01:12:526 (1) - My nazi self wants this to be higher. It's technically aligned,but it just bothers me slightly where it is.
02:07:455 (1,2,3) - That angle bothers me. Please line up better.
02:17:596 (1) - Another one of those sliders that doesn't look like the other sliders. You could get away with a consistent S curve design after a straight segment in this pattern.
02:23:511 (2,3,4) - Nazi: gridsnap off will make this spacing perfect.
02:25:202 (4,5,1) - Spacing more consistent (grid snap off)
02:26:892 (1,2) - Any reason why these aren't on the same level?

Normal
Some design choices made this map not look as good as the Easy did, but it's still a solid map.

00:26:892 (1,2,3) - I feel this could be improved. The 1,2 blanket is off. Fixing that will interfere with the next transition so adjust for that.
00:43:582 (4) - argh one of those curves that will never look consistent. Perhaps centering the middle point will help.
01:19:709 (1,2,3,4,5) - Suddenly a stream of notes in a sea of sliders. This caught me off guard when I first saw it. http://puu.sh/2QXuV.jpg I think this timeline works better.
01:24:357 (1) - Move up 1 unit?
01:35:342 (2,3,4) - So many approach circles in one place for a Normal. I don't recommend this.
02:01:540 (1,2,3) - Nazi: grid snap off and make perfect?
02:07:455 (1,2) - High storyboard load is making these feel weird. Probably wont be an issue for most people though.
02:24:357 (3,4,5) - Not entirely straight. Make it so?
02:28:371 (4) - Make the curve more consistent at the end.
02:35:131 (4) - I don't like this shape. I prefer some form of curved slider.
02:57:737 (1,2,3,4,5) - Same comment.
03:13:371 (2,3,4) - ^
03:31:540 (1,2) - Line up.

Hard

That intro is perfect. <333

00:31:962 (1,2) - I would reduce the spacing slightly to match 3,4.
01:22:666 (1) - Maybe make this curve more clean? http://puu.sh/2QYaq.jpg
01:36:188 (1) - Curve around 3 better?
02:02:596 (3,4) - Slider body gets very close to 3. You should move it away.
02:10:835 (1,2,3,4,5,6) - Spacing could be more consistent.
02:12:526 (6,7) - Use some of your creative sliders here. It would greatly improve this part.
02:32:807 (1,2,3,4) - Spacing could be more consistent.
03:26:680 (1,2,1,2) - Those red ticks in a beat that is focused on white ticks. I don't recommend this.
03:31:540 (1,2,3,4,5,6) - spacing fluctuates through this. It would be better with perfect spacing.

Goddest
I really liked this map.

00:57:103 (4,1) - Turn into a blanket?
01:09:145 (1) - A bizarre slider. maybe something more consistent would be better. http://puu.sh/2QYN0.jpg
01:18:230 (2,3) - Blanket looks slightly off.
01:21:821 (3) - Please change that weird curve.
01:24:357 (1,2) - Feels sort of weird when it's note then slider. The slider is not in the place where you used sliders in other parts.
02:12:103 (5) - I'm not sure about this being lower in the pattern.
02:12:526 (6,7) - Why did you not go for symmetry here?
02:31:117 (4) - Maybe make this curve slightly more shallow?
03:16:751 (3) - Shape looks out of place, but I guess it plays fine.


Really well made. I want this ranked.
Topic Starter
BounceBabe
Thanks to you both, changed a lot and helped me improving the mapset!
Cancel
offset must be 3230 imo. because thats where the beat starts.

GL~
kosiga
Hi~ BounceBabe :)

sorry, for very late... orz

here my mod~

[General]
  1. Song Setup - Stack Leniency - I point this out according to a rule.
    Easy - do not have a stack about this. so It is not necessary to use 0.4
    Goddess - Why this diff only use the 0.5 ? I did not understand a reason about it :P If you use 0.5, I suggest that you change to 0.5 about other diff.
    Stack leniency Rule
    Stack leniency must not be set to a point where stacking no longer occurs. The option only exists for advanced patterns where a higher stacking leniency looks horrible or doesn't work.
[Easy]
  1. 00:50:554 (2) - add finish to start of the slider. ( it have a bass as other )
  2. 00:59:004 (3) - hmm... Sound does not remain almost here. so I do not put a note here in my case. :roll: if put it, the volume should lower it. ( about 40%? )
  3. 01:12:526 green line - vol40⇒vol70%. I feel this big difference sound to be noisy. :? If you want to use the vol70%, 01:07:455 (1,2,3) - I recommend that you gradually increasing the volume from these. i mean 01:07:455 (1) - vol40%, 01:09:145 (2) - vol50%, 01:10:835 (3) - vol60%. i think the pattern will be suitable very much here.
  4. 01:34:075 (x) - add note. 01:27:737~ i think too simple rhythm in kiaitime. I hope to be able to put a note here in my case. :P
  5. 01:39:145 (x) - ^
  6. 01:51:399 (1) - I feel that a sound is too loud. whistle sound in particular. This part does not have a loud sound that much. I recommend volume matching next note. ( about 40~50%) It is important that make volume in accord with music.
  7. 01:53:934 (1) - add finish to end of the slider.
  8. 02:12:526 (2) - Rhythm that is different from the other. i mean 02:09:990 (3) - 02:12:526 (2) - 02:16:328 (2) - These can use the similar rhythm.
    02:09:990 (3) - 02:16:328 (2) - If you fit into these, 02:12:526 (2) - slider end should be put to 02:13:371. or
    02:12:526 (2) - If you fit into this, 02:09:990 (3,2) - These should be placed in the red tick of the previous. ( 02:09:779. 02:16:540. ) I recommend former suggestion to have constant rhythm.
  9. 02:36:821 green line - vol80%. I think that this is slightly big. That volume should be used in the kiai time. I recommended that you change the volume as part of previous. ( 01:07:455 ) for ex: 02:36:821 - vol60%. 02:47:173~ vol70%.
  10. 03:04:497 (1) - When played with 4:3 it is slightly off-screen. You must adjust it. http://puu.sh/2VQMu.jpg
  11. 03:12:103 (x) - same as 01:34:075 (x)
  12. 03:31:962 (1) - remove finish to end of the slider. The sound of slider end is the remainder of the echo from 03:32:385. I felt that the consecutive finish sound did not match. >:(
[Normal]
  1. 00:59:004 (3) - same as Easy
  2. 01:12:526 green line - ^
  3. 01:19:709 (1,2,3,4,5) - These are the sounds which are connected. 01:19:920 (2,3) - I think that you should put it to 01:20:131 if put these. ( It is like 01:26:469 (1,2,3) - ) or http://puu.sh/2VTg1.jpg , http://puu.sh/2VTgK.jpg etc
  4. 01:28:582 (2,1) - 01:30:272 (2,1) - appearance is 1/2 rhythm spacing, but actually it have 1/1 rhythm. If it is overlapped I do not recommend such a pattern... :( i feel narrow the appearance and it may deceive the spacing and rhythm a little. ( 02:42:948 (1,2) - If you have in the other a pattern like this, it would be very confused it )
  5. 01:35:342 (2,3,4,1) - 01:37:033 (2,3,4,1) - 01:38:723 (2,3,4,1) - ^
  6. 01:51:399 (1) - same as Easy
  7. 01:54:779 (2) - add finish to start and end of the slider.
  8. 02:05:765 (2) - remove clap to end of the slider. clap of the different pattern. I think that it does not match even if this is intentional. better to put a clap to repeat instead.
  9. 02:12:526 (2) - same as Easy
  10. 02:14:216 (1) - add whistle to start of the slider. to put for the beginning of vocal. It is like 02:10:835 (1) -
  11. 02:17:596 (1) - ^
  12. 02:36:821 green line - same as Easy
  13. 02:57:737 (1,2,3,4,5) - same as 01:19:709 (1,2,3,4,5)
  14. 03:05:765 (1) - Why do you put a finish only this diff? You should unify them in all difficulty. either is fine.
  15. 03:06:610 (2,1) - 03:08:300 (2,1) - 03:13:371 (2,3,4,1) - 03:15:061 (2,3,4,1) - same as 01:28:582 (2,1)
  16. 03:26:892 (1,1,2,1,2,3) - this combo color I think a little strange >.< 03:27:737 (1) - remove NC is better imo.
[Hard]
  1. OD,HD +1 ( I think that it is too easy setting for hard. because BPM is not so fast & placement along the DS & If you're using CS3...etc )
  2. 00:23:511 (2) - Why change the slider speed only this? I did not understand a reason. :? If you change the slider speed here, 00:24:357 (3,4) - I suggest these change the slider speed together. for ex: 00:23:511 (2) - 0.80x, 00:24:357 (3) - 1.00x, 00:25:202 (4) - 1.20x.
  3. 00:36:188 (1) - add whistle to start of the slider. to put for the beginning of vocal. It is like 00:34:497 (1) -
  4. 00:45:483~00:59:004 - Why do you put clap to 1 ? ( All of clap,finish,whistle is put there... ) In the case of this clap sound, I think that it is the sound that should be put to 2,4. actually 2,4 positions are quiet . :?
  5. 00:51:821 (6) - Suggestion of the flow: http://puu.sh/2Witl.jpg change the direction. 00:51:399 (5,6,1) - create a different flow in these.
  6. 00:56:469 (2,3,4,5) - Suggestion of the flow & design: http://puu.sh/2WiFm.jpg
    SPOILER
    304,200,56469,1,0,0:0:0:0:
    144,248,56892,1,0,0:0:0:0:
    16,144,57314,2,2,P|71:67|167:99,1,210,14|6,0:0|0:0,0:0:0:0:
    208,172,58159,1,4,0:0:0:0:
  7. 01:12:526 green line - same as Easy
  8. 01:51:399 (1) - ^
  9. 01:53:934 (1,2) - I prefer using the circles here. (it is like 00:31:117 (1,2,3) - 02:22:666 (1,2,3) - ) for ex: http://puu.sh/2WiXI.jpg
  10. 02:10:835 (1) - add whistle. to put for the beginning of vocal.
  11. 02:14:216 (1) - ^
  12. 02:36:821 green line - same as Easy
  13. 02:59:638 (2,3) - hmm... I feel like you are breaking the rhythm of the song a little by these.. :( because do not have the sound that should emphasize in these. 02:59:850 sounds are outstanding most, but note is not put there.. >_< so I think you should make a rhythm like this at least: http://puu.sh/2WjvS.jpg
  14. 03:01:328 (2,3) - ^
  15. 03:08:722 (5) - add clap
[Goddess]
  1. 00:23:511 (2) - same as Hard
  2. 00:26:892 (2) - ^
  3. 00:45:483~00:59:004 - ^
  4. 00:58:688 (4) - remove whistle to end of the slider. The sound of slider end is the remainder of the echo from 00:58:899. Sound does not remain almost there. so I suggest that you do not put it like hard.
  5. 01:12:526 green line - same as Easy
  6. 01:20:554 (5,6) - Ctrl+G Natural flow to next note more?
  7. 01:34:920 (2,3,4) - Suggestion of the form design: http://puu.sh/2WlbK.jpg Form of various flows
  8. 01:51:399 (1) - same as Easy
  9. 02:10:835 (1) - add whistle. to put for the beginning of vocal.
  10. 02:13:159 (7) - i prefer Ctrl+G flow. http://puu.sh/2WlkU.jpg ( it is like 02:09:145 (4,5) - different flow
  11. 02:14:216 (1) - add whistle. to put for the beginning of vocal.
  12. 02:16:540 (5) - add whistle. ( same as 02:09:779 (5) - 02:13:159 (7) -
  13. 02:36:821 green line - same as Easy
[SB]
  1. very solid SB. but SB load over 5.00 at many places. I worry about only it. ( but I thought it to be all necessary when I looked. so I say nothing ) I hope that do not have any problem~
Good luck~ :)
Topic Starter
BounceBabe
@kosiga: Thanks for the good mod! Just saying, i'm not keen with hitsound mods so i mostly ignored them even though there were good suggestions. I want to keep the patterns i made, i tried to make a similar hitsound pattern on each diff, so might be a bit off at times. About the diff spread, the spread is perfect how it should be and how it used to be, people just have not the imagination of mapping how it should be and used to be, it got lost because of people who increased and overpowerd their maps, which is sad, thats why i have this spread, the actual and normal spread. Thanks for modding!
c2303911
Nice map XD
Hope can "RANK It"!!
ieb
Nice map. but I think CS in Goddess is too low. Love Groove Coverage.
G S X
[Easy]
01:51:399 (1) - remove whistle and turn down the volume
[Normal]
01:20:131 add a circle and remove01:20:765 (5) -
02:58:159 like^
01:51:399 (1) - remove whistle and turn down the volume
02:17:596 (1) - whistle?

[Hard]
01:07:244 (1) - move to x16 y160
01:40:835 (3) - clap at the end?
01:51:399 (1) - remove whistle and turn down the volume
03:00:061 (3) - move to02:59:850
03:01:751 (3) - move to03:01:540
[Goddess]
I think CS-1 is better
00:09:568 (1,2,3) - try this?
00:17:596 (3) - Whistle?
00:20:976 (3) - ^
00:35:131 (6) - move this to00:35:342 (1) - 's right
00:36:821 (5) - like^
00:43:582 (5) - like^
01:08:723 (3) - Whistle?
01:10:413 (2) - ^
01:12:103 (2) - ^
01:19:075 (4) - clap at the end?
01:26:047 (6) - ^
01:27:314 (4) - clap?
01:51:399 (1) - remove whistle and turn down the volume
02:26:680 (6) - move this to02:26:892 (1) - 's right
02:33:441 (6) - like^
03:26:680 (1,2,1,2,3,1,2,3,4,1,2,3,4,5,6) - maybe you can add more note
Sorry for my bad English..

Good luck!
And my maphttps://osu.ppy.sh/s/92933
Topic Starter
BounceBabe
@judgment light: Applied some stuff on every diff except the on Easy, thanks! (:
Kodora
cs 3 should be permanently banned for hard & insane diffs
you really should change it.
Topic Starter
BounceBabe
To all of the people who complain about the circle size on Insane: No, i won't change it. It suits the spread AND the difficultie perfect and it plays better than with a lower circle size.
Kodora

BounceBabe wrote:

To all of the people who complain about the circle size on Insane: No, i won't change it. It suits the spread AND the difficultie perfect and it plays better than with a lower circle size.
what? i complaining about the circlesize in all diffs, it is horrible huge in every diff
Lally
hey o3o/ req from my queue

how to read my mod o3o
normal things
suggestions
must fix

[General]
  1. o3o all ok
[Easy]
Hitsounds:
  1. 01:22:244 (2) - clap(+whistle) at slider start
  2. 01:23:934 (4) - clap(+whistle) at slider start
  3. 01:25:624 (6) - clap at slider start
  4. 03:01:962 (4) - clap at slider start
  5. 03:03:652 (6) - clap at slider start
Placement:
  1. 01:27:737 (1,2,3) - personally i don't like pattern like this i know that this is a easy diff but think about to add something in the empty places like : 01:29:004 - or 01:30:695 - ecc..
  2. 01:57:314 (3,4) - what about to make the slider 01:57:314 (3) - in a other way so to make a blanket with the next slider? something like:
    SPOILER
    don't look at combo numbers :O
[Normal]
Hitsounds:
  1. 00:03:230 (2,3) - i would suggest in pattern like this to place the whistle on the white tick (so the second slider start) and not at the end of the first slider
  2. 02:14:216 (1) - whistle on slider body
  3. 02:20:342 (1) - a finish with 30-35% of volume would be better here
Placement:
  1. 00:17:596 (2) - what about to make this slider like this: atm the actual flow is not so good
  2. 00:48:230 (5,6) - what about to make a slider of this 2 circles?
  3. 00:55:624 (1,2) - make a better blanket here
  4. 01:19:709 (1,2,3,4,5) - to not use many circles here what about to make 01:19:709 (1,2) - to a slider
  5. 01:28:582 (2,1) - uhm this overlap is for first uglu and can be very confusional for many player try to improve it maybe like this:
  6. 01:30:272 (2,1) - same here^
  7. 01:34:497 (1,2,3,4,1) - this pattern is a bit hard for a normal imo try to make more visble 01:35:765 (4) - maybe with something like this,this is just a suggestion how to fix it but the complicate pattern itself should be fixed like the next one : 01:36:188 (1,2,3,4,1,2,3,4,1) -
  8. 01:53:934 (1,2) - make a better blanket here
  9. 02:01:540 (1) - here the rhythm should be like: sounds a bit better
  10. 02:03:230 (4,5) - improve this blanket
  11. 02:08:300 (3,4) - this pattern is cute but i think if it were not stacked would be better
  12. 02:26:680 (2,4) - improve the little overlap between this 2 sliders
  13. 02:40:413 (3) - new combo here for read better this pattern
  14. 02:57:737 (1,2) - replace this 2 circles with a slider
  15. 03:06:610 (2,1) - like i said before this overlap is ugly and confusional
  16. 03:08:300 (2,1) - same^
  17. 03:12:526 (1,2,3,4,1,2,3,4,1) - same again about this patterns
[Hard]
General:
  1. HP and OD +1
Hitsounds:
  1. 02:20:131 (1) - a finish with 30-35% of volume would be better here
Placement:
  1. 01:19:075 (4,5) - make a better blanket here
  2. 01:35:976 - feels a bit empty here add a circle
  3. 02:02:807 (4,1) - iprove this overlap
  4. 03:00:061 (3) - new combo here for helping to read the rhythm
[Goddess]
General:
  1. HP +1
Hitsounds:
  1. 02:20:131 (1) - a finish with 30-35% of volume would be better here
Placement:
  1. 01:00:695 (7) - new combo here would be cute
  2. 01:41:258 (7) - new combo here would be cute
  3. 03:19:286 (6) - new combo here would be cute
nice mapset good luck o3o!!


and the CS is perfect as it is now
Topic Starter
BounceBabe
Lally
[quote="Lally"]

[Easy]
Hitsounds:
  1. 01:22:244 (2) - clap(+whistle) at slider start
  2. 01:23:934 (4) - clap(+whistle) at slider start
  3. 01:25:624 (6) - clap at slider start
  4. 03:01:962 (4) - clap at slider start
  5. 03:03:652 (6) - clap at slider start
Don't want to change my hitsound pattern >< // Same with all diffs

Placement:
  1. 01:27:737 (1,2,3) - personally i don't like pattern like this i know that this is a easy diff but think about to add something in the empty places like : 01:29:004 - or 01:30:695 - ecc.. Tried to find simple patterns here, so this is a "challanged" one for the new player, but also not too hard.
  2. 01:57:314 (3,4) - what about to make the slider 01:57:314 (3) - in a other way so to make a blanket with the next slider? something like:
    don't look at combo numbers :O Changed
[Normal]

Placement:
  1. 00:17:596 (2) - what about to make this slider like this: atm the actual flow is not so good Changed
  2. 00:48:230 (5,6) - what about to make a slider of this 2 circles?Changed
  3. 00:55:624 (1,2) - make a better blanket here Imo, its fine
  4. 01:19:709 (1,2,3,4,5) - to not use many circles here what about to make 01:19:709 (1,2) - to a slider Changed
  5. 01:28:582 (2,1) - uhm this overlap is for first uglu and can be very confusional for many player try to improve it maybe like this: Same as above, i'm always trying to find new patterns, and i used that one on a ranked map before (:
  6. 01:30:272 (2,1) - same here^
  7. 01:34:497 (1,2,3,4,1) - this pattern is a bit hard for a normal imo try to make more visble 01:35:765 (4) - maybe with something like this,this is just a suggestion how to fix it but the complicate pattern itself should be fixed like the next one : 01:36:188 (1,2,3,4,1,2,3,4,1) -
    Same as above, i used that one on a ranked map before (:
  8. 01:53:934 (1,2) - make a better blanket here Should be fine
  9. 02:01:540 (1) - here the rhythm should be like: sounds a bit better Wanted to have something different, the patterns before and after are the same
  10. 02:03:230 (4,5) - improve this blanket No ;w;
  11. 02:08:300 (3,4) - this pattern is cute but i think if it were not stacked would be better I followed the other diffs here
  12. 02:26:680 (2,4) - improve the little overlap between this 2 sliders Plays fine
  13. 02:40:413 (3) - new combo here for read better this pattern It's readable enough and its not too hard for the player
  14. 02:57:737 (1,2) - replace this 2 circles with a slider Changed
  15. 03:06:610 (2,1) - like i said before this overlap is ugly and confusional
  16. 03:08:300 (2,1) - same^ Same too
  17. 03:12:526 (1,2,3,4,1,2,3,4,1) - same again about this patterns
[Hard]
General:
  1. HP and OD +1
Put HP higher

Placement:
  1. 01:19:075 (4,5) - make a better blanket here
  2. 01:35:976 - feels a bit empty here add a circle Would change my rythm pattern and pattern
  3. 02:02:807 (4,1) - iprove this overlap Wanted to have it like this, flows better, when playing
  4. 03:00:061 (3) - new combo here for helping to read the rhythm Should be readable enough (:
[Goddess]
General:
  1. HP +1
AR and OD are so high already, this would be too much

Placement:
  1. 01:00:695 (7) - new combo here would be cute
  2. 01:41:258 (7) - new combo here would be cute
  3. 03:19:286 (6) - new combo here would be cute
Nonsense this would be, its a whole pattern, dont need a NC there since i dont start a new pattern, right? (:

Thanks a lot!
jericho2442
trance song! did irc mod but posting for other modders
SB load needs a few more checks, im getting it high but the map creators never goes above 5, might be something at my side

wasnt really a need for a negative offset so moved it one stanza set forward to 1540


Easy

01:32:807 (4) - shouldent this have a new combo to follow your combo pattern you used before this at places like 01:25:624 (6,1) - ?
same for these times too
01:39:568 (5) -
03:10:835 (4) -
03:17:596 (4) - accepted

02:12:526 (2) - maybe try extending this note to the white tick after? i see you are following the vocal here but the combo before this and after also follow the same rhythm yet you end on the white tick after the vocals rejected

Normal
01:35:342 (2,3,4) - i admit i think these patterns would play smoother without the overlapping of 4
same for these two 01:36:188 (1,2,3,4,1,2,3,4) - rejected
03:29:427 (1,2,3) - maybe make this a triangle pattern like the pattern before it accepted

Hard
01:28:582 (2,3,4,5) - imo this becomes confusing with the back/forth motion, works better if you simplfy the stacks on this and the combos like it after accepted

Goddess

02:49:497 (2,3) - i dont really like how this jump is, i advise to either remove this one jump or make the combo into a full jump pattern instead, it just flows and suits better accepted
787B
Hi. 400th post \o/.
Mod Requested ingame.

General

  • Besides the SB you said to me that you were already fixing, this looks fine.

Easy

  1. 00:28:582 (3) - I might be seeing things, but I honestly think the middle of it is a bit higher than it should be. If you check 00:27:737 (2,3) - the blanket looks a bit odd in comparison to 00:26:892 (1,2) -. You should at least give it a try and move the middle node of 00:28:582 (3) - to x:336 y:232.
  1. 00:33:652 (4,5,1) - Flow doesn't work nice here imo, would be a lot better if 00:34:920 (5,2) - was placed a bit higher to give a better variation when playing.
  1. 00:57:314 (2) - There should a clap on the end of it, as you can still hear that specific "drums" that you've chosen to add claps for the pattern. I know there is sort of a "breakdown" there as well, but I think the emphasis should've been on the clap to keep the consistency.
  1. 02:08:300 (2) - Shouldn't have a NC here? Looks pretty reasonable to me since it begins a new section of the song. Plus, it'd make consistency with only two combos, following the next objects: 02:10:835 (1,2,1,2,1,2) - .

Normal

  1. 00:27:737 (2) - Ctrl+g here works better for the flow imo, it looks kinda harsh to me the way it is.
  1. 01:20:131 - Hm, it feels pretty empty without anything here, I honestly think there must be something there to follow the emphasis on the song, based on what you've done with 01:20:342 (2,3,4) - . Maybe adding a circle or adding a reverse arrow to 01:19:709 (1) - should do the trick if you don't want something a bit hard for a normal.
  1. 02:05:765 (2) - Consider removing the clap on the end of it, doesn't make any sense at all.
  1. 02:42:948 (1) - This doesn't look good to me, it's a bit excessive two arrows on that slider (I broke my combo here when tesplaying aaaa), and I think it should've ended at 02:43:370 - to give more emphasis on the vocals. Though if you still want all those ticks mapped, consider making another pattern for it. I find the pattern below better though. Oh and the same applies for 02:46:328 (1) -, though there looks more reasonable since it doesn't follow the vocals, but you might want to change it as well for consistency (considering you've changed the patterns before).

Hard

  1. 00:25:201 (4) - Hmm, better not start this slider with it being curved, looks somewhat weird in parallel with 00:24:357 (3) - . You might want to start is straight shape, then make it curved, it looks better for flow, considering it'd be a nice blanket.
  1. 00:58:582 (6,7) - Pointing this one more the "personal" side. I feel uncomfortable with fast stacks, especially on a hard. Though it's not a serious thing, I'm still suggesting a pattern below so you can take a better look on what I'm talking about. This same thing applies also for 02:07:877 (4,5) -.

Goddess

  1. 01:00:695 (7) - I really think this shouldn't be at the center, I wonder why you haven't finished the "circle" here, it'd look so nice. Note that you'll also have to move 01:00:483 (6) - to get a better place on the grid. This is also better for flow of course.
  1. 02:41:892 (3) - Shouldn't this have a finish? Sounds quite reasonably since it matches with your other patterns like this, before and after.
  1. 03:31:540 (1,2,3,4,5,6) - Unfinished circle AAAA. Just kidding :P.
Nice mapset, you deserve it:
By the way, I actually never had the chance to welcome you back at the game. I have to do it, since I remember you did it to me when I returned as well.
Welcome back.
Topic Starter
BounceBabe
Wolf

Wolf wrote:

Hi. 400th post \o/.\^-^/
Mod Requested ingame.

General

  • Besides the SB you said to me that you were already fixing, this looks fine.

Easy

  1. 00:28:582 (3) - I might be seeing things, but I honestly think the middle of it is a bit higher than it should be. If you check 00:27:737 (2,3) - the blanket looks a bit odd in comparison to 00:26:892 (1,2) -. You should at least give it a try and move the middle node of 00:28:582 (3) - to x:336 y:232.
Haha you're right, Changed!
  1. 00:33:652 (4,5,1) - Flow doesn't work nice here imo, would be a lot better if 00:34:920 (5,2) - was placed a bit higher to give a better variation when playing.
Imo, it flows better straight here, maybe it's just me, but that's what i think.
  1. 00:57:314 (2) - There should a clap on the end of it, as you can still hear that specific "drums" that you've chosen to add claps for the pattern. I know there is sort of a "breakdown" there as well, but I think the emphasis should've been on the clap to keep the consistency.
Oh my, i wouldn't of noticed that, added!
  1. 02:08:300 (2) - Shouldn't have a NC here? Looks pretty reasonable to me since it begins a new section of the song. Plus, it'd make consistency with only two combos, following the next objects: 02:10:835 (1,2,1,2,1,2) - . Ok, i fixed that (:

Normal

  1. 00:27:737 (2) - Ctrl+g here works better for the flow imo, it looks kinda harsh to me the way it is.
Ye, i know, but i wanted to make a "curve" repeating pattern. As in, a flower typed one, which goes from outside to the inside. Its hard to explain this o.o
  1. 01:20:131 - Hm, it feels pretty empty without anything here, I honestly think there must be something there to follow the emphasis on the song, based on what you've done with 01:20:342 (2,3,4) - . Maybe adding a circle or adding a reverse arrow to 01:19:709 (1) - should do the trick if you don't want something a bit hard for a normal.
It's a bit challenging for the new player, yes. But that's the reason why i create such patterns, i want them to be prepared and learn for the more difficult diffs.
  1. 02:05:765 (2) - Consider removing the clap on the end of it, doesn't make any sense at all.
Moved this one to the actuall beat!
  1. 02:42:948 (1) - This doesn't look good to me, it's a bit excessive two arrows on that slider (I broke my combo here when tesplaying aaaa), and I think it should've ended at 02:43:370 - to give more emphasis on the vocals. Though if you still want all those ticks mapped, consider making another pattern for it. I find the pattern below better though. Oh and the same applies for 02:46:328 (1) -, though there looks more reasonable since it doesn't follow the vocals, but you might want to change it as well for consistency (considering you've changed the patterns before).
Ya, i know what you mean, it's just that i don't want to use a 1 reserve again

Hard

  1. 00:25:201 (4) - Hmm, better not start this slider with it being curved, looks somewhat weird in parallel with 00:24:357 (3) - . You might want to start is straight shape, then make it curved, it looks better for flow, considering it'd be a nice blanket.
You're totally right, yes. It flows better if it goes curved though, since the others are straight, and if that'd be straight then it doesn't fit the vocal and doesn't flow
  1. 00:58:582 (6,7) - Pointing this one more the "personal" side. I feel uncomfortable with fast stacks, especially on a hard. Though it's not a serious thing, I'm still suggesting a pattern below so you can take a better look on what I'm talking about. This same thing applies also for 02:07:877 (4,5) -.
I tried to make it actually easier to play here o.o Since a double is too hard imo

Goddess

  1. 01:00:695 (7) - I really think this shouldn't be at the center, I wonder why you haven't finished the "circle" here, it'd look so nice. Note that you'll also have to move 01:00:483 (6) - to get a better place on the grid. This is also better for flow of course.
That's on purpose, didn't want a circle one c(:
  1. 02:41:892 (3) - Shouldn't this have a finish? Sounds quite reasonably since it matches with your other patterns like this, before and after.
I followed the drums here, so i placed a finish on every drum. It would make sense yes, but not with my meaning of the finishes (:
  1. 03:31:540 (1,2,3,4,5,6) - Unfinished circle AAAA. Just kidding :P. xD
Nice mapset, you deserve it: Aaaaw thanks ><
By the way, I actually never had the chance to welcome you back at the game. I have to do it, since I remember you did it to me when I returned as well.
Welcome back. Thank you a lot (:

Fixed and updated, thank you!
Kurai
Looks like the SB load is fixed now, let's go !
Topic Starter
BounceBabe
Awww, thank you *w*
ztrot
looked over everything no complaints here~ enjoy your rank!
Shohei Ohtani
yay
jericho2442
oh grats princess <3 ;)
787B
Congrats! :)
Topic Starter
BounceBabe
Yay \*O*/, another Electro map for us to play!
Kurai
Yaaaaay ! \:D/
dkun

ztrot wrote:

looked over everything no complaints here~ enjoy your rank!
hnnnrnnrgngggggg

congrats!
Aurele
BounceBabe is on a ranking streak :3
ztrot
unranking to apply a SB fix that I didn't see looked like it was part of the SB but creator informs me it is not will be reranked right after

Sorry about that folks
Stefan

Gabe wrote:

BounceBabe is on a ranking streak :3
#QFT

Gratuliere! :)
Dark_Ai
oha
silmarilen
those single notes after the last spinner in goddess diff are mapped to nothing
Gero
I love this map <3 Congrats!
Aleksart
Gratz ~
Good jod :)
Aleks719

silmarilen wrote:

those single notes after the last spinner in goddess diff are mapped to nothing
+1

and 1st couple of doubles are hard to read. especially in stack. i'd prefer to see sliders, but too late.

Gratz anyway
Natsu

Aleks719 wrote:

silmarilen wrote:

those single notes after the last spinner in goddess diff are mapped to nothing
+1

and 1st couple of doubles are hard to read. especially in stack. i'd prefer to see sliders, but too late.

Gratz anyway
agree also that CS is real annoying in harder diffs anyways congratz
ieb
congratulations
Topic Starter
BounceBabe
I'm not average like others and make every map 08/15. Some of you didn't mod it before, so don't mod it now.

Thank you for the congratulations.
DakeDekaane
Some of them don't have the time to check every map, just saying.

btw, the difficulty settings are pretty bad picked, having HP and OD 1 is just... :v
787B
Just drop it already, if you don't like it don't play it.
silmarilen

BounceBabe wrote:

I'm not average like others and make every map 08/15. Some of you didn't mod it before, so don't mod it now.

Thank you for the congratulations.
i dont check unranked maps, i see the map is ranked, i play it and i notice something about it so i post it. if you dont like people saying stuff about your maps then dont map
Topic Starter
BounceBabe

silmarilen wrote:

i dont check unranked maps, i see the map is ranked, i play it and i notice something about it so i post it. if you dont like people saying stuff about your maps then dont map
Typical player, not appreciating the map itself one bit and just complaing. Such guys like you don't know how much work behind a single map is. And if you don't like the map, just leave it and don't play it (: If you think it's so bad, make it better.
silmarilen
i know how hard it is to map, i also know its not hard to put notes that arent even on the music.
you dont see me complaining about how shit the map is and how i would never play it do you? the only thing i said is that those notes are mapped to nothing.(as a statement, something you should think about when you map a song, like the next map you're gonna make you know)
i can appreciate a map(hell, i found the map pretty fun) but i cant appreciate a mapper with such attitude
rezoons
About the notes after the last spinner in Goddess i agree that the rythm used in unexpected but once you understand it you can play it in HD without any problem. And about the low CS well it's not the only map like this and it works pretty well imo.

Anyway, i really like the Hard and Insane diff. Especially your sliders, they are original and works pretty well imo. :)

Oh! And congratulation ^^
Aleks719

rezoons wrote:

once you understand it
that's the point. Very end of map. cruel to fail there and retry whole map again to pass that part for SS/S/fc/pass/other targets. Ofc much easier to open editor and check, but it's not supposed to be like this.

/me leaves that epic and awesome thread <3
Stefan

Natsu wrote:

agree also that CS is real annoying in harder diffs anyways congratz
inb4 small CS sucks (can't judge about it since I cannot play the map atm)
Kryptogram
Congratulations !! :)
Kodora

Stefan wrote:

inb4 small CS sucks
No
Topic Starter
BounceBabe
Can you stop this please? Just enjoy the map or leave it u.u
Please sign in to reply.

New reply