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nano - Palette

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Topic Starter
DingGGu
This beatmap was submitted using in-game submission on 2013년 4월 20일 토요일 at 오후 8:49:07

Artist: nano
Title: Palette
Tags: yuyoyuppe vocaloid nicovideo megurine luka w_h_i_t_e
BPM: 180
Filesize: 8281kb
Play Time: 03:36
Difficulties Available:
  1. Hard (4.9 stars, 334 notes)
  2. Insane (4.81 stars, 499 notes)
  3. Normal (3.04 stars, 211 notes)
Download: nano - Palette
Information: Scores/Beatmap Listing
---------------

.
DingGGu's 1st BEATMAP
Normal : complete!
Hard : complete!
Insane by W h i t e : complete!
StoryBoard : complete!

[Bound]
잘 만드시네요 ㄷ
Melophobia
Hello! This is a cool map. I can't believe this is your first one. :o
I had a look through and I think nothing is really wrong, but you probably need to add some extra red lines to adjust metronome and downbeat:

00:00:645 - 3/4
00:48:644 - 5/4
01:01:977 - 3/4
01:49:978 - 5/4
02:16:644 - 3/4

Since I'm not too sure about this issue, It would be nice if you could consult with someone else about it anyhow. Starred and good luck :D
Topic Starter
DingGGu

Melophobia wrote:

Hello! This is a cool map. I can't believe this is your first one. :o
I had a look through and I think nothing is really wrong, but you probably need to add some extra red lines to adjust metronome and downbeat:

00:00:645 - 3/4
00:48:644 - 5/4
01:01:977 - 3/4
01:49:978 - 5/4
02:16:644 - 3/4

Since I'm not too sure about this issue, It would be nice if you could consult with someone else about it anyhow. Starred and good luck :D
I will consider with my bro!
Thank you very much!

UPDATED!
Kirino Kousaka
Hello~ Sorry for being quite late. Modding from forum PM request :D

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

  • [General]
    1. First of all, why is this already on pending if you are still working on a diff? Taiko diff to be specific. Also take note that you need at least 2 taiko difficulties, wherein one of those is easier to play. Just in case you're adding one.
    2. Is it intentional to have n in your tags? Intentional or not, you should remove it, it's too short Maybe add "hatsune miku" and "vocaloid" to the tags?
    3. Since you are using some flashes on your SB, turn on the Epilepsy Warning.
    4. I hate how the song starts with the BG, at first everything is black then suddenly the BG appears. The reason for the black start is that you're not using your BG image as the BG, but as an SB element instead. How about using the BG image as BG? or try something cool like your BG slowly appears from dark to the original one. I hope you get what I mean.
    5. 01:54:978 - Look at the left part http://puu.sh/2liTq there's some problem with the SB. It eventually becomes like this http://puu.sh/2liUk on this point. It's just annoying. It's either my resolution, osu!, or your SB's problem so please check on that.
    6. All your diffs have a spinner on their ending, use 5% volume for the whole spinner. If not, apply only on end of the spinner.

    [Normal]
  • 01:01:978 - Unsnapped inherited timing point. Please adjust. to the right timing.
  • 01:17:978 - ^
  • 01:18:978 - ^
  • 01:19:061 - ^
  • 01:29:978 (1) - Didn't really want to point this out, but it would be nice if this slider's start would be blanketed by 01:28:978 (3). Though I know that there would be broken symmetry on the next notes if you did.
  • 01:30:978 - Unsnapped inherited timing point. Please adjust. to the right timing.
  • 01:31:061 - ^
  • 01:32:978 - ^
  • 01:33:061 - ^
  • 01:33:644 - ^
  • 01:33:978 - ^
  • 01:34:978 - ^
  • 01:35:061 - ^
  • 01:36:978 - ^
  • 01:37:061 - ^
  • 02:09:978 (1,2) - Turn these into one slider. ;)
  • 02:56:644 - Unsnapped inherited timing point. Please adjust. to the right timing.
  • 03:09:644 - ^
  • 03:09:728 - ^
  • 03:11:644 - ^
  • 03:11:728 - ^
  • 03:12:311 - ^
  • 03:12:644 - ^
  • 03:28:644 - ^
  • 03:37:978 - ^
  • 03:39:311 - ^
  • 03:40:644 - ^
  • 03:41:978 - ^
  • 03:43:311 - ^
  • 03:44:644 - ^
[Hard]lol, why are you using 1/2 Beat Snap Divisor if you have these 1/4 notes? not a big problem though.01:01:978 - Unsnapped inherited timing point. Please adjust. to the right timing.01:15:978 - ^01:17:978 - ^01:33:061 - ^01:33:644 - ^01:33:978 - ^01:49:978 - ^02:51:643 - ^02:51:728 - ^02:55:644 - ^02:56:644 - ^03:11:728 - ^03:12:311 - ^03:12:644 - ^03:28:644 - ^03:37:978 - ^03:39:311 - ^03:40:644 - ^03:41:978 - ^03:43:311 - ^03:44:644 - ^

[Insane]01:16:978 - Unsnapped inherited timing point. Please adjust. to the right timing.01:17:978 - ^01:33:644 - ^01:33:978 - ^02:09:978 - ^02:55:644 - ^02:56:644 - ^03:12:311 - ^03:12:644 - ^03:28:644 - ^

Melophobia wrote:

Hello! This is a cool map. I can't believe this is your first one. :o
Indeed that's true. Knowing that this is your first map, I must say that your mapping skills are quite impressive. Keep it up. :D
Take a star, and good luck!
Topic Starter
DingGGu

Kirino Kousaka wrote:

Hello~ Sorry for being quite late. Modding from forum PM request :D

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

  • [General]
    1. First of all, why is this already on pending if you are still working on a diff? Taiko diff to be specific. Also take note that you need at least 2 taiko difficulties, wherein one of those is easier to play. Just in case you're adding one. -> Delete Taiko Mods
    2. Is it intentional to have n in your tags? Intentional or not, you should remove it, it's too short Maybe add "hatsune miku" and "vocaloid" to the tags? -> this album name is "N" / i added only vocaloid
    3. Since you are using some flashes on your SB, turn on the Epilepsy Warning. -> Fixed it!
    4. I hate how the song starts with the BG, at first everything is black then suddenly the BG appears. The reason for the black start is that you're not using your BG image as the BG, but as an SB element instead. How about using the BG image as BG? or try something cool like your BG slowly appears from dark to the original one. I hope you get what I mean. try redownload storyboard, i changed before yesterday
    5. 01:54:978 - Look at the left part http://puu.sh/2liTq there's some problem with the SB. It eventually becomes like this http://puu.sh/2liUk on this point. It's just annoying. It's either my resolution, osu!, or your SB's problem so please check on that. -> i don't know how to solve this problem.
    6. All your diffs have a spinner on their ending, use 5% volume for the whole spinner. If not, apply only on end of the spinner. -> Fixed it!

    [Normal] ALL FIXED IT!
  • 01:01:978 - Unsnapped inherited timing point. Please adjust. to the right timing.
  • 01:17:978 - ^
  • 01:18:978 - ^
  • 01:19:061 - ^
  • 01:29:978 (1) - Didn't really want to point this out, but it would be nice if this slider's start would be blanketed by 01:28:978 (3). Though I know that there would be broken symmetry on the next notes if you did.
  • 01:30:978 - Unsnapped inherited timing point. Please adjust. to the right timing.
  • 01:31:061 - ^
  • 01:32:978 - ^
  • 01:33:061 - ^
  • 01:33:644 - ^
  • 01:33:978 - ^
  • 01:34:978 - ^
  • 01:35:061 - ^
  • 01:36:978 - ^
  • 01:37:061 - ^
  • 02:09:978 (1,2) - Turn these into one slider. ;)
  • 02:56:644 - Unsnapped inherited timing point. Please adjust. to the right timing.
  • 03:09:644 - ^
  • 03:09:728 - ^
  • 03:11:644 - ^
  • 03:11:728 - ^
  • 03:12:311 - ^
  • 03:12:644 - ^
  • 03:28:644 - ^
  • 03:37:978 - ^
  • 03:39:311 - ^
  • 03:40:644 - ^
  • 03:41:978 - ^
  • 03:43:311 - ^
  • 03:44:644 - ^
[Hard] ALL FIXED IT!lol, why are you using 1/2 Beat Snap Divisor if you have these 1/4 notes? not a big problem though. - i have some change for redlines, lol01:01:978 - Unsnapped inherited timing point. Please adjust. to the right timing.01:15:978 - ^01:17:978 - ^01:33:061 - ^01:33:644 - ^01:33:978 - ^01:49:978 - ^02:51:643 - ^02:51:728 - ^02:55:644 - ^02:56:644 - ^03:11:728 - ^03:12:311 - ^03:12:644 - ^03:28:644 - ^03:37:978 - ^03:39:311 - ^03:40:644 - ^03:41:978 - ^03:43:311 - ^03:44:644 - ^

[Insane] ALL FIXED IT!01:16:978 - Unsnapped inherited timing point. Please adjust. to the right timing.01:17:978 - ^01:33:644 - ^01:33:978 - ^02:09:978 - ^02:55:644 - ^02:56:644 - ^03:12:311 - ^03:12:644 - ^03:28:644 - ^

Melophobia wrote:

Hello! This is a cool map. I can't believe this is your first one. :o
Indeed that's true. Knowing that this is your first map, I must say that your mapping skills are quite impressive. Keep it up. :D
Take a star, and good luck!
thanks to modding!!
i love you <3
Kirino Kousaka

dingggu wrote:

thanks to modding!!
i love you <3
No prob ^w^
I love you too <3
[ Ascension ]_old
딩구님 화이팅! : ;)
luxoDeh
Hi, from my queue! first of all I want to tell you that I LOVE THE SONG AND I ALSO LOVE NANO XDD and this map was arleady in my favourites :3 really good choice! ;)

GENERAL

I don't know if it's better on the tags to put only "Nano cover" I also have a Nano map and people told me to do so. I'm not sure too, so... see also what other people think of that.

NORMAL

00:56:144 (2,3) - maybe move them to x144-y:240
02:55:643 - maybe add a note here as you did in hard diff
02:57:978 (2,3) - maybe add claps in both notes
02:59:978 (2,3) - ^
03:08:644 (1) - add clap on the second beat
03:10:644 (3) - ^
maybe there are some unsnapped points in this map, so, try to resnapp it, just for sure u.u

HARD

00:47:644 (2) - why don't make a reverse slider of 3 beats from here 00:47:644 - to 00:47:811 -
00:54:144 (2) - move the second point of the slider one grid down
01:15:311 (8) - move it to x:224-y:224
01:15:976 (2) - add the clap on the tick of this slider
02:59:144 (2) - move it one grid up, so it's stacked with 02:57:644 (2) -
03:36:728 (1) - I don't understand why, but the sound of the spinner is different from the one in normal diff and I can't find why is it so, maybe you can find out why u.u

so... reeeeally good map! good storyboard and good song of caurse! I reeeally would like to see this map ranked :D so keep doing your best and... take this star ^.^
Topic Starter
DingGGu

luxoDeh wrote:

Hi, from my queue! first of all I want to tell you that I LOVE THE SONG AND I ALSO LOVE NANO XDD and this map was arleady in my favourites :3 really good choice! ;)

GENERAL

I don't know if it's better on the tags to put only "Nano cover" I also have a Nano map and people told me to do so. I'm not sure too, so... see also what other people think of that. i can't understand what you said

NORMAL

00:56:144 (2,3) - maybe move them to x144-y:240 - maybe mistakes, changed
02:55:643 - maybe add a note here as you did in hard diff added
02:57:978 (2,3) - maybe add claps in both notes added
02:59:978 (2,3) - ^ added
03:08:644 (1) - add clap on the second beat added
03:10:644 (3) - ^ added
maybe there are some unsnapped points in this map, so, try to resnapp it, just for sure u.u will change

HARD

00:47:644 (2) - why don't make a reverse slider of 3 beats from here 00:47:644 - to 00:47:811 - changed
00:54:144 (2) - move the second point of the slider one grid down changed
01:15:311 (8) - move it to x:224-y:224 changed
01:15:976 (2) - add the clap on the tick of this slider changed
02:59:144 (2) - move it one grid up, so it's stacked with 02:57:644 (2) - changed
03:36:728 (1) - I don't understand why, but the sound of the spinner is different from the one in normal diff and I can't find why is it so, maybe you can find out why u.u I think this is music's sound. not hit sounds

so... reeeeally good map! good storyboard and good song of caurse! I reeeally would like to see this map ranked :D so keep doing your best and... take this star ^.^
thank you, luxoDeh! :)
jieusieu
ㅑㄱㅊ
17:47 dingggu: jieusieu 계세요?
17:47 jieusieu: 아니요
17:48 dingggu: ㄷㄷ 네
17:48 dingggu: 바쁘신가요?
17:48 jieusieu: ㄴㄴ
17:48 dingggu: 흠.. 그럼 이거 뜻이 이해가 잘안가서그러는데요
17:48 dingggu: https://osu.ppy.sh/forum/p/2198178#p2198178
17:49 dingggu: 여기에 보면 00:54:144 (2) - move the second point of the slider one grid down
17:49 dingggu: 라고되있는데, 이게 무슨 의미를 말하는건지 잘 이해가 안가네요
17:49 dingggu: 도와주실수있으면 도와주세요.
17:50 jieusieu: 저거 그리드 한칸 내리래요
17:50 dingggu: 한칸아래로 움직이라는뜻인가요?
17:50 jieusieu: 네
17:51 dingggu: second point of slider라는건
17:51 dingggu: 중간걸?
17:51 jieusieu: 대충 두번째 슬라이더라는 뜻이 아닐까요
17:52 dingggu: 저거자체가 두번째 슬라이더라서요..
17:52 dingggu: 두번째 슬라이더에 두번째포인트?
17:52 dingggu: 맵받아보시면 아실지도.. 'ㅅ'
17:53 jieusieu: 아
17:53 jieusieu: 슬라 뼈대를 한칸 내리라는것 같아요
17:54 dingggu: 슬라이더의 가운데 포인트를요
17:54 dingggu: ?
17:54 jieusieu: 네아
17:54 dingggu: 아하.. 감사
17:54 dingggu: tick 이 뭘의미 하나요?
17:54 jieusieu: 슬라이더 틱
17:54 dingggu: 01:15:976 (2) - add the clap on the tick of this slider
17:54 dingggu: 아.. 알맹이들?
17:55 jieusieu: 슬라이더 틱에 클랩 너으세요
17:55 dingggu: 30점씩오르는거 말하는건가..
17:55 jieusieu: 네
17:56 dingggu: I don't understand why, but the sound of the spinner is different from the one in normal diff and I can't find why is it so, maybe you can find out why u.u 이건
17:56 dingggu: I don't understand why, but the sound of the spinner is different from the one in normal diff and I can't find why is it so, maybe you can find out why u.u 이건
17:56 dingggu: 그냥 소리가 다르게 난다는뜻이죠?
17:56 jieusieu: 넴
17:56 dingggu: 저게 무슨의미지.. 흠;;
17:57 jieusieu: 스피너 소리가 normal 이랑 다르대요
17:57 dingggu: 근데 왜 그런지는 모르겠다 라는건가..
17:57 jieusieu: 예아
17:57 dingggu: 그냥 노래 소리같은데; 잘못들은건가
17:57 dingggu: 딱히추가해준건없는데
17:59 jieusieu: 정 모르시겠으면 그냥 넘기셔도 되어요
18:00 dingggu: 흠.. 다된것 같네요 ^^
18:00 dingggu: 감사합니다아..~:)
18:00 jieusieu: 유어 웰컴
18:00 dingggu: 맵에 지적질할것잇으면 지적좀..ㅋㅋ
18:02 jieusieu: 저 막 엄청 사소한것들만 할건뎈ㅋㅋㅋ
18:02 dingggu: ..ㄷㄷ ㄱㅊ
18:03 jieusieu: 00:34:311 (3) - https://osu.ppy.sh/ss/671365
18:03 dingggu: 노말인가여?
18:03 dingggu: 인센이네
18:03 jieusieu: 하드데스요
18:03 dingggu: 글큰..
18:03 dingggu: 암튼저거왜영?
18:04 jieusieu: 많이 휘어졌어요
18:04 dingggu: 그냥 틱 삭제할게요..ㅋㅋ
18:04 dingggu: 너무작아서 휠필요가없을듯
18:04 jieusieu: 이런거 한다니깐요 젘ㅋㅋㅋㅋ
18:04 dingggu: ㄱㅊㄱㅊ
18:05 dingggu: 다 맵에도움되는것
18:05 dingggu: 해주시는거야말로 감사하죠
18:06 jieusieu: 01:00:311 (1) - https://osu.ppy.sh/ss/671370
18:06 jieusieu: 후... 나지모딩 도배
18:06 dingggu: ㅋㅋ
18:06 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_180713.png
18:07 jieusieu: 조금만 (4)랑 띄워주세요
18:08 dingggu: 그리드 한칸아래로내릴까요?
18:08 jieusieu: 넹
18:08 dingggu: 넵
18:09 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_180920.png
18:09 jieusieu: 좀 모양이 다른데
18:09 jieusieu: http://osu.ppy.sh/ss/671378
18:09 jieusieu: 예민해서 죄송합니닼ㅋㅋㅋ
18:10 dingggu: ㄴㄴ ㄱㅊ
18:10 dingggu: 제동생도 님처럼 엄청예민함
18:10 jieusieu: 좋은건가요
18:11 jieusieu: 01:21:643 (1) - http://osu.ppy.sh/ss/671384
18:13 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_181318.png
18:13 jieusieu: 굳
18:17 jieusieu: 03:03:644 (3,4,5) - http://osu.ppy.sh/ss/671391
18:17 jieusieu: 음
18:18 dingggu: 흠..ㅋㅋㅋ
18:18 jieusieu: 애매하니까 패스하셔도 돼요
18:18 dingggu: 그런듯..
18:18 dingggu: 애매하네용저건
18:19 dingggu: 슬라이드턴 만바꿨어용
18:19 jieusieu: 03:35:310 (3) - 가운데 뼈대를 왼쪽으로 하시는데
18:19 jieusieu: 는게
18:19 dingggu: ㅋㅋ진짜 매의눈이시네
18:19 dingggu: 바꿨음
18:20 jieusieu: `zㅋㅋㅋㅋ
18:20 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_182026.png
18:20 jieusieu: 오케이
18:21 jieusieu: 디스탠스를 잘 지키셔서 더 잡기가 어렵네요
18:21 dingggu: ..ㅋㅋ
18:22 jieusieu: 그니까 모딩하기 쉽게 다음부터는 안지켜주세요
18:22 dingggu: 알겠습니다
18:22 dingggu: 그리고 님한테 모딩요청하면되는거네요
18:22 jieusieu: 굳
18:22 jieusieu: 취소
18:22 dingggu: ㄴ
18:22 dingggu: 사나이는
18:22 dingggu: 한번말한건
18:22 dingggu: 지켜야
18:22 jieusieu: 아니 그거 제가 안말했는데
18:22 dingggu: ㄷ
18:22 dingggu: 아무튼.. 첫맵이라
18:22 dingggu: 공을 엄청들였음
18:23 jieusieu: 첫맵이 랭퀄이네요
18:23 jieusieu: 짱부럽다
18:23 dingggu: ㄷ ㄳ
Topic Starter
DingGGu

jieusieu wrote:

ㅑㄱㅊ
17:47 dingggu: jieusieu 계세요?
17:47 jieusieu: 아니요
17:48 dingggu: ㄷㄷ 네
17:48 dingggu: 바쁘신가요?
17:48 jieusieu: ㄴㄴ
17:48 dingggu: 흠.. 그럼 이거 뜻이 이해가 잘안가서그러는데요
17:48 dingggu: p/2198178#p2198178
17:49 dingggu: 여기에 보면 00:54:144 (2) - move the second point of the slider one grid down
17:49 dingggu: 라고되있는데, 이게 무슨 의미를 말하는건지 잘 이해가 안가네요
17:49 dingggu: 도와주실수있으면 도와주세요.
17:50 jieusieu: 저거 그리드 한칸 내리래요
17:50 dingggu: 한칸아래로 움직이라는뜻인가요?
17:50 jieusieu: 네
17:51 dingggu: second point of slider라는건
17:51 dingggu: 중간걸?
17:51 jieusieu: 대충 두번째 슬라이더라는 뜻이 아닐까요
17:52 dingggu: 저거자체가 두번째 슬라이더라서요..
17:52 dingggu: 두번째 슬라이더에 두번째포인트?
17:52 dingggu: 맵받아보시면 아실지도.. 'ㅅ'
17:53 jieusieu: 아
17:53 jieusieu: 슬라 뼈대를 한칸 내리라는것 같아요
17:54 dingggu: 슬라이더의 가운데 포인트를요
17:54 dingggu: ?
17:54 jieusieu: 네아
17:54 dingggu: 아하.. 감사
17:54 dingggu: tick 이 뭘의미 하나요?
17:54 jieusieu: 슬라이더 틱
17:54 dingggu: 01:15:976 (2) - add the clap on the tick of this slider
17:54 dingggu: 아.. 알맹이들?
17:55 jieusieu: 슬라이더 틱에 클랩 너으세요
17:55 dingggu: 30점씩오르는거 말하는건가..
17:55 jieusieu: 네
17:56 dingggu: I don't understand why, but the sound of the spinner is different from the one in normal diff and I can't find why is it so, maybe you can find out why u.u 이건
17:56 dingggu: I don't understand why, but the sound of the spinner is different from the one in normal diff and I can't find why is it so, maybe you can find out why u.u 이건
17:56 dingggu: 그냥 소리가 다르게 난다는뜻이죠?
17:56 jieusieu: 넴
17:56 dingggu: 저게 무슨의미지.. 흠;;
17:57 jieusieu: 스피너 소리가 normal 이랑 다르대요
17:57 dingggu: 근데 왜 그런지는 모르겠다 라는건가..
17:57 jieusieu: 예아
17:57 dingggu: 그냥 노래 소리같은데; 잘못들은건가
17:57 dingggu: 딱히추가해준건없는데
17:59 jieusieu: 정 모르시겠으면 그냥 넘기셔도 되어요
18:00 dingggu: 흠.. 다된것 같네요 ^^
18:00 dingggu: 감사합니다아..~:)
18:00 jieusieu: 유어 웰컴
18:00 dingggu: 맵에 지적질할것잇으면 지적좀..ㅋㅋ
18:02 jieusieu: 저 막 엄청 사소한것들만 할건뎈ㅋㅋㅋ
18:02 dingggu: ..ㄷㄷ ㄱㅊ
18:03 jieusieu: 00:34:311 (3) - https://osu.ppy.sh/ss/671365
18:03 dingggu: 노말인가여?
18:03 dingggu: 인센이네
18:03 jieusieu: 하드데스요
18:03 dingggu: 글큰..
18:03 dingggu: 암튼저거왜영?
18:04 jieusieu: 많이 휘어졌어요
18:04 dingggu: 그냥 틱 삭제할게요..ㅋㅋ
18:04 dingggu: 너무작아서 휠필요가없을듯
18:04 jieusieu: 이런거 한다니깐요 젘ㅋㅋㅋㅋ
18:04 dingggu: ㄱㅊㄱㅊ
18:05 dingggu: 다 맵에도움되는것
18:05 dingggu: 해주시는거야말로 감사하죠
18:06 jieusieu: 01:00:311 (1) - https://osu.ppy.sh/ss/671370
18:06 jieusieu: 후... 나지모딩 도배
18:06 dingggu: ㅋㅋ
18:06 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_180713.png
18:07 jieusieu: 조금만 (4)랑 띄워주세요
18:08 dingggu: 그리드 한칸아래로내릴까요?
18:08 jieusieu: 넹
18:08 dingggu: 넵
18:09 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_180920.png
18:09 jieusieu: 좀 모양이 다른데
18:09 jieusieu: http://osu.ppy.sh/ss/671378
18:09 jieusieu: 예민해서 죄송합니닼ㅋㅋㅋ
18:10 dingggu: ㄴㄴ ㄱㅊ
18:10 dingggu: 제동생도 님처럼 엄청예민함
18:10 jieusieu: 좋은건가요
18:11 jieusieu: 01:21:643 (1) - http://osu.ppy.sh/ss/671384
18:13 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_181318.png
18:13 jieusieu: 굳
18:17 jieusieu: 03:03:644 (3,4,5) - http://osu.ppy.sh/ss/671391
18:17 jieusieu: 음
18:18 dingggu: 흠..ㅋㅋㅋ
18:18 jieusieu: 애매하니까 패스하셔도 돼요
18:18 dingggu: 그런듯..
18:18 dingggu: 애매하네용저건
18:19 dingggu: 슬라이드턴 만바꿨어용
18:19 jieusieu: 03:35:310 (3) - 가운데 뼈대를 왼쪽으로 하시는데
18:19 jieusieu: 는게
18:19 dingggu: ㅋㅋ진짜 매의눈이시네
18:19 dingggu: 바꿨음
18:20 jieusieu: `zㅋㅋㅋㅋ
18:20 dingggu: http://meruti.net/a/dg/scrn/2013-03-25_182026.png
18:20 jieusieu: 오케이
18:21 jieusieu: 디스탠스를 잘 지키셔서 더 잡기가 어렵네요
18:21 dingggu: ..ㅋㅋ
18:22 jieusieu: 그니까 모딩하기 쉽게 다음부터는 안지켜주세요
18:22 dingggu: 알겠습니다
18:22 dingggu: 그리고 님한테 모딩요청하면되는거네요
18:22 jieusieu: 굳
18:22 jieusieu: 취소
18:22 dingggu: ㄴ
18:22 dingggu: 사나이는
18:22 dingggu: 한번말한건
18:22 dingggu: 지켜야
18:22 jieusieu: 아니 그거 제가 안말했는데
18:22 dingggu: ㄷ
18:22 dingggu: 아무튼.. 첫맵이라
18:22 dingggu: 공을 엄청들였음
18:23 jieusieu: 첫맵이 랭퀄이네요
18:23 jieusieu: 짱부럽다
18:23 dingggu: ㄷ ㄳ
감사합니다
Topic Starter
DingGGu
FIXED ALL OF UNSNAPPED PROBLEM
AiriiUsamune
Nano *^* I liked this song *^*
Cloudchaser
~ Nuclear Modding Queue ~

I liked so so so much this map, i can't see anything.

feel free to refuse~

Hard
  1. HD+1
Normal
  1. OD-1?
Topic Starter
DingGGu

-Cloudchaser wrote:

~ Nuclear Modding Queue ~

I liked so so so much this map, i can't see anything.

feel free to refuse~

Hard
  1. HD+1
Normal
  1. OD-1?
thank you! changed
Ayesha Altugle
You called me from my modding queue and it seems to be no problem in this map

love this map
Yuki-kun
Random mod because i like your SB and BG :P
Some critical error that can make your map unrankable.

[Insane]
01:02:478 (3) - Unsnapped circle.
01:04:478 (2) - Unsnapped circle.
01:04:978 (1) - Unsnapped slider (start).
01:05:478 (3) - Unsnapped circle.
01:05:728 (5) - Unsnapped circle.
01:05:978 (1) - Unsnapped slider (start).
01:06:978 (1) - Unsnapped slider (start).
01:07:978 (1) - Unsnapped slider (start).
01:08:478 (2) - Unsnapped circle.
01:08:978 (1) - Unsnapped slider (start).

Unsnapped inherited (green) sections at:
02:03:311 - snap to 02:03:309
02:09:978 - snap to 02:09:975


[Hard]
Snapping
01:03:978 (3) - Unsnapped slider (start).
01:04:978 (1) - Unsnapped circle.
01:06:978 (1) - Unsnapped circle.
01:07:978 (1) - Unsnapped slider (start).
01:08:478 (2) - Unsnapped slider (start).
01:08:978 (3) - Unsnapped slider (start).

[Normal]
Snapping
01:02:978 (2) - Unsnapped slider (start).
01:03:978 (3) - Unsnapped slider (start).
01:04:978 (1) - Unsnapped circle.
01:05:978 (1) - Unsnapped slider (start).
01:06:978 (2) - Unsnapped slider (start).
01:07:978 (3) - Unsnapped slider (start).
01:08:978 (4) - Unsnapped slider (start).

If you want to avoid those error, go to the part that after the red point, Timing > Resnap current section
About unsnapped timing point, you will need to check manually in F6.

And also, a small suggestion to make your SB more creative.
From the start of song to 01:17:976, you can use the bg with only black and white color (palettebg-black.png), next part, the lyric said "Here now, my words of Blue", you can use blue bg. After that, when the lyric said "...RED", use red BG.
Of course, you can ignore this suggestion if you want. :p
Good luck
Topic Starter
DingGGu

Yuki-kun wrote:

Random mod because i like your SB and BG :P
Some critical error that can make your map unrankable.

[Insane]
01:02:478 (3) - Unsnapped circle.
01:04:478 (2) - Unsnapped circle.
01:04:978 (1) - Unsnapped slider (start).
01:05:478 (3) - Unsnapped circle.
01:05:728 (5) - Unsnapped circle.
01:05:978 (1) - Unsnapped slider (start).
01:06:978 (1) - Unsnapped slider (start).
01:07:978 (1) - Unsnapped slider (start).
01:08:478 (2) - Unsnapped circle.
01:08:978 (1) - Unsnapped slider (start).

Unsnapped inherited (green) sections at:
02:03:311 - snap to 02:03:309
02:09:978 - snap to 02:09:975


[Hard]
Snapping
01:03:978 (3) - Unsnapped slider (start).
01:04:978 (1) - Unsnapped circle.
01:06:978 (1) - Unsnapped circle.
01:07:978 (1) - Unsnapped slider (start).
01:08:478 (2) - Unsnapped slider (start).
01:08:978 (3) - Unsnapped slider (start).

[Normal]
Snapping
01:02:978 (2) - Unsnapped slider (start).
01:03:978 (3) - Unsnapped slider (start).
01:04:978 (1) - Unsnapped circle.
01:05:978 (1) - Unsnapped slider (start).
01:06:978 (2) - Unsnapped slider (start).
01:07:978 (3) - Unsnapped slider (start).
01:08:978 (4) - Unsnapped slider (start).

If you want to avoid those error, go to the part that after the red point, Timing > Resnap current section
About unsnapped timing point, you will need to check manually in F6.

And also, a small suggestion to make your SB more creative.
From the start of song to 01:17:976, you can use the bg with only black and white color (palettebg-black.png), next part, the lyric said "Here now, my words of Blue", you can use blue bg. After that, when the lyric said "...RED", use red BG.
Of course, you can ignore this suggestion if you want. :p
Good luck
Thank you, Yuki!
I think All unsnapped problem was solved.
but i can't check.(How can check? This is not noticed on AIMOD) could you check please? i have no idea.

I Thought design of Storyboard that you said colorful background.
but i think this is obstacle of playing osu!
Yuki-kun
Insane diff is done but the Hard and Normal diff is not.

*Don't give kds this post*
Topic Starter
DingGGu

Yuki-kun wrote:

Insane diff is done but the Hard and Normal diff is not.

*Don't give kds this post*
I think you have to delete & redownload the beatmap

some bugs on Beatmap Submission System

It can't auto-update Hard and Normal diffs.. Strange :(
only delete & redownload.
Faust
Hi.

Getting a more comfortable offset with 651. For me, I got far fewer 100's.
If you agree to it, make sure to resnap the rest of the sections.

Was planning to give you an IRC mod instead since all I have for you are a few pointers, but you weren't available.

Pretty good storyboard, though when it reaches the grey portion, you could try to make sure the combo color doesn't blend in too well. Not a very serious issue, I just think it's more prudent this way.
The difficulty gap seems alright as well, it's nice to see the same semblance from Hard on Insane (The way some blanket paterns roll) though Insane is noticeably much jumpier.

Normal:

Lots of trivial things.

- 01:13:976 (4,5) - So, why not make these 2 (Or the latter 2) symmetrical to each other ?

- 01:17:976 (1,3) - Almost there, but could be better. Should look something like this:
- 02:52:644 (1) - Why the new combo ?

- 03:00:644 (1) - 2nd slider point from the start +1 grid right.

- 03:21:977 (1) - Let the slider end-point 1 grid down.
Then for - 03:22:643 (2) - you could do some tweaking:
- 02:33:644 (3) - From here onwards, you'll notice when you hover over this sliders positon in the timeline you are unable to see the sliderball (Which should be visible when you do)

Hard:

Seeing that Hard is pretty much a blanket fest, occurences like - 01:28:643 (3) - sometimes happen.
Here's my suggestion for a fix:
- 01:28:976 (4) - As for this slider, which will look displaced if you decide to go through with that, just position it at x:220 y:16

- 02:50:644 (1) - Neat.

- 02:33:644 (4) - Same thing as Normal.

So just make amends to this and the rest onwards by manually resetting their positions.

Insane:

Liked the hitsounding the most. Sleek usage of slider points by the way, they accentuate really well.
Again, just really little things to pick out. Doubt it irks anyone, but if you want to touch up on these things you're quite welcome to.

- 01:49:982 (3) - Kind of disagree with this being a horizontal jump, I don't feel that the vocals (Which are going into closure) facilitates a jump like that.

- 02:46:648 (1) - Red point up by 1 grid, and 2nd point from the start right by 1 grid as well.

- 02:31:643 - Same issue as which what I wrote about for - 02:33:644 -

That's about all from me.
Topic Starter
DingGGu

Faust wrote:

Hi.

Getting a more comfortable offset with 651. For me, I got far fewer 100's.
If you agree to it, make sure to resnap the rest of the sections.

Was planning to give you an IRC mod instead since all I have for you are a few pointers, but you weren't available.

Pretty good storyboard, though when it reaches the grey portion, you could try to make sure the combo color doesn't blend in too well. Not a very serious issue, I just think it's more prudent this way. i agree with you. but it's very slow and relax portion. so i not change this suggestion
The difficulty gap seems alright as well, it's nice to see the same semblance from Hard on Insane (The way some blanket paterns roll) though Insane is noticeably much jumpier. Thx!

Normal:

Lots of trivial things.

- 01:13:976 (4,5) - So, why not make these 2 (Or the latter 2) symmetrical to each other ? Fixed

- 01:17:976 (1,3) - Almost there, but could be better. Should look something like this: Fixed

- 02:52:644 (1) - Why the new combo ? Fixed

- 03:00:644 (1) - 2nd slider point from the start +1 grid right. Fixed

- 03:21:977 (1) - Let the slider end-point 1 grid down.
Then for - 03:22:643 (2) - you could do some tweaking: Fixed

- 02:33:644 (3) - From here onwards, you'll notice when you hover over this sliders positon in the timeline you are unable to see the sliderball (Which should be visible when you do) Fixed

Hard:

Seeing that Hard is pretty much a blanket fest, occurences like - 01:28:643 (3) - sometimes happen. Fixed
Here's my suggestion for a fix:
- 01:28:976 (4) - As for this slider, which will look displaced if you decide to go through with that, just position it at x:220 y:16 Fixed

- 02:50:644 (1) - Neat. Will change

- 02:33:644 (4) - Same thing as Normal. Fixed

So just make amends to this and the rest onwards by manually resetting their positions.

Insane:

Liked the hitsounding the most. Sleek usage of slider points by the way, they accentuate really well.
Again, just really little things to pick out. Doubt it irks anyone, but if you want to touch up on these things you're quite welcome to.

- 01:49:982 (3) - Kind of disagree with this being a horizontal jump, I don't feel that the vocals (Which are going into closure) facilitates a jump like that. will consider with my bro

- 02:46:648 (1) - Red point up by 1 grid, and 2nd point from the start right by 1 grid as well.Fixed

- 02:31:643 - Same issue as which what I wrote about for - 02:33:644 - Fixed

That's about all from me.
I will consider some suggestion with my bro. (also offset)

Thank you very much!
jyu
Hi~ m4m from your mod queuesince your normal slot is closed...

Mostly my suggestions are about combo pattern, but you may refuse if you think it break your consistency

Insane
00:33:978 (5) - nc
00:34:311 (1) - remove nc
00:35:978 (5) - nc
00:37:311 (3) - nc (to match 00:36:311 (1,2) - )
00:45:311 (3) - ^
01:14:976 (4) - ^
01:15:643 (1) - remove nc
01:47:976 (1) - remove nc, imo, unnecessary
02:25:644 (3,1,2) - feel a bit weird with the pattern, how about this

Hard
00:39:645 (4) - nc
00:39:978 (1) - remove nc
01:08:976 (3) - nc (to match previous pattern)
01:11:976 (4) - nc
01:14:976 (6) - ^
02:19:644 (1) - the finish sound is too loud. Maybe lower it a little bit (preferrably 30%-35%)
02:26:644 (5) - nc

Normal
00:56:644 (1) - remove nc
00:56:977 (2) - nc
01:09:643 (1) - remove nc
01:09:976 (2) - nc
01:13:976 (4) - ^
01:25:976 (3) - ^
01:37:976 (5) - ^ (match the song, imo)
01:38:976 (1) - remove nc
01:39:976 (4) - nc
01:43:976 (5) - ^
02:19:644 (1) - finish hitsound also too loud, lower it a bit
03:17:144 (1) - remove nc

My map : http://osu.ppy.sh/s/77115

Good luck with your ranking :)
Topic Starter
DingGGu

AlpacaCokelat wrote:

Hi~ m4m from your mod queuesince your normal slot is closed...

Mostly my suggestions are about combo pattern, but you may refuse if you think it break your consistency

Insane
00:33:978 (5) - nc
00:34:311 (1) - remove nc
00:35:978 (5) - nc
00:37:311 (3) - nc (to match 00:36:311 (1,2) - )
00:45:311 (3) - ^
01:14:976 (4) - ^
01:15:643 (1) - remove nc
01:47:976 (1) - remove nc, imo, unnecessary
02:25:644 (3,1,2) - feel a bit weird with the pattern, how about this

Hard
00:39:645 (4) - nc
00:39:978 (1) - remove nc
01:08:976 (3) - nc (to match previous pattern)
01:11:976 (4) - nc
01:14:976 (6) - ^
02:19:644 (1) - the finish sound is too loud. Maybe lower it a little bit (preferrably 30%-35%)
02:26:644 (5) - nc

Normal
00:56:644 (1) - remove nc
00:56:977 (2) - nc
01:09:643 (1) - remove nc
01:09:976 (2) - nc
01:13:976 (4) - ^
01:25:976 (3) - ^
01:37:976 (5) - ^ (match the song, imo)
01:38:976 (1) - remove nc
01:39:976 (4) - nc
01:43:976 (5) - ^
02:19:644 (1) - finish hitsound also too loud, lower it a bit
03:17:144 (1) - remove nc

My map : http://osu.ppy.sh/s/77115

Good luck with your ranking :)
Thx
MerryGate
Hi~

[lyrics]
11 - I'll catch them as they as fall -> I'll catch them as they fall
I found this lyric from many sites, but I couldnt an official lyrics...so, Im not sure that it is correct.


[Insane]
01:03:810 (4,1) - this jump is playable, but compared with other jump in similar melody, this jump is big and sudden.
change slider shape or (4) move to other?
01:10:810 (4,1) - same as above. but I didnt think it is important than 01:03:810 (4,1) -
If you change this, (1) move to other~ (DS2.0x?)
01:33:310 (5) - hmm...I dont like this stack from problem of visibility.
also, 01:33:310 (5,6) - symmetry is better I think.
02:04:975 (5) - whistle on end?
02:12:642 (6) - ^
03:16:477 (6) - this is also, coupled with the jump, this note have problem of visibility.

...I really like this blanket and jumps, or other elements. I got almost 100% when first play lol
Good job, W h i t e! Star~ (I dont give a star to many mapset lol)


[Hard]
01:11:976 (4,6) - Im concerned that hard player get confusing start point of (6).
01:15:643 (1) - make (6,7)'s DS = (7,1)'s DS. well, very nazi mod lol
02:04:975 (5) - same as Insane
02:11:642 (5) - ^


[Normal]
00:56:144 (2,3) - Im not sure that consecutive circle of BPM180 is acceptable in Normal...
01:15:976 (1,1) - too close to end of spinner

Guidelines wrote:

Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
I recommend delete spinner and place object or give short break~
02:11:642 (4) - same as Insane
03:29:977 (1,2,3,1,2,3,1,2,3,4,5) - placement suggestion
172,172,210977,2,0,L|72:172,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
232,252,211977,2,0,L|136:280,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,172,212977,5,8,0:0:0:0:
384,224,213310,1,8,0:0:0:0:
384,124,213643,1,8,0:0:0:0:
308,60,213977,6,0,P|348:28|396:24,2,99.9999999999999,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,124,214977,2,0,P|432:120|472:88,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,172,215977,1,8,0:0:0:0:
200,204,216310,1,8,0:0:0:0:
272,272,216643,1,4,0:0:0:0:

Nice mapset!
I hope rank this, good luck.
Aleksart
Hello~ I'm on yours request
[General]

  • Very cool all done, good sb, nice song. I like.
[Normal]

  • 00:49:477 (2) - add claps
    00:52:810 (2) - ^
    00:56:144 (2,3) - ^
    00:59:477 (2) - ^
    01:01:144 (5) - ^
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:31:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:46:976 ^
    01:47:976 ^
    01:48:976 ^
    02:19:644 timing section volume 15-20%
    02:40:643 (3) - add finish
    02:48:643 ^
    02:56:643 ^
    02:58:643 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:14:643 ^
    03:16:644 (3) - ^
    03:18:644 (1) - ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
[Hard]

  • 03:24:643 add 1 a circle
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:25:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:49:976 timing section volume 5%
    02:16:644 timing section volume 5%
    02:16:644 - 02:18:644 add a spinner
    02:56:643 add finish
    02:58:644 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:06:643 ^
    03:07:643 ^
    03:08:643 ^
    03:14:643 ^
    03:16:643 ^
    03:18:644 (3) - ^
    03:20:643 ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
Topic Starter
DingGGu

MerryGate wrote:

Hi~

[lyrics]
11 - I'll catch them as they as fall -> I'll catch them as they fall
I found this lyric from many sites, but I couldnt an official lyrics...so, Im not sure that it is correct. oops my mistake. thank you!


[Insane]
01:03:810 (4,1) - this jump is playable, but compared with other jump in similar melody, this jump is big and sudden.
change slider shape or (4) move to other?
01:10:810 (4,1) - same as above. but I didnt think it is important than 01:03:810 (4,1) -
If you change this, (1) move to other~ (DS2.0x?)
01:33:310 (5) - hmm...I dont like this stack from problem of visibility.
also, 01:33:310 (5,6) - symmetry is better I think.
02:04:975 (5) - whistle on end?
02:12:642 (6) - ^
03:16:477 (6) - this is also, coupled with the jump, this note have problem of visibility.

...I really like this blanket and jumps, or other elements. I got almost 100% when first play lol
Good job, W h i t e! Star~ (I dont give a star to many mapset lol)

my bro will change

[Hard]
01:11:976 (4,6) - Im concerned that hard player get confusing start point of (6). changed
01:15:643 (1) - make (6,7)'s DS = (7,1)'s DS. well, very nazi mod lol lol, changed
02:04:975 (5) - same as Insane changed
02:11:642 (5) - ^ changed


[Normal]
00:56:144 (2,3) - Im not sure that consecutive circle of BPM180 is acceptable in Normal... not changed :(
01:15:976 (1,1) - too close to end of spinner changed

Guidelines wrote:

Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
I recommend delete spinner and place object or give short break~
02:11:642 (4) - same as Insane changed
03:29:977 (1,2,3,1,2,3,1,2,3,4,5) - placement suggestion changed. very nice!!
172,172,210977,2,0,L|72:172,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
232,252,211977,2,0,L|136:280,2,99.9999999999999,8|8|8,0:0|0:0|0:0,0:0:0:0:
296,172,212977,5,8,0:0:0:0:
384,224,213310,1,8,0:0:0:0:
384,124,213643,1,8,0:0:0:0:
308,60,213977,6,0,P|348:28|396:24,2,99.9999999999999,0|8|8,0:0|0:0|0:0,0:0:0:0:
384,124,214977,2,0,P|432:120|472:88,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,172,215977,1,8,0:0:0:0:
200,204,216310,1,8,0:0:0:0:
272,272,216643,1,4,0:0:0:0:

Nice mapset!
I hope rank this, good luck.
Thank you MerryGate. <3
your mod is really nice :)
Topic Starter
DingGGu

Aleksart wrote:

Hello~ I'm on yours request
[General]

  • Very cool all done, good sb, nice song. I like.
[Normal]
Almost Changed

  • 00:49:477 (2) - add claps
    00:52:810 (2) - ^
    00:56:144 (2,3) - ^
    00:59:477 (2) - ^
    01:01:144 (5) - ^
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:31:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:46:976 ^
    01:47:976 ^
    01:48:976 ^
    02:19:644 timing section volume 15-20%
    02:40:643 (3) - add finish Not Changed
    02:48:643 ^ Not Changed
    02:56:643 ^
    02:58:643 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:14:643 ^
    03:16:644 (3) - ^
    03:18:644 (1) - ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
[Hard]
Almost Changed

  • 03:24:643 add 1 a circle i can't understand what you said to me
    01:17:976 add finish
    01:19:976 ^
    01:21:976 ^
    01:23:976 ^
    01:25:976 ^
    01:27:976 ^
    01:28:976 ^
    01:29:976 ^
    01:33:976 ^
    01:35:976 ^
    01:37:976 ^
    01:39:976 ^
    01:43:976 ^
    01:44:976 ^
    01:45:976 ^
    01:49:976 timing section volume 5%
    02:16:644 timing section volume 5% set 20%
    02:16:644 - 02:18:644 add a spinner not changed
    02:56:643 add finish
    02:58:644 ^
    03:00:643 ^
    03:02:643 ^
    03:04:643 ^
    03:06:643 ^
    03:07:643 ^
    03:08:643 ^
    03:14:643 ^
    03:16:643 ^
    03:18:644 (3) - ^
    03:20:643 ^
    03:22:643 ^
    03:23:643 ^
    03:24:643 ^
TMAstraf
Normal:
01:49:643 Slider should end here
03:36:643 Maybe delete circle and spinner should begin here...

Hard:
01:49:976 ^
03:17:977 - 03:19:477 Maybe fill this part with more circles or slider etc.
03:23:643 - 03:24:477 Make Reverse Selection on Sliders, its maybe more for insane difficulty
03:36:643 Maybe delete circle and spinner should begin here...

Insane:
00:58:310 Maybe make bigger distance
01:49:976 Maybe delete circle and spinner should begin here...

Well that's all! =)
Topic Starter
DingGGu

TMAstraf wrote:

Normal:
01:49:643 Slider should end here
03:36:643 Maybe delete circle and spinner should begin here...

Hard:
01:49:976 ^
03:17:977 - 03:19:477 Maybe fill this part with more circles or slider etc.
03:23:643 - 03:24:477 Make Reverse Selection on Sliders, its maybe more for insane difficulty
03:36:643 Maybe delete circle and spinner should begin here...

Insane:
00:58:310 Maybe make bigger distance
01:49:976 Maybe delete circle and spinner should begin here...

Well that's all! =)
All not change. but thanks to mod.
Beige
H i k a r i
palette 타이코맵 만들어봄ㅋ
조흐다
Topic Starter
DingGGu

CrazyKaze_ wrote:

palette 타이코맵 만들어봄ㅋ
조흐다
이미 랭크를 준비하는 중이라 더이상 맵은 안받아요. 죄송!
wcx19911123
as your request

[General]
I highly suggest to use silenced sliderslide.wav hitsound, the sliderslide sounds really odd at some parts
offset is a bit off imo, the current offset is a bit early, need to +6~+12(different for every sections). hope you can find some timing pro to check the offset

[Normal]
02:50:644 (1,2) - the blanket sliders can better

[Hard]
03:44:977 - you forget to use soft hitsound here

[Insane]
I suggest HD-1 or OD-1, the current setting is really too high..

nice map, feel free to call me back after you find the accurate timing
Topic Starter
DingGGu

wcx19911123 wrote:

as your request

[General]
I highly suggest to use silenced sliderslide.wav hitsound, the sliderslide sounds really odd at some parts
offset is a bit off imo, the current offset is a bit early, need to +6~+12(different for every sections). hope you can find some timing pro to check the offset

I Think, 651 is best. CHANGED! Thx

[Normal]
02:50:644 (1,2) - the blanket sliders can better skip

[Hard]
03:44:977 - you forget to use soft hitsound here Fixed

[Insane]
I suggest HD-1 or OD-1, the current setting is really too high.. Changed HP-1

nice map, feel free to call me back after you find the accurate timing
wcx19911123
bubbled
Faust
Only blunder in the bubbling was that the OSB needed to be renamed since dear DingGGu here had a name-change.

Apart from that, updates are as follows:

- Increased AR of Hard by 1
- Measures to lower map density by replacing all (if not most) triplets with repeat sliders.

Song timing is actually consistent. Thing is, the offset varies throughout, hence the miniscule tweaks with the offsets.

Congratulations to you.
Topic Starter
DingGGu

wcx19911123 wrote:

bubbled

Faust wrote:

Only blunder in the bubbling was that the OSB needed to be renamed since dear DingGGu here had a name-change.

Apart from that, updates are as follows:

- Increased AR of Hard by 1
- Measures to lower map density by replacing all (if not most) triplets with repeat sliders.

Song timing is actually consistent. Thing is, the offset varies throughout, hence the miniscule tweaks with the offsets.

Congratulations to you.
Thank you very much!!
MerryGate
Congratulations!
Sonnyc
ㅊㅋ
Satellite
congratz~!
LQA20Ans
ㅊㅋㅊㅋ
Dark_Ai
grats on your first ranked C:
jyu
Congratulations!! :)
Strawberry
Good job. congratz for first rank!!
Lolicakey
wow... congratulations! nice map / song
Andrea
Awesome map <3

Congratulations.
Faust
kanpakyin pro rankah

lolol
MineC24
랭크 축하해요~
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