forum

Terry S. Taylor - Triangle Square

posted
Total Posts
48
Topic Starter
anonymous_old
This beatmap was submitted using in-game submission on Friday, June 19, 2009 at 1:47:28 PM

Artist: Terry S. Taylor
Title: Triangle Square
Source: Neverhood OST
Tags: neverhood guitar
BPM: 118.38
Filesize: 2282kb
Play Time: 01:02
Difficulties Available:
  1. Easy (2.05 stars, 73 notes)
  2. Hard (4.73 stars, 117 notes)
  3. Insane (5 stars, 238 notes)
Download: Terry S. Taylor - Triangle Square
Information: Scores/Beatmap Listing
---------------
Yup.

Skin thanks to LuigiHann.
whymeman
I can see where you had timing problems.

This song has some many "ninja offsets" that just comes right up out of nowhere if you're not careful. And, with that factor, it makes it harder to find a stable BPM. :o

There of the offsets of where I notice the song "skipping" out of the beat. I might be slightly off though.

Tested BPM: 116.988
1st Tested Offset: 4,325ms
2nd Tested Offset: 8,363ms 7,338ms
3rd Tested Offset: 11,425ms
4th Tested Offset: 16,489ms
5th Tested Offset: 22,579ms
6th Tested Offset: 26,617ms
7th Tested Offset: 31,696ms
8th Tested Offset: 39,773ms
9th Tested Offset: 43,811ms
10th Tested Offset: 47,913ms
11th Tested Offset: 49,900ms
12th Tested Offset: 54,964ms
13th (Final) Tested Offset: 63,041ms

00:43:87 - That pause between this section REALLY made the timing more difficult. :o

But.... the real problem is to get the notes in sync. If there is a way to counter the "skips" in the song, this map will have a chance of not being nuked.

Note: This is mainly focused on the offset only.
Download: Terry S. Taylor - Triangle Square (strager) [Test Mode].osu

Edit: Some of the offsets might not work out it seems, but its because it somewhat sounds late, even if there was a perfect BPM. I could be wrong, but it was really difficult to time trying to follow an unsteddy beat.
HarryOrunitia
First, I'll tell you what I noticed about the map itself (Only Insane btw). Probably you still have to start working on the hitsounds, but remember to lower the volume when you will.
Avoid off grid beats like 00:34:74 (2) and 01:02:07 (1).
Now, the timing. I'm not good at it but I'll try XD

00:07:36 (5) - I don't think you needed a new offset here, it sounds weird
00:22:29 (7) - Unsnapped
00:34:74 (2) - This sounds a little bit early, but maybe it's better if you leave it like this XD
00:43:81 (1) - This sounds off too, you may need a different offset here
00:49:36 (7) - This one needs a new offset, it's too early on the purple tick and too late on the white one
00:59:54 (10) - This offset doesn't sound good (the whole timing section actually)
eee
here's the thing:
[All Other Difficulties]
I don't know, you should use distance snap, I see your beats are distanced manually, but it's not done so well, like [Easy] 00:49:41 (4,5,6,7,8,9,10,11) - some are equidistant and they change (i.e. 4 & 5 are the same, but 5 & 6 are spaced differently, it does the same later on and before. Also here in [Insane] 00:22:80 (2,3,4,5) - 2 & 3 are same distance as 1 from 2, but 2 hits 3 way quicker. anyways, a much easier solution would be to turn on distance snap, turn it on and select your notes with the select tool, once you select them, move them to the distance. eeedit: distance snap helps people read maps, if you've never heard a song, you should know to hit further notes later and hit closer circles quicker.


[Beginner]

I have a feeling you don't REALLY need this difficulty, you do have an Easy

[Normal]
most of the spacing works here, so it's not as difficult to mod as the others.
00:30:18 (4,1) - here, it's illegal in osu to hide sliders under others
00:32:71 (1) - ^
00:34:76 (5) - should be further (this is some of the spacing errors)
00:40:29 (4,5,6) - ^ should be slightly further
00:41:83 (8) - ^
just, ya know, look at the spacing
Yuukari-Banteki
[Beginner]
this needs more notes. right now i dont think even a seriously mentally challenged person would have trouble SSing. Also, your combos are too long for a map this slow and please try to space your notes better (distance snap is a good tool to check that)
Actually, now that I'm looking at your other difficulties I think it'd be best if you just deleted this diff.


[Easy]
00:06:37 (4) - new combo
00:08:38 (8) - ^
00:18:52 (1) - insert a break after this
00:22:55 (4,8) - new combos
00:26:61 (11) - ^
00:41:83 (5) - hitsound this and add a break after it
00:45:88 (5) - ^
00:53:98 (1) - hitsound
01:02:08 (6) - ^
needs a lot more hitsounds(i dont think you have any) and is a little boring but not bad


[Hard]
your bpm is off...specifically it is slow but don't ask me to time, i suck at it...try increasing it and inheriting everything and see if you cant get it to sound right
00:18:52 (2) - insert break
00:34:23 (4) - set perpendicular to 3
00:53:98 (6) - hitsound
00:54:97 (7) - new combo, stack end under 6
needs more hitsound map is kinda boring


[Insane]
00:18:52 (2) - hitsound + break
00:45:88 (8) - hitsound
01:03:11 (5,1) - ^
map is still a bit zzz but i really do think adding hitsounds would help. since hitsounds are a requirement for ranking/approving maps id suggest you add them now and then call me back and ill look over your map again
Topic Starter
anonymous_old

Saturos-fangirl wrote:

map is still a bit zzz but i really do think adding hitsounds would help. since hitsounds are a requirement for ranking/approving maps id suggest you add them now and then call me back and ill look over your map again
Well, I suck at hit sounds, and adding them makes the map feel even weirder, IMO. Maybe I should skin some sounds for the map?

(And, the song is kinda zZzZ, so yeah. ;P)

Thanks for catching the missing breaks. I coulda sworn I had them.

Saturos-fangirl wrote:

[Hard]
your bpm is off...specifically it is slow but don't ask me to time, i suck at it...try increasing it and inheriting everything and see if you cant get it to sound right
Is this just for Hard or for all the difficulties? I'm sure I use the same timing for all of them.

EDIT: Woops. Seems as if I lost all the changes I made for your mod, SFG. =X /me redoes.
Gens
[Overall]
Ouch Beat Volume. Cut?

[Timing]
I think there should be another section:
BPM: 119.500
Offset: 6,376

I think the other sections are fine. (Sounds good)

[Beginner]
I don't think spacing should be a problem here. ;P

[Easy]
00:58:05 (4,5,6) - Spacing? Although I think it's doable... (Haven't tested)
Yes the spacing is variable, but I think it's doable since the beats are following a simple and catchy rhythm.

[Hard]
00:34:23 (4,5) - Meh Spacing.
00:40:04 (3,4) - ^ (Not sure)

[Insane]
00:12:44 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,1,2) - I don't know what to say about this. There are obviously some spacing errors, but if that's intended, then I suggest you contact a BAT.
00:22:80 (2,3,4,5) - Meh spacing. I'm pretty sure this is intended though.
00:40:04 (3,4) - Meh Spacing.
00:41:32 (7,8) - ^
00:44:09 (3,4) - ^
00:45:37 (7,8) - ^
01:02:08 (1,2,3,4,5,6,1) - Maybe space them abit more far?

- - -

You're free to decline any suggestion listed above. :)
Starred~
Topic Starter
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
ztrot
Bpm:237
Offset 4,347 (not sure on the offset but it's around there)
love this song once you resnap everything make sure to show me =]
really sure this only has one bpm
ztrot
well as i said i will help with the hit sound tomarrow or some time
plus you need to bulid a better map play wise it is ver repitive
Shinxyn
^ commenting on that^
BPM 237 is just your bpm doubled, its not required at all, though do at least round it to 118.5
I didn't check offset, seemed fine to me

err how does one do a hitsound mod with little hitsounds :P

I'll give hitsound suggestion, cuz if you want me to do it for you, the list will be too long to look at >_<
imo, the hitnotes still a bit loud for this song, down another tick or two

Easy-
umm add a hitsound (whistle > clap imo) to every second note or so, and finish to last note of the light... streams? yea, just keep hitsounds simple for easy
00:10:42 (11) - new combo this (single combo~) and maybe whistle/clap on its own~? (whatever you DIDN'T use for the "every second note" thing)
00:26:63 (4) - ^
00:34:74 (1) - ^, I'm sure you get this pattern
00:41:83 (5) - any hitsound, thats not used in the same combo
00:45:88 (5) - ^
So... dull.... you... really.. need to add hitsounds to spice this up~

Hard-

hmm the "every second note" hitsound thing would suck for this diff, just create some hitsound combination with clap or whistle per combo, and spice up each ending with just a few more hitsounds than the rest of combo...
Like a random example I came up with as 00:04:85 (2,4,1,5,7,8) - add whistles << just example
00:22:58 (1,2,3,4,5) - this does sound nice~ but there's no follow up on it
00:41:83 (2) - same as Easy, etc etc
00:42:84 (1,2) - soft whistles! (don't add whistle-sliderslide hitsound though!)
00:46:89 (1,2) - ^
you can almost get away with not having to add hitsounds for this (since those few hitsounds might be "enough")

Insane- the streams make this a 5 star, but I hardly think it's worth it :P
hitsound wise, same as hard~ >_<
00:44:61 (5,6) - line up straight? then align next part
00:59:56 (10,11,12) - why is this so much closer?
01:03:61 (1) - ew, no, clap end following no hitsounds sounds bad
Like Hard, you can almost get away with not needing more hitsounds... or keep it very simple?

Note- just "Almost" get away with it

Um... yea, I'm not very good at commenting on how to make hitsounds, rather just follow up on your own~
Add some and ask me to look again if you want?

Enough for Star~
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Takuma
- All:
I feel as if the offset is slightly off. I'm pretty sure it's just me, so I won't check it.

- Insane:
00:26:63 (8) - New combo.
00:49:30 (5) - Not quite sure whether or not people will pick up on this. I suggest moving it closer to (4). This goes for the rest of the things like this.

- Easy:
00:06:37 (4) - New combo.
Lef
I really like this map. Everything looks ok for me. I was trying to mod it but i didnt seen anything wrong with it. Star, go~
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
mosluv
Hard:
00:10:17 (5) - Clap.
01:00:06 (1,2,3) - I think these should go left so you move around the map more.

@_@ Starred.
LuigiHann
This map has been deleted on the request of its creator. It is no longer available.
Jeffro
It's not recommended to put offsets on the exact note. This can cause trouble with hitsounds changing and stuff. So place it 1/1 beat before :)

[Easy]
00:23:09 (2) - Sounds weird because of the car claxon.

Nothing else to find.

Starred
Card N'FoRcE
All difficulties feel fine about spacing, skin (i lol'd xD) and such, but timing feels weird:
The section from 0:50:00 to 0:55:00 and some beats feel very late to me.

I dunno, maybe this map needs more offsets?

EDIT: feels way better now :P
0_o
Easy
~

Hard
00:22:58 (1,2,3,4,5) - I think it flows better if 3 and 5 are lined up with the other odd numbers
00:34:23 (1,2) - BLAHH spacing >.<

Insane
00:28:66 (1,2,3,4,5) - This is pretty hard to read
00:55:38 (4,5,6,7) - ^
Not crazy about the lack of sliders, but meh.

*

Oh, and awesome skin :)
Takuma
- Insane:
00:07:39 (5) - New combo.
00:23:59 (6) - New combo.
00:28:66 (1) - Either fix the pattern at 00:27:65 (1,2,3,4,5,6,7) or move it away from that combo.
00:33:26 (4) - New combo.
00:33:77 (7) - New combo.
00:34:74 (1) - Remove new combo.

- Hard:
00:07:39 (5) - New combo.
00:10:42 (6) - New combo.
00:23:59 (6) - New combo.

- Easy:
00:18:78 - Maybe you could add a break here?
00:30:69 (3) - New combo.
00:32:71 (5) - New combo.
Ryuukun
[Easy]
00:47:91 (1,2) - one level 3 grid to the right?
00:50:91 (3,4,1,2) - .one lvl 3 grid to the left?

[Hard]
00:19:04() - useless break

[Insane]
00:19:06() - useless break

thats it +star
blissfulyoshi
Lots of nazi post. You can ignore the spacing issues if you like because they all are quite minor.

Offset wounds a little late.

Easy:
00:33:77 (2,1) - change this so it is fully onscreen

Hard:
00:22:96 (3) - too close
00:23:21 (4) - y is this not aligned with 3?
00:23:34 (5) - too close
00:27:01 (3) - too close
00:27:39 (5) - too close
00:50:91 (4,5) - make similar to the previous 4,5 combo (5 's placement is slightly off fro a horizontal reflection lowered a few a few notches)
00:52:94 (4,5) - " "

Insane:
00:12:45 (1,2,3) - too close
00:13:46 (7,8,9) - " "
00:14:98 (4,5,6) - " "
00:16:00 (10,11,12) - " "
00:16:50 (1,2,3) - make this a staight line
00:17:52 (7,8,9) - make this a horizontal reflection of 1,2,3
00:15:49 (7) - too close
00:17:01 (4) - " "
00:17:52 (7) - " "
00:30:18 (3,4,5) - y is this around curve?
00:32:08 (3) - too close
00:32:46 (5) - too close
00:39:80 (1,2,3) - " "
00:43:35 (5) - the spacing between 1 and 3 and 3 and 5 are different
00:43:86 (1,2,3) - too close
00:47:40 (5) - the spacing between 1 and 3 and 3 and 5 are different
01:02:09 (1) - put fully onscreen

Nice beatmap. Star.
DuskTape
Couldn't find anything wrong with this, so *star*
Starrodkirby86
[Easy]:
00:18:53 (1) - Where's Mr. Break? It's probably too short anyway...

[Hard]:
00:09:41 (4) - Move 1 up on Grid Level 2.
00:10:42 (6) - Move 1 right on Grid Level 2?
00:41:32 (5) - Move 1 up on Grid Level 2, so it'll be stacked under (1). You may need to move (6) up too, but feel free to do whatever you like.
00:45:37 (5) - Same as above. Or maybe you can make some copypasta to make it look nicer anyway?

[Insane]:
00:28:66 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Where are those occasional whistle sounds?

Try an offset of 4339.

Cute map. That skin is awesome~
Gabi
This map has been deleted on the request of its creator. It is no longer available.
BananasGoMoo
Easy:
00:07:89(4) - does not hit on the beat, its a little late.

Hard:
Hard is fine.

Insane:
Insane is also fine.

Also I really like the skin. :D

would look great with an HP bar, but its still good if you don't.

EDIT: hope it gets approved. i like the song. xP
mtmcl
Starred. No other comment cause I have too many other maps in my queue.
Andrea
[Easy]

00:18:787 - Remove this break.
00:27:65 (1) - Remove new combo.
00:42:340 - For what is this timing section? Remove it.
00:46:392 - ^

[Hard]

I like more slider tick 2, but is your chooise.

00:19:040 - Remove this break.
01:01:58 (1) - Remove new combo.

[Insane]

00:16:50 (1,2,3,4,5,6,7,8,9) - This spacing confusing a bit.
00:19:040 - Remove this break.
01:03:61 (1) - Remove new combo.

Good job, Star.
Shinde
This map has been deleted on the request of its creator. It is no longer available.

Download: Triangle Square Timing.rtf
kirtay
Looks great, perhaps lower HP drain on hard (smidge)?
lukewarmholiday
60% mistimed 20-30ms early(give or take around 10 MS, Im using my bad headphones) Timing definitely needs improvement I was getting 100s in completely random moments, sadly I cannot time worth crap. Fuck me

Went and got my speakers and hit it with 5 late - 5 early. Hitcircles were probably deceiving me too. Some sections still don't feel right, I dunno. some sections still feel off because I get random 100s(but again maybe i'm following approach circles and not the beat.)

Rest of the map is solid but personal peeve...

Insane
00:56:01 (1) - 01:01:33 (9) - serious dick move pattern but that's just my opinion if I was a better player I probably wouldn't as mind as much. Something about it is just awkward as hell for me to hit. akin to how duplets are hard for some of us.

This maps BPM is the butter zone between, to fast to single click and too slow for me to accurately alt click. -_-
Metroid
Modding YO!

Easy
00:27:64 (1) - Please make this part of the combo beforehand.
00:53:95 (1) - Same as ^.
00:56:01 (1,2,3) - Same as ^.

Hard
01:01:58 (1) - Please make this part of the combo beforehand.

Insane
00:33:26 (4) - Add a whistle
00:33:77 (7) - Same as ^.
01:03:60 (1) - Please make this part of the combo beforehand.

Starred' for lack of things to bother about.
Rolled
Only checked out the timing here.

I'm sure some of the BPMs could be rounded off and stuff, but I basically just worked with what you already had. When you asked me to time this I was expecting some kind of 50+ timing sections song from scratch, but you gave me a very good base for fine tuning :P I didn't come up with much different results than yours, just tweaked some offsets. The score I got is more than good enough for the timing to check out. X's were my fault, as were the 100's. So this is easily SS'able.

[TimingPoints]
4343,506.529113924052,4,1,0,50,1,0
33250,506.529113924052,4,1,0,50,1,0
34750,506.529113924052,4,1,0,50,1,0
39809,506.529113924052,4,1,0,50,1,0
42349,-100,4,2,0,30,0,0
43742,-100,4,1,0,50,0,0
46401,-100,4,2,0,30,0,0
47794,-100,4,1,0,50,0,0
49519,506.529113924052,4,1,0,50,1,0
49906,506.529113924052,4,1,0,50,1,0
51542,506.529113924052,4,1,0,50,1,0
51938,506.529113924052,4,1,0,50,1,0
54994,506.529113924052,4,1,0,50,1,0


I only checked the timing, mind you, but insane difficulty at least checks out for me. Good map, pretty close to getting ranked.


Okay, timing take 2. I've been getting around the same accuracy but I like these offsets and stuff a bit better. Also tweaked BPM a tiny bit. I only tested these timings during insane but I'm assuming it will match up fine with the other difficulties as long as it's correct. Back up your other .osu's before using the timing imo.

[TimingPoints]
4349,506.585612968592,4,1,0,50,1,0
33250,506.529113924052,4,1,0,50,1,0
34750,506.529113924052,4,1,0,50,1,0
39820,506.529113924052,4,1,0,50,1,0
42341,-100,4,2,0,30,0,0
43734,-100,4,1,0,50,0,0
46393,-100,4,2,0,30,0,0
47786,-100,4,1,0,50,0,0
49519,506.529113924052,4,1,0,50,1,0
49906,506.529113924052,4,1,0,50,1,0
51542,506.529113924052,4,1,0,50,1,0
51938,506.529113924052,4,1,0,50,1,0
54999,506.529113924052,4,1,0,50,1,0
K2J
[Easy]
Good!

[Hard]
00:54:99 (1) - Spacing's a bit close for my tastes.

[Insane]
Great!

Very well done, and good-looking, map. Star.
vytalibus
Add non-inherited timing sections on 56,035 ms and 60,070 ms. BPM is the same.

That's all.
Topic Starter
anonymous_old

vytalibus wrote:

Add non-inherited timing sections on 56,035 ms and 60,070 ms. BPM is the same.

That's all.
These sound a bit early. I've uploaded the changes, and will wait for an awpmod to recheck the timings by all you dudes.
awp
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
anonymous_old

awp wrote:

at BPM 118.375 and offset 4351, the song is in sync for a while, gets ahead of the beat around 50% of the way in, then syncs up later on toward the end. While this doesn't help much as a literal application, it should suffice well enough to say that the timing points you have now are (imo) way more than you need and the BPM is fast. You might get away with four or five timing points; I'm not spirited enough to properly time it right now.
How's this?

Download: Terry S. Taylor - Triangle Square (strager) [Insane].osu
awp
This map has been deleted on the request of its creator. It is no longer available.
Rolled
okay I forgot to save the .osu. All I did though was added an offset at 42375 and one at 43886, since I felt that one single part was a bit early. But imo you should just let it go and get this ranked already :( The timing is fine.

Also test that before submitting it^ I hope those are the right numbers.

I so lazyyy. Don't give this post kudosu.

edit: also I got 4 100's one run with awps timing and a few X's cause I'm bad. More than good enough for ranking ;x
Yuukari-Banteki
IRC modding + star yay
Mogsy
Insane:
-00:06:63 (2,3,4,5,6,7,8) - I'd keep the same hitsound type, but lower the volume here (just for this one part).
-00:22:85 (2,3,4,5,6,7,8,9) - ^


Hard:
-00:06:63 (2,3,4,5,6,7,8) - See: same point in Insane.
-00:22:85 (2,3,4,5,6,7,8,9) - See: same point in Insane.

Easy:
-00:06:88 (2,3,4) - see Insane: 00:06:63 (2,3,4,5,6,7,8).
-00:18:54 (1) - Remove the New Combo mark, it's the end of the phrase.
-00:22:59 (1,2,3,4) - See Insane: 00:22:85 (2,3,4,5,6,7,8,9). Start it right after 1's starting point.
-00:24:11 (4) - Whistle goes here.


Fix and a bubble will be coming your way. I really like this song.

EDORT: Bubble.
awp
wow I'm terrible at this game but it's worth a rank.

The skin is encouraging me to click earlier than I should but that's because I'm a visualfag and don't have rhythm anymore.
LuigiHann

awp wrote:

wow I'm terrible at this game but it's worth a rank.

The skin is encouraging me to click earlier than I should but that's because I'm a visualfag and don't have rhythm anymore.
You know, you're right, I did screw that up slightly :o In this skin you need to tap when the approachcircle is just inside the hitcircle, as opposed to when it's just outside. Crap.
Topic Starter
anonymous_old

LuigiHann wrote:

awp wrote:

wow I'm terrible at this game but it's worth a rank.

The skin is encouraging me to click earlier than I should but that's because I'm a visualfag and don't have rhythm anymore.
You know, you're right, I did screw that up slightly :o In this skin you need to tap when the approachcircle is just inside the hitcircle, as opposed to when it's just outside. Crap.
D=

You shoulda popped the bubble, awp. D=
Larto
you people forget your hearts
Please sign in to reply.

New reply