Taiko Combo Assigner
For those that want to color code their taiko diff, here is a small executable to do just that.
Download Link:
Taiko Combo Assigner 1.1
Git Link:
https://github.com/blissfulyoshi/TaikoComboAssigner
Special Thanks:
NoHitter: Provided me with the idea and the documentation that you see below
Program's Purpose:
This program automates associating taiko combo colors with their associative hitobjects.
How it Works:
To run this program, make sure you have 6 combo colors to start!
Combos are associated in this order:
Key: (# of combo color). (Taiko representation) = (Code Representation)
1. d = red
2. k = blue
3. D = bigRed
4. K = bigBlue
5. slider = slider
6. finish slider = finishSlider
To use this program, put the contents of your .osu in the topbox, and press process. The bottom box should then be populated with our new combo-assigned .osu file. In the future, this process will hopefully become more intuitive.
Known Bugs:
Combo Colors shift by 1 color, after a spinner where both notes directly before and after the spinner need the same combo color. (t/121687)
For any additional details, read the readme in the github page.
If you wish for this functionality to be in game, please support it t/121383&start=0
For those that want to color code their taiko diff, here is a small executable to do just that.
Download Link:
Taiko Combo Assigner 1.1
Git Link:
https://github.com/blissfulyoshi/TaikoComboAssigner
Special Thanks:
NoHitter: Provided me with the idea and the documentation that you see below
Program's Purpose:
This program automates associating taiko combo colors with their associative hitobjects.
How it Works:
To run this program, make sure you have 6 combo colors to start!
Combos are associated in this order:
Key: (# of combo color). (Taiko representation) = (Code Representation)
1. d = red
2. k = blue
3. D = bigRed
4. K = bigBlue
5. slider = slider
6. finish slider = finishSlider
To use this program, put the contents of your .osu in the topbox, and press process. The bottom box should then be populated with our new combo-assigned .osu file. In the future, this process will hopefully become more intuitive.
Known Bugs:
Combo Colors shift by 1 color, after a spinner where both notes directly before and after the spinner need the same combo color. (t/121687)
For any additional details, read the readme in the github page.
If you wish for this functionality to be in game, please support it t/121383&start=0