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+Plus - Fiesta [Osu|Taiko]

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Hanjamon

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Hanjamon's Muzukashii]
00:02:252 (11) - change to k, the first two follow the dkk pattern so this one should too yeah
00:31:109 (58) - remove finish? may be a bit hard for muzu players I'll leave it like this
00:48:680 (60) - I think this will also be nice as k stills better kkddkkd

[Hanjamon's Oni]
nothing~

nice map~
good luck with rank~
Thanks ^^
Hanjamon

TKSalt wrote:

hi.

[ Hanjamon's Muzukashii]
  1. 00:00:252 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i cant tolerate these 1/3 patterns. you should replace to more simply pattern.

    e.g.
    00:00:680 (4) - this point has high pitch sound. so change to dddk from here? 00:00:252
    00:01:966 - d kd kD. or only d pattern. anyway, current pattern is a bit weird for Muzu.

  2. 00:03:252 (14) - why finisher? kinda noisy sound.
  3. 00:03:894 (2,3) - del. unnecessary for your Muzu.
  4. 00:04:323 (3) - change to k. pitch is still high.
  5. 00:11:823 (35,36,37) - kkk is better imo. because d ddd D will makes confusion for beginner.
  6. 00:14:287 (46,47) - 00:15:144 (49,50) - these Ds, do you really need finisher? these are not have a strong sound.
  7. 00:21:037 (20) - del. pattern is long only here.
  8. 00:39:680 - why do you placed twins suddenly? same sound as 00:32:823 .
  9. 00:40:966 (25) - k. pitch is still high.
  10. 00:44:823 (43,44,45,46,47,48) - D k k D k k ? i recommend a simple pattern.
  11. 00:46:537 - sorry, i cant understand these 1/3s. you should follow the vocal sound.
  12. 00:49:109 (60) - cant tolerate 1/3 stream + finisher. please try to more simple pattern.
  13. 00:58:859 (97) - d. pitch is still low. if you changed to d, you can emphasize the next K.
  14. 01:00:037 (102) - k. snaredrum and cymbals is here.
  15. 01:18:573 (62) - 01:19:109 (64) - swap these colors. sounds good.
  16. 01:21:037 (2,3) - del. i didnt feel need the triplet.
    and 01:21:252 (2) - change to k
  17. 01:24:252 - change to same pattern as 00:13:966 -
  18. 01:26:394 (1) - change to D. short spinner is useless on Muzu.
    All fixed
[ Hanjamon's Oni]
  1. 00:00:252 (1,2,3,4,5,6,7,8) - dddk dddk. current pattern is not fit to music.
  2. 00:02:109 (10,11) - swap. sounds good.
  3. 00:03:252 (16) - no finisher. same reason as Muzu..
  4. 00:03:680 (1) - Muzu has finisher. why?
  5. 00:04:752 (8) - change to d. sounds good imo.
  6. 00:06:144 (17) - del. a bit wierd triplets rhythm.
  7. 00:08:287 (29) - del. same reason as above.
    and 00:08:181 (28) - change to d. same as 00:04:752.
  8. 00:13:537 (62) - k. kkkd is good contrast with dddk 00:11:716 (49,50,51,52) -
  9. 00:30:680 (62) - d. pitch is lower than 00:30:466 (61) -
  10. 00:32:716 (4) - del.
    and 00:32:823 (4) - finisher. same as 00:31:109 (64) current pattern is lack uniformity.
  11. 00:40:966 (26) - k. pitch is still high.
  12. 00:42:680 - add k. this empty is weird. because back-music is strong.
  13. 00:44:394 - add d. same reason as above.
  14. 00:44:609 - Muzu has d. so why?
  15. 00:46:537 (52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - 1/6s suddenly... please change to 1/3 pattern..
  16. 00:58:537 (114) - here is finisher. but 00:56:823 (107) - is not finisher... lack uniformity
  17. 01:23:287 (2) - del. same reason as 00:06:144
    All fixed
thats all.
good luck!
Thanks a lot TKSalt! ^^
Topic Starter
wmtokok
big update :)
Megancita
Cool song and map >v</ Good look!!!
ipxd725
這首超讚的 :P :P
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
[Muzukashii]
  1. 00:02:823 (13) – delete finisher Oni is good as stream finisher. but this is just 2step rhythm. Delete finisher feels good , I guess.
  2. 00:07:109 (1,2,) - 1=>change d , 2=> delete.
    00:07:109 (16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Spread isn’t good. Strategy is very different from Oni… ;w;
  3. 00:13:537 (42) – k? same ? 00:10:537 (29,30,31,32) - , 00:12:252 (37,38,39,40) – use 2kat sound…
  4. 00:29:609 (51) – same. Delete or 00:29:823 (52) – add note.
  5. 00:46:537 -~ 00:49:966 - Please make this pattern . don’t use other place 1/4 & 1/3.
    stategy isnt same as Oni. but I think better pattern on the case (that using 1/4 &1/3 are very confused . and only 1/3 is little boring.w.)

    *00:49:109 – isn’t finisher ,
    *00:46:537 - , 00:47:394 - are finisher. same ,,,like 00:45:680 – (hits both loud backsound& vocal)
    :idea: 00:48:037 – can add if you like. But I think no put is better.
    └―――――――――――――――――――――――――――――
  6. 00:52:323 (68,69,70,71) – swap(kddk) ,or kkdk I think kkdk is better :3/
  7. 00:57:894 (90,91,92,93) – k kkk => kkk k
  8. 00:58:537 (94) – delete finisher
  9. 00:59:609 (97) -~ ddd k =>k d k (1/2 pattern) is better , I think.
    Not same like…00:57:894 (90,91,92) - , 00:56:609 (85,86,87) – quickly vocalfollow.
  10. 01:02:823 (110) – k
  11. 01:13:323 (40) – k? 01:11:609 (34) -~~ kkdk~k~d~kdkd? lol
  12. 01:15:894 (52,53) – delete , 01:16:002 – add here :3/ same 01:16:002 -. I love this pattern to follow cool vocal >w<
  13. 01:24:894 (18,19) – delete finisher & Double Note lol. delete one. :P :P
  14. 01:26:394 (23) – K , 01:27:252 (1,2) – DD
[Oni]
  1. 00:02:109 – k? dddk,dddk – dkkdkkd… .w.
  2. 00:48:538 -^
  3. 00:10:537 – D. low pitch than40. And I think making reversible from 00:03:252 (16,1) - is good intonation for maps.
  4. 00:13:109 (1,2) – dk …. 00:12:894 (1,2,3,4) – d-kd-k but 00:11:180 (1,2,3,4) – is k-kd-d.. Ithink (46~49) follow is clean. So make a reverse.
  5. 00:27:037 – k?
  6. 00:28:323 - k I think feels very good as vocal.
  7. Either
    drums is good, yes! But still weird for players because vocal finished, and suddenly following “little”backsound. & you made 00:27:680 (1,2) – 3/2 breaks before. So break at twice (like 00:29:180 (1,2,3) – )isnt good for rhythm.. I think.
    ┌―――――――――――――――――――
    00:29:609 – delete& 00:30:037 – or 00:30:680 - change k. (k is the reason that makes a reversible 00:32:180 (1,2,3,4) – dkdk or 00:28:323 (1,2,3,4,5) -//)
    00:29:823 – add (k?) to follow 00:29:609 – single note. if put k, 00:29:609 (1,2) – can follow the cool guitar pitch more simply. :3
    └―――――――――――――――――――
  8. Either?
    00:36:680 (7,8) – kd? 00:36:252 (1,2,3) – k-kd feels good for me .w.
    or
    00:37:537 (9) – k? 00:36:680 (7,8) – d~~k.. 00:37:537 (9,10,11) – k~~d. feels good :3
    └――――――――――――――――――――――――――――――――
  9. 00:41:823 (30,31) – try to change k:3// … make the more simply 00:41:394 (1,2) - , 00:42:680 (35,36,37) – violin sound & vocal.
  10. 00:52:966 (85) – k? since00:52:323 - ~~ 1/2patterns… kkdkkd?
  11. 00:57:894 (106,107,108,109) - how about? ddk k ..or kkd k.
    http://puu.sh/78FlA.jpg
  12. 01:05:823 (18) – d?
  13. 01:11:180 (42) – k?.w.... d k-ddd-k d-kkk-d kd-kd,,,,,
  14. 01:19:109 (1,2) – make same color feels better I think. allsounds pitch keep to same.
  15. 01:20:394 (86) –k ? hear the cool guitar :oops:
  16. 01:23:716 –move 1/2 left or add 01:23:502 -. Reason is same^.

That’s all! I thank you for reading it through ;)
Good Luck! :D
Hanjamon

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
[Muzukashii]
  1. 00:02:823 (13) – delete finisher Oni is good as stream finisher. but this is just 2step rhythm. Delete finisher feels good , I guess.
  2. 00:07:109 (1,2,) - 1=>change d , 2=> delete.
    00:07:109 (16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Spread isn’t good. Strategy is very different from Oni… ;w;
  3. 00:13:537 (42) – k? same ? 00:10:537 (29,30,31,32) - , 00:12:252 (37,38,39,40) – use 2kat sound…
  4. 00:29:609 (51) – same. Delete or 00:29:823 (52) – add note.
  5. 00:46:537 -~ 00:49:966 - Please make this pattern . don’t use other place 1/4 & 1/3.
    stategy isnt same as Oni. but I think better pattern on the case (that using 1/4 &1/3 are very confused . and only 1/3 is little boring.w.)

    *00:49:109 – isn’t finisher ,
    *00:46:537 - , 00:47:394 - are finisher. same ,,,like 00:45:680 – (hits both loud backsound& vocal)
    :idea: 00:48:037 – can add if you like. But I think no put is better.
    └―――――――――――――――――――――――――――――
  6. 00:52:323 (68,69,70,71) – swap(kddk) ,or kkdk I think kkdk is better :3/
  7. 00:57:894 (90,91,92,93) – k kkk => kkk k
  8. 00:58:537 (94) – delete finisher
  9. 00:59:609 (97) -~ ddd k =>k d k (1/2 pattern) is better , I think.
    Not same like…00:57:894 (90,91,92) - , 00:56:609 (85,86,87) – quickly vocalfollow.
  10. 01:02:823 (110) – k
  11. 01:13:323 (40) – k? 01:11:609 (34) -~~ kkdk~k~d~kdkd? lol
  12. 01:15:894 (52,53) – delete , 01:16:002 – add here :3/ same 01:16:002 -. I love this pattern to follow cool vocal >w<
  13. 01:24:894 (18,19) – delete finisher & Double Note lol. delete one. :P :P
  14. 01:26:394 (23) – K , 01:27:252 (1,2) – DD
[Oni]
  1. 00:02:109 – k? dddk,dddk – dkkdkkd… .w.
  2. 00:48:538 -^
  3. 00:10:537 – D. low pitch than40. And I think making reversible from 00:03:252 (16,1) - is good intonation for maps.
  4. 00:13:109 (1,2) – dk …. 00:12:894 (1,2,3,4) – d-kd-k but 00:11:180 (1,2,3,4) – is k-kd-d.. Ithink (46~49) follow is clean. So make a reverse.
  5. 00:27:037 – k?
  6. 00:28:323 - k I think feels very good as vocal.
  7. Either
    drums is good, yes! But still weird for players because vocal finished, and suddenly following “little”backsound. & you made 00:27:680 (1,2) – 3/2 breaks before. So break at twice (like 00:29:180 (1,2,3) – )isnt good for rhythm.. I think.
    ┌―――――――――――――――――――
    00:29:609 – delete& 00:30:037 – or 00:30:680 - change k. (k is the reason that makes a reversible 00:32:180 (1,2,3,4) – dkdk or 00:28:323 (1,2,3,4,5) -//)
    00:29:823 – add (k?) to follow 00:29:609 – single note. if put k, 00:29:609 (1,2) – can follow the cool guitar pitch more simply. :3
    └―――――――――――――――――――
  8. Either?
    00:36:680 (7,8) – kd? 00:36:252 (1,2,3) – k-kd feels good for me .w.
    or
    00:37:537 (9) – k? 00:36:680 (7,8) – d~~k.. 00:37:537 (9,10,11) – k~~d. feels good :3 (no change for the moment >.<)
    └――――――――――――――――――――――――――――――――
  9. 00:41:823 (30,31) – try to change k:3// … make the more simply 00:41:394 (1,2) - , 00:42:680 (35,36,37) – violin sound & vocal.
  10. 00:52:966 (85) – k? since00:52:323 - ~~ 1/2patterns… kkdkkd? (same no change...)
  11. 00:57:894 (106,107,108,109) - how about? ddk k ..or kkd k.
    http://puu.sh/78FlA.jpg
  12. 01:05:823 (18) – d? (for me sounds better the ddk ddk)
  13. 01:11:180 (42) – k?.w.... d k-ddd-k d-kkk-d kd-kd,,,,,
  14. 01:19:109 (1,2) – make same color feels better I think. allsounds pitch keep to same.
  15. 01:20:394 (86) –k ? hear the cool guitar :oops:
  16. 01:23:716 –move 1/2 left or add 01:23:502 -. Reason is same^. (no change)

That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks a lot JUDYDANNY ^^
karterfreak
The taiko difficulties for this set are more than ready to go now. Great work Hanjamon!
Frostmourne
Everything is checked out. Good luck for the first ranking!!
Sekai
Finally, i love this song <3
Xinely
omg finally
i watched this map a year ago xD
Nice job ;)
Zero__wind
shocked
Fycho

Zero__wind wrote:

shocked
Topic Starter
wmtokok

Zero__wind wrote:

shocked
回想一下你上次的MOD...
10 months ago :?
happy623
;w; 終於黎
896315876132
Looks like a good map bro
mingmichael
yeahh taikos are ready now~! go go ranked /o/
Raging Bull
resubmit to fix star bug.

no kds just in case.
Topic Starter
wmtokok

Raging Bull wrote:

resubmit to fix star bug.

no kds just in case.
fix it the bug
but Insane & Hanjamon's Muzukashii i can't fix
Hanjamon
updated = no bubble :c
Raging Bull
its fixed, just wait ~5 minutes. :3/

I said to wait for BAT in PM ;w;. I will get BAT if needed.
Frostmourne
F*k you RB lol
CXu
Frostchan so mean.

[General]
  1. From what I can find online, there doesn't seem to have been a TV Size release of this song anywhere. Remove "(TV Size)" from the title, and add "TV Size" to tags instead.
  2. As you're skinning the hitcircles, you need to add a sliderbordercolor. This can be done by opening each .osu file, and write "SliderBorder: 255,255,255" (or any other color) under [Colours].
  3. Video offset -340ms.
  4. Remove the video from the taiko diffs? I mean, you can't see more than half of it anyway :P
[Insane]
  1. 00:01:966 (1) - Add a finish on start, so you're consistent with the other finishes.
  2. 00:03:680 (2) - Finish on start.
  3. 00:13:109 (1,2) - What about something like http://puu.sh/7yLhW.jpg? I'd say that follows the song better than two triples.
  4. 00:27:466 (4) - Whistle on repeat.
  5. 00:28:323 (1,2,3,4,5) - The flow here feels a bit stiff to me, . Maybe try something like? http://puu.sh/7yLvf.jpg, or if you want to do something else of course.
  6. 00:32:394 (5,6) - Move these down a bit so there's no overlap with (3,5).
  7. 00:36:252 (6,7,8) - Remove (8), move (7) to 00:37:109 - and extend (6) to 00:36:894 - , to follow vocals. Feels natural since you're following vocals with 00:34:537 (1,2) - .
  8. 00:47:394 (1,1,2) - Try using clap on all 3 instead of finish?
  9. 00:51:466 - Did you miss a note here?
  10. 00:53:394 (2) - Try whistle on start.
  11. 00:58:323 (3,1,2,3) - Just moving the notes a bit around can make the pattern look cleaner: http://puu.sh/7yLUa.jpg.
  12. 00:59:180 (3) - Add a finish on head to follow the cymbal.
  13. 00:59:609 (4) - And clap on end, for your 2nd 4th note clap pattern.
  14. 01:00:037 - 01:01:323 - Should be 40% volume from what I can tell. They're pretty quiet at 30%, especially 01:01:109 (5) -
  15. 01:02:394 (1,2) - I'd swap NC here, but up to you.
  16. 01:02:609 (2) - Oh and add a finish here as well.
  17. 01:07:109 (1) - Whistle on start and repeat, to be consistent with 00:53:394 (2) -
  18. 01:15:466 (4) - Intentional whistle? I'd say a clap would be better, as everywhere else in your map.
  19. 01:15:037 (1,2,3,4,1) - What about something like http://osu.ppy.sh/ss/1426940? If you do this, move 01:16:537 (2,3,4,1) - together so that (2) is at around 284;80 for a pentagon-shape with 01:15:680 (1,2,3,4,1) - . Gives a more... uuuh.. curvy flow to it, rather than the sharp angle turn. And you get a jump at 01:17:180 (1,2) - for emphasis.
  20. 01:22:966 (2) - Move this slider a bit to the right. The slight overlap just irks me. Also remove the whistle from sliderend, to be consistent with the beginning.
[Hard]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:00:252 (1,2,3,4) - Finish on sliderstart, then clap on the notes, for consistency with Insane.
  3. 00:01:966 (5) - Finish at 00:02:394 - , and clap+finish at end.
  4. 00:13:966 (1,2,3) - You should shorten these by 1/4. They're easy enough to hit as 3/4 sliders, so it's better to follow the song closely. If you're willing to go for a different pattern, you can also add a repeat on (1,2).
  5. 00:27:037 (1) - Clap on end.
  6. 00:31:109 (1,4) - I have no clue why but I really like these long sliders.
  7. 00:36:037 (1) - Try ctrl+g on this slider. Going up-down-up-down-up flows well imo.
  8. 00:39:037 (1) - Clap on repeat.
  9. 00:40:966 (2) - Clap.
  10. 00:46:537 (1,1,2) - As in insane, instead of finish, 3 claps works better for the drums here imo.
  11. 00:48:680 (1) - Note after spinner, so NC.
  12. 00:59:180 (3) - Finish.
  13. 00:59:180 (3,4,5) - This part feels "slow" for a lack of better word, because of the spacing compared to the 3/4 notes before. Try using a slider and a ntoe like this instead? http://puu.sh/7yMUf.jpg
  14. 01:02:394 (1,2) - Same as Insane, I'd probably swap NC here.
  15. 01:16:966 (2) - Clap.
  16. 01:19:109 (8) - Finish on end as well. It's a pretty strong note.
  17. 01:21:680 (5,6) - The flow here isn't that good, since (5) seems to send the cursor downwards to the left. What about using two sliders like this http://osu.ppy.sh/ss/1427001?
  18. 01:24:037 (4,1) - Move (4) 1 gridlvl4 to the left and (1) to the center.
[Normal]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:47:394 (1) - End this at 00:49:109 - for a bit more recovery time, and add a whistle.
  3. 00:50:824 (2,3) - Clap on end.
  4. 01:08:824 (5) - Make this less curvy and blanket 01:10:110 (1) - ?
  5. 01:13:967 (3,4,5) - Swap the order of these, so the long slider comes first, then the short one + note, as that follows the vocals more closely.
  6. 01:18:253 (2) - Finish on start and end.
[Easy]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:03:681 (1,2,1) - It's a bit bland with no hitsounds, so try adding a clap on the note, and the repeats. Then add clap on 00:09:253 (2) - repeat and end, and see if you like it.
  3. 00:37:967 (2,4) - Might wanna make these sliders with 1 anchor point. Especially the 2nd slider looks a bit deformed.
  4. 00:46:538 (3,1) - Remove the repeat from (3), then begin the spinner at 00:47:394 - , to be consistent with Normal. it's odd that Easy has a shorter spinner than Normal :P Also, finish on start of (3), clap on end.
  5. 01:12:253 (3,1,3) - Try adding whistles on start of all three sliders.
  6. 01:16:966 - Feels like an odd place for a break in rhythm. Consider adding a note here.
  7. 01:18:253 (2) - Finish, and 01:18:681 (3) - Finish on repeat instead of whistle, so they're consistent with the other diffs.
Not bad for a first map. Especially the easier diffs feel nice. For your next map, try to make your hitsounds consistent throughout the whole mapset, both within the difficulty and across difficulties ;) . I'll have to pop your bubble for now because of the issues pointed out in [General], but poke me when you're done, and I'll re-check your map. Good luck!
Topic Starter
wmtokok

CXu wrote:

Frostchan so mean.

[General]
  1. From what I can find online, there doesn't seem to have been a TV Size release of this song anywhere. Remove "(TV Size)" from the title, and add "TV Size" to tags instead. fix
  2. As you're skinning the hitcircles, you need to add a sliderbordercolor. This can be done by opening each .osu file, and write "SliderBorder: 255,255,255" (or any other color) under [Colours]. add
  3. Video offset -340ms. fix
  4. Remove the video from the taiko diffs? I mean, you can't see more than half of it anyway :P fix :)
[Insane]
  1. 00:01:966 (1) - Add a finish on start, so you're consistent with the other finishes. add
  2. 00:03:680 (2) - Finish on start. add
  3. 00:13:109 (1,2) - What about something like http://puu.sh/7yLhW.jpg? I'd say that follows the song better than two triples. nice
  4. 00:27:466 (4) - Whistle on repeat. add
  5. 00:28:323 (1,2,3,4,5) - The flow here feels a bit stiff to me, . Maybe try something like? http://puu.sh/7yLvf.jpg, or if you want to do something else of course. OK
  6. 00:32:394 (5,6) - Move these down a bit so there's no overlap with (3,5). fix
  7. 00:36:252 (6,7,8) - Remove (8), move (7) to 00:37:109 - and extend (6) to 00:36:894 - , to follow vocals. Feels natural since you're following vocals with 00:34:537 (1,2) - . really like this follow
  8. 00:47:394 (1,1,2) - Try using clap on all 3 instead of finish? good :)
  9. 00:51:466 - Did you miss a note here? oh!yes
  10. 00:53:394 (2) - Try whistle on start. add
  11. 00:58:323 (3,1,2,3) - Just moving the notes a bit around can make the pattern look cleaner: http://puu.sh/7yLUa.jpg. fix
  12. 00:59:180 (3) - Add a finish on head to follow the cymbal. add
  13. 00:59:609 (4) - And clap on end, for your 2nd 4th note clap pattern. add
  14. 01:00:037 - 01:01:323 - Should be 40% volume from what I can tell. They're pretty quiet at 30%, especially 01:01:109 (5) - fix
  15. 01:02:394 (1,2) - I'd swap NC here, but up to you. NC
  16. 01:02:609 (2) - Oh and add a finish here as well. add :)
  17. 01:07:109 (1) - Whistle on start and repeat, to be consistent with 00:53:394 (2) - OK
  18. 01:15:466 (4) - Intentional whistle? I'd say a clap would be better, as everywhere else in your map. yes. i thank that it is add error
  19. 01:15:037 (1,2,3,4,1) - What about something like http://osu.ppy.sh/ss/1426940? If you do this, move 01:16:537 (2,3,4,1) - together so that (2) is at around 284;80 for a pentagon-shape with 01:15:680 (1,2,3,4,1) - . Gives a more... uuuh.. curvy flow to it, rather than the sharp angle turn. And you get a jump at 01:17:180 (1,2) - for emphasis. fix
  20. 01:22:966 (2) - Move this slider a bit to the right. The slight overlap just irks me. Also remove the whistle from sliderend, to be consistent with the beginning.fix :)
[Hard]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs). OK
  2. 00:00:252 (1,2,3,4) - Finish on sliderstart, then clap on the notes, for consistency with Insane. add
  3. 00:01:966 (5) - Finish at 00:02:394 - , and clap+finish at end. add
  4. 00:13:966 (1,2,3) - You should shorten these by 1/4. They're easy enough to hit as 3/4 sliders, so it's better to follow the song closely. If you're willing to go for a different pattern, you can also add a repeat on (1,2). fix
  5. 00:27:037 (1) - Clap on end. add
  6. 00:31:109 (1,4) - I have no clue why but I really like these long sliders. really? :)
  7. 00:36:037 (1) - Try ctrl+g on this slider. Going up-down-up-down-up flows well imo. nice...i like this flow
  8. 00:39:037 (1) - Clap on repeat. add
  9. 00:40:966 (2) - Clap. add
  10. 00:46:537 (1,1,2) - As in insane, instead of finish, 3 claps works better for the drums here imo. fix
  11. 00:48:680 (1) - Note after spinner, so NC. OK
  12. 00:59:180 (3) - Finish. add
  13. 00:59:180 (3,4,5) - This part feels "slow" for a lack of better word, because of the spacing compared to the 3/4 notes before. Try using a slider and a ntoe like this instead? http://puu.sh/7yMUf.jpg fix
  14. 01:02:394 (1,2) - Same as Insane, I'd probably swap NC here. NC
  15. 01:16:966 (2) - Clap. add
  16. 01:19:109 (8) - Finish on end as well. It's a pretty strong note. sorry...i add the finish of head on 01:17:394 (4,6) - ,this is not better for me
  17. 01:21:680 (5,6) - The flow here isn't that good, since (5) seems to send the cursor downwards to the left. What about using two sliders like this http://osu.ppy.sh/ss/1427001? good
  18. 01:24:037 (4,1) - Move (4) 1 gridlvl4 to the left and (1) to the center. fix
[Normal]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:47:394 (1) - End this at 00:49:109 - for a bit more recovery time, and add a whistle. i thing this good for new player...fix
  3. 00:50:824 (2,3) - Clap on end. add
  4. 01:08:824 (5) - Make this less curvy and blanket 01:10:110 (1) - ? fix
  5. 01:13:967 (3,4,5) - Swap the order of these, so the long slider comes first, then the short one + note, as that follows the vocals more closely. very good ;)
  6. 01:18:253 (2) - Finish on start and end. add
[Easy]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:03:681 (1,2,1) - It's a bit bland with no hitsounds, so try adding a clap on the note, and the repeats. Then add clap on 00:09:253 (2) - repeat and end, and see if you like it. i also thing too bland, add :)
  3. 00:37:967 (2,4) - Might wanna make these sliders with 1 anchor point. Especially the 2nd slider looks a bit deformed. i delete the 2nd anchor point
  4. 00:46:538 (3,1) - Remove the repeat from (3), then begin the spinner at 00:47:394 - , to be consistent with Normal. it's odd that Easy has a shorter spinner than Normal :P Also, finish on start of (3), clap on end. Good idea :oops:
  5. 01:12:253 (3,1,3) - Try adding whistles on start of all three sliders. add
  6. 01:16:966 - Feels like an odd place for a break in rhythm. Consider adding a note here. add
  7. 01:18:253 (2) - Finish, and 01:18:681 (3) - Finish on repeat instead of whistle, so they're consistent with the other diffs. add
Not bad for a first map. Especially the easier diffs feel nice. For your next map, try to make your hitsounds consistent throughout the whole mapset, both within the difficulty and across difficulties ;) . I'll have to pop your bubble for now because of the issues pointed out in [General], but poke me when you're done, and I'll re-check your map. Good luck!
thank CXu very much
sorry...my map have a lot of problem.
And i will remember that hit sounds of consistent :P

Can i ask you some question?
1.If i find some mapper to make GD.The hit sounds can be different with he and me?
2.I not understand what happen of star bug...sorry Frostmourne Raging Bull :(
Xinely

wmtokok wrote:

Can i ask you some question?
1.If i find some mapper to make GD.The hit sounds can be different with he and me?
2.I not understand what happen of star bug...sorry Frostmourne Raging Bull :(
i will answer this one

1. It can be different because hitsounding is using by mapper's style too. ofc your style and other mappers style are different so that's why it acceptable at least the hitsounds matched with music
2. it seems it has been done now. http://puu.sh/7zX3f.png at least it arranged Easy Normal Hard Insane with perfectly

Good Luck on ranking ;)
Topic Starter
wmtokok

Xinely wrote:

1. It can be different because hitsounding is using by mapper's style too. ofc your style and other mappers style are different so that's why it acceptable at least the hitsounds matched with music
2. it seems it has been done now. http://puu.sh/7zX3f.png at least it arranged Easy Normal Hard Insane with perfectly

Good Luck on ranking ;)
thank your answer :)
CXu
Recheck. Don't give kudosu for this post.

[Hard]
00:15:680 (3) - I think a 3/4 slider without repeat, with whistle on start and end works better here.
00:49:966 (1) - Finish on head
00:59:180 (3) - ^Same as above
01:19:109 (8) - Hmm, what about clap on start then? Feels like such a strong note to me, having no hitsounds on it feels weird :P
01:21:680 (5) - I find ctrl+g on this to work even better, but what you have is fine as well. Do give it a try and see though.
01:24:037 (4) - Hmm, don't you think even spacing looks better here? http://puu.sh/7Bqw8.jpg

[Normal]
01:18:253 (2) - clap on repeat as well.

[Easy]
00:47:394 (1) - End this spinner at 00:49:109 - so it's the same as Normal.

I think that's mostly it. Poke me when you're done!
xChippy
Hue little spacing inconsistency @normal 00:16:538 (2) - should be easy to fix~
Topic Starter
wmtokok
All fix
thank a lot :)
CXu
Rechecked, and everything looks fine to me now.
While a lot of the mod was hitsounds, we did do quite a few changes, so just to be sure I didn't miss anything, I'll rebubble for now.
Good luck getting the map ranked; you're almost there!
BeatofIke
Just some minor things to fix. No kudosu please!
[General]
  1. I believe that pause-overlay.png's dimensions must be exactly 1024x768 if I remembered correctly. Right now, it's currently 1024x676. This does not affect gameplay whatsoever.
[Hard]
  • 00:00:252 (1,3) - These sliders should be 1/3, not 1/4.
Fix this and I'll rank!
Topic Starter
wmtokok

BeatofIke wrote:

Just some minor things to fix. No kudosu please!
[General]
  1. I believe that pause-overlay.png's dimensions must be exactly 1024x768 if I remembered correctly. Right now, it's currently 1024x676. This does not affect gameplay whatsoever.
[Hard]
  • 00:00:252 (1,3) - These sliders should be 1/3, not 1/4.
Fix this and I'll rank!
fix...

I'm too happy that i can waited this time :)
BeatofIke
Ranked!
Hanjamon
yay finally <3
Shiranai
Congrats wmtokok~
After a year finally get ranked :)
896315876132
lol does making a map and getting it ranked always take that long? or can you get it done in a week if you go hard on that sh!t?
Raisa12
finally !
I expected that this ranker for almost a year until finally
Congrats wmtokok :D
Sapphiire_old_1
Gratz !! :D
Trust
it's about time!

grats~
Andrea
That was pretty long, congrats!
Topic Starter
wmtokok
thank all
i really happy now :)
CXu
Congrats!
Piine
G--G-gratz...
Rakuen
Grats :)
Natsu
gratz ;)
Zero__wind
congratz
I remember I modded this long long ago =.=
- Tu -
congrat!
Pururut
Graz~
frist rank
mingmichael
wohhoo finally xD congrats all~!
Ulysses
wow here's a new hong kong mapper.
Isshiki Kaname
Best beatmap ever seen! 8-) 8-) 8-)
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