the kiai time is so ---------------- to map q.q
Lanturn wrote:
Flawless mapset you say.... well here I go >_>
[Easy]
00:07:824 - Try getting a note in here? | It feels a bit empty and the vocals are pretty strong here | The notes at the beginning, whether intentional or not, follow the vocals perfectly, so I believe its really missing out.Normal or Reverse slider at 00:07:492 or just a circle will work great. /*Made a slider, I want to keep the 2/1 rhythm for the beginning.
00:32:023 (2) - Change from Finish to whistle | This is a rather soft note compared to the finishes you've coming up next. The finish sticks out here /*Done
00:52:907 (5) - Delete this note? | For an easy difficulty at this high of bpm, I suggest a little note break here. Its also a pretty weak part of the song vocal-wise. I notice you are more or less following the beat, but I believe this plays better with that little time to catch your breath. /*Nice one, done
01:14:454 (1,3,1) - | Try adding a bit of a curve in these | I just believe they would look a bit better| (1) makes the angle from the previous (3) slider more appealing. | (3) A slight (not full) blanket from the (2). It makes the (3) not touch the (2) | (3) Just a personal thing, but a slight curve here would also look a bit nice. /*Well, I can't resist to dat curves, somehow changed
01:05:172 (5,6) - Turn these into a slider so it joins the vocals together and prevents a early click when the vocals for the na in 'nai' start. You did this at 00:54:730 (4) so why not here? /*Done
Also... You really seem to like hugging the right side of the map on this difficulty XD /*I haven't noticed, well, the flow led me to that side, what could I do? x3
I can't really find much more so I'm going to just move on. Nice easy!
First Try - Couple single notes made me click a little early/late but it was generally my fault for getting those 100s
[Normal]
00:29:371 (2) - Curve.. again | Point this a bit towards the (3) if possible /*Done
00:32:023 (2) - Change from Finish to whistle | This is a rather soft note compared to the finishes you've coming up next. The finish sticks out here /*Done
00:33:514 (1) - Remove NC? | Nothing really changes here vocal wise (which you've been following) and the previous note has more of an indication to put a NC. /*My bad, done
00:39:979 (3) - Curve this? | This being straight ruins the circular flow you've got going with the previous and next couple notes. | I think it would play much better being able to move your mouse in that kind of circle. /*Done
01:10:310 (6,1,2,3) - This u-turn is a little awkward. I don't really have much of a suggestion for it though without re-mapping the next 10-20 notes. /*I ended remapping something
I can't find anything else on this. Nice job! /*Thanks :3
First Try - Again, a mess up on a few singular notes. Plays solid though and easy to read.
[Hard]
00:07:492 (1,2,3,1) - Try aiming the (3) into the 1 in the top left corner | Basically horizontal flip (1,2,3) /*Done
00:32:023 - Same as Easy/Normal | Change to Whistle /*Done
00:32:851 (4,5) - Delete both and make a 1/4 slider and repeat it until you end up where the (5) used to be /*I get your point but it would feel a bit weird as I don't have many 1/4 objects in the diff, also this fits nicely with vocals.
00:33:514 (1) - Remove NC? | Nothing really changes here vocal wise (which you've been following) and the previous note has more of an indication to put a NC /*Put NC in the previous circle
00:51:581 - Add note | It really feels missing | I do notice you are following the vocals here, but the drum hit is really noticable and flows with all the previous 1/2s you've placed /*It would be many 1/2 spam imo, I prefer letting as I have, I like how it sounds
01:17:106 (1,2,3,4,6) - Try to make this a bit more symmetrical if you can. | Horizontal flip (1) to (3) and reposition | Same with (4) to (6) | Make the (2) face straight down? /*It's symmetrical, a perfect pentagon shape -3-, but a new flow it's now~
01:27:050 (1,2,3) - Use symmetry again here | It really makes the map look cleaner. /*It's symmetric, not orthogonal but symmetric. :3
Good stuff! /*:3
3rd Try Nice balanced hard difficulty. a few of the stacked 1/1s caught me off guard but the rest went smooth.
[Dekaane]
00:06:498 (4,5) - (Kind of nazi) | Try moving these to | x132 y144 /*Done
00:32:354 (1,2,3,4,5,6) - The stream part would feel better if it was from 00:32:851 to 00:33:183 | Empty note at 00:32:769 (4) /*Did something very similar here
00:47:106 (5) - Copy (3) horizontal flip and Control + G | Move to | x45 y97 /*Why so nazi :v? Nazi'd your nazi and somehow changed x:
00:53:570 (2) - x221 y209 | Creates a 1.50 DS for the next few notes. | Adjust the tail of the 1/4 slider at 00:53:238 to face the new (2) location /*Done
01:11:636 (2) - Blanket the (1) with this slider | It will still give off the feel the next note is to the left /*Done
Anyways, This mod didn't turn out that great since I couldn't really point out much. Lots of these are just suggestions that really don't matter much. So just use what you want
I also started to get pretty sleepy near the end of my mod X_X;
Good luck!
captin1 wrote:
Hey! M4M from #modreqs
Mainly suggestions
Easy
OD and HP -1 /*Done as I'll take what you suggested for Normal
00:12:796 (4) - I would keep this in line on the y-axis with (3) before it /*I don't like to use orthogonal patterns, my maps rarely will have this kind of stuff, I like a bit of "chaos" in my maps.
00:16:111 (1) - sorry but I don't really like this slider's shape. I'd suggest something a little more symmetrical and nicer to look at. This maybe? /*Changed somehow, the change of direction is going along with the vocals.
00:26:056 (2,3) - curve these along the path they take /*Slightly curved
00:57:713 (4) - x:280 y:192 to blanket (3), some spacing adjustments to do after but that slider is shaped so well to blanket and it just doesn't /*Well, my intention was a circle shaped curve, but not a blanket
01:09:150 (4) - x:232 y:192 ^ /*^
01:22:078 (2) - nazi spacing /*Oops, done
To piggyback on what Lanturn said about hugging the right side, http://puu.sh/2if3X
It's really obvious. You could definitely use that top left corner a whole lot more, there's 6-7 notes that hit that entire quadrant /*Well, now there are 2 circles more there, if it plays good, there's no problem with the position of the objects, so it's ok
Normal
AR, HP and OD -1, they're almost all higher than Gero's which is supposed to be harder /*Ok
00:25:061 (1) - x:404 y:344 to complete triangle /*Not looking for a triangle here
00:29:371 (2) - x120 y:124 better symmetry with (1) /*Well, I curved a bit , also I wasn't looking for symmetry
00:34:343 (2) - to :177, lines up with lyrics /*If you refer to the time, it's in a good place, if I put later it would break the 1/1 spacing between objects
00:43:293 (2) - curve to lead into (3) better /*Ok, curved a bit
01:03:846 (4,5) - curve these so (4) blankets (5) and (5) blankets (6) /*I can find what are you telling me but I'm not looking for blanket, also remapped here.
Hard
00:18:100 (1,2) - don't be afraid to make this a bit of a jump. It's a five star hard, they can handle it /*I don't feel a jump could fit there instead an antijump, but I'll take in consideration if more people tell me that.
01:21:746 (1,2) - ^ /*^
Dekaane
00:18:100 (1,2) - don't be afraid to make this a good jump. It's an insane, they can handle it /*As Hard
00:58:542 (1) - don't like this slider, the spiral is fine but the bump makes it look messy. Plus there's no musical accent where the bump is to justify it /*I can hear a vibrato, maybe it's just me, I'll find another opinions later.
01:09:481 (1) - ^ /*Here is guitar~
01:21:746 (1,2) - jump! ^ /*As Hard
osu file format v12
[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Gero's Normal
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe
BeatmapID:226826
BeatmapSetID:80650
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples
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CDFA wrote:
>All osu! diffs done by me.
oops
/*ShiauKe, Irreversible and Gero are my multis (?) j/k, didn't rememeber to change this awa.
Dekanne:
00:26:387 (1) - Remove NC /*I actually put this NC for reducing of the spacing, also it fits imo, but if some people more says the same for these, I'll have to remove then
00:29:039 (1) - ^ /*This was removed.
00:31:691 (1) - ^ /*And this.
00:41:304 (5) - My natural tendencies want me to have this start on the other side of (4) but then pattern. /*I get your point, well, fixed in some way
00:52:907 (1) - Remove NC /*Same as the first point
It's not amazing but it's ok. There's still issues with the jumps seeming just random instead of pattern-oriented., and hard-esque at parts. /*It's not a proper (mainstream) Insane, but still provides more challenge than Hard.
Hard:
00:05:503 (3) - It'd be cool if this was parallel to the line that 1 and 2 made between each other instead of at some random angle /*Nice one, done
I like how the chorus beginning is just like two of the insanes but without jumps.
Normal:
00:57:216 (3) - Make this curve more notable. /*Done
01:07:824 (3) - ^ /*Done
01:11:470 (1,2,3,4) - Might be a bit much for normal players. /*Ok, deleted (2)
Easy:
Tick Rate 1 /*It sounds good, and it should be consistent in my diffs at least.
00:23:404 (1) - Remove this, so easy players can have time in between the spinner and next note /*Okay
Why is there so much copy-paste though like that's an issue for all of the diffs ;A;. /*Wat, I nevur copi-pasted, only for dat paturn in start of kiai timu, not a big issue I think
Shiauke wrote:
CDFAShiauke:
00:09:979 (3) - Raise the last sliderpoint so the slider is symmetrical fix
00:12:133 (1,2,1,2) - Not sure why you chose to have it like this but it looks a bit crammed. You could do so much more if these were 1/2 sliders. Ok~fix
00:18:763 (3) - Add finish and new combo done
00:19:095 (1) - Remove NC done
00:28:542 (3) - I'd have this on the other side of (2) and (4) so it's a more natural flow. true,fix
00:35:006 (1,2) - Why i think there is a style
00:37:824 (4,5,6) - ^ ^
00:40:973 (9) - ^ ^
00:45:945 (3) - Make this curve more notable. fix
01:00:034 (1,2,3) - Help fix
01:18:266 (2) - Why does this get smaller when the pattern is growing bigger? fix
The anti-jumps make this map kind of weird and the jumps also bother me a little bit. hmm..i fix these problems, let them become better. thank you!!my diffosu file format v12
[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Shiauke's Insane
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible
BeatmapID:230516
BeatmapSetID:80650
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.3
SliderTickRate:2
[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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* i don't think i need to explain this.. also, i don't think "why" is a big help ._. i could also ask you, why you map like this, this and this ><CDFA wrote:
Irre: CDFA:
00:01:360 (2) - Maybe make this into a circle with the other curved slider instead of making a weird overlap. yes
00:13:459 (6) - NC yes
00:16:940 (1,2,3,1,1,2) - Not sure what this pattern is supposed to be dem question.. rly, i'll leave it, i like it this way
00:26:056 (2) - Why this spacing. Especially with a new slider-speed, you need to establish your spacing before doing jumps changed
00:28:708 (5) - Why because. *
01:19:758 (1,2,3,1,2,3,1,1,2) - Did you copy-paste this oh my god. /me runs
The main issue with this insane is that it seems really hard-esque and the jumps don't make any sense in terms of placement. tell me where they are, and i might fix them
CDFA wrote:
>All osu! diffs done by me.
oops
Gero:
Best map in this mapset Thanks a lot <3
00:45:282 - Listen to the background drums for this part, it changes from the 2 and 4 pattern. fixed
00:53:735 (2) - This may confuse normal players, as most 1/2 spaced notes have been overlapped, while this one isn't. fixed D:
Seems very 1/1y, which isn't always good.
Why is there so much copy-paste though like that's an issue for all of the diffs ;A;. NO D: IN MY DIFF NO ewe
osu file format v12
[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Gero's Normal
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible
BeatmapID:226826
BeatmapSetID:80650
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
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308,356,48929,1,8,0:0:0:0:
208,356,49260,1,0,0:0:0:0:
137,285,49592,2,0,B|164:210|108:168|138:83,1,200,8|8,0:0|0:0,0:0:0:0:
224,136,50586,5,4,0:0:0:0:
313,90,50918,2,0,P|320:140|312:192,1,100,8|0,0:0|0:0,0:0:0:0:
242,259,51581,2,0,P|235:309|242:357,1,100,8|0,0:0|0:0,0:0:0:0:
328,304,52244,2,0,L|384:219,1,100,8|0,0:0|0:0,0:0:0:0:
469,170,52907,6,0,P|484:218|471:265,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
433,134,53735,2,0,P|386:121|338:136,1,100,2|2,0:0|0:0,0:0:0:0:
312,232,54398,2,0,B|360:252|360:252|378:305,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
267,208,55227,1,2,0:0:0:0:
102,95,55890,6,0,B|157:95|157:95|195:70,1,100,4|8,0:0|0:0,0:0:0:0:
255,148,56553,1,0,0:0:0:0:
324,72,56885,2,0,B|362:97|362:97|417:97,1,100,8|0,0:0|0:0,0:0:0:0:
442,193,57548,2,0,B|355:193|355:193|310:309,1,200,8|8,0:0|0:0,0:0:0:0:
256,216,58542,5,0,0:0:0:0:
197,298,58874,2,0,B|157:193|157:193|70:193,1,200,8|8,0:0|0:0,0:0:0:0:
69,92,59868,2,0,L|173:92,1,100,0|8,0:0|0:0,0:0:0:0:
252,36,60531,1,0,0:0:0:0:
332,96,60862,1,8,0:0:0:0:
412,156,61194,6,0,P|429:202|412:263,1,100,4|8,0:0|0:0,0:0:0:0:
356,328,61857,1,0,0:0:0:0:
256,344,62188,1,8,0:0:0:0:
156,332,62520,2,0,B|116:297|116:297|69:297,1,100,0|8,0:0|0:0,0:0:0:0:
69,196,63183,2,0,B|116:196|116:196|156:161,1,100,0|8,0:0|0:0,0:0:0:0:
195,69,63846,6,0,P|236:94|258:142,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,161,64840,2,0,P|177:206|218:231,1,100,8|0,0:0|0:0,0:0:0:0:
276,316,65503,2,0,B|319:296|325:238|325:238|414:182,1,200,8|8,0:0|0:0,0:0:0:0:
484,112,66498,5,4,0:0:0:0:
388,80,66829,2,0,B|331:80|331:80|305:40,1,100,8|0,0:0|0:0,0:0:0:0:
204,44,67492,2,0,B|180:80|180:80|123:80,1,100,8|0,0:0|0:0,0:0:0:0:
160,172,68155,2,0,B|217:209|256:177|303:139|349:177,1,200,8|8,0:0|0:0,0:0:0:0:
307,268,69150,5,0,0:0:0:0:
207,268,69481,1,8,0:0:0:0:
256,356,69813,1,0,0:0:0:0:
356,356,70144,2,0,P|396:319|405:274,1,100,8|0,0:0|0:0,0:0:0:0:
400,176,70807,2,0,P|390:132|350:95,1,100,8|0,0:0|0:0,0:0:0:0:
256,128,71470,1,8,0:0:0:0:
161,95,71802,6,0,P|121:132|112:175,1,100,4|8,0:0|0:0,0:0:0:0:
71,266,72465,1,0,0:0:0:0:
162,305,72796,2,0,P|253:339|348:307,1,200,8|8,0:0|0:0,0:0:0:0:
416,236,73791,2,0,L|464:140,1,100,0|8,0:0|0:0,0:0:0:0:
362,128,74454,6,0,L|410:32,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
316,216,75448,1,8,0:0:0:0:
256,296,75780,1,0,0:0:0:0:
196,216,76111,1,8,0:0:0:0:
152,126,76443,2,0,L|107:36,1,100,0|8,0:0|0:0,0:0:0:0:
207,36,77106,6,0,L|275:36,1,55,4|0,0:0|0:0,0:0:0:0:
357,36,77603,2,0,L|419:36,1,50,4|0,0:0|0:0,0:0:0:0:
472,112,78101,2,0,L|472:172,1,55,4|0,0:0|0:0,0:0:0:0:
404,234,78598,2,0,L|342:234,1,50,4|0,0:0|0:0,0:0:0:0:
256,248,79095,2,0,L|256:298,2,50,4|0|4,0:0|0:0|0:0,0:0:0:0:
252,148,79758,6,0,P|192:167|161:247,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
302,148,80918,2,0,B|351:148|351:148|401:124,1,100,4|4,0:0|0:0,0:0:0:0:
396,275,81746,2,0,B|350:252|350:252|301:252,1,100,2|0,0:0|0:0,0:0:0:0:
256,192,82409,12,4,86387,0:0:0:0:
324,188,87050,5,0,0:0:0:0:
256,116,87382,1,8,0:0:0:0:
184,188,87713,1,4,0:0:0:0:
all fixedLundlerol wrote:
DakeDekaane's modreq~
from my mod queue~
[ReySHeL's Taiko Oni]
00:09:481 (2) - k
00:10:807 (2) - remove f
00:16:277 (1,2,1,1,2,1,2,3,1,1,2) - ここら辺のfは絶対にいらないです。
00:39:150 - delete. 音がないです。
00:54:398 (1,2) - remove f
01:27:050 (1) - 何故F?
Oni:フィニッシュを置く場所が本当にここであっているかどうか音をよく聞きましょう。
[ReySHeL's Muzukashii]
00:08:155 (1) - remove f
00:13:459 (1) - ^
00:16:277 (2,3,1,1,2,1) - ^
00:54:398 (2,3) - ^
Muzukashii:Oniと同様。
以上です。
Good luck _(:3 」∠)_
Agree!ShiauKe wrote:
OMG
there is a lot of diff XD
Verlaren wrote:
Hi. From Aincrad Modding queue. /*Hi o/
Easy:
AR -1 /*I often use AR3 for my Easy diffs, it fits very well and the BPM is a bit fast.
Normal:
AR -1? /*As Easy, I often use AR5 for my Normal, it fits.
00:42:962(1) - move NC to 00:42:630(8) /*Yeah, I missed that, thanks.
00:49:923(7) - maybe delete this circle? /*No, the beat is strong enough to be ignored :c
Hard:
DR -1
AR -1
OD -1
/*HP Drain and OD 5 are very low settings for a Hard diff imo, also the speed is fast enough to justify AR7
Dekaane:
00:34:177(4,5,6) - place them under each other. /*No, I have no stacks for triplets/streams in this diff, I should keep consistency
00:36:166(4,5,6) - ^ /*^
01:27:050(1) - maybe delete NC? /*It's a new phrase for vocals so it's ok
Sorry for a small mod and for being that for so long. /*Don't worry, any kind of mod is always helpful
Verlaren wrote:
Shiauke's Insane:
AR -1
i think ar9 is best for this diff
thank u
BusterBlazeFox wrote:
H-H-H-Holy hippopotamus, Batman! You weren't kidding when you said it had a lot of diffs... Well, I didn't find a lot wrong with it (Read: nothing at all, it's great!), so I'm just gonna have to be nit-picky about my own personal preference. xD I don't mess with REALLY crazy stuff like notes being ever-so-slightly unaligned, but maybe if a slider looks weird to me I'll point it out. Okay... Let's get started...
GENERAL:
- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3 /*Ok ;3
- This is just from a quick look through AiMod, but pkhg's Hard has different tags from the rest of the mapset. Gotta fix that. :3 /*Oops.
- There aren't a whole lot of sound samples being played here other than the Finish. Are whistles really so bad? Adding some nice hitsounds throughout can never hurt to give the map some more life. Right now, it feels kinda like it's just there for the sake of being played. If you like this song, add some awesome to it! That's how I always think of it, anyway. Your beatmap will be better for it, if you ask me. ^_^ /*I use the Normalsample set as a clap when I use the soft sampleset for general hitsounding, I'm not really good finding hitsounds so I always try to do something nice with the ones I have, still a nice result, if I put more hitsounds, I think it'd be overdone with them, I'll keep my hitsounding for now.
EASY:
00:33:183 (4,1,2,1) - Considering this is an Easy diff., this part's timing seems a bit hard for a beginner, don't you think? o-o /*It's ok as all are spaced by 1 beat, it's a nice syncopation effect to add some objects in red ticks and still easy to play ;3
01:27:050 (1) - Also considering the level, this note is a bit too soon after the spinner's end IMO. Maybe reduce the spinner's length? /*It's 2 beats after the spinner, and the spinner is long enough to give beginners enough time to clear it and react thanks to the low AR
NORMAL:
00:49:260 (5,6,7) - Compared to the rest of the map, this part feels a little bit clunky to me as I play it. You have a lot more liberties with difficulty since it's a Normal this time and not Easy, but do remember that some things are best left for a Hard diff. :3 It's kind of hard to say exactly what's "Too hard" for a normal diff., but I think this might fit the quota on that one. Just my opinion, though. /*It's not that hard to play but made something I think is a bit easier.
01:07:824 (3) - AiMod said the end of this object was unsnapped, I resnapped the timing section and the warning went away. Should probably look at that one. But then, AiMod also says that Kiai Time is unsnapped on every single beatmap I edit lately, so maybe it's just broken for me. Does it do that to anyone else?! I was so worried about my map for a while until I realized it was doing it for everything... I guess it's no big deal if it doesn't happen to anyone else.
/*Thanks for that, slider snapped, and about the kiai unsnapped it's a bug AIMod has, I'm pretty sure my kiai is snapped.
HARD:
00:55:890 (1,2,3,4,5,6,7) - Feel free to ignore this since it's completely my personal preference, but I hate sequences like this. They just feel kind of lazy and unnecessarily hard to me. Sure, it's better than just having the sliders there on their own to go with the song, but isn't there a more creative way to do it? /*Redone in a better way, this is kinda remnants of my old mapping style.
DEKAANE:
00:58:542 (1) - I'm sorry, but this slider and the other sliders like it... They are SO ugly... Loop-de-loop sliders are all well and good, but these ones, frankly, look like male genitalia. >_>; /*You weird, now I have to change it because I can't delete this from my head ;c.
Well, as expected I just kinda nit-picked my way through that. Your map is rankable as it is as far as I can tell (Except, maybe, having too many difficulties? Haha! I should check the Ranking Criteria again on the Wiki), so most, if not all of it was just my personal opinion of it. Haha, I hope it helped anyway. Looking good, I'll shoot you a kudosu star for this one! :3
no :cBusterBlazeFox wrote:
- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3
DakeDekaane plz delete my diff.rezoons wrote:
[Shiauke's Insane]
- Because two "insane" isn't enough.
- 0 spinner?
- 00:16:608 (4,1) - Try making them and at the exact same spot.
let's leave it, ok XDShiauKe wrote:
DakeDekaane plz delete my diff.rezoons wrote:
[Shiauke's Insane]
- Because two "insane" isn't enough.
- 0 spinner?
- 00:16:608 (4,1) - Try making them and at the exact same spot.
because i was later than Irreversible and i don't have enough time to finish it.and this diff is fxxk bad
sorry dude , waste your time.
rezoons wrote:
Hi ,
Here is a little mod to thank you for your awesome mod ^^ on my map: /*Yay, thank you very much >-<
[Easy][Normal]
- 00:58:542 (4) - Why not this:
It looks like you shaped this slider especially for this. /*Many people have told me so, then yes.- 01:09:150 (4) - ^ (at least change one of the two).
- 01:15:780 (3) - Move the end point to x=496 y=292 for the blanket. /*With the previous change I had to remap all after this, there's no blanket there anymore ;c
- 01:19:758 (1) - Another suggestion of placement. Here: /*Ok
- 01:27:050 (1) - I think you can put finish on the whole slider. /*It would be too loud in my opinion, and the last fits as it's the most loud of the three beats
[Hard]
- 00:06:664 (4) - If you want something more aligned move it to x=124 y=124. /*Moved a bit near instead.
- 00:24:067 (1) - I think it should be part of the blue combo as well if i heard correctly the music. /*Yeah, done
- 00:42:299 (7) - I think the combo is a little bit too long for a normal diff. /*Put NC in 00:40:641 (1), I hope it works
- 01:27:050 (1) - I think you can put finish on the whole slider. /*As in Easy
[Dekaane]
- 00:23:404 (1) - I'm not really sure about the NC. /*Done something
- 00:57:050 (4) - Move it just a little further to avoid the overlapping. /*The overlap with 00:56:553 (3) is intentional, but made something that avoids the overlap with 00:57:050 (4), that looks indeed bad.
- 01:07:658 (4) - ^ /*^
- 01:27:050 (1,2,3) - I know it's a triangle rotated a little bit but it seems random when played. I would say keep it simple and do a symmetrical triangle. (And add finish to 1 and 2) /*Okay :c but the finishes are the same for other diffs
- You have a lot of NC. If you don't want to remove some of them then HP drain rate +1 or 2. /*Some of them are to make a bit easy to read the antijumps/stacks in 1/1, and the drain would be too high for the first part (the drain there is somehow insane)
- 00:26:387 (1) - Remove NC. /*Ok
- 00:53:238 (1) - ^ /*To make the stack a bit more readable as 1/1
- 01:02:354 (1) - ^ /*Removed in 01:02:023 (1) instead
- 01:06:001 (1) - ^ /*Ok
- 01:10:476 (1,2,3,1) - Combo different than 00:59:868 (1,2,3,4). /*Yup, this combo is shorter as the next begins before due to vocals
- 01:18:100 (3) - Ctrl+g? /*Why not?
- 01:27:050 (1,2,3) - Guess what...../*Guess what
Can i do a guest diff?. No, seriously, i don't think it needs that many diff. But well...... /*I like suffering for rank my maps ;3 (?) jk
Good luck getting it ranked ^^
yea i am serious~DakeDekaane wrote:
@ShiauKe: are you really sure :v?
Thanks for modingrezoons wrote:
Hi ,
Here is a little mod to thank you for your awesome mod ^^ on my map:
[pkhg's Hard]
- 00:44:454 (7) - Move the end point to x=352 y=236. Then it would make a better blanket. Moreover try Ctrl+G on this slider. I think it's more instinctive to play this way. Ok. Now looks more cool ^^
- 01:27:382 (3) - I think you can add a finish here too. Really I don't like a finish here
Can i do a guest diff?. No, seriously, i don't think it needs that many diff. But well......
Good luck getting it ranked ^^
Tari wrote:
Modding diffs needed or requested, but not all.
[General]
- 1366x768 BG size is allowed? Guess you learn something new everyday /*Yup, since widescreen support update, widescreen BGs are allowed
- Your preview time doesn't seem to express the "major" part of the music, i'd rather you start it at the end of this slider : 00:55:890 (1) -
- All these diffs , hmm I thought max was 8. /*Limit was removed a quite long ago.
Everything seems fine.
[Easy][Normal]
- 00:14:951 (2) - Slider could be improved slightly , the end point of the slider and the middle point of the slider could be moved up , this shall make it look slightly better. /*But it forms a mirror of 45° for the previous slider o3o
- 01:18:598 (2) - Same for this one, could be slightly polished. /*This is ok
- 00:24:067 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2) - To be honest, this part really lacks hitsounds. However, in this section there is actually a 2/4 clap pattern you could possibly follow , maybe try the pattern with the claps? the claps don't sound very bad in this section , they actually fit well with the music if you add them according to the 2/4 clap pattern. , this applies to other diffs as well. /*It's not lacking of hitsounds, I set the Normal sampleset for every upbeat there, I really don't find many of the default hitsounds fitting with the song and I'm not good finding custom ones :c
- 00:43:293 (2) - You missed a whistle to the start of this slider I believe. /*You're right, done
- 00:43:956 (3) - If you do the above, you should do this also for consistency in hitsounds. /*Ok
- 00:45:282 (1,2) - Also add a whistle to both these sliders end too please , you added whistles in this section, but you neglected to add them here so it's a bit strange. /*Ok
- 01:11:802 (2,3) - Try to add some variety in slider shape , especially in easy (where you have room to make really nice sliders) Here something you should try but not limited to : http://puu.sh/2CHn2.jpg /*I want to keep my sliders, make a nice pattern with 01:14:454 (1).
- 00:05:503 (3) - Well, this rhythm is pretty inaccurate , or in-intuitive to this rhythm: 00:58:542 (4) - its not very similar to this , which I found little off , but for this sldier, you were pretty consistent with it in the kiai , so I don't think it'll be a big issue , but I just want to point it out. /*Yeah, it's almost the same rhythm, but I used different to make it the more suitable to the respective part
- 00:15:780 (3) - Whistle here sounds nice at least for me. /*I don't like how it sounds, explained a bit above
- 01:19:427 (3) - Yup,~ add here for consistency with hitsounds. /*As above
- 00:16:111 (1) - Make the two red slider points in this slider line up please. /*That's on purpose :c
[Hard]
- 00:07:492 (1,2) - You need to add whistles here , like you did in the easy diff you should also do it here. /*I didn't do in Easy that, I feel the guitar too heavy to add whistles.
- 00:15:780 (3) - Whistle here sounds nice, like in easy diff~ /*Explained in Easy
- 01:19:427 (3) - Same as above ^ /*As above
- I think in normal, there shouldn't be so many 1/2 pauses or breaks in the map, try to use most of the white ticks as possible , generally , normal diffs are suppose to be like that and with a drop of 1/4th rhythms. /*o3o
- 00:28:045 - If you gave the top advice one some thought , then I suggest adding a note here . /*I like to give players a bit of breath here as it's still calm.
- 00:30:697 - ^ Same for here /*^
- 00:32:354 (3) - Whistle to the slider end sounds nice to me , oh and also here , more fun rhythm can be used here , it also seems to play better to me if you do this : http://puu.sh/2CIfG.jpg /*Ok, but I don't like how whistle sound
- 00:54:730 (4) - Suggest you make this curved, the slider path of this touches the other looks making overlapping bad , and no need for image on this , just curve it more so it at least doesn't touch. /*Ok
- 01:05:669 (6) - Double click fits better , so two circle for this please? /*Plays better as a slider for me, but I'll see what people says here.
- 01:27:050 (1) - For this last part , try something that has slightly more clicking than easy , so that this diff feels slightly harder , anything can work (3 circles or slider with circle) one of those two. /*Ok
[Dekaane]
- 00:27:216 (3) - Don't stack this note please , putting it to the top right of this slider , feels generally better in gameplay. /*Ok
- 00:47:934 (1) - Pretty bad jump , not very predictable and placement around this section is pretty messy , In this pattern and previous pattern try make slightly better placement please and remove jump also >3< /*I really don't know why I put a jump there, thanks.
- 00:59:537 (2,3) - Slider fits better , there quite irregular amount of stacking before and I think a slight reduction won't hurt. /*Not slider, but unstacked
- 01:10:144 (2,3) - Same as above. /*As above
- 01:05:669 (6) - This whole pattern , after a long slider you put a note on top of the slider end , This note kinda ruins pattern in a way , because its not doing that. Try to do this : http://puu.sh/2CJJf.jpg /*Oops, done
- 01:09:150 (1) - Add finish to start please~ /*Done
- 00:58:542 (1) - Same as above ^ , for consistency. /*Done
Done~
- 00:47:934 (1,2,3,4) - Make it pentagon shape , like this http://puu.sh/2CKbZ.jpg /*Liked the idea, but fixed in my own way
- 01:18:929 (5,6,7,8,9) - Spread this triangle a bit farther , there really close together :< like this : http://puu.sh/2CKhQ.jpg /*Actually is a pentagon shape with 1 missing point (not in the music, just in the pattern)
- 01:09:150 (1) - Missed finish here I believe. /*Added
- 00:59:868 (1,2,3,4) - Surely , these two must be the same 01:10:476 (1,2,3,1) - , but right now , they are clearly not . there new combo in note 1 and no whistle there either :< /*Due to vocals in the last one, both are different
- 00:08:818 - There seem's to be a important beat missing here , maybe you should add a note here? :3 /*Maybe, but I'm following just vocals there and sounds a bit weird to me :c
- 00:16:111 (1,2) - This part could of been more fun!!! Here something you can do to make it more fun if you want : http://puu.sh/2CKwi.jpg , http://puu.sh/2CKxr.jpg Solid diff , /*It'd be overmapping as there's nothing in the music 00:16:774 and 00:17:437, and I'm really against overmapping
The map is fine , but I'm concerened about all these diffs.
Good luck!
Thank you very much for modding, I'll mod back your map when I got a lot of free time :3AzerFrost wrote:
Hi, from my queue :>
[Dekaane]
- 00:23:072 (1,2) - Space these apart /*The stack fits with the music I think.
- 00:32:603 - Missing note here /*Ok, added.
- 00:33:514 (1) - Slider end volume should be low imo /*In fact, the slider was wrong, ended correctly and deleted (2)
- 01:22:409 - why kiai? /*Because it's an intense part o3o
- This difficulty will take some time for players to play because they have to learn the timing and pay attention to approach circles to get the timing right. not sure about that. /*The spacing is somehow consistent in all the diff so it's ok, the tricky part I can see is the last spinner.
236,48,62520,6,0,P|284:112|360:104,1,160
408,44,63514,1,0,0:0:0:0:
328,28,63846,2,0,L|259:175,1,160,4|4,0:0|0:0,0:0:0:0:
232,248,64840,1,0,0:0:0:0:
196,320,65172,2,0,P|152:256|180:184,1,160
Thanks lazy Xinely for modding >.<Xinely wrote:
Hi DakeDekaane ~
from my queue
[Easy]
00:33:514 (1,2) - how about http://puu.sh/3lATZ.jpg ? /*It'd sound bad imo and will left the drums empty.
00:52:078 (4) - 376,348 for branket with 00:50:918 (2) - ? /*Not looking for blanket here, but a nice symmetrical round pattern.
01:02:520 (1,2,3) - how about https://osu.ppy.sh/ss/826933 ? /*But my blanket :'c236,48,62520,6,0,P|284:112|360:104,1,160
408,44,63514,1,0,0:0:0:0:
328,28,63846,2,0,L|259:175,1,160,4|4,0:0|0:0,0:0:0:0:
232,248,64840,1,0,0:0:0:0:
196,320,65172,2,0,P|152:256|180:184,1,160
[Normal]
00:17:271 (2) - it's better to read if place in 448,268 imo (fix spacing after this if you follow) /*Ok
00:23:404 (1,2,1) - place like http://osu.ppy.sh/ss/828344 ? imo better flow /*Ok
00:24:067 (2,1) - swap NC? i see you put NC follow vocal /*Ok
00:35:835 (3) - 380,132 to make diagonal with previous and next objects? /*I like a tiny curve here.
00:38:487 (4) - whistle in head? /*There is a Normal sampleset there
00:49:758 (6,7) - it's better if you swap this, i mean http://puu.sh/3mbur.jpg /*It's better to put emphasis in the white tick for the guitar.
01:20:918 (2,1,2) - how about arrange them to http://osu.ppy.sh/ss/828355 ? /*Ok
[Hard]
00:04:177 (2) - 112,180 for branket? fix spacing after this note if you accept /*But I'm not making any blanket here :<
00:06:498 (4) - 1,08x itentional spacing? /*Oops.
00:11:470 (2,3,5) - arrange them for better flow? https://osu.ppy.sh/ss/828364 /*Actually the position of (3) is for (2) as the position for (2) is for (1).
00:13:459 - remove green point? /*Oops.
00:24:067 (5,1) - swap NC? /*Ok
00:26:719 (2) - it's better if you remove whistle in body imo /*Oops.
00:27:713 (2,4) - i not like with overlap, arrange them https://osu.ppy.sh/ss/828370 ? /*I can't see any overlap, also I like the pattern I have now :c
00:30:365 (4,2) - same as above /*^
00:49:592 (6) - spacing 0,93x itentional? if better if you 1,00 same as others /*Oops
00:49:923 (7) - ^ /*^
00:50:586 (1) - 160,336? i not like spacing 0.70x in here /*Neither me, fixed.
01:05:669 (6) - try http://puu.sh/3mbXr.jpg ? /*Ok
01:10:309 (3) - spacing issue (1,06x) /*Somehow changed a bit here.
01:18:100 (3) - put in y coordinate 171 please same as 01:17:106 (1) - /*That pattern is slightly rotated, so it's not perfecty horizontal.
i can't mod insane but just suggest, Irre's Insane AR+1 due it's high bpm . and Dekaane AR+1 OD+1 (i think it's highest diff so i recommended to set like that)
i'm lazy to mod another hard diff xD
/*AR is ok in my diff due I'm not using too many jumps, but increased OD, I will poke Irre about his.
Good Luck ~ :3
D:Xinely wrote:
i'm lazy to mod another hard diff xD
osu file format v12
[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Gero's Normal
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible pkhg
BeatmapID:226826
BeatmapSetID:80650
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
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