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Suzuki Konomi - CHOIR JAIL (TV Size) [Osu|Taiko]

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Topic Starter
DakeDekaane

0gre wrote:

Japanese IRC ~

I guess it is aiming for rank ?

SPOILER
21:55 ReySHeL: え
21:55 ReySHeL: なんで見れない
21:55 0gre: んほ?w
21:55 ReySHeL: そっちじゃないやろw
21:55 ReySHeL: あれー
21:55 ReySHeL: 待って
21:56 0gre: あー
21:56 0gre: なるほど
21:56 0gre: ちょっと待って
21:56 ReySHeL: 送り直した
21:58 0gre: はい?w
21:58 ReySHeL: もっかい送った
21:58 0gre: 利用出来ませんだって
21:58 ReySHeL: どう?
21:59 ReySHeL: http://puu.sh/288A6
21:59 ReySHeL: puushでいいや
22:00 0gre: うふふ パソコンをぶち壊したいであります^^
22:00 ReySHeL: wwww
22:01 ReySHeL: 一回それ全部消して↑とればできるんじゃね
22:01 ReySHeL: その曲自体完全にまず消す
22:01 0gre: あー 二つあったわw
22:01 ReySHeL: ほれw
22:03 ReySHeL: wwwwww
22:03 0gre: おおおお なんぞw
22:03 ReySHeL: ん?w
22:04 0gre: え
22:04 ReySHeL: えww
22:04 0gre: なぜあそこいつも間違えるん
22:05 ReySHeL: 重なってるのか?
22:05 0gre: いあ
22:05 ReySHeL: なんであそこミスった
22:05 0gre: k と d をまったく逆に押してる
22:05 0gre: 2つ
22:05 ReySHeL: あぁ
22:05 ReySHeL: 譜面どうだった?
22:09 0gre: 01:10:144 (1,2,3,1,2,1,1,1,1,2,3,1,2,1,2,3,1,1) -
22:09 0gre: ここもうちょっとよくできるかもしれない
22:10 0gre: そうだねー
22:10 0gre: 01:10:227 (2) -
22:10 0gre: これ消して
22:11 0gre: 01:10:393 -
22:11 0gre: こっから
22:11 ReySHeL: うん
22:11 0gre: kddddk d ddddk ?
22:12 ReySHeL: ん?
22:14 0gre: そして
22:14 0gre: 01:12:465 -
22:14 0gre: ここで切るより
22:15 0gre: 01:12:962 -
22:15 0gre: ここかな:3
22:15 ReySHeL: 01:12:962 -
22:15 ReySHeL: ここノートなくすってこと?
22:16 0gre: そして
22:16 0gre: 今切ってるとこをノート置く
22:16 0gre: その分
22:17 ReySHeL: 01:12:962 - のーつ  01:13:293 - のーつ  01:13:128 - 隙間
22:17 ReySHeL: こゆこと?
22:18 0gre: よく分からないけど
22:18 0gre: 多分そゆこと
22:18 0gre: けど
22:19 0gre: もし変えたくないなら
22:19 0gre: 01:11:885 -
22:19 0gre: ここにノートかも
22:19 0gre: 一先ず
22:19 0gre: 01:10:144 (1,2,3,1,2,1,1) -
22:19 0gre: ここ弱いと思う
22:20 ReySHeL: fm
22:20 0gre: 01:11:139 (1,1,2,3,1) -
22:20 0gre: これも 変えられる
22:20 0gre: 3かノンに
22:20 ReySHeL: うん
22:21 ReySHeL: この部分どうしような
22:21 0gre: 01:10:144 (1,2,3) -
22:21 0gre: ここもボーカルを分けてあげよう
22:21 0gre: 01:10:227 (2) -
22:21 ReySHeL: kkkじゃなくとりあえずkだけだな
22:21 0gre: このノートを
22:22 0gre: 01:10:393 -
22:22 0gre: ここに置くのが自然かも
22:22 ReySHeL: kkd d k kkd d k
22:22 ReySHeL: か
22:22 ReySHeL: いい感じだね
22:22 0gre: まー揃えようとは特にしてなかったけど
22:22 0gre: さらに言うなら
22:22 0gre: この部分強調されてるから
22:23 0gre: 01:10:559 -
22:23 ReySHeL: うん
22:23 0gre: 01:10:724 -
22:23 0gre: ここらにもノート置けるかも
22:23 ReySHeL: kkddd k?
22:23 ReySHeL: kkd ddkか
22:24 ReySHeL: おお
22:24 ReySHeL: いい感じ
22:24 0gre: kkddddk
22:25 0gre: で一番変えて欲しいとこは次のkdddk
22:25 ReySHeL: ん?
22:25 0gre: 今 kkddd k ?
22:25 0gre: って言ったじゃん?
22:25 ReySHeL: うん
22:25 0gre: そこkkddddk でいいと思う
22:25 ReySHeL: おk
22:26 ReySHeL: その次か
22:26 0gre: 次に見える kdddk
22:26 ReySHeL: うん
22:26 0gre: まず ddddk にして
22:26 0gre: d ddk にする
22:27 ReySHeL: kkddddk d d ddk?
22:27 0gre: いぇす
22:27 ReySHeL: ほうほう
22:27 0gre: 今
22:27 0gre: 01:11:304 -
22:27 0gre: ここから
22:27 0gre: ddk k ddddk d   d になってるはず
22:28 0gre: 01:12:465 -
22:28 0gre: ここも本当は切らなくてもいいと思うけど
22:28 ReySHeL: ddk k d ddk d ddd k d 隙間
22:28 ReySHeL: だおy
22:28 0gre: ん?
22:29 ReySHeL: 01:10:310 - こっから
22:29 0gre: 01:11:139 (2) -
22:29 0gre: ここ k?
22:29 ReySHeL: d
22:29 ReySHeL: 01:11:139 (2) - こっからいくと
22:29 ReySHeL: d ddk k d ddk d ddd k d 隙間 d k
22:30 0gre: あ
22:30 0gre: 隙間変えた?
22:30 ReySHeL: kaeta
22:30 ReySHeL: 変えた
22:30 0gre: 01:12:050 -
22:30 0gre: 多分ここd 追加
22:30 ReySHeL: 追加してるよ
22:30 0gre: お?
22:30 ReySHeL: d入ってるよここ
22:30 0gre: 01:12:050 -
22:31 0gre: そうすると5連になるはずだけど
22:31 ReySHeL: なってないよ
22:31 0gre: あ
22:31 0gre: 01:11:885 -
22:31 0gre: ここだ
22:31 ReySHeL: おお
22:31 ReySHeL: いいね
22:33 0gre: 今こっから
22:33 0gre: 01:12:299 -
22:34 0gre: 5連のあとね
22:34 ReySHeL: うん
22:34 0gre: ddd d k kkd d
22:35 ReySHeL: 01:12:299 - ここから ddd d k kkd d?
22:35 0gre: うん
22:36 ReySHeL: いいねw
22:37 0gre: ちょっとむずかしいのが
22:37 0gre: kkd d の次
22:38 ReySHeL: うんw
22:38 0gre: とりあえず 一番良さそうな感じが
22:39 0gre: ここから
22:39 0gre: 01:13:293 -
22:39 0gre: o o o d k
22:39 0gre: 多分 d
22:39 ReySHeL: どゆこと
22:39 0gre: d k d d k か
22:39 0gre: d d d d k
22:40 ReySHeL: d k kkd d k ddkkdだよ今
22:40 ReySHeL: 01:13:293 -
22:40 0gre: 多分  kkd 消す
22:40 0gre: そして
22:40 0gre: d k d d k か
22:41 0gre: d d d d k
22:41 ReySHeL: ddd d k
22:41 ReySHeL: にした
22:41 0gre: d k ddd d k ?
22:42 ReySHeL: うん
22:42 0gre: 多分ここ、もっと薄くしたほうがいいと思う
22:42 ReySHeL: ん?
22:42 0gre: ddd は、音が入りすぎかも
22:42 ReySHeL: dkdのほうがいい?
22:42 0gre: えww
22:42 ReySHeL: えってなにw
22:42 0gre: ddd じゃなく
22:43 0gre: d d か d
22:43 0gre: 01:13:791 -
22:43 0gre: 多分
22:43 ReySHeL: つまり
22:43 ReySHeL: 01:12:962 - kkd d k d d d k
22:43 ReySHeL: こういうこと?
22:43 0gre: ここが唯一違和感なく切れるとこかもしれない
22:44 0gre: kkd d k d d k はどう?
22:44 ReySHeL: おおw
22:44 ReySHeL: 違和感ないねここ
22:44 ReySHeL: ナイスww
22:44 0gre: うんww
22:44 ReySHeL: いいねwww
22:44 0gre: あとは、おk
22:45 0gre: ( ・`ω・´)ドヤァ
22:45 ReySHeL: おおありwww
22:45 ReySHeL: ナイスすぎww
Yup, I'm planning to rank this, but I'm unlucky to get mods for this right now ;u; I'll give kd when ReySHeL sends me the new version of the Taiko Diffs :3

Irreversible wrote:

my insane is finished soon D:
Pls, all modders are waiting for you finish (that's a lie).
Irreversible
the kiai time is so ---------------- to map q.q
ShiauKe
hi :)
can i edit Insane GD?
good song!!
Lanturn
Flawless mapset you say.... well here I go >_>

[Easy]
00:07:824 - Try getting a note in here? | It feels a bit empty and the vocals are pretty strong here | The notes at the beginning, whether intentional or not, follow the vocals perfectly, so I believe its really missing out.Normal or Reverse slider at 00:07:492 or just a circle will work great.
00:32:023 (2) - Change from Finish to whistle | This is a rather soft note compared to the finishes you've coming up next. The finish sticks out here
00:52:907 (5) - Delete this note? | For an easy difficulty at this high of bpm, I suggest a little note break here. Its also a pretty weak part of the song vocal-wise. I notice you are more or less following the beat, but I believe this plays better with that little time to catch your breath.
01:14:454 (1,3,1) - | Try adding a bit of a curve in these | I just believe they would look a bit better| (1) makes the angle from the previous (3) slider more appealing. | (3) A slight (not full) blanket from the (2). It makes the (3) not touch the (2) | (3) Just a personal thing, but a slight curve here would also look a bit nice. 01:05:172 (5,6) - Turn these into a slider so it joins the vocals together and prevents a early click when the vocals for the na in 'nai' start. You did this at 00:54:730 (4) so why not here?

Also... You really seem to like hugging the right side of the map on this difficulty XD

I can't really find much more so I'm going to just move on. Nice easy!
First Try - Couple single notes made me click a little early/late but it was generally my fault for getting those 100s :P

[Normal]
00:29:371 (2) - Curve.. again | Point this a bit towards the (3) if possible
00:32:023 (2) - Change from Finish to whistle | This is a rather soft note compared to the finishes you've coming up next. The finish sticks out here
00:33:514 (1) - Remove NC? | Nothing really changes here vocal wise (which you've been following) and the previous note has more of an indication to put a NC.
00:39:979 (3) - Curve this? | This being straight ruins the circular flow you've got going with the previous and next couple notes. | I think it would play much better being able to move your mouse in that kind of circle.
01:10:310 (6,1,2,3) - This u-turn is a little awkward. I don't really have much of a suggestion for it though without re-mapping the next 10-20 notes.

I can't find anything else on this. Nice job!

First Try - Again, a mess up on a few singular notes. Plays solid though and easy to read.

[Gero's Normal]

Very nice symmetry!

00:07:492 - 00:13:128 | Swap all of the claps for whistles | This is still a really soft part of the song and the claps stick out way too much almost to the point where they get a bit annoying. A softer approach to this section would be more ideal.
00:17:271 (2) - Change the finishes to whistles on both ends | This is still a pretty soft part of the song, so no need for them yet.
00:31:691 (5) - Symmetry is off here (probably an accident) | Copy (3) and do a Horizontal Flip & Control + G
00:33:183 (2) - Add a clap here | A double clap here sounds much better and it sets up for the next few finishes
00:36:001 (3,4) - Empty notes (Delete) | There is literally no sound here | It gives off the impression this is a triplet from the music | Try making a reverse slider at 00:35:503 | Reverse at 00:35:835 | End at 00:36:166
00:37:990 (2,3) - Same issue as above. Try doing another reverse slider on the 1/2 lines.

Nothing else really from this point on. The rest is really nice.

2nd Try - Missed with DT HR FL near the end :( | Overall, a pretty basic and easy normal difficulty. I love the symmetry.

[Hard]
00:07:492 (1,2,3,1) - Try aiming the (3) into the 1 in the top left corner | Basically horizontal flip (1,2,3)
00:32:023 - Same as Easy/Normal | Change to Whistle
00:32:851 (4,5) - Delete both and make a 1/4 slider and repeat it until you end up where the (5) used to be
00:33:514 (1) - Remove NC? | Nothing really changes here vocal wise (which you've been following) and the previous note has more of an indication to put a NC
00:51:581 - Add note | It really feels missing | I do notice you are following the vocals here, but the drum hit is really noticable and flows with all the previous 1/2s you've placed
01:17:106 (1,2,3,4,6) - Try to make this a bit more symmetrical if you can. | Horizontal flip (1) to (3) and reposition | Same with (4) to (6) | Make the (2) face straight down?
01:27:050 (1,2,3) - Use symmetry again here | It really makes the map look cleaner.

Good stuff!

3rd Try Nice balanced hard difficulty. a few of the stacked 1/1s caught me off guard but the rest went smooth.


[Dekaane]
00:06:498 (4,5) - (Kind of nazi) | Try moving these to | x132 y144
00:32:354 (1,2,3,4,5,6) - The stream part would feel better if it was from 00:32:851 to 00:33:183 | Empty note at 00:32:769 (4)
00:47:106 (5) - Copy (3) horizontal flip and Control + G | Move to | x45 y97
00:53:570 (2) - x221 y209 | Creates a 1.50 DS for the next few notes. | Adjust the tail of the 1/4 slider at 00:53:238 to face the new (2) location
01:11:636 (2) - Blanket the (1) with this slider | It will still give off the feel the next note is to the left



Anyways, This mod didn't turn out that great since I couldn't really point out much. Lots of these are just suggestions that really don't matter much. So just use what you want ;)

I also started to get pretty sleepy near the end of my mod X_X;

Good luck!
captin1
Hey! M4M from #modreqs

Mainly suggestions

Easy

OD and HP -1

00:12:796 (4) - I would keep this in line on the y-axis with (3) before it
00:16:111 (1) - sorry but I don't really like this slider's shape. I'd suggest something a little more symmetrical and nicer to look at. This maybe?
00:26:056 (2,3) - curve these along the path they take
00:57:713 (4) - x:280 y:192 to blanket (3), some spacing adjustments to do after but that slider is shaped so well to blanket and it just doesn't
01:09:150 (4) - x:232 y:192 ^
01:22:078 (2) - nazi spacing


To piggyback on what Lanturn said about hugging the right side, http://puu.sh/2if3X
It's really obvious. You could definitely use that top left corner a whole lot more, there's 6-7 notes that hit that entire quadrant

Normal

AR, HP and OD -1, they're almost all higher than Gero's which is supposed to be harder

00:25:061 (1) - x:404 y:344 to complete triangle
00:29:371 (2) - x120 y:124 better symmetry with (1)
00:34:343 (2) - to :177, lines up with lyrics
00:43:293 (2) - curve to lead into (3) better
01:03:846 (4,5) - curve these so (4) blankets (5) and (5) blankets (6)

Gero's Normal

00:07:492 (3,4,5,1,3) - (3) x:452 y:144, (4) x:256 y:112, (5) x:176 y:52, (1,3) both at x:40 y:244. This lines up the (3) with the 1 before it vertically while keeping symmetry and the (1,3) stack pattern
00:13:459 (1,2,3,4,5) - (1) start x:160 y:88 end x:212 y:68, (2) start x:308 y:68 end x:360 y:88, (3) x:424 y:160, (4) start x:356 y:284 end x:304 y:300 (5) start x:208 y:300 end x:156 y:284. Think this looks a bit better, angles (1,2) up so that they match (4,5) on the bottom. Adjust next (1) for spacing after this
00:19:095 (2,3,4,5) - x:256 y:32, x:196 y:112, x:124 y:180, x: 24 y:192 Perfect symmetry :D
00:27:382 (4,5) - (4) x:68 y:96, (5) x:44 y:192 lines up (4) with (2) before it and then adjusts for spacing
00:56:261 (3) - 1 grid left
01:07:492 (3) - off grid, x:204 y:44
01:09:150 (1,2,3) - this triangle is slightly off, (1,2) have odd x values and (3) isn't at x:256 like it probably should be

sorry for being so nazi heh. blame broccoly

Hard

00:18:100 (1,2) - don't be afraid to make this a bit of a jump. It's a five star hard, they can handle it
01:21:746 (1,2) - ^

Dekaane

00:18:100 (1,2) - don't be afraid to make this a good jump. It's an insane, they can handle it
00:58:542 (1) - don't like this slider, the spiral is fine but the bump makes it look messy. Plus there's no musical accent where the bump is to justify it
01:09:481 (1) - ^
01:21:746 (1,2) - jump! ^
Topic Starter
DakeDekaane
Lanturn

Lanturn wrote:

Flawless mapset you say.... well here I go >_>

[Easy]
00:07:824 - Try getting a note in here? | It feels a bit empty and the vocals are pretty strong here | The notes at the beginning, whether intentional or not, follow the vocals perfectly, so I believe its really missing out.Normal or Reverse slider at 00:07:492 or just a circle will work great. /*Made a slider, I want to keep the 2/1 rhythm for the beginning.
00:32:023 (2) - Change from Finish to whistle | This is a rather soft note compared to the finishes you've coming up next. The finish sticks out here /*Done
00:52:907 (5) - Delete this note? | For an easy difficulty at this high of bpm, I suggest a little note break here. Its also a pretty weak part of the song vocal-wise. I notice you are more or less following the beat, but I believe this plays better with that little time to catch your breath. /*Nice one, done
01:14:454 (1,3,1) - | Try adding a bit of a curve in these | I just believe they would look a bit better| (1) makes the angle from the previous (3) slider more appealing. | (3) A slight (not full) blanket from the (2). It makes the (3) not touch the (2) | (3) Just a personal thing, but a slight curve here would also look a bit nice. /*Well, I can't resist to dat curves, somehow changed
01:05:172 (5,6) - Turn these into a slider so it joins the vocals together and prevents a early click when the vocals for the na in 'nai' start. You did this at 00:54:730 (4) so why not here? /*Done

Also... You really seem to like hugging the right side of the map on this difficulty XD /*I haven't noticed, well, the flow led me to that side, what could I do? x3

I can't really find much more so I'm going to just move on. Nice easy!
First Try - Couple single notes made me click a little early/late but it was generally my fault for getting those 100s :P

[Normal]
00:29:371 (2) - Curve.. again | Point this a bit towards the (3) if possible /*Done
00:32:023 (2) - Change from Finish to whistle | This is a rather soft note compared to the finishes you've coming up next. The finish sticks out here /*Done
00:33:514 (1) - Remove NC? | Nothing really changes here vocal wise (which you've been following) and the previous note has more of an indication to put a NC. /*My bad, done
00:39:979 (3) - Curve this? | This being straight ruins the circular flow you've got going with the previous and next couple notes. | I think it would play much better being able to move your mouse in that kind of circle. /*Done
01:10:310 (6,1,2,3) - This u-turn is a little awkward. I don't really have much of a suggestion for it though without re-mapping the next 10-20 notes. /*I ended remapping something

I can't find anything else on this. Nice job! /*Thanks :3

First Try - Again, a mess up on a few singular notes. Plays solid though and easy to read.

[Hard]
00:07:492 (1,2,3,1) - Try aiming the (3) into the 1 in the top left corner | Basically horizontal flip (1,2,3) /*Done
00:32:023 - Same as Easy/Normal | Change to Whistle /*Done
00:32:851 (4,5) - Delete both and make a 1/4 slider and repeat it until you end up where the (5) used to be /*I get your point but it would feel a bit weird as I don't have many 1/4 objects in the diff, also this fits nicely with vocals.
00:33:514 (1) - Remove NC? | Nothing really changes here vocal wise (which you've been following) and the previous note has more of an indication to put a NC /*Put NC in the previous circle
00:51:581 - Add note | It really feels missing | I do notice you are following the vocals here, but the drum hit is really noticable and flows with all the previous 1/2s you've placed /*It would be many 1/2 spam imo, I prefer letting as I have, I like how it sounds
01:17:106 (1,2,3,4,6) - Try to make this a bit more symmetrical if you can. | Horizontal flip (1) to (3) and reposition | Same with (4) to (6) | Make the (2) face straight down? /*It's symmetrical, a perfect pentagon shape -3-, but a new flow it's now~
01:27:050 (1,2,3) - Use symmetry again here | It really makes the map look cleaner. /*It's symmetric, not orthogonal but symmetric. :3

Good stuff! /*:3

3rd Try Nice balanced hard difficulty. a few of the stacked 1/1s caught me off guard but the rest went smooth.


[Dekaane]
00:06:498 (4,5) - (Kind of nazi) | Try moving these to | x132 y144 /*Done
00:32:354 (1,2,3,4,5,6) - The stream part would feel better if it was from 00:32:851 to 00:33:183 | Empty note at 00:32:769 (4) /*Did something very similar here
00:47:106 (5) - Copy (3) horizontal flip and Control + G | Move to | x45 y97 /*Why so nazi :v? Nazi'd your nazi and somehow changed x:
00:53:570 (2) - x221 y209 | Creates a 1.50 DS for the next few notes. | Adjust the tail of the 1/4 slider at 00:53:238 to face the new (2) location /*Done
01:11:636 (2) - Blanket the (1) with this slider | It will still give off the feel the next note is to the left /*Done

Anyways, This mod didn't turn out that great since I couldn't really point out much. Lots of these are just suggestions that really don't matter much. So just use what you want ;)

I also started to get pretty sleepy near the end of my mod X_X;

Good luck!
Thanks Lanturn~ :3

captin1

captin1 wrote:

Hey! M4M from #modreqs

Mainly suggestions

Easy

OD and HP -1 /*Done as I'll take what you suggested for Normal

00:12:796 (4) - I would keep this in line on the y-axis with (3) before it /*I don't like to use orthogonal patterns, my maps rarely will have this kind of stuff, I like a bit of "chaos" in my maps.
00:16:111 (1) - sorry but I don't really like this slider's shape. I'd suggest something a little more symmetrical and nicer to look at. This maybe? /*Changed somehow, the change of direction is going along with the vocals.
00:26:056 (2,3) - curve these along the path they take /*Slightly curved
00:57:713 (4) - x:280 y:192 to blanket (3), some spacing adjustments to do after but that slider is shaped so well to blanket and it just doesn't /*Well, my intention was a circle shaped curve, but not a blanket
01:09:150 (4) - x:232 y:192 ^ /*^
01:22:078 (2) - nazi spacing /*Oops, done


To piggyback on what Lanturn said about hugging the right side, http://puu.sh/2if3X
It's really obvious. You could definitely use that top left corner a whole lot more, there's 6-7 notes that hit that entire quadrant /*Well, now there are 2 circles more there, if it plays good, there's no problem with the position of the objects, so it's ok

Normal

AR, HP and OD -1, they're almost all higher than Gero's which is supposed to be harder /*Ok

00:25:061 (1) - x:404 y:344 to complete triangle /*Not looking for a triangle here
00:29:371 (2) - x120 y:124 better symmetry with (1) /*Well, I curved a bit , also I wasn't looking for symmetry
00:34:343 (2) - to :177, lines up with lyrics /*If you refer to the time, it's in a good place, if I put later it would break the 1/1 spacing between objects
00:43:293 (2) - curve to lead into (3) better /*Ok, curved a bit
01:03:846 (4,5) - curve these so (4) blankets (5) and (5) blankets (6) /*I can find what are you telling me but I'm not looking for blanket, also remapped here.

Hard

00:18:100 (1,2) - don't be afraid to make this a bit of a jump. It's a five star hard, they can handle it /*I don't feel a jump could fit there instead an antijump, but I'll take in consideration if more people tell me that.
01:21:746 (1,2) - ^ /*^

Dekaane

00:18:100 (1,2) - don't be afraid to make this a good jump. It's an insane, they can handle it /*As Hard
00:58:542 (1) - don't like this slider, the spiral is fine but the bump makes it look messy. Plus there's no musical accent where the bump is to justify it /*I can hear a vibrato, maybe it's just me, I'll find another opinions later.
01:09:481 (1) - ^ /*Here is guitar~
01:21:746 (1,2) - jump! ^ /*As Hard
Thanks captin1~ p:

I'm very glad fot your mods, I'll be modding your maps soon, it'd be today or tomorrow or the day after, I'm having few time to mod ;_;
Gero
Lanturn
[Gero's Normal]

Very nice symmetry! Thks!

00:07:492 - 00:13:128 | Swap all of the claps for whistles | This is still a really soft part of the song and the claps stick out way too much almost to the point where they get a bit annoying. A softer approach to this section would be more ideal. mmm Nou! I really like the sound
00:17:271 (2) - Change the finishes to whistles on both ends | This is still a pretty soft part of the song, so no need for them yet. NO!! clearly heard here finish
00:31:691 (5) - Symmetry is off here (probably an accident) | Copy (3) and do a Horizontal Flip & Control + G Fixed
00:33:183 (2) - Add a clap here | A double clap here sounds much better and it sets up for the next few finishes OH NO :< i heard that awful sorry no changes
00:36:001 (3,4) - Empty notes (Delete) | There is literally no sound here | It gives off the impression this is a triplet from the music | Try making a reverse slider at 00:35:503 | Reverse at 00:35:835 | End at 00:36:166 Mmm No :< Here I am following the voice and clearly if I delete those notes, I break my pattern of claps
00:37:990 (2,3) - Same issue as above. Try doing another reverse slider on the 1/2 lines.no! i like this :(

Nothing else really from this point on. The rest is really nice. thanks a lot :3

2nd Try - Missed with DT HR FL near the end :( | Overall, a pretty basic and easy normal difficulty. I love the symmetry.

captin1
Gero's Normal

00:07:492 (3,4,5,1,3) - (3) x:452 y:144, (4) x:256 y:112, (5) x:176 y:52, (1,3) both at x:40 y:244. This lines up the (3) with the 1 before it vertically while keeping symmetry and the (1,3) stack pattern fixed
00:13:459 (1,2,3,4,5) - (1) start x:160 y:88 end x:212 y:68, (2) start x:308 y:68 end x:360 y:88, (3) x:424 y:160, (4) start x:356 y:284 end x:304 y:300 (5) start x:208 y:300 end x:156 y:284. Think this looks a bit better, angles (1,2) up so that they match (4,5) on the bottom. Adjust next (1) for spacing after this fixed
00:19:095 (2,3,4,5) - x:256 y:32, x:196 y:112, x:124 y:180, x: 24 y:192 Perfect symmetry fixed
00:27:382 (4,5) - (4) x:68 y:96, (5) x:44 y:192 lines up (4) with (2) before it and then adjusts for spacingi don't like
00:56:261 (3) - 1 grid left fixed
01:07:492 (3) - off grid, x:204 y:44 fixed
01:09:150 (1,2,3) - this triangle is slightly off, (1,2) have odd x values and (3) isn't at x:256 like it probably should be fixed

sorry for being so nazi heh. blame broccolyHitler Hitler Everywhere o3o

Thanks for the mods >w<



My Diff \:3/
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Gero's Normal
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe
BeatmapID:226826
BeatmapSetID:80650

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
200,331.491712707182,4,2,1,65,1,0
2851,-100,4,2,1,65,0,0
13459,-100,4,2,1,65,0,0
16111,-100,4,2,1,65,0,0
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Topic Starter
DakeDekaane
Updated \:D/
Irreversible
what about my insane o_o'
Irreversible
i haz officially arrived here :D!
Topic Starter
DakeDekaane
Let the painful part of getting mods begin \:D/
Shohei Ohtani
>All osu! diffs done by me.

oops

Shiauke:
00:09:979 (3) - Raise the last sliderpoint so the slider is symmetrical
00:12:133 (1,2,1,2) - Not sure why you chose to have it like this but it looks a bit crammed. You could do so much more if these were 1/2 sliders.
00:18:763 (3) - Add finish and new combo
00:19:095 (1) - Remove NC
00:28:542 (3) - I'd have this on the other side of (2) and (4) so it's a more natural flow.
00:35:006 (1,2) - Why
00:37:824 (4,5,6) - ^
00:40:973 (9) - ^
00:45:945 (3) - Make this curve more notable.
01:00:034 (1,2,3) - Help
01:18:266 (2) - Why does this get smaller when the pattern is growing bigger?

The anti-jumps make this map kind of weird and the jumps also bother me a little bit.

Irre:
00:01:360 (2) - Maybe make this into a circle with the other curved slider instead of making a weird overlap.
00:13:459 (6) - NC
00:16:940 (1,2,3,1,1,2) - Not sure what this pattern is supposed to be
00:26:056 (2) - Why this spacing. Especially with a new slider-speed, you need to establish your spacing before doing jumps
00:28:708 (5) - Why
01:19:758 (1,2,3,1,2,3,1,1,2) - Did you copy-paste this oh my god.

The main issue with this insane is that it seems really hard-esque and the jumps don't make any sense in terms of placement.

Dekanne:
00:26:387 (1) - Remove NC
00:29:039 (1) - ^
00:31:691 (1) - ^
00:41:304 (5) - My natural tendencies want me to have this start on the other side of (4) but then pattern.
00:52:907 (1) - Remove NC

It's not amazing but it's ok. There's still issues with the jumps seeming just random instead of pattern-oriented., and hard-esque at parts.

Hard:
00:05:503 (3) - It'd be cool if this was parallel to the line that 1 and 2 made between each other instead of at some random angle
I like how the chorus beginning is just like two of the insanes but without jumps.

Gero:
Best map in this mapset
00:45:282 - Listen to the background drums for this part, it changes from the 2 and 4 pattern.
00:53:735 (2) - This may confuse normal players, as most 1/2 spaced notes have been overlapped, while this one isn't.
Seems very 1/1y, which isn't always good.

Normal:
00:57:216 (3) - Make this curve more notable.
01:07:824 (3) - ^
01:11:470 (1,2,3,4) - Might be a bit much for normal players.

Easy:
Tick Rate 1
00:23:404 (1) - Remove this, so easy players can have time in between the spinner and next note

Why is there so much copy-paste though like that's an issue for all of the diffs ;A;.
Topic Starter
DakeDekaane
CDFA

CDFA wrote:

>All osu! diffs done by me.

oops
/*ShiauKe, Irreversible and Gero are my multis (?) j/k, didn't rememeber to change this awa.

Dekanne:
00:26:387 (1) - Remove NC /*I actually put this NC for reducing of the spacing, also it fits imo, but if some people more says the same for these, I'll have to remove then
00:29:039 (1) - ^ /*This was removed.
00:31:691 (1) - ^ /*And this.
00:41:304 (5) - My natural tendencies want me to have this start on the other side of (4) but then pattern. /*I get your point, well, fixed in some way
00:52:907 (1) - Remove NC /*Same as the first point

It's not amazing but it's ok. There's still issues with the jumps seeming just random instead of pattern-oriented., and hard-esque at parts. /*It's not a proper (mainstream) Insane, but still provides more challenge than Hard.

Hard:
00:05:503 (3) - It'd be cool if this was parallel to the line that 1 and 2 made between each other instead of at some random angle /*Nice one, done
I like how the chorus beginning is just like two of the insanes but without jumps.

Normal:
00:57:216 (3) - Make this curve more notable. /*Done
01:07:824 (3) - ^ /*Done
01:11:470 (1,2,3,4) - Might be a bit much for normal players. /*Ok, deleted (2)

Easy:
Tick Rate 1 /*It sounds good, and it should be consistent in my diffs at least.
00:23:404 (1) - Remove this, so easy players can have time in between the spinner and next note /*Okay

Why is there so much copy-paste though like that's an issue for all of the diffs ;A;. /*Wat, I nevur copi-pasted, only for dat paturn in start of kiai timu, not a big issue I think :(

Thanks for the mod CDFA kawaii, updated my diffs, waiting for guests -3-
ShiauKe

Shiauke wrote:

CDFA
Shiauke:
00:09:979 (3) - Raise the last sliderpoint so the slider is symmetrical fix
00:12:133 (1,2,1,2) - Not sure why you chose to have it like this but it looks a bit crammed. You could do so much more if these were 1/2 sliders. Ok~fix
00:18:763 (3) - Add finish and new combo done
00:19:095 (1) - Remove NC done
00:28:542 (3) - I'd have this on the other side of (2) and (4) so it's a more natural flow. true,fix
00:35:006 (1,2) - Why i think there is a style
00:37:824 (4,5,6) - ^ ^
00:40:973 (9) - ^ ^
00:45:945 (3) - Make this curve more notable. fix
01:00:034 (1,2,3) - Help fix
01:18:266 (2) - Why does this get smaller when the pattern is growing bigger? fix

The anti-jumps make this map kind of weird and the jumps also bother me a little bit. hmm..i fix these problems, let them become better. thank you!!

my diff
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Shiauke's Insane
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible
BeatmapID:230516
BeatmapSetID:80650

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Irreversible

CDFA wrote:

Irre: CDFA:
00:01:360 (2) - Maybe make this into a circle with the other curved slider instead of making a weird overlap. yes
00:13:459 (6) - NC yes
00:16:940 (1,2,3,1,1,2) - Not sure what this pattern is supposed to be dem question.. rly, i'll leave it, i like it this way
00:26:056 (2) - Why this spacing. Especially with a new slider-speed, you need to establish your spacing before doing jumps changed
00:28:708 (5) - Why because. *
01:19:758 (1,2,3,1,2,3,1,1,2) - Did you copy-paste this oh my god. /me runs

The main issue with this insane is that it seems really hard-esque and the jumps don't make any sense in terms of placement. tell me where they are, and i might fix them
* i don't think i need to explain this.. also, i don't think "why" is a big help ._. i could also ask you, why you map like this, this and this ><
anyway.. thanks for the mod ^^ no offense btw! :3
Topic Starter
DakeDekaane
Updated ShiauKe's and Irre's
Lundlerol
DakeDekaane's modreq~
from my mod queue~
[ReySHeL's Taiko Oni]
00:09:481 (2) - k
00:10:807 (2) - remove f
00:16:277 (1,2,1,1,2,1,2,3,1,1,2) - ここら辺のfは絶対にいらないです。
00:39:150 -  delete. 音がないです。
00:54:398 (1,2) -  remove f
01:27:050 (1) - 何故F?

Oni:フィニッシュを置く場所が本当にここであっているかどうか音をよく聞きましょう。

[ReySHeL's Muzukashii]
00:08:155 (1) - remove f
00:13:459 (1) - ^
00:16:277 (2,3,1,1,2,1) - ^
00:54:398 (2,3) - ^

Muzukashii:Oniと同様。

以上です。
Good luck _(:3 」∠)_
Gero

CDFA wrote:

>All osu! diffs done by me.

oops

Gero:
Best map in this mapset Thanks a lot <3
00:45:282 - Listen to the background drums for this part, it changes from the 2 and 4 pattern. fixed
00:53:735 (2) - This may confuse normal players, as most 1/2 spaced notes have been overlapped, while this one isn't. fixed D:
Seems very 1/1y, which isn't always good.


Why is there so much copy-paste though like that's an issue for all of the diffs ;A;. NO D: IN MY DIFF NO ewe

Baka Dake Here My Diff o3o
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Gero's Normal
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible
BeatmapID:226826
BeatmapSetID:80650

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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13459,-100,4,2,1,65,0,0
16111,-100,4,2,1,65,0,0
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160,340,45614,2,0,L|96:232,1,100,8|8,0:0|3:0,0:0:0:0:
161,168,46277,2,0,L|97:60,1,100,8|0,0:0|0:0,0:0:0:0:
204,44,46940,2,0,P|254:31|303:47,1,100,8|8,0:0|3:0,0:0:0:0:
252,132,47603,2,0,P|302:145|351:129,1,100,8|0,0:0|0:0,0:0:0:0:
392,220,48266,6,0,B|380:272|380:272|398:316,1,100,8|0,0:0|0:0,0:0:0:0:
308,356,48929,1,8,0:0:0:0:
208,356,49260,1,0,0:0:0:0:
137,285,49592,2,0,B|164:210|108:168|138:83,1,200,8|8,0:0|0:0,0:0:0:0:
224,136,50586,5,4,0:0:0:0:
313,90,50918,2,0,P|320:140|312:192,1,100,8|0,0:0|0:0,0:0:0:0:
242,259,51581,2,0,P|235:309|242:357,1,100,8|0,0:0|0:0,0:0:0:0:
328,304,52244,2,0,L|384:219,1,100,8|0,0:0|0:0,0:0:0:0:
469,170,52907,6,0,P|484:218|471:265,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
433,134,53735,2,0,P|386:121|338:136,1,100,2|2,0:0|0:0,0:0:0:0:
312,232,54398,2,0,B|360:252|360:252|378:305,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
267,208,55227,1,2,0:0:0:0:
102,95,55890,6,0,B|157:95|157:95|195:70,1,100,4|8,0:0|0:0,0:0:0:0:
255,148,56553,1,0,0:0:0:0:
324,72,56885,2,0,B|362:97|362:97|417:97,1,100,8|0,0:0|0:0,0:0:0:0:
442,193,57548,2,0,B|355:193|355:193|310:309,1,200,8|8,0:0|0:0,0:0:0:0:
256,216,58542,5,0,0:0:0:0:
197,298,58874,2,0,B|157:193|157:193|70:193,1,200,8|8,0:0|0:0,0:0:0:0:
69,92,59868,2,0,L|173:92,1,100,0|8,0:0|0:0,0:0:0:0:
252,36,60531,1,0,0:0:0:0:
332,96,60862,1,8,0:0:0:0:
412,156,61194,6,0,P|429:202|412:263,1,100,4|8,0:0|0:0,0:0:0:0:
356,328,61857,1,0,0:0:0:0:
256,344,62188,1,8,0:0:0:0:
156,332,62520,2,0,B|116:297|116:297|69:297,1,100,0|8,0:0|0:0,0:0:0:0:
69,196,63183,2,0,B|116:196|116:196|156:161,1,100,0|8,0:0|0:0,0:0:0:0:
195,69,63846,6,0,P|236:94|258:142,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,161,64840,2,0,P|177:206|218:231,1,100,8|0,0:0|0:0,0:0:0:0:
276,316,65503,2,0,B|319:296|325:238|325:238|414:182,1,200,8|8,0:0|0:0,0:0:0:0:
484,112,66498,5,4,0:0:0:0:
388,80,66829,2,0,B|331:80|331:80|305:40,1,100,8|0,0:0|0:0,0:0:0:0:
204,44,67492,2,0,B|180:80|180:80|123:80,1,100,8|0,0:0|0:0,0:0:0:0:
160,172,68155,2,0,B|217:209|256:177|303:139|349:177,1,200,8|8,0:0|0:0,0:0:0:0:
307,268,69150,5,0,0:0:0:0:
207,268,69481,1,8,0:0:0:0:
256,356,69813,1,0,0:0:0:0:
356,356,70144,2,0,P|396:319|405:274,1,100,8|0,0:0|0:0,0:0:0:0:
400,176,70807,2,0,P|390:132|350:95,1,100,8|0,0:0|0:0,0:0:0:0:
256,128,71470,1,8,0:0:0:0:
161,95,71802,6,0,P|121:132|112:175,1,100,4|8,0:0|0:0,0:0:0:0:
71,266,72465,1,0,0:0:0:0:
162,305,72796,2,0,P|253:339|348:307,1,200,8|8,0:0|0:0,0:0:0:0:
416,236,73791,2,0,L|464:140,1,100,0|8,0:0|0:0,0:0:0:0:
362,128,74454,6,0,L|410:32,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
316,216,75448,1,8,0:0:0:0:
256,296,75780,1,0,0:0:0:0:
196,216,76111,1,8,0:0:0:0:
152,126,76443,2,0,L|107:36,1,100,0|8,0:0|0:0,0:0:0:0:
207,36,77106,6,0,L|275:36,1,55,4|0,0:0|0:0,0:0:0:0:
357,36,77603,2,0,L|419:36,1,50,4|0,0:0|0:0,0:0:0:0:
472,112,78101,2,0,L|472:172,1,55,4|0,0:0|0:0,0:0:0:0:
404,234,78598,2,0,L|342:234,1,50,4|0,0:0|0:0,0:0:0:0:
256,248,79095,2,0,L|256:298,2,50,4|0|4,0:0|0:0|0:0,0:0:0:0:
252,148,79758,6,0,P|192:167|161:247,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
302,148,80918,2,0,B|351:148|351:148|401:124,1,100,4|4,0:0|0:0,0:0:0:0:
396,275,81746,2,0,B|350:252|350:252|301:252,1,100,2|0,0:0|0:0,0:0:0:0:
256,192,82409,12,4,86387,0:0:0:0:
324,188,87050,5,0,0:0:0:0:
256,116,87382,1,8,0:0:0:0:
184,188,87713,1,4,0:0:0:0:
Topic Starter
DakeDekaane
Updated /o/
ReySHeL

Lundlerol wrote:

DakeDekaane's modreq~
from my mod queue~
[ReySHeL's Taiko Oni]
00:09:481 (2) - k
00:10:807 (2) - remove f
00:16:277 (1,2,1,1,2,1,2,3,1,1,2) - ここら辺のfは絶対にいらないです。
00:39:150 -  delete. 音がないです。
00:54:398 (1,2) -  remove f
01:27:050 (1) - 何故F?

Oni:フィニッシュを置く場所が本当にここであっているかどうか音をよく聞きましょう。

[ReySHeL's Muzukashii]
00:08:155 (1) - remove f
00:13:459 (1) - ^
00:16:277 (2,3,1,1,2,1) - ^
00:54:398 (2,3) - ^

Muzukashii:Oniと同様。

以上です。
Good luck _(:3 」∠)_
all fixed
thanks for mod :)
Muzu~ http://puu.sh/2pCTu
Oni~ http://puu.sh/2pCTP
Topic Starter
DakeDekaane
Updated \:D/
ShiauKe
OMG
there is a lot of diff XD
jomnhnk
やっほー

[ReySHeL's Taiko Oni]
00:36:498 (1) -
00:39:150 (1) -
00:39:813 (1) -
こういったところの空白は何も置かないほうがいいと思うけどここは任せるw
-------------------------------------------------------------------------------------------------------------------------
00:16:774 (1,2,1,2,3) - ここの音どりが謎w
◯◯◯◯◯こうなってると思うけど◯◯◯◯◯
こっちのほうが良くないかな。
00:16:608 (1) - だとここがkだとバランス悪くなるから↑を採用する場合はここdにすることをおすすめするw
00:17:271 (1) - これも↑採用するなら
の方がバランスいいかも。dの連打の後だから

オレンジ線より下の部分はを採用しない場合は下の3つも採用しないでください。に変更したなら下の3つも一緒に変更することをおすすめします :) ふぁーいとおおおおおおおおお :) :) :)
pkhg

ShiauKe wrote:

OMG
there is a lot of diff XD
Agree!
Verlaren
Hi. From Aincrad Modding queue.

Easy:
AR -1

Normal:
AR -1?
00:42:962(1) - move NC to 00:42:630(8)
00:49:923(7) - maybe delete this circle?

Gero's Normal:
good job!

Hard:
DR -1
AR -1
OD -1

pkhg's hard:
nice giff. I can not find something that needs to be changed.

Dekaane:
00:34:177(4,5,6) - place them under each other.
00:36:166(4,5,6) - ^
01:27:050(1) - maybe delete NC?

Irre's Insane:
00:06:498(3,4) - maybe place them under each other?

Shiauke's Insane:
AR -1


Sorry for a small mod and for being that for so long.
Topic Starter
DakeDekaane
Verlaren

Verlaren wrote:

Hi. From Aincrad Modding queue. /*Hi o/

Easy:
AR -1 /*I often use AR3 for my Easy diffs, it fits very well and the BPM is a bit fast.

Normal:
AR -1? /*As Easy, I often use AR5 for my Normal, it fits.
00:42:962(1) - move NC to 00:42:630(8) /*Yeah, I missed that, thanks.
00:49:923(7) - maybe delete this circle? /*No, the beat is strong enough to be ignored :c

Hard:
DR -1
AR -1
OD -1
/*HP Drain and OD 5 are very low settings for a Hard diff imo, also the speed is fast enough to justify AR7

Dekaane:
00:34:177(4,5,6) - place them under each other. /*No, I have no stacks for triplets/streams in this diff, I should keep consistency
00:36:166(4,5,6) - ^ /*^
01:27:050(1) - maybe delete NC? /*It's a new phrase for vocals so it's ok

Sorry for a small mod and for being that for so long. /*Don't worry, any kind of mod is always helpful

Updated mine, thanks for modding :3
ShiauKe

Verlaren wrote:

Shiauke's Insane:
AR -1
i think ar9 is best for this diff
thank u :)
BusterBeachside
H-H-H-Holy hippopotamus, Batman! You weren't kidding when you said it had a lot of diffs... Well, I didn't find a lot wrong with it (Read: nothing at all, it's great!), so I'm just gonna have to be nit-picky about my own personal preference. xD I don't mess with REALLY crazy stuff like notes being ever-so-slightly unaligned, but maybe if a slider looks weird to me I'll point it out. Okay... Let's get started...

GENERAL:
- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3
- This is just from a quick look through AiMod, but pkhg's Hard has different tags from the rest of the mapset. Gotta fix that. :3
- There aren't a whole lot of sound samples being played here other than the Finish. Are whistles really so bad? :) Adding some nice hitsounds throughout can never hurt to give the map some more life. Right now, it feels kinda like it's just there for the sake of being played. If you like this song, add some awesome to it! :D That's how I always think of it, anyway. Your beatmap will be better for it, if you ask me. ^_^

EASY:
00:33:183 (4,1,2,1) - Considering this is an Easy diff., this part's timing seems a bit hard for a beginner, don't you think? o-o
01:27:050 (1) - Also considering the level, this note is a bit too soon after the spinner's end IMO. Maybe reduce the spinner's length?

NORMAL:
00:49:260 (5,6,7) - Compared to the rest of the map, this part feels a little bit clunky to me as I play it. You have a lot more liberties with difficulty since it's a Normal this time and not Easy, but do remember that some things are best left for a Hard diff. :3 It's kind of hard to say exactly what's "Too hard" for a normal diff., but I think this might fit the quota on that one. Just my opinion, though.
01:07:824 (3) - AiMod said the end of this object was unsnapped, I resnapped the timing section and the warning went away. Should probably look at that one. But then, AiMod also says that Kiai Time is unsnapped on every single beatmap I edit lately, so maybe it's just broken for me. Does it do that to anyone else?! I was so worried about my map for a while until I realized it was doing it for everything... I guess it's no big deal if it doesn't happen to anyone else. :?

HARD:
00:55:890 (1,2,3,4,5,6,7) - Feel free to ignore this since it's completely my personal preference, but I hate sequences like this. :( They just feel kind of lazy and unnecessarily hard to me. Sure, it's better than just having the sliders there on their own to go with the song, but isn't there a more creative way to do it? :(

DEKAANE:
00:58:542 (1) - I'm sorry, but this slider and the other sliders like it... They are SO ugly... Loop-de-loop sliders are all well and good, but these ones, frankly, look like male genitalia. >_>;



Well, as expected I just kinda nit-picked my way through that. Your map is rankable as it is as far as I can tell (Except, maybe, having too many difficulties? Haha! I should check the Ranking Criteria again on the Wiki), so most, if not all of it was just my personal opinion of it. Haha, I hope it helped anyway. Looking good, I'll shoot you a kudosu star for this one! :3
Topic Starter
DakeDekaane
BusterBlazeFox

BusterBlazeFox wrote:

H-H-H-Holy hippopotamus, Batman! You weren't kidding when you said it had a lot of diffs... Well, I didn't find a lot wrong with it (Read: nothing at all, it's great!), so I'm just gonna have to be nit-picky about my own personal preference. xD I don't mess with REALLY crazy stuff like notes being ever-so-slightly unaligned, but maybe if a slider looks weird to me I'll point it out. Okay... Let's get started...

GENERAL:
- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3 /*Ok ;3
- This is just from a quick look through AiMod, but pkhg's Hard has different tags from the rest of the mapset. Gotta fix that. :3 /*Oops.
- There aren't a whole lot of sound samples being played here other than the Finish. Are whistles really so bad? :) Adding some nice hitsounds throughout can never hurt to give the map some more life. Right now, it feels kinda like it's just there for the sake of being played. If you like this song, add some awesome to it! :D That's how I always think of it, anyway. Your beatmap will be better for it, if you ask me. ^_^ /*I use the Normalsample set as a clap when I use the soft sampleset for general hitsounding, I'm not really good finding hitsounds so I always try to do something nice with the ones I have, still a nice result, if I put more hitsounds, I think it'd be overdone with them, I'll keep my hitsounding for now.

EASY:
00:33:183 (4,1,2,1) - Considering this is an Easy diff., this part's timing seems a bit hard for a beginner, don't you think? o-o /*It's ok as all are spaced by 1 beat, it's a nice syncopation effect to add some objects in red ticks and still easy to play ;3
01:27:050 (1) - Also considering the level, this note is a bit too soon after the spinner's end IMO. Maybe reduce the spinner's length? /*It's 2 beats after the spinner, and the spinner is long enough to give beginners enough time to clear it and react thanks to the low AR

NORMAL:
00:49:260 (5,6,7) - Compared to the rest of the map, this part feels a little bit clunky to me as I play it. You have a lot more liberties with difficulty since it's a Normal this time and not Easy, but do remember that some things are best left for a Hard diff. :3 It's kind of hard to say exactly what's "Too hard" for a normal diff., but I think this might fit the quota on that one. Just my opinion, though. /*It's not that hard to play but made something I think is a bit easier.
01:07:824 (3) - AiMod said the end of this object was unsnapped, I resnapped the timing section and the warning went away. Should probably look at that one. But then, AiMod also says that Kiai Time is unsnapped on every single beatmap I edit lately, so maybe it's just broken for me. Does it do that to anyone else?! I was so worried about my map for a while until I realized it was doing it for everything... I guess it's no big deal if it doesn't happen to anyone else. :?
/*Thanks for that, slider snapped, and about the kiai unsnapped it's a bug AIMod has, I'm pretty sure my kiai is snapped.

HARD:
00:55:890 (1,2,3,4,5,6,7) - Feel free to ignore this since it's completely my personal preference, but I hate sequences like this. :( They just feel kind of lazy and unnecessarily hard to me. Sure, it's better than just having the sliders there on their own to go with the song, but isn't there a more creative way to do it? :( /*Redone in a better way, this is kinda remnants of my old mapping style.

DEKAANE:
00:58:542 (1) - I'm sorry, but this slider and the other sliders like it... They are SO ugly... Loop-de-loop sliders are all well and good, but these ones, frankly, look like male genitalia. >_>; /*You weird, now I have to change it because I can't delete this from my head ;c.



Well, as expected I just kinda nit-picked my way through that. Your map is rankable as it is as far as I can tell (Except, maybe, having too many difficulties? Haha! I should check the Ranking Criteria again on the Wiki), so most, if not all of it was just my personal opinion of it. Haha, I hope it helped anyway. Looking good, I'll shoot you a kudosu star for this one! :3

Thanks for the mod and the star >-<
Irreversible

BusterBlazeFox wrote:

- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3
no :c
rezoons
Hi :),

Here is a little mod to thank you for your awesome mod ^^ on my map:

[Easy]
  1. 00:58:542 (4) - Why not this:
    It looks like you shaped this slider especially for this.
  2. 01:09:150 (4) - ^ (at least change one of the two).
  3. 01:15:780 (3) - Move the end point to x=496 y=292 for the blanket.
  4. 01:19:758 (1) - Another suggestion of placement. Here:
  5. 01:27:050 (1) - I think you can put finish on the whole slider.
[Normal]
  1. 00:06:664 (4) - If you want something more aligned move it to x=124 y=124.
  2. 00:24:067 (1) - I think it should be part of the blue combo as well if i heard correctly the music.
  3. 00:42:299 (7) - I think the combo is a little bit too long for a normal diff.
  4. 01:27:050 (1) - I think you can put finish on the whole slider.
[Gero's Normal]
  1. Why two "normal"? One is usually enough.
  2. 00:40:973 (3) - Move it 2 or 3 grid up. (i don't want them aligned but i don't like their position right now)
  3. 00:42:630 (1) - Note parallel with the previous slider. Move the end point one grid right.
  4. 00:43:625 (3) - Do the same change but mirrored.
  5. 01:27:050 (1) - I would say finish on the three notes.
[Hard]
  1. 00:23:404 (1) - I'm not really sure about the NC.
  2. 00:57:050 (4) - Move it just a little further to avoid the overlapping.
  3. 01:07:658 (4) - ^
  4. 01:27:050 (1,2,3) - I know it's a triangle rotated a little bit but it seems random when played. I would say keep it simple and do a symmetrical triangle. (And add finish to 1 and 2)
[pkhg's Hard]
  1. 00:44:454 (7) - Move the end point to x=352 y=236. Then it would make a better blanket. Moreover try Ctrl+G on this slider. I think it's more instinctive to play this way.
  2. 01:27:382 (3) - I think you can add a finish here too.

[Dekaane]
  1. You have a lot of NC. If you don't want to remove some of them then HP drain rate +1 or 2.
  2. 00:26:387 (1) - Remove NC.
  3. 00:53:238 (1) - ^
  4. 01:02:354 (1) - ^
  5. 01:06:001 (1) - ^
  6. 01:10:476 (1,2,3,1) - Combo different than 00:59:868 (1,2,3,4).
  7. 01:18:100 (3) - Ctrl+g?
  8. 01:27:050 (1,2,3) - Guess what.....
[Irre's Insane]
  1. 00:14:110 - Add a note here because you follow the same thing than 00:14:454 (1,2) and 00:14:951 (1,2) and 00:15:448 (1,2).
  2. 00:17:603 (1) - Remove NC?
  3. 00:39:150 (8,1,2,3,4,5) - Not very instinctive to play.
  4. 00:43:293 (4) - It's not properly at the end of the slider.
  5. 00:47:934 (7) - ^
  6. 01:05:669 (10) - NC?
  7. 01:07:658 (4) - Move it to x=308 y=80.
  8. 01:08:984 (4) - Move it to x=316 y=292.
  9. 01:10:476 (2,3,4,5,6) - I think you can make a proper pentagon.
  10. 01:16:443 (6) - NC? This is a pretty long combo. (comparing to the rest of your map)
  11. 01:20:586 (1) - It's not properly at the end of the slider.
  12. 01:22:409 (1) - Finish?
[Shiauke's Insane]
  1. Because two "insane" isn't enough.
  2. 0 spinner?
  3. 00:16:608 (4,1) - Try making them and at the exact same spot.
Can i do a guest diff? :). No, seriously, i don't think it needs that many diff. But well......
Good luck getting it ranked ^^
ShiauKe

rezoons wrote:

[Shiauke's Insane]
  1. Because two "insane" isn't enough.
  2. 0 spinner?
  3. 00:16:608 (4,1) - Try making them and at the exact same spot.
DakeDekaane plz delete my diff.
because i was later than Irreversible and i don't have enough time to finish it.
and this diff is fxxk bad
sorry dude , waste your time. :D
Irreversible

ShiauKe wrote:

rezoons wrote:

[Shiauke's Insane]
  1. Because two "insane" isn't enough.
  2. 0 spinner?
  3. 00:16:608 (4,1) - Try making them and at the exact same spot.
DakeDekaane plz delete my diff.
because i was later than Irreversible and i don't have enough time to finish it.
and this diff is fxxk bad
sorry dude , waste your time. :D
let's leave it, ok XD
Topic Starter
DakeDekaane
rezoons

rezoons wrote:

Hi :),

Here is a little mod to thank you for your awesome mod ^^ on my map: /*Yay, thank you very much >-<

[Easy]
  1. 00:58:542 (4) - Why not this:
    It looks like you shaped this slider especially for this. /*Many people have told me so, then yes.
  2. 01:09:150 (4) - ^ (at least change one of the two).
  3. 01:15:780 (3) - Move the end point to x=496 y=292 for the blanket. /*With the previous change I had to remap all after this, there's no blanket there anymore ;c
  4. 01:19:758 (1) - Another suggestion of placement. Here: /*Ok
  5. 01:27:050 (1) - I think you can put finish on the whole slider. /*It would be too loud in my opinion, and the last fits as it's the most loud of the three beats
[Normal]
  1. 00:06:664 (4) - If you want something more aligned move it to x=124 y=124. /*Moved a bit near instead.
  2. 00:24:067 (1) - I think it should be part of the blue combo as well if i heard correctly the music. /*Yeah, done
  3. 00:42:299 (7) - I think the combo is a little bit too long for a normal diff. /*Put NC in 00:40:641 (1), I hope it works
  4. 01:27:050 (1) - I think you can put finish on the whole slider. /*As in Easy
[Hard]
  1. 00:23:404 (1) - I'm not really sure about the NC. /*Done something
  2. 00:57:050 (4) - Move it just a little further to avoid the overlapping. /*The overlap with 00:56:553 (3) is intentional, but made something that avoids the overlap with 00:57:050 (4), that looks indeed bad.
  3. 01:07:658 (4) - ^ /*^
  4. 01:27:050 (1,2,3) - I know it's a triangle rotated a little bit but it seems random when played. I would say keep it simple and do a symmetrical triangle. (And add finish to 1 and 2) /*Okay :c but the finishes are the same for other diffs
[Dekaane]
  1. You have a lot of NC. If you don't want to remove some of them then HP drain rate +1 or 2. /*Some of them are to make a bit easy to read the antijumps/stacks in 1/1, and the drain would be too high for the first part (the drain there is somehow insane)
  2. 00:26:387 (1) - Remove NC. /*Ok
  3. 00:53:238 (1) - ^ /*To make the stack a bit more readable as 1/1
  4. 01:02:354 (1) - ^ /*Removed in 01:02:023 (1) instead
  5. 01:06:001 (1) - ^ /*Ok
  6. 01:10:476 (1,2,3,1) - Combo different than 00:59:868 (1,2,3,4). /*Yup, this combo is shorter as the next begins before due to vocals
  7. 01:18:100 (3) - Ctrl+g? /*Why not?
  8. 01:27:050 (1,2,3) - Guess what...../*Guess what
Can i do a guest diff? :). No, seriously, i don't think it needs that many diff. But well...... /*I like suffering for rank my maps ;3 (?) jk
Good luck getting it ranked ^^

Thanks for the mod >-<
Updated mine.

@ShiauKe: are you really sure :v?
ShiauKe

DakeDekaane wrote:

@ShiauKe: are you really sure :v?
yea i am serious~
Topic Starter
DakeDekaane
k then~
Will be removed in next update (when other guest send me their update >:c)
pkhg

rezoons wrote:

Hi :),

Here is a little mod to thank you for your awesome mod ^^ on my map:

[pkhg's Hard]
  1. 00:44:454 (7) - Move the end point to x=352 y=236. Then it would make a better blanket. Moreover try Ctrl+G on this slider. I think it's more instinctive to play this way. Ok. Now looks more cool ^^
  2. 01:27:382 (3) - I think you can add a finish here too. Really I don't like a finish here :P
Can i do a guest diff? :). No, seriously, i don't think it needs that many diff. But well......
Good luck getting it ranked ^^
Thanks for moding :)

Update: http://puu.sh/2z5ww
Topic Starter
DakeDekaane
Updated, waiting for Gero and Irre for full update :I
Irreversible
mah map
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Irre's Insane
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible pkhg
BeatmapID:231971
BeatmapSetID:80650

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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13459,-133.333333333333,4,1,0,75,0,0
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79758,-100,4,1,0,75,0,0
82409,-100,4,1,0,80,0,1
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Combo2 : 143,255,32
Combo3 : 23,255,255

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1) sorry that it took me so long, op -.-
2) i changed everything except.. the first point and this pentagon suggestion :3
Topic Starter
DakeDekaane
Updated \:D/
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