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Nomizu Iori - Black + White (TV Size) [Taiko|Osu]

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scanter
[Gero's Easy]
SPOILER
00:19:290 (1,2) - How about this? looks more better. http://osu.ppy.sh/ss/622428
This is code.
124,148,19290,6,0,P|164:127|206:133,1,80,4|4,0:0|0:0,0:0:0:0:
256,64,19915,1,4,0:0:0:0:
00:19:290 (1) - Clear finish at slider's first and end. because, this hasn't any sound.
00:37:728 (1) - you put normal sampleset on. change auto.
00:37:728 (1) - Add clap on slider's first.
00:50:853 (3) - Move to x:256, y:224
00:51:165 (4) - If you follow this, move to x:196, y:288
00:58:665 (3) - Curves should more gentle. like this. http://osu.ppy.sh/ss/622440
01:15:228 (2) - Clear clap and add finish at slider's end.

[Normal]
SPOILER
Change AR 4~5, OD 4
00:11:478 (1) - Add finish on slider's first.
00:16:478 (1) - ^
00:18:665 (4) - Delete slider's main clap and slider's end finish, add finish on slider's arrow. because I listened to finish sound at 00:18:978
00:19:603 (5) - Add slider tick's finish.
00:15:228 (3,4) - You should keep distance x1.1 I think, looks a little strange about jump. move to x:84, y:220
00:23:040 (1) - suggestion rhythm. how about that? http://puu.sh/25ZJ2
00:29:915 (3) - Add slider tick's finish.
00:31:165 (4) - Add finish on slider's first.
00:31:946 (1) - Looks a little strange. consider change circles & sliders combination.
00:31:946 (1) - Clear slider's finish.
00:38:196 (4) - Looks so bad. move to different place. you should do not hide.
00:40:228 (1) - Clear clap at slider's arrow and add finish on slider's every points.
00:41:790 (2,4) - Clear finish. I can't hear about that sounds.
00:42:728 (1) - Add finish on slider's first.
00:43:665 (3) - Clear finish at slider's first.
00:52:728 (1) - Add finish on slider's first.
00:57:103 (1) - Add finish on slider's end.
00:58:040 (2) - ^
01:06:478 (2) - Add finish
01:12:571 (1,3) - ^
01:16:165 (1) - Add finish on slider's arrow.
01:18:978 (1) - Add finish on slider's first.
01:20:853 (2) - Clear slider's finish
01:22:103 (1) - Add finish on 01:22:415

[Hard]
SPOILER
Change HP 5~6, OD 6
00:08:978 (1) - Clear finish.
00:11:478 (1) - Add finish.
00:15:384 (2) - Add clap on 00:15:540
00:16:478 (1) - Add finish.
00:18:821 (1) - Add finish on 00:18:978
00:29:603 (3) - Add clap on slider's end.
00:30:228 (1) - Clear clap.
00:30:696 (3) - Add finish on slider's first and clap on slider's end.
00:31:165 (4) - Clear clap.
00:32:103 (4) - Add clap on slider's first.
00:33:196 (2) - Clear finish.
00:34:915 (4) - Move to x:146, y:221. not perfect stacked.
00:40:228 (1) - Clear clap.
00:40:696 (3) - Clear clap at slider's first and Add finish on slider's first.
00:42:728 (1) - Add finish.
00:46:165 (4) - Clear finish and move to x:131, y:210. not perfect stacked.
00:47:103 (6) - Clear clap at slider's first and add clap at slider's end.
00:47:728 (1) - Add finish on slider's first.
00:49:290 (4) - move to x:148, y:61. not perfect stacked.
00:55:696 (2) - Clear whistle at slider's first.
00:57:728 (1) - Add finish on slider's first.
00:58:353 (2) - Add finish on slider's end.
01:00:071 (5) - Add finish on 01:00:228
01:00:696 (2) - Clear clap at slider's first.
01:04:915 (4) - Add clap.
01:12:571 (1) - Add finish at slider's first.
01:13:978 (1) - Add finist at slider's first.
01:14:290 (2) - Ctrl + G?
01:18:353 (1) - You should add notes here. so strange.
01:23:978 (7) - NC

[Black + White]
SPOILER
00:13:196 (4,1,2,3,4) - Move to x:234, y:175. not perfect stacked.
00:23:196 (2) - Move to x:290. y:223. same as.
00:58:353 (2) - Move to x:181, y:271. same as.
00:58:821 (1) - If you follow this, move to x:66, y:115.
00:59:290 (2) - ^, move to x:245, y:39.
01:00:696 (3) - Move to x:87, y:207.
01:05:540 (2) - Should more perfect stack.
01:15:540 (2) - Move to x:438, y:192

I can't hitsound mod at Black + White. because this is essence difficulty :D btw thank you ~
JauiPlaY
Ok, let's see...

[General]
I guess it's fine, but what does the tag 0gre mean?

[Gero's Easy]
00:08:978 (1) - Actually I think to this song, begin with a spinner may be a little bit weird. And to an easy, it's too close to the next note.
00:13:978 (5) - Where are the hitsounds?
00:20:228 (1) - Move to 00:19:993 and move the end to 00:22:103.
00:35:228 (1) - Remove NC.
00:41:790 (1,2) - Exchange their combo.
00:47:415 (1) - Remove NC.
00:59:603 (4) - Should be like http://puu.sh/267bf
01:04:290 (1) - http://puu.sh/267dh
01:06:165 (3) - Sounds extremely bad. Better to change, seriously.
01:13:509 - Move the timing point to 01:13:899.
01:21:634 (1) - Move to 01:21:556.

[Normal]
Still I think it's weird to begin with a spinner.
00:19:290 - Why finish?
00:20:540 (1) - Same suggestion as Easy.
00:25:228 (1,2) - Confusing for a normal.
00:27:728 (4,5) - ^
00:31:946 (1) - Move to 00:31:868.
00:35:696 (1) - No need to add NC here.
00:37:728 (3,4) - Confusing for a normal.
01:12:571 (1,2,3) - Bad spacing.
01:13:509 - Move the timing point to 01:13:899.

[Hard]
Still I think it's weird to begin with a spinner.
00:19:603 (1) - Remove NC.
00:33:196 (2) - Remove the finish.
00:40:228 (1,2,3) - Spacing.
00:59:290 (3,4) - ^
01:18:353 (1) - Can't you make something more interesting than a spinner?
The spacings in kiai were kinda random.

[Black + White]
Maybe you should use black/white combo color. Or...it's hard to understand why this diff has such a diff name.
Still I think it's weird to begin with a spinner.
To be honest the rhythm was not bad, however, maybe you'd like to fixed those tiny issues like the unperfect stack on 00:12:884 (3,4). They are not major problems, but will make you map looks poor.
I won't list those little issues all cuz it will be actually a nazi-mod. Please understand me.

And, at last, I can hardly found impressive hitsound using in your map. In other words, boring hitsounds everywhere.
I know I'm like quite picky, but imo this map definitely needs further working. Good luck.
BounceBabe
Hi, from the Queue!

Easy

00:20:228 (1,1) - From spinner to next element MUST be at least 1 white tick space, reduce the spinner length so the players can prepare for next element
01:01:165 (1) - ^

01:15:228 (1,2) - Reverse NC to follow your combo pattern

Normal

00:14:290 (2,3) - Spacing
00:27:728 (4) - NC so you match previous combo pattern
00:33:040 - Spinner should end here

00:35:696 (1) - Remove NC
00:36:790 (2,4) - Dont let this overlapp
- 00:37:728 (3) - NC for matching pattern
00:47:728 - Slider should start here soundwise
00:58:978 (3) - Place this below the sliders, to make better playability
01:08:978 (1,2) - Spacing, keep normal spacing and dont ever make such a jump on Easy or Normal for symmetry


Hard


This is too hard for a Hard diff, its close to Insane

00:12:415 (1,2) - Spacing
00:13:040 (3,1) - ^,
00:18:978 - Try this rythm is much better and is less confusing because 00:18:821 (1,2,3,4,1) - this doesnt fit soundwise

00:33:196 (2) - Finish is so wrong here, remove it
00:40:228 (1,2,3) - Spacing, 2-3 is not right
01:06:790 (1) - Remove NC, unnecessary

Insane

00:13:353 (1,2,3,4) - First, not stacked well, second, it is boring to play on one spot, make more jumps here
00:19:134 (1,2,3,1,1,2,3) - This is too overmapped and doesnt play or fit good at all, make something what fits the song
00:21:009 (1,2,3,4,5,1,2,3,4,5,6,1) - ..... im speechless, why would you put a stream somewhere where is NO sound at all relating to streams. And please dont tell me "because it fits" because i hear that excuse very often.

00:23:978 (1) - Remove NC
00:25:384 (4) - NC to follow pattern
00:48:665 (1) - Remove NC
00:51:165 (1) - ^
00:57:728 - Slider should start here soundwise

Well, this needs so much work. Good luck
Topic Starter
Makyu

scanter wrote:

SPOILER
[Normal]
Change AR 4~5, OD 4 :arrow: AR4 but OD3
00:11:478 (1) - Add finish on slider's first.
00:16:478 (1) - ^
00:18:665 (4) - Delete slider's main clap and slider's end finish, add finish on slider's arrow. because I listened to finish sound at 00:18:978 :arrow: I added the finish but I didn't delete the clap.
00:19:603 (5) - Add slider tick's finish.
00:15:228 (3,4) - You should keep distance x1.1 I think, looks a little strange about jump. move to x:84, y:220
00:23:040 (1) - suggestion rhythm. how about that? http://puu.sh/25ZJ2 :arrow: Nope sorry
00:29:915 (3) - Add slider tick's finish.
00:31:165 (4) - Add finish on slider's first.
00:31:946 (1) - Looks a little strange. consider change circles & sliders combination. :arrow: I think Is ok
00:31:946 (1) - Clear slider's finish.
00:38:196 (4) - Looks so bad. move to different place. you should do not hide. :arrow: I changed it In a diferent way
00:40:228 (1) - Clear clap at slider's arrow and add finish on slider's every points. :arrow: I think is ok the way it is
00:41:790 (2,4) - Clear finish. I can't hear about that sounds.
00:42:728 (1) - Add finish on slider's first.
00:43:665 (3) - Clear finish at slider's first.
00:52:728 (1) - Add finish on slider's first.
00:57:103 (1) - Add finish on slider's end.
00:58:040 (2) - ^
01:06:478 (2) - Add finish
01:12:571 (1,3) - ^
01:16:165 (1) - Add finish on slider's arrow.
01:18:978 (1) - Add finish on slider's first.
01:20:853 (2) - Clear slider's finish
01:22:103 (1) - Add finish on 01:22:415

[Hard]
Change HP 5~6, OD 6
00:08:978 (1) - Clear finish.
00:11:478 (1) - Add finish.
00:15:384 (2) - Add clap on 00:15:540
00:16:478 (1) - Add finish.
00:18:821 (1) - Add finish on 00:18:978
00:29:603 (3) - Add clap on slider's end.
00:30:228 (1) - Clear clap.
00:30:696 (3) - Add finish on slider's first and clap on slider's end.
00:31:165 (4) - Clear clap.
00:32:103 (4) - Add clap on slider's first.
00:33:196 (2) - Clear finish.
00:34:915 (4) - Move to x:146, y:221. not perfect stacked.
00:40:228 (1) - Clear clap.
00:40:696 (3) - Clear clap at slider's first and Add finish on slider's first.
00:42:728 (1) - Add finish.
00:46:165 (4) - Clear finish and move to x:131, y:210. not perfect stacked.
00:47:103 (6) - Clear clap at slider's first and add clap at slider's end.
00:47:728 (1) - Add finish on slider's first.
00:49:290 (4) - move to x:148, y:61. not perfect stacked.
00:55:696 (2) - Clear whistle at slider's first.
00:57:728 (1) - Add finish on slider's first.
00:58:353 (2) - Add finish on slider's end.
01:00:071 (5) - Add finish on 01:00:228
01:00:696 (2) - Clear clap at slider's first.
01:04:915 (4) - Add clap.
01:12:571 (1) - Add finish at slider's first.
01:13:978 (1) - Add finist at slider's first.
01:14:290 (2) - Ctrl + G? :arrow: Nope sorry
01:18:353 (1) - You should add notes here. so strange. :arrow: I think is ok this spinner
01:23:978 (7) - NC

[Black + White]
00:13:196 (4,1,2,3,4) - Move to x:234, y:175. not perfect stacked. :arrow: Since none like this, I will change.
00:23:196 (2) - Move to x:290. y:223. same as.
00:58:353 (2) - Move to x:181, y:271. same as.
00:58:821 (1) - If you follow this, move to x:66, y:115.
00:59:290 (2) - ^, move to x:245, y:39.
01:00:696 (3) - Move to x:87, y:207.
01:05:540 (2) - Should more perfect stack.
01:15:540 (2) - Move to x:438, y:192

I can't hitsound mod at Black + White. because this is essence difficulty :D btw thank you ~

JauiPlaY wrote:

SPOILER
Ok, let's see...

[General]
I guess it's fine, but what does the tag 0gre mean? :arrow: He's the taiko mapper

[Normal]
Still I think it's weird to begin with a spinner.
00:19:290 - Why finish? :arrow: Already changed
00:20:540 (1) - Same suggestion as Easy. :arrow: Nope sorry, I like the way it is
00:25:228 (1,2) - Confusing for a normal. :arrow: Why? the specing is good
00:27:728 (4,5) - ^ :arrow: Same
00:31:946 (1) - Move to 00:31:868.
00:35:696 (1) - No need to add NC here.
00:37:728 (3,4) - Confusing for a normal. :arrow: It's ok
01:12:571 (1,2,3) - Bad spacing.
01:13:509 - Move the timing point to 01:13:899. :arrow: Not because the kiai time MUST be consistent in all diff

[Hard]
Still I think it's weird to begin with a spinner.
00:19:603 (1) - Remove NC.
00:33:196 (2) - Remove the finish.
00:40:228 (1,2,3) - Spacing. :arrow: It's ok, I never missed In that part, and I'm noob at this game
00:59:290 (3,4) - ^ :arrow: same here
01:18:353 (1) - Can't you make something more interesting than a spinner? :arrow: Why? imo the spinner it's ok here
The spacings in kiai were kinda random.

[Black + White]
Maybe you should use black/white combo color. Or...it's hard to understand why this diff has such a diff name. :arrow: Because it's the name of the song?
Still I think it's weird to begin with a spinner.
To be honest the rhythm was not bad, however, maybe you'd like to fixed those tiny issues like the unperfect stack on 00:12:884 (3,4). They are not major problems, but will make you map looks poor. :arrow: I fix a lot of stack problems
I won't list those little issues all cuz it will be actually a nazi-mod. Please understand me.

And, at last, I can hardly found impressive hitsound using in your map. In other words, boring hitsounds everywhere.
I know I'm like quite picky, but imo this map definitely needs further working. Good luck.

BounceBabe wrote:

SPOILER
Hi, from the Queue!

Normal

00:14:290 (2,3) - Spacing :arrow: I moved it and the spacing was good
00:27:728 (4) - NC so you match previous combo pattern
00:33:040 - Spinner should end here

00:35:696 (1) - Remove NC
00:36:790 (2,4) - Dont let this overlapp :arrow: Already changed
- 00:37:728 (3) - NC for matching pattern
00:47:728 - Slider should start here soundwise
00:58:978 (3) - Place this below the sliders, to make better playability
01:08:978 (1,2) - Spacing, keep normal spacing and dont ever make such a jump on Easy or Normal for symmetry


Hard


This is too hard for a Hard diff, its close to Insane

00:12:415 (1,2) - Spacing
00:13:040 (3,1) - ^,
00:18:978 - Try this rythm is much better and is less confusing because 00:18:821 (1,2,3,4,1) - this doesnt fit soundwise

00:33:196 (2) - Finish is so wrong here, remove it :arrow: Already do it
00:40:228 (1,2,3) - Spacing, 2-3 is not right
01:06:790 (1) - Remove NC, unnecessary

Insane

00:13:353 (1,2,3,4) - First, not stacked well, second, it is boring to play on one spot, make more jumps here
00:19:134 (1,2,3,1,1,2,3) - This is too overmapped and doesnt play or fit good at all, make something what fits the song
:arrow: I know red is unrankeable stuff, but I clearly listen drums there.
00:21:009 (1,2,3,4,5,1,2,3,4,5,6,1) - ..... im speechless, why would you put a stream somewhere where is NO sound at all relating to streams. And please dont tell me "because it fits" because i hear that excuse very often. :arrow: Im listening drums there. But ok, is red text so i just delete that part, and just extended the spinner
00:23:978 (1) - Remove NC :arrow: Nope, there si a big dot there, and Im following the vocan with that NC
00:25:384 (4) - NC to follow pattern
00:48:665 (1) - Remove NC
00:51:165 (1) - ^
00:57:728 - Slider should start here soundwise :arrow: imo it's ok the way it is

Well, this needs so much work. Good luck
NO ANSWERED THINGS ARE A YES
neonat
Hi there, some suggestions from my queue.

General

the normal-hitclap for custom that you used sounds the same as normal-hit, do you really need it? 00:31:634 (1) - in Normal difficulty sounds the same as a normal hit.

Gero's Easy

01:04:603 - try starting the next object at 01:04:603, give's people more time to react, especially in an easy

Normal

00:47:728 (5) - NC
01:06:478 (2) - NC here instead of 01:06:165 (1)
00:31:634 (1,2,3) - try reducing the volume of hitsounds, especially the first 3, it's a little bit loud

Black + White

00:14:915 (1) - how about lengthening it and making it end at 00:15:540
00:18:040 (1) - remove NC
00:18:353 (3) - NC
00:18:821 (1) - remove NC
00:18:978 (2) - NC
00:26:634 - how about something here? A fill-in and keeps a pace to the song

Good luck!
Topic Starter
Makyu

neonat wrote:

Hi there, some suggestions from my queue.

General

the normal-hitclap for custom that you used sounds the same as normal-hit, do you really need it? 00:31:634 (1) - in Normal difficulty sounds the same as a normal hit. :arrow: You maybe have the old one, try to dw the song again

Gero's Easy

01:04:603 - try starting the next object at 01:04:603, give's people more time to react, especially in an easy

Normal

00:47:728 (5) - NC :arrow: k
01:06:478 (2) - NC here instead of 01:06:165 (1) :arrow: k
00:31:634 (1,2,3) - try reducing the volume of hitsounds, especially the first 3, it's a little bit loud :arrow: I'm listening good

Black + White

00:14:915 (1) - how about lengthening it and making it end at 00:15:540 :arrow: Because those trhee notes are following the guitar
00:18:040 (1) - remove NC :arrow: k
00:18:353 (3) - NC :arrow: k
00:18:821 (1) - remove NC :arrow: k
00:18:978 (2) - NC :arrow: k
00:26:634 - how about something here? A fill-in and keeps a pace to the song :arrow: Im following vocal here

Good luck!

Thanks <3
neonat
You already checked my reply of your mod on my map right?
Topic Starter
Makyu
yup I did :3
Shohei Ohtani
It's all ogre now

Insane:
00:13:978 (1,2,1) - Please no like you don't even know how awkward this is to play.
00:19:134 (1) - Remove NC
00:19:603 (1) - ^
00:22:728 (1) - ^
00:26:946 (2) - Make this a regular C slider instead of being curved up so high on one side?
00:30:228 (1,2,1) - Slowing down a slider is cool when it's used right. As of now, it's not being used right.
00:40:228 (1,2,1) - ^
00:47:728 (1,2,3) - ^
00:50:228 (1,2,3) - ^
00:58:821 (1) - Remove NC
01:03:978 - Help please 1.3x speed up is no bueno
01:24:134 (2) - Add clap on end of slider
01:24:759 (2) - Add clap on beginning of slider
01:25:228 (1) - Add clap

Hard:
Tick Rate 2
00:18:978 (1) - Add clap on end of slider
00:27:884 (2) - Can you move this so there's no overlap?
00:31:556 - You're fine you don't need to raise the volume, it's disturbingly loud.
00:59:915 (4,5) - Move this so there's no overlap

Normal:
00:29:915 (3) - It'd be nicer if this was a symmetrical pattern. Like this: (NOTE: Rough sketch): http://osu.ppy.sh/ss/632954
00:41:790 (2) - Add clap
00:53:665 (3) - Add clap on end of slider
01:06:165 (1) - Remove NC
01:07:728 (1) - ^

Easy:
Tick Rate 1
00:20:228 (1) - Give easy players time between the spinner and the note
01:01:165 (1) - ^
Lundlerol
hi~
0gre's taiko irc mod reqs~
[0gre's Taiko Oni]
IRC MOD
12:32 Lundlerol: じゃあやるぞー
12:32 Lundlerol: irc mod
12:32 Lundlerol: 00:20:853 (2) -
12:32 0gre: はい
12:32 Lundlerol: スライダーは甘え
12:32 0gre: つまり?
12:32 Lundlerol: はずせ
12:33 Lundlerol: あとこれ
12:33 Lundlerol: 誰がやっても
12:33 Lundlerol: オフセずれてんだろ
12:33 0gre: 知ってる
12:35 Lundlerol: ちょいとトイレ
12:35 0gre: おk
12:37 Lundlerol: ただいま
12:37 0gre: おかー
12:37 Lundlerol: 00:11:165 (1) -
12:37 Lundlerol: ここのさー
12:37 Lundlerol: Kをkにかえて
12:37 Lundlerol: 00:11:478 (1) -
12:37 Lundlerol: コイツをDにかえてみたらー
12:38 0gre: そうだね~
12:41 Lundlerol: 00:25:071 (3,4,5,6,1,1) -
12:41 Lundlerol: ここら辺迷ってんだよなー
12:42 Lundlerol: 00:22:728 (2,3,4,1,1) -
12:42 Lundlerol: ここか
12:42 0gre: あー
12:42 0gre: ここ迷った
12:43 Lundlerol: 俺なら
12:43 Lundlerol: 00:25:228 (4) -  ここを
12:43 Lundlerol: 始点に
12:43 Lundlerol: 3連置くかなー
12:43 Lundlerol: 00:25:540 (1,1) -
12:43 Lundlerol: で
12:43 Lundlerol: この2つはk dで
12:44 Lundlerol: 00:27:728 (4,5,6,1,1) -
12:44 Lundlerol: ここも
12:44 Lundlerol: 00:32:728 (2,3,4,1,1) -
12:44 Lundlerol: 00:35:228 (1,2,3,1,1) -
12:45 Lundlerol: 00:37:728 (4,5,6,1,1) -
12:45 Lundlerol: これ全部なー
12:46 0gre: おk-
12:47 Lundlerol: 00:44:603 (1,2,3,1,1,2,3,4,1,1) -
12:47 Lundlerol: ここの3連はどこに沿ってるんですか
12:50 0gre: うーむ
12:50 0gre: え ここ?
12:50 Lundlerol: もしかして:適当
12:50 Lundlerol: おう
12:50 0gre: 声の
12:50 0gre: 払い
12:50 Lundlerol: 払いとは一体
12:51 0gre: 00:44:915 -
12:51 0gre: ここの上がってる部分を強調してる
12:51 0gre: で00:45:071 -
12:51 0gre: ここにd 置くことで 止めてる
12:51 Lundlerol: 00:45:228 (2) -
12:51 Lundlerol: これあったら止めれてないがな
12:52 0gre: あの部分だけ
12:52 0gre: だって次が
12:52 0gre: 00:45:696 -
12:52 0gre: ここでまた違うから
12:52 0gre: 00:44:759 (2,3,1,1) -
12:52 0gre: ここと
12:52 0gre: 00:45:228 (2,3,4,1,1) -
12:52 Lundlerol: n
12:52 0gre: ここの違いを作るために 
12:53 0gre: あそこで d を切って
12:53 0gre: 00:45:071 -
12:53 0gre: ここ止めたって言ったけど
12:53 0gre: 00:45:228 -
12:53 0gre: 結局流れるから d 置き
12:53 Lundlerol: 結論言うと
12:53 Lundlerol: 00:45:071 -
12:53 Lundlerol: その話ならここいらん
12:54 0gre: d ってこと?
12:54 Lundlerol: dいらん
12:54 0gre: 何もいらんてこと?
12:54 Lundlerol: 00:45:071 -
12:54 Lundlerol: ここがいらん!
12:54 0gre: あ そこか
12:54 Lundlerol: http://osu.ppy.sh/ss/634429
12:54 Lundlerol: おう
12:55 0gre: 00:45:071 -
12:55 0gre: k にしてみようかなー
12:55 0gre: ほうほう
12:56 Lundlerol: 何故に
12:56 0gre: あ てかここ 00:45:853 -
12:56 0gre: k 消した
12:56 Lundlerol: じゃあ尚更
12:56 Lundlerol: 00:45:071 -
12:56 Lundlerol: ここいらんわ
12:57 0gre: 確かに良いけど
12:57 0gre: 00:45:071 -
12:58 0gre: 00:46:790 -
12:58 0gre: この間
12:58 0gre: 二つも止める流れには見えない
12:58 0gre: なんか違和感感じない?
12:59 Lundlerol: じゃあなんで違和感感じると思う
13:00 0gre: 00:45:071 -
13:00 0gre: ここと
13:00 0gre: 00:45:853 -
13:00 0gre: ここ
13:00 Lundlerol: ちげえよ
13:00 Lundlerol: 00:44:759 (2,3,1) -
13:00 Lundlerol: ここだろ
13:00 0gre: どっちかは入れたい
13:00 Lundlerol: この3連どうにかすれば
13:00 Lundlerol: 00:45:071 -
13:00 0gre: これかー
13:00 Lundlerol: ここは入る
13:01 0gre: 00:44:759 -
13:01 0gre: 今ここから
13:01 0gre: d k kkd d k d d k
13:01 0gre: になった
13:02 Lundlerol: 00:44:915 (1) -  
13:02 Lundlerol: 俺ならここを3連の始点にするがな
13:03 0gre: それ試してみたけど
13:03 0gre: ここ
13:04 0gre: ボーカルだけにむやみに沿わせなくても 良いと思うんだけど
13:04 0gre: なんていうんだろ
13:04 0gre: 理由っていうか
13:05 0gre: 感ww
13:05 Lundlerol: 感()
13:05 0gre: でも 今出来てる感じはどう思う?
13:05 0gre: 00:45:071 -
13:05 0gre: それになんかここで変わり目が目立つから
13:05 Lundlerol: このあとボーカルに沿ってる部分の多々あるのに
13:06 Lundlerol: なんでこここんなに違和感あるんだろうかーって
13:06 0gre: それを繋いで支えてるみたいな
13:06 0gre: 別にボーカルだけに沿ってるわけじゃないぞ?
13:06 0gre: 00:46:478 -
13:06 Lundlerol: 同じ雰囲気の中で
13:07 Lundlerol: コロコロボーカルに変えるのはどうなんだ?ってことを言ってるんだよ
13:07 0gre: 00:46:243 -
13:07 0gre: そしたら ここにも 連打を入れることになるよ?
13:08 0gre: 00:47:806 -
13:08 0gre: ここなど
13:08 Lundlerol: 00:46:243 -
13:08 Lundlerol: ここいれて
13:08 Lundlerol: 00:46:399 -
13:08 Lundlerol: ここを消すがな
13:08 Lundlerol: 俺はな
13:08 0gre: そこに k ?
13:09 Lundlerol: kでもdでもいいんじゃない
13:09 0gre: つまり d kdd d d k ?
13:09 Lundlerol: kdkでもいいよ
13:10 Lundlerol: ちょっと俺
13:10 Lundlerol: 郵便局いってくるわ
13:10 0gre: えwww
13:11 0gre: おk
13:11 Lundlerol: 親がはよいけって
13:11 Lundlerol: うるさい
13:11 0gre: 分かったw
13:11 Lundlerol: おう
13:11 0gre: 待っとるよ
13:11 Lundlerol: うい
14:45 Lundlerol: トイレ
14:46 0gre: お 
14:46 0gre: おかー
14:46 Lundlerol: トイレいってくる
14:46 Lundlerol:  
14:46 0gre: おk 早くねw
14:55 Lundlerol: あー
14:56 Lundlerol: 喉いてー
14:59 Lundlerol: 01:04:446 (1) -
15:00 Lundlerol: K違和感しかない
15:00 0gre: 01:04:759 (2,1) -
15:00 0gre: ここ k d になった
15:01 Lundlerol: irc終わってないのに編集されるとめちゃくちゃややこしくなるの知ってた?(威圧
15:01 0gre: ごめんねw
15:01 Lundlerol: お、おう
15:02 Lundlerol: ご飯食べる
15:02 0gre: おkw
15:02 Lundlerol: pc前で
15:20 Lundlerol: 01:06:790 (1) -
15:20 Lundlerol: ここ
15:20 Lundlerol: kな
15:21 0gre: kkk ?
15:21 Lundlerol: kdkで
15:21 Lundlerol: いいんじゃない
15:23 0gre: 01:06:790 -
15:23 0gre: よく聞くとさ
15:23 0gre: なんか下がって
15:23 0gre: 上へ払いって感じがしない?
15:23 Lundlerol: それ上がってるように聞こえない?って言ってる意味になるが
15:23 Lundlerol:  
15:24 Lundlerol: あと
15:24 0gre: 上がるだけなら 普通に繋がる
15:24 Lundlerol: どれに沿ってるかわからんからさー
15:24 0gre: うん
15:24 Lundlerol: 何とも言えないわ
15:24 0gre: 思った事言えばおkよ!
15:24 Lundlerol: シンバルの音に合わせただけなんだけどな俺
15:25 0gre: 01:06:790 -
15:25 0gre: ここ?
15:25 Lundlerol: おう
15:25 0gre: あー 言いたいことは分かったw
15:25 Lundlerol: 01:07:415 (1) -
15:25 Lundlerol: ここもな
15:26 0gre: 確かにシンバルに合わせるの大事だけど ここらへんって
15:26 0gre: ボーカルの方が強い気がしない?
15:26 Lundlerol: ・・・
15:27 Lundlerol: 僕はもう何も言いません・・・
15:27 0gre: なんでw
15:27 0gre: なんでそうちょくちょく音取りを変えてるんだとか
15:27 Lundlerol: シンバルの音っていう以外に
15:27 Lundlerol: 何か言う必要ある?
15:27 Lundlerol: そこまで汲み取れてるなら
15:27 Lundlerol: 更に言う必要無いよな
15:28 0gre: まー 言いたいことは大体分かってるけどw
15:28 0gre: 分かった じゃ 次ない?w
15:29 Lundlerol: シンバルの音たどっていくなら
15:29 Lundlerol: 01:08:040 (1) -
15:29 0gre: ふむ
15:29 Lundlerol: あ、あとここぬkてる
15:29 Lundlerol: あ、あとここぬけてる
15:29 Lundlerol: 01:08:040 (1) -
15:30 Lundlerol: 01:14:915 (1) -
15:30 Lundlerol: シンバル
15:30 Lundlerol: 01:17:415 (4) -
15:30 Lundlerol: シンバル
15:30 Lundlerol: 01:18:040 (1) -
15:30 Lundlerol: シンバル
15:30 Lundlerol: 01:18:665 (1) -
15:30 Lundlerol: シンバル
15:31 Lundlerol: 01:19:290 (1) -
15:31 Lundlerol: シンバル
15:31 Lundlerol: 01:19:915 (1) -
15:31 Lundlerol: シンバル
15:31 0gre: 01:18:040 -
15:31 Lundlerol: 01:20:540 (1) -
15:31 Lundlerol: シンバル
15:31 0gre: つまりここら辺全部シンバルって言いたいのね?w
15:31 Lundlerol: おう
15:31 Lundlerol: 音はな
15:31 0gre: うん
15:31 Lundlerol: あートイレいきたい
15:32 0gre: 今食ったばっかやんw
finished~
0gre_old

Lundlerol wrote:

hi~
0gre's taiko irc mod reqs~

IRC MOD
12:32 Lundlerol: じゃあやるぞー
12:32 Lundlerol: irc mod
12:32 Lundlerol: 00:20:853 (2) -
12:32 0gre: はい
12:32 Lundlerol: スライダーは甘え
12:32 0gre: つまり?
12:32 Lundlerol: はずせ
12:33 Lundlerol: あとこれ
12:33 Lundlerol: 誰がやっても
12:33 Lundlerol: オフセずれてんだろ
12:33 0gre: 知ってる
12:35 Lundlerol: ちょいとトイレ
12:35 0gre: おk
12:37 Lundlerol: ただいま
12:37 0gre: おかー
12:37 Lundlerol: 00:11:165 (1) -
12:37 Lundlerol: ここのさー
12:37 Lundlerol: Kをkにかえて
12:37 Lundlerol: 00:11:478 (1) -
12:37 Lundlerol: コイツをDにかえてみたらー
12:38 0gre: そうだね~
12:41 Lundlerol: 00:25:071 (3,4,5,6,1,1) -
12:41 Lundlerol: ここら辺迷ってんだよなー
12:42 Lundlerol: 00:22:728 (2,3,4,1,1) -
12:42 Lundlerol: ここか
12:42 0gre: あー
12:42 0gre: ここ迷った
12:43 Lundlerol: 俺なら
12:43 Lundlerol: 00:25:228 (4) -  ここを
12:43 Lundlerol: 始点に
12:43 Lundlerol: 3連置くかなー
12:43 Lundlerol: 00:25:540 (1,1) -
12:43 Lundlerol: で
12:43 Lundlerol: この2つはk dで
12:44 Lundlerol: 00:27:728 (4,5,6,1,1) -
12:44 Lundlerol: ここも
12:44 Lundlerol: 00:32:728 (2,3,4,1,1) -
12:44 Lundlerol: 00:35:228 (1,2,3,1,1) -
12:45 Lundlerol: 00:37:728 (4,5,6,1,1) -
12:45 Lundlerol: これ全部なー
12:46 0gre: おk-
12:47 Lundlerol: 00:44:603 (1,2,3,1,1,2,3,4,1,1) -
12:47 Lundlerol: ここの3連はどこに沿ってるんですか
12:50 0gre: うーむ
12:50 0gre: え ここ?
12:50 Lundlerol: もしかして:適当
12:50 Lundlerol: おう
12:50 0gre: 声の
12:50 0gre: 払い
12:50 Lundlerol: 払いとは一体
12:51 0gre: 00:44:915 -
12:51 0gre: ここの上がってる部分を強調してる
12:51 0gre: で00:45:071 -
12:51 0gre: ここにd 置くことで 止めてる
12:51 Lundlerol: 00:45:228 (2) -
12:51 Lundlerol: これあったら止めれてないがな
12:52 0gre: あの部分だけ
12:52 0gre: だって次が
12:52 0gre: 00:45:696 -
12:52 0gre: ここでまた違うから
12:52 0gre: 00:44:759 (2,3,1,1) -
12:52 0gre: ここと
12:52 0gre: 00:45:228 (2,3,4,1,1) -
12:52 Lundlerol: n
12:52 0gre: ここの違いを作るために 
12:53 0gre: あそこで d を切って
12:53 0gre: 00:45:071 -
12:53 0gre: ここ止めたって言ったけど
12:53 0gre: 00:45:228 -
12:53 0gre: 結局流れるから d 置き
12:53 Lundlerol: 結論言うと
12:53 Lundlerol: 00:45:071 -
12:53 Lundlerol: その話ならここいらん
12:54 0gre: d ってこと?
12:54 Lundlerol: dいらん
12:54 0gre: 何もいらんてこと?
12:54 Lundlerol: 00:45:071 -
12:54 Lundlerol: ここがいらん!
12:54 0gre: あ そこか
12:54 Lundlerol: http://osu.ppy.sh/ss/634429
12:54 Lundlerol: おう
12:55 0gre: 00:45:071 -
12:55 0gre: k にしてみようかなー
12:55 0gre: ほうほう
12:56 Lundlerol: 何故に
12:56 0gre: あ てかここ 00:45:853 -
12:56 0gre: k 消した
12:56 Lundlerol: じゃあ尚更
12:56 Lundlerol: 00:45:071 -
12:56 Lundlerol: ここいらんわ
12:57 0gre: 確かに良いけど
12:57 0gre: 00:45:071 -
12:58 0gre: 00:46:790 -
12:58 0gre: この間
12:58 0gre: 二つも止める流れには見えない
12:58 0gre: なんか違和感感じない?
12:59 Lundlerol: じゃあなんで違和感感じると思う
13:00 0gre: 00:45:071 -
13:00 0gre: ここと
13:00 0gre: 00:45:853 -
13:00 0gre: ここ
13:00 Lundlerol: ちげえよ
13:00 Lundlerol: 00:44:759 (2,3,1) -
13:00 Lundlerol: ここだろ
13:00 0gre: どっちかは入れたい
13:00 Lundlerol: この3連どうにかすれば
13:00 Lundlerol: 00:45:071 -
13:00 0gre: これかー
13:00 Lundlerol: ここは入る
13:01 0gre: 00:44:759 -
13:01 0gre: 今ここから
13:01 0gre: d k kkd d k d d k
13:01 0gre: になった
13:02 Lundlerol: 00:44:915 (1) -  
13:02 Lundlerol: 俺ならここを3連の始点にするがな
13:03 0gre: それ試してみたけど
13:03 0gre: ここ
13:04 0gre: ボーカルだけにむやみに沿わせなくても 良いと思うんだけど
13:04 0gre: なんていうんだろ
13:04 0gre: 理由っていうか
13:05 0gre: 感ww
13:05 Lundlerol: 感()
13:05 0gre: でも 今出来てる感じはどう思う?
13:05 0gre: 00:45:071 -
13:05 0gre: それになんかここで変わり目が目立つから
13:05 Lundlerol: このあとボーカルに沿ってる部分の多々あるのに
13:06 Lundlerol: なんでこここんなに違和感あるんだろうかーって
13:06 0gre: それを繋いで支えてるみたいな
13:06 0gre: 別にボーカルだけに沿ってるわけじゃないぞ?
13:06 0gre: 00:46:478 -
13:06 Lundlerol: 同じ雰囲気の中で
13:07 Lundlerol: コロコロボーカルに変えるのはどうなんだ?ってことを言ってるんだよ
13:07 0gre: 00:46:243 -
13:07 0gre: そしたら ここにも 連打を入れることになるよ?
13:08 0gre: 00:47:806 -
13:08 0gre: ここなど
13:08 Lundlerol: 00:46:243 -
13:08 Lundlerol: ここいれて
13:08 Lundlerol: 00:46:399 -
13:08 Lundlerol: ここを消すがな
13:08 Lundlerol: 俺はな
13:08 0gre: そこに k ?
13:09 Lundlerol: kでもdでもいいんじゃない
13:09 0gre: つまり d kdd d d k ?
13:09 Lundlerol: kdkでもいいよ
13:10 Lundlerol: ちょっと俺
13:10 Lundlerol: 郵便局いってくるわ
13:10 0gre: えwww
13:11 0gre: おk
13:11 Lundlerol: 親がはよいけって
13:11 Lundlerol: うるさい
13:11 0gre: 分かったw
13:11 Lundlerol: おう
13:11 0gre: 待っとるよ
13:11 Lundlerol: うい
14:45 Lundlerol: トイレ
14:46 0gre: お 
14:46 0gre: おかー
14:46 Lundlerol: トイレいってくる
14:46 Lundlerol:  
14:46 0gre: おk 早くねw
14:55 Lundlerol: あー
14:56 Lundlerol: 喉いてー
14:59 Lundlerol: 01:04:446 (1) -
15:00 Lundlerol: K違和感しかない
15:00 0gre: 01:04:759 (2,1) -
15:00 0gre: ここ k d になった
15:01 Lundlerol: irc終わってないのに編集されるとめちゃくちゃややこしくなるの知ってた?(威圧
15:01 0gre: ごめんねw
15:01 Lundlerol: お、おう
15:02 Lundlerol: ご飯食べる
15:02 0gre: おkw
15:02 Lundlerol: pc前で
15:20 Lundlerol: 01:06:790 (1) -
15:20 Lundlerol: ここ
15:20 Lundlerol: kな
15:21 0gre: kkk ?
15:21 Lundlerol: kdkで
15:21 Lundlerol: いいんじゃない
15:23 0gre: 01:06:790 -
15:23 0gre: よく聞くとさ
15:23 0gre: なんか下がって
15:23 0gre: 上へ払いって感じがしない?
15:23 Lundlerol: それ上がってるように聞こえない?って言ってる意味になるが
15:23 Lundlerol:  
15:24 Lundlerol: あと
15:24 0gre: 上がるだけなら 普通に繋がる
15:24 Lundlerol: どれに沿ってるかわからんからさー
15:24 0gre: うん
15:24 Lundlerol: 何とも言えないわ
15:24 0gre: 思った事言えばおkよ!
15:24 Lundlerol: シンバルの音に合わせただけなんだけどな俺
15:25 0gre: 01:06:790 -
15:25 0gre: ここ?
15:25 Lundlerol: おう
15:25 0gre: あー 言いたいことは分かったw
15:25 Lundlerol: 01:07:415 (1) -
15:25 Lundlerol: ここもな
15:26 0gre: 確かにシンバルに合わせるの大事だけど ここらへんって
15:26 0gre: ボーカルの方が強い気がしない?
15:26 Lundlerol: ・・・
15:27 Lundlerol: 僕はもう何も言いません・・・
15:27 0gre: なんでw
15:27 0gre: なんでそうちょくちょく音取りを変えてるんだとか
15:27 Lundlerol: シンバルの音っていう以外に
15:27 Lundlerol: 何か言う必要ある?
15:27 Lundlerol: そこまで汲み取れてるなら
15:27 Lundlerol: 更に言う必要無いよな
15:28 0gre: まー 言いたいことは大体分かってるけどw
15:28 0gre: 分かった じゃ 次ない?w
15:29 Lundlerol: シンバルの音たどっていくなら
15:29 Lundlerol: 01:08:040 (1) -
15:29 0gre: ふむ
15:29 Lundlerol: あ、あとここぬkてる
15:29 Lundlerol: あ、あとここぬけてる
15:29 Lundlerol: 01:08:040 (1) -
15:30 Lundlerol: 01:14:915 (1) -
15:30 Lundlerol: シンバル
15:30 Lundlerol: 01:17:415 (4) -
15:30 Lundlerol: シンバル
15:30 Lundlerol: 01:18:040 (1) -
15:30 Lundlerol: シンバル
15:30 Lundlerol: 01:18:665 (1) -
15:30 Lundlerol: シンバル
15:31 Lundlerol: 01:19:290 (1) -
15:31 Lundlerol: シンバル
15:31 Lundlerol: 01:19:915 (1) -
15:31 Lundlerol: シンバル
15:31 0gre: 01:18:040 -
15:31 Lundlerol: 01:20:540 (1) -
15:31 Lundlerol: シンバル
15:31 0gre: つまりここら辺全部シンバルって言いたいのね?w
15:31 Lundlerol: おう
15:31 Lundlerol: 音はな
15:31 0gre: うん
15:31 Lundlerol: あートイレいきたい
15:32 0gre: 今食ったばっかやんw
finished~
Thank you for your Mod ~~ :)

0gre's Taiko Oni

http://puu.sh/2acKL
Topic Starter
Makyu

CDFA wrote:

It's all ogre now

Insane:
00:13:978 (1,2,1) - Please no like you don't even know how awkward this is to play. :arrow: But I think is good this slow D:
00:19:134 (1) - Remove NC :arrow: k
00:19:603 (1) - ^ :arrow: k
00:22:728 (1) - ^ :arrow: k
00:26:946 (2) - Make this a regular C slider instead of being curved up so high on one side? :arrow: I don't really like too much curved sliders, maybe a few one, sorry no changes
00:30:228 (1,2,1) - Slowing down a slider is cool when it's used right. As of now, it's not being used right. :arrow: k
00:40:228 (1,2,1) - ^ :arrow: k, But the last one still in slow down
00:47:728 (1,2,3) - ^ :arrow: k
00:50:228 (1,2,3) - ^ :arrow: k
00:58:821 (1) - Remove NC :arrow: k
01:03:978 - Help please 1.3x speed up is no bueno :arrow: Yes yes, its bueno!
01:24:134 (2) - Add clap on end of slider :arrow: k
01:24:759 (2) - Add clap on beginning of slider :arrow: k
01:25:228 (1) - Add clap :arrow: k

Hard:
Tick Rate 2 :arrow: k
00:18:978 (1) - Add clap on end of slider :arrow: k
00:27:884 (2) - Can you move this so there's no overlap? :arrow: k
00:31:556 - You're fine you don't need to raise the volume, it's disturbingly loud. :arrow: I just changed Normal hitsounds for soft again
00:59:915 (4,5) - Move this so there's no overlap :arrow: I like this overlap :c

Normal:
00:29:915 (3) - It'd be nicer if this was a symmetrical pattern. Like this: (NOTE: Rough sketch): http://osu.ppy.sh/ss/632954
00:41:790 (2) - Add clap
00:53:665 (3) - Add clap on end of slider
01:06:165 (1) - Remove NC
01:07:728 (1) - ^
:arrow: I just made all

Easy:
Tick Rate 1
00:20:228 (1) - Give easy players time between the spinner and the note
01:01:165 (1) - ^

Thanks <3

And 0gre's taiko Is updated.
Entreal
Hello, from a long time ago queue. Sorry for taking so long, I had studies for school (paiiiiinnn). I hope this can be useful to you!

Gero's Easy
00:31:790 - NC?
01:12:571 - You can probably make this slider from 01:12:571 to 01:12:884 and make a reverse slider since when she sings she pauses for like half a second or so.

Something like this, you can probably make the slider better though >.<
01:13:509 - If this point is to just end kiai time, then bring it to 01:13:196
01:20:853 - Somehow the clap sounds really weird, maybe just me.

Normal
00:10:659 - Not snapped, should be to 00:10:618
00:40:228 - NC?
00:41:790 - If following ^, Remove NC
00:42:415 - Add clap
01:11:478 - This slider looks really strange to me, probably change the look of it? You can just leave it if you think differently

Hard
00:31:712 - This circle sounds really weird, remove it?
00:48:665 - Finish hitsound?
01:02:728 - Spinner? Leaving this space empty is weird to me
01:14:759 - Circle?
01:18:353 - You can probably leave this spinner, but I suggest doing something instead of it.
01:23:978 - Probably remove NC, since Normal you didn't


Black+White
Some whistle sounds sound really weird, you could remove those. (ex. 00:50:228)
Also please note that I can't map fast maps really well.
00:16:478 - Finish sound.
00:19:446 - This circle is too far from circle 2, suggest moving it closer.
00:24:290 - Why is from here to 00:31:634 no sound?
00:51:165 - Clap sound!
00:57:571 - ^
00:57:728 - Finish
01:02:728 - Like Hard, Spinnerrrrrrerereerrerree

Also i looked at your queue, mind if you can mod mine? :3
0JOKER0_old
0gre req

[0gre's Taiko Oni]

. 00:46:009 - 消し
. 00:45:853 - 足し
. 00:49:603 - この辺 k
. 01:01:478 - dkkddkkd

[0gre's Taiko Muzukashii]

. 00:11:165 - k
. 00:19:212 - 変え
. 00:43:509 - 足し
. 00:44:915 - k
. 00:49:446 - 消し
. 01:23:665 - d
. 01:02:551 (2) - dkkdkkkd



offset is strange. 1/16 left
Topic Starter
Makyu

Entreal wrote:

Hello, from a long time ago queue. Sorry for taking so long, I had studies for school (paiiiiinnn). I hope this can be useful to you!

Gero's Easy
00:31:790 - NC?
01:12:571 - You can probably make this slider from 01:12:571 to 01:12:884 and make a reverse slider since when she sings she pauses for like half a second or so.

Something like this, you can probably make the slider better though >.<
01:13:509 - If this point is to just end kiai time, then bring it to 01:13:196
01:20:853 - Somehow the clap sounds really weird, maybe just me.

Normal
00:10:659 - Not snapped, should be to 00:10:618 :arrow: Thanks
00:40:228 - NC? :arrow: There is a NC there
00:41:790 - If following ^, Remove NC :arrow: There is not an NC there
00:42:415 - Add clap :arrow: k
01:11:478 - This slider looks really strange to me, probably change the look of it? You can just leave it if you think differently :arrow: I think this slider it's ok

Hard
00:31:712 - This circle sounds really weird, remove it? :arrow: Im listening a drum there, sorry nope
00:48:665 - Finish hitsound? :arrow: It sounds wreid, nope sorry
01:02:728 - Spinner? Leaving this space empty is weird to me :arrow: I made that because I like some things like that, sorry, unless a MAT or BAT say me this part is unrankeable I will not change it.
01:14:759 - Circle? :arrow: k, I put a circle there, but I removed the prevew one
01:18:353 - You can probably leave this spinner, but I suggest doing something instead of it. :arrow: It's ok, I will leave this spinner
01:23:978 - Probably remove NC, since Normal you didn't :arrow: k


Black+White
Some whistle sounds sound really weird, you could remove those. (ex. 00:50:228) :arrow: There is no hitsound there
Also please note that I can't map fast maps really well.
00:16:478 - Finish sound. :arrow: k
00:19:446 - This circle is too far from circle 2, suggest moving it closer. :arrow: I think it's ok a little jump there
00:24:290 - Why is from here to 00:31:634 no sound? :arrow: I fixed thanks
00:51:165 - Clap sound! :arrow: There is a Clap there D:
00:57:571 - ^ :arrow: k
00:57:728 - Finish :arrow: k
01:02:728 - Like Hard, Spinnerrrrrrerereerrerree :arrow: Like hard nonononono

Also i looked at your queue, mind if you can mod mine? :3 :arrow: Why not
Gero
Scanter
00:19:290 (1,2) - How about this? looks more better. http://osu.ppy.sh/ss/622428
This is code.
124,148,19290,6,0,P|164:127|206:133,1,80,4|4,0:0|0:0,0:0:0:0:
256,64,19915,1,4,0:0:0:0:
00:19:290 (1) - Clear finish at slider's first and end. because, this hasn't any sound. fixed
00:37:728 (1) - you put normal sampleset on. change auto. fixed
00:37:728 (1) - Add clap on slider's first. fixed
00:50:853 (3) - Move to x:256, y:224 fixed
00:51:165 (4) - If you follow this, move to x:196, y:288 fixed
00:58:665 (3) - Curves should more gentle. like this. http://osu.ppy.sh/ss/622440 i don't like >//<
01:15:228 (2) - Clear clap and add finish at slider's end.fixed

JauiPlaY
[Gero's Easy]
00:08:978 (1) - Actually I think to this song, begin with a spinner may be a little bit weird. And to an easy, it's too close to the next note. I think it's okay
00:13:978 (5) - Where are the hitsounds? fixed
00:20:228 (1) - Move to 00:19:993 and move the end to 00:22:103. no changes :S, unnecessary
00:35:228 (1) - Remove NC. why?
00:41:790 (1,2) - Exchange their combo. Fixed
00:47:415 (1) - Remove NC. Fixed
01:06:165 (3) - Sounds extremely bad. Better to change, seriously. No changes ,I do not see anything wrong
01:13:509 - Move the timing point to 01:13:899. NOO! that would be inconsistent in the other difficulties
01:21:634 (1) - Move to 01:21:556.why?

BounceBabe
Easy

00:20:228 (1,1) - From spinner to next element MUST be at least 1 white tick space, reduce the spinner length so the players can prepare for next element fixed
01:01:165 (1) - ^ I like the sound of no changes :(
01:15:228 (1,2) - Reverse NC to follow your combo pattern fixed

neonat
Gero's Easy

01:04:603 - try starting the next object at 01:04:603, give's people more time to react, especially in an easy fixed

CDFA
Easy:
Tick Rate 1 no >:c
00:20:228 (1) - Give easy players time between the spinner and the note fixed
01:01:165 (1) - ^fixed



Entreal
Gero's Easy
00:31:790 - NC? fixed
01:12:571 - You can probably make this slider from 01:12:571 to 01:12:884 and make a reverse slider since when she sings she pauses for like half a second or so. fixed

Something like this, you can probably make the slider better though >.< fixed
01:13:509 - If this point is to just end kiai time, then bring it to 01:13:196 No changes, unnecessary
01:20:853 - Somehow the clap sounds really weird, maybe just me.fixed

Thanks for the mods guys! ><

My Diff Makyu C:

SPOILER
osu file format v12

[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji-tachi ga Isekai Kara Kuru Sou Desu yo?
Tags:Gero 0gre
BeatmapID:221364
BeatmapSetID:79042

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"123.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
228,312.5,4,2,1,90,1,0
8978,-100,4,2,1,5,0,0
11165,-100,4,2,1,90,0,0
14212,-100,4,2,3,90,0,0
14368,-100,4,2,1,90,0,0
14837,-100,4,2,3,90,0,0
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28274,-100,4,2,1,90,0,0
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35306,-100,4,2,3,90,0,0
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59056,-100,4,2,3,90,0,0
59212,-100,4,2,1,90,0,0
59837,-100,4,2,3,90,0,0
60228,-100,4,2,1,90,0,0
60462,-100,4,2,3,90,0,0
60774,-100,4,2,1,90,0,0
63978,-100,4,2,1,90,0,1
73509,-100,4,2,1,90,0,0
73978,-100,4,2,1,90,0,1
74212,-100,4,2,3,90,0,1
74368,-100,4,2,1,90,0,1
75462,-100,4,2,3,90,0,1
75618,-100,4,2,1,90,0,1
77337,-100,4,2,3,90,0,1
77493,-100,4,2,1,90,0,1
78587,-100,4,2,3,90,0,1
78743,-100,4,2,1,90,0,1
79837,-100,4,2,3,90,0,1
79993,-100,4,2,1,90,0,1
80853,-100,4,2,1,90,0,1
81556,-100,4,2,1,90,0,1
83978,-100,4,2,1,90,0,0


[Colours]
Combo1 : 137,116,95
Combo2 : 233,164,20
Combo3 : 91,186,217
Combo4 : 255,174,174

[HitObjects]
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217,235,13353,2,0,L|313:235,1,80,0|8,0:0|0:0,0:0:0:0:
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Topic Starter
Makyu
ready
0gre_old

0JOKER0 wrote:

0gre req

[0gre's Taiko Oni]

. 00:46:009 - 消し
. 00:45:853 - 足し
. 00:49:603 - この辺 k
. 01:01:478 - dkkddkkd

[0gre's Taiko Muzukashii]

. 00:11:165 - k
. 00:19:212 - 変え
. 00:43:509 - 足し ✖ ここは抑えても良いかと思いました
. 00:44:915 - k
. 00:49:446 - 消し
. 01:23:665 - d
. 01:02:551 (2) - dkkdkkkd



offset is strange. 1/16 left
MOD ありがとうございます!
確かに Offset ずれてるように見えますね;
そのうち聞いてみます


http://puu.sh/2br0L

please update XD
Topic Starter
Makyu
ready
Gero
Star~ \o3o/ GO Makyu!
Gloria Guard
Hi Makyu (:3 」_)=3

From in-game :)

[General]

offset -8/ 220


[Gero's Easy]

00:10:696 (1) This is spin sound why 5%? please sound up 20%

00:13:040 (3,4) hmm.. blanket please -> http://puu.sh/2exWf

00:15:540 (6) Please move the slider to the center check please :)

00:17:571 (2,3) blanket -> http://puu.sh/2ey6g

00:20:228 This spin move 00:20:071 is an awkward spin

00:22:728 (1) slider head add finish?

00:22:728 ~ 00:30:228 Sound small part because it reduce sound 60%~70%

00:32:728 ~ 00:40:228 ^ too

00:40:228 (4) This is slider unbalance change please -> http://puu.sh/2ey82

00:56:946 (1) 1 grid down

01:06:478 (1,2,3,4,5,6) hmm.. I don't understand this beat, that feels very awkward.
Try this if you are willing to change. -> http://puu.sh/2eyaz

01:13:509 hmm.. kiai time end line move 01:13:196 ?


[Normal]

OD +1 HP +1 ~ 2

00:10:696 (1) please sound up 20% easy same :)

00:18:665 (4,5) http://puu.sh/2eylE

00:20:540 (1) You to modify the above details. this is spin move 00:19:993

00:29:915 (3,4) hmm..the beat is very awkward. change please this is beat -> http://puu.sh/2eyv1
and 00:32:103 (1) spin move 00:31:556

00:37:415 (2,1) blanket -> http://puu.sh/2eyxe

00:41:790 (2,3,4) Read this part seems to be very vague...Recommended to widen the distance.

00:53:665 (3) Shape of the slider is very strange. change please http://puu.sh/2eyAD

01:02:728 (1) this is spin sound up 20%

01:13:509 kiai time end line move 01:13:196 ? Easy same

01:18:821 (3,1) overlap


[Hard]

HP + 1 ~ 2

00:13:821 (2,1,2) specing

00:14:603 (1,2,1,2) overlap please change this is part -> http://puu.sh/2eyDC

00:27:884 (1,2) blanket -> http://puu.sh/2eyEu

00:31:655 (4,1,2,3) blanket

00:39:134 (1,2) ^

00:42:728 (1) add finish

00:45:696 (1,2) blanket

00:59:768 (4,5) specing

01:02:415 (4,6) hmm... why is the blanket ?... please change -> http://puu.sh/2eyIj

01:07:728 (1) 2 gird left

01:10:618 (3,4) blanket

01:13:509 kiai time end line move 01:13:196 ? Easy,Normal same

01:18:353 (1) Abrupt spin remove please and add note
Baffled by the sudden spin players can.


[Black + White]

AR - 1 HP - 2 OD -1

00:10:696 all diff same sound 20% up

00:31:634 (3,4,5,6,7) .. OMG ! specing !! Placed back please,Pattern is too bad....

00:50:696 (2) Ctrl+G

00:54:446 remove note

00:55:602 (1,2,3) This is patter shape,,, bad shape pattern.. change please -> http://puu.sh/2eyPk
Topic Starter
Makyu

Gloria Guard wrote:

Hi Makyu (:3 」_)=3

From in-game :)

[General]

offset -8/ 220 :arrow: k


[Normal]

OD +1 HP +1 ~ 2

00:10:696 (1) please sound up 20% easy same :) :arrow: I just put it on 90%

00:18:665 (4,5) http://puu.sh/2eylE :arrow: Changed in a diferent way

00:20:540 (1) You to modify the above details. this is spin move 00:19:993 :arrow: k

00:29:915 (3,4) hmm..the beat is very awkward. change please this is beat -> http://puu.sh/2eyv1 :arrow:
and 00:32:103 (1) spin move 00:31:556 :arrow: k

00:37:415 (2,1) blanket -> http://puu.sh/2eyxe :arrow: k

00:41:790 (2,3,4) Read this part seems to be very vague...Recommended to widen the distance. :arrow: k

00:53:665 (3) Shape of the slider is very strange. change please http://puu.sh/2eyAD :arrow: k

01:02:728 (1) this is spin sound up 20% :arrow: It's ok the way it is, no changes

01:13:509 kiai time end line move 01:13:196 ? Easy same :arrow: k

01:18:821 (3,1) overlap :arrow: Nope sorry


[Hard]

HP + 1 ~ 2

00:13:821 (2,1,2) specing :arrow: This is a jump, no changes.

00:14:603 (1,2,1,2) overlap please change this is part -> http://puu.sh/2eyDC :arrow: I changed a bit

00:27:884 (1,2) blanket -> http://puu.sh/2eyEu :arrow: k

00:31:655 (4,1,2,3) blanket :arrow: k

00:39:134 (1,2) ^ :arrow: k

00:42:728 (1) add finish :arrow: k

00:45:696 (1,2) blanket :arrow: k

00:59:768 (4,5) specing :arrow: This is an antijump, no changes

01:02:415 (4,6) hmm... why is the blanket ?... please change -> http://puu.sh/2eyIj :arrow: k

01:07:728 (1) 2 gird left :arrow: k

01:10:618 (3,4) blanket :arrow: I think it's ok

01:13:509 kiai time end line move 01:13:196 ? Easy,Normal same

01:18:353 (1) Abrupt spin remove please and add note
Baffled by the sudden spin players can. :arrow: I like this spin, sorry I can't remove it. If this is unrankeable just let me know and I can change it


[Black + White]

AR - 1 HP - 2 OD -1 :arrow: Nope sorry

00:10:696 all diff same sound 20% up

00:31:634 (3,4,5,6,7) .. OMG ! specing !! Placed back please,Pattern is too bad.... :arrow: Those notes wheren't there before, I fix it, thanks <3

00:50:696 (2) Ctrl+G :arrow: k

00:54:446 remove note :arrow: k

00:55:602 (1,2,3) This is patter shape,,, bad shape pattern.. change please -> http://puu.sh/2eyPk :arrow: I made my best

Thanks!!! <3
Cloudchaser
Star~ para apoyar :3
Topic Starter
Makyu
<3
Topic Starter
Makyu
I'd like to see more mods :c
Gero
My Diff:

SPOILER
osu file format v12

[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji-tachi ga Isekai Kara Kuru Sou Desu yo?
Tags:Gero 0gre
BeatmapID:221364
BeatmapSetID:79042

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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80845,-100,4,2,1,90,0,1
81548,-100,4,2,1,90,0,1
83970,-100,4,2,1,90,0,0


[Colours]
Combo1 : 169,27,27
Combo2 : 226,197,27
Combo3 : 94,41,201

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IRC MOD
00:11:470 (2,3,4,5,1,2,3,4,1,2,3) - este patron
09:12 Gero: me sigue sin gustar
09:12 Gero: XD
09:12 Gero: desde que lo hiciste
09:13 Gero: 00:17:720 (2,3,4,1,2,1,2,3,4,1,2) - donde estan los whistles?
09:13 Gero: te parece IRC MOD AHORA?
09:14 Gero: 00:22:407 (1,2,3) - escucha la instrumental
09:14 Gero: revisa mi easy
09:14 Gero: estoy siguiento la bateria
09:14 Gero: aqui sacaste randomente un finish
09:14 Gero: innecesario
09:15 Gero: no siempre se hace lo que se dicen
09:15 Gero: los mods
09:15 Gero: o las diff serian un caos
09:15 Gero: e.e
09:15 Gero: crees que ahgo todo? no
09:15 Gero: solo hago lo que creo que mejorara el mapa
09:16 Gero: 00:22:720 (2,3) - NAZI* no estas apilandolas bien estas notas... mueve esta 00:23:188 (3) - A X: 290 Y:223 PARA CREAR UN PERFECTO APILADO
09:16 Gero: 00:23:970 (1) - este slider esta siento cubierto por 00:23:345 (1) - muevelo de tal manera que este no sea tapado
09:17 Gero: 00:25:220 (1,2,3) - alo que me referia donde te dije del finish
09:17 Gero: esto esta muy bien
09:17 Gero: :P
09:19 Gero: (3,4) - que feo blanket intenta esto 00:28:188 (3,4) -
09:19 Gero: http://puu.sh/2gftv
09:19 Gero: eso XD
09:20 Gero: 00:32:720 (1) - remueve el finish
09:20 Gero: ese es otro patron e.e
09:20 Gero: el que te señalo
09:20 Gero: no es el otro
09:21 Gero: 00:33:970 (3,4) - NAZI* no estas apilandolas correctamente que tal si mueves 00:34:438 (4) - X:370 Y:204
09:21 Gero: para que quede mejor :P
09:22 Gero: 00:39:438 (2,3) - NAZI* ^
09:22 Gero: muevelo de tal manera que queden bien apilados
09:22 Gero: los circles con los sliders
09:23 Gero: 00:53:188 (4,1) - NAZI NAZI* mueve este slider 00:53:657 (1) - a X:61 Y:121 para que quede mejor en mi opinion
09:23 Gero: :3
09:24 Gero: 00:55:220 (1,2) - mal mal mal apilado >< mueve 00:55:688 (2) - a X: 375 Y: 100
09:25 Gero: 01:02:720 - se siente vacio :C creo que haria falta un spiner aqui
09:25 Gero: oka oka e.e
09:25 Gero: 01:05:532 (2,3) - esto apilalo bien
09:25 Gero: ok
09:26 Gero: 01:25:376 (2) - mueve un poco abajo este slider para que no se tope con 01:24:751 (2) -
09:27 Gero: ACTION is editing [http://osu.ppy.sh/b/220761 Nomizu Iori - Black + White (TV Size) [Hard]]
09:27 Gero: 00:15:845 (3) - En mi opinion creo que se veria mejor si mueves ese slider a 00:14:907 (2) - con ese para que sean bien stacked
09:27 Gero: oka
09:28 Gero: 00:49:282 (4) - mueve esta nota a X:148 Y:61
09:29 Gero: 00:50:532 (1,2) - QUE BAD BLANKET :C
09:29 Gero: repara eso
09:29 Gero: :c
09:29 Gero: 00:53:657 (1,2) - mueve 00:54:282 (2) - a X:110 Y:107
09:33 Gero: CZ +1 talvez
09:33 Gero: eso de circles grandotes como que meh
09:33 Gero: en una hard
09:33 Gero: e.e
09:33 Gero: ACTION is editing [http://osu.ppy.sh/b/220762 Nomizu Iori - Black + White (TV Size) [Normal]]
09:34 Gero: se que lo haces por consistencia pero 00:13:970 (1) - este circle esta siendo cubierto por 00:12:720 (3) -
09:34 Gero: revisa esto
09:34 Gero: 00:31:548 (1) - SPINNER SPINNER e.e porque no esta en el tick
09:34 Gero: blanco¿
09:35 Gero: 00:45:220 (1) - esta cubierto por 00:43:657 (3) - recomiendo colocarlo en otro lado
09:35 Gero: 00:47:720 (1) - agrega un finish
09:35 Gero: al principio de ese slider
09:37 Gero: 01:13:970 (1) - haz roto el distance spacing esto es unranked .w.
09:37 Gero: porfavor siempre manten activado el distance snap
09:37 Gero: en normal y en easy
09:37 Gero: u.u
09:37 Gero: 01:17:095 (2) - agrega un finish al ultimo punto del slider
09:37 Gero: en mi opinion suena mejor
09:38 Gero: 01:18:032 (3,1) - ligeramente estan chocando estos sliders porque no lo mueves a otro lado, claro re haz el patron si haces esto
09:38 Gero: :P
09:39 Gero: 01:22:095 (1) - porque no colocas este slider enmedio
09:39 Gero: de la cuadricula
09:39 Gero: es feo
09:39 Gero: e.e
09:39 Gero: 01:23:657 (2,3) - igualmente colocalos
09:39 Gero: enmedio por estetica
09:39 Gero: cambia
09:39 Gero: de skin
09:40 Gero: Que el slidertick
09:40 Gero: quede enmedio
09:40 Gero: e.e
09:40 Gero: para que entiendasd
09:40 Gero: 01:23:970 (3) - y que este quede
09:40 Gero: igualmente enmedio
09:40 Gero: de la cuadricula
09:40 Gero: e.e
09:40 Gero: ACTION is editing [http://osu.ppy.sh/b/221364 Nomizu Iori - Black + White (TV Size) [Gero's Easy]]
09:40 Gero: ok no
09:40 Gero: XD
09:41 Gero: eso
09:41 Gero: menso
09:41 Gero: e.e
09:41 Gero: XD
09:42 Gero: see
09:42 Gero: XD
09:46 Gero: XD
Andrea

Makyu wrote:

I'd like to see more mods :c
Do you want me to mod this? I'll gladly help you if you want. :)
Topic Starter
Makyu

Andrea wrote:

Makyu wrote:

I'd like to see more mods :c
Do you want me to mod this? I'll gladly help you if you want. :)

will you? *-*

of course <3
Andrea
Sure thing, I'll gladly help you to improve this. Here we go!

~Gero's Easy~

00:11:157 (1) - Place this note at the center, so it's easier to hit for beginners after the spinner.
00:13:970 (5) - New combo due to the new stanza.
00:18:970 (5) - ^ Same goes here.
00:43:032 (1) - I don't see the need of this new combo here, what about removing it? Your choice, though.
00:57:095 (1) - The custom slidertick on this slider doesn't fit to me, remove it.

~Normal~

00:12:095 (2,3) - Wrong spacing, as you can see these sliders are too close each other, please use distance snap and make them spaced correctly.
00:15:532 (4) - You forgot to add your custom clap here.
00:18:657 (4) - Remove the finish at the begin of this slider and just leave the clap.
00:19:985 (1) - Add a finish, so you will emphasize the strong part of the song.
00:25:220 (1,2) - These circles are on two different ticks and might be confusing to read at first sight, I suggest to make them as a unique slider.
00:27:720 (1,2) - ^ Same goes for these two.
00:29:907 (3) - You should add some claps on this slider, otherwise it feels too empty without them.
00:37:720 (1,2) - Like I said before, these circles are confusing, here you even stacked them, so it's even harder to read.
00:41:782 (2) - This is almost going off-screen, move it down please.
00:43:657 (3) - Add a clap on this slider, it's missing.
00:44:907 (5) - Add a clap on this circle, it's missing.
00:52:720 (1,2,3) - Inconsistent spacing through the pattern, use distance snap correctly.
00:53:657 (3) - This slider is kinda ugly, I suggest you to make a better shape, but that might be just me.
01:04:595 (2,3) - Like I said at 00:12:095, this spacing is wrong for the same reason as I stated above.
01:12:563 (1,2,3) - I'd try to not overlap these circles with the previous slider, so I suggest you to move them down a bit for better looking.
01:13:970 (1,2) - Wrong spacing, I'm sure this is a mistake that you didn't want on purpose, though.
01:23:657 (2) - Missing clap, make sure to add it there too.

~Hard~

00:15:845 (3) - Missing clap at the end of this slider.
00:16:470 (1) ~ 00:19:438 (2) - I almost can't hear any hitsound on this part, did you forgot to add them perhaps? Please fix this.
00:28:657 (1,3) - The shape of these sliders could be made much better, I'm sure.
00:38:657 (1,2,3) - Inconsistent spacing, please make sure to fix it through using the distance snap.
00:40:688 (3) - Add a finish at the begin of this slider, to emphasize this strong part of the song.
00:45:220 (1,2,3,4,5) - I'd avoid the overlaps on this pattern, they don't look so good to me.
00:47:720 (1) - Finish at the begin of this slider, it's missing right now.
00:51:157 (3) - I don't like this small jump, it seems forced. What about placing this circle under (2)'s end instead? Looks better imo.
00:54:282 (2) - Missing clap on this circle.
00:55:688 (2,3) - Wrong spacing, stack this circle completely or do something else.
00:58:813 (1,2) - New combo should go on (2) and not on (1), make sure to fix that for consistency with your previous patterns.
00:59:126 (2,3,4,5) - The spacing here is absolutely wrong, as you can see.
01:08:970 (1) - Missing a finish on slider begin, once again.
01:10:220 (3) - Add a new combo due to the anti-jump, so it's easier to read for players. Oh and also, add a finish on slider begin.
01:11:470 (1) - Finish on slider begin, again.
01:23:032 (4) - A new combo should go here due to the jump and the new stanza.

~Black + White~

HP Drain 9 seems too harsh to me, reduce it by 1 tick at least.

The 2nd kiai time should begin at 01:13:970.


00:11:470 (2) - Missing finish on slider begin. Also, add a new combo due to the new stanza.
00:13:970 (1,2,1) - These slowdowns feels random to me, but that might just be me.
00:18:970 (1) - Missing a finish on this circle.
00:19:438 (1) - ^ Same with this one.
00:19:907 (1) - Missing a finish on this spinner, if you add it you will emphasize the strong beats of this song.
00:31:157 (3) - Again, you're missing another important finish on this slider begin.
00:41:157 (3) - ^ You know what I mean, right?
00:42:720 (1) - ^ And again, you should use more finishes to emphasize the parts of the song.
00:47:720 (1) - ^ And here, too.
00:48:188 (2) - This slider is touching the HP Bar, move it down a bit please.
00:54:595 (3) - I don't like this anti-jump, feels too random to me.
01:08:657 (1) - I don't think you need this single combo here, remove it.
01:14:595 (4,5) - Wrong spacing, please check it carefully with distance snap.
01:19:907 (2,3) - These sliders could be stacked better together.
01:21:470 (1) - A clap here would fit nicely.

I hope this can help you, I tried my best. I'm tired now, need some tea or something.
Birdy
from popner's queue, returning the favor~

[Easy, Normal and Hard]
01:23:970 - 01:25:688 - Map something?

[Easy]
01:16:157 (1) - Move end to x:88 y:76 for more identical line with the previous one.

[Normal]
00:29:595 (2) - x:272 y:256
00:29:907 (3) - x:184 y:316
00:43:657 (3) - Stack to previous (1)'s end
00:47:095 (3) - I'd prefer it below (2) and (4), not above like it is now
00:49:282 (2) - Move it to x:256 y:284~292
00:49:595 (3) - Copy and flip (1) here
00:49:595 (3,1) - Incorrect spacing also
00:53:345 (2,3,4) - Move these down so the distance between (4) and (1) is around 1,10x
01:13:970 (1,2) - Andrea already pointed out, but yeah, jumps are not allowed in Normal and I guess you know that. The overall design looks silly, so I assume it's a bug.

[Hard]
00:28:657 (1,3) - Unsymmetrical, my suggestion is to simply copy (1) and flip it in place of (3)
00:48:188 (2) - You could make this better with the new one-point slider system
00:49:595 (1) and 00:50:688 (2) - Unsymmetrical, copy (1) again and replace (2) with it

[Black + White]
00:17:407 (1,4) - Unnecessary overlapping
00:34:438 (4) - Wrap (5) better by making the curve more perfect http://puu.sh/2gyMp (as shown in the screenshot, again, the one-point slider system works better)
00:47:720 (1) - Add clap to end
00:50:220 (1) - ^
00:54:907 (4,1) - Avoid overlapping again

Good luck~
Gero
Moe Andrea :3!
~Gero's Easy~

00:11:157 (1) - Place this note at the center, so it's easier to hit for beginners after the spinner. Fixed
00:13:970 (5) - New combo due to the new stanza. Fixed
00:18:970 (5) - ^ Same goes here. Fixed
00:43:032 (1) - I don't see the need of this new combo here, what about removing it? Your choice, though. Fixed
00:57:095 (1) - The custom slidertick on this slider doesn't fit to me, remove it.Fixed
Thanks for the mod >//<

Static Noise Bird! ><
[Easy, Normal and Hard]
01:23:970 - 01:25:688 - Map something? Nou :c

[Easy]
01:16:157 (1) - Move end to x:88 y:76 for more identical line with the previous one.fixed
Thanks for the mod >:3/


Here My Diff Moe Makyu :3
osu file format v12

[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji-tachi ga Isekai Kara Kuru Sou Desu yo?
Tags:Gero 0gre
BeatmapID:221364
BeatmapSetID:79042

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"123.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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80845,-100,4,2,1,90,0,1
81548,-100,4,2,1,90,0,1
83970,-100,4,2,1,90,0,0


[Colours]
Combo1 : 169,27,27
Combo2 : 226,197,27
Combo3 : 94,41,201

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Gero
GO!!! GOO!!! MAKYU O3O//
Topic Starter
Makyu
Well, all my answer now is in the trash (stupid autologout)

I'm too lazy to reanswer again, so, I made almost all the mod of both.

thanks a lot guys <3
Cloudchaser
pro
Gero

Makyu wrote:

Well, all my answer now is in the trash (stupid autologout)

I'm too lazy to reanswer again, so, I made almost all the mod of both.

thanks a lot guys <3

Baka!! Makyu Lazy e.e!
RikiH_
Hi from popner's queue :P

Gero's Easy

00:11:157 (1) - Covered by the spinner's hitburst, please move it away
00:23:657 (2,3) - This blanket is a bit ugly, improve it
00:41:782 (1,2) - Move the whole pattern to 340|156 and put it in the center
00:44:907 (1) - Move to 182|87 and put it in the center (disable grid snap)
00:49:282 (1,2) - Well, I'm sure you can make this better
01:13:970 (1) - 322|319 to put this in the center
01:16:157 (1) - Move slider's tail (2nd sliderpoint) to 91|76, the pattern will look better

Normal

00:11:157 - I'd add a note
00:19:282 (5) - I suggest 158|248 to be in the perfect center
00:27:407 (3,1) - Improve this, please
00:42:720 (1,2,3) - I'm not sure about this, it can be unreadable for newbie players...
00:44:907 (5) - The same, maybe unstack this
01:15:532 (3,2) - Please stack these objects properly
01:18:032 (3,1) - This overlap is bad

Hard

00:11:470 (1,2,3) - Something like this? (Maybe make the sliders better than mine lol)
00:16:938 (2) - Ctrl+g?
00:26:470 (2,3) - Please make them the same.
00:32:407 (1) - In my opinion this NC is not needed
00:35:376 (2,1) - A better blanket here?
00:46:157 (4,5) - Stack these properly
00:50:688 (2,3) - ^
00:53:657 (1,2) - ^
00:55:220 (1,2,3) - ^
01:07:720 (1) - I'd make this symmetrical to 01:06:938 (4) or something similar
01:14:282 (2) - Ctrl+g?

Black + White

00:14:907 (1) - I'd finish this here: 00:15:532
00:22:720 (2,3) - Stack them properly
00:28:970 (1,2) - Please make them the same
00:55:220 (1,2) - Stack them properly, it's very important in a pattern like this
00:57:720 (5,1,2,3,4) - Please, delete 00:57:720 (5) - And move 00:57:876 (1,2,3,4) 1/2 earlier. The actual rhythm sounds really bad imo
01:05:220 (1,2) - Fix the stack
01:09:438 (3,4) - ^
_______________________________________

Not bad. Just fix those stacks /: Good luck for ranking :)
Topic Starter
Makyu

RikiH_ wrote:

Hi from popner's queue :P

Normal

00:11:157 - I'd add a note :arrow: I can't, way too close to the spinner
00:19:282 (5) - I suggest 158|248 to be in the perfect center :arrow: k
00:27:407 (3,1) - Improve this, please :arrow: I made my best
00:42:720 (1,2,3) - I'm not sure about this, it can be unreadable for newbie players... :arrow: I think is ok, but I keep it in mind
00:44:907 (5) - The same, maybe unstack this :arrow: same here
01:15:532 (3,2) - Please stack these objects properly :arrow: It brakes the distance snap, and it should be ok if there is no stack there
01:18:032 (3,1) - This overlap is bad :arrow: I don't see any problems here

Hard

00:11:470 (1,2,3) - Something like this? (Maybe make the sliders better than mine lol)
:arrow: My intention is not a blanket there
00:16:938 (2) - Ctrl+g? :arrow: it brakes the distance between (2) and (3)
00:26:470 (2,3) - Please make them the same. :arrow: They are a mirrior, I remember i copy and paste that slider
00:32:407 (1) - In my opinion this NC is not needed :arrow: k
00:35:376 (2,1) - A better blanket here? :arrow: I made my best
00:46:157 (4,5) - Stack these properly :arrow: Ik
00:50:688 (2,3) - ^ :arrow: k
00:53:657 (1,2) - ^ :arrow: k
00:55:220 (1,2,3) - ^ :arrow: (2) is ok, I just restacked (3)
01:07:720 (1) - I'd make this symmetrical to 01:06:938 (4) or something similar :arrow: Why?
01:14:282 (2) - Ctrl+g? :arrow: k

Black + White

00:14:907 (1) - I'd finish this here: 00:15:532 :arrow: Nope, maybe the players can get confused, and they can stop pushing the slider too eraly
00:22:720 (2,3) - Stack them properly :arrow: k
00:28:970 (1,2) - Please make them the same :arrow: I changed them a bit, must be fine now
00:55:220 (1,2) - Stack them properly, it's very important in a pattern like this :arrow: (2) is a mirror of (1) maybe ther are not well stacked but they are in a correct position, I think there be no problem here
00:57:720 (5,1,2,3,4) - Please, delete 00:57:720 (5) - And move 00:57:876 (1,2,3,4) 1/2 earlier. The actual rhythm sounds really bad imo :arrow: Not following the vocals, im following the drum, if I change to the vocals the player can confuse and miss
01:05:220 (1,2) - Fix the stack :arrow: should be ok now
01:09:438 (3,4) - ^ :arrow: Should be ok now
_______________________________________

Not bad. Just fix those stacks /: Good luck for ranking :)
Thanks dude <3
HelloSCV
M4M sorry for delay :(

[General]
  1. try offset 206 ( -14 ) this is better imo
[Easy]
  1. end same time with insane~

    - Noting special
[Normal]
  1. same issue with Hard diff ( end time )

    - 01:15:532 (3,2) - stack perfectly?
    - 01:16:157 (1) - delete finish on end
    - 01:21:938 (1,2,3,4,5) - http://puu.sh/2ixYs this is much better
[Hard]
  1. i'm recommend to end same time with insane

    - 00:58:813 (3) - delete this
    - 01:12:563 (1) - finish on end
    - 01:18:345 (1) - why spinner here? that isn't good way

[Insane]

  • - 00:15:532 (2) - add note with clap
    - 00:17:407 (1) - delete finish on end
    - 00:24:595 (3) - delete this note? feels weird
    - 00:29:907 (3) - clap
    - 00:31:157 (3) - delete finish on end
    - 00:39:595 (3) - same reason with 00:24:595 (3) - this~
    - 00:52:720 (1) - finish
    - 00:52:720 (1,2,3,4,5) - i think this straight pattern isn't good enough :/ try star pattern or pentagon
    - 00:57:720 (5,1) - ctrl G ( only timing )
    - 00:58:345 (2) - finish on end
    - 01:00:220 (2,5) - add missed finish
    - 01:01:626 (6) - clap 01:01:860 (2) - delete clap
    - 01:03:970 (1) - finish on start
    - 01:24:438 (3) - finish 01:24:751 (2) - finish on end 01:25:376 (2) - finish on start
Good luck~
Topic Starter
Makyu
I love you, I will answer correctly soon, when I can find a good img for my new signature :3
Gero

RikiH_ wrote:

Hi from popner's queue :P

Gero's Easy

00:11:157 (1) - Covered by the spinner's hitburst, please move it away neh ><
00:23:657 (2,3) - This blanket is a bit ugly, improve it fixed
00:41:782 (1,2) - Move the whole pattern to 340|156 and put it in the center fixed
00:44:907 (1) - Move to 182|87 and put it in the center (disable grid snap) fixed
00:49:282 (1,2) - Well, I'm sure you can make this better fixed
01:13:970 (1) - 322|319 to put this in the center fixed
01:16:157 (1) - Move slider's tail (2nd sliderpoint) to 91|76, the pattern will look better fixed
My Diff Makyu o3o
osu file format v12

[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji-tachi ga Isekai Kara Kuru Sou Desu yo?
Tags:Gero 0gre
BeatmapID:221364
BeatmapSetID:79042

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Topic Starter
Makyu
Por la noche updateo, o más tarde :3



HelloSCV wrote:

M4M sorry for delay :(

[General]
  1. try offset 206 ( -14 ) this is better imo
:arrow: i'll wait more opinions, imo the actual offset is ok

[Normal]
  1. same issue with Hard diff ( end time ) :arrow: That end is only on Insane, sorry

    - 01:15:532 (3,2) - stack perfectly? :arrow: k
    - 01:16:157 (1) - delete finish on end :arrow: k
    - 01:21:938 (1,2,3,4,5) - http://puu.sh/2ixYs this is much better :arrow: This is not a bad Idea.
[Hard]
  1. i'm recommend to end same time with insane :arrow: As I say on Normal, that end is only on Insane diff

    - 00:58:813 (3) - delete this :arrow: Why? it ruins the flow, imo
    - 01:12:563 (1) - finish on end :arrow: I don't want to listen that spam on finish.
    - 01:18:345 (1) - why spinner here? that isn't good way :arrow: Because when I was mapping this part I feel better playing with a spinner in that part.

[Insane]

  • - 00:15:532 (2) - add note with clap :arrow: I don't really know, but I will put it for now
    - 00:17:407 (1) - delete finish on end :arrow: k
    - 00:24:595 (3) - delete this note? feels weird :arrow: I feel that note really good.
    - 00:29:907 (3) - clap :arrow: I miss that one
    - 00:31:157 (3) - delete finish on end :arrow: k
    - 00:39:595 (3) - same reason with 00:24:595 (3) - this~ :arrow: same here.
    - 00:52:720 (1) - finish :arrow: k
    - 00:52:720 (1,2,3,4,5) - i think this straight pattern isn't good enough :/ try star pattern or pentagon :arrow: I like this kind of pattern, you need good control with the cursor and is not only jump spam like an star or a pentagon, sorry, I'll keep this
    - 00:57:720 (5,1) - ctrl G ( only timing ) :arrow: Nope, I feel this part nice, and if I do that I have to recalculate spacing again
    - 00:58:345 (2) - finish on end :arrow: k
    - 01:00:220 (2,5) - add missed finish :arrow: Thanks
    - 01:01:626 (6) - clap 01:01:860 (2) - delete clap :arrow: It feels wreid, I wil use it, buf if someone tell me this is wreit too i will revert the changes
    - 01:03:970 (1) - finish on start :arrow: k
    - 01:24:438 (3) - finish 01:24:751 (2) - finish on end 01:25:376 (2) - finish on start :arrow: k
Good luck~
Thanks <3
eldnl
Easy

00:08:970 - Agrega un NC en el spin.
00:11:157 - Es bastante dificil recuperar el control del mouse despues de un spin para los nuevos jugadores, necesitan mas tiempo.
00:51:157 - Puedes copiar el slider anterior para hacerlo simetrico, agregandole un repeat.
01:04:595 - Tienes que agregar un new combo, ya que sigue a un spin.
01:12:563 (2,3) - No estoy muy seguro de la distancia de este slider y la nota anterio, que tal si la aumentas un poco? sera mas facil de leer.


Normal

00:11:157 - En esta dificultad hay mas tiempo entre el spin y la nota, siendo que deberia ser al revez ...
00:19:985 - Quizas el spin quedaria mejor si iniciara en el tick rojo siguiente, aparece muy cerca del slider.
00:29:907 - Este slider no sigue muy bien el ritmo, y haces algo diferente para seguir el ritmo de la voz? queda mucho mejor.
00:35:688 - Sin duda ningun jugador al nivel "normal" podria leer el ritmo que llevas aqui, que tal un slider?
00:42:720 (4,1) - Este salto no me convence, te aconsejo removerlo, pero ahi tu si lo haces ...
01:08:970 (1,2) - Puedes mover estos sliders un poco mas abajo y se verian mejor con el slider (3)

Hard

00:10:845 - En esta dificultad es mejor que el spin termine aqui y luego agregas una nota.
00:30:220 - No estoy seguro pero esta parte me parece especialmente complicada, te aconsejo cambiarla, pero no es necesario.

Insane

00:19:907 - Aqui queda mejor si pones una nota y despues el spin, digo yo no?
00:22:407 - Agrega un NC aqui, ya que sigue a un spin.
00:24:282 - Es muy extraño escuchar esto silenciado, subele un poco el volumen.
Me gusto mucho esta diff!


Suerte ;D
Topic Starter
Makyu

eldnl wrote:

Normal

00:11:157 - En esta dificultad hay mas tiempo entre el spin y la nota, siendo que deberia ser al revez ... :arrow: Ya me llamaron la atencion por poner una nota muy rapida despues del spin, así que lo dejaré asi
00:19:985 - Quizas el spin quedaria mejor si iniciara en el tick rojo siguiente, aparece muy cerca del slider. :arrow: imo es irrelevante donde comienza, lo pondrá en el tick rojo
00:29:907 - Este slider no sigue muy bien el ritmo, y haces algo diferente para seguir el ritmo de la voz? queda mucho mejor. :arrow: el problema de ese slider es que siempre olvido ponerle su respectivo clap >.<
00:35:688 - Sin duda ningun jugador al nivel "normal" podria leer el ritmo que llevas aqui, que tal un slider? :arrow: Ya deberia estar bien
00:42:720 (4,1) - Este salto no me convence, te aconsejo removerlo, pero ahi tu si lo haces ... :arrow: No entiendo.
01:08:970 (1,2) - Puedes mover estos sliders un poco mas abajo y se verian mejor con el slider (3) :arrow: Rompe el distance snap.

Hard

00:10:845 - En esta dificultad es mejor que el spin termine aqui y luego agregas una nota. :arrow: Nada mal
00:30:220 - No estoy seguro pero esta parte me parece especialmente complicada, te aconsejo cambiarla, pero no es necesario. :arrow: No lo es, esta siguiendo perfectamente la bateria, a demás ya estas atento de seguir la bateria desde este slider 00:29:595 (3) - por lo tanto mentalmente cambiaste de la voz a la bateria en ese momento, con el final de ese slider, o al menos asi lo veo yo

Insane

00:19:907 - Aqui queda mejor si pones una nota y despues el spin, digo yo no? :arrow: Lo veo muy complicado, especialmente despues de seguir un patron de triple nota + triple tan rapidamente
00:22:407 - Agrega un NC aqui, ya que sigue a un spin. :arrow: No querras decir aqui? 00:22:720 - y no, lo veo bien así como está
00:24:282 - Es muy extraño escuchar esto silenciado, subele un poco el volumen. :arrow: No habia notado eso, gracias, ya lo arregle.
Me gusto mucho esta diff!


Suerte ;D
Aun me falta mucho para poder obtener una bubble :c
kintyan
[Black + White] 00:30:220 - 00:31:470
もう少し形を変えるなどして綺麗にしたい所
例えるなら 00:53:657 の場所みたいに変えるなら思い切り変えたい

1:02:720 - spinnerを加えるといいかもしれません

1:22:720 - 1:23:970 - この間に拘りが無いのであれば何か追加したいですね
個人的には 1:22:876 - 1:23:657  までspinnerを入れてみてはどうでしょう
kintyan
[Black + White] 00:30:220 - 00:31:470
もう少し形を変えるなどして綺麗にしたい所
例えるなら 00:53:657 の場所みたいに変えるなら思い切り変えたい

01:02:720 - spinnerを加えるといいかもしれません

01:22:720 - 01:23:970 - この間に拘りが無いのであれば何か追加したいですね
個人的には 01:22:876 - 01:23:657  までspinnerを入れてみてはどうでしょう
eldnl
Todas las notas despues de los spin tienen que tener new combo, sin excepciones, si no, no te rankean el mapa :| por algo lo menciono, no lo voy a hacer si es algo que no afecta en nada ...
Topic Starter
Makyu
Yo veo NC en todas las notas despues de los spinners
Topic Starter
Makyu

kintyan wrote:

[Black + White] 00:30:220 - 00:31:470
もう少し形を変えるなどして綺麗にしたい所
例えるなら 00:53:657 の場所みたいに変えるなら思い切り変えたい

1:02:720 - spinnerを加えるといいかもしれません

1:22:720 - 1:23:970 - この間に拘りが無いのであれば何か追加したいですね
個人的には 1:22:876 - 1:23:657  までspinnerを入れてみてはどうでしょう

I can't understand jap
kintyan
[Black + White] 00:08:970 (1) - 00:10:688   :arrow: 00:08:970 (1) - 00:10:845 - spinner is long.

00:30:220 - 00:31:470 - slider to make it beautiful.

01:02:720 - 01:02:720
01:22:720 - 01:23:970
spinner ?
Something is added.
Topic Starter
Makyu
Thankss <3 I'll check it later :3
blackabyss
hi from popner's special rules queue
[General]
combo colour at taiko diff. are different from the standard diff.
[Easy]
  1. 00:08:970 (1) - NC spinner bug
  2. 00:27:720 (1,2) - maybe put the red slider point into y-axis for better curve
  3. 00:28:657 - 00:33:657 - 00:33:657 - 00:36:157 - 00:45:845 - add circle here to fit the music imo
  4. 00:52:407 (1) - add repeat to this slider, delete the 00:53:032 (2) - and add note here 00:53:345
  5. 01:04:595 (1) - NC spinner bug
  6. 01:08:032 (6) - why you no try to make this slider shape like 01:06:157 (4) look better imo
  7. 01:11:782 (2) - make the length of this slider till here 01:12:251 sounds better
[Normal]
  1. 00:19:282 (5) - shorter this slider length till here 00:19:595 sounds better
  2. 00:20:063 (1) - this spinner should start here 00:19:907
  3. 00:26:157 (1) - remove NC, imo it's spamming
  4. 00:28:657 (1) - ^
  5. 00:31:470 - this spinner should end 00:32:720 for better flow and after that add circle here 00:33:345
  6. 00:35:220 (5) - NC and remove NC here 00:36:157
  7. 00:38:657 - remove NC for sam reason: spamming
  8. 00:46:782 (2) - why not stack this under this note? 00:44:907 (5)
[Hard]
  1. 00:11:470 (1) - add finish like the previous diff. on the head
  2. 00:16:470 (1) - ^
  3. 00:18:970 (1,2) - ^
  4. 00:26:470 (1) - wanna look symmetry? move this note to x:176 y:288
  5. 00:26:470 (2) - and after that move this slider to x:232 y:132
  6. 00:56:470 (1) - remove NC, imo it shouldn't use
  7. 01:02:720 - it'll be more nice if you use spinner here
[Black + White]
  1. 00:22:407 (2) - NC spinner bug
  2. 00:29:438 (2) - i think it'll be more nice if you do blanket with previouse slider.
  3. 00:44:595 - remove NC here, follow the vocal
  4. 01:02:720 - add spinner, same reason as hard diff.
  5. 01:23:032 - 01:23:345 - 01:23:657 - consider to add note there to follow the vocal?
good job, your rhythm sounds good. like them <3
here stars for ya owo/
Cloudchaser
vamoh por bubble oezi

Yo jamás tendré un mapa rankeado ;_;
Topic Starter
Makyu

blackabyss wrote:

hi from popner's special rules queue
[General]
combo colour at taiko diff. are different from the standard diff.
[Easy]
  1. 00:08:970 (1) - NC spinner bug
  2. 00:27:720 (1,2) - maybe put the red slider point into y-axis for better curve
  3. 00:28:657 - 00:33:657 - 00:33:657 - 00:36:157 - 00:45:845 - add circle here to fit the music imo
  4. 00:52:407 (1) - add repeat to this slider, delete the 00:53:032 (2) - and add note here 00:53:345
  5. 01:04:595 (1) - NC spinner bug
  6. 01:08:032 (6) - why you no try to make this slider shape like 01:06:157 (4) look better imo
  7. 01:11:782 (2) - make the length of this slider till here 01:12:251 sounds better
[Normal]
  1. 00:19:282 (5) - shorter this slider length till here 00:19:595 sounds better :arrow: I don't like it, and I'm following the whole rhytm there
  2. 00:20:063 (1) - this spinner should start here 00:19:907 :arrow: Nope, the reason is above
  3. 00:26:157 (1) - remove NC, imo it's spamming :arrow: You may be right, but I think the NC there and the other one are ok, since Im using the same pattern in the others diff too
  4. 00:28:657 (1) - ^ :arrow: As I mention above
  5. 00:31:470 - this spinner should end 00:32:720 for better flow and after that add circle here 00:33:345 :arrow: well, I like this, but I have to reject the offer, becouse: 1. Maybe the spinner is too short, 2: If I finish that spinner there, it will be following the drum rythm and that note there not, that may confuse the player and maybe he will miss there, and if I put the note 00:33:188 - <- there, it will be a bit difficult for a newbie player. But I really like that suggestion
  6. 00:35:220 (5) - NC and remove NC here 00:36:157 :arrow: Same reason as I mention before
  7. 00:38:657 - remove NC for sam reason: spamming :arrow: and I have to say, same reason
  8. 00:46:782 (2) - why not stack this under this note? 00:44:907 (5) :arrow: Brakes the spacing, and the symmetry
[Hard]
  1. 00:11:470 (1) - add finish like the previous diff. on the head
  2. 00:16:470 (1) - ^
  3. 00:18:970 (1,2) - ^ :arrow: I made those, and the above's one too
  4. 00:26:470 (1) - wanna look symmetry? move this note to x:176 y:288 :arrow: 1.10x spacing with notes in that part, I supose it will be no problem, fixed
  5. 00:26:470 (2) - and after that move this slider to x:232 y:132
  6. 00:56:470 (1) - remove NC, imo it shouldn't use :arrow: k
  7. 01:02:720 - it'll be more nice if you use spinner here :arrow: I know a couple of maps point this before, but I'd really like to keep this.
[Black + White]
  1. 00:22:407 (2) - NC spinner bug :arrow: Im watching an NC here, but I press "Q" just in case
  2. 00:29:438 (2) - i think it'll be more nice if you do blanket with previouse slider. :arrow: Why? it ruins the mini-jump I like this kind of mini-jumps on Insane maps :3
  3. 00:44:595 - remove NC here, follow the vocal :arrow: k
  4. 01:02:720 - add spinner, same reason as hard diff. :arrow: I have to say the same as I say on Hard diff
  5. 01:23:032 - 01:23:345 - 01:23:657 - consider to add note there to follow the vocal? :arrow: well, when I playtest my song, I always get exited with this pause, imo feels awesome
good job, your rhythm sounds good. like them <3
here stars for ya owo/
I love you, thanks, ill check it tomorrow, and I will mod your map too.

I just check it :3

kintyan wrote:

[Black + White] 00:08:970 (1) - 00:10:688   :arrow: 00:08:970 (1) - 00:10:845 - spinner is long. :arrow: ok, feels good :3

00:30:220 - 00:31:470 - slider to make it beautiful. :arrow: I think theyr'e pretty enought

01:02:720 - 01:02:720
01:22:720 - 01:23:970
spinner ? :arrow: Nope, as I mention on blackabyss's mod, I like this part too much
Something is added.
thanks dude <3

-Cloudchaser wrote:

vamoh por bubble oezi

Yo jamás tendré un mapa rankeado ;_;
Keep fighting!!!! never surrender!!!
you can, I will help much as I can!
Gero

-Cloudchaser wrote:

vamoh por bubble oezi

Yo jamás tendré un mapa rankeado ;_;

Claro que si o3o!
Gero

eldnl wrote:

Easy

00:08:970 - Agrega un NC en el spin. Fixed
00:11:157 - Es bastante dificil recuperar el control del mouse despues de un spin para los nuevos jugadores, necesitan mas tiempo. Tiene el tiempo suficiente, no hay cambios
00:51:157 - Puedes copiar el slider anterior para hacerlo simetrico, agregandole un repeat. de hecho eso hice solo que le aumente la parte que le sigue rectamente.
01:04:595 - Tienes que agregar un new combo, ya que sigue a un spin. Fixed
01:12:563 (2,3) - No estoy muy seguro de la distancia de este slider y la nota anterio, que tal si la aumentas un poco? sera mas facil de leer. Fixed

Suerte ;D
Gracias por el mod o3o

Mi Diff o3o
osu file format v12

[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji-tachi ga Isekai Kara Kuru Sou Desu yo?
Tags:Gero 0gre
BeatmapID:221364
BeatmapSetID:79042

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Makyu
That's it for me....
kajiyatta
from this queue
General
almost suggestions
Gero's Easy
tick rate 2 seems difficult for newbie since they don't have a technique of seamless moving. it makes to stop combos maybe.
Placement
00:56:157(3) I suppose this would be nice lflow
01:07:120(5) Nc here. vocal " one two three" is ended like 01:13:970(1,2,3)
01:08:132(6) a bit narrow with next (2) slider, it's ok but move like this?
01:11:470(1) to be symmetrical at 01:08:970, move to y:318?
01:19:595(3,4,5) move to center?
Rhythm
00:08:970(1) just suggestion, I suppose this spinner starts at 00:08:345 better because of beginning vocal.
00:57:563 unnecessary green line
01:20:845 ^
01:21:548^

Normal
why used ×1.00 spacing and 1.10 spacing? I suppose you should set same spacing with all notes in this diff.
Placement
00:42:720(1) please set same spacing.
00:48:782(2) stack at (5) at 00:44:907?
Rhythm
00:08:970 same as Easy
00:29:595(2,3) like this to follow the music?
SPOILER
http://puu.sh/2nx3e
Hit Sonud
00:18:970(5) add finish at head and end?
00:40:220(1)^
01:13:970(1) add finish at head
01:21:938(1) add finish at end
01:23:970(5) add finish

Hard
some blanks like 01:02:720.01:13:345 doesn't feel good I suppose...
Placement
01:14:282(2) extended to 01:14:595 and put like this?
Rhythm
00:08:970 same as Easy
00:18:813 add a note here?
00:41:157 it is Hard diff, so you can put some notes better instead using spinner. e.g)
01:00:063(4) umm, a bit weird to hear. maybe like this?
01:18:345(1) eh... why spinner? even if Easy & Normal put some notes, so I highly suggest you should do like that.
Hit Sonud
00:11:157(1) add clap

Black & White
OD -1 or HP -1 better.
same as Hard, on Insane you shouldn't make blanks so much.You can easily change that by turning circles into sliders when you feel a second circle isn't appropriate
Placement
Rhythm
00:08:970 same as Hard
00:22:095 unnecessary green line
00:31:626 ^
00:13:970 changed rapidly of slider velocity makes confused even if Insane since the musical flow doesn't change. and it is difficult to expect imo.
00:39:438(2,3,4) to follow the vocal, you can easily change and it is more comfortable.
Hit Sonud
01:18:813(3) add finish at end

some points I should say will miiss, but now that's all. good luck.
nvrsebas
okei supongo que no hay ningun problema en que haga el mod en español vengo de parte de gero :P
Antes de comenzar dire que soy nuevo en esto de modear asi que la mayoria de cosas que digan seran sugerencias...
Gero's Easy :

HP-1?
Si te fijas bien en el title y el nombre del artista no son los mismo que el de la normal arreglalo porfavor

00:08:970 (1) - Has que termine en 00:10:845 -
00:18:970 (1,1) - el espacio entre este slider y la nota es muy corto , maybe?><
00:53:657 (4,2) - entre esas 2 notas creo que trataste de hacer algo simetrico gero , pero por extraña razon pienso que estan mal ni modo capas son mis ojos lo que lo ven mal de igual manera fijate :x

Normal:

00:15:220 (3,4) - no recomendaria que stackearas en una normal ya que son diff para nuevos
00:26:157 (2) - Desmarca el NC
00:31:470 (1) - Que termine en 00:32:720 - y agrega estas 2 notas creo que suena mejor

Bueno es todo lo que puedo hacer espero haberte sido de ayuda (las diff hard y la otra no las modeare por el simple echo que nose mucho :P)-

Suerte con tu map! y animo nunca bajes los brazos :)
Topic Starter
Makyu

kajiyatta wrote:

from this queue
General
almost suggestions
Gero's Easy
tick rate 2 seems difficult for newbie since they don't have a technique of seamless moving. it makes to stop combos maybe.
Placement
00:56:157(3) I suppose this would be nice lflow
01:07:120(5) Nc here. vocal " one two three" is ended like 01:13:970(1,2,3)
01:08:132(6) a bit narrow with next (2) slider, it's ok but move like this?
01:11:470(1) to be symmetrical at 01:08:970, move to y:318?
01:19:595(3,4,5) move to center?
Rhythm
00:08:970(1) just suggestion, I suppose this spinner starts at 00:08:345 better because of beginning vocal.
00:57:563 unnecessary green line
01:20:845 ^
01:21:548^

Normal
why used ×1.00 spacing and 1.10 spacing? I suppose you should set same spacing with all notes in this diff. :arrow: I don't know why the spacing changes sometimes when I'm mapping, I notice most of times, but sometimes I can't notice D:
Placement
00:42:720(1) please set same spacing. :arrow: Ready
00:48:782(2) stack at (5) at 00:44:907? :arrow: Do you mean this? 00:46:782 (2) - and nope, it brakes my pattern
Rhythm
00:08:970 same as Easy :arrow: Well, I like it
00:29:595(2,3) like this to follow the music? :arrow: I like this, but I like more mine
SPOILER
http://puu.sh/2nx3e
Hit Sonud
00:18:970(5) add finish at head and end? :arrow: Sure
00:40:220(1)^ :arrow: yeap
01:13:970(1) add finish at head
01:21:938(1) add finish at end
01:23:970(5) add finish :arrow: I made all

Hard
some blanks like 01:02:720.01:13:345 doesn't feel good I suppose... :arrow: T.T In my mind this kind of blanks are really awesome
Placement
01:14:282(2) extended to 01:14:595 and put like this? :arrow: I'm not really sure about this, but I will do this.
Rhythm
00:08:970 same as Easy :arrow: Ok
00:18:813 add a note here? :arrow: k
00:41:157 it is Hard diff, so you can put some notes better instead using spinner. e.g) :arrow: I like this spinner, and I'm following the vocal, i know it's hard, but imo it's ok like this.
01:00:063(4) umm, a bit weird to hear. maybe like this? :arrow: Nop, Im on the rhythm here
01:18:345(1) eh... why spinner? even if Easy & Normal put some notes, so I highly suggest you should do like that. :arrow: A final spinner isn't bad.
Hit Sonud
00:11:157(1) add clap :arrow: Why the fuck this clap is missed.... thanks

Black & White
OD -1 or HP -1 better. :arrow: OD7 is free acc on insane diffs, The HP drain on this diff makes it way more funny imo
same as Hard, on Insane you shouldn't make blanks so much.You can easily change that by turning circles into sliders when you feel a second circle isn't appropriate :arrow: Same as hard, In my mind it feels awesome, but if a MAT will not bubble my map cuz of this I will change it.
Placement
Rhythm
00:08:970 same as Hard :arrow: Already do it
00:22:095 unnecessary green line :arrow: Deleted
00:31:626 ^ :arrow: Deleted
00:13:970 changed rapidly of slider velocity makes confused even if Insane since the musical flow doesn't change. and it is difficult to expect imo. :arrow: The difficulty here are the jumps not the slider speed changes, imo
00:39:438(2,3,4) to follow the vocal, you can easily change and it is more comfortable. :arrow: ok
Hit Sonud
01:18:813(3) add finish at end :arrow: k

some points I should say will miiss, but now that's all. good luck.
Thanks <3


shankishiro wrote:

okei supongo que no hay ningun problema en que haga el mod en español vengo de parte de gero :P
Antes de comenzar dire que soy nuevo en esto de modear asi que la mayoria de cosas que digan seran sugerencias...
Normal:

00:15:220 (3,4) - no recomendaria que stackearas en una normal ya que son diff para nuevos :arrow: Yo no le veo dificultad a un par de notas stackeadas, especialmente con una velocidad tan lenta, es totalmente leible imo
00:26:157 (2) - Desmarca el NC :arrow: Nope, romperia con mi patron de combos en hard y en insane
00:31:470 (1) - Que termine en 00:32:720 - y agrega estas 2 notas creo que suena mejor :arrow: Si, tienes razón suena mejor, pero no puedo hacer eso ya que sería poner una nota muy cerca al spinner y ultimamente están poniendo problemas por eso

Bueno es todo lo que puedo hacer espero haberte sido de ayuda (las diff hard y la otra no las modeare por el simple echo que nose mucho :P)-

Suerte con tu map! y animo nunca bajes los brazos :)
<3 gracias!!
Topic Starter
Makyu
Remaping Insane yay! WIP
Yuukari-Banteki
[Gero]
feels a little bit difficult for an Easy

[Normal]
looks good

[Muzu]
looks good

[Oni]
looks good

[Hard]
00:25:688 (2) - this feels really weird stacked like that
00:46:782 (5) - improperly stacked
00:51:157 (3) - ^
00:56:157 (3) - ^
01:08:345 (2) - ^
01:16:938 (2) - ^
01:23:501 (2,3) - ^

[B+W]
00:23:188 (3) - still feels weird, also improperly stacked
00:29:907 (3) - improperly stacked
slider velocity/spacing feels super forced like you are creating artificial difficulty. That's bad.
Topic Starter
Makyu
Finished, @Saturos-fangirl I will response your mod good a bit late :3

Here we go, a new Insane.
Andrea
~Black + White~
  1. Reduce HP Drain by 1 tick, it's way too high even for an Insane difficulty.
  1. 00:11:782 (2) - Add a clap on slider start to follow the music.
  2. 00:38:345 (4,5) - The overlap between these sliders looks really bad, try to make them like this.
  3. 00:41:626 (1,2,3,4,5,6) - This whole pattern is missing hitsounds, make sure to add some claps so you'll emphasize this part.
  4. 00:43:657 (5) - Remove the finish from this slider begin, it doesn't fit here and also sounds too loud.
  5. 00:45:220 (1) ~ 00:51:157 (4) - You have seriously overused the finish hitsound here, please make sure to remove most of them and keep only the ones that truly follow the melody.
  6. 00:47:720 (2,3,4) - The overlap between these sliders looks really bad, try to make them this way instead.
  7. 00:55:220 (1,2) - Again, remove these finishes from here, you seriously overused them, they're killing my ears. xD
  8. 00:57:095 (1) - Add a clap on this circle, to follow the music.
  9. 00:58:657 (2,3,4,5,6) - These stackes notes might be confusing to read, space them normally perhaps? I'm sure you can do much better than this.
  10. 01:00:220 (7) - New combo due to the new stanza and music change.
  11. 01:01:157 (9) - This slider is completely hidden from the previous one, please move it somewhere else to fix this problem.
  12. 01:01:626 (1,2,3,4,5,6) - Again, try to add some claps on this pattern to make a better effect with the music background.
  13. 01:07:720 (1) - Remove this new combo from here, it's not necessary to have it.
  14. 01:09:438 (5) - Add a finish at the begin of this slider, so it will emphasize with the strong part of the music.
  15. 01:10:688 (5) - Same as above for the same reason.
  16. 01:12:251 (6) - Another main finish is missing on this slider end, make sure to add it here as well.
  17. 01:12:876 (7) - On this slider too, on both start and end.
  18. 01:15:845 (3) - This slider is completely hidden from the previous one like the one above, please move it somewhere else to fix this issue.
  19. 01:22:251 (3,4) - Remove the finish from (3) and add it on (4), it should be there.
  20. 01:23:970 (1,2,3,4,5,6,7,8) - You've used finish hitsounds pretty well on this pattern, but you're missing to add some claps, so yeah, add them too.
Topic Starter
Makyu
I just made all, thanks a lot, it was really helpful

Except the HP thing, it is really necesary to reduce it? I think is way more funny with this kind of drain

and I fixed @Saturos-fangirl mod, except the Insane, cuz I remaped it
Cloudchaser
Irc caguaí mod
23:27 Makyu: Tu ya viste mi nueva insane?
23:27 Makyu: la volvi a mapear D:
23:27 -Cloudchaser: la veré
23:27 -Cloudchaser: np pls
23:28 *Makyu is listening to [http://osu.ppy.sh/b/221364 Nomizu Iori - Black + White (TV Size)]
23:29 -Cloudchaser: quieres un irc mod?
23:30 -Cloudchaser: hay unas cosas para arreglar
23:30 Makyu: claro, tu escribelo que si me demoro en contestar es pq me llamaron
23:30 Makyu: pero escribelo que te leo
23:31 -Cloudchaser: Ok
23:31 -Cloudchaser: primero
23:31 -Cloudchaser: subele el volumen
23:31 -Cloudchaser: No se escucha nada
23:31 Makyu: Deberia estar al 90%
23:32 -Cloudchaser: 00:11:782 (2) - este slider me gustaría que fuese igual que 00:11:470 (1) -
23:32 -Cloudchaser: de esa manera se vería más hermoso el mapa
23:33 Makyu: ok
23:34 -Cloudchaser: 00:56:782 (5) - am, no me gusta este circle acá
23:35 -Cloudchaser: No no
23:35 -Cloudchaser: olvida eso
23:36 -Cloudchaser: 00:58:345 (1) - sería mejor si este slider fuese de esta manera http://puu.sh/2o6oP o esta http://puu.sh/2o6pM
23:36 -Cloudchaser: más diversión
23:37 -Cloudchaser: 00:59:907 (6) - haz esto un poco más derecho, algo como así http://puu.sh/2o6rU
23:38 -Cloudchaser: 01:25:688 (8) - mueve esta nota a x:160 y:100
23:40 -Cloudchaser: 01:12:251 (6) - encuentro algo estúpido este slider, reemplazalo yo sugiero
23:40 -Cloudchaser: o3o
23:40 Makyu: te leo
23:40 -Cloudchaser: lo sé
23:41 -Cloudchaser: eso es lo que veo por el momento
23:41 -Cloudchaser: ^^
23:41 -Cloudchaser: cuando updatees le hecho otra miradita
23:41 Makyu: k
23:41 -Cloudchaser: me mandan a dormir (pero no lo haré)
23:41 -Cloudchaser: :3
23:41 Makyu: jaja
23:42 Makyu: eres revelde
23:42 -Cloudchaser: te seguiría moddeando
23:42 Makyu: como la vaca que no quiere dar leche
23:42 -Cloudchaser: pero no tengo audifonoso
23:42 -Cloudchaser: pd, guardo savelog uwu
23:42 -Cloudchaser: PEPPY CHUPA LA TULA
Arnold0
Mod for popner's special rules queue

[Easy]
00:22:720 (1) - I think this should end at 00:23:188 - it sound bad actualy imo
00:23:970 (3) - Shoud end at 00:24:438 - for folowing the vocals better
00:44:595 - Add a note here for the vocals
01:04:595 (1) - I think this should be deleted because in the music here the sound is realy loooow volume

[Normal]
00:11:157 - There is a loud sound here so you can add a note here
00:25:220 (1) - End at 00:25:845 - so it's a good transistion bettween mapping on music and mapping on vocals
00:27:720 (1) - End at 00:28:345 - ^
00:29:595 (3) - Move this at 00:29:436 - it folow vocals and sound better and some 1/2 is possible in normal
00:29:907 (4) - You could custom hitsound the tick at 00:30:845 - like the other one it sound better.

[Hard]
01:01:470 (4) - I think you shoul add a note here it plays better for me
01:14:282 (2) - End at 01:14:438 - and add a note at 01:14:595 - folow vocals better

[Black + White]
01:04:595 - Seems empty, add a note ?


That's all good luck with rank ;)
Topic Starter
Makyu

Arnold0 wrote:

Mod for popner's special rules queue


[Normal]
00:11:157 - There is a loud sound here so you can add a note here :arrow: Too close to the sinner, I can't
00:25:220 (1) - End at 00:25:845 - so it's a good transistion bettween mapping on music and mapping on vocals :arrow: I don't like this, I miss one clap drum with that, and imo it lost the flow
00:27:720 (1) - End at 00:28:345 - ^ :arrow: I have to say the same
00:29:595 (3) - Move this at 00:29:436 - it folow vocals and sound better and some 1/2 is possible in normal :arrow: I don't know about this, some people tell me, including a bat to not add note at 1/2, and if I do this I will lose the pattern
00:29:907 (4) - You could custom hitsound the tick at 00:30:845 - like the other one it sound better. :arrow: There is a finish there, but I don't have any custom finish

[Hard]
01:01:470 (4) - I think you shoul add a note here it plays better for me :arrow: ok
01:14:282 (2) - End at 01:14:438 - and add a note at 01:14:595 - folow vocals better :arrow: ok

[Black + White]
01:04:595 - Seems empty, add a note ? :arrow: Not for me


That's all good luck with rank ;)
Frostmourne
hi

General
add tag : sakamaki izayoi kudou asuka kasukabe you kuro usagi black rabbit asanuma shintarou nakajima megumi bridcut sarah emi
I copied from http://osu.ppy.sh/b/215214 so it's valid to be added here since this tag is really empty
I also wonder why Easy, Normal and Hard didn't end at the last point of the song here 01:25:845
It's really weird and can astonish everyone to enjoy this song, I suggest map the end with a little note , that's not hard work to do it right?


Gero's Easy
AR4 (+2) , the song is quite fast from its bpm and also from note arrangements, it kinda looks crowded while playing
also this Easy a bit hard when comparing with the Normal one, so I can suggest some note that you can remove it without destroying the rhythm
hope you understand

00:08:970 (1) - why don't start this spinner at 00:08:345 like the Normal Hard and Insane diff?
00:13:345 (4) - remove this and add a note at 00:13:657 with clap at x:304 y:104.
00:17:095 (2) - same idea ^ , x:228 y:300 at 00:17:407
00:23:657 (2) - remove this note
00:26:157 (2) - ^
00:47:095 (3,4) - remove these notes and change to the slider starts at 00:47:095 and end at 00:47:720, sounds still great and plays easier
00:48:032 (4) - new combo here and remove new combo at 00:49:282 (1) - for making the symmetrical pattern
00:59:595 (4) - this slider sounds weird, the end of the slider ends at the point where it doesn't give the sound really well much
I would suggest you use this rhythm , don't forget to add finish at the tail for both sliders,remove the 60454 green line and add clap at the last slider before the spinner here
01:13:970 (1) - spacing error , move up to somewhat like x:320 y:312
I'm not going to force you to remove every notes but remove it until the star rating makes sense (under 2.9 will be nice since 2.9 is considered Normal to me)

Normal
you may don't like about finish which I'm going to suggest you throughout the Normal Hard and Insane but hope you consider adding it because it's still empty too me (and you will see the point why it should be added)
00:18:970 (5) - finish tail because the head of this slider sounds the exactly same with the tail also with the same volume, that's why I suggest you adding it (you can see in Gero diff as well)
00:26:157 (2) - move left about 1-2 grid for better spacing
00:26:782 (3) - place like this , maybe better flow and also better spacing as you can see in the screenshot by just rotate this note 180 degree
00:30:220 clap here is wrong , it sounds as finish for that point so for this slider 00:29:907 (4) - , you should add clap on the tail instead of 00:30:220
also finish the tail too, it will sound much better
00:37:720 (1) - you are missing clap for both head and tail
00:40:220 (1) - change clap to finish for the tail of this slider
00:43:345 (2) - I think this note on x:320 y:216 is better and more easier to hit since it will have the blanket with 00:43:657 (3) - really well
00:43:657 (3) - clap both head and tail
00:44:907 (5) - clap
01:12:876 (2) - finish
01:15:532 (3) - clap
01:18:970 (1) - the overlapping with 01:18:032 (3) - is not good, try to avoid it next time
01:21:938 (1) - finish head

Hard
00:12:876 (1) - remove new combo
00:14:282 (1) - ^
00:14:751 (1) - ^
you don't need to add them whenever the distance is changed, the 2nd last points I pointed will form the triangle without them
00:18:657 (4) - clap
00:19:438 (2) - clap tail ?, it sounds nice in my opinion
00:19:907 (1) - this spinner ends weirdly, as you can hear, it doesn't end well and will conflict the players thought while playing
so I suggest you end at 00:22:095 and add a note with finish at 00:22:407 (x) -
00:38:657 (3) - this overlap at the tail doesn't look good with 00:37:876 (2) - , try to avoid next time
00:40:532 (2) - clap
00:48:188 (2) - it sounds strange because you rarely add whistle in the diff. It just looks like the whistle comes up suddenly and is strange imo
I suggest you remove whistle at the head
00:48:657 (3) - same reason as above ^ , change the whistle to clap instead to make it consistent with other positions
00:54:282 (2) - clap
01:00:063 (4) - the clap at the slidertick of this slider ends wrongly again, as the reason I told you
it will doubles with 01:00:532 (1) - and sounds wrong
01:03:970 (1) - because of this slider velocity is obviously changed, I suggest you remove this spinner 01:02:720 (1) - because at before the spinner
01:01:470 (1,2,3,4,5,6,7) - this part is a bit hard to catch and then it suddenly goes with speed spinner and after that comes up with the fast slider
this will follow the vocal more precisely and the second slider will give adequate time to relax while playing
something like this would be nice
01:09:438 (2,1) - this spacing is confusing because it's really close to the rhythm that the note will appear at 01:09:907
I suggest you add a note here 01:09:907 with clap on the 01:09:438 (2) - 's tail so that you it will make it less confusing (still confusing if you didn't move 01:10:220 (1) - to another position far far away though)

01:11:157 (x) - you can add clap with a note here to make it sounds correspondingly with the above^
01:12:407 (x) - at x:400 y:84 fit the spacing better
01:16:938 (2,3) - this spacing is also really confusing because it looks really similar to normal spacing that you did like 01:14:595 (3,4,5) - and so on , it would be readable if you move 01:16:938 (2) - to somewhat like x:92 y:44

Black + White
nice diff , only some missing and suggestion hitsounds+pattern will be here
00:18:970 (1) - clap tail
00:19:438 (2) - ^
00:30:220 (1) - ^
00:30:688 (2) - ^
00:31:157 (3) - finish head so the sound will be like 00:30:220 (1,2) - (better sound with it and as in the normal and hard diff I suggest)
00:31:626 (1) - clap
00:31:782 (2) - ^
00:32:095 (5) - clap head
00:40:220 (2) - clap tail
00:40:688 (3) - ^
00:41:157 (4) - finish head
00:41:626 (1) - clap
00:42:407 (6) - remove clap at the head
00:46:157 (3) - clap head instead of tail (swap)
00:48:188 (3) - remove clap tail
00:52:876 (2) - this note is under the slider 00:52:095 (6) - , it's a bit uncomfortable to play in direction, hope you try to avoid this next time
00:57:720 (5) - just only finish is pretty much, finish with clap is strange
00:59:282 (4) - remove clap and add at 00:59:126 (3) - (previous note) instead
00:59:907 (6) - add both clap head and tail
01:22:407 (4) - wrong clap again, remove clap here and add at 01:22:251 (3) - (previous note) accordingly
01:23:970 (1) - add clap tail
01:24:438 (3) - finish here
01:24:595 (4) - remove finish head and add clap both head and tail
01:24:907 (5) - remove clap and add finish instead
01:25:063 (6) - remove finish and add clap instead
01:25:220 (7) - clap head and finish tail.
01:25:688 (8) - unstack this note please, the placement's inclined to suggest that it's 1/2 beat (01:25:532) but it's not
and it's almost the end that you have used the constant 1/2 in this part so this will just break the flow
I would move to far far away position to make it read easier like this

Great map for the 1st map for ranking
I will ask for some taiko experts to check if the taiko is ready or not
I hope it's ready so that I will bubble this afterwards
Cloudchaser

Frostmourne wrote:

Great map for the 1st map for ranking
I will ask for some taiko experts to check if the taiko is ready or not
I hope it's ready so that I will bubble this afterwards
GOGOGOOGOGGOGOGOGOGOGO Makyu ;u;
lolcubes
Taiko diffs hardly received any mods. I strongly suggest to get a couple of more mods which actually explain the reason behind the changes.

[Oni]
  1. Circle size 5 should be used to match the standard difficulty settings.
  2. I would suggest HPdrain 6 and OD6 for this diff. It's really short and it's not really that difficult, and OD5 in a short diff like this is too easy. You used OD5 and HP5 in muzukashii and that is fine, but you should increase them here.
  3. 00:24:751 (2) - This note is a problem. You are trying to follow both the rhythm and the vocals here, and this note follows neither. It's hard to read such a rhythm and needs changing. If you move it to 00:24:595 it makes more sense because it covers the rhythm, but you should also add another note at 00:24:907 then. This sounds and plays better in my opinion.
  4. 00:27:251 (2) - Same thing, should move it by 1/2 back and then map 00:27:407.
  5. 00:32:251 (1,2,1,1) - I don't like this because it destroys the rhythm of the guitar. I would suggest to remove 00:32:329 (2) because it would sound more clean, and then you change 00:32:563 (1) into a kat. Changing this note to a kat makes it follow the guitar better and it makes the transition into 00:32:720 (2,3,4) - a lot smoother.
  6. 00:34:907 - You should definitely map a note here. I would prefer a kat. It makes the lead-in into the next section much smoother. The pause you have here feels bad and it is also suffering from the same problem I described in the other section.
  7. 00:37:407 - ^
  8. 00:38:501 (2,3,1) - This is completely different to what you were doing here, and is inconsistent. The rhythm here is completely different, but in the music it's the same. I would suggest to map a kat at 00:38:657, and then you change 00:38:970 (1) into a don. This keeps the rhythm consistent and still adds variety. Having your kat on the downbeat sounds off, because you didn't use kats on downbeats here at all.
    In short: http://puu.sh/2oUhS/5764bb20c3
  9. 00:53:657 (1,2,3,4,1) - I still think kkkkd is a much better choice here. Expressing vocals with dons sounds bad imo. Variety compared to the previous part is not needed if done in this way.
  10. 01:17:251 (2,3,4) - ddk?
  11. 01:24:438 (1) - I think you should remove this finish. There is no cymbal crash here and it makes this play much better without it.
[Muzukashii]
  1. Circle size 5 should be used.
  2. 00:23:501 (1) - Just like in Oni diff, this note is really hard to understand. What I suggest here is to move this note to 00:23:657 and then map a don at 00:23:345 to complete the drum pattern. This sounds and plays better.
  3. 00:27:251 (1) - Same problem here. Move this note to 00:27:095 and then map a don at 00:27:407. Sounds and plays much better.
  4. 00:34:751 (1) - See 00:23:501 (1) up in this mod. Same issue.
  5. 00:37:563 (1) - Try moving this to 00:37:407. It sounds and plays much better.
  6. 00:38:345 (4) - See 00:23:501 (1) up in this mod. Same issue.
  7. 00:38:813 (5,1) - Instead of d k, try k d. It works much better, especially when you add a don to 00:38:657. d k d is really good here.
  8. 00:42:563 - Add a don here? It's a really important note you didn't map.
  9. 00:58:188 - Add a don? It completes the drums then and sounds better.
  10. 01:08:970 (1,1) - d k fits better. It also makes the triple patterns easier to notice correctly.
  11. 01:10:063 (1,1,1) - try k d + k instead. Just like you have at 01:11:313 (5,1). Complete variety isn't necessary because this part already stands out and is relatively difficult compared to the rest of the map, so it's okay to have it easier to read.
  12. 01:20:376 (2) - Consider removing this note because this pattern is a bit long. The rhythm still sounds nice without it.
Overall I think both taiko diffs are quite good, except those offbeats mapped without much reason (or a reason I can't understand, which is probably equally bad). Just some minor tweaks for readability in muzukashii and rhythm improvements in general and these diffs look fine.

I would still suggest to have a check from a more experienced modder than myself just in case. :D
Topic Starter
Makyu

Frostmourne wrote:

hi

General
add tag : sakamaki izayoi kudou asuka kasukabe you kuro usagi black rabbit asanuma shintarou nakajima megumi bridcut sarah emi
I copied from http://osu.ppy.sh/b/215214 so it's valid to be added here since this tag is really empty :arrow: I don't really like tag spam, but ok
I also wonder why Easy, Normal and Hard didn't end at the last point of the song here 01:25:845
It's really weird and can astonish everyone to enjoy this song, I suggest map the end with a little note , that's not hard work to do it right? :arrow: I was hoping this will not get in red color, cuz I want that part mapped only on Insane, nut ok, I will map that part on the other diffs too



Normal
you may don't like about finish which I'm going to suggest you throughout the Normal Hard and Insane but hope you consider adding it because it's still empty too me (and you will see the point why it should be added) :arrow: Yeah, I don't really like to map that part on the others diffs, but I will.
00:18:970 (5) - finish tail because the head of this slider sounds the exactly same with the tail also with the same volume, that's why I suggest you adding it (you can see in Gero diff as well) :arrow: k
00:26:157 (2) - move left about 1-2 grid for better spacing :arrow: k
00:26:782 (3) - place like this , maybe better flow and also better spacing as you can see in the screenshot by just rotate this note 180 degree :arrow: Yeah, a lot better
00:30:220 clap here is wrong , it sounds as finish for that point so for this slider 00:29:907 (4) - , you should add clap on the tail instead of 00:30:220
also finish the tail too, it will sound much better :arrow: I removed the clap there, and yes, clap+finish there sound much better
00:37:720 (1) - you are missing clap for both head and tail :arrow: Fixed
00:40:220 (1) - change clap to finish for the tail of this slider :arrow: k
00:43:345 (2) - I think this note on x:320 y:216 is better and more easier to hit since it will have the blanket with 00:43:657 (3) - really well :arrow: Your'e right
00:43:657 (3) - clap both head and tail :arrow: k
00:44:907 (5) - clap :arrow: k
01:12:876 (2) - finish :arrow: I added it, but I think maybe this will be a bit spam of finish.
01:15:532 (3) - clap :arrow: k
01:18:970 (1) - the overlapping with 01:18:032 (3) - is not good, try to avoid it next time :arrow: Okey, I didn't move the slider here cuz I will lose the spacing and the pattern, but I will avoid it In future maps
01:21:938 (1) - finish head :arrow: I added here, but I'm asking the same question as 01:12:876

Hard
00:12:876 (1) - remove new combo
00:14:282 (1) - ^
00:14:751 (1) - ^
you don't need to add them whenever the distance is changed, the 2nd last points I pointed will form the triangle without them :arrow: I see, changed
00:18:657 (4) - clap :arrow: k
00:19:438 (2) - clap tail ?, it sounds nice in my opinion :arrow: I don't like it, but Im considering to add a finish maybe.
00:19:907 (1) - this spinner ends weirdly, as you can hear, it doesn't end well and will conflict the players thought while playing
so I suggest you end at 00:22:095 and add a note with finish at 00:22:407 (x) - :arrow: feels better now, way better
00:38:657 (3) - this overlap at the tail doesn't look good with 00:37:876 (2) - , try to avoid next time :arrow: I moved the tail a bit, next note will be at 1.10x spacing, I'm not sure if this will be a problem but I hope no
00:40:532 (2) - clap :arrow: k
00:48:188 (2) - it sounds strange because you rarely add whistle in the diff. It just looks like the whistle comes up suddenly and is strange imo
I suggest you remove whistle at the head :arrow: I don't know why is a whistle there ._.
00:48:657 (3) - same reason as above ^ , change the whistle to clap instead to make it consistent with other positions :arrow: same reason as above, also, added the clap
00:54:282 (2) - clap :arrow: k
01:00:063 (4) - the clap at the slidertick of this slider ends wrongly again, as the reason I told you
it will doubles with 01:00:532 (1) - and sounds wrong :arrow: Yeah, you are right, I just removed it.
01:03:970 (1) - because of this slider velocity is obviously changed, I suggest you remove this spinner 01:02:720 (1) - because at before the spinner
01:01:470 (1,2,3,4,5,6,7) - this part is a bit hard to catch and then it suddenly goes with speed spinner and after that comes up with the fast slider
this will follow the vocal more precisely and the second slider will give adequate time to relax while playing
something like this would be nice :arrow: I made somthing similar, but different
01:09:438 (2,1) - this spacing is confusing because it's really close to the rhythm that the note will appear at 01:09:907
I suggest you add a note here 01:09:907 with clap on the 01:09:438 (2) - 's tail so that you it will make it less confusing (still confusing if you didn't move 01:10:220 (1) - to another position far far away though)
:arrow: I just brake a bit the spacing on 01:08:970 (1) - to make more stable the pattern, added a note 01:09:907 - as you say, should be ok now since 01:10:220 (1) - is breaking the spacing by 0.05x, and now the patterns feels better, hope the problem is solved now
01:11:157 (x) - you can add clap with a note here to make it sounds correspondingly with the above^
01:12:407 (x) - at x:400 y:84 fit the spacing better :arrow: k
01:16:938 (2,3) - this spacing is also really confusing because it looks really similar to normal spacing that you did like 01:14:595 (3,4,5) - and so on , it would be readable if you move 01:16:938 (2) - to somewhat like x:92 y:44 :arrow: I moved 01:16:938 (2) - -to x100 y160 to follow the slider moviment, the problem should be fixed now

Black + White
nice diff , only some missing and suggestion hitsounds+pattern will be here
00:18:970 (1) - clap tail
00:19:438 (2) - ^ :arrow: :arrow: this clap pattern is ok, but i feel something wreid, since I'm too noob to know what it is, and too noob at hitsound, I justt added the pattern
00:30:220 (1) - ^ :arrow: feels good
00:30:688 (2) - ^ :arrow: same here
00:31:157 (3) - finish head so the sound will be like 00:30:220 (1,2) - (better sound with it and as in the normal and hard diff I suggest) :arrow: I re-created that slider again, I just forget to add the finish there :3
00:31:626 (1) - clap :arrow: good
00:31:782 (2) - ^ :arrow: with the previous one sound great
00:32:095 (5) - clap head :arrow: same here
00:40:220 (2) - clap tail
00:40:688 (3) - ^ :arrow: Yeap, to follow the clap patterns on this part
00:41:157 (4) - finish head :arrow: Same as I say on 00:31:157
00:41:626 (1) - clap :arrow: k
00:42:407 (6) - remove clap at the head :arrow: I don't know why I added this clap on first stance
00:46:157 (3) - clap head instead of tail (swap) :arrow: feerls better
00:48:188 (3) - remove clap tail :arrow: sure
00:52:876 (2) - this note is under the slider 00:52:095 (6) - , it's a bit uncomfortable to play in direction, hope you try to avoid this next time :arrow: I asked grumd an opinion before, he tell to do this but he warned me that I have to re-adjust the previous slider if I do this, well, he's a BAT, I will be more careful next time with this kind of patterns
00:57:720 (5) - just only finish is pretty much, finish with clap is strange :arrow: I don't remember who tell me to add a clap with the finish there xD
00:59:282 (4) - remove clap and add at 00:59:126 (3) - (previous note) instead :arrow: I added the clap there and removed the other one, but I still listening a the drum here 00:59:282 -
00:59:907 (6) - add both clap head and tail :arrow: k
01:22:407 (4) - wrong clap again, remove clap here and add at 01:22:251 (3) - (previous note) accordingly :arrow: k, But I have to say the same again xD
01:23:970 (1) - add clap tail
01:24:438 (3) - finish here
01:24:595 (4) - remove finish head and add clap both head and tail
01:24:907 (5) - remove clap and add finish instead
01:25:063 (6) - remove finish and add clap instead
01:25:220 (7) - clap head and finish tail. :arrow: I changed the clap-finish game as you siggest here, sounds better now, there is no too much direference in my ears, but is a bit better.
01:25:688 (8) - unstack this note please, the placement's inclined to suggest that it's 1/2 beat (01:25:532) but it's not
and it's almost the end that you have used the constant 1/2 in this part so this will just break the flow
I would move to far far away position to make it read easier like this :arrow: k, I moved it

Great map for the 1st map for ranking
I will ask for some taiko experts to check if the taiko is ready or not
I hope it's ready so that I will bubble this afterwards
:3
Gero

Frostmourne wrote:

hi hi frost :3

General
add tag : sakamaki izayoi kudou asuka kasukabe you kuro usagi black rabbit asanuma shintarou nakajima megumi bridcut sarah emi
I copied from http://osu.ppy.sh/b/215214 so it's valid to be added here since this tag is really empty
I also wonder why Easy, Normal and Hard didn't end at the last point of the song here 01:25:845
It's really weird and can astonish everyone to enjoy this song, I suggest map the end with a little note , that's not hard work to do it right?


Gero's Easy
AR4 (+2) , the song is quite fast from its bpm and also from note arrangements, it kinda looks crowded while playing fixed
also this Easy a bit hard when comparing with the Normal one, so I can suggest some note that you can remove it without destroying the rhythm
hope you understand[/color]
00:08:970 (1) - why don't start this spinner at 00:08:345 like the Normal Hard and Insane diff? fixed
00:13:345 (4) - remove this and add a note at 00:13:657 with clap at x:304 y:104. fixed
00:17:095 (2) - same idea ^ , x:228 y:300 at 00:17:407 fixed
00:23:657 (2) - remove this note fixed
00:26:157 (2) - ^ fixed
00:47:095 (3,4) - remove these notes and change to the slider starts at 00:47:095 and end at 00:47:720, sounds still great and plays easier fixed
00:48:032 (4) - new combo here and remove new combo at 00:49:282 (1) - for making the symmetrical pattern fixed
00:59:595 (4) - this slider sounds weird, the end of the slider ends at the point where it doesn't give the sound really well much fixed
I would suggest you use this rhythm , don't forget to add finish at the tail for both sliders,remove the 60454 green line and add clap at the last slider before the spinner here fixed
01:13:970 (1) - spacing error , move up to somewhat like x:320 y:312 fixed
I'm not going to force you to remove every notes but remove it until the star rating makes sense (under 2.9 will be nice since 2.9 is considered Normal to me)
Thanks a lot for the mod >//<

My Diff
osu file format v12

[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black + White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji-tachi ga Isekai Kara Kuru Sou Desu yo?
Tags:Gero 0gre sakamaki izayoi kudou asuka kasukabe you kuro usagi black rabbit asanuma shintarou nakajima megumi bridcut sarah emi
BeatmapID:221364
BeatmapSetID:79042

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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232,68,60532,2,0,L|280:40,1,40,0|8,0:0|0:0,0:0:0:0:
256,192,61157,12,4,63970,0:0:0:0:
256,324,64595,5,0,0:0:0:0:
196,260,64907,2,0,L|147:195|194:131,1,160,8|8,0:0|0:0,0:0:0:0:
257,69,65845,1,0,0:0:0:0:
319,131,66157,2,0,L|366:195|317:259,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
257,70,67720,1,0,0:0:0:0:
192,128,68032,2,0,B|149:193|149:193|122:236|80:240,1,160,8|8,0:0|0:0,0:0:0:0:
44,318,68970,5,4,0:0:0:0:
120,360,69282,2,0,P|192:353|183:281,1,160,8|8,0:0|0:0,0:0:0:0:
256,232,70220,1,4,0:0:0:0:
328,280,70532,2,0,P|320:351|392:358,1,160,8|8,0:0|0:0,0:0:0:0:
477,337,71470,5,4,0:0:0:0:
444,255,71782,2,0,L|360:152,1,120,8|0,0:0|0:0,0:0:0:0:
296,112,72563,2,0,L|210:112,2,80,4|4|4,0:0|0:0|0:0,0:0:0:0:
320,312,73970,6,0,B|253:357|253:357|187:312,1,160,4|0,0:0|0:0,0:0:0:0:
126,257,74907,1,8,0:0:0:0:
192,196,75220,2,0,B|125:151|125:151|59:196,1,160,4|0,0:0|0:0,0:0:0:0:
13,120,76157,6,0,L|86:72,1,80,8|4,0:0|0:0,0:0:0:0:
167,76,76782,1,8,0:0:0:0:
243,31,77095,2,0,B|270:72|247:118|247:118|300:162,1,160,0|4,0:0|0:0,0:0:0:0:
372,212,78032,1,8,0:0:0:0:
434,274,78345,6,0,B|403:312|350:302|350:302|291:338,1,160,0|4,0:0|0:0,0:0:0:0:
208,320,79282,1,8,0:0:0:0:
148,256,79595,2,0,P|122:181|150:97,1,160,0|4,0:0|0:0,0:0:0:0:
221,65,80532,1,8,0:0:0:0:
298,106,80845,2,0,P|324:181|303:257,1,160,8|4,0:0|0:0,0:0:0:0:
256,192,81626,12,4,83970,0:0:0:0:
176,240,84595,6,0,L|241:191,1,80,0|4,0:0|0:0,0:0:0:0:
256,104,85220,2,0,P|310:129|328:184,1,120,0|4,0:0|0:0,0:0:0:0:
Topic Starter
Makyu
waiting 0gre's response to get one extra taiko from someone who I asked. Hope will be soon :3
0gre_old

lolcubes wrote:

Taiko diffs hardly received any mods. I strongly suggest to get a couple of more mods which actually explain the reason behind the changes.

[Oni]
  1. Circle size 5 should be used to match the standard difficulty settings.
  2. I would suggest HPdrain 6 and OD6 for this diff. It's really short and it's not really that difficult, and OD5 in a short diff like this is too easy. You used OD5 and HP5 in muzukashii and that is fine, but you should increase them here.
  3. 00:24:751 (2) - This note is a problem. You are trying to follow both the rhythm and the vocals here, and this note follows neither. It's hard to read such a rhythm and needs changing. If you move it to 00:24:595 it makes more sense because it covers the rhythm, but you should also add another note at 00:24:907 then. This sounds and plays better in my opinion.
  4. 00:27:251 (2) - Same thing, should move it by 1/2 back and then map 00:27:407.
  5. 00:32:251 (1,2,1,1) - I don't like this because it destroys the rhythm of the guitar. I would suggest to remove 00:32:329 (2) because it would sound more clean, and then you change 00:32:563 (1) into a kat. Changing this note to a kat makes it follow the guitar better and it makes the transition into 00:32:720 (2,3,4) - a lot smoother.
  6. 00:34:907 - You should definitely map a note here. I would prefer a kat. It makes the lead-in into the next section much smoother. The pause you have here feels bad and it is also suffering from the same problem I described in the other section.
  7. 00:37:407 - ^
  8. 00:38:501 (2,3,1) - This is completely different to what you were doing here, and is inconsistent. The rhythm here is completely different, but in the music it's the same. I would suggest to map a kat at 00:38:657, and then you change 00:38:970 (1) into a don. This keeps the rhythm consistent and still adds variety. Having your kat on the downbeat sounds off, because you didn't use kats on downbeats here at all.
    In short: http://puu.sh/2oUhS/5764bb20c3
  9. 00:53:657 (1,2,3,4,1) - I still think kkkkd is a much better choice here. Expressing vocals with dons sounds bad imo. Variety compared to the previous part is not needed if done in this way.
  10. 01:17:251 (2,3,4) - ddk?
  11. 01:24:438 (1) - I think you should remove this finish. There is no cymbal crash here and it makes this play much better without it.
[Muzukashii]
  1. Circle size 5 should be used.
  2. 00:23:501 (1) - Just like in Oni diff, this note is really hard to understand. What I suggest here is to move this note to 00:23:657 and then map a don at 00:23:345 to complete the drum pattern. This sounds and plays better.
  3. 00:27:251 (1) - Same problem here. Move this note to 00:27:095 and then map a don at 00:27:407. Sounds and plays much better.
  4. 00:34:751 (1) - See 00:23:501 (1) up in this mod. Same issue.
  5. 00:37:563 (1) - Try moving this to 00:37:407. It sounds and plays much better.
  6. 00:38:345 (4) - See 00:23:501 (1) up in this mod. Same issue.
  7. 00:38:813 (5,1) - Instead of d k, try k d. It works much better, especially when you add a don to 00:38:657. d k d is really good here.
  8. 00:42:563 - Add a don here? It's a really important note you didn't map.
  9. 00:58:188 - Add a don? It completes the drums then and sounds better.
  10. 01:08:970 (1,1) - d k fits better. It also makes the triple patterns easier to notice correctly.
  11. 01:10:063 (1,1,1) - try k d + k instead. Just like you have at 01:11:313 (5,1). Complete variety isn't necessary because this part already stands out and is relatively difficult compared to the rest of the map, so it's okay to have it easier to read.
  12. 01:20:376 (2) - Consider removing this note because this pattern is a bit long. The rhythm still sounds nice without it.
Overall I think both taiko diffs are quite good, except those offbeats mapped without much reason (or a reason I can't understand, which is probably equally bad). Just some minor tweaks for readability in muzukashii and rhythm improvements in general and these diffs look fine.

I would still suggest to have a check from a more experienced modder than myself just in case. :D
Thank you !
I think it was my first time getting mod with fully explanation :oops:
I am going to get more mods ~


http://puu.sh/2pn78
Topic Starter
Makyu
Updated
Gero
GO GO! BAKA :C! Makyu pls (?
ReySHeL
hi~
requested via PM >w<

[General]
  1. diff nameの 『Taiko』 は要らなくなったので外しましょう
[0gre's Muzukashii]
  1. 00:14:751 (2,1) - swap
  2. 00:19:126 (2,3,4) - and 00:19:595 (6,7,8) - kkk?
  3. 00:38:501 (1) - d
  4. 00:57:095 (1) - k
  5. 01:01:782 (2) - d そして 01:01:938 (1,1) - k
  6. 01:13:188 (3) - K
  7. 01:17:720 (1) - remove finish
  8. 01:23:579 - re and 01:23:657 (1) - k
[0gre's Oni]
  1. 00:14:751 (2,1) - swap and 00:15:063 (1) - k
  2. 00:32:563 (2) - d
  3. 00:38:501 (1) - ^
  4. 01:13:188 (4) - K
good luck :)
Lundlerol
Hi~
modreq from my mod queue

[0gre's Taiko Oni]
There is no portion pointed out since I supported this map individually.
I have also forgotten the chat log.

[0gre's Taiko Muzukashii]
01:08:970 (1,1,2,1,1) -  K ddd kをK ddd Kの方がバックのばしーんって音にフィットする。
01:10:220 (1,1,2,3,1) -  ^
01:11:470 (1,2,3,4,1) -  ^

以上です。
この譜面ならランクドしても問題ないね!
Good luck_(:3 」∠)_
Lundlerol

ReySHeL wrote:

[General]
  1. diff nameの 『Taiko』 は要らなくなったので外しましょう
要らないというよりどっちでもいいです
ReySHeL

Lundlerol wrote:

ReySHeL wrote:

[General]
  1. diff nameの 『Taiko』 は要らなくなったので外しましょう
要らないというよりどっちでもいいです
putting Taiko into the diff name is redundant
since the main menu indicates already
if it is a mode specific difficulty
とのことですー
Topic Starter
Makyu
Thanks you both :D!!!!!
Topic Starter
Makyu
Waiting 0gre's response T.T
Foreverends
try to mod...

0gre's Taiko Muzukashii
00:24:438 (2) - d
00:24:595 (1) - delete this note
00:38:501 (1) - d
00:41:626 (1,2,3) - ddk is better
00:43:032 (1,2,1,2,1,2,3,4,5,1) - try this -> o o o ooo o o o o -> k k d ddk d k k d
01:09:438 (1) - d
01:09:595 - add a k here
01:09:751 (3) - d
01:10:063 (1) - delete this note
01:10:220 - fix like this? 01:25:688 (1) - D

0gre's Taiko Oni
00:24:595 (2) - move to 00:24:751 -

sorry for my poor mod and english ;w;
good luck ;w;
0gre_old

ReySHeL wrote:

hi~
requested via PM >w<

[General]
  1. diff nameの 『Taiko』 は要らなくなったので外しましょう
[0gre's Muzukashii]
  1. 00:14:751 (2,1) - swap
  2. 00:19:126 (2,3,4) - and 00:19:595 (6,7,8) - kkk?
  3. 00:38:501 (1) - d
  4. 00:57:095 (1) - k
  5. 01:01:782 (2) - d そして 01:01:938 (1,1) - k
  6. 01:13:188 (3) - K
  7. 01:17:720 (1) - remove finish
  8. 01:23:579 - re and 01:23:657 (1) - k
[0gre's Oni]
  1. 00:14:751 (2,1) - swap and 00:15:063 (1) - k
  2. 00:32:563 (2) - d
  3. 00:38:501 (1) - ^
  4. 01:13:188 (4) - K
good luck :)
ありがとうございますっ!
適用させていただきます~


Lundlerol wrote:

Hi~
modreq from my mod queue

[0gre's Taiko Oni]
There is no portion pointed out since I supported this map individually.
I have also forgotten the chat log.

[0gre's Taiko Muzukashii]
01:08:970 (1,1,2,1,1) -  K ddd kをK ddd Kの方がバックのばしーんって音にフィットする。
01:10:220 (1,1,2,3,1) -  ^
01:11:470 (1,2,3,4,1) -  ^

以上です。
この譜面ならランクドしても問題ないね!
Good luck_(:3 」∠)_
確かにこれは良いですねw
MOD ありがとうございます!
ランク出来るといいな~


Foreverends wrote:

try to mod...

0gre's Taiko Muzukashii
00:24:438 (2) - d
00:24:595 (1) - delete this note
00:38:501 (1) - d
00:41:626 (1,2,3) - ddk is better
00:43:032 (1,2,1,2,1,2,3,4,5,1) - try this -> o o o ooo o o o o -> k k d ddk d k k d
01:09:438 (1) - d
01:09:595 - add a k here
01:09:751 (3) - d
01:10:063 (1) - delete this note
01:10:220 - fix like this? 01:25:688 (1) - D

0gre's Taiko Oni
00:24:595 (2) - move to 00:24:751 -

sorry for my poor mod and english ;w;
good luck ;w;
sorry that let you doing the mod and I guess this request from I..
thankyou T T so much
I have fixed all the bit where / K ddd k k /


http://puu.sh/2q5FW

sorry to letting wait
one more of my friend request is cancelled
and this is the latest
please have a check ><
Gero
GO GO! :C Makyu!
Topic Starter
Makyu
okey :3 there is no problem 0gre :D
It's updated!

0gre just change the name of his taiko diff, please redownload the song everyone :D
Topic Starter
Makyu
it is maybe ready? >.<
Gero
GO GO GO! :<
Cloudchaser
Bump, modd this shittomap now <3
jk

Lindo mapa <3 uwu
Frostmourne
Recheck

Gero's Easy
00:58:657 (3) - remove clap tail
01:00:532 (5) - clap head only and remove clap tail

Normal
since Easy used AR4, I suggest you use AR5 in this diff instead to make it spread better
00:29:907 (4) - clap the 1st and 2nd point of this slider and remove clap at the 3rd point only (leave it only finish)
00:57:095 (1) - clap head
01:24:438 (1) - this slider ends weird , it should end at 01:24:907 to follow the finish sound in the music , beware of spacing error after fix
01:25:376 (2) - clap head

Hard
01:03:970 (1) - finish

Black + White
01:01:157 (3) - remove only clap at the head , sounds weird

0rge's Muzu
00:38:501 (1,2,3,1) - kddk , sounds better to me because the 1st and the last has the louder vocal more than the others
00:43:970 (4,5,1) - ddk sounds better , as you already emphasized the vocal with triple here 00:43:657 (1,2,3) - so that the dd here will sound much more effective with the kkk before here and the last note will follow better with the vocal
00:53:970 (4,5,1) - ddk^ ? for consistency if you fix the above
01:24:595 (2) - k
01:25:063 (2) - k
^ as you did in the first part like these
00:11:470 (1,2,1,1,1,2,1,1,2,1,1,2,1,2,1,2,1) -
00:16:470 (2,3,1,1,1,2,1,1,2,1,1,2,1,2,1,2,1) -

0rge's Oni
01:21:782 (x) - add k ?
01:22:251 (x) - ^
I think it follows well and feel much more fit

feel free to ignore my taiko mods if they are not useful that much but hope you consider them as well :P
after you are done here , I will bubble
Topic Starter
Makyu

Frostmourne wrote:

Recheck


Normal
since Easy used AR4, I suggest you use AR5 in this diff instead to make it spread better :arrow: k
00:29:907 (4) - clap the 1st and 2nd point of this slider and remove clap at the 3rd point only (leave it only finish) :arrow: k
00:57:095 (1) - clap head :arrow: k
01:24:438 (1) - this slider ends weird , it should end at 01:24:907 to follow the finish sound in the music , beware of spacing error after fix :arrow: yea feels better
01:25:376 (2) - clap head :arrow: I miss that one

Hard
01:03:970 (1) - finish :arrow: Same here, I miss that one

Black + White
01:01:157 (3) - remove only clap at the head , sounds weird :arrow: I don't know why is a clap there

0rge's Muzu
00:38:501 (1,2,3,1) - kddk , sounds better to me because the 1st and the last has the louder vocal more than the others
00:43:970 (4,5,1) - ddk sounds better , as you already emphasized the vocal with triple here 00:43:657 (1,2,3) - so that the dd here will sound much more effective with the kkk before here and the last note will follow better with the vocal
00:53:970 (4,5,1) - ddk^ ? for consistency if you fix the above
01:24:595 (2) - k
01:25:063 (2) - k
^ as you did in the first part like these
00:11:470 (1,2,1,1,1,2,1,1,2,1,1,2,1,2,1,2,1) -
00:16:470 (2,3,1,1,1,2,1,1,2,1,1,2,1,2,1,2,1) -

0rge's Oni
01:21:782 (x) - add k ?
01:22:251 (x) - ^
I think it follows well and feel much more fit

feel free to ignore my taiko mods if they are not useful that much but hope you consider them as well :P
after you are done here , I will bubble
Waiting Gero to come online and answer the mod, 0gre is answering.
0gre_old

Frostmourne wrote:

Recheck

0rge's Muzu
00:38:501 (1,2,3,1) - kddk , sounds better to me because the 1st and the last has the louder vocal more than the others
00:43:970 (4,5,1) - ddk sounds better , as you already emphasized the vocal with triple here 00:43:657 (1,2,3) - so that the dd here will sound much more effective with the kkk before here and the last note will follow better with the vocal
00:53:970 (4,5,1) - ddk^ ? for consistency if you fix the above
01:24:595 (2) - k
01:25:063 (2) - k
^ as you did in the first part like these
00:11:470 (1,2,1,1,1,2,1,1,2,1,1,2,1,2,1,2,1) -
00:16:470 (2,3,1,1,1,2,1,1,2,1,1,2,1,2,1,2,1) - ✖ doesnt look well with this by having symbals in
futhermore, there is a type of sound that I am following at the beggining which differs from the end
including different length gives a bit change on how some parts stop


0rge's Oni
01:21:782 (x) - add k ?
01:22:251 (x) - ^ These are the missed ones. sorry (-_-;)
I think it follows well and feel much more fit

feel free to ignore my taiko mods if they are not useful that much but hope you consider them as well :P
after you are done here , I will bubble
http://puu.sh/2sBNQ

I didnt have any problems changing other parts. Thankyou~
and surprised that mod was very nice 0.0
Topic Starter
Makyu
updated, now only gero is left
Topic Starter
Makyu
ok, gero's diff it's ready
Gero
GO GO >:3
Frostmourne
change TitleUnicode: Black + White (TV Size) to Black † White (TV Size) in Gero's Easy diff
it's inconsistent right now

("+" and "†") is not the same indeed
Topic Starter
Makyu
Fixed!
Gero
GO GO GO ;w;!
Frostmourne
Good luck for the first map
Gero
OH T.T OH OH T.T I'm Very Happy T.T Congratz Baka!!
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