lol xD
gogo :3
gogo :3
Melophobia wrote:
Source: "Mondaiji tachi ga Isekai kara Kuru soudesuyo?"
philipov wrote:
[Hard]
00:40:220 (1,2) - These 2 stacked notes are separated by a whole measure, while all other stacked notes in this diff are half measures apart. It fits the music, but it still confuses me. Not a huge deal, but I'd prefer to have some spacing to indicate the timing. Not really, I don't know tho to explain but the music tell me to stack notes there >.<
And now I have to wait Gero's responseMelophobia wrote:
Sorry for the delay.
[General][Insane]
- There cannot be anything unused in your folder; You must remove the 'normal-hitclap.wav' as you're not using normal hitsound at all. k, I will delete this with the update when Gero responde the mod
- Maybe consider adding video? I hate maps with video >.<
[Hard]
- 00:19:907 (3) - Add a finish here. If I remember correctly, the slider which has been removed originally had it here. Yes, I miss that one
- 00:20:220 (1) - Start this spinner at 00:19:985 - or 00:20:063 - . The transition between the previous note and the spinner will be more natural imo. feels better
- 00:29:438 (6,7) - I think it's pretty weird to have a 1.5 rhythm here as the vocal at 00:29:438 - is pretty long. How about adding an 1/1 slider here instead of the 00:29:438 (6) - ? I feel mine better, because the transition between vocal and rhythm is ok, and you can have a little break before the jump, I didn't change this part
- 00:46:782 (4) - Why not stack this note with the 00:45:220 (1) - 's beginning? sure
- 00:52:095 (6,1) - This spacing is way too close and players would probably misread it as 1/2 rhythm. Please space these notes using the right DS. Must be fine now, but I didn't really find any problem with that.
- 00:57:095 (1,2,3,4) - These claps are too loud and not fitting very well with the song imo. I would suggest using the normal sampleset and lower volume (I prefer 70% or so) for these notes. If you're going to apply this don't forget to add volume 100% section at 00:57:720 - in order to fix the volume back to the right amount. I used the mapset custom claps, but with 50% volume, must be feel better now, atleas imo it's way better with 50% volume
- 00:58:345 - I think you're forgetting to add a clap here according to the drum in the song itself. yes, your'e right
- 01:01:001 - ^ same here
- 01:18:345 (1) - I don't really understand why you placed this spinner here. The section is totally mappable and a spinner doesn't fit at all. I don't know if I can explain myself with this spinner properly, but I thing the map feels better with a spinner there, I know this part is mappable but I think is a good detail to put that part with a spinner, I don't know if you can understand me :c
- 01:22:720 (5) - Rather than stacking this note under (4), I would prefer placing it at the center (x:256 y:192) instead because the stacking uncenters the pattern so probably it doesn't look so great. I llike more yours
Same here.
- 00:00:220 - Use soft sampleset here. k
- 00:17:407 (3,4) - This spacing can be more equal imo. I didn't understand what do you mean, I try to move both notes but in my head everything there is perfect
- 00:17:720 (1,2) - ^ Same here
- 00:19:907 (1) - Add a finish here for the sake of consistency with the Insane diff. k
- 00:53:657 (1) - I'm not a fan of this kind of slider shape. one or two don't hurt, and I thing this slider is pretty cure :3
- 00:57:095 (1,2,3,4) - Same as Insane. same here
- 01:00:220 - There should be a beat here considering the vocal and crush cymbal in the song and the slider doesn't fit in either. If you fix this don't forget to add a finish as well. not imo, Im following the drums here, It will be inconsistent if I do that, sorry, no changes here
- 01:02:407 (7) - Feels a bit weird cause you placed a slider here suddenly. Why didn't you use circles here? If I do that, I thing it will be pretty hard to only singletap, even for hard players, that slider is good the not make the player lost him combo, I don't know if you can understand me
- 01:04:126 (2) - Map the middle of this slider so hitsounding can be more constant? Also the current slider is too long and doesn't fit wekk with the vocal. I make that slider shorter and put a note at the tail, mus be fine now.
- 01:08:970 (1,2,3) - 2 grid left so more symmetrical.
- 01:10:220 (1,2,3) - 2 grid right. I apply both
- 01:09:751 - Feels much better if you remove this finish.
- 01:11:001 - ^ same
- 01:12:876 - Add a finish here. k
- 01:13:188 (2,1) - This section is way too empty now, so how about rearranging the rhythm like this? I feel this gap ok, and makes a good break for the player, and a good transition between both kiai sections
- 01:18:345 (1) - Same as Insane.
[Normal][Easy]
- 00:08:345 (1) - Extend this spinner by 1/2 beat? the recovery time is still enough imo. k
- 00:12:095 (2,3) - Make this pattern symmetrical perfectly. I made (3) a copy of (2)
- 00:29:907 (4) - The current rhythm is quite weird now, I'd suggest using this rhythm instead. I don't remember who tell me to change that part, the mapset was like you suggest me before and I changed like that, and now I am confused, I changed again
- 00:31:470 (1) - Shorten this spinner by 1/1 beat so it fits pretty well with the emphasis. k
- 00:45:220 (1) - Shorten this slider by 1/2 beat. I thing that slider is ok, follow well the music
- 00:58:970 (3) - Since you're not using whistles elesewhere, you shouldn't use it here too. I don't know why is a whistle there :s
- 01:06:470 (1) - I prefer no finish here. k
- 01:08:970 (1,2,3) - Your rhythm is terrible now tbh. A better rhythm would be: I don't really see any problems with my pattern there, but I like more yours, I need to know if I put well the hitsounds in that part >.<
That's all for now, this set should be ready for rebubble after this mod I think. Call me back again afterward.
- 00:08:345 (1) - I don't recommend using a spinner here as the recovery time would be very short and I guess beginners cannot handle it.
- 00:17:407 (2) - Missing clap.
- 00:58:188 - There shouldn't be this clap here.
- 01:00:532 (5) - I don't like this use of short slider considering this difficulty is the easiest one in this mapset.
- 01:08:970 (1,2,3,4) - Same as Normal.
- 01:25:220 (2) - It would be better to start this slider 1/2 later and shorten by 1/2 beat.
Melophobia wrote:
Sorry for the delay.
[Easy]Thanks For The Mod <3
- 00:08:345 (1) - I don't recommend using a spinner here as the recovery time would be very short and I guess beginners cannot handle it. has enough time to recover I think this well
- 00:17:407 (2) - Missing clap. Oh Yes D: Fixed
- 00:58:188 - There shouldn't be this clap here. I heard a clap here :c
- 01:00:532 (5) - I don't like this use of short slider considering this difficulty is the easiest one in this mapset. this is for the mod of frostmourne it recommended, no changes
- 01:08:970 (1,2,3,4) - Same as Normal. I really like the pace now :<
- 01:25:220 (2) - It would be better to start this slider 1/2 later and shorten by 1/2 beat. Oh fixed D:
osu file format v12
[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji tachi ga Isekai kara Kuru soudesuyo?
Tags:Gero 0gre sakamaki izayoi kudou asuka kasukabe you kuro usagi black rabbit asanuma shintarou nakajima megumi bridcut sarah emi
BeatmapID:221364
BeatmapSetID:79042
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:2
[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
//Background Colour Transformations
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[Events]Apply this code to both taiko diffs. It makes the BG show badly. (It's not really noticeable though) http://puu.sh/2AsTa
//Background and Video events
0,0,"123.png",0,0
Gloria Guard wrote:
Gratz ! Makyu!!
not really, The hard is really easy to play, the Insane is harder.Lach wrote:
The hard is harder than the insane but i guess the insane is all that matters.
I suppose it's harder in a different way, for me at least.Makyu wrote:
not really, The hard is really easy to play, the Insane is harder.
Muyu wrote:
Better than most of the garbage the BATs are trolling us with as of late.
Lach wrote:
Muyu wrote:
Better than most of the garbage the BATs are trolling us with as of late.
i made it big for you
What do other peoples mapsets have to do with this one? I'm sorry, but the drain is needlessly high. Makyu himself said that he put HP9 for no reason, so why do it?Muyu wrote:
HP 8/9 is common for this song. Saten, Kuro and UnitedWeSin also agree, and they were working on this song before anyone else. It fits the nature of the song pretty nicely in my honest opinion.. but that's just it, opinion..
ThanksUnitedWeSin wrote:
Gratz Makyu!!!
I'm really happy to see that you turned around and ranked your own set after I denied your guest dff. :>
Really nice job on this.
I think we talk enught of that on #modhelpLach wrote:
What do other peoples mapsets have to do with this one? I'm sorry, but the drain is needlessly high. Makyu himself said that he put HP9 for no reason, so why do it?Muyu wrote:
HP 8/9 is common for this song. Saten, Kuro and UnitedWeSin also agree, and they were working on this song before anyone else. It fits the nature of the song pretty nicely in my honest opinion.. but that's just it, opinion..
If people want to play HR, they can. But when people are dying to the drain just because Makyu felt like it, there's something wrong.
<3 I will stalk you again soon... I mean I will ask you advices againSapphireGhost wrote:
Looks like you got it ranked, congrats.
I need to improve moar!!Muyu wrote:
A for effort, C+ for creativity... but I'm coming from two people who have mapped this at a much more advanced level, so I won't be too harsh. i.e.: Saten's insane and UnitedWeSin's insane difficulties.
Grats on the rank none the less. Better than most of the garbage the BATs are trolling us with as of late.
Probably. But I think next time you make a map, you should put more thought into your difficulty settings before sliding things near the end.Makyu wrote:
I think we talk enught of that on #modhelp
Lach wrote:
Probably. But I think next time you make a map, you should put more thought into your difficulty settings before sliding things near the end.Makyu wrote:
I think we talk enught of that on #modhelp
This has nothing to do with your mapping, per-se... This is about your terrible decision making when it comes to difficulty settings. Isn't the point of mapping to make something that people can enjoy? All you accomplished by using HP9 is making it hard for less seasoned players to play your mapset.Makyu wrote:
srsly
Im trying to improve on mapping and I think I will use more time drain9
why do you think that? I mapped the hard in the same way that I map the Insanexformi wrote:
Why is Hard so much different to play compared to Normal and Insane?
Hard's style feels kinda old-school to me
Normal and Insane are pretty nice maps ^_^