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Nomizu Iori - Black + White (TV Size) [Taiko|Osu]

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Total Posts
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Irreversible
lol xD
gogo :3
ReySHeL
gogo :3
Cloudchaser
GO FOR RANK
Gero
T^T!
Melophobia
Insane: 00:20:220 - Don't silence slider's end please. If you don't want any sound you shouldn't put anything there in the first place - Please replace 00:19:907 (3) - with just a circle and start the spinner at 00:20:063 - instead. Contact me for rebubble once you fix it up.

Edit:

Melophobia wrote:

Source: "Mondaiji tachi ga Isekai kara Kuru soudesuyo?"
Topic Starter
Makyu
ok, I fixed it, but I'm not sure about the source, look:

https://osu.ppy.sh/s/75509 -> Ranked map says: Mondaiji tachi ga Isekai kara Kuru soudesuyo?
http://en.wikipedia.org/wiki/Mondaiji-t ... Desu_yo%3F -> EN wiki says: Mondaiji-tachi ga Isekai Kara Kuru Sō Desu yo?
http://myanimelist.net/anime/15315/Mond ... ou_Desu_yo -> Myanimelist says: Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo?
http://ja.wikipedia.org/wiki/%E5%95%8F% ... 3%82%88%3F -> JP wiki says: Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo?

I don't really know what to do


Since yours if from the website I will put that.

Updated
Pokie
Please take in mind, any non-official information shouldn't be trusted unless that was the only source ;)

So in this case, the official screenshot which Melo provided is the correct one
Topic Starter
Makyu
Yes, I'm using that one.
philipov
[Hard]

00:40:220 (1,2) - These 2 stacked notes are separated by a whole measure, while all other stacked notes in this diff are half measures apart. It fits the music, but it still confuses me. Not a huge deal, but I'd prefer to have some spacing to indicate the timing.
Melophobia
Sorry for the delay.

[General]
  1. There cannot be anything unused in your folder; You must remove the 'normal-hitclap.wav' as you're not using normal hitsound at all.
  2. Maybe consider adding video?
[Insane]
  1. 00:19:907 (3) - Add a finish here. If I remember correctly, the slider which has been removed originally had it here.
  2. 00:20:220 (1) - Start this spinner at 00:19:985 - or 00:20:063 - . The transition between the previous note and the spinner will be more natural imo.
  3. 00:29:438 (6,7) - I think it's pretty weird to have a 1.5 rhythm here as the vocal at 00:29:438 - is pretty long. How about adding an 1/1 slider here instead of the 00:29:438 (6) - ?
  4. 00:46:782 (4) - Why not stack this note with the 00:45:220 (1) - 's beginning?
  5. 00:52:095 (6,1) - This spacing is way too close and players would probably misread it as 1/2 rhythm. Please space these notes using the right DS.
  6. 00:57:095 (1,2,3,4) - These claps are too loud and not fitting very well with the song imo. I would suggest using the normal sampleset and lower volume (I prefer 70% or so) for these notes. If you're going to apply this don't forget to add volume 100% section at 00:57:720 - in order to fix the volume back to the right amount.
  7. 00:58:345 - I think you're forgetting to add a clap here according to the drum in the song itself.
  8. 01:01:001 - ^
  9. 01:18:345 (1) - I don't really understand why you placed this spinner here. The section is totally mappable and a spinner doesn't fit at all.
  10. 01:22:720 (5) - Rather than stacking this note under (4), I would prefer placing it at the center (x:256 y:192) instead because the stacking uncenters the pattern so probably it doesn't look so great.
[Hard]
  1. 00:00:220 - Use soft sampleset here.
  2. 00:17:407 (3,4) - This spacing can be more equal imo.
  3. 00:17:720 (1,2) - ^
  4. 00:19:907 (1) - Add a finish here for the sake of consistency with the Insane diff.
  5. 00:53:657 (1) - I'm not a fan of this kind of slider shape.
  6. 00:57:095 (1,2,3,4) - Same as Insane.
  7. 01:00:220 - There should be a beat here considering the vocal and crush cymbal in the song and the slider doesn't fit in either. If you fix this don't forget to add a finish as well.
  8. 01:02:407 (7) - Feels a bit weird cause you placed a slider here suddenly. Why didn't you use circles here?
  9. 01:04:126 (2) - Map the middle of this slider so hitsounding can be more constant? Also the current slider is too long and doesn't fit wekk with the vocal.
  10. 01:08:970 (1,2,3) - 2 grid left so more symmetrical.
  11. 01:10:220 (1,2,3) - 2 grid right.
  12. 01:09:751 - Feels much better if you remove this finish.
  13. 01:11:001 - ^
  14. 01:12:876 - Add a finish here.
  15. 01:13:188 (2,1) - This section is way too empty now, so how about rearranging the rhythm like this?
  16. 01:18:345 (1) - Same as Insane.
[Normal]
  1. 00:08:345 (1) - Extend this spinner by 1/2 beat? the recovery time is still enough imo.
  2. 00:12:095 (2,3) - Make this pattern symmetrical perfectly.
  3. 00:29:907 (4) - The current rhythm is quite weird now, I'd suggest using this rhythm instead.
  4. 00:31:470 (1) - Shorten this spinner by 1/1 beat so it fits pretty well with the emphasis.
  5. 00:45:220 (1) - Shorten this slider by 1/2 beat.
  6. 00:58:970 (3) - Since you're not using whistles elesewhere, you shouldn't use it here too.
  7. 01:06:470 (1) - I prefer no finish here.
  8. 01:08:970 (1,2,3) - Your rhythm is terrible now tbh. A better rhythm would be:
[Easy]
  1. 00:08:345 (1) - I don't recommend using a spinner here as the recovery time would be very short and I guess beginners cannot handle it.
  2. 00:17:407 (2) - Missing clap.
  3. 00:58:188 - There shouldn't be this clap here.
  4. 01:00:532 (5) - I don't like this use of short slider considering this difficulty is the easiest one in this mapset.
  5. 01:08:970 (1,2,3,4) - Same as Normal.
  6. 01:25:220 (2) - It would be better to start this slider 1/2 later and shorten by 1/2 beat.
That's all for now, this set should be ready for rebubble after this mod I think. Call me back again afterward.
Topic Starter
Makyu

philipov wrote:

[Hard]

00:40:220 (1,2) - These 2 stacked notes are separated by a whole measure, while all other stacked notes in this diff are half measures apart. It fits the music, but it still confuses me. Not a huge deal, but I'd prefer to have some spacing to indicate the timing. :arrow: Not really, I don't know tho to explain but the music tell me to stack notes there >.<


Melophobia wrote:

Sorry for the delay.

[General]
  1. There cannot be anything unused in your folder; You must remove the 'normal-hitclap.wav' as you're not using normal hitsound at all. :arrow: k, I will delete this with the update when Gero responde the mod
  2. Maybe consider adding video? :arrow: I hate maps with video >.<
[Insane]
  1. 00:19:907 (3) - Add a finish here. If I remember correctly, the slider which has been removed originally had it here. :arrow: Yes, I miss that one
  2. 00:20:220 (1) - Start this spinner at 00:19:985 - or 00:20:063 - . The transition between the previous note and the spinner will be more natural imo. :arrow: feels better
  3. 00:29:438 (6,7) - I think it's pretty weird to have a 1.5 rhythm here as the vocal at 00:29:438 - is pretty long. How about adding an 1/1 slider here instead of the 00:29:438 (6) - ? :arrow: I feel mine better, because the transition between vocal and rhythm is ok, and you can have a little break before the jump, I didn't change this part
  4. 00:46:782 (4) - Why not stack this note with the 00:45:220 (1) - 's beginning? :arrow: sure
  5. 00:52:095 (6,1) - This spacing is way too close and players would probably misread it as 1/2 rhythm. Please space these notes using the right DS. :arrow: Must be fine now, but I didn't really find any problem with that.
  6. 00:57:095 (1,2,3,4) - These claps are too loud and not fitting very well with the song imo. I would suggest using the normal sampleset and lower volume (I prefer 70% or so) for these notes. If you're going to apply this don't forget to add volume 100% section at 00:57:720 - in order to fix the volume back to the right amount. :arrow: I used the mapset custom claps, but with 50% volume, must be feel better now, atleas imo it's way better with 50% volume
  7. 00:58:345 - I think you're forgetting to add a clap here according to the drum in the song itself. :arrow: yes, your'e right
  8. 01:01:001 - ^ :arrow: same here
  9. 01:18:345 (1) - I don't really understand why you placed this spinner here. The section is totally mappable and a spinner doesn't fit at all. :arrow: I don't know if I can explain myself with this spinner properly, but I thing the map feels better with a spinner there, I know this part is mappable but I think is a good detail to put that part with a spinner, I don't know if you can understand me :c
  10. 01:22:720 (5) - Rather than stacking this note under (4), I would prefer placing it at the center (x:256 y:192) instead because the stacking uncenters the pattern so probably it doesn't look so great. :arrow: I llike more yours
[Hard]
  1. 00:00:220 - Use soft sampleset here. :arrow: k
  2. 00:17:407 (3,4) - This spacing can be more equal imo. :arrow: I didn't understand what do you mean, I try to move both notes but in my head everything there is perfect
  3. 00:17:720 (1,2) - ^ :arrow: Same here
  4. 00:19:907 (1) - Add a finish here for the sake of consistency with the Insane diff. :arrow: k
  5. 00:53:657 (1) - I'm not a fan of this kind of slider shape. :arrow: one or two don't hurt, and I thing this slider is pretty cure :3
  6. 00:57:095 (1,2,3,4) - Same as Insane. :arrow: same here
  7. 01:00:220 - There should be a beat here considering the vocal and crush cymbal in the song and the slider doesn't fit in either. If you fix this don't forget to add a finish as well. :arrow: not imo, Im following the drums here, It will be inconsistent if I do that, sorry, no changes here
  8. 01:02:407 (7) - Feels a bit weird cause you placed a slider here suddenly. Why didn't you use circles here? :arrow: If I do that, I thing it will be pretty hard to only singletap, even for hard players, that slider is good the not make the player lost him combo, I don't know if you can understand me
  9. 01:04:126 (2) - Map the middle of this slider so hitsounding can be more constant? Also the current slider is too long and doesn't fit wekk with the vocal. :arrow: I make that slider shorter and put a note at the tail, mus be fine now.
  10. 01:08:970 (1,2,3) - 2 grid left so more symmetrical.
  11. 01:10:220 (1,2,3) - 2 grid right. :arrow: I apply both
  12. 01:09:751 - Feels much better if you remove this finish.
  13. 01:11:001 - ^ :arrow: same
  14. 01:12:876 - Add a finish here. :arrow: k
  15. 01:13:188 (2,1) - This section is way too empty now, so how about rearranging the rhythm like this? :arrow: I feel this gap ok, and makes a good break for the player, and a good transition between both kiai sections
  16. 01:18:345 (1) - Same as Insane.
:arrow: Same here.

[Normal]
  1. 00:08:345 (1) - Extend this spinner by 1/2 beat? the recovery time is still enough imo. :arrow: k
  2. 00:12:095 (2,3) - Make this pattern symmetrical perfectly. :arrow: I made (3) a copy of (2)
  3. 00:29:907 (4) - The current rhythm is quite weird now, I'd suggest using this rhythm instead. :arrow: I don't remember who tell me to change that part, the mapset was like you suggest me before and I changed like that, and now I am confused, I changed again
  4. 00:31:470 (1) - Shorten this spinner by 1/1 beat so it fits pretty well with the emphasis. :arrow: k
  5. 00:45:220 (1) - Shorten this slider by 1/2 beat. :arrow: I thing that slider is ok, follow well the music
  6. 00:58:970 (3) - Since you're not using whistles elesewhere, you shouldn't use it here too. :arrow: I don't know why is a whistle there :s
  7. 01:06:470 (1) - I prefer no finish here. :arrow: k
  8. 01:08:970 (1,2,3) - Your rhythm is terrible now tbh. A better rhythm would be: :arrow: I don't really see any problems with my pattern there, but I like more yours, I need to know if I put well the hitsounds in that part >.<
[Easy]
  1. 00:08:345 (1) - I don't recommend using a spinner here as the recovery time would be very short and I guess beginners cannot handle it.
  2. 00:17:407 (2) - Missing clap.
  3. 00:58:188 - There shouldn't be this clap here.
  4. 01:00:532 (5) - I don't like this use of short slider considering this difficulty is the easiest one in this mapset.
  5. 01:08:970 (1,2,3,4) - Same as Normal.
  6. 01:25:220 (2) - It would be better to start this slider 1/2 later and shorten by 1/2 beat.
That's all for now, this set should be ready for rebubble after this mod I think. Call me back again afterward.
And now I have to wait Gero's response
Gero

Melophobia wrote:

Sorry for the delay.


[Easy]
  1. 00:08:345 (1) - I don't recommend using a spinner here as the recovery time would be very short and I guess beginners cannot handle it. has enough time to recover I think this well
  2. 00:17:407 (2) - Missing clap. Oh Yes D: Fixed
  3. 00:58:188 - There shouldn't be this clap here. I heard a clap here :c
  4. 01:00:532 (5) - I don't like this use of short slider considering this difficulty is the easiest one in this mapset. this is for the mod of frostmourne it recommended, no changes
  5. 01:08:970 (1,2,3,4) - Same as Normal. I really like the pace now :<
  6. 01:25:220 (2) - It would be better to start this slider 1/2 later and shorten by 1/2 beat. Oh fixed D:
Thanks For The Mod <3

Here My Diff:

Diff o3o
osu file format v12

[General]
AudioFilename: Iori Nozumi -Black + White.mp3
AudioLeadIn: 0
PreviewTime: 62690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Black + White (TV Size)
TitleUnicode:Black † White (TV Size)
Artist:Nomizu Iori
ArtistUnicode:野水いおり
Creator:Makyu
Version:Gero's Easy
Source:Mondaiji tachi ga Isekai kara Kuru soudesuyo?
Tags:Gero 0gre sakamaki izayoi kudou asuka kasukabe you kuro usagi black rabbit asanuma shintarou nakajima megumi bridcut sarah emi
BeatmapID:221364
BeatmapSetID:79042

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"123.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
220,312.5,4,2,1,90,1,0
8345,-100,4,2,1,20,0,0
11157,-100,4,2,1,90,0,0
14204,-100,4,2,3,90,0,0
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80845,-100,4,2,1,90,0,1
81548,-100,4,2,1,90,0,1
83970,-100,4,2,1,90,0,0


[Colours]
Combo1 : 169,27,27
Combo2 : 226,197,27
Combo3 : 94,41,201

[HitObjects]
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256,192,61157,12,4,63970,0:0:0:0:
256,324,64595,5,0,0:0:0:0:
196,260,64907,2,0,L|147:195|194:131,1,160,8|8,0:0|0:0,0:0:0:0:
257,69,65845,1,0,0:0:0:0:
319,131,66157,2,0,L|366:195|317:259,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
257,70,67720,1,0,0:0:0:0:
192,128,68032,2,0,B|149:193|149:193|122:236|80:240,1,160,8|8,0:0|0:0,0:0:0:0:
44,318,68970,5,4,0:0:0:0:
120,360,69282,2,0,P|192:353|183:281,1,160,8|8,0:0|0:0,0:0:0:0:
256,232,70220,1,4,0:0:0:0:
328,280,70532,2,0,P|320:351|392:358,1,160,8|8,0:0|0:0,0:0:0:0:
477,337,71470,5,4,0:0:0:0:
444,255,71782,2,0,L|360:152,1,120,8|0,0:0|0:0,0:0:0:0:
296,112,72563,2,0,L|210:112,2,80,4|4|4,0:0|0:0|0:0,0:0:0:0:
320,312,73970,6,0,B|253:357|253:357|187:312,1,160,4|0,0:0|0:0,0:0:0:0:
126,257,74907,1,8,0:0:0:0:
192,196,75220,2,0,B|125:151|125:151|59:196,1,160,4|0,0:0|0:0,0:0:0:0:
13,120,76157,6,0,L|86:72,1,80,8|4,0:0|0:0,0:0:0:0:
167,76,76782,1,8,0:0:0:0:
243,31,77095,2,0,B|270:72|247:118|247:118|300:162,1,160,0|4,0:0|0:0,0:0:0:0:
372,212,78032,1,8,0:0:0:0:
434,274,78345,6,0,B|403:312|350:302|350:302|291:338,1,160,0|4,0:0|0:0,0:0:0:0:
208,320,79282,1,8,0:0:0:0:
148,256,79595,2,0,P|122:181|150:97,1,160,0|4,0:0|0:0,0:0:0:0:
221,65,80532,1,8,0:0:0:0:
298,106,80845,2,0,P|324:181|303:257,1,160,8|4,0:0|0:0,0:0:0:0:
256,192,81626,12,4,83970,0:0:0:0:
163,239,84595,6,0,L|191:159,1,80,0|4,0:0|0:0,0:0:0:0:
321,163,85376,2,0,L|347:238,1,80,0|4,0:0|0:0,0:0:0:0:
Topic Starter
Makyu
Updated, and extra file deleted
Gero
GO Baka :<
Melophobia
Recheck~ no kds please :3

[General]
[Events]
//Background and Video events
0,0,"123.png",0,0
Apply this code to both taiko diffs. It makes the BG show badly. (It's not really noticeable though) http://puu.sh/2AsTa

[Insane]
00:46:782 (4) - Missing clap.
00:53:657 - ^

[Hard]
00:22:095 - Finish.
01:09:751 - Remove this finish.

[Normal]
00:30:220 (5) - Add finishes to both the beginning and repeat.
00:31:470 (1) - Finish or clap?
01:13:188 (3) - 1grid down to make the triangle perfect.

[Easy]
01:25:376 - Finish.

That's all. Mostly about hitsounds you probably missed. Find me again for rebubble.~
Topic Starter
Makyu
updated.
Thanks a lot :3
Melophobia
~
Topic Starter
Makyu
Desu
Loooctav
Go Rank! :D!
Gero
T.T Orz!!
Nyquill
Added a new combo after spinner.

Ranked!~
Topic Starter
Makyu
<3
Gloria Guard
Gratz ! Makyu!!
Sekai

Gloria Guard wrote:

Gratz ! Makyu!!
Lolicakey
Congratz Makyu-chan >w<~!
Lach
The hard is harder than the insane but i guess the insane is all that matters.
Topic Starter
Makyu

Lach wrote:

The hard is harder than the insane but i guess the insane is all that matters.
not really, The hard is really easy to play, the Insane is harder.
Lach

Makyu wrote:

not really, The hard is really easy to play, the Insane is harder.
I suppose it's harder in a different way, for me at least.

May I ask the reasoning behind hp9 on insane diff? Drain doesn't really matter to people capable of fcing, but you might as well be saying "fuck you" to people who can't. It just seems... useless.

This should be unranked and have a reasonable drain rate (6 or 7????) before too many people get scores.
Cloudchaser
Entre especialmente para ver esto..

Estoy muy feliz por ti! :D congratulations
meiikyuu
grats ~
Natsu
Congratz /me slaps makyu o3o
SapphireGhost
Looks like you got it ranked, congrats.
Muyu
A for effort, C+ for creativity... but I'm coming from two people who have mapped this at a much more advanced level, so I won't be too harsh. i.e.: Saten's insane and UnitedWeSin's insane difficulties.
Grats on the rank none the less. Better than most of the garbage the BATs are trolling us with as of late.
Lach

Muyu wrote:

Better than most of the garbage the BATs are trolling us with as of late.


i made it big for you
Muyu

Lach wrote:

Muyu wrote:

Better than most of the garbage the BATs are trolling us with as of late.


i made it big for you

HP 8/9 is common for this song. Saten, Kuro and UnitedWeSin also agree, and they were working on this song before anyone else. It fits the nature of the song pretty nicely in my honest opinion.. but that's just it, opinion..
Lach

Muyu wrote:

HP 8/9 is common for this song. Saten, Kuro and UnitedWeSin also agree, and they were working on this song before anyone else. It fits the nature of the song pretty nicely in my honest opinion.. but that's just it, opinion..
What do other peoples mapsets have to do with this one? I'm sorry, but the drain is needlessly high. Makyu himself said that he put HP9 for no reason, so why do it?

If people want to play HR, they can. But when people are dying to the drain just because Makyu felt like it, there's something wrong.
UnitedWeSin
Gratz Makyu!!!
I'm really happy to see that you turned around and ranked your own set after I denied your guest dff. :>
Really nice job on this.
Topic Starter
Makyu

UnitedWeSin wrote:

Gratz Makyu!!!
I'm really happy to see that you turned around and ranked your own set after I denied your guest dff. :>
Really nice job on this.
Thanks :D

Lach wrote:

Muyu wrote:

HP 8/9 is common for this song. Saten, Kuro and UnitedWeSin also agree, and they were working on this song before anyone else. It fits the nature of the song pretty nicely in my honest opinion.. but that's just it, opinion..
What do other peoples mapsets have to do with this one? I'm sorry, but the drain is needlessly high. Makyu himself said that he put HP9 for no reason, so why do it?

If people want to play HR, they can. But when people are dying to the drain just because Makyu felt like it, there's something wrong.
I think we talk enught of that on #modhelp

SapphireGhost wrote:

Looks like you got it ranked, congrats.
<3 I will stalk you again soon... I mean I will ask you advices again :D

Muyu wrote:

A for effort, C+ for creativity... but I'm coming from two people who have mapped this at a much more advanced level, so I won't be too harsh. i.e.: Saten's insane and UnitedWeSin's insane difficulties.
Grats on the rank none the less. Better than most of the garbage the BATs are trolling us with as of late.
I need to improve moar!!
Lach

Makyu wrote:

I think we talk enught of that on #modhelp
Probably. But I think next time you make a map, you should put more thought into your difficulty settings before sliding things near the end.
Topic Starter
Makyu

Lach wrote:

Makyu wrote:

I think we talk enught of that on #modhelp
Probably. But I think next time you make a map, you should put more thought into your difficulty settings before sliding things near the end.

srsly

Im trying to improve on mapping and I think I will use more time drain9
Lach

Makyu wrote:

srsly

Im trying to improve on mapping and I think I will use more time drain9
This has nothing to do with your mapping, per-se... This is about your terrible decision making when it comes to difficulty settings. Isn't the point of mapping to make something that people can enjoy? All you accomplished by using HP9 is making it hard for less seasoned players to play your mapset.
Muffinilou
Nomizu Iori <3
scanter
Gratz Makyu \o/ eventually rank on this !
formi
Why is Hard so much different to play compared to Normal and Insane?

Hard's style feels kinda old-school to me :D

Normal and Insane are pretty nice maps ^_^
Topic Starter
Makyu

xformi wrote:

Why is Hard so much different to play compared to Normal and Insane?

Hard's style feels kinda old-school to me :D

Normal and Insane are pretty nice maps ^_^
why do you think that? I mapped the hard in the same way that I map the Insane
Kryptogram
OMG Gratzzzzz !!! Makyu ♥
Irreversible
hey makyu! gz for your first rank :DD
Gero
Finally *---* congratz OMG :3
XinCrin
Grats :)
Topic Starter
Makyu
thank you guys, love you all <3
Muffinilou
Another version of this song? Great! I hope you will be as or even better than the previous one :)
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