The current AI mode seems quite unrealistic as the mouse moves from one point to another at a constant speed.
Normal players instead do the following:
The first 1/4 of the time between 2 beats should be spent speeding up to maximum speed and the last 1/4 of the time is spent slowing down to 0 speed. This gives about a maximum distance of 3v(t-r)/4. This can help in ensuring that easy maps are definitely easy and a fairly good score can be achieved with a low velocity. Please inform me if this has been already suggested.
Normal players instead do the following:
1. Speed up
2. Move quickly
3. Slow down
4. Might stop at the circle/slider because they are too fast
5. Hit the circle/slider
1. The maximum speed of the AI is settable (v)
2. The reaction time of the AI is settable (r)
3. The acceleration of the AI is settable (a)
The first 1/4 of the time between 2 beats should be spent speeding up to maximum speed and the last 1/4 of the time is spent slowing down to 0 speed. This gives about a maximum distance of 3v(t-r)/4. This can help in ensuring that easy maps are definitely easy and a fairly good score can be achieved with a low velocity. Please inform me if this has been already suggested.