blue drops - Heart no Kakuritsu (TV Size)

posted
Total Posts
95
show more
Topic Starter
Xinely

Moway wrote:

Hi, from popner's queue.

[General]

You need a new red line at 00:01:052 in order to keep the downbeat correct. sonic's map doesn't have that, i think it's okay

[Easy]

00:12:708 (3) - NC this to note the switch from white to red tick done
00:40:606 (1) - add the S:C2 slidertick at 00:41:179 and 00:41:944 ^
00:42:899 (2) - add S:C2 slidertick at 00:43:472 ^
01:09:077 (2,3) - Maybe make this a slider instead of two circles, having no sounds at this section feels very empty. changed somehow
01:17:867 (2,3,4) - This section is awkward for beginners I think. Consider mapping on all white ticks here and following the drums instead of the vocals. changed with my own

[Normal]

00:07:166 (2,3,4) - Adjust this section so that these circles are centered on the playing are
00:17:485 (4) - move to (76,216) or somewhere around there to make flow better nope

for this difficulty I think it plays a lot better when you're not trying to follow the vocal too much. For example, I don't really like the way that 01:05:638 (3,4,5,6) is mapped because it feels weird having that short slider as well as the circles on red lines when the beat of the song is not. I think that 01:08:695 (2,3,4) is better, and I think you should map this difficulty more like that.well, i think it's okay now, i'm a newbie in std and i try it, that's okay for me

[Hard]

00:04:109 (2) - nazi, but move to (365,226) done
00:11:561 (6) - NC stanza
00:12:517 (1) - remove NC ^
00:20:160 (2) - This would play better if you unstacked it so that the flow from the slider can continue up into (3) i try triangle pattern
01:00:670 (5,6,7) - I think this would play well with some jumps done
01:02:580 (3) - NC it's okay, because the start of kiai time in end slider

[Destiny]

00:09:268 - add a circle here
00:23:217 (4,5,6) - I think this would play better unstacked nope
00:25:128 (2,3,4,5,6) - try (4) at (216,220), (5) at (180,224) and (6) at (148,236), I think it looks cleaner this way. done
00:52:262 (5,6,7,8,9) - This part is mapped incorrectly. If you listen to the music the rhythm should be like this.

01:00:287 (4) - I think this would be better as two circles because a circle at 01:00:479 would be really nice for those four drum hits that happen right before the kiai. Going into a slider there doesn't feel as powerful.
01:04:300 - add circle
01:10:408 - add circle here
01:10:510 - and here. The guitar sounds here suggest adding these.
01:16:530 - add a circle
01:22:644 - add a circle


That's all, good luck.
thanks 4 mod XD
updated
Strawberry
[]
 
  1. um such clean. :3

 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about STR 2 on this diff.. it make the effect that always appear three or more slider ticks on one slider, it looks really wired and also about heard. idk.. persenally i suggest that decreasing the STR to 1 and it is totally enough imo. :3
      ---
    2. 00:11:370 (2) - i'd like to move it onto x.144 y.284 so that the start circle of this slider would be put on the same line with the previous slider's tail~ looks much better for me~ yea and don't forget to make adjustment about spacing of the following repeat slider~
      ---
    3. 00:12:708 (1) - yea after the spacing changed (x.294 y.106 is prefer).. i feel the rotation angle of that slider seems a bit forced and not very suitalbe.. try move the anchor on that tail to x.344 y.112?~
      ---
    4. 00:13:281 (1) - the spinner should be start at the downbeat 00:13:281 and also don't forget to extend it 1/2 for the same ending point as present~
      ---
    5. 00:20:160 (1,2) - the rhythm here should be~
    6. 00:29:905 (3) - i'd prefer to make the slider like that~
    7. 00:38:122 (1) - um why not just move it onto x.336 y.132 so that the circle would be on the same line with the previous straight slider~ and looks much neater.
      ---
    8. 00:51:498 (2) - looks forced for me. maybe you can try to make that like this (adjusting the following notes spacing also, and remove the whistle on that tail either.
      ---
    9. 01:00:287 (3) - rhythm issue.
    10. 01:09:077 (3,4) - i feel that you can just merge these notes to one 3/2 slider~ anyhow the beat on 01:09:459 is needless but has been expressed out by that slider's end..

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:01:816 (2) - useless whistle on that head~ you know it is also a bit loud for that quiet intro part, maybe it would be nice idea if you decreasing the volume to 30% on that whistle.~ or just remove that whistle. :3 (also at 00:04:491 (2)~
      ---
    2. 00:32:007 (1,2) - yea the whistles on that slider's heads sound also needless. i recommend to remove them~
      ---
    3. 00:40:606 (1) - also remove the whislte on that tail. (same thing at 00:46:721 (1)'s tail and 00:54:555 (2)'s head.

 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:313 (5) - split that slider to circle+slider? (same at 00:17:485 (4)
    2. 00:19:396 (2,3) - ummm~
    3. 00:38:504 (3) - make a curve here would be a much better effection imo~ whether up or downward. :3 (notice the position since it might be overlapped if you make upward that slider, anyway the downward is better imo~.
      ---
    4. 00:45:001 (2,3,4) - make adjustment about that arrange here.. looks so randomly at least make them (1,2,3) on the same line... orz

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:23:982 (3) - the whistle on that tail sounds really wired.. maybe you can just try to remove it?~~
      ---
    2. 01:07:549 (1) - finish with whistle sounds really noisy.. just remove that whistle plz?~
      ---
    3. 01:16:147 (5) - um also here.. i'd prefer to remove the whistle on that tail..


  --------------------------------------------------------
Topic Starter
Xinely
will check strawberry's mod later
still busy in real life >.<
and i haven't internet connection

shit exam
popner
Hi ~ Mod request from My Queue.

[General]
Artist: Blue Drops. See wiki.
Disable countdown?
Offset 278(-10)
Please find a non-compressed BG for the map.

[Easy]
01:16:721 (1,2,3,4) - the mix of sliders and notes is difficult for new player to read. You can try some alternative rhythm or pattern. I made a simple example for rhythm:

[Normal]
01:25:893 (1) - end the slider at 01:26:466?
01:26:848 (1) - move this new combo to 01:25:893 (3)?

[Hard]
00:19:396 (1,2) - try to avoid using of long slider with stack note on end. It is so because stacking note on slider end always cause a flaw in flowing.
00:48:249 (3,4,5,6,7) - in this part, the accent is at 00:48:440 or 00:49:014 (where you add finish). Thus, the accents are on slider end, and as a result, they are weird for play. So I suggest that you should use note or slider head to follow these accents. If you do so, the rhythm will makes more sense.
01:03:918 (6) - consider move the position of the slider, since the jump between it and 01:03:727 (5) seems random and no support can be found from music.
01:14:428 (1) - remove new combo for consistency

[Destiny]
00:12:517 (3,4,5,6,7) - the flow is not very good, maybe you can try something like this:
00:19:205 (5,3) - the overlap looks bad during playing..please re arrange the to sliders to avoid the overlap
00:20:924 (5,6,7) - the pattern seems not neat since they are not put in a symmetrical way. I would like to change the 00:21:689 (7) a little to make a better pattern like this:
00:23:982 (1,2,3,4) - maybe you want a big circle movement here?
00:32:007 (1,2,3,4) - make them less curved (like the shape of 00:29:714 (4,5,6,7))?
00:38:122 (1,2,3,4) - move them away from each other to avoid overlap?
00:47:103 (1) - try to make it more curved like 00:46:338 (9)
01:03:154 (5,6) - same as 00:38:122 (1,2,3,4)
01:04:491 (1,2,3,4) - keep the consistent of the shape..generally you use shape like 01:04:873 (2), but sometimes it comes to 01:04:491 (1) so it looks inconsistent.
01:10:415 (11,12,1) - what is..? The pattern does not fit the other part of your diff, and it is misleading as well.
01:19:396 (10,11,12) - ctrl+g? Flows better.
01:20:733 (4,5,6) - nazi - not in a line.
01:22:835 (1,3) - same as 00:20:924 (5,6,7)
01:27:230 (2,3,4) - spacing issue.

Call me back later.
0gre
http://puu.sh/2f8Pw

sorry is it ok to have this as a file at your puu or any ?
because my puu account's space is running out ><;
or could just have deleting it ~
Topic Starter
Xinely

Strawberry wrote:

[]
 
  1. um such clean. :3

 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about STR 2 on this diff.. it make the effect that always appear three or more slider ticks on one slider, it looks really wired and also about heard. idk.. persenally i suggest that decreasing the STR to 1 and it is totally enough imo. :3
      ---
    2. 00:11:370 (2) - i'd like to move it onto x.144 y.284 so that the start circle of this slider would be put on the same line with the previous slider's tail~ looks much better for me~ yea and don't forget to make adjustment about spacing of the following repeat slider~
      ---
    3. 00:12:708 (1) - yea after the spacing changed (x.294 y.106 is prefer).. i feel the rotation angle of that slider seems a bit forced and not very suitalbe.. try move the anchor on that tail to x.344 y.112?~
      ---
    4. 00:13:281 (1) - the spinner should be start at the downbeat 00:13:281 and also don't forget to extend it 1/2 for the same ending point as present~
      ---
    5. 00:20:160 (1,2) - the rhythm here should be~
    6. 00:29:905 (3) - i'd prefer to make the slider like that~
    7. 00:38:122 (1) - um why not just move it onto x.336 y.132 so that the circle would be on the same line with the previous straight slider~ and looks much neater.
      ---
    8. 00:51:498 (2) - looks forced for me. maybe you can try to make that like this (adjusting the following notes spacing also, and remove the whistle on that tail either.
      ---
    9. 01:00:287 (3) - rhythm issue.
      it's okay imo
    10. 01:09:077 (3,4) - i feel that you can just merge these notes to one 3/2 slider~ anyhow the beat on 01:09:459 is needless but has been expressed out by that slider's end..
    changed but my own
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:01:816 (2) - useless whistle on that head~ you know it is also a bit loud for that quiet intro part, maybe it would be nice idea if you decreasing the volume to 30% on that whistle.~ or just remove that whistle. :3 (also at 00:04:491 (2)~
      ---
    2. 00:32:007 (1,2) - yea the whistles on that slider's heads sound also needless. i recommend to remove them~
      ---
    3. 00:40:606 (1) - also remove the whislte on that tail. (same thing at 00:46:721 (1)'s tail and 00:54:555 (2)'s head.

 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:313 (5) - split that slider to circle+slider? (same at 00:17:485 (4)
      no
    2. 00:19:396 (2,3) - ummm~
      no
    3. 00:38:504 (3) - make a curve here would be a much better effection imo~ whether up or downward. :3 (notice the position since it might be overlapped if you make upward that slider, anyway the downward is better imo~.
      ---
    4. 00:45:001 (2,3,4) - make adjustment about that arrange here.. looks so randomly at least make them (1,2,3) on the same line... orz it's okay imo

      •  
      1. Hitsounds
        ( Almost of them are my ideas , you can ignore them )
        1. 00:23:982 (3) - the whistle on that tail sounds really wired.. maybe you can just try to remove it?~~
          ---
        2. 01:07:549 (1) - finish with whistle sounds really noisy.. just remove that whistle plz?~
          ---
        3. 01:16:147 (5) - um also here.. i'd prefer to remove the whistle on that tail..


  --------------------------------------------------------
what i'm not reply is fixed

0gre: i can't open that link, please give me again D:
Topic Starter
Xinely

popner wrote:

Hi ~ Mod request from My Queue.

[General]
Artist: Blue Drops. See wiki. done
Disable countdown? done
Offset 278(-10) i think it's okay since i take mp3 from sonic's map
Please find a non-compressed BG for the map.

[Easy]
01:16:721 (1,2,3,4) - the mix of sliders and notes is difficult for new player to read. You can try some alternative rhythm or pattern. I made a simple example for rhythm:
change with my own

[Normal]
01:25:893 (1) - end the slider at 01:26:466? done
01:26:848 (1) - move this new combo to 01:25:893 (3)? done

[Hard]
00:19:396 (1,2) - try to avoid using of long slider with stack note on end. It is so because stacking note on slider end always cause a flaw in flowing. stack in 00:20:351 (3) -
00:48:249 (3,4,5,6,7) - in this part, the accent is at 00:48:440 or 00:49:014 (where you add finish). Thus, the accents are on slider end, and as a result, they are weird for play. So I suggest that you should use note or slider head to follow these accents. If you do so, the rhythm will makes more sense. changed
01:03:918 (6) - consider move the position of the slider, since the jump between it and 01:03:727 (5) seems random and no support can be found from music. use normal DS
01:14:428 (1) - remove new combo for consistency done

[Destiny]
00:12:517 (3,4,5,6,7) - the flow is not very good, maybe you can try something like this:
changed with my own
00:19:205 (5,3) - the overlap looks bad during playing..please re arrange the to sliders to avoid the overlap done
00:20:924 (5,6,7) - the pattern seems not neat since they are not put in a symmetrical way. I would like to change the 00:21:689 (7) a little to make a better pattern like this:
changed but not like that
00:23:982 (1,2,3,4) - maybe you want a big circle movement here?
done
00:32:007 (1,2,3,4) - make them less curved (like the shape of 00:29:714 (4,5,6,7))? changed
00:38:122 (1,2,3,4) - move them away from each other to avoid overlap? done
00:47:103 (1) - try to make it more curved like 00:46:338 (9) done
01:03:154 (5,6) - same as 00:38:122 (1,2,3,4) i think it's okay
01:04:491 (1,2,3,4) - keep the consistent of the shape..generally you use shape like 01:04:873 (2), but sometimes it comes to 01:04:491 (1) so it looks inconsistent. done
01:10:415 (11,12,1) - what is..? The pattern does not fit the other part of your diff, and it is misleading as well. changed
01:19:396 (10,11,12) - ctrl+g? Flows better. done
01:20:733 (4,5,6) - nazi - not in a line. fixed
01:22:835 (1,3) - same as 00:20:924 (5,6,7) 01:23:600 (3) - make this curved
01:27:230 (2,3,4) - spacing issue. done

Call me back later.
popner
Recheck.

I was going to ignore such flaws the previous time because of the 1st map, but I change my mind now.. This may be bad for your future mapping. The flwas are about spacing, they makes the composition of your map not clear. If you lower the AR you will find them easily.

[Destiny]
00:02:389 (7,8,9) - spacing
00:19:205 (1,2,3,4,5) - the part is still not good enough. The spacing between 00:19:205 (1,2,3) seems random, so does the spacing between the parallel sliders (00:19:205 (1,4,5)).
00:22:453 (2,3,4) - similar case. This will be better:
00:47:676 (2) - similar case.
00:48:440 (4) - similar case.
00:50:924 (4,3) - try to avoid this overlap.
00:51:880 (4,5,6,7,8,9) - to flow better, you can try this: (notice the position of (1,2,3), and the movement direction)
00:54:173 (6,1,2) - similar case of spacing. (Like stack end of 00:54:555 (1) on 00:53:791 (4))
01:02:198 (1,2) - exchanging them will provide a better rhythm:
01:03:058 (4) - remove this circle? There it has no support in music. Also adjusting the spacing is needed if you apply this.
01:02:198 (1,2,3,4,5,6,7,8,9) - again about spacing, notice the red line I drew:
01:04:491 (1,2,3,4) - ^ similar case, try to adjust the spacing between the slider ends.
01:06:784 (7,1) - similar case
These are not all flaws, and I think you can find all of them now. It is your first map so I think you will put full effort on improving it. When you think your are ok, call me back again.

And 1366x768 BG:
popner
[Destiny]
Wrong metadata:
00:53:409 (2,3,4,5) - try to decrease the distance here, not fit the music imo.
Topic Starter
Xinely
fixed all ~ :3
popner
[Destiny]
Set audio leadin to 2000;
Set preview time to 61434;
Disable countdown.
Topic Starter
Xinely
careless X_X
fixed all~
mintong89
Offset should be -476 to let big white tick on downbeat~
Topic Starter
Xinely
thanks mint :oops:
Lally
ohai random from #modreqs o3o/

[General]
i'll suggest to use softer combo colours like this:
if you like they here is the code:
Combo1 : 255,155,255
Combo2 : 145,216,120
Combo3 : 73,65,226
Combo4 : 182,183,231

Inconstency in Kiai:

Destiny
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:199 - ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:422
Easy
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:198, ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:421
Hard
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:199 - ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:422
Normal
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:199 - ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:422

[Easy]
Snapping:
  1. 01:02:199 - unsnapped inherited point
  2. 01:27:421 - same about here


Spacing
  1. 00:27:995 (3,1) - thi 2 objects are to close to each other
  2. 00:48:441 (3,1) - make spacing consistent here


Hitsounds:
  1. 00:45:766 (3) - remove whistle and add a clap at slider start to kepp costency with your prev pattern since i don't see a rhythm change here
  2. 00:46:721 (1) - add a clap at slider end to kepp constency
  3. 01:06:211 (2) - add a clap or a finish at slider end because it feels really empty without any hitsound
  4. 01:18:823 (2) - remove whistle from slider body i find it useless here


[Normal]
Spacing:
  1. 00:06:402 (1,2) - are to close
  2. 00:12:517 (4,5) - same about this 2
  3. 01:13:664 (4,1) - look here too
  4. 01:19:778 (1,2) - spacing o3o
  5. 01:24:746 (2,1) - this time to far


Hitsounds:
  1. 00:25:129 (4) - add a clap on slider start
  2. 01:16:148 (5) - remove whistle from slider body
  3. 01:18:441 (3) - same about here^


[Destiny]
lol nc mod,it is better if you follow vocal for NC, atm they are really random ( i never care about nc but here are really random)
  1. 00:17:294 (8) - new combo
  2. 00:36:785 (8) - new combo
  3. 00:48:823 (6) - new combo
  4. 00:52:262 (9) - new combo
  5. 00:55:320 (6) - new combo
  6. 01:04:492 (9) - new combo here and remove it at 01:05:256 (1) -
  7. 01:07:549 (7) - new combo here and remove it at 01:08:218 (1) -
  8. 01:10:606 (9) - new combo here and remove it at 01:11:371 (1) -
  9. 01:12:899 - new combo here
  10. 01:16:721 (10) - new combo and remove from 01:17:485 (1) -
  11. 01:19:396 - new combo here
  12. 01:22:645 - new combo here and remove it from 01:23:600 (1) -



hope it help \o3o/ good luck
Hinsvar
Xinely told me to help her for the NCs in Destiny, so I'll be the one to reply to your mod there...

...but in the end I reworked every NC-related stuff, so I ended up didn't using anything from your mod.

Yeah .-.

Still, thanks for modding her map~
DJNightmare
Red = Recommended
Blue = Suggestion
Green = Comments

[Easy] & [Normal]
I can't find anything here. So Good Job :D

[Hard]
00:10:988 (4) - How about changing this to New Combo instead of the long slider?

[Destiny]
00:01:052 (4) - Move to the Right by 1 Grid to ensure consistent distance between each note
00:56:944 (5,6,7,8) - Move Down by 1 Grid ^

Overall, It was nicely mapped, the hitsound seems alittle plain though, but i think it is okay :3

Good luck on your map :D
Topic Starter
Xinely
fix all in destiny
thanks :oops:
IntellectualBoy
Hi Xinely (:3 」_)=3

From my queue m4m :)

[General]


Letterbox during breaks remove all diff


[Easy]

00:09:078 (3,4) This is slider pattern shape is hard.. -> http://puu.sh/2lRrW
This seems appropriate for more flow

00:15:574 (1) hmm... spin and the distance is a little far, spin and closer.

00:34:109 (3) move x:208 y:96?

01:02:199 (4,1,2) A bad idea for this pattern, are the elements that are not suitable to play.
I want to change the pattern shape -> http://puu.sh/2lRvZ


[Normal]

00:01:434 (2) remove NC

00:25:129 (4) Hope this slider and 3 slider is symmetrical. http://puu.sh/2lRzn

00:33:727 (3,4) This is slider shape is.. bad shape.. The flow doesn't seem right at all.
change please -> http://puu.sh/2lRB5

00:40:415 (5,1) This is patten blanket, is blanket here pretty. -> http://puu.sh/2lRDe

00:57:613 (1) NC?


[Hard]

00:05:256 (1,2,3) hmm.. This doesn't matter greatly, But I think it would affect this player.
It can be mistaken as a stream, i recommend this pattern. -> http://puu.sh/2lRGs

00:30:670 (3,4) blanket -> http://puu.sh/2lRHV

00:43:090 (5) remove note The beat is very awkward
Is recommended to remove this note and the 4th and 5th slider street widening.

00:46:530 (7,1) Expand your distance with the slider. -> http://puu.sh/2lRLg

00:48:441 (4,5) hmm... this is pattern shape blanket? -> http://puu.sh/2lRMW is pretty pattern

01:14:045 (6,7,1) change this is pattern.. bad shape and flow.. -> http://puu.sh/2lRQ6

01:14:810 (2,3,4,5) remove (4) note and change beat -> http://puu.sh/2lRRc

01:16:721 (7,8) 01:14:045 (6,7,1) same


[Destiny]

01:15:957 (1,2,3,4,5) please this is stream shape change -> http://puu.sh/2lSOT


Good luck
luxoDeh
Hi! Mod from my modding queue.

EASY
00:03:345 (2) - NC here too (I don't really understnd why the first slider is only one combo and then the pattern change...)
00:32:007 (1) - maybe make the curve of this slider like the curve of the previous one (just a suggestion)
00:20:160 (2) - move it one grid up
01:09:077 (2,3) - maybe replace it whit a revers slider just to get it easyer, if you agree.
01:15:765 (2) - move it to x:48 - y:100 so it follow the previous slider (just a suggestion)
01:16:721 (3) - I don't really like the curve of this slider, in my opinion it could be better with a longer curve
01:13:664 - here the Kiai time stops add it also on this point. fix this also in the other diffs.

NORMAL
00:00:288 (1) - same as easy for the NC, why is only this slider whit only one combo, different from the following pattern?
00:57:612 (3) - move this x:80 - y:200 and make also this 00:58:568 (4) - slider symmetric to the previous
00:58:568 (4) - move 2 grid up and one right

HARD
00:00:288 (1) - same as normal for NC
00:17:294 - what do you think of something like this?
00:43:854 (1) - move to x:328 - y:240
01:10:033 (4) - move one grid up end one left
01:12:708 (5) - maybe make this slider end at 01:13:090 - and add a note at 01:13:281 -

I'm not very good at insane diff so I skip it, I prefer don't ruin it with stupid suggestions.
anyway good luck with this map! :)
show more
Please sign in to reply.

New reply