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blue drops - Heart no Kakuritsu (TV Size)

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tutuhaha
from popner queue~

[Insane]
00:00:861 (3,4) - spaceing
00:06:784 (2) - move to x472 y228
00:19:969 (3) - move to x136 y176, try to make 00:19:587 (1,2,3) - look like △
00:21:498 (6,7) - overlappingthose two will be better
00:32:772 (3,4) - move those two up one grid
00:54:937 (8) - move tox320 y192 will looks more better
00:55:797 (X) - add note
00:55:893 (X) - add note
01:04:491 (1,2,3,4) - try to make those 4 slider more neat
01:08:504 (4,5,6,7) - try to make those 4 slider like this → ◇

[Hard]
00:06:975 (2) - move to x228 y296 then add NC
01:06:593 (6) - move to x316 y88

[Normal]
00:12:517 (X) - add note will follow the rhythm
00:16:721 (2) - add clap
00:21:307 (4) - move to x64 y148
00:22:071 (5) - ^then move to x152 y320
00:22:453 (1,2,3) - space
00:25:128 (4,5) - ^
00:29:332 (1,2) - try to make those two look parallel
01:07:358 (x) - add note?
01:09:077 (3,4) - space
01:19:587 (x) - add note?
01:22:835 (1,2) - space

some space problem you need take care of that
Topic Starter
Xinely
fixed some
thanks tutuhaha~
Nichiyouki


Hi, Xinely

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. It's okay, clear.

Easy

  1. 00:00:288 (1,2) - Move (1) to x:176 y:84, and move (2) to x:244 y:300. It will make notes between (2,1) is more beautiful.
  2. 00:21:689 (2) - Do you forget add finish on slider end? Please add it.
  3. 00:39:651 (3,1) - I suggest that change 2 circle is a slider on here to 00:40:224 will be easier. Then if you fix those, don't forget add NC on 00:40:606 (2), too.

Normal

  1. 00:13:472 (1) - You can start spinner on 00:13:281 to spinner is longer.
  2. 00:15:574 (1) - Add NC here, since this note follows a spinner.
  3. 00:17:103 (3,4) - If you want to these are more beautiful, move (3) to x:152 y:124, and move (4) to down 4 grids
  4. 00:19:396 (2) - Try to surround (1) by this will be more beautiful.
  5. 00:29:332 (1) - Try not to overlap with slider end of the previous note.
  6. 00:57:039 (2) - Try to parallel with 00:58:568 (4). Then move to up 2 grids and left 1 grid. It will be more beautiful.
  7. 01:19:396 - Add a circle to follow the rhythm.
  8. 01:25:893 - Remove (3,4). Then make to same as 00:12:517 will be suitable more for the rhythm.

Hard

  1. 00:10:224 (3) - Move to down 1 grid to make it symmetrical with 00:09:459 (1).
  2. 00:12:517 (7) - Ctrl+H. Then move to x:284 y:164 will be more smooth imo.
  3. 00:13:090 (9) - Add finish here to follow the rhythm.
  4. 00:13:472 (1) - You can start spinner on 00:13:281 to spinner is longer.
  5. 00:24:364 (3) - Clap sound isn't necessary on slider begin imo. I suggest that change clap to whistle instead.
  6. 01:06:593 (6) - Move to right 2 grids will be more beautiful.
  7. 01:07:931 - Remove green line section to change hitsound on (2), since it is just the normal clap. Then don't forget next green line section, too.

Destiny

  1. 00:07:358 (4) - Add NC here to follow the rhythm be better.
  2. 00:12:517 (3,4,5,6,7) - Move to left 1 grid to make (3) to stack with 00:11:752 (1).
  3. 00:24:364 (3,4,5) - These aren't beautiful for me. I suggest that make by this. It will be more beautiful imo. Similarly, It will be more smooth, too. Then I think you should add NC on (5) because spacing between (4,5) is anti-jump.
    If you're not sure to map these, you can copy this code.
    360,88,24364,1,6,0:0:0:0:
    452,184,24555,1,4,0:0:0:0:
    444,284,24746,6,0,L|356:306,1,90,0|0,0:0|0:0,0:0:0:0:
  4. 00:36:402 (6) - Same as 00:07:358 (4)
  5. 00:37:166 (1) - Remove NC because it isn't suitable for the rhythm or vocal.
  6. 00:46:912 (10) - Try to stack (congruent) with slider end of (9).
  7. 00:51:307 (5,6) - Ctrl+G. It will be more smooth, and I suggest that add NC on (5).
  8. 00:54:555 (7) - I'm not sure about adding NC, but it will be suitable the rhythm.
  9. 01:00:670 (5,6,7) - It's different jump. Please add NC on (5).

Comment: Nice map, but the rhythm of notes on Destiny diff may some weird, and I feel some notes want to add NC more than this to follow the rhythm and jump notes. So I have modded some note that may want to fix it. However, other diff is look good for me, and I will give a star to me ;)

Hope that my mod will be useful for you.

Good luck~
Irreversible
Hiya from my modding queue!!!

Here's finally my mod! :D

[Easy]

00:20:160 (1) - Press shift while placing.
00:28:377 (2) - I suggest using a spinner here o,o
00:40:224 (1) - 1/2 Beats are confusing for newb's D:

Overall, this looks fine!

[Normal]

00:17:103 (3) - I would place it a bit further away from Slider 1
00:18:631 (1) - Shift while placing
00:26:848 (2,3) - Bad flow, make a round flow
00:32:963 (2,3) - ^
00:43:472 (3) - Make a nicer bow
00:57:612 (3) - Shift while placing
01:07:549 (1) - Nicer bow
01:10:606 (1,3) - Her voice, is not like your sliders: straight, make them curvy!

I think you could improve some Sliders here! But keep going ;D

[Hard]

00:01:052 (2) - Stack with slider end?
00:10:988 (4) - NC?
00:13:472 (1) - This spinner starts 00:13:281 - here
00:18:631 (5,6) - Make them rounder (delete them, and make a bow, its easier with the new editor)
Also, place them a bit different (http://puu.sh/28jOx (the slider shapes aren't round! DON'T MAKE THEM LIKE THIS xD this is only the placing)
00:45:956 (5,6) - this looks a bit weird imo. I wouldn't let them touch!
01:03:727 (5,6) - Move 6 so, that it is straightly pointing to 5.
01:05:065 (2) - The bow should be http://puu.sh/28jRZ like this, for a better flow

Note: You did a well job with the rhyhtm, but you can improve your placing imo! Good map though.

[Destiny]

CS5? D:

00:11:466 (6,7) - I don't agree with the placing of them, its like 1 gap, and then there's no gap, keep consistent! (or however this is written)
00:20:351 (4,5) - bad flow between them.
00:38:122 (1,2,3,4) - Nice pattern!
01:04:491 (1,2,3,4) - I think you should keep consistent with the DS.

Note: I like this diff, but i think you should keep consistent with DS. Some jumps are really.. random.

GOOOD luck! :D Ask me for a recheck, whenever you feel like it!
Topic Starter
Xinely

Nichiyouki wrote:



Hi, Xinely Hi Nich >w<

Mod request in my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. It's okay, clear.

Easy

  1. 00:00:288 (1,2) - Move (1) to x:176 y:84, and move (2) to x:244 y:300. It will make notes between (2,1) is more beautiful.
  2. 00:21:689 (2) - Do you forget add finish on slider end? Please add it.
  3. 00:39:651 (3,1) - I suggest that change 2 circle is a slider on here to 00:40:224 will be easier. Then if you fix those, don't forget add NC on 00:40:606 (2), too.
Fix All!

Normal

  1. 00:13:472 (1) - You can start spinner on 00:13:281 to spinner is longer.
  2. 00:15:574 (1) - Add NC here, since this note follows a spinner.
  3. 00:17:103 (3,4) - If you want to these are more beautiful, move (3) to x:152 y:124, and move (4) to down 4 grids
  4. 00:19:396 (2) - Try to surround (1) by this will be more beautiful.
  5. 00:29:332 (1) - Try not to overlap with slider end of the previous note.
  6. 00:57:039 (2) - Try to parallel with 00:58:568 (4). Then move to up 2 grids and left 1 grid. It will be more beautiful.
  7. 01:19:396 - Add a circle to follow the rhythm.
  8. 01:25:893 - Remove (3,4). Then make to same as 00:12:517 will be suitable more for the rhythm.
Fix All again!

Hard

  1. 00:10:224 (3) - Move to down 1 grid to make it symmetrical with 00:09:459 (1).
  2. 00:12:517 (7) - Ctrl+H. Then move to x:284 y:164 will be more smooth imo.
  3. 00:13:090 (9) - Add finish here to follow the rhythm.
  4. 00:13:472 (1) - You can start spinner on 00:13:281 to spinner is longer.
  5. 00:24:364 (3) - Clap sound isn't necessary on slider begin imo. I suggest that change clap to whistle instead.
  6. 01:06:593 (6) - Move to right 2 grids will be more beautiful.
  7. 01:07:931 - Remove green line section to change hitsound on (2), since it is just the normal clap. Then don't forget next green line section, too .[/color]
and again~

Destiny

  1. 00:07:358 (4) - Add NC here to follow the rhythm be better.
  2. 00:12:517 (3,4,5,6,7) - Move to left 1 grid to make (3) to stack with 00:11:752 (1).
  3. 00:24:364 (3,4,5) - These aren't beautiful for me. I suggest that make by this. It will be more beautiful imo. Similarly, It will be more smooth, too. Then I think you should add NC on (5) because spacing between (4,5) is anti-jump.
    If you're not sure to map these, you can copy this code.
    360,88,24364,1,6,0:0:0:0:
    452,184,24555,1,4,0:0:0:0:
    444,284,24746,6,0,L|356:306,1,90,0|0,0:0|0:0,0:0:0:0:
    k
  4. 00:36:402 (6) - Same as 00:07:358 (4)
  5. 00:37:166 (1) - Remove NC because it isn't suitable for the rhythm or vocal.
  6. 00:46:912 (10) - Try to stack (congruent) with slider end of (9).
  7. 00:51:307 (5,6) - Ctrl+G. It will be more smooth, and I suggest that add NC on (5).
  8. 00:54:555 (7) - I'm not sure about adding NC, but it will be suitable the rhythm. but u are right, NC~
  9. 01:00:670 (5,6,7) - It's different jump. Please add NC on (5).

Comment: Nice map, but the rhythm of notes on Destiny diff may some weird, and I feel some notes want to add NC more than this to follow the rhythm and jump notes. So I have modded some note that may want to fix it. However, other diff is look good for me, and I will give a star to me ;) thanks 4 ur star :3

Hope that my mod will be useful for you. it's so useful >w<

Good luck~
Thanks 4 mod ~ :3

Irreversible wrote:

Hiya from my modding queue!!!

Here's finally my mod! :D

[Easy]

00:20:160 (1) - Press shift while placing.
00:28:377 (2) - I suggest using a spinner here o,o no
00:40:224 (1) - 1/2 Beats are confusing for newb's D: it's okay

Overall, this looks fine!

[Normal]

00:17:103 (3) - I would place it a bit further away from Slider 1
00:18:631 (1) - Shift while placing
00:26:848 (2,3) - Bad flow, make a round flow
00:32:963 (2,3) - ^
00:43:472 (3) - Make a nicer bow
00:57:612 (3) - Shift while placing
01:07:549 (1) - Nicer bow
01:10:606 (1,3) - Her voice, is not like your sliders: straight, make them curvy! done

I think you could improve some Sliders here! But keep going ;D

[Hard]

00:01:052 (2) - Stack with slider end?
00:10:988 (4) - NC? in (7)
00:13:472 (1) - This spinner starts 00:13:281 - here
00:18:631 (5,6) - Make them rounder (delete them, and make a bow, its easier with the new editor)
Also, place them a bit different (http://puu.sh/28jOx (the slider shapes aren't round! DON'T MAKE THEM LIKE THIS xD this is only the placing)
00:45:956 (5,6) - this looks a bit weird imo. I wouldn't let them touch!
01:03:727 (5,6) - Move 6 so, that it is straightly pointing to 5.
01:05:065 (2) - The bow should be http://puu.sh/28jRZ like this, for a better flow still like my style ww

Note: You did a well job with the rhyhtm, but you can improve your placing imo! Good map though.

[Destiny]

CS5? D: insane www

00:11:466 (6,7) - I don't agree with the placing of them, its like 1 gap, and then there's no gap, keep consistent! (or however this is written)
00:20:351 (4,5) - bad flow between them.
00:38:122 (1,2,3,4) - Nice pattern!
01:04:491 (1,2,3,4) - I think you should keep consistent with the DS. it's make pattern so it's okay imo

Note: I like this diff, but i think you should keep consistent with DS. Some jumps are really.. random.

GOOOD luck! :D Ask me for a recheck, whenever you feel like it!
thanks 4 mod both all~
Hinsvar
Re-mod for this.

3/4.

Pake Inggris biar si popner ngerti wwwww

Kalau kamu gak ngerti, tanyain aja~


*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Eh wait, just realized that the BG's size is 724 KB... Reduce it to ~150-200 KB plz; the difference of a half MBs is quite significant, you know...
>Easy
  1. 00:23:217 (3) - ...Make it softly curved? (If you don't know what I mean, don't use the red node, just the normal one for the middle of the slider).
  2. 00:39:651 (3,1) - Make them look like [url=osu.ppy.sh/ss/631613]this[/url]?
    120,112,39651,2,0,B|84:144|80:212,1,105,8|2,0:0|0:0,0:0:0:0:
    96,268,40606,6,0,P|124:312|264:320,2,175,2|2|8,0:0|0:0|0:0,0:0:0:0:
  3. 00:51:498 (2) - https://osu.ppy.sh/ss/631789 ?
    148,108,51498,2,0,P|88:120|36:180,1,140,2|2,0:0|0:0,0:0:0:0:
  4. 01:06:211 (4) - https://osu.ppy.sh/ss/631820 ?
    128,124,66211,2,0,P|96:132|48:116,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
  5. 01:18:823 (4) - http://puu.sh/29aIl (Stuff happened with the in-game screenshot uploader, so I switched to puush)?
    328,272,78823,2,2,P|360:252|400:244,1,70
  6. 01:26:084 (1) - Begin from 01:25:893 instead?
>Normal
  1. 00:01:434 (2,3,4) - Make them look like [url]this[/url]? (nvm this; forgot the link wa)
  2. 00:09:459 (1) - Move to (324,88)? It looks better since the curve is linked with 00:08:313 (5)'s shape.
  3. 00:12:517 (4,5) - Place (5) on the left side of (4) instead? I recommend (84,204).
  4. 00:17:103 (3) - Move to (48,120)? Looks better if it's placed in the left of 00:16:721 (2) instead of right.
  5. 00:22:453 (1) - The curve looks weird... Move the red node to (312,296)?
  6. 00:29:332 (1,2) - ...Won't this be confusing? Make them look like this?
  7. 00:39:459 (4) - Move this two tiny (level 4) grids up so the blanket-ish pattern of 00:38:504 (3,4) will look better? If you did this, move 00:40:606 (1) to (128,160) to avoid touching between the two objects.
  8. 00:41:561 (2) - I don't think this slider needs to have any red nodes... It just looks weird.
  9. 00:44:619 (1,2) - Combine them into a 3/2 slider instead?
  10. 00:46:721 (1) - Make it curved down instead of up like this?
  11. 01:14:810 (2,3,4) - Make them look like this?
  12. 01:26:084 (3,4,1,2) - The rhythm is really weird here... This, maybe?
    244,248,85893,2,0,P|192:240|136:256,1,100,2|0,0:0|0:0,0:0:0:0:
    108,220,86466,6,0,P|116:168|100:112,1,100,4|0,0:0|0:0,0:0:0:0:
    76,84,87039,2,0,L|28:60,2,50,0|0|4,0:0|0:0|0:0,0:0:0:0:
>Hard
  1. 00:17:867 - Remove finish? Feels too loud wa
  2. 00:19:396 (6,1) - Swap NC plz.
  3. 00:22:453 (6,1) - ^
  4. 00:46:530 (6) - How about if you move this to 00:46:721 and add a circle at 00:46:530, stacked above (6)'s head? Fits the vocal, IMO, and it's far better for you to follow that here.
  5. 00:50:733 (3,4) - Ctrl+G for the rhythm? Remember to rearrange the pattern. Follows the vocal better, IMO.
>Destiny
  1. 00:12:708 (5,6,7) - Remove (5,6), move (7) to (5)'s place, and then make it repeat once?
  2. 01:24:173 (4,5) - Make this a circle and a 1/2 slider that repeats once, instead?
  3. 01:26:657 (3,1) - Ctrl+G for the rhythm?
That's it I guess~

Good luck on the way 8-)
Topic Starter
Xinely

Hinsvar wrote:

Re-mod for this.

3/4.

Pake Inggris biar si popner ngerti wwwww
Kalau kamu gak ngerti, tanyain aja~
inb4 udah tny d sms

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Eh wait, just realized that the BG's size is 724 KB... Reduce it to ~150-200 KB plz; the difference of a half MBs is quite significant, you know... resize in ~
>Easy
  1. 00:23:217 (3) - ...Make it softly curved? (If you don't know what I mean, don't use the red node, just the normal one for the middle of the slider). oke
  2. 00:39:651 (3,1) - Make them look like [url=osu.ppy.sh/ss/631613]this[/url]? done
    120,112,39651,2,0,B|84:144|80:212,1,105,8|2,0:0|0:0,0:0:0:0:
    96,268,40606,6,0,P|124:312|264:320,2,175,2|2|8,0:0|0:0|0:0,0:0:0:0:
  3. 00:51:498 (2) - https://osu.ppy.sh/ss/631789 ? no .3.
    148,108,51498,2,0,P|88:120|36:180,1,140,2|2,0:0|0:0,0:0:0:0:
  4. 01:06:211 (4) - https://osu.ppy.sh/ss/631820 ? no .3.
    128,124,66211,2,0,P|96:132|48:116,2,70,2|2|8,0:0|0:0|0:0,0:0:0:0:
  5. 01:18:823 (4) - http://puu.sh/29aIl (Stuff happened with the in-game screenshot uploader, so I switched to puush)? no .3.
    328,272,78823,2,2,P|360:252|400:244,1,70
  6. 01:26:084 (1) - Begin from 01:25:893 instead? done
>Normal
  1. 00:01:434 (2,3,4) - Make them look like [url]this[/url]? lel baka
  2. 00:09:459 (1) - Move to (324,88)? It looks better since the curve is linked with 00:08:313 (5)'s shape. done
  3. 00:12:517 (4,5) - Place (5) on the left side of (4) instead? I recommend (84,204). fix with mine .3.
  4. 00:17:103 (3) - Move to (48,120)? Looks better if it's placed in the left of 00:16:721 (2) instead of right. done
  5. 00:22:453 (1) - The curve looks weird... Move the red node to (312,296)? k
  6. 00:29:332 (1,2) - ...Won't this be confusing? Make them look like this? done
  7. 00:39:459 (4) - Move this two tiny (level 4) grids up so the blanket-ish pattern of 00:38:504 (3,4) will look better? If you did this, move 00:40:606 (1) to (128,160) to avoid touching between the two objects. done
  8. 00:41:561 (2) - I don't think this slider needs to have any red nodes... It just looks weird. just one
  9. 00:44:619 (1,2) - Combine them into a 3/2 slider instead? no
  10. 00:46:721 (1) - Make it curved down instead of up like this? nope
  11. 01:14:810 (2,3,4) - Make them look like this? no
  12. 01:26:084 (3,4,1,2) - The rhythm is really weird here... This, maybe? fix with mine pattern
    244,248,85893,2,0,P|192:240|136:256,1,100,2|0,0:0|0:0,0:0:0:0:
    108,220,86466,6,0,P|116:168|100:112,1,100,4|0,0:0|0:0,0:0:0:0:
    76,84,87039,2,0,L|28:60,2,50,0|0|4,0:0|0:0|0:0,0:0:0:0:
>Hard
  1. 00:17:867 - Remove finish? Feels too loud wa
  2. 00:19:396 (6,1) - Swap NC plz.
  3. 00:22:453 (6,1) - ^
  4. 00:46:530 (6) - How about if you move this to 00:46:721 and add a circle at 00:46:530, stacked above (6)'s head? Fits the vocal, IMO, and it's far better for you to follow that here.
  5. 00:50:733 (3,4) - Ctrl+G for the rhythm? Remember to rearrange the pattern. Follows the vocal better, IMO.
    Fix All
>Destiny
  1. 00:12:708 (5,6,7) - Remove (5,6), move (7) to (5)'s place, and then make it repeat once? no nyaan
  2. 01:24:173 (4,5) - Make this a circle and a 1/2 slider that repeats once, instead? no nya nyanyan~
  3. 01:26:657 (3,1) - Ctrl+G for the rhythm? fix ~
That's it I guess~

Good luck on the way 8-)
thanks baka ~
---Assault[K]---
Hi from my modding q,

[Normal]
01:27:241 (2) - + Finish Hitsound

[Hard]

01:03:913 (6) - Reverse Selection
01:26:866 (3) - New Combo
01:27:241 (4) - + Finish Hitsound

[Insane]
01:12:920 (7-11) Spread the stream
Topic Starter
Xinely

---Assault[K]--- wrote:

Hi from my modding q,

[Normal]
01:27:241 (2) - + Finish Hitsound no need imo

[Hard]

01:03:913 (6) - Reverse Selection i follow vocal
01:26:866 (3) - New Combo nope
01:27:241 (4) - + Finish Hitsound same with normal

[Insane]
01:12:920 (7-11) Spread the stream it's okay for me now
sorry
but thanks 4 try modding ~ :3
Moway
Hi, from popner's queue.

[General]

You need a new red line at 00:01:052 in order to keep the downbeat correct.

[Easy]

00:12:708 (3) - NC this to note the switch from white to red tick
00:40:606 (1) - add the S:C2 slidertick at 00:41:179 and 00:41:944
00:42:899 (2) - add S:C2 slidertick at 00:43:472
01:09:077 (2,3) - Maybe make this a slider instead of two circles, having no sounds at this section feels very empty.
01:17:867 (2,3,4) - This section is awkward for beginners I think. Consider mapping on all white ticks here and following the drums instead of the vocals.

[Normal]

00:07:166 (2,3,4) - Adjust this section so that these circles are centered on the playing are
00:17:485 (4) - move to (76,216) or somewhere around there to make flow better

for this difficulty I think it plays a lot better when you're not trying to follow the vocal too much. For example, I don't really like the way that 01:05:638 (3,4,5,6) is mapped because it feels weird having that short slider as well as the circles on red lines when the beat of the song is not. I think that 01:08:695 (2,3,4) is better, and I think you should map this difficulty more like that.

[Hard]

00:04:109 (2) - nazi, but move to (365,226)
00:11:561 (6) - NC
00:12:517 (1) - remove NC
00:20:160 (2) - This would play better if you unstacked it so that the flow from the slider can continue up into (3)
01:00:670 (5,6,7) - I think this would play well with some jumps
01:02:580 (3) - NC

[Destiny]

00:09:268 - add a circle here
00:23:217 (4,5,6) - I think this would play better unstacked
00:25:128 (2,3,4,5,6) - try (4) at (216,220), (5) at (180,224) and (6) at (148,236), I think it looks cleaner this way.
00:52:262 (5,6,7,8,9) - This part is mapped incorrectly. If you listen to the music the rhythm should be like this.

01:00:287 (4) - I think this would be better as two circles because a circle at 01:00:479 would be really nice for those four drum hits that happen right before the kiai. Going into a slider there doesn't feel as powerful.
01:04:300 - add circle
01:10:408 - add circle here
01:10:510 - and here. The guitar sounds here suggest adding these.
01:16:530 - add a circle
01:22:644 - add a circle


That's all, good luck.
Topic Starter
Xinely

Moway wrote:

Hi, from popner's queue.

[General]

You need a new red line at 00:01:052 in order to keep the downbeat correct. sonic's map doesn't have that, i think it's okay

[Easy]

00:12:708 (3) - NC this to note the switch from white to red tick done
00:40:606 (1) - add the S:C2 slidertick at 00:41:179 and 00:41:944 ^
00:42:899 (2) - add S:C2 slidertick at 00:43:472 ^
01:09:077 (2,3) - Maybe make this a slider instead of two circles, having no sounds at this section feels very empty. changed somehow
01:17:867 (2,3,4) - This section is awkward for beginners I think. Consider mapping on all white ticks here and following the drums instead of the vocals. changed with my own

[Normal]

00:07:166 (2,3,4) - Adjust this section so that these circles are centered on the playing are
00:17:485 (4) - move to (76,216) or somewhere around there to make flow better nope

for this difficulty I think it plays a lot better when you're not trying to follow the vocal too much. For example, I don't really like the way that 01:05:638 (3,4,5,6) is mapped because it feels weird having that short slider as well as the circles on red lines when the beat of the song is not. I think that 01:08:695 (2,3,4) is better, and I think you should map this difficulty more like that.well, i think it's okay now, i'm a newbie in std and i try it, that's okay for me

[Hard]

00:04:109 (2) - nazi, but move to (365,226) done
00:11:561 (6) - NC stanza
00:12:517 (1) - remove NC ^
00:20:160 (2) - This would play better if you unstacked it so that the flow from the slider can continue up into (3) i try triangle pattern
01:00:670 (5,6,7) - I think this would play well with some jumps done
01:02:580 (3) - NC it's okay, because the start of kiai time in end slider

[Destiny]

00:09:268 - add a circle here
00:23:217 (4,5,6) - I think this would play better unstacked nope
00:25:128 (2,3,4,5,6) - try (4) at (216,220), (5) at (180,224) and (6) at (148,236), I think it looks cleaner this way. done
00:52:262 (5,6,7,8,9) - This part is mapped incorrectly. If you listen to the music the rhythm should be like this.

01:00:287 (4) - I think this would be better as two circles because a circle at 01:00:479 would be really nice for those four drum hits that happen right before the kiai. Going into a slider there doesn't feel as powerful.
01:04:300 - add circle
01:10:408 - add circle here
01:10:510 - and here. The guitar sounds here suggest adding these.
01:16:530 - add a circle
01:22:644 - add a circle


That's all, good luck.
thanks 4 mod XD
updated
Strawberry
[]
 
  1. um such clean. :3
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about STR 2 on this diff.. it make the effect that always appear three or more slider ticks on one slider, it looks really wired and also about heard. idk.. persenally i suggest that decreasing the STR to 1 and it is totally enough imo. :3
      ---
    2. 00:11:370 (2) - i'd like to move it onto x.144 y.284 so that the start circle of this slider would be put on the same line with the previous slider's tail~ looks much better for me~ yea and don't forget to make adjustment about spacing of the following repeat slider~
      ---
    3. 00:12:708 (1) - yea after the spacing changed (x.294 y.106 is prefer).. i feel the rotation angle of that slider seems a bit forced and not very suitalbe.. try move the anchor on that tail to x.344 y.112?~
      ---
    4. 00:13:281 (1) - the spinner should be start at the downbeat 00:13:281 and also don't forget to extend it 1/2 for the same ending point as present~
      ---
    5. 00:20:160 (1,2) - the rhythm here should be~
    6. 00:29:905 (3) - i'd prefer to make the slider like that~
    7. 00:38:122 (1) - um why not just move it onto x.336 y.132 so that the circle would be on the same line with the previous straight slider~ and looks much neater.
      ---
    8. 00:51:498 (2) - looks forced for me. maybe you can try to make that like this (adjusting the following notes spacing also, and remove the whistle on that tail either.
      ---
    9. 01:00:287 (3) - rhythm issue.
    10. 01:09:077 (3,4) - i feel that you can just merge these notes to one 3/2 slider~ anyhow the beat on 01:09:459 is needless but has been expressed out by that slider's end..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:01:816 (2) - useless whistle on that head~ you know it is also a bit loud for that quiet intro part, maybe it would be nice idea if you decreasing the volume to 30% on that whistle.~ or just remove that whistle. :3 (also at 00:04:491 (2)~
      ---
    2. 00:32:007 (1,2) - yea the whistles on that slider's heads sound also needless. i recommend to remove them~
      ---
    3. 00:40:606 (1) - also remove the whislte on that tail. (same thing at 00:46:721 (1)'s tail and 00:54:555 (2)'s head.
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:313 (5) - split that slider to circle+slider? (same at 00:17:485 (4)
    2. 00:19:396 (2,3) - ummm~
    3. 00:38:504 (3) - make a curve here would be a much better effection imo~ whether up or downward. :3 (notice the position since it might be overlapped if you make upward that slider, anyway the downward is better imo~.
      ---
    4. 00:45:001 (2,3,4) - make adjustment about that arrange here.. looks so randomly at least make them (1,2,3) on the same line... orz
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:23:982 (3) - the whistle on that tail sounds really wired.. maybe you can just try to remove it?~~
      ---
    2. 01:07:549 (1) - finish with whistle sounds really noisy.. just remove that whistle plz?~
      ---
    3. 01:16:147 (5) - um also here.. i'd prefer to remove the whistle on that tail..
  --------------------------------------------------------
Topic Starter
Xinely
will check strawberry's mod later
still busy in real life >.<
and i haven't internet connection

shit exam
popner
Hi ~ Mod request from My Queue.

[General]
Artist: Blue Drops. See wiki.
Disable countdown?
Offset 278(-10)
Please find a non-compressed BG for the map.

[Easy]
01:16:721 (1,2,3,4) - the mix of sliders and notes is difficult for new player to read. You can try some alternative rhythm or pattern. I made a simple example for rhythm:

[Normal]
01:25:893 (1) - end the slider at 01:26:466?
01:26:848 (1) - move this new combo to 01:25:893 (3)?

[Hard]
00:19:396 (1,2) - try to avoid using of long slider with stack note on end. It is so because stacking note on slider end always cause a flaw in flowing.
00:48:249 (3,4,5,6,7) - in this part, the accent is at 00:48:440 or 00:49:014 (where you add finish). Thus, the accents are on slider end, and as a result, they are weird for play. So I suggest that you should use note or slider head to follow these accents. If you do so, the rhythm will makes more sense.
01:03:918 (6) - consider move the position of the slider, since the jump between it and 01:03:727 (5) seems random and no support can be found from music.
01:14:428 (1) - remove new combo for consistency

[Destiny]
00:12:517 (3,4,5,6,7) - the flow is not very good, maybe you can try something like this:
00:19:205 (5,3) - the overlap looks bad during playing..please re arrange the to sliders to avoid the overlap
00:20:924 (5,6,7) - the pattern seems not neat since they are not put in a symmetrical way. I would like to change the 00:21:689 (7) a little to make a better pattern like this:
00:23:982 (1,2,3,4) - maybe you want a big circle movement here?
00:32:007 (1,2,3,4) - make them less curved (like the shape of 00:29:714 (4,5,6,7))?
00:38:122 (1,2,3,4) - move them away from each other to avoid overlap?
00:47:103 (1) - try to make it more curved like 00:46:338 (9)
01:03:154 (5,6) - same as 00:38:122 (1,2,3,4)
01:04:491 (1,2,3,4) - keep the consistent of the shape..generally you use shape like 01:04:873 (2), but sometimes it comes to 01:04:491 (1) so it looks inconsistent.
01:10:415 (11,12,1) - what is..? The pattern does not fit the other part of your diff, and it is misleading as well.
01:19:396 (10,11,12) - ctrl+g? Flows better.
01:20:733 (4,5,6) - nazi - not in a line.
01:22:835 (1,3) - same as 00:20:924 (5,6,7)
01:27:230 (2,3,4) - spacing issue.

Call me back later.
0gre_old
http://puu.sh/2f8Pw

sorry is it ok to have this as a file at your puu or any ?
because my puu account's space is running out ><;
or could just have deleting it ~
Topic Starter
Xinely

Strawberry wrote:

[]
 
  1. um such clean. :3
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about STR 2 on this diff.. it make the effect that always appear three or more slider ticks on one slider, it looks really wired and also about heard. idk.. persenally i suggest that decreasing the STR to 1 and it is totally enough imo. :3
      ---
    2. 00:11:370 (2) - i'd like to move it onto x.144 y.284 so that the start circle of this slider would be put on the same line with the previous slider's tail~ looks much better for me~ yea and don't forget to make adjustment about spacing of the following repeat slider~
      ---
    3. 00:12:708 (1) - yea after the spacing changed (x.294 y.106 is prefer).. i feel the rotation angle of that slider seems a bit forced and not very suitalbe.. try move the anchor on that tail to x.344 y.112?~
      ---
    4. 00:13:281 (1) - the spinner should be start at the downbeat 00:13:281 and also don't forget to extend it 1/2 for the same ending point as present~
      ---
    5. 00:20:160 (1,2) - the rhythm here should be~
    6. 00:29:905 (3) - i'd prefer to make the slider like that~
    7. 00:38:122 (1) - um why not just move it onto x.336 y.132 so that the circle would be on the same line with the previous straight slider~ and looks much neater.
      ---
    8. 00:51:498 (2) - looks forced for me. maybe you can try to make that like this (adjusting the following notes spacing also, and remove the whistle on that tail either.
      ---
    9. 01:00:287 (3) - rhythm issue. it's okay imo
    10. 01:09:077 (3,4) - i feel that you can just merge these notes to one 3/2 slider~ anyhow the beat on 01:09:459 is needless but has been expressed out by that slider's end..
    changed but my own
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:01:816 (2) - useless whistle on that head~ you know it is also a bit loud for that quiet intro part, maybe it would be nice idea if you decreasing the volume to 30% on that whistle.~ or just remove that whistle. :3 (also at 00:04:491 (2)~
      ---
    2. 00:32:007 (1,2) - yea the whistles on that slider's heads sound also needless. i recommend to remove them~
      ---
    3. 00:40:606 (1) - also remove the whislte on that tail. (same thing at 00:46:721 (1)'s tail and 00:54:555 (2)'s head.
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:313 (5) - split that slider to circle+slider? (same at 00:17:485 (4) no
    2. 00:19:396 (2,3) - ummm~ no
    3. 00:38:504 (3) - make a curve here would be a much better effection imo~ whether up or downward. :3 (notice the position since it might be overlapped if you make upward that slider, anyway the downward is better imo~.
      ---
    4. 00:45:001 (2,3,4) - make adjustment about that arrange here.. looks so randomly at least make them (1,2,3) on the same line... orz it's okay imo

      •  
      1. Hitsounds
        ( Almost of them are my ideas , you can ignore them )
        1. 00:23:982 (3) - the whistle on that tail sounds really wired.. maybe you can just try to remove it?~~
          ---
        2. 01:07:549 (1) - finish with whistle sounds really noisy.. just remove that whistle plz?~
          ---
        3. 01:16:147 (5) - um also here.. i'd prefer to remove the whistle on that tail..
  --------------------------------------------------------
what i'm not reply is fixed

0gre: i can't open that link, please give me again D:
Topic Starter
Xinely

popner wrote:

Hi ~ Mod request from My Queue.

[General]
Artist: Blue Drops. See wiki. done
Disable countdown? done
Offset 278(-10) i think it's okay since i take mp3 from sonic's map
Please find a non-compressed BG for the map.

[Easy]
01:16:721 (1,2,3,4) - the mix of sliders and notes is difficult for new player to read. You can try some alternative rhythm or pattern. I made a simple example for rhythm:
change with my own

[Normal]
01:25:893 (1) - end the slider at 01:26:466? done
01:26:848 (1) - move this new combo to 01:25:893 (3)? done

[Hard]
00:19:396 (1,2) - try to avoid using of long slider with stack note on end. It is so because stacking note on slider end always cause a flaw in flowing. stack in 00:20:351 (3) -
00:48:249 (3,4,5,6,7) - in this part, the accent is at 00:48:440 or 00:49:014 (where you add finish). Thus, the accents are on slider end, and as a result, they are weird for play. So I suggest that you should use note or slider head to follow these accents. If you do so, the rhythm will makes more sense. changed
01:03:918 (6) - consider move the position of the slider, since the jump between it and 01:03:727 (5) seems random and no support can be found from music. use normal DS
01:14:428 (1) - remove new combo for consistency done

[Destiny]
00:12:517 (3,4,5,6,7) - the flow is not very good, maybe you can try something like this:
changed with my own
00:19:205 (5,3) - the overlap looks bad during playing..please re arrange the to sliders to avoid the overlap done
00:20:924 (5,6,7) - the pattern seems not neat since they are not put in a symmetrical way. I would like to change the 00:21:689 (7) a little to make a better pattern like this:
changed but not like that
00:23:982 (1,2,3,4) - maybe you want a big circle movement here?
done
00:32:007 (1,2,3,4) - make them less curved (like the shape of 00:29:714 (4,5,6,7))? changed
00:38:122 (1,2,3,4) - move them away from each other to avoid overlap? done
00:47:103 (1) - try to make it more curved like 00:46:338 (9) done
01:03:154 (5,6) - same as 00:38:122 (1,2,3,4) i think it's okay
01:04:491 (1,2,3,4) - keep the consistent of the shape..generally you use shape like 01:04:873 (2), but sometimes it comes to 01:04:491 (1) so it looks inconsistent. done
01:10:415 (11,12,1) - what is..? The pattern does not fit the other part of your diff, and it is misleading as well. changed
01:19:396 (10,11,12) - ctrl+g? Flows better. done
01:20:733 (4,5,6) - nazi - not in a line. fixed
01:22:835 (1,3) - same as 00:20:924 (5,6,7) 01:23:600 (3) - make this curved
01:27:230 (2,3,4) - spacing issue. done

Call me back later.
popner
Recheck.

I was going to ignore such flaws the previous time because of the 1st map, but I change my mind now.. This may be bad for your future mapping. The flwas are about spacing, they makes the composition of your map not clear. If you lower the AR you will find them easily.

[Destiny]
00:02:389 (7,8,9) - spacing
00:19:205 (1,2,3,4,5) - the part is still not good enough. The spacing between 00:19:205 (1,2,3) seems random, so does the spacing between the parallel sliders (00:19:205 (1,4,5)).
00:22:453 (2,3,4) - similar case. This will be better:
00:47:676 (2) - similar case.
00:48:440 (4) - similar case.
00:50:924 (4,3) - try to avoid this overlap.
00:51:880 (4,5,6,7,8,9) - to flow better, you can try this: (notice the position of (1,2,3), and the movement direction)
00:54:173 (6,1,2) - similar case of spacing. (Like stack end of 00:54:555 (1) on 00:53:791 (4))
01:02:198 (1,2) - exchanging them will provide a better rhythm:
01:03:058 (4) - remove this circle? There it has no support in music. Also adjusting the spacing is needed if you apply this.
01:02:198 (1,2,3,4,5,6,7,8,9) - again about spacing, notice the red line I drew:
01:04:491 (1,2,3,4) - ^ similar case, try to adjust the spacing between the slider ends.
01:06:784 (7,1) - similar case
These are not all flaws, and I think you can find all of them now. It is your first map so I think you will put full effort on improving it. When you think your are ok, call me back again.

And 1366x768 BG:
popner
[Destiny]
Wrong metadata:
00:53:409 (2,3,4,5) - try to decrease the distance here, not fit the music imo.
Topic Starter
Xinely
fixed all ~ :3
popner
[Destiny]
Set audio leadin to 2000;
Set preview time to 61434;
Disable countdown.
Topic Starter
Xinely
careless X_X
fixed all~
mintong89
Offset should be -476 to let big white tick on downbeat~
Topic Starter
Xinely
thanks mint :oops:
Lally
ohai random from #modreqs o3o/

[General]
i'll suggest to use softer combo colours like this:
if you like they here is the code:
Combo1 : 255,155,255
Combo2 : 145,216,120
Combo3 : 73,65,226
Combo4 : 182,183,231

Inconstency in Kiai:

Destiny
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:199 - ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:422
Easy
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:198, ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:421
Hard
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:199 - ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:422
Normal
#1: Starts on 00:07:167 - ends on 00:07:262
#2: Starts on 01:02:199 - ends on 01:13:664
#3: Starts on 01:14:428 - ends on 01:27:422

[Easy]
Snapping:
  1. 01:02:199 - unsnapped inherited point
  2. 01:27:421 - same about here
Spacing
  1. 00:27:995 (3,1) - thi 2 objects are to close to each other
  2. 00:48:441 (3,1) - make spacing consistent here
Hitsounds:
  1. 00:45:766 (3) - remove whistle and add a clap at slider start to kepp costency with your prev pattern since i don't see a rhythm change here
  2. 00:46:721 (1) - add a clap at slider end to kepp constency
  3. 01:06:211 (2) - add a clap or a finish at slider end because it feels really empty without any hitsound
  4. 01:18:823 (2) - remove whistle from slider body i find it useless here
[Normal]
Spacing:
  1. 00:06:402 (1,2) - are to close
  2. 00:12:517 (4,5) - same about this 2
  3. 01:13:664 (4,1) - look here too
  4. 01:19:778 (1,2) - spacing o3o
  5. 01:24:746 (2,1) - this time to far
Hitsounds:
  1. 00:25:129 (4) - add a clap on slider start
  2. 01:16:148 (5) - remove whistle from slider body
  3. 01:18:441 (3) - same about here^
[Destiny]
lol nc mod,it is better if you follow vocal for NC, atm they are really random ( i never care about nc but here are really random)
  1. 00:17:294 (8) - new combo
  2. 00:36:785 (8) - new combo
  3. 00:48:823 (6) - new combo
  4. 00:52:262 (9) - new combo
  5. 00:55:320 (6) - new combo
  6. 01:04:492 (9) - new combo here and remove it at 01:05:256 (1) -
  7. 01:07:549 (7) - new combo here and remove it at 01:08:218 (1) -
  8. 01:10:606 (9) - new combo here and remove it at 01:11:371 (1) -
  9. 01:12:899 - new combo here
  10. 01:16:721 (10) - new combo and remove from 01:17:485 (1) -
  11. 01:19:396 - new combo here
  12. 01:22:645 - new combo here and remove it from 01:23:600 (1) -

hope it help \o3o/ good luck
Hinsvar
Xinely told me to help her for the NCs in Destiny, so I'll be the one to reply to your mod there...

...but in the end I reworked every NC-related stuff, so I ended up didn't using anything from your mod.

Yeah .-.

Still, thanks for modding her map~
DJNightmare
Red = Recommended
Blue = Suggestion
Green = Comments

[Easy] & [Normal]
I can't find anything here. So Good Job :D

[Hard]
00:10:988 (4) - How about changing this to New Combo instead of the long slider?

[Destiny]
00:01:052 (4) - Move to the Right by 1 Grid to ensure consistent distance between each note
00:56:944 (5,6,7,8) - Move Down by 1 Grid ^

Overall, It was nicely mapped, the hitsound seems alittle plain though, but i think it is okay :3

Good luck on your map :D
Topic Starter
Xinely
fix all in destiny
thanks :oops:
Gloria Guard
Hi Xinely (:3 」_)=3

From my queue m4m :)

[General]


Letterbox during breaks remove all diff


[Easy]

00:09:078 (3,4) This is slider pattern shape is hard.. -> http://puu.sh/2lRrW
This seems appropriate for more flow

00:15:574 (1) hmm... spin and the distance is a little far, spin and closer.

00:34:109 (3) move x:208 y:96?

01:02:199 (4,1,2) A bad idea for this pattern, are the elements that are not suitable to play.
I want to change the pattern shape -> http://puu.sh/2lRvZ


[Normal]

00:01:434 (2) remove NC

00:25:129 (4) Hope this slider and 3 slider is symmetrical. http://puu.sh/2lRzn

00:33:727 (3,4) This is slider shape is.. bad shape.. The flow doesn't seem right at all.
change please -> http://puu.sh/2lRB5

00:40:415 (5,1) This is patten blanket, is blanket here pretty. -> http://puu.sh/2lRDe

00:57:613 (1) NC?


[Hard]

00:05:256 (1,2,3) hmm.. This doesn't matter greatly, But I think it would affect this player.
It can be mistaken as a stream, i recommend this pattern. -> http://puu.sh/2lRGs

00:30:670 (3,4) blanket -> http://puu.sh/2lRHV

00:43:090 (5) remove note The beat is very awkward
Is recommended to remove this note and the 4th and 5th slider street widening.

00:46:530 (7,1) Expand your distance with the slider. -> http://puu.sh/2lRLg

00:48:441 (4,5) hmm... this is pattern shape blanket? -> http://puu.sh/2lRMW is pretty pattern

01:14:045 (6,7,1) change this is pattern.. bad shape and flow.. -> http://puu.sh/2lRQ6

01:14:810 (2,3,4,5) remove (4) note and change beat -> http://puu.sh/2lRRc

01:16:721 (7,8) 01:14:045 (6,7,1) same


[Destiny]

01:15:957 (1,2,3,4,5) please this is stream shape change -> http://puu.sh/2lSOT


Good luck
luxoDeh
Hi! Mod from my modding queue.

EASY
00:03:345 (2) - NC here too (I don't really understnd why the first slider is only one combo and then the pattern change...)
00:32:007 (1) - maybe make the curve of this slider like the curve of the previous one (just a suggestion)
00:20:160 (2) - move it one grid up
01:09:077 (2,3) - maybe replace it whit a revers slider just to get it easyer, if you agree.
01:15:765 (2) - move it to x:48 - y:100 so it follow the previous slider (just a suggestion)
01:16:721 (3) - I don't really like the curve of this slider, in my opinion it could be better with a longer curve
01:13:664 - here the Kiai time stops add it also on this point. fix this also in the other diffs.

NORMAL
00:00:288 (1) - same as easy for the NC, why is only this slider whit only one combo, different from the following pattern?
00:57:612 (3) - move this x:80 - y:200 and make also this 00:58:568 (4) - slider symmetric to the previous
00:58:568 (4) - move 2 grid up and one right

HARD
00:00:288 (1) - same as normal for NC
00:17:294 - what do you think of something like this? 00:43:854 (1) - move to x:328 - y:240
01:10:033 (4) - move one grid up end one left
01:12:708 (5) - maybe make this slider end at 01:13:090 - and add a note at 01:13:281 -

I'm not very good at insane diff so I skip it, I prefer don't ruin it with stupid suggestions.
anyway good luck with this map! :)
Kiiwa
Hi~

[General]
  1. Add some more tags? (Characters' names, vocalists' names ect..)

[Insane]
  1. 00:24:938 - Add clap, 00:25:128 (6,8) - Add clap.
  2. 00:31:625 - Better as finish instead of whistle.
  3. 00:49:396 (5,6,7) - Put custom clap on all of these to follow the music.
  4. 01:01:434 (4) - New combo to help with spacing change.
  5. 01:12:135 - Whistle is unnecessary here.

[Hard]
  1. 01:26:657 - Remove whistle here, it became too noisy.

[Normal]
  1. 00:12:517 - You should try to add a note here for improved play.
  2. 00:24:364 - Replace whistle with clap.
  3. 00:49:969 (1) - Extend till 00:50:734 - or 00:50:925 - for improved rhythm.
  4. 01:14:810 (2,3,4) - Bad rhythm, better to remap this part.

[Easy]
  1. 01:24:364 (4,1) - Probably too close for an Easy.

Good luck~
Topic Starter
Xinely
almost fixed in kiiwa's mod
thanks 4 mod all ~ >3<
popner
Re-re-re-recheck

[Hard]
01:15:383 (4,5) - exchange them like this to follow the vocal better?

[Destiny]
00:03:345 (3,4,5,6,1) - ctrl+h to this and move back to 304,308? The overlap with 00:02:389 (3,1,2) looks bad (and no NC between them). Also the flow between 00:04:109 (1,2) is better.
00:52:835 (10) - delete this note for rhythm consistency, because you have no note at 00:55:893 00:57:422 and 00:58:950.
01:02:198 (1) - the clap on slider end sounds weird and inconsistent.
01:07:549 (3) - make similar curve as 01:07:931 (4)? Like
00:12:708 (5) - ^ decrease the curve
00:26:657 (5) - ^ increase the curve and 00:27:039 (1) - decrease the curve:
Topic Starter
Xinely
fixed everything and updated~
scanter
argh. sorry I'm late :(
popner
Sorry my incaution. :(

[Hard]
00:38:887 - add a note here with clap, or the section is too empty.
00:48:059 - ^ If you wish
01:19:205 (6,7) - move a little to avoid the overlap?
Topic Starter
Xinely
fixed everything too and updated (:
MineC24
Modding queue~

Easy
imo AR - 1

00:17:103 (1) - remove NC

Normal
00:15:574 (1) - remove NC
00:43:472 (3) - change to ->
and 00:44:237 (4) - add NC and 00:44:619 (1) - remove NC
00:56:084 (1) - same by 00:57:612 (3) (Slightly different..)
01:00:861 (3) - remove 2nd slider point..?
01:01:816 (5) - change by note + note

Hard
00:03:345 (6) - look so bad...
00:47:294 (2) - stack by x:442 y:72
01:20:924 (2) - more trim plz...

Destiny
00:03:345 (3,4,5,6,1) - more trim plz
00:54:937 (2) - slider end -> stack by 00:53:791 (4)

GL :)
Topic Starter
Xinely

MineC24 wrote:

Modding queue~

Easy
imo AR - 1 nope, i prefer setting like this

00:17:103 (1) - remove NC nope, since after 2 stanza

Normal
00:15:574 (1) - remove NC this is after spin lel
00:43:472 (3) - change to ->
and 00:44:237 (4) - add NC and 00:44:619 (1) - remove NC i prefer my own
00:56:084 (1) - same by 00:57:612 (3) (Slightly different..) is same imo since i copy paste
01:00:861 (3) - remove 2nd slider point..? nope, little curved is cute
01:01:816 (5) - change by note + note it's okay for me now

Hard
00:03:345 (6) - look so bad... please make me one better than that if u said bad ._.
00:47:294 (2) - stack by x:442 y:72 is stacked orz
01:20:924 (2) - more trim plz... it's okay imo

Destiny
00:03:345 (3,4,5,6,1) - more trim plz :?
00:54:937 (2) - slider end -> stack by 00:53:791 (4) break normal spacing, can't do that since i'm think about that to

GL :)
Thanks 4 try modding btw (:
popner
Add an NC for anti-jump in [Hard].

Bubbled.
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