I doubt this will work as well as you might have imagined.
TVO made a good point about repeating sliders.
TVO made a good point about repeating sliders.
how about only hiding the slider track then, and having the slider ends and repeats still visible?TheVileOne wrote:
I still don't like this idea.
How would you solve the problem with repeat sliders?
If a slider repeats, all repeating sliders would be already hidden. If the repeating part was visible, then it would be inconsistent with the normal behaviour of sliders. I do not think it would be a good idea to obscure how many times something repeats especially when it's impossible to tell when the slider ends if it were hidden.
why wouldn't it work as stated in the OP? if you have a 9 note stream that does a 180 on itself on the 5th note and let's say 3 notes at any one time are invisible, you'd have 4, 5 and 6 invisible, which leaves 3/5 notes visible(because it 180s itself like a repeat slider) which differs from the 2/5 visible notes you'd see at the time you hit the first or last notes of the stream (1 or 9). i'd assume the same thing would occur with repeat sliders, when it is repeating, more of it will end up being visible. on repeat sliders in the middle of streams or something, yeah it'd probably be too fast to notice and tbh would look like how sliders already are but we can only speculate. real talk.TheVileOne wrote:
If a slider repeats, all repeating sliders would be already hidden. If the repeating part was visible, then it would be inconsistent with the normal behaviour of sliders. I do not think it would be a good idea to obscure how many times something repeats especially when it's impossible to tell when the slider ends if it were hidden.
Mappers intentionally try to avoid this now as they're aware of the issue with HD.MillhioreF wrote:
I can think of exactly 3 maps that have hitcircles invisibly hidden under sliderbodies on Hidden , and all of them are from 2007 or 2008.
Learn to read the ticks. You're not supposed to tell the speed by reaction, the game provides you with information to read it ahead of time.Oinari-sama wrote:
Would be nice to keep the slider ball though... hard to tell the speed without it.
I'm pretty sure this is the reason. Sliders to fade from one end to the other would be a lot more demanding on the system than just fading the whole object. Snaking sliders are significantly less demanding, and they're still optional due to performance issues.knjiga wrote:
I always felt like the reason for sliders not working like this was due to performance issues.
I disagree. I'm sure everyone would agree that Hardrock is harder than Hidden mod, and currently they're at the same score multiplier. This would make it more even.Cloudio-san wrote:
If this gets added a new amount for bonus score ( 0,06 ) should be be added too,
It gets harder so it should be higher.
It depends. Always.theowest wrote:
I disagree. I'm sure everyone would agree that Hardrock is harder than Hidden mod, and currently they're at the same score multiplier. This would make it more even.Cloudio-san wrote:
If this gets added a new amount for bonus score ( 0,06 ) should be be added too,
It gets harder so it should be higher.
[Luanny] wrote:
please no.
.
why, what? long sliders will not require any more memorization than a line of 1/2 circles.Blue Dragon wrote:
because longer sliders totally won't require memorization
These are hard to follow anyway, even w/o HD.[Luanny] wrote:
plus, sliders with weird shape and high sv will be a pain to follow
You mean like a collapsing bridge in movie/anime instead of the whole bar just vanish? That could work.Wishy wrote:
If the slider will disappear progressively then you shoudln't have any trouble.
You should read the OP. That's exactly what Aqo requested..Oinari-sama wrote:
You mean like a collapsing bridge in movie/anime instead of the whole bar just vanish? That could work.Wishy wrote:
If the slider will disappear progressively then you shoudln't have any trouble.
No this just seems like a shitty, bad idea for people to waste stars on.Blue Dragon wrote:
Also, this seems like a shameless attempt from "boohoo FL sucks" "pro"-players to remove HD+FL from all scoreboards, because it will be completely impossible on most maps.
Mind explaining what's bad about it, except for the fact that it's...a change?jesus1412 wrote:
No this just seems like a shitty, bad idea for people to waste stars on.Blue Dragon wrote:
Also, this seems like a shameless attempt from "boohoo FL sucks" "pro"-players to remove HD+FL from all scoreboards, because it will be completely impossible on most maps.
FLHD will work exactly as it did before. You still have to memorize the map.Blue Dragon wrote:
Also, this seems like a shameless attempt from "boohoo FL sucks" "pro"-players to remove HD+FL from all scoreboards, because it will be completely impossible on most maps.
Let me say this again[Luanny] wrote:
you simply doesn't know where to
again, sliders with weird shape will be impossible to follow
why am i so angry [nogard].Aqo wrote:
Let me say this again[Luanny] wrote:
you simply doesn't know where to
again, sliders with weird shape will be impossible to follow
learn to read ticks
they give you an indication of where to move the same way as circles do
I will have no problem following the weirdest sliders on shotgun symphony+ with this HD style because I can simply plan the movement on their ticks and it's easy as hell.
For somebody who has no trouble reading sliders, this HD isn't any harder than regular HD, thus it should have the exact same multiplier. This HD is more convenient in dealing with stacks under sliders as well as dealing with consistency of AR, neither of which is a real difficulty, it's more like fake difficulty that is - right now - solved by grinding/memorization and this style of HD would allow to remove this memorization aspect and allow people to enjoy HD in the true spirit of the mod (which is short-term planning ahead).