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Add Toggle for Slider Behavior on Hidden (standard mode)

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +307
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Seph

Aqo wrote:

Game mechanics should not revolve around "fairness".
this, id throw you some stars if i had some

offtopic: did you just lose your flag Aqo? lol
IppE
I don't even play with hidden (that often) but in terms of aesthetics alone this would be muy muy nice.
Kalle_old_1
big big support yeah!
darkmiz
Thank you Aqo for making this request, this must be implemented
Zare
support.

The reasons are already stated in the other thread.
stacked notes below sliders are simply unreadable right now
Kanye West
Support, but only if its a flip-over mod like Nightcore. This was mentioned in the previous thread. I feel like there would be endless bitching if there wasn't a flip-over option.
Bweh

Kanye West wrote:

Support, but only if its a flip-over mod like Nightcore. This was mentioned in the previous thread. I feel like there would be endless bitching if there wasn't a flip-over option.
Make it so and you have my axe
DakeDekaane
So this is how it would work, then definitely yes, I'd throw all my stars if I had, but~

Kanye West wrote:

Support, but only if its a flip-over mod like Nightcore. This was mentioned in the previous thread. I feel like there would be endless bitching if there wasn't a flip-over option.
This, pls, I can't see the actual HD changing :c

Although I still see some memorization for some sliders, but yeah, no more unreadable stacks in slider's ends /o/
TheVileOne
I still don't like this idea.

How would you solve the problem with repeat sliders?

If a slider repeats, all repeating sliders would be already hidden. If the repeating part was visible, then it would be inconsistent with the normal behaviour of sliders. I do not think it would be a good idea to obscure how many times something repeats especially when it's impossible to tell when the slider ends if it were hidden.
theowest
I doubt this will work as well as you might have imagined.
TVO made a good point about repeating sliders.
Zare

TheVileOne wrote:

I still don't like this idea.

How would you solve the problem with repeat sliders?

If a slider repeats, all repeating sliders would be already hidden. If the repeating part was visible, then it would be inconsistent with the normal behaviour of sliders. I do not think it would be a good idea to obscure how many times something repeats especially when it's impossible to tell when the slider ends if it were hidden.
how about only hiding the slider track then, and having the slider ends and repeats still visible?
The stacks would still be > at least a bit < easier to read, and you could still see repeats
JappyBabes

TheVileOne wrote:

If a slider repeats, all repeating sliders would be already hidden. If the repeating part was visible, then it would be inconsistent with the normal behaviour of sliders. I do not think it would be a good idea to obscure how many times something repeats especially when it's impossible to tell when the slider ends if it were hidden.
why wouldn't it work as stated in the OP? if you have a 9 note stream that does a 180 on itself on the 5th note and let's say 3 notes at any one time are invisible, you'd have 4, 5 and 6 invisible, which leaves 3/5 notes visible(because it 180s itself like a repeat slider) which differs from the 2/5 visible notes you'd see at the time you hit the first or last notes of the stream (1 or 9). i'd assume the same thing would occur with repeat sliders, when it is repeating, more of it will end up being visible. on repeat sliders in the middle of streams or something, yeah it'd probably be too fast to notice and tbh would look like how sliders already are but we can only speculate. real talk.
Topic Starter
Aqo
There is no problem with repeat sliders. Just make it fade normally.
Slider start appear, slider body appears, slider end + repeat arrow appear, slider start is already fading away, slider body appears again ("new" body even that it's the same one) while the old one fades away... etc. it will basically be the same as a crumpled slider that moves onto itself, only with repeat arrows on the edges. I see no problem.

You're read it by planning ahead what to do based on the information that briefly appeared, same as you normally do with circles on hidden.
TheVileOne
Constantly drawing and undrawing sliders sounds demanding to me. Hidden might lag on certain systems. If snaking sliders can be disabled, this sounds like it would be more intensive than that.
Wishy
Stacking under sliders is readable, if some players can't do it that just means they are bad at it. Even many random traps can be sight-played by using followpoints.

Anyways I'm somewhat supporting this as a new mod, as well as I'm supporting fixing all bonuses of all mods since every single one of them is broken. Supporting this change only if it comes with a complete rework of every mod (meaning bonuses).
VoidnOwO
:oops:
MillhioreF
I can think of exactly 3 maps that have hitcircles invisibly hidden under sliderbodies on Hidden , and all of them are from 2007 or 2008. This wouldn't help THAT much, I imagine, but it'd still be a cool visual effect.
Topic Starter
Aqo

MillhioreF wrote:

I can think of exactly 3 maps that have hitcircles invisibly hidden under sliderbodies on Hidden , and all of them are from 2007 or 2008.
Mappers intentionally try to avoid this now as they're aware of the issue with HD.
Had the issue not been there, more mapping possibilities would open up.
Oinari-sama
Would be nice to keep the slider ball though... hard to tell the speed without it.
Topic Starter
Aqo

Oinari-sama wrote:

Would be nice to keep the slider ball though... hard to tell the speed without it.
Learn to read the ticks. You're not supposed to tell the speed by reaction, the game provides you with information to read it ahead of time.
knjiga
I always felt like the reason for sliders not working like this was due to performance issues.
Xivaxi

knjiga wrote:

I always felt like the reason for sliders not working like this was due to performance issues.
I'm pretty sure this is the reason. Sliders to fade from one end to the other would be a lot more demanding on the system than just fading the whole object. Snaking sliders are significantly less demanding, and they're still optional due to performance issues.

It would be nice to at least see this implemented in the test build or some other form so people can see how it actually plays and how it impacts performance. Personally I'm kind of finding it awkward trying to imagine how playing like this would be.
Kluddio
If this gets added a new amount for bonus score ( 0,06 ) should be be added too,
It gets harder so it should be higher.
theowest

Cloudio-san wrote:

If this gets added a new amount for bonus score ( 0,06 ) should be be added too,
It gets harder so it should be higher.
I disagree. I'm sure everyone would agree that Hardrock is harder than Hidden mod, and currently they're at the same score multiplier. This would make it more even.
Zare

theowest wrote:

Cloudio-san wrote:

If this gets added a new amount for bonus score ( 0,06 ) should be be added too,
It gets harder so it should be higher.
I disagree. I'm sure everyone would agree that Hardrock is harder than Hidden mod, and currently they're at the same score multiplier. This would make it more even.
It depends. Always.
But I actually don't see how this would make Hidden harder. You wouldn't see the slider track, but if you can read fading circles you can read fading sliders as well. It's not like you actually directly look at every slider when playing Hidden. It's more like you realize it's there and then instantly look for the next object.
There are exceptions, of course.
[Luanny]
please no.
.
Mismagius
"1. Remove the layer of memorization from HD which is not in spirit of this mod."

because longer sliders totally won't require memorization
[Luanny]
plus, sliders with weird shape and high sv will be a pain to follow
jesse1412

[Luanny] wrote:

please no.
.
SunBurn
This issue has to be cleared... Support from me!
Topic Starter
Aqo

Blue Dragon wrote:

because longer sliders totally won't require memorization
why, what? long sliders will not require any more memorization than a line of 1/2 circles.

LEARN TO READ TICKS
Oinari-sama
What's this tick thingy?
Topic Starter
Aqo


Every red/blue line indicates one movement of a 1/2 on the timeline. I guess most people don't actually read aim and just lazily flow on dots!
But if you read aim this style of HD is wonderful and completely readable. Memorizing long sliders? pfft, more like, learn to read sliders.

The fade on sliders should follow the tick rate the same way it follows tempo as circles fade and it reads exactly the same way too. If you can read circles on HD there's no reason you wouldn't be able to read sliders with this HD style.
Zare

[Luanny] wrote:

plus, sliders with weird shape and high sv will be a pain to follow
These are hard to follow anyway, even w/o HD.
Also, with Hidden it would be similar to fast spaced streams, they are just as hard to follow.
Mismagius
the problem is when it's too fast to be sightreadable, most long sliders have some unpredictable shapes (e.g. Why Am I So Angry), that'd be pretty much impossible to FC +HD unless you memorize all of them. And since you guys are trying to take out the "memorization" part, it doesn't make much sense.
Wishy
If the slider will disappear progressively then you shoudln't have any trouble.
Oinari-sama

Wishy wrote:

If the slider will disappear progressively then you shoudln't have any trouble.
You mean like a collapsing bridge in movie/anime instead of the whole bar just vanish? That could work.
Zare

Oinari-sama wrote:

Wishy wrote:

If the slider will disappear progressively then you shoudln't have any trouble.
You mean like a collapsing bridge in movie/anime instead of the whole bar just vanish? That could work.
You should read the OP. That's exactly what Aqo requested..
Topic Starter
Aqo
Yes exactly.
Sliders don't fade instantly, they fade over time following the rate of the ticks which produces exactly the same fade effect as what circles get.
Try to look at how a spaced stream looks on HD, this is pretty much how sliders should look like with this.
Mismagius
Also, this seems like a shameless attempt from "boohoo FL sucks" "pro"-players to remove HD+FL from all scoreboards, because it will be completely impossible on most maps.
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