Currently we have the following rules:
An example mapset which uses consecutive spinners would be OISHII - PIZZA PLAZA, on this map short burst spinners are used to make a fairly innovative spinner pattern.
My proposal would be to change the rule to the following:
At least 250 ms must be left between objects and the start and end of spinners to ensure readability. As an example, a 1/3 gap would be required at 80 BPM, whereas a 1/2 gap would be required at 120 BPM.Technically this disallows consecutive spinners because 'objects' is here referred to any object of a map. An object can currently be a fruit, drop and also a banana. Although consecutive spinners are already used in old mapsets and it never got disallowed from what I know so fixing the wording is probably needed to make it clear and not a gray area for some people.
An example mapset which uses consecutive spinners would be OISHII - PIZZA PLAZA, on this map short burst spinners are used to make a fairly innovative spinner pattern.
My proposal would be to change the rule to the following:
At least 250 ms must be left between active objects and the start and end of spinners to ensure readability. As an example, a 1/3 gap would be required at 80 BPM, whereas a 1/2 gap would be required at 120 BPM.Changing this to 'active objects' would let it refer to objects which are used to maintain combo (e.g. fruits and drops).