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Misawa Sachika - Unite (TV Size)

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Alltur
Sorry my English is pretty bad.. I thought you are not snapping, and the spacing isn't right. Both.
Because spacing should be pretty close to 0.7x if you are using distance snap function. It WILL limit you around 0.68~0.72x


but when I saw individual spacing of it, I know it's around 0.70x, but it should be like 0.68~0.72x in easy/normal especially, not like 0.75~0.78 like here.







It looks untidy since they are not spaced evenly.






but more like this, the spacing is much even, makes pretty and also easy-to-play

Do you use tiny grid level for mapping? If not, using tiny grid will make more accurate spacing.

But I am willing to have an another look at this map in future if you would like me to (visit my queue when it's open xD)

No kds for this post

P.S) I was really curious since nobody was noticed by this spacing, this IS really important in my opinion since this was from my other modding experiences and many ranked maps having pretty nice spacing throughout especially easy and normal difficulties within 0.1~0.2 from their original distance spacing.
Topic Starter
Froztic
@Akashi_S
i always turn on distance snapping or else my map would be a mess, don't know why snapping rise to 0.75x
maybe i'm using too large grid. ( i'm working on Lv.2 Grid.)
When i turned on tiny grid the day i started mapping this one, it says not recommend for non-experienced mappers. So i choose bigger one :o

anyway, i'll re-positiion this diff (maybe other if i feel it's too ugly) thanks for informing me :)

( if i could be fast enough to post on your queue, i will ;) )

----------------------------------------------------------------------

edit : fixed all every diffs
indyinyou
ขอม๊อดเป็นภาษาไทยนะ

http://puu.sh/1VCI8

ในนี้ มีไฟล์ soft-hitclap3 คือเสียงกลอง
soft-hitfinish3 คือเสียงฉาบ
soft-hitnormal4 คือเสียงเบส

แล้วก็มีไฟล์ ชื่อ level 6 hitsound test ผมได้ใส่เสียงแบบคร่าวๆให้ดูแล้ว พยายามใส่แบบนี้ให้มันลงจังหวะ

ไม่เข้าใจถามผมในเกมล่ะกัน
Topic Starter
Froztic

indyinyou wrote:

ขอม๊อดเป็นภาษาไทยนะ

http://puu.sh/1VCI8

ในนี้ มีไฟล์ soft-hitclap3 คือเสียงกลอง
soft-hitfinish3 คือเสียงฉาบ
soft-hitnormal4 คือเสียงเบส

แล้วก็มีไฟล์ ชื่อ level 6 hitsound test ผมได้ใส่เสียงแบบคร่าวๆให้ดูแล้ว พยายามใส่แบบนี้ให้มันลงจังหวะ

ไม่เข้าใจถามผมในเกมล่ะกัน
ขอบคุณมากครับ :D
(แก้เสียงฉาบสั้นลงนิดนึง)

-----------------------------------------------------------------

Please re-download if you have downloaded before this post was posted.
CPLs

Froztic wrote:

indyinyou wrote:

ขอม๊อดเป็นภาษาไทยนะ

http://puu.sh/1VCI8

ในนี้ มีไฟล์ soft-hitclap3 คือเสียงกลอง
soft-hitfinish3 คือเสียงฉาบ
soft-hitnormal4 คือเสียงเบส

แล้วก็มีไฟล์ ชื่อ level 6 hitsound test ผมได้ใส่เสียงแบบคร่าวๆให้ดูแล้ว พยายามใส่แบบนี้ให้มันลงจังหวะ

ไม่เข้าใจถามผมในเกมล่ะกัน
ขอบคุณมากครับ :D
(แก้เสียงฉาบสั้นลงนิดนึง)

-----------------------------------------------------------------

Please re-download if you have downloaded before this post was posted.
maybe you should put ^ to your description?
EDIT: oops I didn't notice
indyinyou
เข้าใจไวดีแหะ ต่อ คงเป็นเรื่องจัดโน๊ตนะ

61

ลองดูในนี้ นะ มันมี ทำสไลแปลก ไม่ก้วิธี จัดโน๊ต

แบบในรูปนี้ http://osu.ppy.sh/ss/593377 จะเห็นว่าโน๊ต มันติดกันแต่ วางให้มันเป็นรูปร่าง หรือ ว่า pattern
หรือ เรียกว่าโน๊ตโดด หรือ jump

http://osu.ppy.sh/ss/593381 / http://osu.ppy.sh/ss/593386 ถ้าคิดไม่ออกก้ นึกเป็น สามเหลี่ยม

http://osu.ppy.sh/ss/593395 แบบ สี่เหลี่ยม
http://osu.ppy.sh/ss/593399 ห้าเหลี่ยมมั๊ง lol

ที่ฮิตๆ ก้มีรูปดาว ดูเลขที่โน๊ตไป(1,2,3,4,5) - http://osu.ppy.sh/ss/593406

การโดดแบบนี่ทำได้ดิฟ ฮาด (hard) ขึ้นไป ส่วนการจัดทำได้ทุกดิฟนะ

เอาแค่นี้ก่อน ไม่ต้อง kd เด๋วไม่เข้าใจไรก้ถามแล้วกัน 8-)

เอาจริงๆผมก้ไม่ได้ทำเป็นไรมากมาย ช่วยได้เท่าที่ช่วยล่ะกัน 555
Topic Starter
Froztic

copolah123 wrote:

maybe you should put ^ to your description?
EDIT: oops I didn't notice
:D

indyinyou wrote:

เข้าใจไวดีแหะ ต่อ คงเป็นเรื่องจัดโน๊ตนะ

http://osu.ppy.sh/forum/61

ลองดูในนี้ นะ มันมี ทำสไลแปลก ไม่ก้วิธี จัดโน๊ต

แบบในรูปนี้ http://osu.ppy.sh/ss/593377 จะเห็นว่าโน๊ต มันติดกันแต่ วางให้มันเป็นรูปร่าง หรือ ว่า pattern
หรือ เรียกว่าโน๊ตโดด หรือ jump

http://osu.ppy.sh/ss/593381 / http://osu.ppy.sh/ss/593386 ถ้าคิดไม่ออกก้ นึกเป็น สามเหลี่ยม

http://osu.ppy.sh/ss/593395 แบบ สี่เหลี่ยม
http://osu.ppy.sh/ss/593399 ห้าเหลี่ยมมั๊ง lol

ที่ฮิตๆ ก้มีรูปดาว ดูเลขที่โน๊ตไป(1,2,3,4,5) - http://osu.ppy.sh/ss/593406

การโดดแบบนี่ทำได้ดิฟ ฮาด (hard) ขึ้นไป ส่วนการจัดทำได้ทุกดิฟนะ

เอาแค่นี้ก่อน ไม่ต้อง kd เด๋วไม่เข้าใจไรก้ถามแล้วกัน 8-)

เอาจริงๆผมก้ไม่ได้ทำเป็นไรมากมาย ช่วยได้เท่าที่ช่วยล่ะกัน 555
ขอบคุณฮะ บางอันเหมือนไม่ใช่ทริคเลย 5 5 5 (วางโน้ตก่อนสปินเนอร์งี้ -0--*)
แต่ก้อ่านเพลินดี ;)

ใส่โน้ตโดดช่วงก่อนฮุคละกัน (ตรงอื่นดูไม่น่าทำ)
แล้วก้ปรับรูปแบบการวางโน้ตนิดหน่อย ส่วนใหญ่รูปง่ายๆ 3เหลี่ยม 6เหลี่ยม ดาวบ้าง (แอบติดใจ) :P
indyinyou
เฮ้ย เพลงไม่ได้อัพเดทเลยนี่หวา ไม่มีคนม๊อดเหรอ เด๋วไปช่วยหาคนมาดูให้ หรือ เลิกทำแล้วเนี่ย 555
Topic Starter
Froztic

indyinyou wrote:

เฮ้ย เพลงไม่ได้อัพเดทเลยนี่หวา ไม่มีคนม๊อดเหรอ เด๋วไปช่วยหาคนมาดูให้ หรือ เลิกทำแล้วเนี่ย 555
ยังครับ แค่พักอ่านหนังสือสอบเฉยๆ 5 5 5
เลยไม่ได้เข้าไปหารีเควสเลย

สอบเสร็จเดี๋ยวมาลุยต่อ
Guy
timing check~

[Timing]


  •  
  1. BPM 188.000
     
  2. Offset 280

    don't forget resnap all notes.
Topic Starter
Froztic

Guy wrote:

timing check~

[Timing]


  •  
  1. BPM 188.000
     
  2. Offset 280

    don't forget resnap all notes.
Fixed :)
(need recheck on offset; i'm not sure)
Cloudchaser
Request from my modding queue

  1. Suggestions or comments.
  2. High recommend
In general this map all its ok.

Level 9

  1. 00:36:503 (1) - remove New Combo?.
  2. 00:36:822 (1,2) - ^
Level 6

  1. 01:02:354 - and 01:02:833 - i'd like add circles here o3o
Nothing else I can say, good map!
Topic Starter
Froztic

-Cloudchaser wrote:

Request from my modding queue

  1. Suggestions or comments.
  2. High recommend
In general this map all its ok.

Level 9

  • the 4th speed (0.5x) has drain less than 4 beat, it might be ok ?
  1. 00:36:503 (1) - remove New Combo?.
  2. 00:36:822 (1,2) - ^
    Add more combo instead :P (HP barely recovered in this part)
Level 6

  1. 01:02:354 - and 01:02:833 - i'd like add circles here o3o
    Added
Nothing else I can say, good map!
thanks :)
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Your mp3 is 80 kbps, which is below the miniumum of 128 kbps. Please find a better mp3.
    Remove audio from video to reduce filesize.

Level 1

  • HP Drain Rate: 3
    Approach Rate: 3
    Overall Difficulty: 3
    00:07:939 (1,2,3,4) - Try this:
    00:28:365 (1) - ^
    00:38:577 (2,1) - End the slider 1/1 earlier and start the spinner 1/2 earlier.
    00:42:088 (1) - This slider is too soon after the spinner for an Easy, delete it and add a circle at 00:42:407. (also, consider moving it near the center of the screen)
    00:51:662 (x) - Start a slider here and end it at 00:51:982.
    01:04:748 (x) - Start a slider here and end it at 01:05:067. (or just add a circle at 01:04:748)
    01:11:131 (2) - Delete this circle. Start a slider at 01:10:811 and end it at 01:11:131.
    01:13:045 (1,2,3,4) - Try this:
    01:15:599 (1) - End this spinner at 01:19:428.

Level 4

  • HP Drain Rate: 5
    Approach Rate: 5
    Overall Difficulty: 5
    00:07:939 (1,2,3,4,5) - Delete (2) and add 2 repeats on (1), also try this spacing:
    00:28:684 (2) - Try this spacing:
    00:30:918 ~ 00:37:141 - Used a lot of new combos here and I don't think they're really necessary, consider removing some.
    00:51:662 (x) - Add a circle.
    00:58:843 (4) - I don't like this slider, try to do something different:
    01:04:748 (x) - Start a slider here and end it at 01:05:067. (or just add a circle at 01:04:748)
    01:06:822 (5,6,7) - Try this:
    01:13:843 (1,1,1,1) - Remove all these new combos.
    01:15:599 (1) - End this spinner at 01:19:428.

Level 6

  • HP Drain Rate: 6
    Approach Rate: 7
    Overall Difficulty: 6
    00:00:599 (2) - I don't understand why you used this slider here, try to do something like this to better follow the music:
    00:02:833 (1,2) - Same as before, I really don't like these long sliders.
    00:06:503 (4) - ^
    00:27:726 (x) - Add a circle.
    00:29:801 (x) - ^
    00:30:918 ~ 00:37:141 - Used a lot of new combos here and I don't think they're really necessary, consider removing some.
    00:32:354 (x) - Add a circle.
    00:34:907 (x) - ^
    00:37:460 (x) - ^
    01:13:843 (1) - Remove this new combo.
    01:15:120 (1,1) - ^
    01:15:599 (1) - End this spinner at 01:19:428.

Level 9

  • HP Drain Rate: 6
    Approach Rate: 7
    Overall Difficulty: 6
    Slider Tick Rate: 1
    00:15:439 (x) - Add a circle.
    00:27:726 (x) - ^
    00:30:918 ~ 00:37:141 - Used a lot of new combos here and I don't think they're really necessary, consider removing some.
    00:48:631 (5) - I don't like this slider, try to do something like this:
    00:51:583 (2) - This part is kinda confusing, don't hide this circle under the previous one.
    01:04:708 (3) - Delete this circle, it doesn't follow anything.
    01:04:867 (5) - ^
    01:05:027 (7) - ^
    01:06:184 (5) - Convert this slider into 3 1/2 circles.
    01:06:822 (7) - ^
    01:11:609 (6) - ^
    01:12:248 (8) - ^
    01:14:960 (1,1) - Remove these new combos.
    01:15:599 (1) - End this spinner at 01:19:428.
Topic Starter
Froztic

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Your mp3 is 80 kbps, which is below the miniumum of 128 kbps. Please find a better mp3.
    it's VBR. 80kbps is the lowest bitrate in this file (i've rendered at the highest VBR, average is 224kbps.)
    if they have lift that stupid no more than 192kbps (which is still sucks) let me know, i'll changed them to 320kbps CBR.

    Remove audio from video to reduce filesize.
    i've already removed the audio since first submission. or do i miss something ?
    edit: i've checked with both mp4box and MediaInfo: there is no audio in this video.

Level 1

  • HP Drain Rate: 3
    Approach Rate: 3
    Overall Difficulty: 3
    AR / OD changed, not HDR (supposed to be easiest : can miss so much and not die easily)
    00:07:939 (1,2,3,4) - Try this:
    Fixed
    00:28:365 (1) - ^
    Fixed
    00:38:577 (2,1) - End the slider 1/1 earlier and start the spinner 1/2 earlier.
    Fixed
    00:42:088 (1) - This slider is too soon after the spinner for an Easy, delete it and add a circle at 00:42:407. (also, consider moving it near the center of the screen)
    Fixed (moved down to the x-axis), but it leaves some question to me: why center ?
    00:51:662 (x) - Start a slider here and end it at 00:51:982.
    Fixed
    01:04:748 (x) - Start a slider here and end it at 01:05:067. (or just add a circle at 01:04:748)
    Circle added.
    01:11:131 (2) - Delete this circle. Start a slider at 01:10:811 and end it at 01:11:131.
    Mmmm... kay
    01:13:045 (1,2,3,4) - Try this:
    trying now :D
    01:15:599 (1) - End this spinner at 01:19:428.
    x

Level 4

  • HP Drain Rate: 5
    Approach Rate: 5
    Overall Difficulty: 5
    AR5 OD5 HDR4
    00:07:939 (1,2,3,4,5) - Delete (2) and add 2 repeats on (1), also try this spacing:
    Fixed
    00:28:684 (2) - Try this spacing:
    well, i don't like the spacing on 2 (looks neat, but not equally spaced), moved repeats on 1 iinstead
    00:30:918 ~ 00:37:141 - Used a lot of new combos here and I don't think they're really necessary, consider removing some.
    3 isn't a lot. this part still keep on my standard (6-8 downbeat -> new combo)
    00:51:662 (x) - Add a circle.
    okay
    00:58:843 (4) - I don't like this slider, try to do something different:
    Broken down this slider into 3
    01:04:748 (x) - Start a slider here and end it at 01:05:067. (or just add a circle at 01:04:748)
    off-beat. or else i'll have to put circles on 1/8.... well, at least not on easy/normal
    01:06:822 (5,6,7) - Try this:
    Fixed (Good idea :) )
    01:13:843 (1,1,1,1) - Remove all these new combos.
    well, second time on here. that means i have to remove them for sure :o
    01:15:599 (1) - End this spinner at 01:19:428.

Level 6

  • HP Drain Rate: 6
    Approach Rate: 7
    Overall Difficulty: 6
    Fixed
    00:00:599 (2) - I don't understand why you used this slider here, try to do something like this to better follow the music:
    00:02:833 (1,2) - Same as before, I really don't like these long sliders.
    00:06:503 (4) - ^
    Fixed (all 3 above : broken down sliders)
    00:27:726 (x) - Add a circle.
    Added
    00:29:801 (x) - ^
    'kay
    00:30:918 ~ 00:37:141 - Used a lot of new combos here and I don't think they're really necessary, consider removing some.
    00:32:354 (x) - Add a circle.
    wow, you does catch the guitar sounds
    00:34:907 (x) - ^
    yay~
    00:37:460 (x) - ^
    added
    01:13:843 (1) - Remove this new combo.
    01:15:120 (1,1) - ^
    ....okay //okayface
    01:15:599 (1) - End this spinner at 01:19:428.

Level 9

  • HP Drain Rate: 6
    Approach Rate: 7
    Overall Difficulty: 6
    too easy + too slow for insane sight-reading.
    Slider Tick Rate: 1
    no. or else the 0.5x part will not be easily read. imo, it's a very fast to slow, letting them know via ticks.
    00:15:439 (x) - Add a circle.
    added
    00:27:726 (x) - ^
    added
    00:30:918 ~ 00:37:141 - Used a lot of new combos here and I don't think they're really necessary, consider removing some.
    reduced. still, more than other diffs.
    00:48:631 (5) - I don't like this slider, try to do something like this:
    edit : fixed (accidentially skip it)
    00:51:583 (2) - This part is kinda confusing, don't hide this circle under the previous one.
    spread a bit ( i actually want to stacked them up ).
    01:04:708 (3) - Delete this circle, it doesn't follow anything.
    01:04:867 (5) - ^
    01:05:027 (7) - ^
    rip this stream. removed
    01:06:184 (5) - Convert this slider into 3 1/2 circles.
    01:06:822 (7) - ^
    01:11:609 (6) - ^
    01:12:248 (8) - ^
    no to all (too much circles, and it's downtime. i mean, those SPEED part has gone, should be more relax).
    01:14:960 (1,1) - Remove these new combos.
    removed.
    01:15:599 (1) - End this spinner at 01:19:428.
    i hear nothing at that point. but well, maybe my earphone is too sucks
thanks for this very-long mods :)
appreciated.

edit: forgot something :o
updated.
CPLs
Just re checking using AIBat (I dont know if its correct or not) and some my suggestion
I hope its useful no kd pls since you had given it at my last post

[General]
  1. All your BG are 1024x576, it should be 1024x768 (4:3)
  2. Maybe you should lower the video bitrate since your folder size is 24 MB (I myself don't like downloading big size osz)
  3. bg4.jpg and spinner-rpm.png are unused
  4. mp3 bitrate is 80 kbps, maybe you should find higher one? (ppl doesn't see the VBR or CBR, they see the bitrate at song properties)
  5. If you don't lower the vid bitrate maybe you should convert your skin to jpg? (to save size)
  6. doesn't need letterbox during breaks since this has no break and has a video
  7. I don't think you have storyboard, just uncheck the "display storyboard in front of combo fire"
  8. use normal hitsound instead of soft? This song is loud and soft can't beat it
[Level 1]

HP and CS +1 (its just my personal preference, you don't have to follow)
I think the distance is too far for easy (I usually use 0.8 or lower) even your normal uses 0.7 which is lower,I don't find a reason for using more far DS on easier diff
00:38:577 why the slider end at red tick, maybe it should be at previous white tick
00:50:865 NC
01:15:120 change to circle
01:15:439 if you follow ^ you should longer the spinner here

[Level 4]

00:15:599 NC
00:38:577 I prefer curved slider
00:41:131 end the spinner here better
00:46:875 NC
00:57:088 ^
01:12:088 ^
01:12:726 ^
well, you don't have to follow the NC part since its my personal taste :)

[Level 6]
Why 1/1 when you have 1/2 one
You have some unstacked notes, I think its better to stack them
00:05:386 use finish instead of whistle, I think sounds better (soft finish)
Timing at 00:10:652 : I cant hear the hitsound even after I plugged my headphone lol
00:15:599 use finish on here too (soft)
00:20:705 just finish ^
00:50:545 (3,4,5) bad spacing
00:56:928 (7) change to 2 circles (R & W tick) like this

01:01:237 remove NC

As usual, I can't mod Insane, but I think Insane is overmapped (no offense)
Topic Starter
Froztic

copolah123 wrote:

Just re checking using AIBat (I dont know if its correct or not) and some my suggestion
AIBat is half-half correct. this is because the guidelines isn't really stable. So something might be outdated.
I hope its useful no kd pls since you had given it at my last post

[General]
  1. All your BG are 1024x576, it should be 1024x768 (4:3)
  2. Maybe you should lower the video bitrate since your folder size is 24 MB (I myself don't like downloading big size osz)
  3. bg4.jpg and spinner-rpm.png are unused
    Please re-download. Because i don't include bg4.jpg (sky raker) anymore.
    Also, i prefer 16:9 (1366x768). the current osz is that size, and guidelines has changed.
    about the video:render lower bitrate gives more crappy spot. i'll think of it. for now, i won't.
  4. mp3 bitrate is 80 kbps, maybe you should find higher one? (ppl doesn't see the VBR or CBR, they see the bitrate at song properties)
    it's VBR. BATs should know.
  5. If you don't lower the vid bitrate maybe you should convert your skin to jpg? (to save size)
    skin must be in .png just like how game skins are made
  6. doesn't need letterbox during breaks since this has no break and has a video
    hmmm.. kay
  7. I don't think you have storyboard, just uncheck the "display storyboard in front of combo fire"
    i've planned to do in the past... but i don't now.
  8. use normal hitsound instead of soft? This song is loud and soft can't beat it
    custom hitsound.
[Level 1]

HP and CS +1 (its just my personal preference, you don't have to follow)
easy :D
I think the distance is too far for easy (I usually use 0.8 or lower) even your normal uses 0.7 which is lower,I don't find a reason for using more far DS on easier diff
00:38:577 why the slider end at red tick, maybe it should be at previous white tick
yeah.. my bad :o . Fixed
00:50:865 NC
well, i though it's new combo at the first look... it isn't right ?
Added

01:15:120 change to circle
x
01:15:439 if you follow ^ you should longer the spinner here
because spinner has no sounds. no change

[Level 4]

00:15:599 NC
mini-break
00:38:577 I prefer curved slider
Fixed
00:41:131 end the spinner here better
too long time spacing between spinner and slider
00:46:875 NC
00:57:088 ^
01:12:088 ^
01:12:726 ^
well, you don't have to follow the NC part since its my personal taste :)
All fixed, it looks better. Also broken down some long sliders so these circles fit

[Level 6]
Why 1/1 when you have 1/2 one
well, i always change them between 1/1 -> 1/2 -> 1/4, so i can really check on hitsounds.
You have some unstacked notes, I think its better to stack them
AIMod says it is all stacked
00:05:386 use finish instead of whistle, I think sounds better (soft finish)
Timing at 00:10:652 : I cant hear the hitsound even after I plugged my headphone lol
Because there's nothing; Timing for hitsounds purpose ;)
00:15:599 use finish on here too (soft)
x
00:20:705 just finish ^
x
00:50:545 (3,4,5) bad spacing
Fixed
00:56:928 (7) change to 2 circles (R & W tick) like this

Fixed
01:01:237 remove NC
x

As usual, I can't mod Insane, but I think Insane is overmapped (no offense)
it isn't. :P
oh, i accidentially gives you KDs :o (i'm getting used to throwing KDs when i found something useful to me before posting)
please ask someone to remove it (or tell me who could i ask; i don't know who manage this).
but i think its worth.. don't actually know how KDs work these days
(in old days, it's fine if it isn't too ugly)

on note: you haven't re-download so the hitsounds will be weird.
Yuki-kun
Small re-check.
Offset 294 is better than imo
Also, in your Insane diff, so many un-perfect stack.

For example
00:03:166 (2,3,4,5) - Stack 4 with tail of 2, start of 5 with 3
00:04:602 (7) - Stack with 00:03:964 (5) -
00:05:400 (1,2) - Same here.

We have option Stack laniency in F4, use it instead of make ugly place :o

Well, good luck :p
CPLs
Maybe ask the BAT to remove it?

Oh and 1 more, I have downloaded but the bg4 and rpm is still there, I don't know it is my error or yours (no offense again)
Topic Starter
Froztic

Yuki-kun wrote:

Small re-check.
Offset 294 is better than imo
i don't think so (the drums are actually off)
Also, in your Insane diff, so many un-perfect stack.

For example
00:03:166 (2,3,4,5) - Stack 4 with tail of 2, start of 5 with 3
stack leinency 0.7 and osu! will stack these (while playing) just like how i manually stack them
00:04:602 (7) - Stack with 00:03:964 (5) -
00:05:400 (1,2) - Same here.

We have option Stack laniency in F4, use it instead of make ugly place :o
00:49:123 (6,7,8,9,10,11,1,2,3,4) - because of stack leinency that stacked the middle,
0.4 is the highest point that osu! won't stack the middle for me. (means stack only 1/4 or lower)
So, the rest of the map that need to be stack (1/2): i've to manually stacked them.
that's why you saw it not properly stack ;)

edit: you won't see how osu! stacked them on edit mode.
umm.. if you don't understand something feel free to ask then.


Well, good luck :p
thanks :)

copolah123 wrote:

Maybe ask the BAT to remove it?

Oh and 1 more, I have downloaded but the bg4 and rpm is still there, I don't know it is my error or yours (no offense again)
- i'll try ask BATs when i request them for bubbles.

- spinner-rpm.png is being used. AIBat is wrong on that ;) (you can test on it by applying some really weird coloring and see)
- about bg4: it isn't there anymore, i've try re-download and don't see it.
(maybe you forgot to remove all of the old files before importing them)
indyinyou
[level1] (ผมนับเป็นดิฟ easy นะ)

แนะนำให้ใช้ distance spacing 1.2 เวลาวางโน๊ต ลองกดชิบค้างนะ มันจะมีเส้น(อันนี้ไม่ค่อยแนะนำแต่ให้กด ait วางเองจะดีกว่า
หรือกดชิบบางอันก้ได้)
00:00:275 : ช่วงต้นลองทำสไลลากยาวแล้ว ใส่ เสียงสไลติกเอานะ (หรือ โน๊ตเว้น โน๊ตตามเสียงกลอง)
00:20:700 : ช่วงนี้ ถ้าจะทำโน๊ตเว้นโน๊ตแบบนั้นนะ ให้ ลงเสียงกลองเว้นกลองจะดีกว่า
00:22:934 : หรือ ลากยาวแบบนี้
00:41:126 : สปินจบนี่ก้พอมั๊ง
00:42:402 : ดูในตัวอย่าง วิธีใส่ new combo ให้ นับ เส้นที่ ขาวใหญ่ ใส่ NC แล้วผ่านไปเส้นนึง แล้ว ใส่ new combo ที่ 00:44:955

ดิฟ easy มันยังลูกเล่นไรมากไม่ได้ ลอง ดูไปก่อน ที่ผมแนะนำ มันเป็นเบสิก ไว้สำหรับทำเพลงให้มันแร้งน่ะ

เด๋วว่างๆจะมาดูอีก จะช่วยทีล่ะดิฟให้มันเข้าที่ เข้าทางก่อน พยายามใส่เสียงกลองด้วยอะ :lol:

http://puu.sh/2eGCA

ตัวอย่างจ้า
Topic Starter
Froztic

indyinyou wrote:

[level1] (ผมนับเป็นดิฟ easy นะ)
อ่าฮะ ไล่ E - N - H - I ตามเวลเลย

แนะนำให้ใช้ distance spacing 1.2 เวลาวางโน๊ต ลองกดชิบค้างนะ มันจะมีเส้น(อันนี้ไม่ค่อยแนะนำแต่ให้กด ait วางเองจะดีกว่า
หรือกดชิบบางอันก้ได้)
เหมือนหลายๆคนยจะบอกให้ใช้ DS ต่ำๆอ่ะ (เลยใช้ 0.8 ไปก่อนเพราะเซทดิฟใหม่มันก้ตั้ง 0.8x มาให้) (ติดเป็นพรืดเลย)
00:00:275 : ช่วงต้นลองทำสไลลากยาวแล้ว ใส่ เสียงสไลติกเอานะ (หรือ โน๊ตเว้น โน๊ตตามเสียงกลอง)
00:20:700 : ช่วงนี้ ถ้าจะทำโน๊ตเว้นโน๊ตแบบนั้นนะ ให้ ลงเสียงกลองเว้นกลองจะดีกว่า
00:22:934 : หรือ ลากยาวแบบนี้
คงรูปเดิมแหละ ลง downbeat เล่นง่ายดี
00:41:126 : สปินจบนี่ก้พอมั๊ง
สั้นไปอ่ะ :o
00:42:402 : ดูในตัวอย่าง วิธีใส่ new combo ให้ นับ เส้นที่ ขาวใหญ่ ใส่ NC แล้วผ่านไปเส้นนึง แล้ว ใส่ new combo ที่ 00:44:955
โอเคเลย

ดิฟ easy มันยังลูกเล่นไรมากไม่ได้ ลอง ดูไปก่อน ที่ผมแนะนำ มันเป็นเบสิก ไว้สำหรับทำเพลงให้มันแร้งน่ะ

เด๋วว่างๆจะมาดูอีก จะช่วยทีล่ะดิฟให้มันเข้าที่ เข้าทางก่อน พยายามใส่เสียงกลองด้วยอะ :lol:

http://puu.sh/2eGCA

ตัวอย่างจ้า
ตอนแรกกะจะไม่เล่นเสียงกลองเลย (เวล 1 กับ 4 อ่ะ) เพราะส่วนใหญ่วางโน้ตตาม vocal
พอลงเสียงกลองแล้วมันมาไม่ครบยังไงไม่รู้เลยไม่ลงเลย

แต่ก้ขอบคุณครับ :)
CPLs

copolah123 wrote:

Maybe ask the BAT to remove it?

Oh and 1 more, I have downloaded but the bg4 and rpm is still there, I don't know it is my error or yours (no offense again)

Froztic wrote:

- i'll try ask BATs when i request them for bubbles.

- spinner-rpm.png is being used. AIBat is wrong on that ;) (you can test on it by applying some really weird coloring and see)
- about bg4: it isn't there anymore, i've try re-download and don't see it.
(maybe you forgot to remove all of the old files before importing them)
well, I don't mind the kd anyway so maybe you dont need to now lol
I'll try redownload later
Andrea
~General~

The bitrate for Misawa Sachika - Unite (TV Size).mp3 is 80 kb/s, which is below the miniumum of 128 kb/s.

You should resize all of your BGs to 1366x768, that's the correct dimension.

The files cursormiddle.png and spinner-rpm.png are unused, remove them.


~Level 1~

Reduce OD and AR by 1 tick.


00:08:732 (2) - Add a finish at the end of this slider.
00:26:285 (2,3,4) - This pattern is not a good idea for an Easy difficulty, it might confuse beginners, use some sliders instead.
00:30:594 (1,2,3,4) - ^ Same for this one.
00:42:402 (1) - Add a finish.
00:57:721 (1,2,3) - Wrong spacing, check carefully with distance snap and fix it.
01:10:487 (1) - Remove this whistle and add a finish instead, sounds better.
01:15:115 (3) - Finish at the end of this slider.

~Level 4~

00:05:381 (1) - Add a finish, sounds better than a whistle.
00:07:934 (1,2,3) - Different slider repeats are not suggested on easier difficulty, they confuse beginners, please consider using the same repeats for all of the sliders to make it consistent and easily readable.
00:37:934 (4) - Add a new combo here, lyrics restarts.
00:51:657 (5,6) - Change these circles to a slider, it would be much better imo.
00:55:168 (4) - New combo, otherwise it will be too long.
01:00:275 (6) - ^ Same with this.
01:14:477 (4) - ^ And this.

~Level 6~

00:07:934 (1,2) - These sliders could be stacked much better.
00:31:711 (4) - I don't think it's a good idea to place this note where you had some notes before, move it somewhere else perhaps? It would be better imo, though it's your choice.
00:58:838 (6) - I don't like this slider shape, it looks kinda ugly, try to make it better.
01:04:264 (3) - Why this sudden slowdown? Also, the slider seems to be unsnapped.
01:04:623 (4,5,6,7) - Unsnapped notes.
01:15:434 (5) - Remove the clap and add a finish instead.

~Level 9~

Whole difficulty has weird stacks, please disable grid snap and fix all of them manually.


00:00:115 (1,2,3) - These triplet might be hard to catch, change it to a slider.
00:35:062 (1) - Remove new combo.
00:35:221 (2) - Add new combo, it should go there instead.
00:39:530 (7) - This slider is completely hidden from the previous one, do something else.
00:41:604 (4,1,1) - I don't like this slowdown, also that new combo spam doesn't make sense.
00:45:115 (4,5) - These sliders could be stacked much better than this.
00:51:179 (6,7,8,1,2,3) - Really ugly pattern, please don't overlap circles in this way.
00:52:934 (3,4,5) - Again, stack these sliders without grid snap.
01:00:434 (3) - Weird slider, I suggest you to make it in another way than this.
01:04:264 (1,2,3,4,5) - Same as the other difficulty.
01:14:157 (3) - Finish on slider start.
01:15:274 (5) - Finish on slider end and remove the clap.

Good luck with this!
Topic Starter
Froztic

Andrea wrote:

~General~

The bitrate for Misawa Sachika - Unite (TV Size).mp3 is 80 kb/s, which is below the miniumum of 128 kb/s.
it's VBR. 80kbps is the lowest bitrate in the file.

(click on images to view in full size)

You should resize all of your BGs to 1366x768, that's the correct dimension.
hmm... osu! resize this dimension for me. (i'm throwing x1080 img) anyway, fixed
The files cursormiddle.png and spinner-rpm.png are unused, removed them.
please... don't really trust AIBat that much.
cursormiddle is being used, along with support of new type cursor http://osu.ppy.sh/forum/t/119648
spinner-rpm.png is being used. you can try re-coloring a very weird one and see.


~Level 1~

Reduce OD and AR by 1 tick.
AR -1
00:08:732 (2) - Add a finish at the end of this slider.
okay~
00:26:285 (2,3,4) - This pattern is not a good idea for an Easy difficulty, it might confuse beginners, use some sliders instead.
Change 1,2 to slider.
00:30:594 (1,2,3,4) - ^ Same for this one.
Change 1,2 to slider. following vocal would be easiest for beginners. i think
00:42:402 (1) - Add a finish.
Added
00:57:721 (1,2,3) - Wrong spacing, check carefully with distance snap and fix it.
DS snap that for me. i'll move end of slider 1 so it don't confuse someone
01:10:487 (1) - Remove this whistle and add a finish instead, sounds better.
inconsistent of finish hitsounds :P
01:15:115 (3) - Finish at the end of this slider.
sounds weird to me

~Level 4~

00:05:381 (1) - Add a finish, sounds better than a whistle.
okay~
00:07:934 (1,2,3) - Different slider repeats are not suggested on easier difficulty, they confuse beginners, please consider using the same repeats for all of the sliders to make it consistent and easily readable.
following the bg sounds shouldn't be so difficult to beginners. ;) synths are somehow catchy too.
00:37:934 (4) - Add a new combo here, lyrics restarts.
Added
00:51:657 (5,6) - Change these circles to a slider, it would be much better imo.
Fixed
00:55:168 (4) - New combo, otherwise it will be too long.
Fixed
01:00:275 (6) - ^ Same with this.
Fixed
01:14:477 (4) - ^ And this.
nope

~Level 6~

00:07:934 (1,2) - These sliders could be stacked much better.
Fixed. should be better
00:31:711 (4) - I don't think it's a good idea to place this note where you had some notes before, move it somewhere else perhaps? It would be better imo, though it's your choice.
moved to the 3rd quarter
00:58:838 (6) - I don't like this slider shape, it looks kinda ugly, try to make it better.
Fixed
01:04:264 (3) - Why this sudden slowdown? Also, the slider seems to be unsnapped.
speedy slider here just don't match with fading vocal. so i slow it down.
01:04:623 (4,5,6,7) - Unsnapped notes.
1/8 snap
01:15:434 (5) - Remove the clap and add a finish instead.
a stand-slone finish here doesn't fit. add like -Level 9-

~Level 9~

Whole difficulty has weird stacks, please disable grid snap and fix all of them manually.

okay. should be completed (if i don't forget something)
00:00:115 (1,2,3) - These triplet might be hard to catch, change it to a slider.
too easy. and if you're playing E/N/H before. you sure will know these these drum sounds do exist. also it gives a nice intro
00:35:062 (1) - Remove new combo.
00:35:221 (2) - Add new combo, it should go there instead.
Fixed (NC issue)
00:39:530 (7) - This slider is completely hidden from the previous one, do something else.
:o :o :o (so hidden that i don't see it too) (Fixed)
00:41:604 (4,1,1) - I don't like this slowdown, also that new combo spam doesn't make sense.
removed the nc-ing.
00:45:115 (4,5) - These sliders could be stacked much better than this.
i don't know how can i stack them better than this. so i unstack them
00:51:179 (6,7,8,1,2,3) - Really ugly pattern, please don't overlap circles in this way.
look at it as a butterfly flying to the slider direction ;)
00:52:934 (3,4,5) - Again, stack these sliders without grid snap.
Fixed
01:00:434 (3) - Weird slider, I suggest you to make it in another way than this.
Fixed
01:04:264 (1,2,3,4,5) - Same as the other difficulty.
1/8 snap
01:14:157 (3) - Finish on slider start.
Added
01:15:274 (5) - Finish on slider end and remove the clap.
Added

Good luck with this!
thanks for this very long mods :)
Irreversible
Hi there from my queue!

[General]

The ranking criteria says: Try to keep osz files under 10mb, or 24mb if you include a video/storyboard (please remove the audio track from video files to save space). Yours is currently 25 MB, dunno if you have to change it though.
Is there a reason why you call them Level 1,4,6,9 ? i mean.. the numbers, not level, i'm ok with that

[Level 1]

I suggest using 1.0x Distance snap, it looks ways better

00:29:477 (3) - make a straight slider?
00:36:019 (5,6) - this is confusing for new players D:
00:48:626 (4) - remove this slider, and use circles and sliders instead (listening to the vocals is good there)
01:07:934 (1,2,3) - this pattern, for exmaple, is the reason why you should use 1.0x distance snap. in my eyes, it just looks very bad :X

The rhythm is very good though! good job :3

[Level 4]

00:04:743 (5) - hold shift while placing it, for a straight line, and a better flow
00:06:657 (3,4) - very bad flow - place 4 over the slider end
in my opininion, this spinner ( 00:39:689 (1) - ) should end here:00:41:126 -
00:48:626 (5) - same as easy
00:55:009 (4) - add a circle
01:03:785 (4,5) - hm.. 0.7 DS is very less u.u i would higher it as well ><

i really love the hitsounds! woo! xDD

[Level 6]

00:00:594 (2) - ctrl + j for a better flow, arrange 3,4,5 also, that there will be a good flow
00:01:711 (6) - nc
00:28:040 (1,2) - place 2 a bit more up.
00:37:455 (8,9,10,1) - ttp://puu.sh/2h5ZV

rest seems fine

[Level 9]

00:00:195 (2) - x:208 / y: 188
00:00:275 (3) - x: 180 / y: 148
00:00:594 (5) - DS
00:06:019 (4,5,6,7) - this pattern just doesn't work, plz fix circle 5 and put it somewhere else
00:51:179 (6,7,8,1,2,3) - same here, this looks a bit odd
00:51:817 (1,2,3) - i don't really get this pattern, try use smth easier to read?
00:52:934 (3,4,5) - iLike :3

Rest is okayish

________

The map is kinda okay. But unfortunately, i totally dont like how less Distance Snap you use, but it's up to you. you should use a bit more, otherwise everything looks so.. squashed. I hope you can understand me, this is no offence!

Good lcuk ~ ASK ME EVERYTIME IF YOU HAVE A QUESTION!
Topic Starter
Froztic

Irreversible wrote:

Hi there from my queue!

[General]

The ranking criteria says: Try to keep osz files under 10mb, or 24mb if you include a video/storyboard (please remove the audio track from video files to save space). Yours is currently 25 MB, dunno if you have to change it though.
if the size is over the maximum, osu! won't allow me to upload. if i can upload, this means it's fine ;)
Is there a reason why you call them Level 1,4,6,9 ? i mean.. the numbers, not level, i'm ok with that
referring to the anime, each diff level is the level of the character's duel avatar. 1 is the lowest while 10 is the maximum.

[Level 1]

I suggest using 1.0x Distance snap, it looks ways better
some says 0.8x, 1.0x or even 1.2x. i'm going to stick with 1.0x from now on
also, reduce SV to 0.7

00:29:477 (3) - make a straight slider?
okay~
00:36:019 (5,6) - this is confusing for new players D:
Fixed
00:48:626 (4) - remove this slider, and use circles and sliders instead (listening to the vocals is good there)
Fixed
01:07:934 (1,2,3) - this pattern, for exmaple, is the reason why you should use 1.0x distance snap. in my eyes, it just looks very bad :X
eventually fixed
The rhythm is very good though! good job :3
thanks :)

[Level 4]

00:04:743 (5) - hold shift while placing it, for a straight line, and a better flow
oh,i don't know that function like this do exist. pretty handy. fixed
00:06:657 (3,4) - very bad flow - place 4 over the slider end
Fixed
in my opininion, this spinner ( 00:39:689 (1) - ) should end here:00:41:126 -
i'll think of it
00:48:626 (5) - same as easy
Fixed
00:55:009 (4) - add a circle
there is already a circle
01:03:785 (4,5) - hm.. 0.7 DS is very less u.u i would higher it as well ><
well, it's fine. 1/2 space should look like that

i really love the hitsounds! woo! xDD
:D

[Level 6]

00:00:594 (2) - ctrl + j for a better flow, arrange 3,4,5 also, that there will be a good flow
Fixed
00:01:711 (6) - nc
too frequent
00:28:040 (1,2) - place 2 a bit more up.
okay
00:37:455 (8,9,10,1) - http://puu.sh/2h5ZV
Fixed

rest seems fine

[Level 9]
woops, seems i forgot to change DS back to 1.0 :o

00:00:195 (2) - x:208 / y: 188
00:00:275 (3) - x: 180 / y: 148
move (2) down
00:00:594 (5) - DS
yeah, DS is wrong, not me :P
00:06:019 (4,5,6,7) - this pattern just doesn't work, plz fix circle 5 and put it somewhere else
hmm, you don't actually 'slide' (4). just hold on and then press (5). should be worked
00:51:179 (6,7,8,1,2,3) - same here, this looks a bit odd
2nd time on here (actually, 3rd time though) i'll changed to something else then.
00:51:817 (1,2,3) - i don't really get this pattern, try use smth easier to read?
just a sliderstream. nothing more
00:52:934 (3,4,5) - iLike :3
;)
Rest is okayish

________

The map is kinda okay. But unfortunately, i totally dont like how less Distance Snap you use, but it's up to you. you should use a bit more, otherwise everything looks so.. squashed. I hope you can understand me, this is no offence!
should be better by now :)
Good lcuk ~ ASK ME EVERYTIME IF YOU HAVE A QUESTION!
thanks :)
Hellzero
Hi from ♥Moe Russian Modding Room♥
[Level 1]
Use more hitsounds particularly "finish"
00:05:381 (1) - add finish
00:10:487 (1) - ^
00:20:700 (1) - ^
Try this hit-sounds pattern
00:25:806 - finish with 65% volume
00:26:923 - finish with 50% volume
00:28:360 - 65%
00:29:477 - 50%
00:30:913 - 65%
00:32:030 - 50%
ect
00:47:189 (1) - finish at end
00:48:626 (4) - finish at start
00:50:062 (6) - finish
00:51:179 (3) - ^
00:52:615 (1) - ^
00:57:721 (1) - F at star
00:58:838 (3) - ^
00:59:955 (5) - F at end
01:01:392 (3) - F
01:05:381 (1) - ^
01:10:487 (1) - ^
01:14:157 (2) - F at start
01:15:115 (3) - F at end
00:36:019 (5) - add NC
00:37:934 (1) - remove NC
01:15:115 (3) - unsnapped
01:15:753 (1) - remove clap
[Level 4]
The same suggestions about finish
00:15:594 - good place for note
01:07:296 (6,7,1) - spacing
[Level 6]
The same suggestions about finish
00:02:189 - if follow the music you need add here note or make spacing beetwen 00:01:711 (6,7,8,9,10,11) - these triplet more far, because it look like jumps and maybe confuse players.
00:07:934 (1,2) - use more creative[Level 9]
The same suggestions about finish
00:49:104 (6,7,8,9,10,11,1,2,3) - I can't to read it even AR9

Too many random. Try use more pretty patterns and slider shape. Your DS good but notes too close it hard too read.Use jumps but don't abuse. Good luck
Topic Starter
Froztic

Hellzero wrote:

Hi from ♥Moe Russian Modding Room♥
[Level 1]
Use more hitsounds particularly "finish"
hitfinish mod by Hellzero
00:05:381 (1) - add finish
00:10:487 (1) - ^
00:20:700 (1) - ^
Try this hit-sounds pattern
00:25:806 - finish with 65% volume
00:26:923 - finish with 50% volume
00:28:360 - 65%
00:29:477 - 50%
00:30:913 - 65%
00:32:030 - 50%
ect
00:47:189 (1) - finish at end
00:48:626 (4) - finish at start
00:50:062 (6) - finish
00:51:179 (3) - ^
00:52:615 (1) - ^
00:57:721 (1) - F at star
00:58:838 (3) - ^
00:59:955 (5) - F at end
01:01:392 (3) - F
01:05:381 (1) - ^
01:10:487 (1) - ^
01:14:157 (2) - F at start
01:15:115 (3) - F at end
E / N has too less notes to make a good continuous drum sequence. so you will bearely heard it.
although those hitfinish sequence is nice, put them standalone will be weird.
and i also intended to make hitsound not thhe same for every diff.


00:36:019 (5) - add NC
Added
00:37:934 (1) - remove NC
no. combo will be too long
01:15:115 (3) - unsnapped
Fixed
01:15:753 (1) - remove clap
Fixed

[Level 4]
The same suggestions about finish
00:15:594 - good place for note
rest (no vocal)
01:07:296 (6,7,1) - spacing
Fixed
[Level 6]
The same suggestions about finish
00:02:189 - if follow the music you need add here note or make spacing beetwen 00:01:711 (6,7,8,9,10,11) - these triplet more far, because it look like jumps and maybe confuse players.
move 00:02:030 (8) down. should be nice too look at
00:07:934 (1,2) - use more creative

intended
[Level 9]
The same suggestions about finish
00:49:104 (6,7,8,9,10,11,1,2,3) - I can't to read it even AR9
changed to something else. :)

Too many random. Try use more pretty patterns and slider shape. Your DS good but notes too close it hard too read.Use jumps but don't abuse. Good luck
slider fixed ( curved most of them. some straight lines are intended )
i personally don't like jump that much, so i put them when i feel right and its fit.
thanks :D
ampzz
Requested mod as given in my modding queue.

I am going to warn you now that I will be doing a very blunt and harsh mod when going through this as a lot of stuff needs addressing with a high probability of just telling you to remap the whole difficulty itself after reading some of the links I'll provide at the bottom to help you understand how to map in general.

You'll likely come to understand that a lot of your difficulties will require very heavy remapping.

[General]
There is a lot which is wrong with how you have this set up at the moment which I'll list here:
  1. The offset was horribly incorrect, you were off by a full 15 seconds for this .mp3 file you're using. The correct offset is 300.
  2. Moving on to the .mp3 file the self, just no. Never use Variable Bit Rate, ever; stick to Constant Bit Rate to adhere correctly to osu! rules which is a 192kbps maximum.
  3. The .osz itself far exceeds what osu!'s guidelines state as a maximum size for what a beatmap is allowed to be. The absolute maximum is 24MB flat, nothing more.
  4. I really did not like the 'background' selection being just random screen caps from the anime itself. There is a ridiculous amount of good backgrounds you could have used for this instead so please source better.
  5. How could your video file look this poor yet still require 14.5MB of space? Noticeable screen tear, luggish playback and high amounts of pixelation was really harsh to see.

Note: All of these mods are after the offset correction has been implemented but honestly I highly advise getting a new CBR .mp3 file from either requesting someone (like myself as I do encoding for both music files and video files) or from another (ranked or pending) beatmap source.

[Level 1]

Over all I did not like how boring the map seemed, even for an easy this was really lazy mapping and the combos themselves were not intuitive in any way, shape or form. Another irk was due to the inconsistent and slightly sporadic rhythm you're using especially considering how ridiculously undermapped you had done this difficulty.
  1. 00:00:300 (1,2,3,1,2,3) - The (3) slider here is an incorrect length and the (1) is at the wrong position for the rhythm you're trying to map.
    SPOILER
    00:01:576 (3) - last until 00:02:853 -.
    (1) gets placed on 00:03:172 - instead.
  2. 00:05:725- until 00:15:619- was an utter mess. Recommended rhythm or just a guide would go:
    SPOILER
    00:05:725 - 2/1 slider lasting until 00:06:363 -.
    00:06:682 - Slider lasting until 00:07:640 -.
    00:07:959 - Slider lasting until 00:08:438 - with a NC here.
    00:08:757 - 1/1 slider with a repeat end.
    00:09:714 - Slider lasting until 00:10:512 -.
    00:10:831 - Circle and NC here.
    00:11:151 - 1/1 slider.
    00:11:789 - 2/1 slider.
    00:12:746 - Circle.
    00:13:065 - Slider lasting until 00:14:023 - with a NC here.
    00:14:342 - Slider lasting until 00:15:300 - or having it last until 00:14:821 - with a repeat end, your choice with either way working.
Basically I'm just going to stop here and you should get the general idea of how a coherent rhythm should be, apply changes like this to the difficulty.

[Level 9]

This is where I will be the harshest as this entire difficulty made no sense whatsoever. With the main reasons being:
  1. The 'rhythm' was never consistent.
  2. I could never tell what you were mapping to with: random streams which didn't match anything; made up beats which weren't even a part of the song and a bunch of other irks.
  3. It didn't feel like I was playing this song at all.
  4. The over abuse of such tiny beat distance snap got old really quickly, the entire thing was far too easy.

I would recommend to remap this entire thing regardless as it felt too easy to be an Insane level difficulty for this high of a BPM range and how upbeat the song actually is.

Basically you're going to have to remap most (if not all of your difficulties) after spending quite a bit of time learning how to correctly break up rhythm for the map to actually make sense when paired up with the song.

I highly recommend trying to get yourself a mentor who has mapping experience and patience to teach you in this regard rather than just trying to wing it as you will need a lot of help for a map to be relevantly close to rankable.

For the most part these links will provide you with a lot of information you should let soak in to you and apply their theories into mapping:
  1. osu! Wiki - Ensure to read at least all of this to come to a complete understanding of particular habits which can be applied to your difficulty creation.
  2. List of useful guides for mappers/modders - This will give you a massive boost in knowledge for mapping techniques to help not only yourself for mapping in general but on things that will bring the song in to your map.
  3. Making Delicious Sliders - Use this as a reference to help tackle the creation of unique sliders and working on sliderart to make linear/repetitive sliders obtain that umph needed.
With all this said and done I will let you hit me up for another mod on this at a later date after you've gone through and changed a lot of this.

As an added bonus:
I'll give you an encoded CBR .mp3 file and nice looking .avi file for you to be able to use for this beatmap as well as the correct offset which I will post here or in another post.
pimp
general

beatmap download is 25mb ... a tv size map should not be that large.

audio lead-in 3 secounds is too much, 1.5 secounds is enough

The mp3 bitrate is below the minimum of 128 kb/s.

The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format.
The video's audio track must be removed from the video file.
better quality video without audio track and smaller file size: http://puu.sh/2v8r2

your custom normal hitfinish sounds too loud comparing to the mp3 volume and for soft sample used in general

I think your slider ball looks so strange. since it's spinning fast, you cant really see its a pig. I would sugest you remove all the other sliderb# and keep only sliderb0. It will be a static sliderball. Well i think having it as static makes more sense than having it as something you can't see. But its just my own opinion, change only if you agree

why are you using 4 backgrounds? it's not against the rules but some of this characters don't even appear in the video and you already have a problem with download file size...

your modified old hitbursts looks annoying to me, i don't know why, just saying

level 1

new combo sugestions
00:44:636 (5,1) - swift new combo
00:49:423 (5) - new combo
00:50:540 (1) - remove new combo
00:51:657 (4) - new combo? this note mostly follows guitar and the sudden polarity change makes it harder to read
00:52:296 (5,1) - swift new combo
00:57:402 (4,1) - ^
01:01:870 (4) - new combo
01:03:147 (1,2) - swift new combo

hitsounds
00:05:381 (1) - add normal defaut finish, i hear cymbal sound here
00:08:732 (2) - this custom finish in the slider end sounds too loud for the song here, consider changing to defaut normal
00:09:370 (3) - add a defaut normal finish in the repeat since its the same cymbal sound as 00:09:051 - (or use your custom finish if you deny the previous sugestion)
00:14:636 (3) - add drum defaut whistle to slider end
00:15:594 (1) - ^
00:20:062 (3) - normal custom clap here?
00:20:381 (4) - clap
00:20:700 (1) - drum finish here?
00:28:360 (1) - finish at start to follow cymbal
00:28:360 (1,2,3,1,2,3,4) - no hitsounds in this notes, please keep up with your whistle pattern
00:29:477 (3) - clap at end
00:32:030 (3) - finish to follow cymbal
00:34:264 (3) - ^ at slider end
00:36:817 (3) - ^
00:38:572 (2) - ^ at start, and whistle at end
00:47:189 (1) - finish at slider end
00:52:615 (1) - finish
01:05:381 (1) - should be a finish
01:14:157 (2) - finish at slider end
01:15:115 (3) - finish at start / end

placement
since its an easy i highly sugest you to avoid swifting white to red ticks that often, it may look easy to read for us, but it will not be that simple for the newcomers.

00:25:806 (1,2,3) - try this to make it newbie friendly http://puu.sh/2vpx0
00:28:360 (1,2,3) - same as above http://puu.sh/2vpFp
00:39:689 (1) - spinner end at 00:41:126 sounds more correct to me since its the strongest sound, also add a note at 00:42:083
00:42:402 (1,2,3) - strange shape imo. symetry looks to not work here, probably bacause of your slow sv and the pattern itself
00:48:626 (4) - make slider start at 00:48:466 - end at 00:49:104 -
00:52:296 (5) - remove this circle
00:53:572 - make a circle here and make the slider start at 00:53:892
00:53:572 (3) - you can create a better slider shape than that if you really try
00:58:838 (3) - same as 00:48:626 (4) -
01:08:572 (2) - spacing could be better here

level 4

new combo sugestions
00:29:955 (5) - new combo
00:31:392 (1) - remove new combo
00:32:668 (4) - new combo
00:33:785 (1) - remove new combo
00:35:221 (4) - new combo
00:36:019 (1) - remove new combo
01:03:785 (4) - new combo

hitsounds
00:27:243 (4) - missing clap at slider end
00:25:806 (1) - finish
00:28:040 (1) - missing clap at slider start, and a finish at slider end
00:28:679 (2) - missing clap at slider start
00:29:955 (5) - ^ also add a finish in the slider end
00:30:594 - add a "clap slider tick" as you did at 00:06:977
00:32:030 (3) - finish
00:33:147 (5) - missing clap at slider start and a finish at end
00:33:785 (1) - missing clap at slider start
00:34:583 (3) - finish
00:35:700 (5) - missing clap
00:36:019 (1) - finish at start
00:37:136 (3) - finish
00:38:572 (2) - finish at start
00:38:892 - add a "clap slider tick" as you did at 00:06:977
00:42:083 (1) - missing finish at slider end, you added one in all the other diffs in that tick
00:42:721 (2) - clap
00:43:360 (4) - ^
00:43:679 (5) - clap at slider end
00:43:998 - add a "clap slider tick" as you did at 00:06:977
00:45:274 (2) - clap at start
00:45:913 (3) - ^
00:46:392 (4) - clap at end
00:47:189 (1) - clap
00:47:509 (2) - finish
00:47:828 (3) - clap
00:48:626 (5) - clap at end
00:49:743 (7) - clap
00:50:062 (1) - finish
00:50:381 (2) - clap at start
00:51:657 (5) - clap at end
00:52:296 (1) - finish at slider end
00:52:934 (2) - clap at start
00:53:572 (3) - clap at end
00:54:211 - add a "clap slider tick" as you did at 00:06:977
00:55:168 (1) - finish
00:55:487 (2) - clap at start
00:56:126 (3) - ^
00:56:604 (4) - clap at end
00:57:402 (1) - clap
00:57:721 (2) - finish at start, clap at end
00:58:838 (4) - clap at end
00:59:636 (5) - ^
01:00:275 (1) - finish at start, clap at end
01:01:870 (1) - clap at start
01:02:509 (2) - ^
01:02:987 (3) - clap at end
01:04:104 (5) - clap at start / end
01:05:381 (1) - finish
01:10:487 (1) - finish
01:13:838 (3) - finish at end
01:14:477 (4) - ^
01:15:115 (5,6) - finish

placement
As spected, normal is a bit harder than it should be. Polarity is less stict in normal diffs than in easy ones, but still there is too many of them here. I sugested some things to help in this but you should recheck the whole diff
AR-1 OD-1
00:02:828 (1,2,3,4,5) - i dont like this arrangement.the curves are not smooth and the sliders are touching. try something like that for better flow / shape: http://puu.sh/2vIjR http://puu.sh/2vImL
00:10:806 (2) - make the slider repeat a bit far from the circle, will look better
00:21:019 (2,4) - don't let this sliders touch, overlapping can be really confusing for new players. i sugest you remove 4 and make it using the new slider algorithm (using only 3 curve points) http://puu.sh/2vJ4B
00:25:806 (1,2,3,4) - you should try simpler patterns in difficulties for begginers, to make the polarity change more readable try this: http://puu.sh/2vIDo
00:39:689 (1) - make spinner end at 00:41:126 - to give newbies more time to recover after spinner
00:42:083 (1) - move the slider repeat a bit far from the circle for aesthetic
00:48:147 (4,5) - i sugest you delete 4 and move 5 to 00:48:147 and make a note at 00:49:104
00:58:360 (3,4) - ^
01:00:275 (1,2,3,4) - http://puu.sh/2vISC

level 6

new combo sugestions
00:14:636 (6) - new combo
00:17:828 (8,1) - swift new combo
01:00:753 (5) - new combo

hitsounds
00:07:934 (1) - clap at start
00:08:253 (2) - clap at end
00:08:732 (3) - clap at start / end, finish at end
00:09:370 (4) - ^
00:25:806 (3) - finish at start, you added one here in level 9
00:28:360 (2) - ^
00:33:466 (3) - ^
00:36:019 (4) - ^
00:37:136 (7) - finish
00:38:572 (2) - finish?
00:50:062 (1) - finish at start?
01:02:828 (4) - finish?
01:04:782 (5,6) - clap
01:13:519 (4) - clap
01:13:838 (5) - clap
01:14:157 (7) - clap
01:14:477 (1) - clap
01:14:796 (3,4) - finish

placement
00:07:934 (1,2) - stack them better, or they will look a bit strange while playing
00:10:009 (5,1) - i dont like the flow break here, i think it would be better as a slider like that http://puu.sh/2vMDc
00:22:934 (1,2,3,4,5) - strange arrangement, asymmetrycal and inconsistent to the general style you used
00:28:838 (3,4,5) - same as above, make the curve more smooth, or just straight. or just stack the circles in the slider end
00:30:274 (3,4,5,1,2,3,4,5,6,7,8,1) - looks totally random made imo. consider remapping, try to make some of this circles into sliders
00:32:828 (1,2,3,4,5,6,7,8,9,1,2,3) - ^
00:50:062 (1,2,3) - ugly arrangement. looks like you was somehow forced to make them like that because of where the next notes are placed
00:57:402 (1,2,3,4,5,6) - unstack some of them to make more readable
01:02:349 (2,3,4,5) - ugly overlap
01:04:264 (3) - this speed change is hard to see, i sugest you remove it. This part also swiftted to 1/8. to make it more readable i sugest you use the same slider as i sugested at 00:10:009 - but remove the next circle and make the slider end at 01:04:623

level 9

i think the style you choose to map does not fits the song at all, i would prefer you remap it
avoid making long circle patterns that often, its boring to play


00:01:392 (8,9,10,11,12) - untijumping does not fits this part
00:06:019 (4,5,6) - this kind of overlapping is not encouraged
00:20:062 (4,5,6,7,8) - current pattern does not follows music correctly, it should be http://puu.sh/2vOVz or http://puu.sh/2vOYo
00:44:955 (3,4,5) - make slider starts at white ticks, feels better since there is the stronger vocals
00:49:423 (7,8,1) - they would look better as symmetrical. select 8 and 1 and move to somewhere like x80 y192
00:51:179 (5,6,7,1,2,3,1,2,3,4) - its overmapped in a really bad manner, overmapping is not encouraged specially because you are new mapper
01:00:434 (3) - make a circle here and make a slider or a circle at 01:00:594, i think this tick should be a clickable note, not a slider tick
01:01:551 (1,2,3,4,5,6) - same as 00:51:179 (5,6,7,1,2,3,1,2,3,4) -
01:04:264 (1) - same as i said in hard about this speed change
01:06:338 - i think it should be a clickable tick
01:06:977 - ^
01:14:796 (3,4,5) - this pattern fits the sound better http://puu.sh/2vPoz

thats all, good luck
Hard
Ohai~

general

Your map is very large. Maybe you could erase something?

The sliders look strange. Nobody would see that there's a pig instead of a ball. Maybe remove it?


[Level 1]

00:15:913 - Add a circle.

00:17:189 - ^

00:17:828 - ^

00:19:104 - ^

00:19:423 - I would change it to sth like this: ,
because in the song this pattern is exaggerated.

00:20:062 - I would add a new combo

00:32:668 - Maybe another circle to follow the singer.

00:33:785 - ^

00:35:221 - ^

00:37:455 - Another circle to follow the guitar riff.

01:00:594 - Another circle to follow the singer would fit.

This is all, I think.


[Level 4]

00:07:934 - I would change the sliders' direction. Otherwise it is confusion, because the two at 00:08:732 - and 00:09:370 - are repeating two times and this one 3.

00:10:328 - A circle would fit

00:19:902 - I would change to a slider, that goes to 00:20:062 - and erase the circle located there.

00:31:232 - I would add a circle.

That's all. This map is really fun to play.


[Level 6]

00:10:368 - I'd add a circle, because you follow the pattern of the drum and all. Also it is the prelude for the next combo.

Nothing else.

[Level 9]

Can't mod because I'm too nooby to play it, sorry :(






Hope I could help a bit.
BounceBabe
Hi, from popner's queue!

Easy

Only thing i can say is that you need to make more simply patterns timing wise, you have lots of vocal, actually only, and sometimes its 1/2 which isnt good to play for beginners.

Hard

First, you have less sliders and too many circles, which makes the map a little boring. Try to replace some circles with sliders. 00:10:487 - 00:20:700 - , 00:29:796 - 00:37:775 -

00:34:902 (8,9,1,2) - Hard to play i guess because of the placment
00:48:626 (5,6) - Not stacked properly
00:50:062 (1,2) - Also hard to play due to placement

Insane

00:01:392 (8,9) - Stack this properly
00:01:870 (9,10,11,12) - Hard to see if its a stream, you have 1/2 and this is due to the placment really hard to see how to play
00:06:019 (4,5) - I'd say this is unrankable
00:41:604 (4) - Unexpected slider speed change, you should remove it and make a normal slider speed
00:42:083 (5,6) - Like above
00:43:360 (5,6,7,8,9) - Spacingwise might confuse a little
00:47:429 (9) - There is no sound to it, remove this circle
00:51:259 (6,2) - ^
00:51:817 (1,2,3,4) - Tbh this should only be in an approval map
01:01:551 (1,2,3,4,5,6) - No stream sound or anything again, you should replace this with something what fits
01:04:264 (1) - Unexpected slider speed change again
01:04:623 (2,3,4,5) - They are off timing wise

Needs more work on spacing and that, GL
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