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Suzaki Aya - Dramatic Market Ride (TV Size) [Taiko|Osu]

posted
Total Posts
90
Topic Starter
EmPao
This beatmap was submitted using in-game submission on 2013年4月26日 at 下午 02:43:34

Artist: Suzaki Aya
Title: Dramatic Market Ride (TV Size)
Source: Tamako Market
Tags: たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012 0gre
BPM: 171
Filesize: 21439kb
Play Time: 01:24
Difficulties Available:
  1. 0gre's Taiko Oni (4.89 stars, 477 notes)
  2. D.N.Angel's Hard (4.93 stars, 268 notes)
  3. Easy (2.93 stars, 100 notes)
  4. Insane (4.9 stars, 320 notes)
  5. KG's Taiko Muzukashii (4.82 stars, 343 notes)
  6. ReySHeL's Taiko Oni (4.83 stars, 491 notes)
  7. yanlu's Normal (4.22 stars, 125 notes)
Download: Suzaki Aya - Dramatic Market Ride (TV Size)
Information: Scores/Beatmap Listing
---------------
*My 5th Map~
Mar 8,2013 - Changed BG again! Please re-Download!
玉子市場 / たまこまーけっと (Tamako Market)
mapset
Easy - By Me - 100%
yanlu's Normal - By yanlu - 100%
D.N.Angel's Hard - By DarknessAngel - 100%
Insane - By Me - 100%
KG's Taiko Muzukashii - By kg2161012 - 100%
ReySHeL's Taiko Oni - By ReySHeL - 100%
0gre's Taiko Oni - By 0gre - 100%
Thank you! all modders~
1.DarknessAngel
2.uscobra
3.kosiga
4.UnitedWeSin
5.indyinyou
6.hibarirailwayz
7.Loneight
8.Flask
9.qkenan
10.Gloria Guard
11.meiikyuu
12.---Assault[K]---
13.wantuole
14.0gre
15.Verlaren
16.Cancel
17.neonat
18.jonathanlfj
19.Bass
20.Frans Niko
21.Makyu
22.kazukisinx
23.popner(BUBBLED)
24.spboxer3(PRO TAIKO MOD)&(RANKED <3)
25.Pokie(REBUBBLED)
ReySHeL
can i make a taiko maps? >w<
Topic Starter
EmPao

ReySHeL wrote:

can i make a taiko maps? >w<
Okay~
ReySHeL
Topic Starter
EmPao
Update :D

Thanks ReySHeL's diff
ReySHeL
Topic Starter
EmPao
Added TaikoBG

Insane Diff Done~
yanlu
Done

記得加我的名字到tag~ :)
yanlu's Normal
osu file format v11

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと opening op Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ReySHeL
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,1,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
67082,-100,4,2,1,70,0,0
67104,-100,4,2,1,70,0,1
78683,-100,4,2,1,70,0,0
87104,-100,4,2,1,5,0,0


[Colours]
Combo1 : 251,215,89
Combo2 : 123,220,249
Combo3 : 240,162,249

[HitObjects]
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DarknessAngel
mod for Insane in irc.

irc mod
10:19 EmPao: 可以幫我test map嗎 可以簡單看一下就好 是我第二次做Insane 的diff o.o
10:19 *EmPao is listening to [http://osu.ppy.sh/b/208669 Suzaki Aya - Dramatic Market Ride (TV Size)]
10:24 DarknessAngel: 恩 做的不錯啊
10:24 DarknessAngel: 不過AR9不合 這diff還不需要用到這麼高AR
10:25 DarknessAngel: OD和HP也調太高了啦=A=
10:25 EmPao: 那我改成AR8 好了
10:25 EmPao: = =
10:25 DarknessAngel: OD8是OK但是HP8不能接受
10:26 EmPao: 那我HP和AR都-1好了
10:27 DarknessAngel: 恩恩 這樣比較大眾化 因為這diff難度也是大眾的
10:28 DarknessAngel: 順便一提
10:29 EmPao: 嗯?
10:29 DarknessAngel: 01:06:577 (3) - 這頭上的finish應該要改到01:06:928 (4)
10:29 DarknessAngel: 不對..
10:29 DarknessAngel: 01:07:104 (1) - 改道這個頭
10:29 DarknessAngel: -.-
10:31 EmPao: 哦 好的 改了
10:31 EmPao: 話說其他音效會很怪嗎? 我總覺得我Kiai time之後的whistle都亂放 = =
10:31 DarknessAngel: 嘛 因為是看一下所以就這樣囉 大致上都很好 就這樣rank吧 :D
10:31 DarknessAngel: http://osu.ppy.sh/s/50216
10:32 DarknessAngel: 這個怎麼樣了 ?
10:33 EmPao: 不知道 哈哈 慢慢來吧 不過有一個叫BounceBabe的人 他開一個que說他mod的完 可以再有另一個Bat看
10:34 EmPao: 但是之後都沒動靜 = = 我記得他也有mod你一張圖..
10:34 DarknessAngel: 恩... 老實說我覺得他挺沒常識的orz
10:35 DarknessAngel: 嘛 能有BAT來看是好事 快點rank吧xD
10:35 EmPao: 嗯嗯
10:36 EmPao: 話說這irc mod你要post嗎 可以給你kudosu xD
10:37 DarknessAngel: 欸 ? 其實挺想要的xD 不過我還要再細看一點 你現在有空嗎 ?
10:38 EmPao: 嗯
10:38 DarknessAngel: 好
10:40 DarknessAngel: 00:15:876 (1,2,3,4,5,1,2,3,4,5) - 這段的finish你可以下的像01:20:788 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8)這段一樣,這挺有感覺的@@
10:40 DarknessAngel: 00:15:876 (1,2,3,4,5,1,2,3,4,5) - 這段的finish你可以下的像01:20:788 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8)這段一樣,這挺有感覺的@@
10:41 DarknessAngel: 不過後面那邊有漏掉個finish
10:41 DarknessAngel: 01:21:314 (5) - 這頭上加個
10:41 EmPao: 嗯
10:42 DarknessAngel: 01:27:191 - 這裡加個S 音量60%綠線 01:24:998 (1) - whistle
10:42 DarknessAngel: 跟音樂滿合的
10:42 DarknessAngel: 看你
10:44 EmPao: 嗯嗯 這whistle還不錯耶 我加了xD
10:45 DarknessAngel: 00:28:332 (6) - 這個試試看用00:27:981 (5)複製出來後放回原位 ? 我更喜歡這種flow
10:47 EmPao: 嗯
10:47 DarknessAngel: 00:40:612 (3,4,5,6) - 都加上claps 跟鼓聲契合
10:49 EmPao: 好~我連00:53:244 順便加了
10:49 DarknessAngel: 啊對喔 還有那個
10:49 DarknessAngel: 00:53:507 (5,6,7,8,1,2,3,4) - 其實這些都能加xD
10:50 DarknessAngel: 01:02:542 (2) - 這頭上加上finish我覺得超high
10:50 DarknessAngel: wwww
10:52 EmPao: 好 xD 那個頓點加finish應該不錯
10:54 DarknessAngel: 恩好就這些

加油 ~
Topic Starter
EmPao
Easy Diff Done~

thanks DarknessAngel's mod

Update :D
DarknessAngel
GD可能要花點時間,可以的話你先找mod吧 ><
完成了我會EDIT這個post然後通知你

EDIT : Done.

http://puu.sh/1Tl29
kg2161012
由於新規Rank,如果一張圖要有太鼓diff必須需要有兩個難度(Muzukashii,Oni)

而且聽說太鼓BG已經不能用了...

Muzukashii可以讓我來做嗎?
Topic Starter
EmPao
Okay:3
Cobra
M4M for your queue.

my extremely short mod
General---
On Normal and Hard the last spinner ends with no sound, but on Easy and Insane it ends with soft whistle. Make it consistent?

Insane---
00:04:823 (1,2) - stack
00:05:525 (3,4) - stack

arghhh.. such a good beatmap, that's all I could find to mod. Awesome job. This should definitely get ranked soon.
Topic Starter
EmPao
:) Thanks your mod!

I will mod your map later:3
kosiga
Hi~ EmPao :)

from my queue~

here my mod~

[General]
  1. Song Setup - Tags - Unnecessary thing: 「op」 Things that are not needed in the search word. & 「たまこまーけっと」 There is no map with the Japanese word in rankedmap. and only a source is enough for it.
  2. KIAI TIME - 2nd kiai time end about Easy,Normal diff 01:18:683 - This does not match rhythm. because you're not using a rhythm that matches the vocal. All diff is similar about those rhythm. Therefore, You should unify all. 01:18:683 ⇒ 01:17:805
[Easy]
  1. AR +1 SV is not low. so I thought that AR2 was too slow.
  2. 00:02:016 (1,2) - The form is not made by a symmetry. try like this: http://puu.sh/1TqJd ( ↓ and maybe you will 1 grid down? )
    SPOILER
    148,232,2016,2,0,P|164:344|348:344|364:232,1,300,4|8,0:0|0:0,0:0:0
    364,152,3420,2,0,P|348:40|164:40|148:152,1,300,0|8,0:0|0:0,0:0:0
  3. 00:02:367 - green line. ==? why use N:C1? You do not have a custom sound of normal. so This does not have a meaning. Although there is no problem to leave, just pointing out. :P and also 00:14:297.
  4. 00:32:455 - This does not have a meaning. plz tick move to 00:32:542(S:C2). and 00:32:542 move to 00:32:630(S:C1)
  5. 00:49:735 (1) - add finish instead to clap to end of the slider. and 00:51:139 (2) - add finish instead to clap to repeat of the slider. These finish matches vocal than use the clap :D
  6. 01:02:367 (3) - add finish to end of the slider. have a similar sound as 01:03:420 (4) -
  7. 01:04:472 (3) - Currently there is no problem. This is another suggestion: slider end 01:05:700. Because I thought that it was fit along the vocal.
  8. 01:06:577 (1) - remove finish to start of the slider. It can emphasize repeatpart-finish more.
  9. 01:13:069 (2) - add finish instead to whistle to end of the slider. I think that it can emphasize it than a whistle :P
[yanlu's Normal]
  1. 00:02:016~00:11:841 - have a slightly random whistle here. i mean 00:09:034 (3) - When you put this with rhythm same as 00:04:823, It is right to put to 00:10:437 (6) - . but I suggest that you put it in all longwhitetick than you do it. ( The place where finish is put is excluded ) i think the sound will not become harsh :D
  2. 00:03:770 (4) - I think that you should put a sound in whitetick. Because it is only here not to put... @_@ http://puu.sh/1TGtS You can think about the pattern. so this is an example. :P
  3. 00:17:279 (2) - When note is put behind immediately, I cannot recommend that you use kickslider for normal diff. so i suggest rhythm with 00:16:753 (1) - . : http://puu.sh/1THcc and 00:16:227~00:18:858 suggestion of the my whistle pattern↓ ( describes the time
    SPOILER
    ・00:16:227
    ・00:17:279
    ・00:17:805
    ・00:18:332
  4. 00:28:507 (1) - add clap to end of the slider?
  5. 00:34:297 (1) - remove NC and 00:35:349 (3) - add NC. This is to follow your vocal NC pattern as other. If this is intentional, I say nothing :P
  6. 00:39:735 (4,1) - 1/2 rhythm after a long slider. hmm... I think that some timings become difficult as for this rhythm. I suggest that I extend to 00:41:314 in end @.@ http://puu.sh/1THUE and add NC for long slider.
    344,244,39735,6,0,P|328:228|328:228|148:128|172:36|340:36|364:128|184:228|184:228|168:248,1,495,0|4,0:0|0:0,0:0:0
  7. 00:41:665 (1,2,3,4) - 00:44:472 (1,2,3,4) - Is it intentional that rhythm is different? If you want to match it with vocal, 00:41:665 (1,2,3,4) - I think that you should do it like that here. for ex: http://puu.sh/1TI6v
  8. 00:49:560 (4) - add NC and 00:49:735 (1) - remove NC. vocal follow NC
  9. 00:49:735 (1,2) - suggestion of the rhythm & NC: http://puu.sh/1TIfQ
  10. 00:53:946 (1) - add clap to start of the slider.
  11. 01:07:104 (x) - Why do you not put a sound here? Here is a re-opening of kiai, you should put it here. for ex: http://puu.sh/1TItn
    If you do not put it here, you should delete this kiai time(01:07:082. 01:07:104 ) :P
  12. 01:13:069 (x) - 01:12:191 (1,2,3) - If you want to match these with vocal, i think you should put it here. http://puu.sh/1TIyL
  13. 01:16:753 (3,4,1) - 3 form is distorted and I suggest rhythm along more vocal: http://puu.sh/1TIIq
  14. 01:25:086 (1) - spinner start 01:24:823 is enough imo >.<;
[D.N.Angel's Hard]
  1. Slider Tick Rate: You should not use 2 for only this diff. This decides 1 or 2 in song in itself. but since you are using it well from kiaitime, so possible to use. But I think that you should not use it for all :? ↓I think that it is not need tick sound
    SPOILER
    01:02:542 (2) -
    01:13:420 (1) -
    01:16:051 (1,2,3) -
    01:17:805 (1,3) -
    01:19:034 (1,2) -
    01:24:472 (3,1) -
  2. 00:30:437~00:41:314 - Why not use the whistle as 00:19:209~. I like this pattern, so I want to put to you >.<
    SPOILER
    ・00:30:788 (3) - add whistle to start and end of the slider.
    ・00:31:490 (1) - add whistle to start of the slider.
    ・00:32:016 (3) - add whistle to end of the slider and 00:32:367 (4) - add whistle
    ・00:32:718 (6) - add whistle to end of the slider
    ・00:34:121 (5) - add whistle to repeat of the slider
  3. 00:43:420 (2) - Why do you not put clap? There seems to be slightly quiet =~=;
  4. 01:03:069 (1,2) - Even if these are normalwhistle, I like it. Preference of these me :D
  5. 01:08:332 (1) - change to sampleset:Normal Additions:Soft

    You seem to like drumsound o.o but I have a little strange when you use it TvT. especially drum-finish. it sounds like a too loud sound to me. because I do not think that there is a remarkable sound in there. I thought that it had to lower the volume if you wanted to use it.
    This is my only comment. It is not necessary to change it. and It is necessary to hear the opinion of other people. >_<

    sorry, hitsound mod only again :? map is well :>
[Insane]
  1. 00:21:314 (6) - add clap to start of the slider.
  2. 00:26:753 (1,2) - Suggestion of the design and flow: for ex about: http://puu.sh/1TKUH
  3. 00:28:683 (1,2,3,1,2,3,4,1,2) - Suggestion of the design and flow and NC: 00:28:683 (1,2,3) - make a jump here. and 00:29:209 (4) - add NC.
    and 00:30:086 (1) - remove NC and 00:30:437 (2) - add NC. ( vocal follow NC ). jump image for ex: http://puu.sh/1TL8Y ( sorry, It is only an image. If you use it, please fix the form etc.. )
  4. 00:38:858 (2) - add clap for constant
  5. 00:40:612 (3,4) - i suggest use reverse placement here. http://puu.sh/1TLh8 It shows more flows naturally i think.
  6. 00:42:542 (5) - suggestion of the flow: http://puu.sh/1TLsf 00:41:841 (3,4,5) - continue these jump. and I thought that some stack crowded.
  7. 00:49:560 (5) - add NC and 00:49:735 (1) - remove NC. 00:49:560 (5,1,2,3,4) - For these vocal.
  8. 00:54:823 (6,7,8,1) - hmm... 00:54:121 (1,2,3,4,5) - You use the little stream here. so I felt the lack of rhythm in these >.< i suggest more rhythm like: http://puu.sh/1TLCt or http://puu.sh/1TLDt
  9. 01:06:577 (3) - remove finish to start of the slider. reason sam as Easy.
  10. 01:24:297 (6) - add NC. for these pattern 01:22:191 (1,2,3,4,5,1,2,3,4,5) -
  11. 01:24:998 (1) - spinner start 01:24:823. I felt that a start was slow ><
good map & song. I became the fan of this song <3

Good luck~ :)
DarknessAngel

kosiga wrote:

[D.N.Angel's Hard]
  1. Slider Tick Rate: You should not use 2 for only this diff. This decides 1 or 2 in song in itself. but since you are using it well from kiaitime, so possible to use. But I think that you should not use it for all :? ↓I think that it is not need tick sound

    //I couldn't get why there is tick sound ... I change slider tick to 1 anyways.

    SPOILER
    01:02:542 (2) -
    01:13:420 (1) -
    01:16:051 (1,2,3) -
    01:17:805 (1,3) -
    01:19:034 (1,2) -
    01:24:472 (3,1) -
  2. 00:30:437~00:41:314 - Why not use the whistle as 00:19:209~. I like this pattern, so I want to put to you >.<

    //my bad,I forgot to add whistles for this part,it's now done. =.=

    SPOILER
    ・00:30:788 (3) - add whistle to start and end of the slider.
    ・00:31:490 (1) - add whistle to start of the slider.
    ・00:32:016 (3) - add whistle to end of the slider and 00:32:367 (4) - add whistle
    ・00:32:718 (6) - add whistle to end of the slider
    ・00:34:121 (5) - add whistle to repeat of the slider
  3. 00:43:420 (2) - Why do you not put clap? There seems to be slightly quiet =~=; //and yeah,I forgot again =~=
  4. 01:03:069 (1,2) - Even if these are normalwhistle, I like it. Preference of these me :D //ok changed.
  5. 01:08:332 (1) - change to sampleset:Normal Additions:Soft //sounds great (:

    You seem to like drumsound o.o but I have a little strange when you use it TvT. especially drum-finish. it sounds like a too loud sound to me. because I do not think that there is a remarkable sound in there. I thought that it had to lower the volume if you wanted to use it.
    This is my only comment. It is not necessary to change it. and It is necessary to hear the opinion of other people. >_<

    //and drumfinishes are too loud indeed,fixed of course ~

    sorry, hitsound mod only again :? map is well :>
long time no all fixed,I'll support you to be a MAT if I can xD

ty for mod ~ :)

http://puu.sh/1TNiy
UnitedWeSin
Fun map. (:
indyinyou
hi

easy

00:24:472 : add fin
00:25:876 : i think it remove fin hitsound better
00:32:893 : remove fin
00:35:700 : add fin

00:47:630 : add clap
00:48:332 : ^
00:49:034 : ^

00:41:314 - 00:46:577 :
http://osu.ppy.sh/ss/587366


insane

00:21:314 : add clap
00:24:472 : add fin
00:28:683: ^
00:35:700: ^
00:38:858 : clap

00:42:016 : clap
00:42:718 : ^
00:43:420 : ^
00:44:121 : remove fin add clap
00:44:823 : clap
00:45:525 : remove fin add clap
00:46:227 : clap
00:47:630 : ^
00:49:034 : ^

sry my poor english
Topic Starter
EmPao

kosiga wrote:

Hi~ EmPao :)

from my queue~

here my mod~

[General]
  1. Song Setup - Tags - Unnecessary thing: 「op」 Things that are not needed in the search word. & 「たまこまーけっと」 There is no map with the Japanese word in rankedmap. and only a source is enough for it.only remove "op" ,Japanese can be searched
  2. KIAI TIME - 2nd kiai time end about Easy,Normal diff 01:18:683 - This does not match rhythm. because you're not using a rhythm that matches the vocal. All diff is similar about those rhythm. Therefore, You should unify all. 01:18:683 ⇒ 01:17:805Fixed
[Easy]
  1. AR +1 SV is not low. so I thought that AR2 was too slow.
  2. 00:02:016 (1,2) - The form is not made by a symmetry. try like this: http://puu.sh/1TqJd ( ↓ and maybe you will 1 grid down? )
    SPOILER
    148,232,2016,2,0,P|164:344|348:344|364:232,1,300,4|8,0:0|0:0,0:0:0
    364,152,3420,2,0,P|348:40|164:40|148:152,1,300,0|8,0:0|0:0,0:0:0
  3. 00:02:367 - green line. ==? why use N:C1? You do not have a custom sound of normal. so This does not have a meaning. Although there is no problem to leave, just pointing out. :P and also 00:14:297.
  4. 00:32:455 - This does not have a meaning. plz tick move to 00:32:542(S:C2). and 00:32:542 move to 00:32:630(S:C1)
  5. 00:49:735 (1) - add finish instead to clap to end of the slider. and 00:51:139 (2) - add finish instead to clap to repeat of the slider. These finish matches vocal than use the clap :D
  6. 01:02:367 (3) - add finish to end of the slider. have a similar sound as 01:03:420 (4) -
  7. 01:04:472 (3) - Currently there is no problem. This is another suggestion: slider end 01:05:700. Because I thought that it was fit along the vocal. No changed
  8. 01:06:577 (1) - remove finish to start of the slider. It can emphasize repeatpart-finish more.
  9. 01:13:069 (2) - add finish instead to whistle to end of the slider. I think that it can emphasize it than a whistle :P
    Others All Fixed
[Insane]
  1. 00:21:314 (6) - add clap to start of the slider.
  2. 00:26:753 (1,2) - Suggestion of the design and flow: for ex about: http://puu.sh/1TKUH No changed
  3. 00:28:683 (1,2,3,1,2,3,4,1,2) - Suggestion of the design and flow and NC: 00:28:683 (1,2,3) - make a jump here. and 00:29:209 (4) - add NC.
    and 00:30:086 (1) - remove NC and 00:30:437 (2) - add NC. ( vocal follow NC ). jump image for ex: http://puu.sh/1TL8Y ( sorry, It is only an image. If you use it, please fix the form etc.. )
  4. 00:38:858 (2) - add clap for constant
  5. 00:40:612 (3,4) - i suggest use reverse placement here. http://puu.sh/1TLh8 It shows more flows naturally i think.
  6. 00:42:542 (5) - suggestion of the flow: http://puu.sh/1TLsf 00:41:841 (3,4,5) - continue these jump. and I thought that some stack crowded.
  7. 00:49:560 (5) - add NC and 00:49:735 (1) - remove NC. 00:49:560 (5,1,2,3,4) - For these vocal.
  8. 00:54:823 (6,7,8,1) - hmm... 00:54:121 (1,2,3,4,5) - You use the little stream here. so I felt the lack of rhythm in these >.< i suggest more rhythm like: http://puu.sh/1TLCt or http://puu.sh/1TLDt
  9. 01:06:577 (3) - remove finish to start of the slider. reason sam as Easy.
  10. 01:24:297 (6) - add NC. for these pattern 01:22:191 (1,2,3,4,5,1,2,3,4,5) -
  11. 01:24:998 (1) - spinner start 01:24:823. I felt that a start was slow ><
    Others All Fixed
good map & song. I became the fan of this song <3 xDD

Good luck~ :)
Thanks your awesome mod and star! helps me a lot :)

indyinyou wrote:

hi

easy

00:24:472 : add fin
00:25:876 : i think it remove fin hitsound better
00:32:893 : remove fin
00:35:700 : add fin

00:47:630 : add clap Fixed
00:48:332 : ^ Fixed
00:49:034 : ^ Fixed

00:41:314 - 00:46:577 :
http://osu.ppy.sh/ss/587366


insane

00:21:314 : add clap
00:24:472 : add fin
00:28:683: ^
00:35:700: ^
00:38:858 : clapFixed

00:42:016 : clap
00:42:718 : ^
00:43:420 : ^
00:44:121 : remove fin add clap
00:44:823 : clap
00:45:525 : remove fin add clap
00:46:227 : clap
00:47:630 : ^
00:49:034 : ^

sry my poor english
I like your hitsound idea but I only want to put them in "Easy"

thanks your hitsound mod :)

UnitedWeSin wrote:

Fun map. (:
thanks your star :)

TO: yanlu

我改了全部diff的2nd Kiai time結束時間

我把它統一在 01:17:805 !記得先更新哦 謝謝 :3
yanlu
all fix~!!so I'm not comment on >.<
your mod is really helpful :3 thank you kosiga ;)

fix ver~!
SPOILER
osu file format v11

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,0,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
77805,-100,4,2,1,70,0,0
87191,-100,4,2,1,5,0,0


[Colours]
Combo1 : 251,215,89
Combo2 : 123,220,249
Combo3 : 240,162,249

[HitObjects]
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256,144,46402,1,0,0:0:0
256,144,46577,1,8,0:0:0
348,84,46928,6,0,P|256:36|160:88,2,220,0|2|0,0:0|0:0|0:0,0:0:0
476,192,48858,1,0,0:0:0
476,248,49033,2,0,P|476:304,1,55,2|2,0:0|0:0,0:0:0
380,252,49560,5,0,0:0:0
332,280,49735,2,0,P|252:308|180:280,2,165
256,204,51139,2,0,P|184:168|108:192,2,165,4|0|8,0:0|0:0|0:0,0:0:0
256,204,52542,5,4,0:0:0
364,180,52893,1,8,0:0:0
340,72,53244,1,8,0:0:0
232,96,53595,1,8,0:0:0
256,204,53946,2,0,P|212:248|300:324|256:360,2,165,8|0|8,0:0|0:0|0:0,0:0:0
232,96,55349,6,0,P|180:124|152:168,1,110,4|8,0:0|0:0,0:0:0
256,204,56051,2,0,P|308:176|336:132,1,110,0|8,0:0|0:0,0:0:0
400,48,56753,1,0,0:0:0
468,136,57104,1,8,0:0:0
404,224,57455,1,0,0:0:0
336,136,57805,1,8,0:0:0
232,96,58156,6,0,P|164:144|84:144,1,165,0|0,0:0|0:0,0:0:0
128,44,59034,1,2,0:0:0
128,44,59384,2,0,P|172:144|136:244,1,220,2|0,0:0|0:0,0:0:0
56,316,60437,2,0,P|28:268,1,55,2|8,0:0|0:0,0:0:0
68,164,60963,5,4,0:0:0
164,108,61314,1,8,0:0:0
256,172,61665,2,0,P|292:139|292:139|308:137|308:137|348:108,1,110,0|8,0:0|0:0,0:0:0
444,164,62367,2,0,P|408:192|416:228|416:228|412:244|412:244|428:284|400:312,2,165,0|2|8,0:0|0:0|0:0,0:0:0
456,56,63770,5,4,0:0:0
360,112,64121,2,0,P|304:136|256:132,2,110,8|0|8,0:0|0:0|0:0,0:0:0
456,56,65174,2,0,P|456:168|372:224,1,220
264,244,66227,5,8,0:0:0
256,136,66577,2,0,P|256:76|216:36|216:36,1,110,0|8,0:0|0:0,0:0:0
152,128,67279,2,0,P|117:78|61:69|61:69,1,110,0|8,0:0|0:0,0:0:0
52,180,67981,1,0,0:0:0
52,180,68332,2,0,P|86:229|142:238|142:238,2,110,8|0|8,0:0|0:0|0:0,0:0:0
152,128,69384,5,0,0:0:0
244,188,69735,2,0,P|272:252|228:312|228:312|293:278|364:324,1,275,8|0,0:0|0:0,0:0:0
464,192,71139,1,8,0:0:0
392,108,71490,1,0,0:0:0
324,196,71841,1,8,0:0:0
400,276,72191,6,0,P|328:312|256:280,1,165,4|2,0:0|0:0,0:0:0
216,176,73069,2,0,P|220:148|236:128,1,55,0|8,0:0|0:0,0:0:0
216,76,73420,2,0,P|144:44|72:80,1,165,2|8,0:0|0:0,0:0:0
72,192,74297,2,0,P|84:248|72:300,1,110,0|8,0:0|0:0,0:0:0
172,348,74998,6,0,P|221:320|274:313,1,110,4|8,0:0|0:0,0:0:0
384,316,75700,2,0,P|437:317|490:299,1,110,0|8,0:0|0:0,0:0:0
356,124,76753,2,0,P|256:80|160:124,1,220,0|8,0:0|0:0,0:0:0
256,184,77805,6,0,P|156:227|60:183,2,220,4|0|0,0:0|0:0|0:0,0:0:0
360,160,79560,2,0,P|338:236|272:287,1,165,8|0,0:0|0:0,0:0:0
220,304,80262,1,8,0:0:0
132,236,80612,6,0,P|125:178|153:134,2,110,4|8|0,0:0|0:0|0:0,0:0:0
220,304,81665,2,0,P|252:352,1,55,8|0,0:0|0:0,0:0:0
336,276,82191,2,0,P|305:230,1,55,0|8,0:0|0:0,0:0:0
388,156,82718,1,2,0:0:0
352,116,82893,2,0,P|268:100|204:144,2,165,0|8|0,0:0|0:0|0:0,0:0:0
284,268,84472,2,0,P|228:268,1,55,2|0,0:0|0:0,0:0:0
256,192,84823,12,0,87191,0:0:0
hibarirailwayz
Hi!
via my mod queue
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[General]
Taiko map need 2 kind of difficulty at least.

[Easy]
Rhythm and Placement
  1. 00:13:946 (2) - move x344, y220. This slider is not put at center line of 00:11:841 (3,1).
  2. 00:47:630 (2,3,1) - this line is not good. let's try it!(This keeps distance.)
    204,348,47630,2,0,P|404:348,2,200,8|8|8,0:0|0:0|0:0,0:0:0
    128,320,49384,1,8,0:0:0
    76,260,49735,6,0,P|52:192|76:120,1,150,4|4,0:0|0:0,0:0:0
  3. Overall, the rhythem is difficult for Easy. I want you to have made map more kindly.
New Combo and Hit Sound
  1. clear

[yanlu's Normal]
Rhythm and Placement
  1. 00:28:507 (1) - if you catch this sound as drum sound, you should set circle at 00:28:507 and slide at 00:28:683 ~ 00:29:209.
  2. 00:34:121 - need circle. This point is word's start of lyrics and you caught voice at 00:32:893 (1,2,3).
  3. 01:00:262 - want circle. This point continue the voice and, there is drum sound.
  4. 01:10:612 ~ 01:11:139 - This space annoy me. You should chage the catching the sound.suggestion
  5. 01:16:402 - ff you catch drum sound, This point need circle. If you catch the voice, you should channge 01:14:998 (1,2), because this sound clearly drum sound.
New Combo and Hit Sound
  1. 00:28:507 (1) - if you catch the sound as voice, I suggest removing NC.
[D.N.Angel's Hard]
Rhythm and Placement
  1. clear
New Combo and Hit Sound
  1. clear
nice map!

[Insane]
Rhythm and Placement
  1. 00:04:823 (1,2,3,4) - I can't understand why these are used too short distance in spite of such cheerful sound.
  2. 01:11:139 (2,3,4,5,6) - I want this order 2,6,5,4,3. this is more interesting.
New Combo and Hit Sound
  1. 01:03:069 and 01:03:420 - add finish? without Normal, all diff are used.
[ReySHeL's Taiko Oni]
  1. 00:14:297 (1,1,2,3,4,1,1,2,1,2) - ここは完全に音と合って居ないように感じました。一応提案。正直ここの部分が難しいので自身ありませんが...青いところが変更箇所です。クリック
  2. 01:14:297 (2,3,4,5,1,2,3,4,1) - 少し音と外れてしまっています・・・私ならこうします。"ddddkkkkd"→"ddk kkdkd"
  3. 01:16:402 (2,3,4,5,1,2,1,1,2,1,2,1,2,3) - ここの部分に関してもいまいちしっくり来ないです(個人的にですがlol。おそらく、最初のkkkkdの音を、声で取っているためにその後の音取りに違和感を感じているのかな?なので、01:16:665 (5) 削除。それで、01:17:191 にdを追加。少し試してみてください。
I can make this taiko diff. Please apply ReySHel at once. ;)
If you want me to make taiko diff, Please send me PM.
good luck!
Topic Starter
EmPao

hibarirailwayz wrote:

Hi!
via my mod queue
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[General]
Taiko map need 2 kind of difficulty at least.

[Easy]
Rhythm and Placement
  1. 00:13:946 (2) - move x344, y220. This slider is not put at center line of 00:11:841 (3,1). Fixed
  2. 00:47:630 (2,3,1) - this line is not good. let's try it!(This keeps distance.) Fixed
    204,348,47630,2,0,P|404:348,2,200,8|8|8,0:0|0:0|0:0,0:0:0
    128,320,49384,1,8,0:0:0
    76,260,49735,6,0,P|52:192|76:120,1,150,4|4,0:0|0:0,0:0:0
  3. Overall, the rhythem is difficult for Easy. I want you to have made map more kindly.That is my mapping style >_<
New Combo and Hit Sound
  1. clear
[Insane]
Rhythm and Placement
  1. 00:04:823 (1,2,3,4) - I can't understand why these are used too short distance in spite of such cheerful sound.just anti-jumps here
  2. 01:11:139 (2,3,4,5,6) - I want this order 2,6,5,4,3. this is more interesting.Fixed
New Combo and Hit Sound
  1. 01:03:069 and 01:03:420 - add finish? without Normal, all diff are used.Fixed
I can make this taiko diff. Please apply ReySHel at once. ;) I had requested kg2161012 to make a Muzukashii :D thanks
If you want me to make taiko diff, Please send me PM.
good luck!
thanks for your mod
ReySHeL

hibarirailwayz wrote:

Hi!
via my mod queue
These are my opinions; you should not accept all my suggestion, but if you skip my suggestion, I want you tell me the reason!

The Marks I use.
SPOILER
Standard
  1. ^= same contents as upward
  2. NC=New Combo
Taiko
  1. d=don(none)
  2. k=kat(whistle or clap)
  3. D=big don(finish)
  4. K=big kat(whistle/clap and finish)

[General]
Taiko map need 2 kind of difficulty at least.



[ReySHeL's Taiko Oni]
  1. 00:14:297 (1,1,2,3,4,1,1,2,1,2) - ここは完全に音と合って居ないように感じました。一応提案。正直ここの部分が難しいので自身ありませんが...青いところが変更箇所です。クリック no このままで行きたいと思います
  2. 01:14:297 (2,3,4,5,1,2,3,4,1) - 少し音と外れてしまっています・・・私ならこうします。"ddddkkkkd"→"ddk kkdkd" no ここはドラムの音が続いているので
  3. 01:16:402 (2,3,4,5,1,2,1,1,2,1,2,1,2,3) - ここの部分に関してもいまいちしっくり来ないです(個人的にですがlol。おそらく、最初のkkkkdの音を、声で取っているためにその後の音取りに違和感を感じているのかな?なので、01:16:665 (5) 削除。それで、01:17:191 にdを追加。少し試してみてください。ok 追加のところは k を追加しました


I can make this taiko diff. Please apply ReySHel at once. ;)
If you want me to make taiko diff, Please send me PM.
good luck!
modありがとうございます!
fixed :)
http://puu.sh/1Utdn
Loneight
早灣 >w<
Request from In-game.



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[Easy]

  1. Unsnapped inherited (green) timing point(s) at:
    01:07:082 -


  2. 00:20:963 (4) - 似乎這個超出了框框...lol, 無法移動他, 試試這樣
  3. 00:23:420 (4) - 最後1個點x:36 y:76, 盡量別讓他碰到00:24:472 (1) - , 也讓blanket比較好看點
  4. 00:36:402 (3) - 同上, x:472 y:260
  5. 00:56:051 (3) - 同上, x:216 y:348
  6. 01:02:367 (3) - 同上, x:220 y:104
  7. 01:19:911 (3) - 同上, x:332 y:96

[Normal]

  1. 試著HR-1, AR+1, 感覺AR有些慢, 外加有些地方對newbie來講蠻難的, 讓扣血條速度減緩些

  2. 00:35:349 (1) - 試著別讓他stack, 感覺不符合音樂, 要有移動的感覺
  3. 00:46:402 (3,4) - 建議改成sldier, 2 circles+stack+高bpm的歌, 感覺對newbie來講有些困難, 要不就不要stack
  4. 01:13:069 (2) - 改成2 circles, 比較符合vocal ~

[Hard]

  1. 試著犧牲OD-1, 讓這hard排在insane上方吧 D:

  2. 無用的綠線:
    01:25:086 -

  3. 01:24:998 (1) - 這邊怎麼聽都感覺怪怪的..., 試著這樣, 空著有時候也不錯 :)

[Insane]

  1. Unsnapped inherited (green) timing point(s) at:
    01:07:082


  2. 00:14:998 (1,2,3,4,5) - 這星星..感覺沒擺好, 試著再調整一下
  3. 01:16:051 (4) - 這距離跟01:14:998 (1,2) - 差不多, 但時間間隔卻不同, 試著讓01:15:349 (2,3) - 往上移動距離遠點
  4. 00:05:174 (2,3,4) - 這裡的anti-jump, 看要不要都NC會比較好讀圖, 因為00:04:472 (4) - 這前面的都是1/2 sliders, 這邊突然變成1/1 anti-jump會讓人按快
就這些囉 pao醬 ~
good luck ~
Topic Starter
EmPao

Loneight wrote:

早灣 >w< 早o.o/
Request from In-game.



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[Easy]

  1. Unsnapped inherited (green) timing point(s) at:
    01:07:082 -
    這做kiai time噴泉效果 我用1/16擺的綠線 應該ok (吧?)

  2. 00:20:963 (4) - 似乎這個超出了框框...lol, 無法移動他, 試試這樣
  3. 00:23:420 (4) - 最後1個點x:36 y:76, 盡量別讓他碰到00:24:472 (1) - , 也讓blanket比較好看點
  4. 00:36:402 (3) - 同上, x:472 y:260
  5. 00:56:051 (3) - 同上, x:216 y:348
  6. 01:02:367 (3) - 同上, x:220 y:104
  7. 01:19:911 (3) - 同上, x:332 y:96
    ALL Fixed

[Insane]

  1. Unsnapped inherited (green) timing point(s) at:
    01:07:082
    同easy

  2. 00:14:998 (1,2,3,4,5) - 這星星..感覺沒擺好, 試著再調整一下 擺好了~Fixed
  3. 01:16:051 (4) - 這距離跟01:14:998 (1,2) - 差不多, 但時間間隔卻不同, 試著讓01:15:349 (2,3) - 往上移動距離遠點Fixed
  4. 00:05:174 (2,3,4) - 這裡的anti-jump, 看要不要都NC會比較好讀圖, 因為00:04:472 (4) - 這前面的都是1/2 sliders, 這邊突然變成1/1 anti-jump會讓人按快Fixed, 有考慮之後remap成1/4 or 1/2~
就這些囉 pao醬 ~
good luck ~
謝謝star 和 mod :)
Flask

kosiga wrote:

[General]
  1. Things that are not needed in the search word. & 「たまこまーけっと」 There is no map with the Japanese word in rankedmap. and only a source is enough for it.
https://osu.ppy.sh/s/56994 =3= Japanese tags should be fine now lol bakosiga

[General]
  1. In taiko diffs Audio Lead-In should be 2000 not 1985 =3= not big problem but you'd better fix that
  2. Tags加上北白川たまこ因為在查維基百科的時候看到了
  3. Tags裡的 "Tamako"少了前面的"Kitashirakawa", 看到你其他的角色名也有加, 這個就加在Tamako前面吧lol
[ Easy]
  1. 00:03:420 - 不懂這裡為啥沒clap.. lol 是故意的嗎 看起來你後面的都是照1/1一個clap這樣下
  2. 00:13:946 (2,1,2) - 感覺上沒有finish的地方都可以上clap 什麼都沒有太枯燥了, 而且音樂剛好就有類似的音 加上去會很對音樂!
  3. 00:22:367 (2,3) - 我會說這裡應該要先slider在note, 因為第二/三條短白線 "nu ge nu gi" 是連在一起的音, 拆成兩部份有點違和 orz
  4. 00:32:893 - 其實我覺得這裡沒必要上finish, 反倒是後面的重音 (00:34:297 - )比較需要 >w> 看你怎麼想吧
  5. 00:46:577 - 忘了clap
  6. 00:51:665 - finish就能凸顯音樂了 clap上去有點吵 o_o
  7. 00:52:191 - 又忘惹clap
  8. 01:02:367 (3) - 有點nazi不過看了就不舒服 D:
    範例圖+code !

    416,100,62367,2,0,P|309:100|309:100|262:129|220:104,1,200,0|4,0:0|0:0,0:0:0
  9. 01:16:051 - 應該是finish才對的 clap不夠響~
  10. 01:19:209 - 沒必要finish 因為想音是在紅線 紅線沒有東西就不要逞強放後面一點了TvT就空著好
[ yanlu's Normal]
  1. AR+1
  2. 前面那段怎麼一下有clap一下沒clap? 舉例:00:02:016 (1,2) - 這兩個的尾巴都有clap, 00:03:770 (4,5) - 這兩個該下clap的卻沒下 可能是故意的可能是失誤 但還是希望你能統一 因為聽起來真的超級違和..
  3. 00:13:946 - 與其clap不如whistle對的上音樂 像是你在00:13:244 - 的作法
  4. 00:16:753 (1) - 前頭whistle
  5. 00:17:630 (2,3) - 我感覺1/2的滑條比兩個note擺在一起的好 因為轉盤沒給人什麼緊張感 前面那個滑條也是 突然兩個note出來太突然o.o
  6. 00:26:753 (2) - 感覺沒什麼必要 走1/1的節奏路線比較順
  7. 00:33:420 (2) - ^ 理由是"有vocal的地方沒有連在一起 不如就不要跟vocal了"
  8. 00:27:279 - 去掉clap, 沒什麼意思 ._. 也不好聽
  9. 00:39:209 (3,1) - (3)變1/1滑條, 試著把(1)縮短1/2拍 (頭在白線上) 音樂裡有很響的音不襯拖實在違和
  10. 00:41:665 (1) - 尾巴去掉finish然後上clap 因為你在slider頭也是這樣做的 (折返看你要不要clap)
  11. 00:44:472 (1,2,3) - ^基本上就是全clap的意思 因為這邊的vocal比較獨特 所以盡可能的照vocal下clap而不是24clap的節奏
  12. 00:49:735 - finish滿好聽
  13. 00:50:262 - / 00:51:665 - 上clap 仔細聽音樂會聽到clap的聲音
  14. 00:58:156 (1) - 1/1+note(擺紅線) 如果你真要對vocal就這樣子擺
  15. 00:59:384 (3) - 停在白線就行了 (縮短1/2)
  16. 01:00:437 (4) - 然後這個加長1/2擺白線 這裡沒有獨特的vocal/music所以擺1/1比較好
    總結上面三條的節奏就是這樣
  17. 01:07:104 - 感覺應該可以塞個note來對音樂
  18. 01:09:735 (2,3) - 真要跟vocal就徹底一點 就不要把紅線 ((2)停的地方) 中止掉 應該繼續延伸下去
  19. 01:13:069 (2) - nazi一下不過這樣更flow (實際上是看著虐心所以改了TvT)
  20. 01:13:420 (3) - 感覺應該是finish的音 其實應該是whistle根本不能支持這裡的響音
  21. 01:16:051 - 不行啊這裡就結束掉真的超違和 應該是這裡開始要出去延伸的啊 (因為音很重 也沒有明顯中止的音) 換成下面那個試試
  22. 01:22:893 - clap 聽聽音樂就知道惹...
  23. 01:23:946 - ^ (或者finish也行)
  24. 01:24:472 - ^^
[ Insane]
  1. 00:04:823 (1,1,1,1) - 其實我覺得音樂沒有明顯的anti-jump的感覺, 不如大方擺出來弄個正方形 (或者跳也好) 也可以把00:05:174 (1,1) - ctrl+G就變成另一種跳 XD
  2. 00:22:016 (3) - 往(4)那邊彎比較flow
  3. 00:23:946 (2,3) - 聽著聽著音樂感覺跳的不是這裡 而是(3,4) ... 如果認同的話就把(3)移到x:191, y:27吧也是滿flow的
  4. 00:40:788 (4) - 雖然這部份很好但還是吐槽一下 玩家可能以為這是1/4就點下去惹 (但實際上是1/2) 根據經驗基本上都會認為這樣 ;w; 所以可以往前1/4拍然後+個reserve完事
  5. 00:42:718 (1,2) - 如果是對vocal的話還是slider先note後吧 因為你看看前面的(4)也是slider頭在vocal上
  6. 00:51:665 (3) - 仔細聽就會聽到有個很響的音 但是啥都不加就很違和 ;w; 建議上clap 然後把(2)的clap去掉 (不去掉太吵了)
  7. 00:53:420 - 上顆note擺在(6)的頭 (因為(6)看起來很像1/2跳 玩家可能會誤會 所以就擺一顆note支撐1/2的打擊節奏感)
  8. 00:49:735 (2,3) - (3,4,5)三顆疊在一起多無聊 一聽之下(2,3)是連在一起的 做成一個slider然後跟(4,5)來個跳吧? (slider可以往上偏)
  9. 01:11:139 (2,3,4,5,6) - 感覺幅度太小(0.9), 可以用1.0在移開一點打起來比較爽 (...
  10. 01:13:420 (6) - 感覺沒finish好空虛
  11. 01:13:420 (6,1) - swap NC 聽聽看音樂就懂了 (另一個原因也是你用了跳)
[ DNA's Hard]
  1. 00:17:805 (2) - nazi不過感覺可以再curve點
  2. 00:28:683 - 應該是clap吧whistle太輕惹
  3. 00:39:911 (1) - finish會好聽點
  4. 01:15:700 (3) - 好空 看你要下Normal sampleset或者whistle/finish都可以
  5. 01:16:051 (1,2,3) - (頭) whistle太輕了 你在01:14:998 (1) - 也是下finish
    後面那段音效滿酷的
加油!
Topic Starter
EmPao

Flask wrote:

kosiga wrote:

[General]
  1. Things that are not needed in the search word. & 「たまこまーけっと」 There is no map with the Japanese word in rankedmap. and only a source is enough for it.
https://osu.ppy.sh/s/56994 =3= Japanese tags should be fine now lol bakosiga

[General]
  1. In taiko diffs Audio Lead-In should be 2000 not 1985 =3= not big problem but you'd better fix that Fixed
  2. Tags加上北白川たまこ因為在查維基百科的時候看到了 加了
  3. Tags裡的 "Tamako"少了前面的"Kitashirakawa", 看到你其他的角色名也有加, 這個就加在Tamako前面吧lol
有加了

[ Easy]
  1. 00:03:420 - 不懂這裡為啥沒clap.. lol 是故意的嗎 看起來你後面的都是照1/1一個clap這樣下 做了改動後漏加;_; 已加
  2. 00:13:946 (2,1,2) - 感覺上沒有finish的地方都可以上clap 什麼都沒有太枯燥了, 而且音樂剛好就有類似的音 加上去會很對音樂!我覺得normal-clap跟這是很不和,所以空著
  3. 00:22:367 (2,3) - 我會說這裡應該要先slider在note, 因為第二/三條短白線 "nu ge nu gi" 是連在一起的音, 拆成兩部份有點違和 orz我是跟著歌詞拆成00:22:016 (1,2) - 和00:22:718 (3) 去map的說 先擺著好了看其他人有沒有提到
  4. 00:32:893 - 其實我覺得這裡沒必要上finish, 反倒是後面的重音 (00:34:297 - )比較需要 >w> 看你怎麼想吧這倒覺得還好,我學insane下的
  5. 00:46:577 - 忘了clap加了
  6. 00:51:665 - finish就能凸顯音樂了 clap上去有點吵 o_o改了
  7. 00:52:191 - 又忘惹clap 又忘了T_T.. 加了
  8. 01:02:367 (3) - 有點nazi不過看了就不舒服 D:改了
    範例圖+code !

    416,100,62367,2,0,P|309:100|309:100|262:129|220:104,1,200,0|4,0:0|0:0,0:0:0
  9. 01:16:051 - 應該是finish才對的 clap不夠響~改了
  10. 01:19:209 - 沒必要finish 因為想音是在紅線 紅線沒有東西就不要逞強放後面一點了TvT就空著好改了
[ Insane]
  1. 00:04:823 (1,1,1,1) - 其實我覺得音樂沒有明顯的anti-jump的感覺, 不如大方擺出來弄個正方形 (或者跳也好) 也可以把00:05:174 (1,1) - ctrl+G就變成另一種跳 XD改成正方形了
  2. 00:22:016 (3) - 往(4)那邊彎比較flow改了
  3. 00:23:946 (2,3) - 聽著聽著音樂感覺跳的不是這裡 而是(3,4) ... 如果認同的話就把(3)移到x:191, y:27吧也是滿flow的改了
  4. 00:40:788 (4) - 雖然這部份很好但還是吐槽一下 玩家可能以為這是1/4就點下去惹 (但實際上是1/2) 根據經驗基本上都會認為這樣 ;w; 所以可以往前1/4拍然後+個reserve完事這先坑著 我想跟著鼓聲擺1/2
  5. 00:42:718 (1,2) - 如果是對vocal的話還是slider先note後吧 因為你看看前面的(4)也是slider頭在vocal上改了
  6. 00:51:665 (3) - 仔細聽就會聽到有個很響的音 但是啥都不加就很違和 ;w; 建議上clap 然後把(2)的clap去掉 (不去掉太吵了)改了
  7. 00:53:420 - 上顆note擺在(6)的頭 (因為(6)看起來很像1/2跳 玩家可能會誤會 所以就擺一顆note支撐1/2的打擊節奏感)改了
  8. 00:49:735 (2,3) - (3,4,5)三顆疊在一起多無聊 一聽之下(2,3)是連在一起的 做成一個slider然後跟(4,5)來個跳吧? (slider可以往上偏)改了
  9. 01:11:139 (2,3,4,5,6) - 感覺幅度太小(0.9), 可以用1.0在移開一點打起來比較爽 (...把01:11:490 (3,6) - ctrl+g了
  10. 01:13:420 (6) - 感覺沒finish好空虛加了
  11. 01:13:420 (6,1) - swap NC 聽聽看音樂就懂了 (另一個原因也是你用了跳)改了
加油!
謝謝mod :) :)

To yanlu ReySHeL DarknessAngel

I changed the tag & Audio Lead-In
Dont forget update to latest version first, thanks~
yanlu

Loneight wrote:

[Normal]

  1. 試著HR-1, AR+1, 感覺AR有些慢, 外加有些地方對newbie來講蠻難的, 讓扣血條速度減緩些 :arrow: 好><
  2. 00:35:349 (1) - 試著別讓他stack, 感覺不符合音樂, 要有移動的感覺 :arrow: fix
  3. 00:46:402 (3,4) - 建議改成sldier, 2 circles+stack+高bpm的歌, 感覺對newbie來講有些困難, 要不就不要stack :arrow: 改成slider
  4. 01:13:069 (2) - 改成2 circles, 比較符合vocal ~ :arrow: fix

Flask wrote:

[ yanlu's Normal]
  1. AR+1
  2. 前面那段怎麼一下有clap一下沒clap? 舉例:00:02:016 (1,2) - 這兩個的尾巴都有clap, 00:03:770 (4,5) - 這兩個該下clap的卻沒下 可能是故意的可能是失誤 但還是希望你能統一 因為聽起來真的超級違和.. :arrow: 嗯...真是故意的"我覺得還好呀>~<
  3. 00:13:946 - 與其clap不如whistle對的上音樂 像是你在00:13:244 - 的作法
  4. 00:16:753 (1) - 前頭whistle
  5. 00:17:630 (2,3) - 我感覺1/2的滑條比兩個note擺在一起的好 因為轉盤沒給人什麼緊張感 前面那個滑條也是 突然兩個note出來太突然o.o
  6. 00:26:753 (2) - 感覺沒什麼必要 走1/1的節奏路線比較順
  7. 00:33:420 (2) - ^ 理由是"有vocal的地方沒有連在一起 不如就不要跟vocal了"
  8. 00:27:279 - 去掉clap, 沒什麼意思 ._. 也不好聽
  9. 00:39:209 (3,1) - (3)變1/1滑條, 試著把(1)縮短1/2拍 (頭在白線上) 音樂裡有很響的音不襯拖實在違和
  10. 00:41:665 (1) - 尾巴去掉finish然後上clap 因為你在slider頭也是這樣做的 (折返看你要不要clap)
  11. 00:44:472 (1,2,3) - ^基本上就是全clap的意思 因為這邊的vocal比較獨特 所以盡可能的照vocal下clap而不是24clap的節奏
  12. 00:49:735 - finish滿好聽
  13. 00:50:262 - / 00:51:665 - 上clap 仔細聽音樂會聽到clap的聲音
  14. 00:58:156 (1) - 1/1+note(擺紅線) 如果你真要對vocal就這樣子擺
  15. 00:59:384 (3) - 停在白線就行了 (縮短1/2)
  16. 01:00:437 (4) - 然後這個加長1/2擺白線 這裡沒有獨特的vocal/music所以擺1/1比較好
    總結上面三條的節奏就是這樣
  17. 01:07:104 - 感覺應該可以塞個note來對音樂 :arrow: 不..
  18. 01:09:735 (2,3) - 真要跟vocal就徹底一點 就不要把紅線 ((2)停的地方) 中止掉 應該繼續延伸下去
  19. 01:13:069 (2) - nazi一下不過這樣更flow (實際上是看著虐心所以改了TvT) :arrow: 改另一種了~
  20. 01:13:420 (3) - 感覺應該是finish的音 其實應該是whistle根本不能支持這裡的響音
  21. 01:16:051 - 不行啊這裡就結束掉真的超違和 應該是這裡開始要出去延伸的啊 (因為音很重 也沒有明顯中止的音) 換成下面那個試試
  22. 01:22:893 - clap 聽聽音樂就知道惹...
  23. 01:23:946 - ^ (或者finish也行)
  24. 01:24:472 - ^^
:arrow: 其他我也忘了哪裡有改還是沒改...不過沒講的幾乎是改了~感謝!
thank you all for mod >A</

fix ver.~
SPOILER
osu file format v11

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion

Mod from qkenan's queue _(:з」∠)_
抱歉等了这么久……但是整体都做得很好呢

Easy

  • 无可挑剔~

Yanlu's Normal

  1. 00:22:367 (2) - 形状不统一一下么
  2. 01:02:367 (4) - 这节奏不对吧……去掉折返,然后从白线起一个一拍的slider?
  3. 01:13:069 (2) - 直的Slider就好,弯着不大好看

Insane

  1. 00:53:420 (5,6) - 改成普通的三连?
  2. 01:03:069 (4) - 感觉overmap,在slider首尾各放一个重叠circle?
  3. 01:05:700 (5,6,7,8) - 用90%的绿线突出一下连打的音效会好些
  4. 01:27:191 改用30%?70%觉得比较突兀
    做的很棒~

D.N.Angel's Hard

  1. 00:03:420 (1,2) - Ctrl+H ?
  2. 00:24:823 (2) - 移到 (40,240) 好看些
  3. 00:39:911 (1,2,3,4) - 这儿的音效我不大明白……
  4. 01:24:998 (1) - 感觉需要再降低10%音量
kg2161012
Taiko Muzukashii diff finished.

.osu:http://puu.sh/1XRvh

不好意思讓你等了這麼久...(汗
DarknessAngel

qkenan wrote:

D.N.Angel's Hard

  1. 00:03:420 (1,2) - Ctrl+H ? //之前有想過,但是後來就決定是這樣的ww
  2. 00:24:823 (2) - 移到 (40,240) 好看些 //這邊有點難解釋,主要是因為間距關係所以不能改lol
  3. 00:39:911 (1,2,3,4) - 这儿的音效我不大明白…… //跟鼓點然後用drum sounds和normal sounds分別頻率高低:O
  4. 01:24:998 (1) - 感觉需要再降低10%音量 //恩的確 ~

Loneight wrote:

[Hard]

  1. 試著犧牲OD-1, 讓這hard排在insane上方吧 D:

    //不行啊,由於這Hard偏難,降OD會破壞難度平衡的。另外,因為Ins爆星而Hard變成最後一個難度的情況也不罕見了:O
  2. 無用的綠線:
    01:25:086 -


    //removed.
  3. 01:24:998 (1) - 這邊怎麼聽都感覺怪怪的..., 試著這樣, 空著有時候也不錯 :)
//唔,可是slider後段那搭配音樂的效果讓我難以割捨,想保留..lol

Flask wrote:

[ DNA's Hard]
  1. 00:17:805 (2) - nazi不過感覺可以再curve點 //沒看出問題
  2. 00:28:683 - 應該是clap吧whistle太輕惹 //這麼做會使的後面那兩個較重的鼓聲掩蓋掉,為了把這個輕的音作區別所以我才用whistle的
  3. 00:39:911 (1) - finish會好聽點 //感覺上是這樣,可是如果這邊加上我認為會跟00:42:718 (1)搶鋒頭,時間點太接近了呢:O
  4. 01:15:700 (3) - 好空 看你要下Normal sampleset或者whistle/finish都可以 //適當的處理了下 ~
  5. 01:16:051 (1,2,3) - (頭) whistle太輕了 你在01:14:998 (1) - 也是下finish // ^
    後面那段音效滿酷的 //www
[/list]

加油!
謝謝MOD ! :)

http://puu.sh/1XSlr

抱歉晚了點
來MOD了但是OSU系統沒發信件通知我的樣子=.=
Topic Starter
EmPao
Thanks mod & KG's Taiko Guest Diff

Updated~
yanlu

qkenan wrote:

Yanlu's Normal

  1. 00:22:367 (2) - 形状不统一一下么 :arrow: 已修改
  2. 01:02:367 (4) - 这节奏不对吧……去掉折返,然后从白线起一个一拍的slider? :arrow: 嗯...這樣更難了說"
  3. 01:13:069 (2) - 直的Slider就好,弯着不大好看 :arrow: 現在是note ><
謝謝mod~ :)

SPOILER
osu file format v11

[General]
AudioFilename: Aya Suzaki - Dramatic Market Ride.mp3
AudioLeadIn: 1000
PreviewTime: 55327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 60788
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Dramatic Market Ride (TV Size)
TitleUnicode:ドラマチックマーケットライド (TV Size)
Artist:Suzaki Aya
ArtistUnicode:洲崎綾
Creator:EmPao
Version:yanlu's Normal
Source:Tamako Market
Tags:たまこまーけっと 北白川たまこ opening Kyoto Animation Kitashirakawa Tamako Tokiwa Midori Makino Kanna ms0543724 ReySHeL yanlu DarknessAngel kg2161012
BeatmapID:210744
BeatmapSetID:73219

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
613,350.877192982456,4,1,0,50,1,0
19209,-100,4,2,1,60,0,0
55349,-100,4,2,1,70,0,1
77805,-100,4,2,1,70,0,0
87191,-100,4,2,1,5,0,0


[Colours]
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Combo2 : 123,220,249
Combo3 : 240,162,249

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Gloria Guard
Hi EmPao.

m4m.

[Normal]


00:46:402 (3) remove one line

01:02:367 (4) this is slider -> http://puu.sh/1Zep4


OMG.. Nice map..

Sorry my poor modding ._.
meiikyuu

follow whatever you like :)

Easy
  1. 00:18:858 (3) - NC here, and remove NC on next note . (signifies new part of song ~)
  2. 01:04:472 (3) - finish at end?
yanlu's Normal
<3
  1. 00:05:174 (6) - NC
  2. 00:06:227 (1) - remove NC
  3. 00:14:472 (1) - add finish to slider?
  4. 00:37:981 (1) - remove NC, then NC on next note
  5. 00:41:665 (1) - curve slider better ^^:
    SPOILER

    60,224,41665,6,0,P|80:308|148:340,2,165,8|8|2,0:0|0:0|0:0,0:0:0
  6. 00:43:420 (3) - same here, curve better
    72,68,43420,2,0,P|111:39|170:44,2,110,0|8|2,0:0|0:0|0:0,0:0:0
  7. 00:57:805 (6) - stack with 00:56:051 (2) - ><
D.N.Angel's Hard
  1. 00:50:262 (4) - try with soft finish =3= ~
  2. 01:12:191 (1) - ^
  3. 01:13:420 (1) - ^
Insane
  1. 00:11:665 (1) - add a low-volume finish at beginning?
  2. 00:35:612 (5) - remove note
  3. 01:16:051 (4) - finish at beginning
nice map , gl :)
Topic Starter
EmPao

meiikyuu wrote:


follow whatever you like :)

Easy
  1. 00:18:858 (3) - NC here, and remove NC on next note . (signifies new part of song ~) x,I follow the lyrics
  2. 01:04:472 (3) - finish at end?Fixed
Insane
  1. 00:11:665 (1) - add a low-volume finish at beginning?
  2. 00:35:612 (5) - remove note
  3. 01:16:051 (4) - finish at beginningAll Fixed^
nice map , gl :)
Thanks for mod :)
yanlu

Gloria Guard wrote:

[Normal]

00:46:402 (3) remove one line :arrow: no cuz keep in samesnap~

01:02:367 (4) this is slider -> http://puu.sh/1Zep4 :arrow: !?
no change but thanks~ :)

meiikyuu wrote:

yanlu's Normal
<3
  1. 00:05:174 (6) - NC :arrow: ok
  2. 00:06:227 (1) - remove NC :arrow: ok
  3. 00:14:472 (1) - add finish to slider? :arrow: it's spin here o _o"
  4. 00:37:981 (1) - remove NC, then NC on next note :arrow: umm..no need to orz
  5. 00:41:665 (1) - curve slider better ^^: :arrow: fix
    SPOILER

    60,224,41665,6,0,P|80:308|148:340,2,165,8|8|2,0:0|0:0|0:0,0:0:0
  6. 00:43:420 (3) - same here, curve better :arrow: fix
    72,68,43420,2,0,P|111:39|170:44,2,110,0|8|2,0:0|0:0|0:0,0:0:0
  7. 00:57:805 (6) - stack with 00:56:051 (2) - >< :arrow: fix too ><
meiikyuu<3 thank you~


fix~ver~ http://puu.sh/21QMw
---Assault[K]---
DNAngel's Hard

00:05:505 (3,4) too far for hard difficulty
00:46:222 (3,4) same ^

Good Map
sorry cant find mistakes in easy normal and insane
wantuole
from my queue
[easy]
01:07:981 (2,3,4) - like this?
[yanlu's Normal]
00:28:507 (1) - remove NC
01:24:823 (1) - no end in blue line
[D.N.Angel's Hard]
fine
其实很想吐槽那个ar8的大圈
[Insane]
00:28:332 (6) - more far jump ,same ds1.4 with 00:28:683 (1,2,3)
00:53:946 (9) - add whistle remove finish
01:20:963 (2) - no need this jump
01:24:823 (1) - no end at blue line and remove whistle

that's all
good luck :)
yanlu

wantuole wrote:

from my queue

[yanlu's Normal]
00:28:507 (1) - remove NC :arrow: no
01:24:823 (1) - no end in blue line :arrow: 我之前好像不是在這裡的...
that's all
good luck :)
Pao >結尾的spin交給你統一囉>.<
Topic Starter
EmPao
thanks for your mod~

fixed some o.o updated~

To yanlu 我改到01:27:279上了~

不過我後來重新仔細聽了一下
所以我把我的diff的spinner改在01:27:162結束 再看你要不要改囉
0gre_old
[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[ReySHeL's Taiko Oni]
MOD information
00:05:700
もし、00:04:297 ここに音が入るならば、と思います
または、置かないか k / d

00:18:595
この音は拾わないんですか?

01:00:788
この辺のメロディーと
01:01:490
ここはほぼ同じだと思います~

01:06:051
度々このようなシンバル音が無視されてますが
故意的にですか?

01:19:121
ここに d が入って
01:19:297
を消しませんか?

01:12:718
雰囲気に載ってると思うので別にいいと思いますが
ここからの ddd もいいかもしれません
良い譜面ですね!
最初の部分のなどよく音取りがされています

[KG's Taiko Muzukashii]
MOD information
00:03:420
dont you follow this kind of sound in this par? as you followed at
00:02:367 or 00:02:718
I think you are using too much this pattern
00:02:718 (4,5,1,1,2,1) which is not necessary

00:06:928 (1,2,3,1,1,2,3,1,1,2,3,1,1)
can take out some notes here

00:34:121
you can add d here and delete d at
00:34:472
to prevent keep going the same pattern
furthermore can add d here as well
00:36:577

00:55:349 ~ 01:00:963
can not add any more notes here?
It seems to have a nice patterned notes
which looks good however
some parts could have some change as well
and some part sounds bit different


[Result]
There are nice maps :)
Thanks for seeing ~
yanlu
Pao >可是我聽了我覺得是結束在 01:27:104 - 耶;D...
ReySHeL

0gre wrote:

[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[ReySHeL's Taiko Oni]
MOD information
00:05:700
もし、00:04:297 ここに音が入るならば、と思います
または、置かないか k / d

00:18:595
この音は拾わないんですか?

01:00:788
この辺のメロディーと
01:01:490
ここはほぼ同じだと思います~

01:06:051
度々このようなシンバル音が無視されてますが
故意的にですか?

01:19:121
ここに d が入って
01:19:297
を消しませんか?

01:12:718
雰囲気に載ってると思うので別にいいと思いますが
ここからの ddd もいいかもしれません
良い譜面ですね!
最初の部分のなどよく音取りがされています ありがとです!

[KG's Taiko Muzukashii]
MOD information
00:03:420
dont you follow this kind of sound in this par? as you followed at
00:02:367 or 00:02:718
I think you are using too much this pattern
00:02:718 (4,5,1,1,2,1) which is not necessary

00:06:928 (1,2,3,1,1,2,3,1,1,2,3,1,1)
can take out some notes here

00:34:121
you can add d here and delete d at
00:34:472
to prevent keep going the same pattern
furthermore can add d here as well
00:36:577

00:55:349 ~ 01:00:963
can not add any more notes here?
It seems to have a nice patterned notes
which looks good however
some parts could have some change as well
and some part sounds bit different


[Result]
There are nice maps :)
Thanks for seeing ~
thanks for mod :)

http://puu.sh/23pBx
Verlaren
Hi EmPao~
From Aincrad's Modding queue queue~

Insane:
00:29:209 - move NC to 00:29:384 (in my view so this difficulty will look more readable)
00:38:332 - move NC to previous slider. ^

Good Map~
And sorry... I can't find mistakes in Easy, Normal and D.N.Angel's Hard. They are made very good.

Good luck!
Cancel
  • M4M

    [Easy]

    00:39:209 (2) - Why not like this?
    [yanlu's Normal]

    00:04:121 (5) - Why not like this? 00:39:735 (1) - x:332 y:224

    Thats all I could find!

    I can't mod Hard/Insanes. Sorry.
Good Luck
neonat
Just 2 things you might want to consider ;O

D.N.Angel's Hard

01:17:455 (3) - why not just a circle? >.<


Insane

00:32:016 (3,4) - reverse their position, slider before circle


Nice map, good luck!
DarknessAngel

neonat wrote:

D.N.Angel's Hard

01:17:455 (3) - why not just a circle? >.< //to follow the vocal :O
fixed some things by myself ~ thanks all modders :)

http://puu.sh/25zAJ
jonathanlfj
Hi from my modding queue :)
ohh its this song~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
looking good

[Easy]
00:18:858 (3) - NC here instead of 00:19:209 (1)
00:25:174 (2) - use the 3-point algorithm here? it would create a better blanket (or you can move the second node 1 grid left)
00:30:086 (4) - NC here instead of 00:30:437 (1)
00:47:630 (2) - a curve like this would make it more fun~ 00:59:560 (4) - move second node 1 grid right
01:24:823 (1) - 1/12 snap o_O

[yanlu's Normal]
00:39:735 (1) - try this slider?
SPOILER

344,244,39735,6,0,B|328:228|328:228|256:188|256:188|228:188|180:168|176:80|256:44|336:80|332:168|284:188|256:188|256:188|184:228|184:228|168:244,1,495,0|4,0:0|0:0,0:0:0:0:
00:51:139 (3) - make this a vertical flip of 00:49:735 (2)
00:59:034 (3,4) - this stack is really hard to follow because the previous notes had 1/2 thythm, maybe move them out of stack
01:02:367 (4) - add finish or clap to slider end
01:20:612 (1) - this rhythm sounds better:
[D.N.Angel's Hard]
00:22:191 (2,3) - Ctrl+G?
00:29:209 (3) - use the default whistle here, sounds better imo
00:58:683 (3,4) - make these blanket 00:59:384 (5) better
01:21:841 (5) - this slider and 01:22:893 (4) are not exactly the same, adjust them to perfection if you wish
01:24:998 (1) - change the sample set so the slider tick doesnt have that clap sound
quite a challenging hard you got there 8-)

[Insane]
AR9? to differentiate from the Hard
00:18:858 (5) - use soft finish sounds better
00:23:069 (1) - add whistle to slider head
00:44:121 (1,2,3,4,5,6) - you can create a polygon jump here, the linear flow is quite boring for an insane
01:02:455 (2) - add a note
01:13:946 (2,3,4,5) - this way flows better:
Nice mapset~ Good luck on ranking ^_^
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