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ESTi - AKAI ITO

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Total Posts
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Topic Starter
Kawayi Rika
This beatmap was submitted using in-game submission on 2013년 2월 18일 월요일 at 오후 2:59:55

Artist: ESTi
Title: AKAI ITO
Source: LaTale
Tags: OST Sakura spboxer3
BPM: 120
Filesize: 7664kb
Play Time: 01:35
Difficulties Available:
  1. Normal (3.24 stars, 103 notes)
  2. Rika (4.65 stars, 203 notes)
Download: ESTi - AKAI ITO
Information: Scores/Beatmap Listing
---------------
My 40th Ranked beat map.

The BGM from LaTale,relax song and map ~ :3

Rika(Hard) by me.

Normal by spboxer3.
Garven
o.o
Pokie
rika竟然做純音我覺得這不科學
HelloSCV
OwO
blissfulyoshi
Did a playtest and quick mod, so moe Rika told me to post...

SPOILER
10:16 Kawayi Rika: bliss chan
10:16 blissfulyoshi: HAI Rika
10:16 Kawayi Rika: hi :3
10:17 Kawayi Rika: can you test play ><?
10:17 blissfulyoshi: sure sure
10:17 *Kawayi Rika is listening to ESTi - AKAI ITO
10:17 blissfulyoshi: hands are a little cold, but whatetver
10:17 Kawayi Rika: :3
10:17 Kawayi Rika: me tooo
10:17 Kawayi Rika: soo cold
10:17 blissfulyoshi: lol
10:17 Kawayi Rika: QAQ - 16 here
10:17 blissfulyoshi: .....
10:17 blissfulyoshi: let me think
10:17 blissfulyoshi: in C should be about the smae.....
10:17 Kawayi Rika: ;w;
10:18 blissfulyoshi: america and farenheit
10:19 blissfulyoshi: hmmm not bad
10:20 Kawayi Rika: :D
10:20 blissfulyoshi: 00:39:485 (4,5,1,2,3,4,5,6)- this jump was a little hard in comparison to the rest of the song
10:21 blissfulyoshi: 00:57:985 (1,3)- imperfect blanketing
10:21 Kawayi Rika: always follow spacing is boring :3
10:21 Kawayi Rika: lol
10:21 Kawayi Rika: not perfect?
10:21 blissfulyoshi: well yes....but it is by far the hardest part of the map
10:21 blissfulyoshi: well 3 doesn't blanket 1 well
10:22 Kawayi Rika: hmm,i didn't see that's imperfect ;w;
10:22 blissfulyoshi: see how the start and end of 3 are much closer to 1 than the center
10:23 Kawayi Rika: give a code let me try >.<
10:23 blissfulyoshi: kk
10:23 blissfulyoshi: 01:21:735 (6,8)- not aligned?
10:24 Kawayi Rika: you mean ctrl+g?
10:24 blissfulyoshi: no no no
10:24 blissfulyoshi: look at the y-axis
10:24 blissfulyoshi: 6 is off by 1 grid
10:25 Kawayi Rika: 01:21:735 (6)- ?
10:25 blissfulyoshi: yes
10:25 Kawayi Rika: 1 grid up?
10:25 blissfulyoshi: yes
10:25 Kawayi Rika: ok :D fixed
10:25 blissfulyoshi: lol kk
10:25 Kawayi Rika: missing this >3<
10:26 blissfulyoshi: 00:22:735 (2)- make a reflection of 00:21:485 (9)?
10:26 blissfulyoshi: (noticiing a bunch of silly things that don't really matter)
10:28 Kawayi Rika: 00:21:485 (9,2)-
10:28 Kawayi Rika: ctrl+g?
10:28 blissfulyoshi: no no no
10:28 Kawayi Rika: http://osu.ppy.sh/ss/556134
10:28 blissfulyoshi: highlight 00:22:735 (2,3)-
10:28 Kawayi Rika: this?
10:28 blissfulyoshi: ahhh yes
10:29 blissfulyoshi: if you want...
10:29 Kawayi Rika: haha ok fixed >.<
10:29 blissfulyoshi: http://osu.ppy.sh/ss/556138 you can do a better job with both 6 and 8
10:30 Kawayi Rika: LOL ?
10:31 blissfulyoshi: see how 8 doesn't form a perfect circle around 7
10:31 blissfulyoshi: xD
10:31 Kawayi Rika: blanket?
10:31 blissfulyoshi: yep yep
10:31 Kawayi Rika: K
10:31 blissfulyoshi: http://osu.ppy.sh/ss/556140 xD
10:31 blissfulyoshi: bliss is complaining too much.....
10:32 Kawayi Rika: HAHA
10:33 blissfulyoshi: but yeah....that is everything
10:34 Kawayi Rika: yay
10:35 Kawayi Rika: thank you bliss chan ~
10:36 Kawayi Rika: pls post log , i can kds >.<
10:36 blissfulyoshi: lol thx.....
Sure
나이트코어 씡난다!
Topic Starter
Kawayi Rika
@bliss : thank you very much ~!

@ykcarrot : 씡난다 :D
Dark Fang
unsnapped inherited point
  1. 00:34:004 -
offset -3 (992) just suggestion


곡죠타 <3

EDIT : Star~
mintong89
o.o
Fumika
にゃー
Sonnyc
안녕하세요~

Rika:

00:23:495 (4) - 슬라이더 끝점에 완벽한 대칭을!!
00:35:495 (2) - NC 추천해요. 이전 슬라이더를 더 잘 살릴수 있을 겁니다. 간격도 약간 좁은 감이 있고..
00:35:995 (3) - ctrl+G가 보기도 좋고 플레이 흐름에도 적절하다고 봅니다
00:39:995 (1,2,3,4,5,6) - 이 난이도에 있는 몇 안되는 점프인데 좀 갑작스러운 감이 있는거 같습니다. 롱놋이 몇개 있지만, 전반적으로 점프는 여기 뿐이니까요..
01:16:495 (2) - (1) 끝과 살짝 닿을락 말락 한데 더 떨어뜨리는게 나을거 같아요
01:23:995 (1,5) - 이 슬라이더들, 미세하게 오프스크린이에요. 1 그리드 씩 안에 집어 넣어도 (2) 둘러 쌓는 데에는 무리가 없을거라고 생각합니다.
01:32:495 (5) - NC 추천합니다. 음악상 적절하고, (4) 이후 살짝 꺾이는 패턴에 잘 맞을 거에요

Relaxing song and map~
AngelHoney
日卡姐姐 , 曲子很棒 , 但是BG太那啥了 换一张搭调的行不o_o
Rotte
传说中的不科学图<_<
MMzz
Use a LaTale background. This background has nothing to do with the song, and doesn't even fit. The song is more oriental not some moe anime pop song.
Topic Starter
Kawayi Rika
Sonnyc

Sonnyc wrote:

안녕하세요~

Rika:

00:23:495 (4) - 슬라이더 끝점에 완벽한 대칭을!! :arrow: 이미 대칭됐음 ㅎ
00:35:495 (2) - NC 추천해요. 이전 슬라이더를 더 잘 살릴수 있을 겁니다. 간격도 약간 좁은 감이 있고.. :arrow: 2를 반대방향돌리고 NC는 필요없을거 같아요.
00:35:995 (3) - ctrl+G가 보기도 좋고 플레이 흐름에도 적절하다고 봅니다 :arrow: 위에때문에 .
00:39:995 (1,2,3,4,5,6) - 이 난이도에 있는 몇 안되는 점프인데 좀 갑작스러운 감이 있는거 같습니다. 롱놋이 몇개 있지만, 전반적으로 점프는 여기 뿐이니까요 :arrow: 올 디스텐스 따라가면 너무 재미없는데 ㅠ
01:16:495 (2) - (1) 끝과 살짝 닿을락 말락 한데 더 떨어뜨리는게 나을거 같아요 :arrow: 조금 이동.
01:23:995 (1,5) - 이 슬라이더들, 미세하게 오프스크린이에요. 1 그리드 씩 안에 집어 넣어도 (2) 둘러 쌓는 데에는 무리가 없을거라고 생각합니다. :arrow: 그리드 오프해도 ㄱㅊ음.
01:32:495 (5) - NC 추천합니다. 음악상 적절하고, (4) 이후 살짝 꺾이는 패턴에 잘 맞을 거에요 :arrow: 그다지 필요없을꺼 같음.

Relaxing song and map~

Thanks for mod ~ ;)

Update and changed BG ~
-Neipezi
카드 캡터 체리인줄았던 노래가 라테일이였다니..!

노래좋아요!xD (평화로운 노래..)
Star 투척! 하고 도망갑니당.
Dark Fang

-Kirito wrote:

카드 캡터 체리인줄았던 노래가 라테일이였다니..!
그럴리가 없잔습니까 'ㅅ'
spboxer3
http://puu.sh/23fNO
diff完成了 音效也下完了
3:20星
HelloSCV
From PM request

[Normal]
  1. i think finish sounds on 00:24:995 (2) - and 00:48:995 (1) - here is so little :/ how about increasing by 40&%? feels better

    - 00:09:995 (3) - missed clap on start?
    - 00:12:995 (1) - using custom clap is better ( custom 3 )
    - 00:52:495 (2) - whistle on repeat?
    - 01:09:995 (4) - ^ on end
    - 01:28:995 (1) - delete NC
[Hard]
  1. 개인적으로 00:24:995 (2) - 여기나 00:48:995 (1) - 여기의 피니시 소리가 너무 작은거 같아요, 40% 정도로 올려주시면 어떨까요?

    - 00:15:495 (4) - 뒤쪽에 클랩
    - 00:33:245 (7) - 클랩?
    - 01:03:995 (8) - 뉴콤보 + 01:04:995 (1) - 여긴 뉴콤삭제
    - 01:06:495 (3) - 앞에 클랩?
    - 01:16:495 (2) - http://puu.sh/23hkj 이런 모양이 좀더 좋아보여요
    - 01:19:995 (3) - 앞클랩
    - 01:22:495 (8) - 리핏 클랩
    - 01:32:995 (7) - ^
Nice clam song I'm going to sta.... oh i'm already haha
spboxer3
i think finish sounds on 00:24:995 (2) - and 00:48:995 (1) - here is so little :/ how about increasing by 40&%? feels better Umm... sorry, but it's intentional. so I want keep it

- 00:09:995 (3) - missed clap on start? fixed
- 00:12:995 (1) - using custom clap is better ( custom 3 ) ok
- 00:52:495 (2) - whistle on repeat? sorry, but I still think normal hitsound is better :P
- 01:09:995 (4) - ^ on end ok
- 01:28:995 (1) - delete NC done

thanks your helpful mod, SCV ^^
http://puu.sh/23jyG
jieusieu
[rika]
00:15:495 (4) - 슬라이더 가운데 뼈대가 틱과 하나가 되게 해주세요
00:57:495 (8) - 1 그리드 업?
01:31:495 (2) - 그냥 대칭으로 하기엔 좀 아쉬운데... https://osu.ppy.sh/ss/616227 대충 이런?


잡을게 없어서 같잖은걸 잡게 되네요 ㅜ,ㅜ

nice mapset )
Strawberry
as you see i'm here~
okay just randomly taking a look. xD take it easy with that song.

[ General]
 
  1. um~ i think the hitsounds volume could be rised a bit during the kiai times~
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:16:495 (4) - umm~~ the point you set which on the red tick sounds not such good from my heard.. also you used a whistle to stress that beat.. wired.. anyway i feel the slider end at white tick 00:16:995 is totally enough~ and the whistle on that slider's tail is also consistent with other place of the same pattern~~! so why not?~
      ---
    2. 00:29:495 (3) - i feel it would be looks better if you changed the curve upward~ yea because of the group circle made up by slider (1,3)'s heads and circle (2) seems like a curve which is upward also~ it would be more uniform and also more comfortable~ at least during my test. :p like this~
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. umm.. rising the OD to 6 or 7 would make a better effect since this diff is the top-level on that mapset.~ yea, the present setting with od 5 is also a bit closed with the normal diff you used od 4.. so i think it would be a problem we need to fix. :3
      ---
    2. 00:16:995 (5) - oh this slider is putting so low and.. you can see through the screenshot.. wired right? on the other hand, it think this pattern is much more suitable and will not break all you thought~
    3. 00:36:495 (4) - i have no idea about that but personally i'd prefer to ctrl+g it for consistency (with slider (2) you know :p
      ---
    4. 00:47:495 (4) - let's see here~ firstly for the flow of slider (2,4) and circle (3), i'd like to ctrl+g this slider (4)~ but on the other side we will find that there has a sooo large spacing between slider (4) and circle (5). we won't make such amazing jump on that relaxing song and dreamlike map~ however we can also heard that there has a rise of the tone, that's why i think we can make a jump but not such big~ try moving the circle (5) onto x.344 y.152? yea, the same coordinate with the head of slider (2). :p not bad right?
you know when i modding&testing this map, it was like a dream, sweet and lead me to endless aftertastes.
i enjoy your map&song, now enjoy my stars. rika-chan ^^/
Ryafuka
M4M.

[Normal]
00:06:995 (1) - Delete clap instead add whistle and finish of S:C1 on slider begin.
00:09:995 (3) - Add whistle of S:C1 on slider begin.
00:12:995 (1) - Add whistle on slider begin.
00:35:495 (6) - Add new combo here?
00:48:995 (1,2,1,2,1,2) - I think this overlap pattern are not easier for newbies. Can you change to like this http://puu.sh/23WVR or something?
00:54:995 (1,2) - same. this overlap pattern is not easier for newbies. I can just suggest onother pattern like this http://osu.ppy.sh/ss/616646. Delete reverse of 00:54:995 (1) - , add note 00:55:995 - here, and Rotate 90 anticlockwise for 00:56:495 (3) - .
01:00:495 (8,1,1,2) - uhm..sorry same as above. Can you this patterns change to something?
01:28:495 (2,1) - ^

[Rika]
OD +1?
00:01:995 (4) - Add whistle on slider end?
00:06:245 - Add note here for follow the music?
00:06:995 (3) - Delete clap instead add whistle and finish of S:C1 on slider begin?
00:09:995 - Add whistle of S:C1 on slider end.
00:13:745 - ^
00:21:995 (1) - Add whistle of S:C1 on slider begin.
00:33:995 (1) - 1 grid down for stack to 00:33:745 (9) - .
00:36:495 (4) - Ctrl + G will be better than now?
00:42:745 (8) - I feel this note will be better than now if you stack to 00:42:995 (1) - . http://puu.sh/23WtF
01:18:245 - Add note here for follow the music?
01:19:745 - ^
01:21:245 - ^

good luck Rika.
Zero__wind
Hi 日卡 m4m

General
BG如果有合适的1024*768就换

Rika
00:06:745 (2) - 可以考虑移到00:07:495 (4) - 的头的位置
00:14:495 (3,4) - 4的波浪可以做成能包住3的形状 或者说放在能包住3的位置
00:28:495 (2,3,4) - 让2的尾巴 3的尾巴 和4的头在一条线上
00:30:995 (1) - 它没有任何必要长成这样儿 离前面的5远一点儿吧
00:41:495 (7) - 可以做成波浪 就可以和前面的note构成正六边形了吧 如果距离还是不太够可以把前面的note统一往上移啊
00:58:745 (3) - 建议离前面的1再远一点点
01:03:995 (8) - 往上移一点 中间的锚点的坐标已经大于384了
01:16:495 (2) - 轻微出界
01:23:995 (1,5) - 严重出界
01:30:495 (8,9) - 建议89 CTRL+G 像现在这样01:30:745 (9,1) - 比较坑
01:35:495 (1) - 在spinner开始的时间加个finish音note再蓝线起spinner?

Normal
00:12:995 (1,2,3) - 感觉nazi 把它们3个一起 转-20° 转回水平 然后让3的纵坐标等于1和2纵坐标的平均数 再旋转摆回去吧
00:22:120 (1) - 蓝线起spinner unrankable吧
00:46:120 (1) - ^
00:35:495 (6) - NC吧 N diff都出现8号了
00:45:495 (4) - 挪到(240,184)比较好看吧
虽然不是建议 但是还是想表达一下 第二段Kiai的滑条作为N diff还是感觉会让新人吃电视
Royston
Hi, M4M here.

[General]
Nice relaxing song, I like it!
The white combo colour is a kinda blinding during Kiai times, haha. You could consider replacing it with something else

[Normal]
AR -1 maybe? It's a really peaceful song, so a slower AR could work. Up to you on this one
01:12:995 (1,2) - I would delete (2) and extend (1) for an extra beat, since there isn't really a strong beat in the music at 01:13:495, so I think a longer slider would work better.
01:20:495 (2) - I like how this flows, but the previous combo burst from 01:18:995 (2) obscures the start of this slider, which could counfuse newer players. Since this is your easiest difficulty, I'd consider reworking it.
01:33:745 - Add note here? Goes with the crescendo in the music.

[Rika]
I Agree with the other modders and think OD +1 would be a good idea.
00:17:495 (6,7,8) - Decrease the volume of these notes a bit? Since in the music the echo effect is pretty quiet.
00:43:995 (2) - I was really tempted to hit this note early because of the tight spacing. Maybe arrange a little differently?
00:49:245 (2) - Delete this note? I don't feel it in the music
01:29:495 (6,7) - Same as 00:17:495
01:23:995 (1,2) - Switch new combo so it's on (2) instead?

Good luck, I enjoy your mapping style! Hope to see it ranked.
Xinely
try m4m

[Normal]
00:06:995 (1,2) - make like this https://osu.ppy.sh/ss/616661? if yes don't forget about spacing in next note
00:22:120 (1) - make end in 00:24:245 - ? it's hard after spin suddenly appear note and far from center
00:35:495 (6) - NC?
00:44:495 (3,4) - make like this 00:44:495 (3,4) - ?
00:48:995 (1,2,1,2,1,2,3) - make this a pattern for this? here is the code
200,272,48995,6,0,P|134:310,1,60,4|0,0:0|0:0,0:0:0
116,252,49495,2,0,P|160:208|223:190,1,120
308,276,50495,6,0,P|374:313,1,60
384,248,50995,2,0,P|328:208|268:196,1,120,0|2,0:0|0:0,0:0:0
160,192,51995,6,0,P|159:116,1,60,8|0,0:0|0:0,0:0:0
220,140,52495,2,0,P|236:84|220:20,2,120
340,120,53995,1,0,0:0:0
460,100,54495,2,0,P|472:128|476:160,1,60,2|0,0:0|0:0,0:0:0
00:56:495 (2) - spacing?
00:59:495 (5) - NC?
01:11:495 (5) - spacing
01:14:495 (3) - ^
01:25:745 (2,1) - ^
01:29:495 (2,3) - i'm not sure but this spacing (2) is 1,05x and 01:30:745 (3) - this 1,07. fix it?

[Hard]
OD+1 and HD +1?
00:09:245 (7,8) - like curved? example : http://osu.ppy.sh/ss/616703
00:28:995 (3) - crtl+G?
00:31:995 (2) - spacing?
00:35:995 (3) - x:220 y:97?

Nice map >_<
Good luck Rika :3
CXu
Ohh it's this song <3
I guess M4M? haha.

Please take anything I say as a suggestion, and feel free to ignore my mod post~

[General]
  1. Do you have a hit0.png that is in the same style as the rest of your skin? Right now the cross looks really out of place x.x Maybe just making the cross a bit smaller would help as well. Other than that, everything's fine~
[Normal]
  1. 00:54:995 (1,2) - This overlap is pretty confusing. I'm fine with the overlaps later, like 01:00:495 (7,1), but this one is confusing because it's not 00:54:995 (1)'s endpoint that is overlapping. You should change the pattern a bit imo.
  2. 01:13:995 (2,3) - The jump feels a bit random. Might want to just follow distance snap here, even though that would kill the current symmetrypattern.
  3. I don't really have much to say here :P

[Rika]
  1. OD +1? Even though it's a slow song, the map shouldn't give "free accuracy" :P
  2. 00:01:995 (4) - ctrl+g? You'd get a counter-clockwise flow.
  3. 00:03:495 (7,1) - Swap new combo. Makes reading the stack on sliderpath easier 00:02:995 (5,6,7), as well as putting 00:03:495 (7) - in the same combo as 00:05:495 (7) for symmetry.
  4. 00:12:245 (6) - Stack under (4) instead for back-and-forth? Staying at the same place clicking 3 times kind of breaks the flow a bit imo, and doing this you'll get 00:11:745 (4,5,6,7) - lined up properly instead of (5,6,7) sticking out due to stacking.
  5. 00:16:995 (5) - This is awfully close to the bottom of the screen. Like 1mm or something. Even though it's not off-screen or anything, I still think you should move it up a bit. I just doesn't look good when nothing else is this close to the bottom. Just a little bit is enough: (4) to 184;288 | (5) to 213;373 and (6) a copy of (4).
  6. 00:23:495 (4) - Remove clap from slider-end. The new music phase begins here, and you don't have claps in this phase. You could add a C1 whistle, like you do at 00:36:495 (4).
  7. 00:30:495 (5,1) - Mm, this slight overlap between (5) and (1) irritates me :P Middle red anchor point to 348;172 and endpoint to 348;72
  8. 00:57:995 (1,3) - Move (1) 1 gridlvl4 down, and then move (3) 2 gridlvl4 down. They are a tad bit close atm.
  9. 01:03:995 (8) - Same as with 00:16:995 (5). Move (6) to 184;352 | (7) to 256:304 | (8) 328;352
  10. 01:23:995 (1,5) - Both are a tad bit off-screen (if you play in 4:3). You should probably fix this.
That's all. Good luck! :D
spboxer3
Strawberry

Strawberry wrote:

as you see i'm here~
okay just randomly taking a look. xD take it easy with that song.

[ General]
 
  1. um~ i think the hitsounds volume could be rised a bit during the kiai times~
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:16:495 (4) - umm~~ the point you set which on the red tick sounds not such good from my heard.. also you used a whistle to stress that beat.. wired.. anyway i feel the slider end at white tick 00:16:995 is totally enough~ and the whistle on that slider's tail is also consistent with other place of the same pattern~~! so why not?~ 我在這地方節奏設計本來就打算這麼做 實際上聽起來也沒這麼糟 而你說的符合前面的節奏 我認同你的看法 但若是整首歌都是2,4 clap/whistle不感覺枯燥乏味嗎 因此我還是決定保留這點
      ---
    2. 00:29:495 (3) - i feel it would be looks better if you changed the curve upward~ yea because of the group circle made up by slider (1,3)'s heads and circle (2) seems like a curve which is upward also~ it would be more uniform and also more comfortable~ at least during my test. :p like this~ 抱歉 我還是想保留原本的pattern 我喜歡滑順些的 而不是頓點

Ryafuka

Ryafuka wrote:

M4M.

[Normal]
00:06:995 (1) - Delete clap instead add whistle and finish of S:C1 on slider begin.
00:09:995 (3) - Add whistle of S:C1 on slider begin.
00:12:995 (1) - Add whistle on slider begin.
00:35:495 (6) - Add new combo here? -> add here: 00:33:995 -
00:48:995 (1,2,1,2,1,2) - I think this overlap pattern are not easier for newbies. Can you change to like this http://puu.sh/23WVR or something?
I'm so sorry,b-but...;w; what's the different for overlaps or not? the slider start is really clear and readable for newbies.

00:54:995 (1,2) - same. this overlap pattern is not easier for newbies. I can just suggest onother pattern like this http://osu.ppy.sh/ss/616646. Delete reverse of 00:54:995 (1) - , add note 00:55:995 - here, and Rotate 90 anticlockwise for 00:56:495 (3) - .sorry again. but, still keep my pattern ;w;
01:00:495 (8,1,1,2) - uhm..sorry same as above. Can you this patterns change to something? ^
01:28:495 (2,1) - ^ ^

Zero__wind

Zero__wind wrote:

Normal
00:12:995 (1,2,3) - 感觉nazi 把它们3个一起 转-20° 转回水平 然后让3的纵坐标等于1和2纵坐标的平均数 再旋转摆回去吧 我懂你的意思 但是實際上並不會造成play太大的影響 因此我還是保持原本的位置
00:22:120 (1) - 蓝线起spinner unrankable吧 no,這是rankable的w
00:46:120 (1) - ^ ^
00:35:495 (6) - NC吧 N diff都出现8号了 在前面的mod也改過了 只是還沒updata而已w 謝謝提醒摟
00:45:495 (4) - 挪到(240,184)比较好看吧 抱歉 但是我覺得現在這樣就可以了
虽然不是建议 但是还是想表达一下 第二段Kiai的滑条作为N diff还是感觉会让新人吃电视

Royston

Royston wrote:

[Normal]
AR -1 maybe? It's a really peaceful song, so a slower AR could work. Up to you on this one AR 5 is fitter than 4 imo, sorry but I don't want to change it ;w;
01:12:995 (1,2) - I would delete (2) and extend (1) for an extra beat, since there isn't really a strong beat in the music at 01:13:495, so I think a longer slider would work better. but 01:13:995 (2) - is strong beat right? slider end don't need to "click". let's why I still used slider+note pattern here.
01:20:495 (2) - I like how this flows, but the previous combo burst from 01:18:995 (2) obscures the start of this slider, which could counfuse newer players. Since this is your easiest difficulty, I'd consider reworking it. Umm... I will consider if other modder mentioned it, but keep it now
01:33:745 - Add note here? Goes with the crescendo in the music. stars 3.24 now, I can't add more object into my diff Orz...

Xinely

Xinely wrote:

try m4m

[Normal]
00:06:995 (1,2) - make like this https://osu.ppy.sh/ss/616661? if yes don't forget about spacing in next note lol'd. thank your suggestion, but I still like my pattern more :>
00:22:120 (1) - make end in 00:24:245 - ? it's hard after spin suddenly appear note and far from center. It have 1/1 rhythm to buff, I think it's ok
00:35:495 (6) - NC? I was change it before, thanks your notice :3
00:44:495 (3,4) - make like this 00:44:495 (3,4) - ? uhh? what's your mean?
00:48:995 (1,2,1,2,1,2,3) - make this a pattern for this? here is the code
200,272,48995,6,0,P|134:310,1,60,4|0,0:0|0:0,0:0:0
116,252,49495,2,0,P|160:208|223:190,1,120
308,276,50495,6,0,P|374:313,1,60
384,248,50995,2,0,P|328:208|268:196,1,120,0|2,0:0|0:0,0:0:0
160,192,51995,6,0,P|159:116,1,60,8|0,0:0|0:0,0:0:0
220,140,52495,2,0,P|236:84|220:20,2,120
340,120,53995,1,0,0:0:0
460,100,54495,2,0,P|472:128|476:160,1,60,2|0,0:0|0:0,0:0:0
00:56:495 (2) - spacing? x1.00 -> x1.01 is ok lol
00:59:495 (5) - NC? ok
01:11:495 (5) - spacing it's not a big problem to read. btw, if I fixed this spacing, the pattern will be overlaps, ugly and hard to read.
01:14:495 (3) - ^ ^
01:25:745 (2,1) - ^ ^
01:29:495 (2,3) - i'm not sure but this spacing (2) is 1,05x and 01:30:745 (3) - this 1,07. fix it? :o

CXu

CXu wrote:

[Normal]
  1. 00:54:995 (1,2) - This overlap is pretty confusing. I'm fine with the overlaps later, like 01:00:495 (7,1), but this one is confusing because it's not 00:54:995 (1)'s endpoint that is overlapping. You should change the pattern a bit imo. ok, I understand your mean but the reverse point will not appear the hit300/100.png ...etc. so I keep the pattern atm, but I will consider it, thanks your notice :3
  2. 01:13:995 (2,3) - The jump feels a bit random. Might want to just follow distance snap here, even though that would kill the current symmetrypattern.
    actually, we do not have any rules to formulate "the Easy diff or Normal diff can't used unequal spacing" just make fit pattern for it.

thanks all guys ^^
http://puu.sh/243E9 <- 更新在這喔
Topic Starter
Kawayi Rika
HelloSCV

HelloSCV wrote:

From PM request

[Hard]
  1. 개인적으로 00:24:995 (2) - 여기나 00:48:995 (1) - 여기의 피니시 소리가 너무 작은거 같아요, 40% 정도로 올려주시면 어떨까요? :arrow: 괜찮은거 같음.

    - 00:15:495 (4) - 뒤쪽에 클랩 :arrow: ok
    - 00:33:245 (7) - 클랩? :arrow: 듣기 조금 이상하네요.
    - 01:03:995 (8) - 뉴콤보 + 01:04:995 (1) - 여긴 뉴콤삭제 :arrow: 저거 일부러 사쿠라 꽃색으로 뉴콤.
    - 01:06:495 (3) - 앞에 클랩? :arrow: ok
    - 01:16:495 (2) - http://puu.sh/23hkj 이런 모양이 좀더 좋아보여요 :arrow: ok
    - 01:19:995 (3) - 앞클랩 :arrow: ok
    - 01:22:495 (8) - 리핏 클랩 :arrow: ok
    - 01:32:995 (7) - ^ :arrow: ^
Nice clam song I'm going to sta.... oh i'm already haha
jieusieu

jieusieu wrote:

[rika]
00:15:495 (4) - 슬라이더 가운데 뼈대가 틱과 하나가 되게 해주세요 :arrow: ok
00:57:495 (8) - 1 그리드 업? :arrow: 필요없는거 같음.
01:31:495 (2) - 그냥 대칭으로 하기엔 좀 아쉬운데... https://osu.ppy.sh/ss/616227 대충 이런? :arrow: 반대보다 지금꺼 흐름이 좋음.


잡을게 없어서 같잖은걸 잡게 되네요 ㅜ,ㅜ

nice mapset )
Strawberry

Strawberry wrote:

as you see i'm here~
okay just randomly taking a look. xD take it easy with that song.

[ General]
 
  1. um~ i think the hitsounds volume could be rised a bit during the kiai times~ :arrow: i don't think so :P
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. umm.. rising the OD to 6 or 7 would make a better effect since this diff is the top-level on that mapset.~ yea, the present setting with od 5 is also a bit closed with the normal diff you used od 4.. so i think it would be a problem we need to fix. :3 :arrow: ok od+1.
      ---
    2. 00:16:995 (5) - oh this slider is putting so low and.. you can see through the screenshot.. wired right? on the other hand, it think this pattern is much more suitable and will not break all you thought~
      :arrow: nice idea fixed.
    3. 00:36:495 (4) - i have no idea about that but personally i'd prefer to ctrl+g it for consistency (with slider (2) you know :p :arrow: it's fine IMO :P
      ---
    4. 00:47:495 (4) - let's see here~ firstly for the flow of slider (2,4) and circle (3), i'd like to ctrl+g this slider (4)~ but on the other side we will find that there has a sooo large spacing between slider (4) and circle (5). we won't make such amazing jump on that relaxing song and dreamlike map~ however we can also heard that there has a rise of the tone, that's why i think we can make a jump but not such big~ try moving the circle (5) onto x.344 y.152? yea, the same coordinate with the head of slider (2). :p not bad right? :arrow: hmm,sorry i have keep this ;_; because it's playing fine to me.
you know when i modding&testing this map, it was like a dream, sweet and lead me to endless aftertastes.
i enjoy your map&song, now enjoy my stars. rika-chan ^^/
Zero__wind

Zero__wind wrote:

Hi 日卡 m4m

General
BG如果有合适的1024*768就换 :arrow: 没有。。

Rika
00:06:745 (2) - 可以考虑移到00:07:495 (4) - 的头的位置 :arrow: 不好。
00:14:495 (3,4) - 4的波浪可以做成能包住3的形状 或者说放在能包住3的位置 :arrow: 用不着应该。
00:28:495 (2,3,4) - 让2的尾巴 3的尾巴 和4的头在一条线上 :arrow: ^
00:30:995 (1) - 它没有任何必要长成这样儿 离前面的5远一点儿吧 :arrow: ^
00:41:495 (7) - 可以做成波浪 就可以和前面的note构成正六边形了吧 如果距离还是不太够可以把前面的note统一往上移啊 :arrow: ^
00:58:745 (3) - 建议离前面的1再远一点点 :arrow: ^
01:03:995 (8) - 往上移一点 中间的锚点的坐标已经大于384了 :arrow: ^
01:16:495 (2) - 轻微出界 :arrow: ^
01:23:995 (1,5) - 严重出界 :arrow: ^
01:30:495 (8,9) - 建议89 CTRL+G 像现在这样01:30:745 (9,1) - 比较坑 :arrow: ^
01:35:495 (1) - 在spinner开始的时间加个finish音note再蓝线起spinner? :arrow: ^
Royston

Royston wrote:

Hi, M4M here.

[General]
Nice relaxing song, I like it!
The white combo colour is a kinda blinding during Kiai times, haha. You could consider replacing it with something else :arrow: haha,it's looks fine IMO.

[Rika]
I Agree with the other modders and think OD +1 would be a good idea. :arrow: yeah,already fixed.
00:17:495 (6,7,8) - Decrease the volume of these notes a bit? Since in the music the echo effect is pretty quiet. :arrow: hmm,i guess unneed,sound fine to me.
00:43:995 (2) - I was really tempted to hit this note early because of the tight spacing. Maybe arrange a little differently? :arrow: nope.
00:49:245 (2) - Delete this note? I don't feel it in the music :arrow: i know, but sound really suitable.
01:29:495 (6,7) - Same as 00:17:495
01:23:995 (1,2) - Switch new combo so it's on (2) instead? :arrow: nope.

Good luck, I enjoy your mapping style! Hope to see it ranked.
Ryafuka

Ryafuka wrote:

[Rika]
OD +1? :arrow: yeah.
00:01:995 (4) - Add whistle on slider end? :arrow: nope.
00:06:245 - Add note here for follow the music? :arrow: i want keep break to here :P
00:06:995 (3) - Delete clap instead add whistle and finish of S:C1 on slider begin?
00:09:995 - Add whistle of S:C1 on slider end. :arrow: nope.
00:13:745 - ^
00:21:995 (1) - Add whistle of S:C1 on slider begin.
00:33:995 (1) - 1 grid down for stack to 00:33:745 (9) - . :arrow: fixed.
00:36:495 (4) - Ctrl + G will be better than now? :arrow: nope.
00:42:745 (8) - I feel this note will be better than now if you stack to 00:42:995 (1) - . http://puu.sh/23WtF :arrow: no,it's really fits with music.
01:18:245 - Add note here for follow the music?
01:19:745 - ^
01:21:245 - ^ :arrow: unneed.

good luck Rika.
Xinely

Xinely wrote:

[Hard]
OD+1 and HD +1? :arrow: No need HP+1.
00:09:245 (7,8) - like curved? example : http://osu.ppy.sh/ss/616703 :arrow: nope.
00:28:995 (3) - crtl+G? :arrow: sorry. i want keep same spacing to here.
00:31:995 (2) - spacing? :arrow: what?
00:35:995 (3) - x:220 y:97? :arrow: nope

Nice map >_<
Good luck Rika :3
CXu

CXu wrote:

Ohh it's this song <3
I guess M4M? haha.

Please take anything I say as a suggestion, and feel free to ignore my mod post~

[General]
  1. Do you have a hit0.png that is in the same style as the rest of your skin? Right now the cross looks really out of place x.x Maybe just making the cross a bit smaller would help as well. Other than that, everything's fine~ :arrow: sorry,i can't change this ;_;
[Rika]
  1. OD +1? Even though it's a slow song, the map shouldn't give "free accuracy" :P :arrow: you know xD
  2. 00:01:995 (4) - ctrl+g? You'd get a counter-clockwise flow. :arrow: nice :P fixed.
  3. 00:03:495 (7,1) - Swap new combo. Makes reading the stack on sliderpath easier 00:02:995 (5,6,7), as well as putting 00:03:495 (7) - in the same combo as 00:05:495 (7) for symmetry. :arrow: ^
  4. 00:12:245 (6) - Stack under (4) instead for back-and-forth? Staying at the same place clicking 3 times kind of breaks the flow a bit imo, and doing this you'll get 00:11:745 (4,5,6,7) - lined up properly instead of (5,6,7) sticking out due to stacking. :arrow: 00:11:995 - following downbit to here :P so i guess fine.
  5. 00:16:995 (5) - This is awfully close to the bottom of the screen. Like 1mm or something. Even though it's not off-screen or anything, I still think you should move it up a bit. I just doesn't look good when nothing else is this close to the bottom. Just a little bit is enough: (4) to 184;288 | (5) to 213;373 and (6) a copy of (4). :arrow: fixed by other mod.
  6. 00:23:495 (4) - Remove clap from slider-end. The new music phase begins here, and you don't have claps in this phase. You could add a C1 whistle, like you do at 00:36:495 (4). :arrow: yeah,sound nice ! fixed.
  7. 00:30:495 (5,1) - Mm, this slight overlap between (5) and (1) irritates me :P Middle red anchor point to 348;172 and endpoint to 348;72 :arrow: i want keep symmetrical for 00:31:995 (2) - .
  8. 00:57:995 (1,3) - Move (1) 1 gridlvl4 down, and then move (3) 2 gridlvl4 down. They are a tad bit close atm. :arrow: looks better,fixed.
  9. 01:03:995 (8) - Same as with 00:16:995 (5). Move (6) to 184;352 | (7) to 256:304 | (8) 328;352 :arrow: fixed.
  10. 01:23:995 (1,5) - Both are a tad bit off-screen (if you play in 4:3). You should probably fix this. :arrow: i see :P fixed.
That's all. Good luck! :D

Thanks for mod guys ~ :)
CXu
@spboxer3 Ah don't worry, I don't mean that you shouldn't have jumps in Easy/Normal difficulties. If anything, I'd like there to be some, just for beginners to get a feel of jumps in general. I was mainly talking about the fact that the song itself doesn't really warrant a jump there, and thus feels a bit out of place imo. :P
Nymph
Hi.


[General]
fine.

[Normal]
00:36:995 (1) - maybe add a soft-hitnormal2 too, default soft-normal hit sounds a little weird at here.
00:48:995 (1) - I think this is too quiet, maybe try volumn 30 instead? sounds better imo.


[Rika]
00:09:745 (8) - the whistle at the end of the slider feel a little loud, maybe try to reduce the volumn a little bit?
00:21:995 (1) - try to make this slider symmetric perfectly? (00:23:495 (4) - like this one)
00:36:495 (4) - I think CTRL+G this one feels better imo.(for it goes just like slider2)
00:57:495 (8,1) - I kinda dislike a spacing like this.... maybe consider move it farther away?
01:12:245 (7) - double whistles sound weird for me... I suggest to delete this one.


most of these are just hitsound suggestion. nice music and map~!

call me back when you feel ready.
spboxer3

Nymph wrote:

[Normal]
00:36:995 (1) - maybe add a soft-hitnormal2 too, default soft-normal hit sounds a little weird at here. ok
00:48:995 (1) - I think this is too quiet, maybe try volumn 30 instead? sounds better imo. fixed
http://puu.sh/24owT <-更新在這
Topic Starter
Kawayi Rika
Nymph

Nymph wrote:

Hi.

[Rika]
00:09:745 (8) - the whistle at the end of the slider feel a little loud, maybe try to reduce the volumn a little bit? :arrow: ok reduced 10%.
00:21:995 (1) - try to make this slider symmetric perfectly? (00:23:495 (4) - like this one) :arrow: ok,fixed.
00:36:495 (4) - I think CTRL+G this one feels better imo.(for it goes just like slider2) :arrow: sorry, i want keep this ;_;
00:57:495 (8,1) - I kinda dislike a spacing like this.... maybe consider move it farther away? :arrow: hmm,i guess untijump fine to here,since i added a newcombo for (1).
01:12:245 (7) - double whistles sound weird for me... I suggest to delete this one. :arrow: sorry,sound fine IMO.


most of these are just hitsound suggestion. nice music and map~!

call me back when you feel ready.

Thanks for mod and update ~ ;)
Nymph
OK fine enough for me :3
Bubbled!
Strawberry
Pokie
Scorpiour
checked but nothing found >w< flawless work~~~

ranked~~~~
Satellite
congratz~~
Darksonic
Yey congratz moe Rika <3
-Neipezi

Satellite wrote:

congratz~~
show more
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