Hello there.
After hearing a particular complaint about how actual ranking system works...
I gave up ranking because it depends only on how much you play, and doesn't rely to much on your skill.
I thought about this new way of ranking up~
As we all know, current ranking depends on the amount of points you gather after playing and beating ranked beatmaps.
The more maps you play, more points will you accumulate and a higher ranking you will achieve.
Simple, and easy.
But what about personal skill? People that play good but dont have the time to play every single beatmap out there?
They should be considered also.
So here is my idea, hope you like it.
Before i start saying how does this idea works, i will have to say this:
Not every player has the same skill lvl, and thats why there are different beatmap difficulties. Make them count.
We will start by dividing the ranking in 3 difficulty sections: (Separate difficulty rank)
Expert - Normal - Easy
This means that players will be able to be the Number 1 in rather Expert, Normal or Easy difficulties.
At the beginning new players will choose what difficulty to play, and will be able to change their decision later on and start
ranking up on a different difficulty if they wish so.
There is going to be a limit of beatmaps needed to play before starting the rank up. (Players will be informed of this when they start playing for the first time)
(You will understand this more after you read the upcoming paragraphs)
Now for the ranking up~
As we all know, every player gets a rank when plays and beats a ranked beatmap. This rank is for that specific beatmap and its assigned depending on the player's performance.
Good, sounds fair. Now...
We can do somthing really interesting with this.
This is:
Calculate the RANKS that players have gotten on EACH beatmap and making a % of them to get one single overall rank for that specific difficulty.
This is the main idea.
Now ill type all the possible questions that you may have, and answer them here:
1.- Theres not only Expert, Normal, and Easy
difficulties out there, but also other personalized difficulties. How will this work?
Remember that the majority of the beatmaps have different difficulties,
but each difficulty has been assigned a number of stars. When dividing the three difficulties for ranking them
separatedly, the stars will play an important roll when choosing which difficulty is rather [/color]Expert, Normal, or Easy.
2.- What if a player plays more than me? Will he get a higher rank?
He may have played more than you, but if your skills are better, he wont likely be higher than you.
Why?
A player may have played lots of beatmaps but his ranks at them were not good at all, so this is where
your skill comes into play. You may have played less, but you may have gotten better ranks,
and that way you got a higher rank over all.
Play count might play its roll later on, when you will have to compete against trully skilled players and the only
way of improving your rank, (if you want to / need so, because you might have a high rank already) will be to play
more beatmaps in order to get a good rank and increase that overall rank %
Example: *Playing 400 beatmaps and ranking 300 or below on them < playing 20 and getting 299 rank or above.*
3.- What happens if a new player plays only 1 beatmap and he ranks 1st? What ranking is he going to get?
Despite being really difficult for a new player to rank 1st on his very first beatmap, this is a good question.
(Because a player can always create a new account or retry his first beatmap till he hits 1st place)
I thought about a way that may help with this issue. (Basically for new players) Its called:
Player lvl
This can be used like a tutorial for new players (a big tutorial).
Asking the players what difficulty would they like to start ranking up with, and then, the tutorial shoots a certain amount of beatmaps they need to pass to reach a certain lvl and start ranking up.
Players will be told that the beatmaps they play will keep their score disabled till they reach that lvl and when they reach it, all of the ranked beatmaps he played (which were "score disabled") will "activate" letting know the player that the Ranking Up has started!. The player will get his rank and will be allowed to retry them for a better rank as usual.
(I repeat, players will be able to decide starting with an specific difficulty lvl but the can also change to a different difficulty and start ranking there, but if they do so, i think it would be nice that another tutorial pops, making them play a specific amount of beatmaps and then give them their ranks for that difficulty.
All of the "tutorial" beatmaps, should be ranked beatmaps that people already played.)
This is my idea of the new rank up system. I know its a huge change, maybe its not the best, maybe its wrong, i dont know, i just thought it up and wanted to post and see what people think.
Good luck all and thx for your patience and attention.
Bye~
After hearing a particular complaint about how actual ranking system works...
I gave up ranking because it depends only on how much you play, and doesn't rely to much on your skill.
I thought about this new way of ranking up~
As we all know, current ranking depends on the amount of points you gather after playing and beating ranked beatmaps.
The more maps you play, more points will you accumulate and a higher ranking you will achieve.
Simple, and easy.
But what about personal skill? People that play good but dont have the time to play every single beatmap out there?
They should be considered also.
So here is my idea, hope you like it.
Before i start saying how does this idea works, i will have to say this:
Not every player has the same skill lvl, and thats why there are different beatmap difficulties. Make them count.
We will start by dividing the ranking in 3 difficulty sections: (Separate difficulty rank)
Expert - Normal - Easy
This means that players will be able to be the Number 1 in rather Expert, Normal or Easy difficulties.
At the beginning new players will choose what difficulty to play, and will be able to change their decision later on and start
ranking up on a different difficulty if they wish so.
There is going to be a limit of beatmaps needed to play before starting the rank up. (Players will be informed of this when they start playing for the first time)
(You will understand this more after you read the upcoming paragraphs)
Now for the ranking up~
As we all know, every player gets a rank when plays and beats a ranked beatmap. This rank is for that specific beatmap and its assigned depending on the player's performance.
Good, sounds fair. Now...
We can do somthing really interesting with this.
This is:
Calculate the RANKS that players have gotten on EACH beatmap and making a % of them to get one single overall rank for that specific difficulty.
This is the main idea.
Now ill type all the possible questions that you may have, and answer them here:
1.- Theres not only Expert, Normal, and Easy
difficulties out there, but also other personalized difficulties. How will this work?
Remember that the majority of the beatmaps have different difficulties,
but each difficulty has been assigned a number of stars. When dividing the three difficulties for ranking them
separatedly, the stars will play an important roll when choosing which difficulty is rather [/color]Expert, Normal, or Easy.
2.- What if a player plays more than me? Will he get a higher rank?
He may have played more than you, but if your skills are better, he wont likely be higher than you.
Why?
A player may have played lots of beatmaps but his ranks at them were not good at all, so this is where
your skill comes into play. You may have played less, but you may have gotten better ranks,
and that way you got a higher rank over all.
Play count might play its roll later on, when you will have to compete against trully skilled players and the only
way of improving your rank, (if you want to / need so, because you might have a high rank already) will be to play
more beatmaps in order to get a good rank and increase that overall rank %
Example: *Playing 400 beatmaps and ranking 300 or below on them < playing 20 and getting 299 rank or above.*
3.- What happens if a new player plays only 1 beatmap and he ranks 1st? What ranking is he going to get?
Despite being really difficult for a new player to rank 1st on his very first beatmap, this is a good question.
(Because a player can always create a new account or retry his first beatmap till he hits 1st place)
I thought about a way that may help with this issue. (Basically for new players) Its called:
Player lvl
This can be used like a tutorial for new players (a big tutorial).
Asking the players what difficulty would they like to start ranking up with, and then, the tutorial shoots a certain amount of beatmaps they need to pass to reach a certain lvl and start ranking up.
Players will be told that the beatmaps they play will keep their score disabled till they reach that lvl and when they reach it, all of the ranked beatmaps he played (which were "score disabled") will "activate" letting know the player that the Ranking Up has started!. The player will get his rank and will be allowed to retry them for a better rank as usual.
(I repeat, players will be able to decide starting with an specific difficulty lvl but the can also change to a different difficulty and start ranking there, but if they do so, i think it would be nice that another tutorial pops, making them play a specific amount of beatmaps and then give them their ranks for that difficulty.
All of the "tutorial" beatmaps, should be ranked beatmaps that people already played.)
This is my idea of the new rank up system. I know its a huge change, maybe its not the best, maybe its wrong, i dont know, i just thought it up and wanted to post and see what people think.
Good luck all and thx for your patience and attention.
Bye~