Krewella - Come & Get It

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Kuro wrote:

MrAwesomenism wrote:

Please someone. Please make a guest difficulty :) (1 Slot Still Open!)
I'll take you up on that offer o/

PM if interested
Do you want to make a taiko level, or standard?
Kuro
I want to make a taiko difficulty \o/
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Kuro wrote:

I want to make a taiko difficulty \o/
OK, added to the list :)
SkyDevil
uguu with the fact that me ayu and zeolith are going to make an insane, hard has to have a star rating that has to be qualified as a H difficulty >< (sorry terrible english)

ok dutch then: nu je 3 insanes krijgt, moet hard niet gekwalificeerd door osu als insane, maar als hard (de meeste hards krijgen zo'n rode I sterretje)
inverness
I strongly recommend you to remove (Cut Ver.) from the title since t/89198 said so

If you really want to state that this song was cutted, just put it on Creator's Words.

P.S. remove those unecessary tags (ftw is best song ever lol) and the second "wub" from tags
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inverness wrote:

I strongly recommend you to remove (Cut Ver.) from the title since t/89198 said so

If you really want to state that this song was cutted, just put it on Creator's Words.

P.S. remove those unecessary tags (ftw is best song ever lol) and the second "wub" from tags
I deleted that when i updated the beatmap, but it didn't change.
SkyDevil

MrAwesomenism wrote:

inverness wrote:

I strongly recommend you to remove (Cut Ver.) from the title since t/89198 said so

If you really want to state that this song was cutted, just put it on Creator's Words.

P.S. remove those unecessary tags (ftw is best song ever lol) and the second "wub" from tags
I deleted that when i updated the beatmap, but it didn't change.
you have to delete them from EVERY difficulty ><
Teru21
OAO hi! SB mod here X3
My first time to do an SB mod here so.. yeah just start >_>

[General]
Yes this need a general..
- I believe that there are only 2 kiais here.
- - 00:34:494 ~ 00:45:528
- - 01:18:632 ~ 01:29:666

[SB]
- Making SB with Editor + Scripting (open .osb file) will gives you best quality. So open them X3
- convert your Background into Jpeg file will reduce the file size XD you can use paint to convert them
- I recommended you to use this as flash and black :D in addition to reducing the size of the file X3 You could scale it bigger to become flash and you could change the colour on osu into black. :D so its like a multifunction file XD
- I also recommend you to use loop , but its okay if you don't want because its + scripting :D but here are the codes
Sprite,Foreground,Centre,"SB\[insertfilenamehere].[fileformat]",320,240
_L,[when the loop will start],[how many times should it appear]
__F,[0/1/2],[start time],[end time],[0/1],[1/0] this start and end time is how long the loop will happen once.
if you gonna add Scale , Move , or Rotate, the format will be the same (start time and end time part). I know its a bit hard, but once you understand, You could do it X3

Okay! here are my Suggestion XD
Add the Flash effect only after reff, the one that you added so many flash OAO
So.......
00:23:460 - maybe instead of adding Flash, you could add and BG fade out effect XD (idk what its usually called.. sorry) ;A; here are the code
Sprite,Foreground,Centre,"BG_01.png",320,240
_M,0,23459,,320,240
_F,0,23459,23632,1,0
_S,0,23459,23632,0.8,1
If you are using this in other part :D just go change the offset, i mean (23459,,) ; (23459,23632) ; (23459,23632) <------- this one :D
and If you are adding this, You must check the "Diff. Specific" in editor because your BG image not the same in all diff X)
Add this effect too at
- 00:28:977
- 00:34:494 - add Loop 1/1 from here :D
I'm giving you the code here.. XD
Sprite,Foreground,Centre,"BG_01.jpg",320,240
_L,33804,30
__S,0,701,1045,0.8,0.9
__F,0,701,1045,1,0
Sprite,Foreground,Centre,"black.jpg",320,240
F,0,33804,34149,0,1
F,0,34149,34408,1
F,0,34408,34494,1,0
M,0,41876,41904,321,240,323,240
M,0,41904,41928,323,240,324,240
M,0,41928,41952,324,240
M,0,41952,41974,324,240
M,0,41974,41999,324,240
M,0,41999,42022,324,240
M,0,42022,42047,324,240
M,0,42047,42071,324,240
M,0,42071,42095,324,240
M,0,42095,42120,324,240
M,0,42120,42145,324,240
M,0,42145,42169,324,240
M,0,42169,42193,324,240
M,0,42193,42217,324,240
M,0,42217,42241,324,240
M,0,42241,42267,324,240
M,0,42267,42290,324,240
M,0,42290,42313,324,240
M,0,42313,42338,324,240
M,0,42338,42363,324,240
M,0,42363,42387,324,240
M,0,42387,42414,324,240
M,0,42414,42438,324,240
M,0,42438,42452,324,240
M,0,42452,42463,324,240
M,0,42463,42478,324,240
M,0,42478,42494,324,240
M,0,42494,42511,324,240
M,0,42511,42528,324,240
M,0,42528,42544,324,240
M,0,42544,42561,324,240
M,0,42561,42578,324,240
M,0,42578,42594,324,240
M,0,42594,42611,324,240
M,0,42611,42628,324,240
M,0,42628,42644,324,240
M,0,42644,42661,324,240
M,0,42661,42678,324,240
M,0,42678,42694,324,240
M,0,42694,42711,324,240
M,0,42711,42728,324,240
M,0,42728,42744,324,240
M,0,42744,42761,324,240
M,0,42761,45528,324,240,325,525
there are this thing in your .osb file, and I don't know what it is used for.. ;A; just delete the M,blahblahblahh :D

starting with the flash , you can add loop too.. so It will turn the code like this
Sprite,Foreground,Centre,"Flash.jpg",320,240
_L,44839,28
__S,0,701,1045,5
__F,0,701,873,1,0

so it'll more shorter neh XD

For the Black, I'm telling you to use the Flash.jpg that i give you right? so.. if you want the colour turn to black, just click colour (at transformation) and click the "+" at Keyframe controll.. and you'll know what to do after that XD

So.. thats it XD Good Luck.. (i'm gonna mod diff when all diffs arrive :D<------- what sky told me) /slap o3o
Landere
There are 3 Insane's and one Normal that is extreme easy....
Maybe make one good insane and a better hard and normal?
It's just my opinion, you can leave it like this, don't mind me ^^"

Can't complaing abouts the effects :)
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evillander wrote:

There are 3 Insane's and one Normal that is extreme easy....
Maybe make one good insane and a better hard and normal?
It's just my opinion, you can leave it like this, don't mind me ^^"

Can't complaing abouts the effects :)
So, I tried to make a hard difficulty, but if i map, i don't feel as secure as i mapped the Normal. but i am going to try to map an easy difficulty ASAP.
Neptune
http://www.mediafire.com/?b0rtk2dzfeftty0

^
Just a little part of the guest diff I'm probably gonna make, this is somewhat my mapping style, don't mind the odd spacing just yet, just created something fast. bai

also 00:30:873 (3,4,5) - sry
EDIT:

http://www.mediafire.com/?7ronq80o49i65um

This is the updated version
EDITEDIT

http://www.mediafire.com/?tycb3hsv76y5jja

^ This is the newest version :)
http://www.mediafire.com/?fn04fhsdrxa1vhc
^END VERSION^
SkyDevil
Euh, at some other beatmap forum where i have a guest diff of, they were talking about how taiko BGs are now unrankable >w< ./dont know if its true
Kuro

SkyDevil wrote:

Euh, at some other beatmap forum where i have a guest diff of, they were talking about how taiko BGs are now unrankable >w< ./dont know if its true
Personally, I'm against it but they will be soon unless something is done to change that decision. :|
Ayu
osu file format v11

[General]
AudioFilename: Come & Get It.mp3
AudioLeadIn: 0
PreviewTime: 33804
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1

[Editor]
Bookmarks: 55873
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come & Get It
TitleUnicode:Come & Get It
Artist:Krewella
ArtistUnicode:Krewella
Creator:MrAwesomenism
Version:Ayu's Extra
Source:
Tags:Skydevil Ayu Neptune Zeolith Kuro drum and bass 2012 new year orion
BeatmapID:203051
BeatmapSetID:70401

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_04.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
701,344.827586206897,4,2,0,70,1,0
22080,-133.333333333333,4,2,0,70,0,0
23460,344.827586206897,4,1,0,70,1,0
34494,-100,4,1,0,70,0,1
44839,-100,4,2,0,70,0,0
45528,-100,4,1,0,70,0,1
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66908,-100,4,1,0,70,0,0
67597,-100,4,1,0,70,0,1
77942,-100,4,1,0,70,0,0
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152,256,68115,1,0,0:0:0
316,340,68287,2,0,P|348:140,1,200,0|8,0:0|0:0,0:0:0
90,80,68804,2,0,P|156:40|260:88,2,200,0|0|0,0:0|0:0|0:0,0:0:0
12,220,69666,6,0,P|56:256|64:300,1,100
216,344,70011,2,0,P|264:356|312:336,1,100,8|0,0:0|0:0,0:0:0
448,256,70356,2,0,P|492:164|424:104,1,200,0|8,0:0|0:0,0:0:0
416,184,70873,1,0,0:0:0
208,224,71046,2,0,P|104:208|120:180,1,200,0|10,0:0|0:0,0:0:0
240,48,71563,2,0,P|344:40|396:112,1,200,2|2,0:0|0:0,0:0:0
448,312,72080,6,0,P|408:344|356:348,1,100,8|0,0:0|0:0,0:0:0
140,356,72425,2,0,P|180:324|232:320,1,100
476,328,72770,2,0,P|436:360|384:364,1,100,8|0,0:0|0:0,0:0:0
56,344,73115,6,0,P|44:240|48:144,1,200,4|8,0:0|0:0,0:0:0
176,48,73632,1,0,0:0:0
280,112,73804,2,0,P|224:192|132:168,1,200,0|8,0:0|0:0,0:0:0
352,48,74322,2,0,P|412:44|448:64,1,100
504,260,74666,2,0,P|444:264|408:244,1,100,0|8,0:0|0:0,0:0:0
236,328,75011,5,2,0:0:0
64,144,75184,2,0,P|80:96|68:48,1,100,2|0,0:0|0:0,0:0:0
172,276,75528,2,0,P|156:324|168:372,1,100,10|0,0:0|0:0,0:0:0
264,352,75873,5,8,0:0:0
356,52,76045,1,0,0:0:0
384,340,76218,1,8,0:0:0
236,63,76390,1,0,0:0:0
460,248,76562,1,8,0:0:0
160,156,76735,1,0,0:0:0
448,128,76907,1,8,0:0:0
172,276,77080,1,0,0:0:0
24,140,77253,5,0,0:0:0
28,104,77339,1,0,0:0:0
32,68,77425,1,0,0:0:0
44,328,77597,5,0,0:0:0
48,292,77683,1,0,0:0:0
52,256,77769,1,0,0:0:0
256,192,77942,12,4,78632,0:0:0
168,224,78977,6,0,P|248:284|332:248,1,200,8|0,0:0|0:0,0:0:0
256,188,79494,1,0,0:0:0
72,208,79666,2,0,P|56:160|64:112,1,100,10|0,0:0|0:0,0:0:0
256,188,80011,6,2,P|220:384,1,200
332,248,80528,2,0,P|412:188|496:224,1,200
424,264,81046,2,0,P|408:212|420:168,1,100,8|0,0:0|0:0,0:0:0
320,64,81391,6,0,P|232:8|160:52,1,200,4|8,0:0|0:0,0:0:0
44,124,81908,2,0,P|24:168|24:224,1,100
24,220,82253,1,0,0:0:0
172,300,82425,5,8,0:0:0
128,368,82597,2,0,P|224:360|248:272,1,200
208,112,83115,2,0,P|196:164|208:208,1,100,8|0,0:0|0:0,0:0:0
324,352,83460,6,0,P|388:352|412:328,1,100
464,152,83804,2,0,P|400:152|376:176,1,100,8|0,0:0|0:0,0:0:0
240,344,84149,2,0,P|136:336|148:260,2,200,4|8|0,0:0|0:0|0:0,0:0:0
143,264,85011,5,0,0:0:0
64,160,85184,2,0,P|88:112|72:64,1,100,8|0,0:0|0:0,0:0:0
44,236,85528,2,0,P|156:260|220:204,1,200,0|8,0:0|0:0,0:0:0
336,80,86046,6,0,P|300:40|256:32,1,100
216,212,86391,2,0,P|252:252|296:260,1,100,0|8,0:0|0:0,0:0:0
184,56,86735,1,0,0:0:0
364,228,86908,1,8,0:0:0
364,228,87253,5,8,0:0:0
332,203,87339,1,0,0:0:0
294,191,87425,1,0,0:0:0
255,199,87511,1,0,0:0:0
222,221,87597,1,8,0:0:0
192,248,87684,1,0,0:0:0
157,265,87770,1,0,0:0:0
117,266,87856,1,0,0:0:0
81,249,87942,1,8,0:0:0
300,300,88287,5,8,0:0:0
334,319,88373,1,0,0:0:0
374,323,88459,1,0,0:0:0
411,311,88545,1,0,0:0:0
441,285,88631,1,8,0:0:0
457,249,88718,1,0,0:0:0
458,209,88804,1,0,0:0:0
442,172,88890,1,0,0:0:0
256,192,88977,12,4,89666,0:0:0
108,248,90011,6,0,P|140:288|188:304,1,100
404,136,90356,2,0,P|372:96|324:80,1,100,8|0,0:0|0:0,0:0:0
32,176,90701,6,0,P|20:276,1,100
312,340,91046,38,0,P|352:308|367:263,1,100
200,44,91391,2,0,P|160:76|144:120,1,100,0|0,0:0|0:0,0:0:0
336,364,91735,2,0,P|376:332|391:287,1,100,8|0,0:0|0:0,0:0:0
176,20,92080,2,0,P|136:52|120:96,1,100
72,336,92425,6,0,P|128:344|148:304,1,100,4|0,0:0|0:0,0:0:0
220,104,92770,38,0,P|268:80|320:84,1,100,8|0,0:0|0:0,0:0:0
363,223,93115,2,0,P|325:199|272:196,1,100
232,296,93460,2,0,P|276:325|297:365,1,100
72,336,93804,6,0,P|40:292|40:248,1,100,2|0,0:0|0:0,0:0:0
116,272,94149,1,2,0:0:0
184,144,94322,2,0,P|184:48|96:20,1,200,2|0,0:0|0:0,0:0:0
72,336,94839,2,0,P|120:352|164:332,1,100,0|8,0:0|0:0,0:0:0
164,332,95184,21,4,0:0:0
332,296,95528,38,0,P|384:272|388:232,1,100
180,88,95873,2,0,P|128:112|124:152,1,100,8|0,0:0|0:0,0:0:0
488,248,96218,6,0,P|472:348,1,100
180,296,96563,38,0,P|128:272|124:232,1,100
332,88,96908,2,0,P|384:112|388:152,1,100
124,236,97253,37,8,0:0:0
496,56,97425,2,0,P|480:156,1,100
124,236,97770,1,0,0:0:0
416,104,97942,2,0,P|336:168|252:132,1,200,8|8,0:0|0:0,0:0:0
224,108,98373,5,0,0:0:0
200,76,98460,1,0,0:0:0
168,56,98546,1,0,0:0:0
128,48,98632,1,8,0:0:0
88,52,98718,1,0,0:0:0
56,72,98804,1,0,0:0:0
32,104,98891,1,0,0:0:0
256,192,98977,12,0,99925,0:0:0
256,192,100011,12,4,100701,0:0:0

Fixed some errors.
TheVileOne
General

You need a second taiko difficulty, and you need a difficulty that between Normal and Insane. And you're probably going to need an Easy, although I found your Normal straightforward to play.
irc instructed offset be changed to 1419

Make sure your green lines are resnapped to the new offset.

Normal
It's fun.

00:22:108 (1,2) - 1.1 is a much nicer spacing here.
00:30:039 (3,4,5) - Maybe making closer to 1.0 would be cleaner (currently 0.96). I know making the blanket for 4,5 better will be better. Make it less noticeable that the first part of the slider is a different distance from the note than the end part.
00:58:660 (5) - Slider kind of stands out. I'm not sure how much you could do about with how you have the notes setup, but maybe straight down isn't the most ideal placement. Try angling it the same way as 01:00:039 (2) -.
01:02:453 (1) - Repeat is partially obscure by a hitburst from the spinner. I could see the repeat before the hitburst, so it might not be a problem, but it does cover it up after you finish. It doesn't look great being a partial cover.
01:06:246 (5) - Tweak this slider slightly? It doesn't look symmetrical to me.
01:26:936 (1,2) - Spacing closer to 1.0 please. The proximity of 2 is really close to 1. You might want to avoid having 2 curve like that and instead have the curve differently, so that the proximity is further.
01:34:177 (3) - I expected this to only repeat once like other patterns.

SkyDevil's Insane

Offsets aren't fixed in this difficulty.

00:35:729 (3,4,5,6,7,8,9) - Squares have shaky structure. Perfect doesn't seem to be an option but it can be made near perfect http://osu.ppy.sh/ss/560542
00:48:832 (2,3,4,5) - Use a deeper curve? http://osu.ppy.sh/ss/560546
01:16:218 (3,4) - Why is the spacing larger here?
01:18:632 (1,2) - At least 1.0 please.
01:36:908 (6,1) - Unusual way to come off this slider. I would prefer you use an angle that follows the note curve.
01:40:011 - This gap is going to be a pain, because of the drain. This needs to be filled.

Ayu's extra
So much spacing changes. It was quite confusing. your structure is nice and it was mapped uniquely taking advantage of the beat. Overall it is well mapped.

Offset still needs to be fixed.

00:23:056 (9,10,11,12,13) - It's like the stream derps here. I would prefer something more curvy, but I'm terrible at mapping streams so.
00:33:832 (9,1) - Spacing. (I don't know why you have a gap here anyways, add note on the white tick?)
00:42:453 (2,3,1) - Terrible flow. Do not slow down suddenly.
01:10:384 (3,4,5) - Really awkward transition. The movement required is unnatural IMO.
01:25:039 (1,2,3) - Ugly and a weird transition. I suggest not starting this combo on 3's end, but rather start it as a blanket with 3, then choose a nicer design for 01:25:212 (2,3) -. there are lots of options, but if I were to suggest a particular design it would involve shifting the ending position of the longer slider, which would mean shifting the location of the part after it. I came up with this without editing the end position http://osu.ppy.sh/ss/560581 It's not that great, so if you have a better idea, I suggest doing it.

Neptune
Suffers from consistency issues more than the other maps I've modded so far. It's not as awkward as some of the things in the Extra, but overall uses a less precise way to map it. It was still a fun difficulty.

Offsets need to be fixed.
No hitsounds is unrankable


00:23:487 (1,2,3) - I think it would look and play better if this transition used similar spacing like 1.1.
00:30:901 (3,4,5) - Not stacked properly.
00:34:522 (1,2,3,4,5) - Looks like random note placement to me. If you want my opinion, the end of 1 doesn't need to dip so low. 4 shouldn't have an angle, it's should be parallel to the horizontal axis. And i think it would be a nice to mirror 5 and have a jump there. http://osu.ppy.sh/ss/560598 < alignment is off in screenshot, please make sure the alignment is right if you do this)
00:37:281 (1,2) - You shouldn't really have super fast jumps and then go back to normal spacing like this. It feels weird to go from fast to slow. But you have to take into account that I'm not quick enough to hit the jumps properly and that's making me hit the slider early, and that is throwing off my aim. So feel free to get a second opinion from someone more capable of playing these types of jumps.
00:45:556 (1,2,3,4,1,2,3,1,2,3,4) - Personally I like 1.2 snap. I can hit them easier that way. I'm not sure how well that will look though.
00:48:660 (1,2,3) - Structure is a bit off. The slider ends don't link together. They should look like they go together, with one leading into the other in a sensible way. Ensure that the ends line up and the pattern will be better.
01:06:677 - Add note?
01:09:694 (1,2) - Angled blanket looks weird IMO.
01:20:556 (1,2) - Random IMO.

Zeo's Insane
Difficulty needs considerable flow checking and probably remapping. It is trying to emulate a certain style of mapping, but doing it in an unappealing way. Make sure your spacing makes sense and your combos aren't spammed.

Offsets still need to be fixed.

00:11:763 (1,2,3) - Not sure about starting the song off in such a random way. Would prefer something symmetrical.
00:16:936 (4,1) - Spacing and a random gap. Don't skip 00:17:281 -
00:17:970 (1,2,3) - 1,3 isn't equidistant with 1,2
00:18:660 (3,4,1,2,3,4) - Spacing is inconsistent through here.
00:23:487 (1,2,3,4,5,6,7,8,9) - Really confusing spacing here.
00:26:074 (9,1,2,3,4,5,6,7) - Meh slowing down the pace after such erratic spacing is also not recommended. I don't know why you increased the slider velocity to keep the pace the same. Increase the slider velocity to increase the pace, do not try to keep the same spacing.
00:28:660 (11,1,2,3,4,5) - confusing spacing changes.
00:42:281 (6,1,2) - Spacing.
00:42:453 (1,2,1,2,1,2) - Too many circles here, doesn't complement the beat IMO. also understand that if you want an intense slider velocity you should have an intense pace. you shouldn't have 2.0x sliders, random erratic stack jumps, and have sluggish streams. The spacing here should be something like this. http://osu.ppy.sh/ss/560648 The combo changes are also nonsense.
00:45:901 - More combo nonsense.
00:52:970 (1,2,1,2,1,1) - Random spacing.
00:58:143 (1) - Repeat is obscured by hitburst
01:21:419 (4,5,6) - Not stacked properly.
01:22:108 (6,7,8,9) - I don't understand this placement. It's random IMO.
01:27:970 (1,2) - Awkward spacing change.
01:30:901 (1,2) - Isn't straight.
01:31:936 (3,4,1) - ^
01:37:281 - Random stop in the beat, please map this
SkyDevil

TheVileOne wrote:

General

irc instructed offset be changed to 1419 ~hmm, sounds kinda awkward at the beginning, but accepted :3

Make sure your green lines are resnapped to the new offset. ~okay :3
SkyDevil's Insane

Offsets aren't fixed in this difficulty. ~yesyes fixed in the meanwhile

00:35:729 (3,4,5,6,7,8,9) - Squares have shaky structure. Perfect doesn't seem to be an option but it can be made near perfect http://osu.ppy.sh/ss/560542 ~ill try to change something about it :o
00:48:832 (2,3,4,5) - Use a deeper curve? http://osu.ppy.sh/ss/560546 ~hmm,,, tried to chang this one too (hope its okay)
01:16:218 (3,4) - Why is the spacing larger here? ~its the same as this jump 00:32:453 (3,4,5,6) -
01:18:632 (1,2) - At least 1.0 please. ~Sorry, I don't know what you mean ;-; (I'm not so good with words like that)
01:36:908 (6,1) - Unusual way to come off this slider. I would prefer you use an angle that follows the note curve. ~totally agree with you on that, I made this part pretty quickly, >< I changed it
01:40:011 - This gap is going to be a pain, because of the drain. This needs to be filled. ~euhh ./wonders if i did it correctly
Thanks alot for your mod :3

http://puu.sh/1KUMO
Kuro

TheVileOne wrote:

You need a second taiko difficulty
If no one else makes one, I could do that one too. It would only take about an hour anyway since I already made the harder one. 8-)
Topic Starter
Cancel

Kuro wrote:

TheVileOne wrote:

You need a second taiko difficulty
If no one else makes one, I could do that one too. It would only take about an hour anyway since I already made the harder one. 8-)
If you want to, yes please xD
Kuro
Done --> http://puu.sh/1LwSy

It took a little longer because I fell asleep :lol:
SkyDevil
Why arent you uploading those diffs too? o-o you can have 7 diffs... >_>
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