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Leftymonster - START

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Topic Starter
HanzeR
This beatmap was submitted using in-game submission on Saturday, August 03, 2013 at 1:06:23 PM

Artist: Leftymonster
Title: START
Tags: Lily Itoukashitarou Vocaloid
BPM: 200
Filesize: 6660kb
Play Time: 02:54
Difficulties Available:
  1. Finish (4.9 stars, 571 notes)
  2. Middle (4.89 stars, 355 notes)
  3. Start (3.21 stars, 183 notes)
Download: Leftymonster - START
Information: Scores/Beatmap Listing
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START



Special Box
Thanks to
Silynn
Mancuso_JM_
UnitedWeSin
Frostmourne
NoHitter
Loctav
Tari
Liiroy
Bobbies
Yuugo
Mythol
Haikizoku
Leorda
ampzz
CrestRising
Marcin
sionKotori
Natsu
PROGUY
blackabyss
Wolf
meiikyuu
Sonnyc
CDFA
Nickname128
BounceBabe
-Neipezi
Autumn
Datzuke-Oni
Everyone else that plays/tests my maps, thankyou <3
All diffs finished and ready 12/21
Check out SionKotori's START, it's also a fun map and vocal :D
Haikizoku_old
Alrighty, don't think it's too much actually, but I'll try.
Everything are just opinions, keep it the way it is if you like how it is. =)

[Finish]
00:26:621 (1,2,3) - The spacing between 1-2 is nearly the exact same as 2-3, while the time between them isn't the same.
00:28:721 (6,7,1,2) - Very difficult part to read. Think it would be better if the star points were completely visible. (The sliders crossing is fine. a bit like you did on 01:33:671 (1,2,3,4) - which reads a lot better)
00:40:121 (2,3,4,5,6,7,8) - Again Spacing being rather small while there's quite a "wait" in between notes. (3-4 & 5-6)
01:06:821 (4) - sampleset is on "drum" again. hehe.
02:15:671 (1,1) - Add a bit more time between the spinner and the slider. Right now it's so close after each other that you have to stop spinning before the end anyways to hit the slider. (and it's not like the spinner ends on a specific note anyways. Just make the spinner end silent.)
02:22:871 (1,1) - Make the spinner end on that note which you now placed right after it.

These are just some things which "bothered" me a bit.
Again, if everything are just suggestions.
Topic Starter
HanzeR

Haikizoku wrote:

Alrighty, don't think it's too much actually, but I'll try.
Everything are just opinions, keep it the way it is if you like how it is. =)

[Finish]
00:26:621 (1,2,3) - The spacing between 1-2 is nearly the exact same as 2-3, while the time between them isn't the same. changed this a little bit, not sure if i like it though
00:28:721 (6,7,1,2) - Very difficult part to read. Think it would be better if the star points were completely visible. (The sliders crossing is fine. a bit like you did on 01:33:671 (1,2,3,4) - which reads a lot better) fixed
00:40:121 (2,3,4,5,6,7,8) - Again Spacing being rather small while there's quite a "wait" in between notes. (3-4 & 5-6) remapped this part a bit
01:06:821 (4) - sampleset is on "drum" again. hehe. woops aha
02:15:671 (1,1) - Add a bit more time between the spinner and the slider. Right now it's so close after each other that you have to stop spinning before the end anyways to hit the slider. (and it's not like the spinner ends on a specific note anyways. Just make the spinner end silent.) fixed
02:22:871 (1,1) - Make the spinner end on that note which you now placed right after it. i think the jump from the spinner makes it more epic aha

These are just some things which "bothered" me a bit.
Again, if everything are just suggestions.
Thanks a ton for modding !! helped me work out some awkward parts ``
Mythol
[Start]
00:03:371 (4) - You should keep x1.0 spacing for easier diffs. Add a repeat to 00:02:771 (3) for easy fix
00:05:171 (3) - Repeat
00:10:871 (1) - Find a way to move this down, its touching HP bar but you should find a way to make symmetry with 00:11:921 (2) it would look nicer
00:51:371 (1) - Touching HP bar, I won't mention these anymore plz find them yourself
01:08:471 (1,2) - Spacing
01:48:971 (1,2,3) - ^
01:51:071 (4,1) - ^ gonna stop mentioning spacing issues too
01:57:371 (3) - Repeat on this is nice
02:06:971 (2) - This should start 02:07:121
02:27:071 (1) - Avoid using blue ticks on Easy diffs, also you should remove this SV change...
02:52:571 (2) - Add repeat and start the spinner on 02:54:071

[Middle]
00:03:671 (5) - NC
00:44:321 - The triplet should start here, prob stacked on 00:44:471 (1)
01:02:471 (1) - Repeat?
01:39:446 (5) - Remove this note it doesn't fit
01:51:596 - There should be a note here, but a 5 note stream would be too much so try a 2 repeat slider I prob missed more of these before so make sure you check
02:35:771 (3,4) - Change this plz
02:46:571 (4,5,6) - Same with the repeat slider suggestion..

[Finish]
Circle Size -1
HP -1
Why OD 8 ;_;
00:03:071 (2) - Use consistent spacing
00:12:296 (3) - Remove this note and rearrange, 5 note stream isn't good here
00:45:596 (2) - Remove this and rearrange
00:45:821 (5) - End this slider at 00:45:971
01:58:046 (2,3,4) - These notes are too much, the song is only vocal here its complete overmap
02:07:571 (5) - There should be another slider here
02:07:871 (1,2,3,4) - plz no
02:15:521 (7) - You should move this to the next white tick with a finish and start the spinner right after it
02:21:671 (4) - This is unrankable, the start of the slider should be completely visible
02:25:271 (1) - Just have spinner end here :/
Not sure why you suddenly started using so many stacks near the end, HD players will hate you for it

Nice map
I'm surprised you don't have any ranked ones yet o:
gl~
ampzz
Mod request from my queue.

[General]
Title should be renamed to: START
Since the song title is in all capitals.

Change offset to: 1259
After you've done that throughout all of your difficulties you will have to re-snap everything to the new timing points they will be off by, audio timing points should be off by 12ms through your map-set.

Remove the following kiai sections:
  1. 00:08:459 - 00:18:059
  2. 01:07:109 - 01:13:259
Snap your kiai sections in all your difficulties set to:
  1. 00:46:871 - until 01:03:671 -
  2. 01:42:071 - until 01:58:871 -
  3. 02:27:671 - until 02:34:871 -
The only portion of the music which warrants the kiai is the main chorus, which is this song is the vocal sections at: 00:46:871 - | 01:42:071 - | 02:27:671 -
Now, I would offer mapping advice for this but that would require you to remove quite a bit of your map as the style of mapping I do myself and am used to would have a main preference/focus on the song sections with vocals instead of doing the instrumentals.
Topic Starter
HanzeR

Mythol wrote:

[Start]
00:03:371 (4) - You should keep x1.0 spacing for easier diffs. Add a repeat to 00:02:771 (3) for easy fix fixed ^^
00:05:171 (3) - Repeat ok
00:10:871 (1) - Find a way to move this down, its touching HP bar but you should find a way to make symmetry with 00:11:921 (2) it would look nicer reworked this section a bit
00:51:371 (1) - Touching HP bar, I won't mention these anymore plz find them yourself indeed
01:08:471 (1,2) - Spacing fixed
01:48:971 (1,2,3) - ^ orz i dunno how i missed this
01:51:071 (4,1) - ^ gonna stop mentioning spacing issues too fixed
01:57:371 (3) - Repeat on this is nice i agree
02:06:971 (2) - This should start 02:07:121 fixed
02:27:071 (1) - Avoid using blue ticks on Easy diffs, also you should remove this SV change... changed this to something different, the blue tick was mostly to make the sv change jump into the next slider
02:52:571 (2) - Add repeat and start the spinner on 02:54:071 ok

[Middle]
00:03:671 (5) - NC ok
00:44:321 - The triplet should start here, prob stacked on 00:44:471 (1) mhm
01:02:471 (1) - Repeat? ill try it but i think the repeat sounds a little weird. ill have to play with it some more
01:39:446 (5) - Remove this note it doesn't fit ok
01:51:596 - There should be a note here, but a 5 note stream would be too much so try a 2 repeat slider I prob missed more of these before so make sure you check aa that looks cool ok
02:35:771 (3,4) - Change this plz ok ^^
02:46:571 (4,5,6) - Same with the repeat slider suggestion.. yup

[Finish]
Circle Size -1 cs5 is cute ^^ i will try and keep it for now lol
HP -1 ok
Why OD 8 ;_; i dunno \:D/
00:03:071 (2) - Use consistent spacing fixed
00:12:296 (3) - Remove this note and rearrange, 5 note stream isn't good here honestly i like the way this looks and plays so i will try and keep for now ><
00:45:596 (2) - Remove this and rearrange
00:45:821 (5) - End this slider at 00:45:971 changed this part a little bit. lets see..
01:58:046 (2,3,4) - These notes are too much, the song is only vocal here its complete overmap ok
02:07:571 (5) - There should be another slider here ok
02:07:871 (1,2,3,4) - plz no hmm.. made this part a little less mean
02:15:521 (7) - You should move this to the next white tick with a finish and start the spinner right after it ok
02:21:671 (4) - This is unrankable, the start of the slider should be completely visible fixed /o/
02:25:271 (1) - Just have spinner end here :/ ok><
Not sure why you suddenly started using so many stacks near the end, HD players will hate you for it Its because of the many vocal lines sung at the same pitch in this verse, i dunno i thought the repeated stacks kinda fit. i feel like i could of used lots of stacks or lots of quick 1.0x spacing but i think this is more interesting ..

Nice map
I'm surprised you don't have any ranked ones yet o:
gl~
hopefully i can get good on this one /o/ thanks a ton for mod !!!
CrestRising
From my queue.
* = A bit more suggested.

[General:]

  • I think the hit sounds for the chorus are a bit odd. Its weird how in the beginning there's whistles, and then they just disappear.
[Start:]

  • * 01:06:071 (1) Is this supposed to be an Easy? If it is, with the high BPM, an Easy or even an average Normal player wouldn't have enough time to react to this.
    01:42:071 (1) Very nazi-ish, but this isn't distance snapped properly.
    02:27:071 (1) Doesn't look too pretty, just saying. Also, this is the only place I've seen (this and the next 1) where its a 1/2 beat away, just for trivia.
    * 02:54:071 (1) Why does it end at such an odd beat? You should just end it a beat earlier. It would sound and feel better.
[Middle:]

  • 00:26:621 (1,2) Just a thought, why don't you just stack these over 3?
    * 01:37:271 (1) This sounds like a very odd slider. You could just make a circle at the start point, since the end point is really unnecessary rhythmically.
[Finish:]

  • 01:23:621 (4,5) This looks odd to me when stacked.
    Not sure why the Timing Section (01:49:571) needs to have a X1.50 Slider Multiplier. First of all, its just apart of the chorus and nothing really speeds up. Second of all, you should have kept it consistent and put it in all the other choruses (except for the first).
Sorry for the small mod, I couldn't find too much. Good luck with mapping. :)
Topic Starter
HanzeR

CrestRising wrote:

From my queue.
* = A bit more suggested.

[General:]

  • I think the hit sounds for the chorus are a bit odd. Its weird how in the beginning there's whistles, and then they just disappear. i did it that way because i feel like there is more energy at the start of the chorus where there are whistles... ill take a look at it again though
[Start:]

  • * 01:06:071 (1) Is this supposed to be an Easy? If it is, with the high BPM, an Easy or even an average Normal player wouldn't have enough time to react to this. im not sure how i could map it any differently.. ill play with it a bit
    01:42:071 (1) Very nazi-ish, but this isn't distance snapped properly. woops xD
    02:27:071 (1) Doesn't look too pretty, just saying. Also, this is the only place I've seen (this and the next 1) where its a 1/2 beat away, just for trivia. your right XD but i dont think if the 1/2 beat would be too challenging for new player..
    * 02:54:071 (1) Why does it end at such an odd beat? You should just end it a beat earlier. It would sound and feel better. woops lol
[Middle:]

  • 00:26:621 (1,2) Just a thought, why don't you just stack these over 3? that works
    * 01:37:271 (1) This sounds like a very odd slider. You could just make a circle at the start point, since the end point is really unnecessary rhythmically. ohh good catch, i just decided to copy the one from the first verse after all though
[Finish:]

  • 01:23:621 (4,5) This looks odd to me when stacked. i dont see it xD
    Not sure why the Timing Section (01:49:571) needs to have a X1.50 Slider Multiplier. First of all, its just apart of the chorus and nothing really speeds up. Second of all, you should have kept it consistent and put it in all the other choruses (except for the first). the sliders are still functionally the same speed, 1.5x is just for the aesthetic and because im an unoriginal sob
Sorry for the small mod, I couldn't find too much. Good luck with mapping. :)
Marcin
[Start]
Change AR to 4
http://osu.ppy.sh/wiki/Easy
Or is it supposed to be Normal ?

00:18:071 (1) - Remove that spinner. Why? Because there is some vocal on it, and I think it'll be better to make bigger breaks on Easy.
01:13:271 (1) - ^
02:06:071 (1) - I was excepting this to be in lower right corner :( because that 3 repeat-sliders were like (Left upper, right upper, left lower... and should be right lower :( )
[Middle]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^
00:56:246 (1) - Remove NC
01:12:671 (5) - I don't know why, but I feel like it'd be better to move it down (like up, down, up).
[Finish]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^ (i'm so sorry ;_;)
01:31:721 (5,6,7,8) - It's hard to play after triplets, and jumps, i'd recommend making it that way

It will flow better, and after changing this, you'll need to move those 2 hits and slider.01:32:321 (1,2,3) -
02:07:871 (1,2,3,4) - This would be better to move from down to up instead of up to down... (It'd flow with slider before)

Great map, kudosu for you :)
Topic Starter
HanzeR

Marcin wrote:

[Start]
Change AR to 4
http://osu.ppy.sh/wiki/Easy
Or is it supposed to be Normal ?

00:18:071 (1) - Remove that spinner. Why? Because there is some vocal on it, and I think it'll be better to make bigger breaks on Easy. i really like spinners that play into a break, hm. Ill look at it but i think i will probably keep this.
01:13:271 (1) - ^
02:06:071 (1) - I was excepting this to be in lower right corner :( because that 3 repeat-sliders were like (Left upper, right upper, left lower... and should be right lower :( ) ohhh good point, changed these
[Middle]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^
00:56:246 (1) - Remove NC fixed
01:12:671 (5) - I don't know why, but I feel like it'd be better to move it down (like up, down, up). ok :D
[Finish]
00:18:071 (1) - The same reason as above, vocal is main part here, not guitar.
01:13:271 (1) - ^ (i'm so sorry ;_;)
01:31:721 (5,6,7,8) - It's hard to play after triplets, and jumps, i'd recommend making it that way

It will flow better, and after changing this, you'll need to move those 2 hits and slider.01:32:321 (1,2,3) - yeah i agree this part is really awkward, I changed it a bit differently though because I really like back and forth spacing into a quieter part of the song
02:07:871 (1,2,3,4) - This would be better to move from down to up instead of up to down... (It'd flow with slider before) ill try it !

Great map, kudosu for you :) Wow, thank you so much !! Im honored :o
sionKotori
I love this song too~ <3
Topic Starter
HanzeR

sionKotori wrote:

I love this song too~ <3
haha, lily is the best >//<
Natsu
General:

Remove circles from blue ticks
Fix combos



Finish:

SPOILER
00:02:471 add a circle (just suggestion)
00:04:871 add a circle (just suggestion)
00:07:338 Insert a break
00:10:871 NC
00:11:921 remove NC
00:12:221 NC
00:14:621 NC
00:15:596 (2) - Remove it cuz is snaped in blue tick never snap there
00:17:396 ^
00:37:196 ^
00:45:671 NC
00:55:271 NC
00:55:946 Remove it cuz is snaped in blue tick never snap there
00:56:096 ^
00:56:246 ^
00:56:396 ^
00:57:821 NC
01:00:071 NC
01:01:646 Remove it cuz is snaped in blue tick never snap there
01:01:796 ^
01:02:471 NC
01:07:571 NC
01:08:471 NC
01:10:796 Again snapped on blue tick remove it
01:55:946 ^
01:56:096 ^
01:57:596 ^
02:07:871 (1,2,3,4) - slider should not end in blue tick fix it
02:13:196 snapped on blue tick remove it
02:15:746 blue tic again resnap it on 02:15:821
02:36:146 snapped on blue tick remove it
02:36:446 ^
02:36:746 ^
02:36:896 ^
02:41:846 ^
02:41:996 ^
02:44:396 ^
02:44:996 ^
02:45:596 ^
02:46:646 ^
02:46:796 ^
02:51:596 ^

Middle:

SPOILER
Fix combos and blue ticks
00:36:296 snapped on blue tick remove it
00:44:396 ^
00:56:246 ^
02:44:396 ^
02:45:146 ^
02:46:571 this slider should not end in blue tick
(I love this diff just fix it)

Start:

Just fix combos really great job

Some sugestions


Topic Starter
HanzeR

Natsu wrote:

General:

Remove circles from blue ticks
Fix combos



Finish:

SPOILER
00:02:471 add a circle (just suggestion)
00:04:871 add a circle (just suggestion)
00:07:338 Insert a break
00:10:871 NC
00:11:921 remove NC
00:12:221 NC
00:14:621 NC
00:15:596 (2) - Remove it cuz is snaped in blue tick never snap there
00:17:396 ^
00:37:196 ^
00:45:671 NC
00:55:271 NC
00:55:946 Remove it cuz is snaped in blue tick never snap there
00:56:096 ^
00:56:246 ^
00:56:396 ^
00:57:821 NC
01:00:071 NC
01:01:646 Remove it cuz is snaped in blue tick never snap there
01:01:796 ^
01:02:471 NC
01:07:571 NC
01:08:471 NC
01:10:796 Again snapped on blue tick remove it
01:55:946 ^
01:56:096 ^
01:57:596 ^
02:07:871 (1,2,3,4) - slider should not end in blue tick fix it
02:13:196 snapped on blue tick remove it
02:15:746 blue tic again resnap it on 02:15:821
02:36:146 snapped on blue tick remove it
02:36:446 ^
02:36:746 ^
02:36:896 ^
02:41:846 ^
02:41:996 ^
02:44:396 ^
02:44:996 ^
02:45:596 ^
02:46:646 ^
02:46:796 ^
02:51:596 ^

Middle:

SPOILER
Fix combos and blue ticks
00:36:296 snapped on blue tick remove it
00:44:396 ^
00:56:246 ^
02:44:396 ^
02:45:146 ^
02:46:571 this slider should not end in blue tick
(I love this diff just fix it)

Start:

Just fix combos really great job

Some sugestions



Thanks a ton for mod !!! I think I will keep most streams for now, but combo changes really helped!
Marcin
Natsu - There is no rule that circles cannot be on blue ticks, it's even better on insane, the only thing that must be followed - it must fit to the music.
PROGUY
Hi there, from my queue.

[General]
- I'm not sure if the previous mods told you this, but your mp3's bit rate is 320 kbps. Please change this to 192 kbps. I recommend using Audacity for this. ;)
- These three short breaks from 01:59:546 onwards in all three maps/diffs are not necessary. Remove them if possible.

[Start]
OD +1
00:08:471 (1) Not a pleasant start. The reverse point doesn't make any sense. Try something like this: http://puu.sh/1FPzK
00:13:271 (1) ^
00:15:671 (1) ^
00:28:871 (2) Put the co-ordinates of this slider at 269,302 to have equal spacing between the gaps in this combo.
00:33:671 (1,2,1) Aren't these sliders too close to each other? You should widen the gaps between the sliders and note.
00:36:671 (2) Stack this on top of 00:36:071 (1).
01:06:071 (1) Same issue with 00:08:471 (1) above.
01:10:871 (1) ^
01:13:271 (1) Replace this spinner with a circle instead.
01:54:071 (1,3) Bad overlap. Suggestion: Move 3 a bit higher.

[Middle]
00:30:521 (1,2,3) 1 and 2 are not in a straight line. In addition, the gap is too close between these two notes and 3.
01:13:271 (1) Same deal from Start.
01:51:371 (5) Add clap hitsound to entire slider.
02:07:571 (5,6) The gap between these two sliders is x0.94. Increase this.
02:27:596 Move this Inherited Point to 02:27:671.

[Finish]
00:17:471 (5,6,7,8) Make the jumps between these notes larger. This IS an Insane map/diff, right?
01:13:271 (1) Um, yeah. Just like the other maps/diffs.


That's about it. I hope this helps! Good luck! :)
Natsu

Marcin wrote:

Natsu - There is no rule that circles cannot be on blue ticks, it's even better on insane, the only thing that must be followed - it must fit to the music.
I know ¨no are a rule¨ but alot of objects placed on blue lines is mainly due to an inaccurate offset causing some sounds to appear early/later
Topic Starter
HanzeR

PROGUY wrote:

Hi there, from my queue.

[General]
- I'm not sure if the previous mods told you this, but your mp3's bit rate is 320 kbps. Please change this to 192 kbps. I recommend using Audacity for this. ;) fixed
- These three short breaks from 01:59:546 onwards in all three maps/diffs are not necessary. Remove them if possible. Without the breaks on insane missing even a single note means the song will fail, and since breaks must be consistent across difficulties i think i will keep them for now.

[Start]
OD +1 ok
00:08:471 (1) Not a pleasant start. The reverse point doesn't make any sense. Try something like this: http://puu.sh/1FPzK fixed
00:13:271 (1) ^ fixed
00:15:671 (1) ^ fixed
00:28:871 (2) Put the co-ordinates of this slider at 269,302 to have equal spacing between the gaps in this combo. fixed
00:33:671 (1,2,1) Aren't these sliders too close to each other? You should widen the gaps between the sliders and note. fixed
00:36:671 (2) Stack this on top of 00:36:071 (1). hm ok
01:06:071 (1) Same issue with 00:08:471 (1) above. fixed
01:10:871 (1) ^ fixed
01:13:271 (1) Replace this spinner with a circle instead. i dont see why, i think the spinner plays into the break quite nicely atm.
01:54:071 (1,3) Bad overlap. Suggestion: Move 3 a bit higher. fixed

[Middle]
00:30:521 (1,2,3) 1 and 2 are not in a straight line. In addition, the gap is too close between these two notes and 3. fixed
01:13:271 (1) Same deal from Start.
01:51:371 (5) Add clap hitsound to entire slider. ok
02:07:571 (5,6) The gap between these two sliders is x0.94. Increase this. fixed
02:27:596 Move this Inherited Point to 02:27:671. fixed

[Finish]
00:17:471 (5,6,7,8) Make the jumps between these notes larger. This IS an Insane map/diff, right? wow insane :o but i dont see how it makes sense to put big jumps when the song is calming down

01:13:271 (1) Um, yeah. Just like the other maps/diffs.


That's about it. I hope this helps! Good luck! :)
thanks for mod !! lots of good fixes
blackabyss
hello from my queue /o/

[General]

  1. From Wiki Rangking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    You must fix the mp3 bit rate. your mp3 is 320kbps. so, here your new one. http://puu.sh/1Gcd2 .: how to download it? click the right mouse on the playbutton, and save video as... > save
  2. Timing issue: your offset IS wrong. so i can't mod your map, if you didn't fix the offset quickly. and badly, your bpm a bit wrong too. :(
  3. offset : 1245
    bpm: 200.135
    are more better
  4. first kiai should start at: 00:46:814 and end at: 01:05:701
    second Kiai start at: 01:41:977 and end at: 01:59:665
    third Kiai: 02:27:546 and end at: 02:56:327
    00:08:471 remove Kiai at this part
  5. Preview time should be:
    PreviewTime: 101471
    .:how to add the code? open file>open .osu in notepad>replace preview time old with this^ code
  6. use 1 tick rate, it's more better
[Start]

HP+1
AR-3

use beat snap 1/2
keep Distance Snap 1.00
Slider Velocity 0.92


[Middle]

Distance Snap 1.20
Slider Velocity 1.24


[Finish]

HP+1
Distance Snap 1.30 or any.
Slider Velocity 1.50


So many unrankable issue :(
but i think, your pattern are really nice :3
so, i just mod in general. good luck.
Topic Starter
HanzeR

blackabyss wrote:

hello from my queue /o/

[General]

  1. From Wiki Rangking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
    You must fix the mp3 bit rate. your mp3 is 320kbps. so, here your new one. http://puu.sh/1Gcd2 .: how to download it? click the right mouse on the playbutton, and save video as... > save
  2. Timing issue: your offset IS wrong. so i can't mod your map, if you didn't fix the offset quickly. and badly, your bpm a bit wrong too. :(
  3. offset : 1245 [color=#BFFF00]changed offset otherwise :D
    bpm: 200.135 bpm is 200 positive, according to song creator
    are more better[/color]
  4. first kiai should start at: 00:46:814 and end at: 01:05:701
    second Kiai start at: 01:41:977 and end at: 01:59:665
    third Kiai: 02:27:546 and end at: 02:56:327
    00:08:471 remove Kiai at this part
    fixed all kiais
  5. Preview time should be:
    PreviewTime: 101471
    .:how to add the code? open file>open .osu in notepad>replace preview time old with this^ code i like the current preview better
  6. use 1 tick rate, it's more better
tick rate 2 is necessary for now i think

[Start]

HP+1
AR-3
too hard to read ><
use beat snap 1/2
keep Distance Snap 1.00
Slider Velocity 0.92


[Middle]

Distance Snap 1.20
Slider Velocity 1.24


[Finish]

HP+1 :D i like 8 better too
Distance Snap 1.30 or any.
Slider Velocity 1.50[/color] thats no fun :o

So many unrankable issue :(
but i think, your pattern are really nice :3
so, i just mod in general. good luck.
thanks for mod
Yuugo
SPOILER
23:24 Yuugoh: Hey I feel like helping a fellow TL user out, want me to comment on your map
23:25 Yuugoh: I hate going to the proces sof a mod post, so I'd rather just do it like this :p
23:25 HanzeR: haha yeah sure, that be great lol
23:30 Yuugoh: Okay lets start with.. [start] hehe
23:30 HanzeR: :D
23:30 Yuugoh: at 00:31
23:31 Yuugoh: I'm not sure what rhythm you're following
23:31 Yuugoh: but I feel like if you made the 1 slider a bit longer and turn the 2 into a circle and.. something with that 3 slider it
23:31 Yuugoh: would be better
23:31 Yuugoh: that 3 feels out of place right now
23:32 Yuugoh: I guess it's following the guitar chord?
23:32 Yuugoh: but then it's a bit too long for the chord
23:32 HanzeR: here?
23:32 HanzeR: 00:32:476 (3)-
23:32 Yuugoh: yeah
23:33 HanzeR: hm
23:33 HanzeR: hmmmmm
23:34 Yuugoh: also 00:08:476 (1) this note, I feel like it would be better as a slider like 00:08:476 (1) that one
23:35 HanzeR: what about like this
23:35 HanzeR: http://puu.sh/1GvZU
23:35 Yuugoh: fuu
23:35 Yuugoh: 00:08:476 (1) this
23:35 Yuugoh: l2link
23:35 Yuugoh: 00:08:476 (1)- this
23:35 HanzeR: haha
23:35 Yuugoh: so that's how it works
23:36 Yuugoh: and that 00:26:626 (1)-
23:36 Yuugoh: I hate how my puush isn't working
23:37 HanzeR: aah
23:38 Yuugoh: and that image you puushed seems about right
23:38 HanzeR: hah ok cool
23:38 Yuugoh: 01:06:076 (1)-
23:39 Yuugoh: Perhaps let the slider end on this note instead?
23:39 HanzeR: ohh hm that works
23:39 Yuugoh: it feels a bit out of place, and placing a note right after a spinner isn't very common in this level of difficulty
23:40 Yuugoh: I lvoe your sliderticks btw
23:40 HanzeR: haha really
23:40 HanzeR: i might have to change it though t-t
23:41 Yuugoh: aww really? why?
23:41 HanzeR: the easy is like 700 combo solely because of the ticks haha
23:41 HanzeR: not sure if score matters anymore though
23:41 HanzeR: i guess it doesnt
23:43 Yuugoh: if a shitty bat/mat tells you that's wrong
23:43 Yuugoh: tell him he's wrong
23:43 HanzeR: rofl
23:43 Yuugoh: it's not a rule nor a guideline and it adds to the fucking map
23:44 HanzeR: yeah hopefully it wont be an issue
23:47 Yuugoh: well this diff looks fine to me
23:48 Yuugoh: 00:53:776 (1)-
23:49 Yuugoh: this is one of the coolest return sliders I've heard in a while actually
23:49 Yuugoh: I don't know if it's intentional, but it matches the sound pan of the drum crashes perfectly
23:49 HanzeR: ohh really
23:49 HanzeR: which diff haha
23:49 Yuugoh: start
23:50 Yuugoh: gonna begin with middle now
23:51 HanzeR: okkk
23:56 Yuugoh: man I really don't like how the approach circles of those triples stack
23:57 Yuugoh: don't even know why
23:57 HanzeR: hahaha
23:57 HanzeR: hnm
23:58 HanzeR: the ones here are off by 1 grid i think
23:58 HanzeR: 00:36:301 (1,2)-
23:58 HanzeR: might be why
23:58 HanzeR: im so lazy when it comes to these things XD
23:58 HanzeR: esp in easy diffs haha
23:58 Yuugoh: xD
23:58 Yuugoh: this diff is actually pretty hard for a 4.5 star hard
23:59 Yuugoh: first off, I'd suggest a one tick bigger circlesize
23:59 HanzeR: hmmm
23:59 Yuugoh: and the hitsound on 00:18:076 (1)- sounds a bit out of place with the music
00:00 HanzeR: i might go -1 on ar i think
00:00 HanzeR: too
00:01 Yuugoh: yeah I was thinking about that too
00:01 Yuugoh: haven't tried playing with it yet though
00:02 HanzeR: im not sure about the cs though
00:02 HanzeR: it might be too easy to 3mod then
00:02 HanzeR: lol
00:02 Yuugoh: hm..
00:03 Yuugoh: yeah I guess the cs is fine
00:05 Yuugoh: I'm assuming you're following vocals on 00:29:926 (7)-
00:05 Yuugoh: then I think it should be one tick longer
00:06 HanzeR: aa ok
00:06 HanzeR: yeah i hear that too
00:06 Yuugoh: alright nice
00:07 Yuugoh: lol I forgot about that 'new' circle slider thing
00:07 Yuugoh: I was all like wow his circle sliders are good
00:08 HanzeR: hahahah nopeee
00:08 HanzeR: that thing saved me x.x
00:08 Yuugoh: oh and after checking it, ar-1 is a good idea
00:08 HanzeR: yeah i like it better
00:08 HanzeR: plays better on hr too /o/
00:09 Yuugoh: makes the ninjatriples less ninja
00:13 Yuugoh: 00:51:076 (3)-
00:14 Yuugoh: shouldn't this note keep the hitsound pattern up?
00:14 HanzeR: i was thinking that but hm
00:15 HanzeR: i used the whistles really for the parts where her voice has that chorus effect on it
00:15 HanzeR: and since it ends on the note before that
00:15 HanzeR: it sounds weird though without the whsitel your right
00:16 Yuugoh: it makes the note lose value even though it's of equal value as the rest of the pattern
00:17 HanzeR: yeah
00:18 Yuugoh: I should really mod with standard skin lol, whistels don't sound like whistels at all with my skin xD
00:19 HanzeR: ohhh really haha
00:19 HanzeR: i just leave hitsounds to their own usually, they can be really cool on some maps
00:19 Yuugoh: I don't override custom hitsounds
00:20 HanzeR: aah
00:20 HanzeR: oh i see
00:20 Yuugoh: it's just whistels and normal sounds get ping-pongified
00:20 Yuugoh: and claps are more like a drumsnare hit
00:20 HanzeR: lol
00:23 Yuugoh: okay about hitsounds
00:23 Yuugoh: the pattern 00:51:076 (3)- 01:45:076 (2)-
00:24 Yuugoh: uhh
00:24 Yuugoh: that's a bad link xD
00:24 Yuugoh: from 01:42:076 (1)-
00:25 Yuugoh: it sounds a lot cooler to me if you put a clap on every second white tick instead of a whistle
00:25 Yuugoh: kinda like you do starting from 01:45:676 (3)-
00:25 Yuugoh: in fact, exactly
00:25 Yuugoh: oh wait the whistles were for her voice effect huh..
00:26 Yuugoh: I guess if you want to be consitent with that, you can keep it if you want
00:27 HanzeR: hmmm]
00:27 Yuugoh: I gotta say that I didn't hear her voice effect until you mentioned it though :p
00:28 Yuugoh: but I'm more of a drum/guitar guy anyway so that might just be me
00:28 HanzeR: haha yeah
00:28 HanzeR: i wanst sure why it felt like the start of the chorus had more 'energy' than the rest
00:28 HanzeR: then i listened to it and heard that
00:29 Yuugoh: but but
00:29 Yuugoh: the claps give me much more of a catchy energetic beat fealing than whistles do
00:30 Yuugoh: actually hold on, lemme put a normal skin on
00:30 HanzeR: haha
00:30 HanzeR: do you have default hitsounds on
00:30 HanzeR: on mine the claps are almost indistinguishable from the normal ones really
00:30 HanzeR: just a little different
00:31 Yuugoh: ah man osu! standard skin, this brings nostalgia
00:31 HanzeR: haha
00:32 Yuugoh: lol you're right the claps don't do shit on this skin
00:32 Yuugoh: ok keep it like this xD
00:32 HanzeR: right aha
00:32 HanzeR: ok
00:33 Yuugoh: okay gonna play finish now
00:33 *Yuugoh is playing Leftymonster - START [Finish]
00:33 Yuugoh: wait wat
00:33 HanzeR: orz it says mine is different
00:33 Yuugoh: try now
00:33 Yuugoh: I updated it
00:37 HanzeR: is the offset wrong
00:37 HanzeR: lol
00:37 Yuugoh: lol idk
00:37 Yuugoh: so much 100
00:37 HanzeR: yeah o.o
00:37 HanzeR: aha
00:37 Yuugoh: hm.. I'm not the most accurate person though and OD8 is usually kinda rough on me
00:41 Yuugoh: I'm not sure
00:41 Yuugoh: second playthrough 90% acc
00:41 HanzeR: weiirdd
00:41 Yuugoh: but asking in #modhelp for an offset check never hurts
00:41 HanzeR: yeah
00:41 Yuugoh: if someone actually does help
00:42 Yuugoh: though for some reason people often help whe it comes to offset for some reason
00:43 HanzeR: free kds /o/
00:43 Yuugoh: meh kd's
00:43 HanzeR: jeeze
00:43 Yuugoh: sup?
00:44 HanzeR: that was an impressive number of 100s lol
00:44 Yuugoh: ahaha
00:44 Yuugoh: lemme try again
00:44 HanzeR: esp with that combo
00:45 Yuugoh: well it's better
00:47 Yuugoh: bleh
00:47 HanzeR: haha
00:47 HanzeR: think i should go od7
00:47 HanzeR: maybe
00:47 HanzeR: hmm
00:47 Yuugoh: it's been a trend lately to have low od maps
00:48 Yuugoh: but I don't think it's a good trend
00:48 HanzeR: haha
00:48 Yuugoh: I'd suggest asking #modhelp or wasn't there a thread on th forums for timing checks?
00:48 HanzeR: this was originall cs5 too
00:48 HanzeR: yeah
00:48 Yuugoh: dunno how fast that is though
00:49 Yuugoh: cs4 feels a lot better than 5 :p
00:51 HanzeR: yeahh
00:51 HanzeR: i figured it would just invite lots of 1 votes if it ever got ranked too
00:51 HanzeR: l;ol
00:52 Yuugoh: but your name isn't val0108
00:52 Yuugoh: of course your map isn't gonna be ranked
00:53 HanzeR: hahahahahaha orz
00:53 HanzeR: so true
00:53 Yuugoh: well
00:53 Yuugoh: I still have shitty acc on od7 xD
00:53 HanzeR: hmm
00:53 HanzeR: try changing the offset to 71 and see if thats better
00:55 Yuugoh: lol 95%
00:56 HanzeR: orz there we go
00:57 Yuugoh: okay ended with 92
00:57 Yuugoh: but it's an improvement
01:00 Yuugoh: I feel like offset 69 works even better
01:01 HanzeR: yeahhhh
01:01 HanzeR: t-t now i have to change all these little green lines
01:02 Yuugoh: okay time to actually check the map xD
01:02 Yuugoh: aww :(
01:02 HanzeR: haha
01:05 Yuugoh: I see what your doing at 00:18:069 (1)- but I feel like another circle on that white tick and starting the spinner
01:05 Yuugoh: after that sounds kinda nice
01:05 Yuugoh: do you agree?
01:07 HanzeR: ohh thats pretty cool
01:07 HanzeR: http://puu.sh/1GyfQ
01:09 Yuugoh: man it's hard to testplay with the standard skin
01:10 Yuugoh: hm.. I've put that not onx:420, y:200 to get in the spinny mood
01:10 Yuugoh: but that would be counterproductive if people spun the other way anyway so I think your position is better
01:11 HanzeR: yeah i spin that way haha
01:17 Yuugoh: consider swapping 01:59:169 (2)- and 01:59:319 (3)- for a more smooth flow
01:18 Yuugoh: though I can see you love snap-back jumps, this part of the map kinda relies on flow more than snappy
01:18 Yuugoh: movement
01:19 HanzeR: yeah taht does feel better
01:19 HanzeR: that
01:23 Yuugoh: I have some wierd shit going on at 02:28:419 (2)-
01:23 Yuugoh: could you puush a screenshot of that pattern, I think I messed something up by accident
01:23 HanzeR: hmm
01:23 HanzeR: http://puu.sh/1GyDZ
01:26 Yuugoh: Okay I reverted it back to normal
01:26 Yuugoh: it still feels a bit odd
01:26 Yuugoh: why is there a triple there?
01:27 Yuugoh: I feel like it follows the music and mapflow better without 02:28:051 (2)-
01:30 HanzeR: it probably follows the music better but i think its really awkward to switch from clicking on the downbeat to the
01:30 HanzeR: upbeat like that
01:30 HanzeR: the stream is kind of a transition i guess
01:32 Yuugoh: wait where do you swith from downbeat to upbeat then?
01:32 Yuugoh: btw the same story applies to 02:32:401-
01:34 HanzeR: mm
01:38 HanzeR: i dunno it plays really weird wihout the stream there i think
01:38 HanzeR: i should probably add a note between the 4/4 slider and the 1/2 slider
01:38 HanzeR: that follows the music exactly but it isnt very fun i guess
01:39 Yuugoh: hm..
01:39 Yuugoh: fun > music tbh
01:40 Yuugoh: and isn't a note between the 4/4 and the 1/2 the current situation? or is that what you meant?
01:41 HanzeR: a note on the red tick and then the slider on the white
01:43 Yuugoh: then what about that single note at? 02:28:426 (5)-
01:43 Yuugoh: I feel like I'm misunderstanding something xD
01:43 HanzeR: id have to delete it
01:43 Yuugoh: right
01:43 Yuugoh: lets see how that is
01:44 HanzeR: i dunno i did it like this
01:44 HanzeR: http://puu.sh/1Gz9g
01:46 Yuugoh: hm.. I that could work but only with better placement
01:46 Yuugoh: let's see if that''s possible
01:47 Yuugoh: guh if only my puush worked
01:48 HanzeR: http://puu.sh/1GzdH
01:48 Yuugoh: I'm thinking put the circle at 468, 168
01:49 Yuugoh: and then make the slider a straight one that fits with the follow-up pattern
01:50 Yuugoh: http://imgur.com/80Qca
01:51 Yuugoh: blegh fix my puush please peppy
01:51 HanzeR: hahaa i was literally doing the same exact thing
01:51 HanzeR: http://puu.sh/1GziP
01:51 Yuugoh: nice :p
01:51 Yuugoh: I feel like this solves it quite nicely
01:52 HanzeR: yup
01:54 Yuugoh: oh
01:54 Yuugoh: 02:51:526 (1)- and 02:51:601 (2)-
01:55 Yuugoh: what do you think about turning those into a more motion stream instead of stacked notes
01:55 HanzeR: like from where
01:55 HanzeR: not sure how i could make that flow properly
01:58 Yuugoh: uhh
01:58 Yuugoh: like, pushing them to.. 8 o'clock towards the end of that 4/4 slider
01:59 Yuugoh: I feel like the motion that comes from the slider get's slightly killed if you put a stack there
02:00 HanzeR: hm what about this
02:00 HanzeR: http://puu.sh/1Gzvo
02:00 Yuugoh: sort of how charles never stacks his notes at the start of a slider but keeps them spread out (even though with
02:00 Yuugoh: little spacing)
02:01 Yuugoh: fuck that completly messes up the note that comes after the slider
02:02 Yuugoh: 02:52:276 (4)-
02:02 Yuugoh: now I feel like you'll have too much speed xD
02:02 HanzeR: haha
02:04 HanzeR: i could just move 4 closer to to the end iguess
02:04 Yuugoh: but your poor symmetry
02:05 HanzeR: hahaha
02:05 HanzeR: like this kinda works i guess
02:05 HanzeR: http://puu.sh/1GzCK
02:09 Yuugoh: haha that kinda takes the reason for changing the triplet away but I like this
02:10 HanzeR: haha
02:15 Yuugoh: how do you feel about this? http://imgur.com/NhIsQ
02:15 Yuugoh: it gives that slight break a bit more feeling
02:17 HanzeR: hm
02:18 HanzeR: it could work
02:18 HanzeR: but stream jumps liek that are kind of weird i think
02:19 HanzeR: plus i might have one too many ways to piss off hd players in this section already haha
02:19 Yuugoh: lol hd players are gonna hate this map
02:20 HanzeR: haha
02:21 Yuugoh: but you can keep the streamjump out if you don't see it fitting in, it was only a small suggestion
02:22 Yuugoh: what about 02:32:401- btw?
02:23 Yuugoh: I actually forgot I removed that myself and now I'm even more convinced it sounds better without it
02:23 HanzeR: ohh yeah
02:23 HanzeR: haha
02:27 HanzeR: i kind of went like this i guess
02:27 HanzeR: http://puu.sh/1GA65
02:30 Yuugoh: yes yes that's nice
02:30 Yuugoh: woa it's getting late lol
02:30 Yuugoh: 02:30 xD
02:30 HanzeR: ohhh really haha
02:30 HanzeR: asdfz
02:31 HanzeR: YEAH
02:31 Yuugoh: o.O
02:31 HanzeR: i should go eat --
02:31 HanzeR: aha

Realtime modding is the best modding
Topic Starter
HanzeR

Yuugoh wrote:

SPOILER
23:24 Yuugoh: Hey I feel like helping a fellow TL user out, want me to comment on your map
23:25 Yuugoh: I hate going to the proces sof a mod post, so I'd rather just do it like this :p
23:25 HanzeR: haha yeah sure, that be great lol
23:30 Yuugoh: Okay lets start with.. [start] hehe
23:30 HanzeR: :D
23:30 Yuugoh: at 00:31
23:31 Yuugoh: I'm not sure what rhythm you're following
23:31 Yuugoh: but I feel like if you made the 1 slider a bit longer and turn the 2 into a circle and.. something with that 3 slider it
23:31 Yuugoh: would be better
23:31 Yuugoh: that 3 feels out of place right now
23:32 Yuugoh: I guess it's following the guitar chord?
23:32 Yuugoh: but then it's a bit too long for the chord
23:32 HanzeR: here?
23:32 HanzeR: 00:32:476 (3)-
23:32 Yuugoh: yeah
23:33 HanzeR: hm
23:33 HanzeR: hmmmmm
23:34 Yuugoh: also 00:08:476 (1) this note, I feel like it would be better as a slider like 00:08:476 (1) that one
23:35 HanzeR: what about like this
23:35 HanzeR: http://puu.sh/1GvZU
23:35 Yuugoh: fuu
23:35 Yuugoh: 00:08:476 (1) this
23:35 Yuugoh: l2link
23:35 Yuugoh: 00:08:476 (1)- this
23:35 HanzeR: haha
23:35 Yuugoh: so that's how it works
23:36 Yuugoh: and that 00:26:626 (1)-
23:36 Yuugoh: I hate how my puush isn't working
23:37 HanzeR: aah
23:38 Yuugoh: and that image you puushed seems about right
23:38 HanzeR: hah ok cool
23:38 Yuugoh: 01:06:076 (1)-
23:39 Yuugoh: Perhaps let the slider end on this note instead?
23:39 HanzeR: ohh hm that works
23:39 Yuugoh: it feels a bit out of place, and placing a note right after a spinner isn't very common in this level of difficulty
23:40 Yuugoh: I lvoe your sliderticks btw
23:40 HanzeR: haha really
23:40 HanzeR: i might have to change it though t-t
23:41 Yuugoh: aww really? why?
23:41 HanzeR: the easy is like 700 combo solely because of the ticks haha
23:41 HanzeR: not sure if score matters anymore though
23:41 HanzeR: i guess it doesnt
23:43 Yuugoh: if a shitty bat/mat tells you that's wrong
23:43 Yuugoh: tell him he's wrong
23:43 HanzeR: rofl
23:43 Yuugoh: it's not a rule nor a guideline and it adds to the fucking map
23:44 HanzeR: yeah hopefully it wont be an issue
23:47 Yuugoh: well this diff looks fine to me
23:48 Yuugoh: 00:53:776 (1)-
23:49 Yuugoh: this is one of the coolest return sliders I've heard in a while actually
23:49 Yuugoh: I don't know if it's intentional, but it matches the sound pan of the drum crashes perfectly
23:49 HanzeR: ohh really
23:49 HanzeR: which diff haha
23:49 Yuugoh: start
23:50 Yuugoh: gonna begin with middle now
23:51 HanzeR: okkk
23:56 Yuugoh: man I really don't like how the approach circles of those triples stack
23:57 Yuugoh: don't even know why
23:57 HanzeR: hahaha
23:57 HanzeR: hnm
23:58 HanzeR: the ones here are off by 1 grid i think
23:58 HanzeR: 00:36:301 (1,2)-
23:58 HanzeR: might be why
23:58 HanzeR: im so lazy when it comes to these things XD
23:58 HanzeR: esp in easy diffs haha
23:58 Yuugoh: xD
23:58 Yuugoh: this diff is actually pretty hard for a 4.5 star hard
23:59 Yuugoh: first off, I'd suggest a one tick bigger circlesize
23:59 HanzeR: hmmm
23:59 Yuugoh: and the hitsound on 00:18:076 (1)- sounds a bit out of place with the music
00:00 HanzeR: i might go -1 on ar i think
00:00 HanzeR: too
00:01 Yuugoh: yeah I was thinking about that too
00:01 Yuugoh: haven't tried playing with it yet though
00:02 HanzeR: im not sure about the cs though
00:02 HanzeR: it might be too easy to 3mod then
00:02 HanzeR: lol
00:02 Yuugoh: hm..
00:03 Yuugoh: yeah I guess the cs is fine
00:05 Yuugoh: I'm assuming you're following vocals on 00:29:926 (7)-
00:05 Yuugoh: then I think it should be one tick longer
00:06 HanzeR: aa ok
00:06 HanzeR: yeah i hear that too
00:06 Yuugoh: alright nice
00:07 Yuugoh: lol I forgot about that 'new' circle slider thing
00:07 Yuugoh: I was all like wow his circle sliders are good
00:08 HanzeR: hahahah nopeee
00:08 HanzeR: that thing saved me x.x
00:08 Yuugoh: oh and after checking it, ar-1 is a good idea
00:08 HanzeR: yeah i like it better
00:08 HanzeR: plays better on hr too /o/
00:09 Yuugoh: makes the ninjatriples less ninja
00:13 Yuugoh: 00:51:076 (3)-
00:14 Yuugoh: shouldn't this note keep the hitsound pattern up?
00:14 HanzeR: i was thinking that but hm
00:15 HanzeR: i used the whistles really for the parts where her voice has that chorus effect on it
00:15 HanzeR: and since it ends on the note before that
00:15 HanzeR: it sounds weird though without the whsitel your right
00:16 Yuugoh: it makes the note lose value even though it's of equal value as the rest of the pattern
00:17 HanzeR: yeah
00:18 Yuugoh: I should really mod with standard skin lol, whistels don't sound like whistels at all with my skin xD
00:19 HanzeR: ohhh really haha
00:19 HanzeR: i just leave hitsounds to their own usually, they can be really cool on some maps
00:19 Yuugoh: I don't override custom hitsounds
00:20 HanzeR: aah
00:20 HanzeR: oh i see
00:20 Yuugoh: it's just whistels and normal sounds get ping-pongified
00:20 Yuugoh: and claps are more like a drumsnare hit
00:20 HanzeR: lol
00:23 Yuugoh: okay about hitsounds
00:23 Yuugoh: the pattern 00:51:076 (3)- 01:45:076 (2)-
00:24 Yuugoh: uhh
00:24 Yuugoh: that's a bad link xD
00:24 Yuugoh: from 01:42:076 (1)-
00:25 Yuugoh: it sounds a lot cooler to me if you put a clap on every second white tick instead of a whistle
00:25 Yuugoh: kinda like you do starting from 01:45:676 (3)-
00:25 Yuugoh: in fact, exactly
00:25 Yuugoh: oh wait the whistles were for her voice effect huh..
00:26 Yuugoh: I guess if you want to be consitent with that, you can keep it if you want
00:27 HanzeR: hmmm]
00:27 Yuugoh: I gotta say that I didn't hear her voice effect until you mentioned it though :p
00:28 Yuugoh: but I'm more of a drum/guitar guy anyway so that might just be me
00:28 HanzeR: haha yeah
00:28 HanzeR: i wanst sure why it felt like the start of the chorus had more 'energy' than the rest
00:28 HanzeR: then i listened to it and heard that
00:29 Yuugoh: but but
00:29 Yuugoh: the claps give me much more of a catchy energetic beat fealing than whistles do
00:30 Yuugoh: actually hold on, lemme put a normal skin on
00:30 HanzeR: haha
00:30 HanzeR: do you have default hitsounds on
00:30 HanzeR: on mine the claps are almost indistinguishable from the normal ones really
00:30 HanzeR: just a little different
00:31 Yuugoh: ah man osu! standard skin, this brings nostalgia
00:31 HanzeR: haha
00:32 Yuugoh: lol you're right the claps don't do shit on this skin
00:32 Yuugoh: ok keep it like this xD
00:32 HanzeR: right aha
00:32 HanzeR: ok
00:33 Yuugoh: okay gonna play finish now
00:33 *Yuugoh is playing Leftymonster - START [Finish]
00:33 Yuugoh: wait wat
00:33 HanzeR: orz it says mine is different
00:33 Yuugoh: try now
00:33 Yuugoh: I updated it
00:37 HanzeR: is the offset wrong
00:37 HanzeR: lol
00:37 Yuugoh: lol idk
00:37 Yuugoh: so much 100
00:37 HanzeR: yeah o.o
00:37 HanzeR: aha
00:37 Yuugoh: hm.. I'm not the most accurate person though and OD8 is usually kinda rough on me
00:41 Yuugoh: I'm not sure
00:41 Yuugoh: second playthrough 90% acc
00:41 HanzeR: weiirdd
00:41 Yuugoh: but asking in #modhelp for an offset check never hurts
00:41 HanzeR: yeah
00:41 Yuugoh: if someone actually does help
00:42 Yuugoh: though for some reason people often help whe it comes to offset for some reason
00:43 HanzeR: free kds /o/
00:43 Yuugoh: meh kd's
00:43 HanzeR: jeeze
00:43 Yuugoh: sup?
00:44 HanzeR: that was an impressive number of 100s lol
00:44 Yuugoh: ahaha
00:44 Yuugoh: lemme try again
00:44 HanzeR: esp with that combo
00:45 Yuugoh: well it's better
00:47 Yuugoh: bleh
00:47 HanzeR: haha
00:47 HanzeR: think i should go od7
00:47 HanzeR: maybe
00:47 HanzeR: hmm
00:47 Yuugoh: it's been a trend lately to have low od maps
00:48 Yuugoh: but I don't think it's a good trend
00:48 HanzeR: haha
00:48 Yuugoh: I'd suggest asking #modhelp or wasn't there a thread on th forums for timing checks?
00:48 HanzeR: this was originall cs5 too
00:48 HanzeR: yeah
00:48 Yuugoh: dunno how fast that is though
00:49 Yuugoh: cs4 feels a lot better than 5 :p
00:51 HanzeR: yeahh
00:51 HanzeR: i figured it would just invite lots of 1 votes if it ever got ranked too
00:51 HanzeR: l;ol
00:52 Yuugoh: but your name isn't val0108
00:52 Yuugoh: of course your map isn't gonna be ranked
00:53 HanzeR: hahahahahaha orz
00:53 HanzeR: so true
00:53 Yuugoh: well
00:53 Yuugoh: I still have shitty acc on od7 xD
00:53 HanzeR: hmm
00:53 HanzeR: try changing the offset to 71 and see if thats better
00:55 Yuugoh: lol 95%
00:56 HanzeR: orz there we go
00:57 Yuugoh: okay ended with 92
00:57 Yuugoh: but it's an improvement
01:00 Yuugoh: I feel like offset 69 works even better
01:01 HanzeR: yeahhhh
01:01 HanzeR: t-t now i have to change all these little green lines
01:02 Yuugoh: okay time to actually check the map xD
01:02 Yuugoh: aww :(
01:02 HanzeR: haha
01:05 Yuugoh: I see what your doing at 00:18:069 (1)- but I feel like another circle on that white tick and starting the spinner
01:05 Yuugoh: after that sounds kinda nice
01:05 Yuugoh: do you agree?
01:07 HanzeR: ohh thats pretty cool
01:07 HanzeR: http://puu.sh/1GyfQ
01:09 Yuugoh: man it's hard to testplay with the standard skin
01:10 Yuugoh: hm.. I've put that not onx:420, y:200 to get in the spinny mood
01:10 Yuugoh: but that would be counterproductive if people spun the other way anyway so I think your position is better
01:11 HanzeR: yeah i spin that way haha
01:17 Yuugoh: consider swapping 01:59:169 (2)- and 01:59:319 (3)- for a more smooth flow
01:18 Yuugoh: though I can see you love snap-back jumps, this part of the map kinda relies on flow more than snappy
01:18 Yuugoh: movement
01:19 HanzeR: yeah taht does feel better
01:19 HanzeR: that
01:23 Yuugoh: I have some wierd shit going on at 02:28:419 (2)-
01:23 Yuugoh: could you puush a screenshot of that pattern, I think I messed something up by accident
01:23 HanzeR: hmm
01:23 HanzeR: http://puu.sh/1GyDZ
01:26 Yuugoh: Okay I reverted it back to normal
01:26 Yuugoh: it still feels a bit odd
01:26 Yuugoh: why is there a triple there?
01:27 Yuugoh: I feel like it follows the music and mapflow better without 02:28:051 (2)-
01:30 HanzeR: it probably follows the music better but i think its really awkward to switch from clicking on the downbeat to the
01:30 HanzeR: upbeat like that
01:30 HanzeR: the stream is kind of a transition i guess
01:32 Yuugoh: wait where do you swith from downbeat to upbeat then?
01:32 Yuugoh: btw the same story applies to 02:32:401-
01:34 HanzeR: mm
01:38 HanzeR: i dunno it plays really weird wihout the stream there i think
01:38 HanzeR: i should probably add a note between the 4/4 slider and the 1/2 slider
01:38 HanzeR: that follows the music exactly but it isnt very fun i guess
01:39 Yuugoh: hm..
01:39 Yuugoh: fun > music tbh
01:40 Yuugoh: and isn't a note between the 4/4 and the 1/2 the current situation? or is that what you meant?
01:41 HanzeR: a note on the red tick and then the slider on the white
01:43 Yuugoh: then what about that single note at? 02:28:426 (5)-
01:43 Yuugoh: I feel like I'm misunderstanding something xD
01:43 HanzeR: id have to delete it
01:43 Yuugoh: right
01:43 Yuugoh: lets see how that is
01:44 HanzeR: i dunno i did it like this
01:44 HanzeR: http://puu.sh/1Gz9g
01:46 Yuugoh: hm.. I that could work but only with better placement
01:46 Yuugoh: let's see if that''s possible
01:47 Yuugoh: guh if only my puush worked
01:48 HanzeR: http://puu.sh/1GzdH
01:48 Yuugoh: I'm thinking put the circle at 468, 168
01:49 Yuugoh: and then make the slider a straight one that fits with the follow-up pattern
01:50 Yuugoh: http://imgur.com/80Qca
01:51 Yuugoh: blegh fix my puush please peppy
01:51 HanzeR: hahaa i was literally doing the same exact thing
01:51 HanzeR: http://puu.sh/1GziP
01:51 Yuugoh: nice :p
01:51 Yuugoh: I feel like this solves it quite nicely
01:52 HanzeR: yup
01:54 Yuugoh: oh
01:54 Yuugoh: 02:51:526 (1)- and 02:51:601 (2)-
01:55 Yuugoh: what do you think about turning those into a more motion stream instead of stacked notes
01:55 HanzeR: like from where
01:55 HanzeR: not sure how i could make that flow properly
01:58 Yuugoh: uhh
01:58 Yuugoh: like, pushing them to.. 8 o'clock towards the end of that 4/4 slider
01:59 Yuugoh: I feel like the motion that comes from the slider get's slightly killed if you put a stack there
02:00 HanzeR: hm what about this
02:00 HanzeR: http://puu.sh/1Gzvo
02:00 Yuugoh: sort of how charles never stacks his notes at the start of a slider but keeps them spread out (even though with
02:00 Yuugoh: little spacing)
02:01 Yuugoh: fuck that completly messes up the note that comes after the slider
02:02 Yuugoh: 02:52:276 (4)-
02:02 Yuugoh: now I feel like you'll have too much speed xD
02:02 HanzeR: haha
02:04 HanzeR: i could just move 4 closer to to the end iguess
02:04 Yuugoh: but your poor symmetry
02:05 HanzeR: hahaha
02:05 HanzeR: like this kinda works i guess
02:05 HanzeR: http://puu.sh/1GzCK
02:09 Yuugoh: haha that kinda takes the reason for changing the triplet away but I like this
02:10 HanzeR: haha
02:15 Yuugoh: how do you feel about this? http://imgur.com/NhIsQ
02:15 Yuugoh: it gives that slight break a bit more feeling
02:17 HanzeR: hm
02:18 HanzeR: it could work
02:18 HanzeR: but stream jumps liek that are kind of weird i think
02:19 HanzeR: plus i might have one too many ways to piss off hd players in this section already haha
02:19 Yuugoh: lol hd players are gonna hate this map
02:20 HanzeR: haha
02:21 Yuugoh: but you can keep the streamjump out if you don't see it fitting in, it was only a small suggestion
02:22 Yuugoh: what about 02:32:401- btw?
02:23 Yuugoh: I actually forgot I removed that myself and now I'm even more convinced it sounds better without it
02:23 HanzeR: ohh yeah
02:23 HanzeR: haha
02:27 HanzeR: i kind of went like this i guess
02:27 HanzeR: http://puu.sh/1GA65
02:30 Yuugoh: yes yes that's nice
02:30 Yuugoh: woa it's getting late lol
02:30 Yuugoh: 02:30 xD
02:30 HanzeR: ohhh really haha
02:30 HanzeR: asdfz
02:31 HanzeR: YEAH
02:31 Yuugoh: o.O
02:31 HanzeR: i should go eat --
02:31 HanzeR: aha

Realtime modding is the best modding
787B
Woof~
From my Modding Queue

General

ampzz wrote:

Change offset to: 1259
After you've done that throughout all of your difficulties you will have to re-snap everything to the new timing points they will be off by, audio timing points should be off by 12ms through your map-set.
You should fix this.

Start
00:13:726 (2) - You should make this symmetric. You're doing a pretty good job so far, so why not this one? http://puu.sh/1HexX
00:31:276 (1) - The overlap with 00:32:476 (3) - Looks odd for me.
00:45:376 (1) - Change into something like this?
00:57:676 (3) - Remove whistle.
01:12:376 (3) - Make it symmetric? o3o
01:43:276 (3) - Remove whistle.
Nothing much to add here, pretty well mapped.
Btw, nice job at 02:27:076 (1,1) -

Middle
00:06:076 (1) - I suggest to end this spin in 00:08:169 - Before the spin, your mapped according to the vocals, and after the spin you modded according to the instruments, and that transition can be very hard for players to hit exactly on the time.
00:29:626 (6) - Avoid placing hitobjects under the Lifebar.
02:45:151 (6) - I would delete this note. A triplet here doesn't fit good, it looks overmapped.
02:50:026 (2,3,4,5) - Overlap doesn't look good, what you'd say?

Finish
Couldn't find much trouble here.
00:26:469 - Well, you could have placed a not here, it fit with the drums in my opinion. Starting a note in a red tick after a break isn't recommended.
00:43:869 (7) - Same as "Middle", avoid placing notes in that place.

Again, very well mapped, good luck with ranking.
Topic Starter
HanzeR

Wolf wrote:

Woof~
From my Modding Queue

General

ampzz wrote:

Change offset to: 1259
After you've done that throughout all of your difficulties you will have to re-snap everything to the new timing points they will be off by, audio timing points should be off by 12ms through your map-set.
You should fix this. aa i forgot

Start
00:13:726 (2) - You should make this symmetric. You're doing a pretty good job so far, so why not this one? http://puu.sh/1HexX fixed
00:31:276 (1) - The overlap with 00:32:476 (3) - Looks odd for me.
00:45:376 (1) - Change into something like this?
00:57:676 (3) - Remove whistle. fixed
01:12:376 (3) - Make it symmetric? o3o fixed
01:43:276 (3) - Remove whistle. fixed
Nothing much to add here, pretty well mapped.
Btw, nice job at 02:27:076 (1,1) - :D

Middle
00:06:076 (1) - I suggest to end this spin in 00:08:169 - Before the spin, your mapped according to the vocals, and after the spin you modded according to the instruments, and that transition can be very hard for players to hit exactly on the time. hm i think that sounds really weird
00:29:626 (6) - Avoid placing hitobjects under the Lifebar. fixed
02:45:151 (6) - I would delete this note. A triplet here doesn't fit good, it looks overmapped. hmm its probably overmapped but i think it fits right here
02:50:026 (2,3,4,5) - Overlap doesn't look good, what you'd say? i think this one looks fine haha

Finish
Couldn't find much trouble here.
00:26:469 - Well, you could have placed a not here, it fit with the drums in my opinion. Starting a note in a red tick after a break isn't recommended. i like it here :D
00:43:869 (7) - Same as "Middle", avoid placing notes in that place. fixed

Again, very well mapped, good luck with ranking.
Thanks a ton for mod !! ~ lots of good changes
meiikyuu

feel free to ignore what you don't like ~

Start
  1. 00:13:276 (1) - move one grid down to line up with 00:12:676 (3) - ..And you should add a finish to this note also
  2. 00:16:126 (2) - add finish at end
  3. 00:27:076 (2) - add finish at end, and maybe try to make symmetrical
  4. 00:39:676 (2) - remove clap
  5. 00:46:876 (3) - finish at beginning
  6. 00:57:976 (4) - line up neatly with 00:56:476 (1,2) - somehow? like this:
  7. 01:02:176 (3) - move the 2nd point of the slider to x:124 y:184 (so that it will curve neatly around 01:01:876 (2) - )
  8. 01:06:526 (1) - add finish at end
  9. 01:32:476 (1) - remove the clap at the end, doesn't match
  10. 01:34:276 (3) - add clap at the beginning instead of the end
  11. 01:37:276 (3) - **Move one grid to the left to create equal symmetry
  12. 01:38:776 (2) - remove beginning clap
  13. 01:43:576 (4) - add clap at the end
  14. 02:14:476 (3) - if theres the clap at the end of 02:13:276 (1) - , you should add it to the end of this slider too ^^
  15. 02:34:876 (1,2,3) - same deal as what i said about 00:57:976 (4) -
  16. 02:41:476 (3) - move 2 grids up , to line up straight . if you do this, don't forget to adjust the next several notes
Middle
  1. 00:32:326 (6) - extend this slider to the next white tick , it fits the beat much much better
  2. 00:46:876 (1) - add finish at beginning
  3. 00:56:244 (7) - remove the note, its a little unnecessary
  4. 01:51:676 (1) - finish at beginning?
  5. 02:27:676 (1) - ^
  6. 02:36:676 (6) - add finish at end
  7. 02:44:401 (2) - remove the note, triplet sounds unnecessary again here
  8. 02:45:151 (6) - ^ (especially here lol, these are more suitable in a harder diff. imo)
  9. 02:53:176 (4) - not symmetrical
Finish
  1. 00:02:769 (1) - remove NC, and NC on 00:03:669 (4) -
  2. 00:05:169 (1) - remove NC
  3. 00:27:669 (6) - NC
  4. 00:28:269 (1) - remove NC
  5. 00:30:969 (2) - stack perfectly with 00:31:719 (5) -
  6. 00:46:869 (1) - finish at beginning (similar to the other diffs. , i won't mention this part anymore)
  7. 01:55:569 (1) - add clap at the end?
guess that's it for now
i don't think i pointed out every single thing, but i think the clap hitsounds need more consistency ~ . other than that, cool (:
and some fancy slider shapes \o/
good luck <3
Topic Starter
HanzeR

meiikyuu wrote:


feel free to ignore what you don't like ~

Start
  1. 00:13:276 (1) - move one grid down to line up with 00:12:676 (3) - ..And you should add a finish to this note also
  2. 00:16:126 (2) - add finish at end
  3. 00:27:076 (2) - add finish at end, and maybe try to make symmetrical
  4. 00:39:676 (2) - remove clap
  5. 00:46:876 (3) - finish at beginning
  6. 00:57:976 (4) - line up neatly with 00:56:476 (1,2) - somehow? like this:
  7. 01:02:176 (3) - move the 2nd point of the slider to x:124 y:184 (so that it will curve neatly around 01:01:876 (2) - )
  8. 01:06:526 (1) - add finish at end
  9. 01:32:476 (1) - remove the clap at the end, doesn't match
  10. 01:34:276 (3) - add clap at the beginning instead of the end
  11. 01:37:276 (3) - **Move one grid to the left to create equal symmetry
  12. 01:38:776 (2) - remove beginning clap
  13. 01:43:576 (4) - add clap at the end
  14. 02:14:476 (3) - if theres the clap at the end of 02:13:276 (1) - , you should add it to the end of this slider too ^^
  15. 02:34:876 (1,2,3) - same deal as what i said about 00:57:976 (4) -
  16. 02:41:476 (3) - move 2 grids up , to line up straight . if you do this, don't forget to adjust the next several notes
fixed all
Middle
  1. 00:32:326 (6) - extend this slider to the next white tick , it fits the beat much much better
  2. 00:46:876 (1) - add finish at beginning
  3. 00:56:244 (7) - remove the note, its a little unnecessary
  4. 01:51:676 (1) - finish at beginning?
  5. 02:27:676 (1) - ^
  6. 02:36:676 (6) - add finish at end
  7. 02:44:401 (2) - remove the note, triplet sounds unnecessary again here
  8. 02:45:151 (6) - ^ (especially here lol, these are more suitable in a harder diff. imo)
  9. 02:53:176 (4) - not symmetrical
fixed all x.x
Finish
  1. 00:02:769 (1) - remove NC, and NC on 00:03:669 (4) -
  2. 00:05:169 (1) - remove NC
  3. 00:27:669 (6) - NC
  4. 00:28:269 (1) - remove NC
  5. 00:30:969 (2) - stack perfectly with 00:31:719 (5) -
  6. 00:46:869 (1) - finish at beginning (similar to the other diffs. , i won't mention this part anymore)
  7. 01:55:569 (1) - add clap at the end?
fixed all lol

guess that's it for now
i don't think i pointed out every single thing, but i think the clap hitsounds need more consistency ~ . other than that, cool (:
and some fancy slider shapes \o/
good luck <3
thanks a ton for mod !!! helped me clean up a ton of hitsounds :o
Musty
omg i did a 3 pages long mod and my computer crashed dear lord, i will commit suicid ( i'll mod when i wont be that deppresive orz )
Topic Starter
HanzeR

Musty wrote:

omg i did a 3 pages long mod and my computer crashed dear lord, i will commit suicid ( i'll mod when i wont be that deppresive orz )
ahh wow ok ;-; take your time lol
Sonnyc
Start:

-- Well this is your easiest diff, but the slider is too fast.. Even it is 1.02, the Bpm makes player feel fast.

00:13:276 (1) - Whistle goes well here, Imo
00:33:676 (1) - Problems with timing line? I think it's the default Finish, sounding at the first. Also Get rid of the Clap in the slider :p
00:46:876 (3) - NC, Since kiai..
00:56:476 (1) - Stack properly at the end of 00:53:776 (1)
01:00:076 (3) - Delete Whistle
01:00:976 (1) - Suggestion to change the form since it touches 01:00:376 (4)
01:01:876 (2) - Add Whistle
01:52:876 (3) - Delete Whistle
01:53:176 (4,1) - Maintain disatance please
01:55:876 (4,2) - Add Whistle
02:01:276 (1) - Sliding towards Right-down will be easier to expect
02:19:276 (1) - Try this? More symmetry :3
SPOILER

378,167,139276,6,0,P|332:148|304:100|304:100|256:68|208:100|208:100|180:148|132:168,1,306,4|0,2:0|0:0,0:0:0
02:27:076 (1) - End at 02:27:376 to follow the lyric, and make more easier to hit the next note
02:49:576 (1) - Make a better blanket with (4)
SPOILER
http://puu.sh/1JrG2

Middle:

-- Make Circle size 3, since 2 gaps are very big in circle size...

00:01:869 (2) - Replace this? Distance with (3) Is too close.
00:17:469 (5) - Also Distance stuff.. But quite acceptable if this is a Hard diff
00:56:319 (7) - Deleting will flow the rhythm flow
01:11:919 (3) - Soft sound sounds quite weird
01:55:569 (1,2) - Make the curve more rounder
02:13:719 (2,3) - This seems a sudden jump compared to other notes
02:19:269 (1,2,3) - Nice sliders~ Except it would be better if you could make all 1/2 shorter..
02:27:069 (1,1) - These sliders are too close
02:27:669 (1,2) - Or maybe an error?

Finish:

00:09:369 (5) - Somewhere like (452,296)? I dont like the current location
00:12:969 (8) - Soft also sounds weird here
01:01:644 (6) - Delete this, no beat exist.
01:55:944 (2,3,4) - Delete These, same reason ^
01:56:169 (2) - Ctrl+G if you fixed above
02:11:244 (2) - Delete
Topic Starter
HanzeR

Sonnyc wrote:

Start:

-- Well this is your easiest diff, but the slider is too fast.. Even it is 1.02, the Bpm makes player feel fast. I was just looking at other diffs for maps at the same bpm.. most use sv between .9-1 so i think its fine...

00:13:276 (1) - Whistle goes well here, Imo fixed
00:33:676 (1) - Problems with timing line? I think it's the default Finish, sounding at the first. Also Get rid of the Clap in the slider :p fixed
00:46:876 (3) - NC, Since kiai.. fixed
00:56:476 (1) - Stack properly at the end of 00:53:776 (1) fixed
01:00:076 (3) - Delete Whistle fixed
01:00:976 (1) - Suggestion to change the form since it touches 01:00:376 (4) fixed
01:01:876 (2) - Add Whistle fixed
01:52:876 (3) - Delete Whistle fixed
01:53:176 (4,1) - Maintain disatance please fixed
01:55:876 (4,2) - Add Whistle fixed
02:01:276 (1) - Sliding towards Right-down will be easier to expect fixed
02:19:276 (1) - Try this? More symmetry :3 fixed
SPOILER

378,167,139276,6,0,P|332:148|304:100|304:100|256:68|208:100|208:100|180:148|132:168,1,306,4|0,2:0|0:0,0:0:0
02:27:076 (1) - End at 02:27:376 to follow the lyric, and make more easier to hit the next note The slider shape follows the bass line,i think it fits as is
02:49:576 (1) - Make a better blanket with (4) fixed
SPOILER
http://puu.sh/1JrG2

Middle:

-- Make Circle size 3, since 2 gaps are very big in circle size... hm im not sure, i feel like bigger circle size would make it too easy to 3mod and i cant think of many hards with cs3

00:01:869 (2) - Replace this? Distance with (3) Is too close. hm i think this should be readable
00:17:469 (5) - Also Distance stuff.. But quite acceptable if this is a Hard diff keeping this for the shape
00:56:319 (7) - Deleting will flow the rhythm flow ok
01:11:919 (3) - Soft sound sounds quite weird i think its fine D:, i like the punchier crash cymbal here
01:55:569 (1,2) - Make the curve more rounder fixed
02:13:719 (2,3) - This seems a sudden jump compared to other notes on purpose, this note has more emphasis i feel like
02:19:269 (1,2,3) - Nice sliders~ Except it would be better if you could make all 1/2 shorter..
02:27:069 (1,1) - These sliders are too close
02:27:669 (1,2) - Or maybe an error? woops thanks for catching that aha

Finish:

00:09:369 (5) - Somewhere like (452,296)? I dont like the current location me neither, i fixed it a little differently thouh
00:12:969 (8) - Soft also sounds weird here same reason as before XD
01:01:644 (6) - Delete this, no beat exist.
01:55:944 (2,3,4) - Delete These, same reason ^
01:56:169 (2) - Ctrl+G if you fixed above
02:11:244 (2) - Delete
i like the way these sections play atm so no change for now ..
Thanks a ton !!! your mods are always so helpful sonny :o
Shohei Ohtani
I like Lily too. Lily is a nice person.

Overall:
If it's like other vocaloids, Artist should be Lily and Leftymonster should be in the source.
From my knowledge, most people don't like BGs with white backgrounds. Maybe use this BG? ( http://puu.sh/1JLT1 ) or any other BG without a white background.
Tom drums would be fun too for the sections that use them.

Insane:
Kiai time hitsounding is incomplete. It's a little bit incomplete in the other diffs, but in this diff, the claps are just gone. Add them :3.
01:12:369 (5,6,7,8,9) - To make it flow better, it'd be nice if it was more like this ( http://osu.ppy.sh/ss/556860 ) Note that the last slider has been extended, and now has a finish on the end.
02:27:069 (1) - Shorten this to the red tick to make it sound better.

Hard:
00:02:769 (3) - The way this is spaced will confuse players. Granted, it's hard to find another spot to put it, but at least make it so it's not as confusing.
01:56:169 (2) - Remove NC
02:27:069 (1) - Shorten this to the red tick to make it sound better.

Normal:
Use slidertick 1
00:13:726 (2) - Not a very good looking slider. You'll need to lower the middle sliderpoints as well as possibly the ending one. I'm a terrible slider maker, so I can't help there.
00:53:776 (1) - Make this into something more interesting than a bunch of repeats
02:52:576 (2) - Maybe add a clap at the end of the slider?

I feel bad that my mos post is so short compared to the others :(. However, that's because I happen to like this map and don't see that much wrong other than general comments. Good job, and sorry for the wait
ryza
@CDFA

[quote="http://osu.ppy.sh/wiki/Ranking_Criteria":d458a]Vocaloid names must never go in Artist or Source. Instead, use the composer of said song with "Vocaloid" as Artist, the Vocaloid name can go in the tags
Topic Starter
HanzeR

CDFA wrote:

I like Lily too. Lily is a nice person. yaaaay haha <3, noone likes lily :(

Overall:
If it's like other vocaloids, Artist should be Lily and Leftymonster should be in the source. I think the meta is correct(see silynns post XP)
From my knowledge, most people don't like BGs with white backgrounds. Maybe use this BG? ( http://puu.sh/1JLT1 ) or any other BG without a white background. Yeah haha, i made a new bg instead
Tom drums would be fun too for the sections that use them.

Insane:
Kiai time hitsounding is incomplete. It's a little bit incomplete in the other diffs, but in this diff, the claps are just gone. Add them :3. fixed
01:12:369 (5,6,7,8,9) - To make it flow better, it'd be nice if it was more like this ( http://osu.ppy.sh/ss/556860 ) Note that the last slider has been extended, and now has a finish on the end. ohh cool ok
02:27:069 (1) - Shorten this to the red tick to make it sound better. fixed

Hard:
00:02:769 (3) - The way this is spaced will confuse players. Granted, it's hard to find another spot to put it, but at least make it so it's not as confusing. fixed
01:56:169 (2) - Remove NC fixed
02:27:069 (1) - Shorten this to the red tick to make it sound better. fixed

Normal:
Use slidertick 1 fixed
00:13:726 (2) - Not a very good looking slider. You'll need to lower the middle sliderpoints as well as possibly the ending one. I'm a terrible slider maker, so I can't help there. fixed i think
00:53:776 (1) - Make this into something more interesting than a bunch of repeats hmm i really like the repeat here esp in a normal diff
02:52:576 (2) - Maybe add a clap at the end of the slider? ok

I feel bad that my mos post is so short compared to the others :(. However, that's because I happen to like this map and don't see that much wrong other than general comments. Good job, and sorry for the wait
Thanks a ton for mod !!!! and star wow :o
UnitedWeSin
Hello HanzeR~
Modding from my queue.

[General]

  1. Consider adding a slider tick clap for the offbeats that fall in the middle of a slider just as you have done with the finish.

  2. Your hitsounding is very inconsistent, I'll try to help out with it.
[Normal]

Map Design/Rhythm

  1. 00:33:376 (4,1) - I really don't like this placement, can I suggest something that might be better? The 3 is not blanketing the 4 very well and the sliders 00:33:376 (4,1,2) are nice but they're out of place a bit. Try moving the 4 to right of the 3 (384,72) and then having these sliders flow through the screen nicely like this:

    Also try to make the 00:32:476 (3) a similar curve to the 00:31:276 (1) so they blanket nicely.
  2. 00:36:076 (1,2) - I don't agree with this stack. I think it's a bit too difficult to read because all we've seen so far are nice flowing sliders. It would be better as just two 1/1 sliders imo.

  3. 01:03:376 (1) - It would be better to start the spinner at 01:03:676 imo because that is where the band starts to play again. Having a pause between 01:02:776 and 01:03:676 feels great also because there is only vocals at that point. Starting the spinner when the band crashes back in is much more epic.

  4. 01:58:876 (1) - Weird placement. I'm not sure why you wouldn't have it centered on the grid just above the 01:57:376 (3).

    After that you could have the 02:01:276 (1,1) spaced equally and symmetrically around the grid. They aren't right now.

  5. 02:09:376 (3,4,1) - This placement is quite sloppy. The 1 could be blanketing the 4 a lot better.

  6. 02:43:276 (2,3) - Just a minor thing, there is a bit of a spacing increase here and it's noticeable.
Hitsounds

  1. 00:01:276 (1) - This is the only diff without a whistle on the head here, maybe add one.

  2. 00:06:076 (1) - Hmm, I think a finish on the end the spinner might sound nice with the guitar there.

  3. 00:08:476 (1) - It would be nice to have a finish on this circle because this is where the verse starts and there is a loud crash in the music. Plus you have one here in the Insane.

  4. 00:13:276 (1) - Delete whistle and add finish imo. I can't even hear the whistle over the finishes in the music.

  5. 00:26:626 (1,2) - Maybe add some claps here just like the hard diff.

  6. 00:51:376 (1) - Missing clap on the head here according to your pattern of offbeat claps.

  7. 00:53:776 (1) - Maybe add a clap to the head and tail and both repeats of this slider to hit along with offbeat clapping in the music.

  8. 01:03:676 (1) - Again adding a finish to this slider would hit with the finish at 01:06:076 in the music.

  9. 01:08:476 (1) - Finish on head.

  10. 01:09:526 (2) - Needs a hitsound imo, maybe a whistle on the head just like you did in the earlier section.

  11. 01:10:876 (1) - Finish

  12. 01:46:576 (1) - Clap on the end missing.

  13. 02:06:451 - Volume is really loud to me in this section. I suggest reducing to 50% or so.

  14. 02:15:676 (1) - Add a finish to the spinner to hit with the music.
[Hard]

This map was my least favorite of the 3. It's a little difficult to read and understand at times. I'll try and point out why. A lot of your rhythms here skip over the offbeat claps and it's sort of confusing because they are so strong in this song. Maybe that's just my experience though.

Map Design/Rhythm

  1. 00:01:269 (1,2) - Eh, having slider ends stacking like this is nice and all, but it means that these sliders aren't spaced at 1.1 snap like the 00:03:669 (1,2) and it can be a bit confusing because this rhythm is already slightly awkward to read imo. I think it's better if you don't stack the ends and just have these sliders placed like 00:03:669 (1,2).

  2. 00:17:019 (4,5,6) - This placement really doesn't play well imo. Can you try to make it flow a little better? Something like this:

    Honestly that's still not very good, maybe you could do better.

  3. 00:35:919 (5,1,2,3) - I really recommend not doing this. The triplet is very difficult to read with this AR, let alone with it being stacked on the end of this slider, and the rhythm after it doesn't fit well imo. Can you delete the 00:36:294 (1) and try to make a pattern that would play more intuitively? Try this:

    This rhythm follows the drums in a much better way. I hope you can understand why that is. The two single circles fit better with how the drums are at that point, and the two sliders transition better with the drums as they change in rhythm.

  4. 00:38:319 (4) - Maybe delete this 4. The sudden jump to the 1 is weird and deleting this will be consistent with the pattern following it.

  5. 01:03:369 (1) - Same as easy, it would be better to start the spinner at 01:03:669.

  6. 01:22:869 (1,2,3) - Pretty minor here. Just fix up this spacing, it's a bit off.

  7. 01:38:469 (2) - Hmm, I really disagree with this antijump here. I'm not sure why you would map it this way, can you make spacing consistent here? It's killing the flow imo.

  8. 02:36:669 (6) - Maybe adjust this slider a bit so we don't have that gap.
Hitsounds

  1. 00:08:469 (1) - A finish on the head here would be nice, considering you have one in the insane diff.

  2. 00:10:869 (1) - Missing finish on the head according to patterns in other diffs.

  3. 00:13:269 (1) - Finish on the head would be better.

  4. 00:15:669 (1) - A finish on the head would fit the music.

  5. 00:16:719 (3) - Hmm, there's a large finish in the music, maybe have a finish on this circle just like in the insane.

  6. 00:27:669 (1) - Finish on the head.

  7. 00:54:069 (2) - The finish on the head is a bit much. Remove the finish and add a clap to the end to follow your pattern.

  8. 01:02:469 (1) - Maybe add a finish on the head like the other diffs.

  9. 01:06:069 (1) - Hm, finish on head.

  10. 01:07:119 (3) - Maybe finish on head to fit with the one in the music.

  11. 01:08:469 (1) - Finish on head would be nice.

  12. 01:10:869 (1) - Finish on the head like the insane.

  13. 01:11:919 (3) - Again finish on head.

  14. 01:39:669 (1) - Maybe start the claps again here. Add a clap to the end.

  15. 01:40:569 (3) - Clap on the head.

  16. 01:42:069 (1) - Finish on the head would be nice to start the kiai time better. ><

  17. 01:46:869 (2) - Missing finish here on the head I think.

  18. 01:56:169 (2) - Missing finish on the end.

  19. 01:57:969 (2) - Remove the clap on the head, it's not fitting with the vocals here imo.
[Insane]


Map Design/Rhythm

  1. 00:17:019 (1,2,3,4,5,6,7,8) - This would be much more fluid to play if you made spacing consistent. Not through the entire combo, but something like this:
    Spacing 1.0 from the 1 to the 2. Then the jump to the triplet, and then the spacing between the 6, 7 and 8 is consistent and in a nice patter. Just a suggestion.

  2. 00:44:169 - Hmm, I don't really like the rhythm here. The upbeat sliders are very confusing to me. Can I suggest something that might be really fun?

    We have nice on beat sliders instead of upbeat ones, and instead of a long slider at 00:45:669 we have a rhythm that can follow the drums a bit better. I'd say increase spacing through these sliders leading up to the 6 and 7. Then at 00:46:269 I reduced SV to .5 and have this echo like slider to follow that vocal hold and it's overlapping the 00:46:869 (1).

    Might be fun.

  3. 01:32:019 (7,8) - I'd say Ctrl-G these to make a more smooth flow, but it may be your preference to have it this way.

  4. 01:59:169 (2,3) - Flow is more natural if you Ctrl-G these two notes. This would make it more circular flow rather than a complete reverse form the 1 to the 2 here.

  5. 02:53:769 (1) - Again, it would be much better to start this spinner at 02:54:069 when the band crashes back in.
Hitsounds

  1. 00:33:969 (6) - Missing clap according to your pattern.

  2. 02:27:669 (1) - Finish on the head would be much better.

Ok I hope that helps. I can tell you've been working a lot on your mapping. Good job.
Topic Starter
HanzeR

UnitedWeSin wrote:

Hello HanzeR~
Modding from my queue.

[General]

  1. Consider adding a slider tick clap for the offbeats that fall in the middle of a slider just as you have done with the finish. i might play with this, but i think slider tick claps could sound out of place compared to the occasional finish

  2. Your hitsounding is very inconsistent, I'll try to help out with it.
[Normal]

Map Design/Rhythm

  1. 00:33:376 (4,1) - I really don't like this placement, can I suggest something that might be better? The 3 is not blanketing the 4 very well and the sliders 00:33:376 (4,1,2) are nice but they're out of place a bit. Try moving the 4 to right of the 3 (384,72) and then having these sliders flow through the screen nicely like this: ohh thats cool, fixed

    Also try to make the 00:32:476 (3) a similar curve to the 00:31:276 (1) so they blanket nicely.
    fixed
  2. 00:36:076 (1,2) - I don't agree with this stack. I think it's a bit too difficult to read because all we've seen so far are nice flowing sliders. It would be better as just two 1/1 sliders imo. i agree... thought im not sure about 2 sliders.. ill play with it abit

  3. 01:03:376 (1) - It would be better to start the spinner at 01:03:676 imo because that is where the band starts to play again. Having a pause between 01:02:776 and 01:03:676 feels great also because there is only vocals at that point. Starting the spinner when the band crashes back in is much more epic.
    ill try it, im not sure if the long pause might be awkward though but it could work for an easy
  4. 01:58:876 (1) - Weird placement. I'm not sure why you wouldn't have it centered on the grid just above the 01:57:376 (3). ohh ok, that looks cool fixed

    After that you could have the 02:01:276 (1,1) spaced equally and symmetrically around the grid. They aren't right now.

  5. 02:09:376 (3,4,1) - This placement is quite sloppy. The 1 could be blanketing the 4 a lot better. fixed

  6. 02:43:276 (2,3) - Just a minor thing, there is a bit of a spacing increase here and it's noticeable.
Hitsounds

  1. 00:01:276 (1) - This is the only diff without a whistle on the head here, maybe add one.

  2. 00:06:076 (1) - Hmm, I think a finish on the end the spinner might sound nice with the guitar there.

  3. 00:08:476 (1) - It would be nice to have a finish on this circle because this is where the verse starts and there is a loud crash in the music. Plus you have one here in the Insane.

  4. 00:13:276 (1) - Delete whistle and add finish imo. I can't even hear the whistle over the finishes in the music.

  5. 00:26:626 (1,2) - Maybe add some claps here just like the hard diff.

  6. 00:51:376 (1) - Missing clap on the head here according to your pattern of offbeat claps.

  7. 00:53:776 (1) - Maybe add a clap to the head and tail and both repeats of this slider to hit along with offbeat clapping in the music.

  8. 01:03:676 (1) - Again adding a finish to this slider would hit with the finish at 01:06:076 in the music.

  9. 01:08:476 (1) - Finish on head.

  10. 01:09:526 (2) - Needs a hitsound imo, maybe a whistle on the head just like you did in the earlier section.

  11. 01:10:876 (1) - Finish

  12. 01:46:576 (1) - Clap on the end missing.

  13. 02:06:451 - Volume is really loud to me in this section. I suggest reducing to 50% or so.

  14. 02:15:676 (1) - Add a finish to the spinner to hit with the music.
fixed all v.v
[Hard]

This map was my least favorite of the 3. It's a little difficult to read and understand at times. I'll try and point out why. A lot of your rhythms here skip over the offbeat claps and it's sort of confusing because they are so strong in this song. Maybe that's just my experience though. I was thinking about this, but mapping in 1/2 notes like the insane would make it significantly harder and i think im already bordering on rankability with this diff spread as is ..

Map Design/Rhythm

  1. 00:01:269 (1,2) - Eh, having slider ends stacking like this is nice and all, but it means that these sliders aren't spaced at 1.1 snap like the 00:03:669 (1,2) and it can be a bit confusing because this rhythm is already slightly awkward to read imo. I think it's better if you don't stack the ends and just have these sliders placed like 00:03:669 (1,2). fixed this

  2. 00:17:019 (4,5,6) - This placement really doesn't play well imo. Can you try to make it flow a little better? Something like this: fixed

    Honestly that's still not very good, maybe you could do better.

  3. 00:35:919 (5,1,2,3) - I really recommend not doing this. The triplet is very difficult to read with this AR, let alone with it being stacked on the end of this slider, and the rhythm after it doesn't fit well imo. Can you delete the 00:36:294 (1) and try to make a pattern that would play more intuitively? Try this: yeah i was thinking i should remove this for a long time now lol

    This rhythm follows the drums in a much better way. I hope you can understand why that is. The two single circles fit better with how the drums are at that point, and the two sliders transition better with the drums as they change in rhythm.

  4. 00:38:319 (4) - Maybe delete this 4. The sudden jump to the 1 is weird and deleting this will be consistent with the pattern following it. ok

  5. 01:03:369 (1) - Same as easy, it would be better to start the spinner at 01:03:669. hm ok

  6. 01:22:869 (1,2,3) - Pretty minor here. Just fix up this spacing, it's a bit off. fixed

  7. 01:38:469 (2) - Hmm, I really disagree with this antijump here. I'm not sure why you would map it this way, can you make spacing consistent here? It's killing the flow imo. yeah fixed

  8. 02:36:669 (6) - Maybe adjust this slider a bit so we don't have that gap.
fixed

Hitsounds

  1. 00:08:469 (1) - A finish on the head here would be nice, considering you have one in the insane diff.

  2. 00:10:869 (1) - Missing finish on the head according to patterns in other diffs.

  3. 00:13:269 (1) - Finish on the head would be better.

  4. 00:15:669 (1) - A finish on the head would fit the music.

  5. 00:16:719 (3) - Hmm, there's a large finish in the music, maybe have a finish on this circle just like in the insane.

  6. 00:27:669 (1) - Finish on the head.

  7. 00:54:069 (2) - The finish on the head is a bit much. Remove the finish and add a clap to the end to follow your pattern.

  8. 01:02:469 (1) - Maybe add a finish on the head like the other diffs.

  9. 01:06:069 (1) - Hm, finish on head.

  10. 01:07:119 (3) - Maybe finish on head to fit with the one in the music.

  11. 01:08:469 (1) - Finish on head would be nice.

  12. 01:10:869 (1) - Finish on the head like the insane.

  13. 01:11:919 (3) - Again finish on head.

  14. 01:39:669 (1) - Maybe start the claps again here. Add a clap to the end.

  15. 01:40:569 (3) - Clap on the head.

  16. 01:42:069 (1) - Finish on the head would be nice to start the kiai time better. ><

  17. 01:46:869 (2) - Missing finish here on the head I think.

  18. 01:56:169 (2) - Missing finish on the end.

  19. 01:57:969 (2) - Remove the clap on the head, it's not fitting with the vocals here imo.
fixed all
[Insane]


Map Design/Rhythm

  1. 00:17:019 (1,2,3,4,5,6,7,8) - This would be much more fluid to play if you made spacing consistent. Not through the entire combo, but something like this: i agree, i changed it a little differently though because i like the lateral placement
    Spacing 1.0 from the 1 to the 2. Then the jump to the triplet, and then the spacing between the 6, 7 and 8 is consistent and in a nice patter. Just a suggestion.

  2. 00:44:169 - Hmm, I don't really like the rhythm here. The upbeat sliders are very confusing to me. Can I suggest something that might be really fun? wow thats really cool haha, ill have to play with placement a bit but i really like this

    We have nice on beat sliders instead of upbeat ones, and instead of a long slider at 00:45:669 we have a rhythm that can follow the drums a bit better. I'd say increase spacing through these sliders leading up to the 6 and 7. Then at 00:46:269 I reduced SV to .5 and have this echo like slider to follow that vocal hold and it's overlapping the 00:46:869 (1).

    Might be fun.

  3. 01:32:019 (7,8) - I'd say Ctrl-G these to make a more smooth flow, but it may be your preference to have it this way. again i really like the lateral placement here ><

  4. 01:59:169 (2,3) - Flow is more natural if you Ctrl-G these two notes. This would make it more circular flow rather than a complete reverse form the 1 to the 2 here. ok

  5. 02:53:769 (1) - Again, it would be much better to start this spinner at 02:54:069 when the band crashes back in.i tried it but the pause plays really awkward on an insane (and could be really mean with drain 8 lol)
Hitsounds

  1. 00:33:969 (6) - Missing clap according to your pattern.

  2. 02:27:669 (1) - Finish on the head would be much better.
fixed all
Ok I hope that helps. I can tell you've been working a lot on your mapping. Good job.
Thanks alot !! really good changes ^^
Come[Back]Home
Start:

00:26:626 (1) i think its to difficult for newbies^^
00:38:476 (1) Hmm, make it more curvy :3
02:27:676 (1,2) To difficult for newbies.

Middle:

01:59:319: Why so many break times till, maybe delete them 02:06:069 ?

Finish:
Well, change ar to 7

01:13:344 Let the Spinner start by 01:13:419
01:59:319 Break times till 02:06:069 maybe delete them?




I love this map, and the song xD
BounceBabe
Hi from the Queue!

General

Right timing:
1. Offset: 1.268ms BPM: 200,00
I suggest to add a Normal since the diff spread is not good atm


Easy

00:38:468 (1) - Remove NC
00:42:068 (1) - ^
01:03:368 - Move the spinner to here since this is the place where she starts singing
02:32:468 (2) - NC remvoe next
02:36:668 (1) - Remove NC

Hard

00:43:269 (1) - Remove NC
01:34:869 (1) - ^

Insane

01:57:669 (1) - Remove NC
02:09:519 (4) - Add NC

Thats it good luck, if you want a recheck of the Easy then pm me
Topic Starter
HanzeR

BounceBabe wrote:

Hi from the Queue!

General

Right timing:
1. Offset: 1.268ms BPM: 200,00
I suggest to add a Normal since the diff spread is not good atm[/color] hmmm.. well i can think of several maps that are ranked with similar diff spreads, and i think the lowest diff counts as a normal regardless. I think I will try and go with this for now.

Easy

00:38:468 (1) - Remove NC fixed
00:42:068 (1) - ^ fixed
01:03:368 - Move the spinner to here since this is the place where she starts singing
02:32:468 (2) - NC remvoe next
02:36:668 (1) - Remove NC

Hard

00:43:269 (1) - Remove NC
01:34:869 (1) - ^

Insane

01:57:669 (1) - Remove NC
02:09:519 (4) - Add NC
fixed all
Thats it good luck, if you want a recheck of the Easy then pm me
BounceBabe
Yup, thats fine then, will add you to the Recheck list of jericho2442!
Topic Starter
HanzeR

BounceBabe wrote:

Yup, thats fine then, will add you to the Recheck list of jericho2442!
!! thanks ! :D
-Neipezi
hi HanzeR From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)

[Start]
00:38:468 (2) - 1/1 Slide chenge?

[Middle]
00:01:268 (1) - ~ 00:05:768 (5) - Would like to do not set the speed x0.75?
02:07:568 (5) - Ctrl + J For better shape.

[Finish]
02:01:268 (1,2,3,4) - For better shape. #1 circle x:100 y:300 #3 x:84 y:112 #4 x:114 y:196 (http://osu.ppy.sh/ss/569738)
02:03:668 (1,2,3,4) - ^ Ctrl + H
02:14:618 (3) - here Clap add

Not be able to advise. :cry: (sorry..)
Good Lucky~Ranked hope!
Topic Starter
HanzeR

-Kirito wrote:

hi HanzeR From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)

[Start]
00:38:468 (2) - 1/1 Slide chenge? not sure what you mean XD

[Middle]
00:01:268 (1) - ~ 00:05:768 (5) - Would like to do not set the speed x0.75? hm i think not here, the sliders would be too small to read D:
02:07:568 (5) - Ctrl + J For better shape.ok

[Finish]
02:01:268 (1,2,3,4) - For better shape. #1 circle x:100 y:300 #3 x:84 y:112 #4 x:114 y:196 (http://osu.ppy.sh/ss/569738) ok
02:03:668 (1,2,3,4) - ^ Ctrl + H
02:14:618 (3) - here Clap add ok

Not be able to advise. :cry: (sorry..)
Good Lucky~Ranked hope!
Thanks for mod !!
Autumn
Mod from my queue.

[Start]
00:18:068 (1) - The finish...a little noisy.

[Middle]
00:18:068 (1) - I think the finish is't necessary (a little noisy)
02:36:668 (6) - Hmm..a little hard especially with HR. Rotate it anti-clockwise like this:


[Finish]
Generally, use more jumps!
Some arrangement like 02:34:118 (1,2,3,4,5,6) could be made into better jumps actuallly.
Using Distance Spacing 1.4 is suitable for the jumps.(Currently set in your map)

Set HP drain to 6-7 plz... Let more players pass those difficult parts without fail


Some streams are too close to each other that I can merely identify them:
(Follow this stream: 02:46:568 (1,2,3,4) which you arranged very well )
00:10:793 (5)
00:27:293 (4)
01:01:643 (6,7,8)
01:07:793 (8)
01:10:793 (6)
01:29:993 (5)
01:39:293 (2)
02:13:193 (9)
02:49:043 (2,3,4)

(The notes should be easy to read especially between two sliders)


00:36:668 (6,7,8) - Arrange like this to avoid overlap:

02:09:518 (1,2,3) - These jumps are not enough! Why not using DS?

02:11:918 (1,2,3) - ^ Using DS as well:

02:15:743 (1) - Ends at 02:17:468 to let the players have a short rest after the spinner._.

From 02:51:518 to the end, using 0.75 Slider Velocity might be better!

00:17:918 (8) - Clap here!

Good Luck~
(The map your recommended is one of my favourite as well. I finally managed to FC it after ∞ fails
And when it comes to the flows , I love S h i a‘s maps. Search his maps and see if you like it)
Topic Starter
HanzeR

Autumn wrote:

Mod from my queue.

[Start]
00:18:068 (1) - The finish...a little noisy. fixed !

[Middle]
00:18:068 (1) - I think the finish is't necessary (a little noisy) fixed
02:36:668 (6) - Hmm..a little hard especially with HR. Rotate it anti-clockwise like this:
i agree. fixed


[Finish]
Generally, use more jumps!
Some arrangement like 02:34:118 (1,2,3,4,5,6) could be made into better jumps actuallly.
Using Distance Spacing 1.4 is suitable for the jumps.(Currently set in your map)

Set HP drain to 6-7 plz... Let more players pass those difficult parts without fail ok


Some streams are too close to each other that I can merely identify them:
(Follow this stream: 02:46:568 (1,2,3,4) which you arranged very well )
00:10:793 (5)
00:27:293 (4)
01:01:643 (6,7,8)
01:07:793 (8)
01:10:793 (6)
01:29:993 (5)
01:39:293 (2)
02:13:193 (9)
02:49:043 (2,3,4)

(The notes should be easy to read especially between two sliders)


00:36:668 (6,7,8) - Arrange like this to avoid overlap:

02:09:518 (1,2,3) - These jumps are not enough! Why not using DS?

02:11:918 (1,2,3) - ^ Using DS as well:

02:15:743 (1) - Ends at 02:17:468 to let the players have a short rest after the spinner._.

From 02:51:518 to the end, using 0.75 Slider Velocity might be better!

00:17:918 (8) - Clap here! i made no change to the insane except for this sorry. Im really confident with how 99% of the map plays right now and I kind of see what you mean but I dont think it fits as well. :(

Good Luck~
(The map your recommended is one of my favourite as well. I finally managed to FC it after ∞ fails
And when it comes to the flows , I love S h i a‘s maps. Search his maps and see if you like it)
Thanks a ton for mod !!! i didnt use all of your ideas but they'll help me when im mapping in the future. and sorry for late response ive been really busy lately ><
Tari
Derp, incoming mod.

[General]
  1. Your map lacks tag, you should add more tags to make the map easier to search for. Some tag you could add are blond, girl, race and etc. Make sure if you add them you add them to all diffs for consistency.
  2. You might need to do something about the diffs name, I know they fit the title of the song overall. But at the very least put something in creator words translating your diff names to the standard diff names: Easy, Normal, Hard etc.
[Start]

The Diff settings on this are really weird / unusual, but I guess you should decrease AR-1 and HP+1 because having fast notes and low drain doesn't make sense.

  1. 00:38:468 (2) - I think from personal experience, 2+ reverses are confusing. If you added them in a organized way and were consistent with them I would let you keep them, but in this case it breaks flow. So i recommend you remove them and replace with 2 sliders or something similar to that
  2. 00:11:918 (2) - You should remove finish here, It seem overused and does not fit your finish pattern. You should put finishes in the high parts of the song or maybe even dramatic parts.
  3. 00:53:768 (1) - The placement of this slider is really off, This is an easy fix though. I think you should stack the endpoint of this slider to this note: 00:52:268 (2) - it'll make placement better and make map look much nicer.
  4. 01:03:368 (1) - The spinner can start 1 white tick forward imo, You should move spinner 1 white tick forward and a note in this spot instead, make sure you end the spinner at the same spot though.
  5. 01:13:268 (1) - to be consistent with your finish pattern, add a finish to the end of the spinner, like you did with the other spinners. maybe you should decrease the volume of this finish, it seem weaker here.
  6. 01:25:268 (5) - Again, this note seem crammed up with the other notes, my suggestion is that you flip it vertically and move it down just a bit, hopefully you can don't have to move others notes if you do this.
  7. 01:27:068 (3) - This note is the worst blanket slider I have ever seen jk, but It still can be improved! Luckily I came to save the day and offer you a placement suggestion, hopefully puush is working! http://puu.sh/1Qwzw. Fix spacing of other notes if you have to.
  8. 02:14:468 (3) - I think you miss finish here, or was it was intentional? oh well, its fine if you don't add it here but it sounds nice imo if you do add one here.
  9. 02:22:868 (1) - Like the other spinner I mentioned above, you should add a quiet finish here, due to sudden stop and pause in music.
  10. 02:29:168 (1) - I think there is no need for new combo here, the 1 note combo after this is pretty useless imo, so If you remove that one you need to remove this one to for consistency.
  11. 02:31:568 (1) - Like I said above, 1 note combo is pretty bad, it break your combo pattern and is only use on really special notes or key points in a song.

    That's all for this diff.
[Middle]

I got a new diff name you could try: Progress! Oh but maybe Middle is fine lol, You can ignore this.
I'm guessing this is hard diff, if so increase AR and OD by 1

  1. 00:40:268 (1) - Similar to what is said in easy
  2. 00:42:068 (1) - Wooooh, I don't usually notice messed up sliders, but this slider needs serious improvement, it is not even close to being symmetrical. Be wary of your slider shapes still LOL.
  3. 01:37:268 (1) - ^
  4. 01:01:268 (4) - This is what I mean by nice slider, especially nice endpoint for this slider. It stacks perfectly with this note : 01:00:368 (2) -
  5. 01:03:494 - Like I said in "Start" diff you should add note here, It follows vocals if your wondering why.
  6. 01:33:668 (1,2,3) - Why not make this whole pattern symmetry? it wouldn't hurt and overall would make your map look much nicer.
  7. 01:09:518 (3) - To be consistent with your finish pattern, add a finish here :o.
  8. 01:24:518 (6,7) - This is unsymmetrical, consider making in symmetrical to make it much nicer, I don't really notice much unsymmetrical things if its off by 1 or 2 grids, but I can clearly notice this is unsymmetrical.
  9. 01:43:868 (6) - Start of this slider not perfectly stacked with the endpoint of this slider : 01:42:968 (4) - consider making there positions exactly the same.
  10. 02:08:018 (6) - Maybe add a finish to the start? sounds quite nice IMO
  11. 02:52:568 (3) - ^
  12. 02:07:118 (4,5,6) - I'm not sure if this is symmetrical or not, but as said before you should check it because some people can really notice these things.
  13. 02:13:268 (1) - Seems like your trying to make a blanket for this note, IMO, I think you should reposition it and try to make it blanket 02:13:118 (4) -
  14. 02:14:468 (1) - Maybe make the note blanket 4 like this : http://puu.sh/1QDET
  15. 02:22:868 (1) - Same thing in Start, soft quiet finish at end of spinner.
  16. 02:35:168 (1,2,3,4,5,6) - Try to make pentagon shape, like this : http://puu.sh/1QDJe . It'll make a nice pattern :>
[Finish]

HP+1 with AR9 would be a good Idea
Your mapping style is quite nice really, so I won't poke at many things.

  1. 00:15:368 (9) - Stack this note at the start of this slider : 00:14:318 (4) - looks a bit messy the way you put it.
  2. 00:30:518 (6) - ^ same thing here except stack with slider 00:29:618 (3) -
  3. 00:29:918 (4) - Uh consider adding a finish to the start?
  4. 00:38:318 (8) - Same thing here, but I think you get what I mean now.
  5. 00:39:218 (4) - Reposition this note, so note : 00:38:768 (2) - Can blanket it? Like this : http://puu.sh/1QDVp
  6. 00:42:068 (1) - Woooow, This threw me so off without a finish, Should add a finish because there clearly a big beat there, and maybe add a finish to 00:39:668 (1) - , to be consistent?
  7. 00:43:268 (5) - Whistle sounds nice here, it makes that beeeeep sound which goes nice with that noise in the background of the music.
  8. 00:51:368 (9) - To be honest, I hate when notes are crammed up like this, they appear around the same spot the previous notes appear and aren't exactly stacked to whatever note it is, I think you need to move the note down more.
  9. 00:55:568 (9) - Move end point to the right a little more, its to make the endpoint stack :>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Comment : Overall well made map, and crazy fast song. Hope you can rank this map, Finish diff is really awesome.

Good luck~ and hope my mod help you :D
Topic Starter
HanzeR

Taris wrote:

Derp, incoming mod.

[General]
  1. Your map lacks tag, you should add more tags to make the map easier to search for. Some tag you could add are blond, girl, race and etc. Make sure if you add them you add them to all diffs for consistency. lol i cant think of anything ><
  2. You might need to do something about the diffs name, I know they fit the title of the song overall. But at the very least put something in creator words translating your diff names to the standard diff names: Easy, Normal, Hard etc.
ok

[Start]

The Diff settings on this are really weird / unusual, but I guess you should decrease AR-1 and HP+1 because having fast notes and low drain doesn't make sense. i did ar-1 but i kept the drain the same because some parts felt really mean especially with the long pause at the end of this map

  1. 00:38:468 (2) - I think from personal experience, 2+ reverses are confusing. If you added them in a organized way and were consistent with them I would let you keep them, but in this case it breaks flow. So i recommend you remove them and replace with 2 sliders or something similar to that hmm i think i like it as it is for now ..
  2. 00:11:918 (2) - You should remove finish here, It seem overused and does not fit your finish pattern. You should put finishes in the high parts of the song or maybe even dramatic parts. i just followed the music with all of the finishes
  3. 00:53:768 (1) - The placement of this slider is really off, This is an easy fix though. I think you should stack the endpoint of this slider to this note: 00:52:268 (2) - it'll make placement better and make map look much nicer. ok
  4. 01:03:368 (1) - The spinner can start 1 white tick forward imo, You should move spinner 1 white tick forward and a note in this spot instead, make sure you end the spinner at the same spot though. hmm i tried it like this but i think it feels really awkward as a player to spin when theres nothing going on
  5. 01:13:268 (1) - to be consistent with your finish pattern, add a finish to the end of the spinner, like you did with the other spinners. maybe you should decrease the volume of this finish, it seem weaker here. ok
  6. 01:25:268 (5) - Again, this note seem crammed up with the other notes, my suggestion is that you flip it vertically and move it down just a bit, hopefully you can don't have to move others notes if you do this. ok
  7. 01:27:068 (3) - This note is the worst blanket slider I have ever seen jk, but It still can be improved! Luckily I came to save the day and offer you a placement suggestion, hopefully puush is working! http://puu.sh/1Qwzw. Fix spacing of other notes if you have to. oh no D: fixed
  8. 02:14:468 (3) - I think you miss finish here, or was it was intentional? oh well, its fine if you don't add it here but it sounds nice imo if you do add one here. hmm i dont hear one in the music really
  9. 02:22:868 (1) - Like the other spinner I mentioned above, you should add a quiet finish here, due to sudden stop and pause in music. i like it without the finish imo, to contrast this section with the others
  10. 02:29:168 (1) - I think there is no need for new combo here, the 1 note combo after this is pretty useless imo, so If you remove that one you need to remove this one to for consistency. fixed
  11. 02:31:568 (1) - Like I said above, 1 note combo is pretty bad, it break your combo pattern and is only use on really special notes or key points in a song. fixed

    That's all for this diff.
[Middle]

I got a new diff name you could try: Progress! Oh but maybe Middle is fine lol, You can ignore this. uhhhhh ill think about it >> hahah
I'm guessing this is hard diff, if so increase AR and OD by 1

  1. 00:40:268 (1) - Similar to what is said in easy
  2. 00:42:068 (1) - Wooooh, I don't usually notice messed up sliders, but this slider needs serious improvement, it is not even close to being symmetrical. Be wary of your slider shapes still LOL. fixed
  3. 01:37:268 (1) - ^
  4. 01:01:268 (4) - This is what I mean by nice slider, especially nice endpoint for this slider. It stacks perfectly with this note : 01:00:368 (2) -
  5. 01:03:494 - Like I said in "Start" diff you should add note here, It follows vocals if your wondering why. ok
  6. 01:33:668 (1,2,3) - Why not make this whole pattern symmetry? it wouldn't hurt and overall would make your map look much nicer. ok, that looks cool !
  7. 01:09:518 (3) - To be consistent with your finish pattern, add a finish here :o. i dont hear it ><
  8. 01:24:518 (6,7) - This is unsymmetrical, consider making in symmetrical to make it much nicer, I don't really notice much unsymmetrical things if its off by 1 or 2 grids, but I can clearly notice this is unsymmetrical. fixed
  9. 01:43:868 (6) - Start of this slider not perfectly stacked with the endpoint of this slider : 01:42:968 (4) - consider making there positions exactly the same. woops D:
  10. 02:08:018 (6) - Maybe add a finish to the start? sounds quite nice IMO haha i dont hear it ><
  11. 02:52:568 (3) - ^
  12. 02:07:118 (4,5,6) - I'm not sure if this is symmetrical or not, but as said before you should check it because some people can really notice these things. changed it a tiny bit
  13. 02:13:268 (1) - Seems like your trying to make a blanket for this note, IMO, I think you should reposition it and try to make it blanket 02:13:118 (4) - yeah this looks better, fixed
  14. 02:14:468 (1) - Maybe make the note blanket 4 like this : http://puu.sh/1QDET done
  15. 02:22:868 (1) - Same thing in Start, soft quiet finish at end of spinner.
  16. 02:35:168 (1,2,3,4,5,6) - Try to make pentagon shape, like this : http://puu.sh/1QDJe . It'll make a nice pattern :> haha thats cool ok
[Finish]

HP+1 with AR9 would be a good Idea alot of people have told me drain 8 is really evil on this map ><
Your mapping style is quite nice really, so I won't poke at many things.

  1. 00:15:368 (9) - Stack this note at the start of this slider : 00:14:318 (4) - looks a bit messy the way you put it. i had it this way for a while but it breaks the consistency of the spacing
  2. 00:30:518 (6) - ^ same thing here except stack with slider 00:29:618 (3) - ok
  3. 00:29:918 (4) - Uh consider adding a finish to the start? haha sorry i still dont hear it ><
  4. 00:38:318 (8) - Same thing here, but I think you get what I mean now.
  5. 00:39:218 (4) - Reposition this note, so note : 00:38:768 (2) - Can blanket it? Like this : http://puu.sh/1QDVp i like the way it plays now with the back and forth jump
  6. 00:42:068 (1) - Woooow, This threw me so off without a finish, Should add a finish because there clearly a big beat there, and maybe add a finish to 00:39:668 (1) - , to be consistent? hahah wow i definitely heard that, fixed
  7. 00:43:268 (5) - Whistle sounds nice here, it makes that beeeeep sound which goes nice with that noise in the background of the music.
  8. 00:51:368 (9) - To be honest, I hate when notes are crammed up like this, they appear around the same spot the previous notes appear and aren't exactly stacked to whatever note it is, I think you need to move the note down more. HhmmmmmMMMmmmmMmmmmmmm well.. i think in play mode it looks fine even though it looks kind of lazy on the editor, i cant see how i can change it without putting an even bigger jump there that just wouldnt fit.
  9. 00:55:568 (9) - Move end point to the right a little more, its to make the endpoint stack :>
fixed !

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Comment : Overall well made map, and crazy fast song. Hope you can rank this map, Finish diff is really awesome.

Good luck~ and hope my mod help you :D

Thanks a ton for great mod !! hahah helped me work out some really good changes.
Datzuke-Oni
I like this beatmap
Topic Starter
HanzeR

Datzuke-Oni wrote:

I like this beatmap
wow thanks >//<

ill work hard to get it ranked ~!!
UnitedWeSin
No rank yet? :cry:
A star might help.
Topic Starter
HanzeR

UnitedWeSin wrote:

No rank yet? :cry:
A star might help.
Wow!! thank you so much :o

I've been talking to more mats recently so hopefully something comes of it, though it seems as if everyone is busier these days >>
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