RockRoller wrote:
The only way to do this is cursormiddle I believe, which will give you a relativly long tail
From what I've understood, cursormiddle simply places each of the trail decals one after the other, at the same distance, basically making them touch. This is great if you want to create a line as a cursortrail, but I'm trying to apply the effect to a cursortrail the size of the cursor; which gives a kind of awkward result:
https://imgur-archive.ppy.sh/SpaSp0F.gifvI believe if it were possible to place each decal (or sprite, whatever floats your boat) much closer to each other, I'd be able to achiebe the effect I'm looking for.
Zelzatter Zero wrote:
also remember to increase the cursor size too.
Cursor size doesn't seem to be helping much, and I'd prefer to keep my cursor's size to 1.1x because that just does it for me. This is what increased cursorsize looks like:
With cursormiddle -
https://imgur-archive.ppy.sh/AOv1ZDl.gifvWithout cursormiddle -
https://imgur-archive.ppy.sh/54XWEiQ.gifvWeirdly enough, a large cursorsize along with cursormiddle seems to do the trick, but the cursor is way too big for it to be any practical use really, so two more questions/options become viable through your posts.
How can you modify the cursormiddle file so as to allow for the cursortrail to be placed closer to itself?
OR
How can you properly scale the cursor and cursortrail so as to keep them small, while achieving the combined effect of cursormiddle and a high cursorsize?
Update:
Using cursormiddle, I was able to achieve the following -
https://imgur-archive.ppy.sh/B8YQiuw.gifvThe trick was in the cursorsize and cursortrail's file itself, I simply resized both the cursor and cursortrail to be 55% of the original size (Assuming 100% = 2x, 50% = 1x, therefore 55% = 1.1x), then sharpened the cursortrail; it was too smoothed out to appear all packed together, enlarging the circle itself (and giving it a shade of orange) allowed me to achieve the result. The cursormiddle is just a copy of cursor, but renamed; I haven't tested what happens if you were to indipendently resize/change the cursormiddle, though I'm curious. I've also set the cursorsize to two, though if you wanted a bigger cursor, the
osu!.user file allows you to set it (doesn't work in osu!laser apparently).
Just for those which are curious, a cursorsize of 1.1x with the cursormiddle skin variant I've made results in this:
https://imgur-archive.ppy.sh/JmYGVLs.gifvNow, yet another question of aesthetics arises... how can you achieve a shorter trail while using cursormiddle behaviour? The length of the trail is
really obnoxious during gameplay, and is therefore impractical.
Although this is sped up, it gives the idea:
https://imgur-archive.ppy.sh/OfnwCT8.gifv (should've just chosen a faster map smh)
When not sped up with osu!cuttingedge:
https://imgur-archive.ppy.sh/kFOQv02.gifvOverall, the effect is awesome, it's exactly what I was looking for, and looks great although you can clearly see the decals individually while they disappear (which can be fixed by lowering the resolution of the trail while enlarging the picture itself, leaving less white space), but fixing that would give a low-res pixelated trail, so no thanks.
If it's possible in any way to shorten cursormiddle trails, that would allow for much cooler-looking trails in skins.
Update: By editing the transparency of the cursortrail, it's possible to vary the length, although it still remains long overall; a transparent cursortrail isn't nearly as obnoxious, and the result I've come up with is the following:
https://imgur-archive.ppy.sh/nDXbVyu.gifSeen as the cursor is entirely mine and I think I've made something pretty nice, I'd be happy to share it with anyone else who's trying to achieve the same effect:
https://drive.google.com/file/d/1sUBsQYGXoUq2TGHs0L7oWjui-aXRb4qV/view?usp=sharing