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xi - Halcyon

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Fushimi Rio
虽然没什么意义不过update两三次之后我还是想说……反震's normal是不是忘了加vedio了?
fanzhen0019
已回狱中 还有十几天寒假 急的话直接帮我改了
更坑的nm又不是没见过不如放置着再看看
Topic Starter
Heatherfield

Eggache0 wrote:

虽然没什么意义不过update两三次之后我还是想说……反震's normal是不是忘了加vedio了?
opps
fixed
Topic Starter
Heatherfield

fanzhen0019 wrote:

已回狱中 还有十几天寒假 急的话直接帮我改了
更坑的nm又不是没见过不如放置着再看看
暂时倒是不慌,反正还有个muzukashii没做完 我看情况吧
jomnhnk
80% of the Muzukashii diff was completed.

That the New Year is a busy time of conflict.
Sorry too late to make.
I will make every effort to 20% of the rest.
Please be patient.
Topic Starter
Heatherfield

jomnhnk wrote:

80% of the Muzukashii diff was completed.

That the New Year is a busy time of conflict.
Sorry too late to make.
I will make every effort to 20% of the rest.
Please be patient.
Take your time, I'm also fighting agains the finals lol
Kodora
starred for a great map :3
TicClick
asdf

[General]
  1. Nothing, I suppose
[Beginner]
  1. 00:24:503 - remove one of two duplicating offsets
  2. 00:28:273 (1) - add a finish?
  3. 00:30:786 (1) - add whistle to complete hitsound pattern, maybe
  4. 00:38:325 (1) - finish?
  5. 00:40:838 (1) - whistle? The same as above
  6. 00:47:121 (1) - sorry, I think it's quite short for Easy. You need to fix it either by removing the spinner and mapping through the gap or by extending it (and it needs more than just one extra white tick)
  7. 00:48:692 (1) - finish
At this point, I noticed that you tend to overuse linear sliders and patterns. Please, avoid doing so because they don't look very good when used that often.
  1. 00:55:917 (1) - it requires finish
  2. 00:58:430 (5,1) - ^. Okay, I think you're competent enough to listen to the music and fix the rest of finishes missing by yourself
  3. 01:26:075 (2) - move it to the right for less overlap
  4. 01:41:153 (3) - why can't you make it curvy? ;_; http://osu.ppy.sh/ss/565970 Also, it needs a new combo
  5. 02:10:838 (1) - I wouldn't recommend you to put a note, which goes after spinner, at the red tick, because it can be hard to catch it and get 300 from the first time
  6. 02:16:807 (3,4) - please no, it's too sudden, so beginners will miss the note for sure
The diff is a bit boring, repetitive and filled with offbeats. Can't do anything about it, man, so I showed you some insignificant things you need to fix.

[Normal]
The main problem of this difficulty is that the gap between it and "Beginner" is way too big. I'm not talking about star rating, it's mostly about play difficulty.
The moment when it stops being a Normal and becomes something hard-ish is 00:50:420. See yourself:

  1. 00:50:734 (3,4,1,2) - short 1/2 slider followed by two 1/2 notes and slider with 1.4 spacing, which is followed by two 1/2 notes again
  2. 00:54:503 (2,3,4,5,6) - a single 1/2 note followed by four short sliders in a row
  3. 01:09:739 (3,4,5) - sliders with 3/4 gap between them that can deceive players
  4. 01:25:446 (1,2,3,4,1,2,3,4,5) - looks more like an endurance contest or something
  5. 01:40:053 (2,3) - don't follow the music in any way (or it's just me being unable to hear them)
To be honest, I think that your Normal diff is way too hard and needs to be cut, so I don't mod it since the whole diff looks troublesome for me.


[TAKA]
Fix the first tag: jomnhnk
  1. 00:27:645 (1,2) - please, no. You sholdn't make such a jump in the very beginning. Map it with solid spacing, then do what you want
  2. 00:33:456 (2,3) - claps don't sound nice here, being mixed with whistles. I suggest removing whistles
  3. 00:28:273 (1) and other notes with finish on — how about using normal whistles instead, as you did with almost all the notes to follow the music? They sound better, in my opinion
00:37:697 — here I notice the second serious problem of this mapsed: you don't have a proper Hard/Hyper diff. What I'm looking at now is some kind of Insane with jumps spammed all over the difficulty. This is sort of pointless and gives you an unbalanced (in terms of difficulty) mapset, which may be a problem for set's rankability.

Since I can't do anything about it, because it would require remapping this so-called "Hyper" difficulty, I'll just continue with modding it, pretending like nothing has happened. But keep in mind that there's a freaking big difficulty gap between Beginner, Normal and TAKA diffs.

  1. 01:33:142 (2,3) - unstack them for better readability
  2. 01:38:011 (1) - please change its shape, the one it has now looks broken and unfitting
  3. 01:47:435 (1) - don't use so many repeats, better map through them since the player can break his combo by getting a sliderbreak here
  4. 01:55:760 (4) - it overlaps 01:56:388 (2) so you need to move either this slider or the note under it
  5. 01:59:687 (1) - unnecessary new combo
  6. 02:04:242 (3) - looks unbalanced. Mind rebuilding? Just remove it and map the same slider, so it will be perfectly rounded
  7. 02:06:126 (1,2) - unnecessary overlap
  8. 02:07:383 (1) - lol broken slider again, do what I said above (remove, then put it again)
  9. 02:11:153 (1) - ^
  10. 02:12:566 (2) - ^ (meh)
  11. 02:14:922 (1) - ^
  12. 02:17:592 (1,2) - well, you know what to do (^)
  13. 02:19:791 (1) - unnecessary new combo?
  14. 02:20:106 (1) - add finish, remove clap. Also, don't spam claps here, they may ruin the music or don't follow it
  15. 02:28:901 (1) - I hear something stream-ish here. How about mapping something that follows the music better? Repeating sliders, or notes mixed with repeating sliders... etc
  16. 02:33:927 — kiai needs to be turned off at this point
;_;

[Another]
  1. 00:31:257 (4,5) - please, don't abuse long sliders. They don't fit here and feel like overmap
  2. 00:41:624 (5,1,2,3) - same as ^
  3. 00:48:064 (1) - are you sure you need it sped-up? This is a bit sudden, also I hear 1/4 notes at this moment, so you better continue the stream you already have
  4. 00:57:331 (2,3,4) - doesn't look good for me, try rotating slider clockwise to prevent it from being overlapped
  5. 00:58:430 (1) - you skipped an important beat at 00:58:744 which should be mapped. Seriously, it will give a better play experience if player will be able to play it by clicking
  6. 01:10:917 (8) - better replace it with two 1/4 notes
  7. 01:15:865 (5,6,1) - fix the spacing (should be 0.9)
  8. 01:49:634 (1) - this speed-up again. I am still not sure if you really need it
  9. 01:53:247 (1,2,3,4) - what I said before about overmap
  10. 01:59:844 (5,6,1) - fix the spacing
  11. 02:03:614 (1,2,3,4) - well, you know what I'm going to say
  12. 02:06:127 (2) - I personally don't like its shape, mind removing and doing it again to get an ideal one?
  13. 02:09:740 (1) - better start kiai at 02:10:053
  14. 02:22:776 (2,3,1,2,3,4,1,2,3,4,1,2,1) - spacing increase looks ugly here, please compress the whole stream
  15. 02:29:844 (1) - what I said before about putting a stream part instead of it
Have fun with applying my mod, you still need to work on your mapset. Good luck!
ReySHeL
じょむやっほいw
from in game chat~!

[General]
  1. 気合タイムはいらないのかい!?

[jom's Taiko Muzukashii]
  1. 00:34:399 - d追加してもいいかも?
  2. 00:35:655 - そしてここにkを追加!
  3. 00:37:854 - d追加!
  4. 00:48:142 (119) - 太鼓難しいで3連打が2回続くのは難しいと思うからこれ消してもいいと思うー
  5. 00:54:660 (155,156,157,158,159,160,161) - 難しいかも(´・ω・`) これを消して
    00:54:032 - ここからd d d k d d k d k k d みたいな感じで入れるといいかも?
  6. 00:55:917 (164) - finishでもよさげ!
  7. 01:04:712 (214,215,216,217,218,219,220,221) - 上と同じくこれを消して
    01:04:085 - ここからd d d k d d k d d k k かなー
  8. 01:27:645 (348,349,350,351,352,353,354) - これを削除
    01:27:645 - ここにK
    01:27:959 - d
    01:28:116 - ここからddk
  9. 02:21:362 (160,161,162,163,164,165,166,167,168) - 02:22:776 (172,173,174,175,176,177) - この辺むずいかもしれんw
[jom's Taiko Onii]
  1. 00:48:613 (166) - これを消して00:48:692 (167) - ここにfinish追加!
  2. 00:58:587 (254) - これはfinish外してもおkかなー
  3. 02:09:818 (831,832,833) - これを削除
  4. 02:10:053 (831) - ここにfinishを!
以上!!
ナイスマップ(`・ω・´)!
ランク目指してがんば!!
jomnhnk

ReySHeL wrote:

じょむやっほいw
from in game chat~!

[General]
  1. 気合タイムはいらないのかい!?

[jom's Taiko Muzukashii]
  1. 00:34:399 - d追加してもいいかも?
  2. 00:35:655 - そしてここにkを追加!
  3. 00:37:854 - d追加!
  4. 00:48:142 (119) - 太鼓難しいで3連打が2回続くのは難しいと思うからこれ消してもいいと思うー
  5. 00:54:660 (155,156,157,158,159,160,161) - 難しいかも(´・ω・`) これを消して
    00:54:032 - ここからd d d k d d k d k k d みたいな感じで入れるといいかも?
  6. 00:55:917 (164) - finishでもよさげ!
  7. 01:04:712 (214,215,216,217,218,219,220,221) - 上と同じくこれを消して
    01:04:085 - ここからd d d k d d k d d k k かなー
  8. 01:27:645 (348,349,350,351,352,353,354) - これを削除
    01:27:645 - ここにK
    01:27:959 - d
    01:28:116 - ここからddk
  9. 02:21:362 (160,161,162,163,164,165,166,167,168) - 02:22:776 (172,173,174,175,176,177) - この辺むずいかもしれんw
[jom's Taiko Onii]
  1. 00:48:613 (166) - これを消して00:48:692 (167) - ここにfinish追加!
  2. 00:58:587 (254) - これはfinish外してもおkかなー
  3. 02:09:818 (831,832,833) - これを削除
  4. 02:10:053 (831) - ここにfinishを!
以上!!
ナイスマップ(`・ω・´)!
ランク目指してがんば!!
Modありがとねーん!!
また変更次第書き込みますぜ!!ちょっとまってね(*´ω`*)
Topic Starter
Heatherfield
busy with exams, gonna get back to this in a week
Strawberry
Halcyon!! ヾ(≧ー≦)ゞ

jommy fight!!
jomnhnk

jomnhnk wrote:

ReySHeL wrote:

じょむやっほいw
from in game chat~!

[General]
  1. 気合タイムはいらないのかい!?

[jom's Taiko Muzukashii]
  1. 00:34:399 - d追加してもいいかも?
  2. 00:35:655 - そしてここにkを追加!
  3. 00:37:854 - d追加!
  4. 00:48:142 (119) - 太鼓難しいで3連打が2回続くのは難しいと思うからこれ消してもいいと思うー
  5. 00:54:660 (155,156,157,158,159,160,161) - 難しいかも(´・ω・`) これを消して1つ減らしたよー><
    00:54:032 - ここからd d d k d d d k k d みたいな感じで入れるといいかも?多分こーゆー意味かな!更新したよー
  6. 00:55:917 (164) - finishでもよさげ!
  7. 01:04:712 (214,215,216,217,218,219,220,221) - 上と同じくこれを消して
    01:04:085 - ここからd d d k d d k d d k k かなー
  8. 01:27:645 (348,349,350,351,352,353,354) - これを削除
    01:27:645 - ここにK
    01:27:959 - d
    01:28:116 - ここからddk
  9. 02:21:362 (160,161,162,163,164,165,166,167,168) - 02:22:776 (172,173,174,175,176,177) - この辺むずいかもしれんw
同じ色の配列似あわせたけど難しいかなー(後ほど吟味してみるw
[jom's Taiko Onii]
  1. 00:48:613 (166) - これを消して00:48:692 (167) - ここにfinish追加!
  2. 00:58:587 (254) - これはfinish外してもおkかなー
  3. 02:09:818 (831,832,833) - これを削除ここだけは、消すとおかしくなるような・・・時間ミスかな?
  4. 02:10:053 (831) - ここにfinishを!
    Oniに関してはすべて変更しました。All OK fixed
以上!!
ナイスマップ(`・ω・´)!
ランク目指してがんば!!
うひひひひひひーーーGood Mod~!!!なかなか良くなったと思う!!ありがとね!!!はーと!
tsuka
22:22:22 - NewCOmbo
no kds
Topic Starter
Heatherfield
I really have to remap some parts
Topic Starter
Heatherfield
啊哈哈 I suddenly decide to rank this
plz wait for uploading.
CrissCross
应邀前来mod

[RH]
00:27:331 (1) - 这个尾巴有必要消音吗 有点怪怪的
00:29:058 (4) - 这里用1/1的slider感觉打击感不太好
00:39:111 (1) - ^
00:58:430 (1) - 这个折返点不做出个打击点感觉挺可惜的
01:02:828 (1,2,3,4,5,6,7,8,1) - 不如之前的那个圆润啊
01:09:739 (1,2,3,4) - 略丑
01:39:582 (3) - 这个note删掉会不会好点
01:50:734 (4) - 同前
02:00:787 (1) - ^

[TAKA]
有几个地方有挡到slider的reverse arrow,别的地方都很完美

太鼓不懂 简单diff懒得看 就这样
Topic Starter
Heatherfield

Code Miki wrote:

应邀前来mod

[RH]
00:27:331 (1) - 这个尾巴有必要消音吗 有点怪怪的
00:29:058 (4) - 这里用1/1的slider感觉打击感不太好
00:39:111 (1) - ^
00:58:430 (1) - 这个折返点不做出个打击点感觉挺可惜的
01:02:828 (1,2,3,4,5,6,7,8,1) - 不如之前的那个圆润啊
01:09:739 (1,2,3,4) - 略丑
01:39:582 (3) - 这个note删掉会不会好点
01:50:734 (4) - 同前
02:00:787 (1) - ^

[TAKA]
有几个地方有挡到slider的reverse arrow,别的地方都很完美

太鼓不懂 简单diff懒得看 就这样
改了几处 伙同这段时间酝酿的几处修改一并上传了
thx for modding
fanzhen0019
还有良心
Kodora
rank pls
tsuka
操你妈的干你妈的 写了一遍然后服务器抽风全美丽
[jysb hardcore]
00:27:802 (2,3,4,5,6,7,1) - 不够圆润,稍微重排下
00:40:838 (1,2,3,4) - 水平方向的几个折返跳感觉不太搭,垂直的倒是还好
01:07:854 (1,2,3,4,5,6) - 四个哨子大概就够了 太多嫌吵
01:17:278 (4) - 前面都是折线slider,这个要不要统一下
01:26:467 (2,3,4,5,6,7) - 慢速听的话节奏完全没问题,但是打起来总感觉怪怪,你自己权衡
02:22:304 (1) - 建议重排

taka op

jysb

我是中华小当家
Topic Starter
Heatherfield

tsuka wrote:

操你妈的干你妈的 写了一遍然后服务器抽风全美丽
[jysb hardcore]
00:27:802 (2,3,4,5,6,7,1) - 不够圆润,稍微重排下
00:40:838 (1,2,3,4) - 水平方向的几个折返跳感觉不太搭,垂直的倒是还好
01:07:854 (1,2,3,4,5,6) - 四个哨子大概就够了 太多嫌吵
01:17:278 (4) - 前面都是折线slider,这个要不要统一下
01:26:467 (2,3,4,5,6,7) - 慢速听的话节奏完全没问题,但是打起来总感觉怪怪,你自己权衡
02:22:304 (1) - 建议重排

taka op

jysb

我是中华小当家
不是中华小当家
改了一些 你他妈能不能假装mod下太鼓啊
cmn_891127
Hi, Heatherfield & jomnhnk

[jom's Taiko Muzukashii]
00:51:519 (137,138,139,140) - kdkd
01:13:273 (263) - move to 01:13:430, or add a note at 01:13:430
01:40:367 (428) - d
01:48:613 (x) - add a note
02:17:592 (138) - why big slider here?
02:30:472 (212) - only a note here, imo, plz let me use "lonely" to describe my feel, how about a spinner or slider?

[jom's Taiko Oni]
01:02:514 (285,286) - kd
01:31:886 (521) - 01:38:168 (576) - this part confuse me. I'd like to see all the tri-notes are similarly arranged, instead of sometime using kdd sometime using kkd. I know maybe it is follow the song, while you can see the famous beatmap "Nami Nakagawa - DON'T CUT".

[Beginner]
01:08:482 (1,2,1) - not smooth for connection
01:22:933 (2,3,4) - set the (2,3,4) in the center of (1)

Nice song and nice map, while [Beginner] need more work. GL~
Topic Starter
Heatherfield

cmn_891127 wrote:

Hi, Heatherfield & jomnhnk

[jom's Taiko Muzukashii]
00:51:519 (137,138,139,140) - kdkd
01:13:273 (263) - move to 01:13:430, or add a note at 01:13:430
01:40:367 (428) - d
01:48:613 (x) - add a note
02:17:592 (138) - why big slider here?
02:30:472 (212) - only a note here, imo, plz let me use "lonely" to describe my feel, how about a spinner or slider?

[jom's Taiko Oni]
01:02:514 (285,286) - kd
01:31:886 (521) - 01:38:168 (576) - this part confuse me. I'd like to see all the tri-notes are similarly arranged, instead of sometime using kdd sometime using kkd. I know maybe it is follow the song, while you can see the famous beatmap "Nami Nakagawa - DON'T CUT".

[Beginner]
01:08:482 (1,2,1) - not smooth for connection
01:22:933 (2,3,4) - set the (2,3,4) in the center of (1)

Nice song and nice map, while [Beginner] need more work. GL~
thanks for modding! will update as soon as jom replys.
Topic Starter
Heatherfield
jom is not replying.. it has been 10 days, perhaps I should fix them by myself... or delete them?
SamiPale
hi

[RH]
01:26:467 (2) - delete this note?
01:45:551 (5) - 这个slider略突兀 修改一下造型如何?
02:22:304 (1) - ni dong de
391,343,142304,5,2,0:0:0:0:
368,343,142383,1,0,0:0:0:0:
345,343,142462,1,2,0:0:0:0:
322,343,142540,1,0,0:0:0:0:
264,306,142619,5,2,0:0:0:0:
251,286,142697,1,0,0:0:0:0:
239,267,142776,1,0,0:0:0:0:
226,248,142854,1,0,0:0:0:0:
214,229,142933,1,2,0:0:0:0:
201,209,143011,1,0,0:0:0:0:
189,190,143090,1,0,0:0:0:0:
176,171,143168,1,0,0:0:0:0:
164,151,143247,1,2,0:0:0:0:
151,132,143325,1,0,0:0:0:0:
139,113,143404,1,2,0:0:0:0:
126,94,143482,1,0,0:0:0:0:
113,74,143561,1,2,0:0:0:0:
101,55,143639,1,0,0:0:0:0:
88,36,143718,5,2,0:0:0:0:

[TAKA]
02:22:933 (2) - the reverse arrow has been hidden, maybe not allowed :?

太鼓的难度分布这个样子恐怕不能通过,建议深思
good luck~
Topic Starter
Heatherfield
ok I'll wait 3 more days for jom, will add link of map with his diff in creator's words if this get ranked without his diff.
Topic Starter
Heatherfield
taiko diffs removed, ready for approval.
Jycool

fanzhen0019 wrote:

还有良心
Kodora
Where are BATs :\
Nobel-chan
revive this plz :(
Myxo
This is really, really awesome, especially the taka-diff :b You got my star for sure. PM me if you need a mod
fanzhen0019
大太监

变成hyper了sad 我要不要再改改
Topic Starter
Heatherfield

fanzhen0019 wrote:

大太监

变成hyper了sad 我要不要再改改
sad
我是觉得不用了 你想改就改改吧 主要是这样难度分布看起来合理一点
KUURAhoshi
Remove 2010 from the tags (it's mentioned twice)
To find BAT, just search for BAT list.. And.. PM them..
(0,01% they will respond your beatmap.. Because of the tons of request..
Lapis

Kodora wrote:

Where are BATs :\
kiddly
这是你逼我的 >:(

[TRaSH]
AR可以调高一点 不过不调也无所谓
00:29:687 (2) - Ctrl G
00:39:739 (2) - ^
00:57:488 (4) - 不太好看
01:22:304 (1,2,3,4) - 音量偏小
01:51:676 (3,4,5,6) - 这个节奏怪怪的 要不把三连放后面
02:01:729 (3,4,5,6) - ^

[Another]
AR+0.5
02:22:933 (2) - 反转箭头被挡住了
[Hyper]
原先是normal?既然改成Hyper了那AR+1吧
[Normal]
my sister can't pass

ur mom's noodle is great
Topic Starter
Heatherfield

kiddly wrote:

这是你逼我的 >:(
你妈拉面逼的
[TRaSH]
AR可以调高一点 不过不调也无所谓好像高点确实好看 不过9也没啥问题 暂时不动
00:29:687 (2) - Ctrl G我说支持
00:39:739 (2) - ^
00:57:488 (4) - 不太好看确实 没想好怎么改 回头再说
01:22:304 (1,2,3,4) - 音量偏小fixed
01:51:676 (3,4,5,6) - 这个节奏怪怪的 要不把三连放后面虽然是白线起不过意外的合理 fixed
02:01:729 (3,4,5,6) - ^

[Another]
AR+0.5小数点真是神奇的发明
02:22:933 (2) - 反转箭头被挡住了等我问问taka这里怎么改
[Hyper]
原先是normal?既然改成Hyper了那AR+1吧好 od也+1
[Normal]
my sister can't pass

ur mom's noodle is great
cool
lkx_Shore
[General]
Kiaitime统一?taka难度的kiaitime不一致

[TRaSH]
物件没有对齐时间轴! 01:05:186
物件没有对齐时间轴! 01:05:500
物件没有对齐时间轴! 01:05:814
------------------
00:31:257 (4) - 这种3/4滑条的尾巴切换成Soft-Sampleset好点吧,听起来没那么违和
01:21:362 (1,2) - 这里用1/1比较好?另外总感觉01:21:912 - 得加个note
01:27:645 (1,2,3,4,5,6,7,8,9,10,11,12) - 竟然把soft铃改了,把01:28:273 - 绿线切soft?

[TAKA's Another]
00:58:901 (2) - 这note放着有种微妙违和感...(feel strange)

[Hyper]
01:40:053 (2,3) - 这两感觉比较奇怪...我觉得还是从前面白线起比较好

[Normal]
同一时间有两个计时点(红线)! 00:24:503

[ps]
我觉得现在没什么图值得我射星了,还不如一次射完。
Topic Starter
Heatherfield

lkx_Shore wrote:

[General]
Kiaitime统一?taka难度的kiaitime不一致
GD似乎没关系吧?
[TRaSH]
物件没有对齐时间轴! 01:05:186
物件没有对齐时间轴! 01:05:500
物件没有对齐时间轴! 01:05:814fixed
------------------
00:31:257 (4) - 这种3/4滑条的尾巴切换成Soft-Sampleset好点吧,听起来没那么违和 换了一下 反而感觉怪怪的 打了一年多已经习惯了 .-.
01:21:362 (1,2) - 这里用1/1比较好?..所以我已经没法下手改这图 感觉都很自然另外总感觉01:21:912 - 得加个note 似乎没有音
01:27:645 (1,2,3,4,5,6,7,8,9,10,11,12) - 竟然把soft铃改了,把01:28:273 - 绿线切soft?soft铃也是用过 感觉还不如normal啊 后面切soft倒是确实可以

[TAKA's Another]
00:58:901 (2) - 这note放着有种微妙违和感...(feel strange)

[Hyper]
01:40:053 (2,3) - 这两感觉比较奇怪...我觉得还是从前面白线起比较好

[Normal]
同一时间有两个计时点(红线)! 00:24:503
你说得对
[ps]
我觉得现在没什么图值得我射星了,还不如一次射完。 太浪费了!!!简直就是犯罪!!!
lkx_Shore

Heatherfield wrote:

太浪费了!!!简直就是犯罪!!!
我真的很不错(点赞手势

那你想散射到哪几张图里
Topic Starter
Heatherfield

lkx_Shore wrote:

我真的很不错(点赞手势

那你想散射到哪几张图里
主要这个图我对它的心情非常矛盾,目前最喜欢的图是koi no honoo,但是麻油怀疑坑爹.其他都是垃圾,等我做出来illusionika啊
Kodora
oh come on, this really deserves to be ranked :c
ArzatoRx
[Another]
02:22:304 (2) - 230,295
[TRaSH]
00:52:776 (1,2,3,4,5,6,7,8) - 1 5 7 soft whistle
01:02:828 (1,2,3,4,5,6,7,8) - 1 4 7 ^
01:09:739 (1) - ^
01:10:210 (3,4) - ^
01:10:917 (8) - ^
01:16:964 (1,2,3,4) - 酌情whistle
01:17:749 (3) - ^
01:17:907 (4) - ^
01:18:220 (7) - ^
01:19:791 (1,2,3,4,5,6,7) - 同前
01:27:645 (1,2,3,4,5,6,7,8,9,10,11,12) - 可以稍微加几个铃
果然还是没有无脑哨子好用 比空着好 用的clap又太没存在感

amazing!
taka1235
Topic Starter
Heatherfield

Philosophy2 wrote:

amazing!
suzu added
Nemis
Why did you change the begin taka...
Lapis
Special mod for easy diffs

[Normal]
00:33:927 (2,3) - 这种弯曲方式不太好看,不如一弯一直?
00:43:352 (2,3) - 同上
00:55:917 (2) - 哨子?
01:05:969 (2) - 同上
01:07:854 (2) - 同上
01:08:797 (3) - New combo?
01:27:664 (1) - 这spinner会不会短了点
01:40:210 (4,1) - 这个节奏的间距似乎不太适合normal?不过都是slider可能问题不大
01:55:603 (2,3) - 同前
02:05:028 (2,3) - 同前
02:16:807 (5,6,1) - 有点难读? 稍微叠在一起了

[Beginner]
虽然这个diff里大多数都是slider,但是极性间距(?)依然可能会遭到反对?我也觉得这个很难避免不过这里是我想到的一个可能的解决方案
00:36:126 (3) - 放一个1/2的slider 这样前后的间距都会变成1/1,节奏也不会显得太奇怪,同样的情况出现了很多次,我会一一指出,排版可能需要重新调整,毕竟都要遵循ds.对于实际增加的难度确实是没有办法,但是这是唯一比较可行的解决方法
00:36:126 (3) - add slider
00:44:765 (2) - add slider
00:49:006 (3) - add slider
00:52:304 (2) - add slider
01:00:629 (3) - replace with a slider 1/2 before it
01:55:132 (3) - add slider
01:57:802 (6) - add slider
02:06:441 (4) - add slider
Topic Starter
Heatherfield

Emik wrote:

Special mod for easy diffs

[Normal]
00:33:927 (2,3) - 这种弯曲方式不太好看,不如一弯一直?fixed
00:43:352 (2,3) - 同上
00:55:917 (2) - 哨子?fixed
01:05:969 (2) - 同上
01:07:854 (2) - 同上
01:08:797 (3) - New combo?fixed
01:27:664 (1) - 这spinner会不会短了点似乎短了点 但是放别的东西感觉又不太合适 等我找几个人来test下
01:40:210 (4,1) - 这个节奏的间距似乎不太适合normal?不过都是slider可能问题不大同上
01:55:603 (2,3) - 同前
02:05:028 (2,3) - 同前
02:16:807 (5,6,1) - 有点难读? 稍微叠在一起了稍微动了下 现在应该还好

[Beginner]
虽然这个diff里大多数都是slider,但是极性间距(?)依然可能会遭到反对?我也觉得这个很难避免不过这里是我想到的一个可能的解决方案
00:36:126 (3) - 放一个1/2的slider 这样前后的间距都会变成1/1,节奏也不会显得太奇怪,同样的情况出现了很多次,我会一一指出,排版可能需要重新调整,毕竟都要遵循ds.对于实际增加的难度确实是没有办法,但是这是唯一比较可行的解决方法 all fixed, 但是还有一些3/2 不知道需不需要再处理了
00:36:126 (3) - add slider
00:44:765 (2) - add slider
00:49:006 (3) - add slider
00:52:304 (2) - add slider
01:00:629 (3) - replace with a slider 1/2 before it
01:55:132 (3) - add slider
01:57:802 (6) - add slider
02:06:441 (4) - add slider
Halfslashed
Ello, I like this map.
[TRaSH]
Consider renaming to Black Another
00:31:100 (3,4) - Overlap; Either rotate 4 or move 3.
00:32:200 (2,3,4) - Move 2 slightly to the left, due to it's overlap with slider 1, Move 3 slightly up due to it's overlap with slider 2, Move 4 slightly to the right due to it's overlap with three. It should look something like this: http://puu.sh/cDpSV/d43248619a.jpg
00:34:870 (8) - NC
00:37:854 (1,2,3,4,5,6) - Consider curving out this stream more, perhaps something like this but neater: http://puu.sh/cDqgs/fbbcd0cc5a.jpg
00:49:477 (4,5,6) - I like the concept of this, but I don't like the execution. Try one of the following: http://puu.sh/cDqqc/881bf5c575.jpg or http://puu.sh/cDquF/3b2ee0d44e.jpg
00:54:660 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Please make this into a proper deathstream. By that I mean, curve it out more and make it seem like it actually is a continuous stream as opposed to four mini streams. If you want to represent the music better, try adding kinks into your stream like this http://puu.sh/cDr8N/b3fbe750c5.jpg. My last recommendation for this stream is that you increase the spacing to 0.8-1.0x
01:04:713 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:05:812 (3) - This note isn't snapped
01:07:854 (1,2,3,4,5,6) - I recommend turning this into a stacked stream.
01:32:985 (1,2,3,4,1,2,3,4) - Same as 00:54:660
01:29:844 (5) - NC
[TAKA's Another]
Disable Kiai time at 153849 and consider changing the offset of this inherited timing section to 153927.
The timing section at 130524 is unnecessary. Change the volume of the timing section at 130053 to either 80% or 100% to get rid of the ai mod errors.
00:30:472 (1,2,1) - Overlaps everywhere. Consider changing the angle of 00:30:786 (1) and moving 00:31:257 (2) the same distance or try this: http://puu.sh/cDskO/617d1f4309.jpg
00:40:524 (1,2,1) - ^
01:00:629 (2,1) - Fix your slider bow
01:13:195 (2) - Move this slider down, as it overlaps with the next slider.
01:14:294 (2) - Move up so that the tail of this slider lands on the slider that starts on the next measure. Ex: http://puu.sh/cDzTC/cec953ae7e.jpg
01:17:592 (3,4,5) - Space these out more so that they don't overlap
01:19:791 (1) - Move down so that it doesn't overlap with the previous slider
01:59:373 (1,1,1) - Space these out a bit more and remove the NC at 01:59:687
02:02:514 (2) - Move this slider so that the head starts where 02:02:200 (1) starts. EX: http://puu.sh/cDA71/68f21e795f.jpg
02:06:598 (2) - Increase the Sloe of this and move it so that the tail lands where 02:06:126 (1) begins. EX: http://puu.sh/cDAeI/b59147032c.jpg
02:12:566 (2) - Move this slider so that the head starts where 02:12:252 (1) starts (See 02:02:514 for example)
02:19:477 (1,1,1) - Same as 01:59:373
02:22:304 (2,1) - Space these out a bit so that they don't overlap. My recommendation: http://puu.sh/cDAsm/78037584ed.jpg
02:24:975 (1,2,3) - This isn't consistent with the rest of your map. Stack these triplets and remove the unnecessary bezier point on this slider.
02:25:917 (6,1) - Fix this sliderbow
02:27:488 (1) - Move this slider so that it doesn't overlap with 02:27:174 (4)
02:28:901 (1) - I'm not certain this is rankable, consider remapping
[Hyper]
00:33:142 (1,2) - Fix this sliderbow
00:58:430 (2) - Consider moving this note here: http://puu.sh/cDAOL/cc7d1008ba.jpg

I'll leave the rest to someone more capable (Not good with lower difficulties), good luck on rank!
Professor Gila
Why is this map pack in graveyard?
BanchoBot
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