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Done this. Makes a lot more sense now at the end since this is now on beat.Zekira wrote:
Hm...
...I really think the BPM should be 150 flat, then snap to 1/4s.
After that, change the first timing section's offset into the time of 00:01:31 (2) . This is so that in the 0.5x BPM part, White Ticks are the main beat, and not red. (I think that is 1,315? Yeah, should be good. Don't worry -- the note before the [2] will still be on beat)
I've been itching for an offset of this for more than 18 times now and I still always get quite a bit off. For now, I'll still stick to 915/1315.
...though if the BPM change happens, tell Jar to fix his diff lol, it's gonna need a major snapping.
`JarJarJacob wrote:
Some of those are neccessary, since I used quarter BPM twice. There is no way around this and they do not affect gameplay.Metroid wrote:
Uninheriting timing sections in parts where it isn't a BPM change. If you want to half the BPM for slow sliders, just inherit and turn on 0.5x BPM option.
I don't like the new skin at all. The spinner has large transparent sections that look ugly in gameplay, and the hitcircle is unpleasantly shiny. I would like the hitcircle a lot more if it were just the logo in a hitcircle overlay.
Easy:
00:07:71 (1,2) - Incorporate sliders.
00:29:71 (6) - New combo.
00:36:31 (5) - New combo.
00:47:31 (2) - New combo.
00:55:71 (1) - Repeat.
00:56:31 (2) - Move to 00:56:91.
01:03:71 (1) - Remove new combo.
01:04:91 (3) - New combo.
01:07:31 (1) - Remove new combo.
01:14:91 (1,2,3,4) - Incorporate sliders.
Hard:
00:02:91 (1) - Remove new combo.
00:14:11 (1,2,3,4,5,1,2,3,4) - Badly cluttered.
00:15:71 (1) - Remove new combo.
00:16:91 (10) - New combo.
00:22:11 (1) - Remove new combo.
00:24:31 (1) - End 1/1 sooner.
00:34:91 (1) - Remove new combo.
00:40:31 (1,1) - Remove new combo.
00:57:31 (1) - Remove new combo.
01:01:31 (1,1) - Remove new combo.
01:07:31 (1) - Remove new combo.
01:14:91 (1,2,3,4) - Incorporate sliders.
01:17:71 (1) - End 5/1 later.
+1Zerostarry wrote:
You need a hitcircle overlay!