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Elisa - Euphoric Field (TV Size)

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Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
RemmyX25
Timing Help:

BPM: 150.08
Offset: 952

With this, I don't THINK you'll need a second timing point, like you use in [Easy], unless you really want to slow it down.
Topic Starter
Jeffro
Thank you, the second timing point is for bpm x 0.5

Fits the song because the song slows down too :D
vytalibus
Yep, definitely 915. Change the offset to that value.

Also, I see no problems with Easy as of now. Keep at it!
Topic Starter
Jeffro
Done that. Thank you :)
Jarby
I dislike all of these silent hitsounds. You could replace them with really quiet whistles.

Easy:
00:00:91 (1,1,2,1) - Ugly combo numbering. I could pick on things like this for the whole map. You can decide where to change them.
00:08:91 (1) - This should start 1/1 later.
00:30:49 (1) - Avoid using spinners in quiet sections like this.
01:17:67 (1) - Remove the whistle and lengthen by 2/1.

Hard:
00:20:10 (4) - Hitsound is still on slider end.
LadySuburu
Easy:
01:06:49 (1,1) - Something just feels strange about the second slider. I know what these are synched to, but I can't seem to hear anything for the starting hit of the second slider. I still got the slider 300'd every time, it just feels strange.

-Will edit this post later when more difficulties are added.

-Also starred.
Mafiamaster
Easy~
00:24:30 (6) - Move a little farther from 5.
00:29:69 (6,7) - Move these a tick up with Grid level 3.
00:40:29 (2,3) - Move these a tick to the right with ^
01:12:07 (6) - Move farther from 5.

Hard~
00:10:90 (1) - Redo this break or possibly even remove it. Oh right, you're still making this difficulty.
Jarby
Remco32
Quickly looked at easy, didn't find any mistakes :)
Good
Only prob I found is 00:09:31 (1) -
There is a lot of empty space out there. Maybe fill it up with a break time?
Andrea
[Easy]

00:09:31 (1) - Finish.
00:58:48 (1) - 3 left D:

[Jar's insane]

00:36:28 (10) - New combo.
00:42:28 (9) - ^

[Hard]

Well done. But the double time section is really insane not harder xD.

Star!
blissfulyoshi
Easy:
6:71, 5 Align the start of this slider with the end of 4 (very slight move)
43:29, 2 Align this with the slider 1

Hard:
Double bpm on a hard.... Might be a bit hard
Drain is too high. Please lower it.
I did find any other glaring problems

Insane:
31:48, 4 This is hard to read. New combo color pls
31:88, 7 " "
1:04:068, 10 " "
(1:05:66, 6) 1/4x bpm...
(1:07:26, 7) 2X bpm... right after the 1/4th. It is pretty difficult to expect a 8x bpm difference and expect ppl to get that slider

Nice map. I am sorry if my modding is very short and not very useful.
Ekaru
Insane is insane.

Nice map otherwise, have a star! :D
Takuma

All:
  1. Some jumps were troublesome, I suggest you look these over.
    ex. In Hard, 01:03:28 (4).
  2. I didn't really think the x2 sliders were necessary, but that's just my opinion. You should get someone else to look at that.
Easy:
  1. 00:18:70 (6) - Shorten by 1/4. This should end up on the white tick.
Hard:
  1. 00:14:50 (3) - Not congruent; 1 level 3 grid to the left.
  2. 00:16:10 (3) - ^
  3. 00:40:89 (1) - Shorten by 1/4.
Jar's Insane
  1. 00:39:68 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Shorten combo?
Topic Starter
Jeffro
Ty, I will await more replies on the x2 bpm sections and jumps. Personally I like them and makes the map more challenging.

Did the other stuff though :)
Daru
0_o
Easy
00:49:28 (1,1) - I say this a lot when I mod Easy diffs: I would avoid notes directly after spinners in Easy, recovering quickly after spinners is tough on beginners. Delete the hitcircle and extend the spinner a white tick?
01:11:27 (5,6,7,8,9) - Can you double check the spacing here?

Hard
00:13:108 - umm.. what's up with the microbreak?
00:20:10 (4) - New combo for the change of spacing?
00:45:49 (1) - Gahhh this is a cheap combo breaker >_< It's impossible to predict unless you know it's coming

Insane
00:06:11 (1) - New combo? (or on 2 so you have a nice red triangle)
00:16:90 (10) - New combo
00:32:48 (8) - ^
00:37:68 (6) - ^
00:47:27 (5) - ^, and possibly a on the first beat of each of the following stacks?
01:03:86 (8,9,10,11,12) - wayy too clustered here
01:07:26 (7) - New combo, and also unpredictable?
01:09:06 (4,5,6) - Not a huge fan of this stuff
01:10:06 (9) - New combo
01:10:46 (11,12,13) - Same as above
01:13:26 (6) - New combo
01:14:46 (12) - ^?
01:17:66 (6) - I missed this because the star fountain blocked my sight :P

*
Topic Starter
Jeffro
01:11:27 (5,6,7,8,9) - Can you double check the spacing here?

Oh, damn. Hard to fix that one without totally recreating the sliders here. But it shouldn't be that hard because sliders aren't that sensitive.

00:45:49 (1) - Gahhh this is a cheap combo breaker >_< It's impossible to predict unless you know it's coming
I know. Thats why it's fun :D

Did the rest except for JJJ's insane. So JJJ where are you?! :D
Jarby
I changed what I thought was necessary. I'm keeping the jumps on the same combo, as breaking it disrupts the HP Drain too much. Added a storyboard to alert the double BPM slider. Jeffro might want to do something similar.
Cake.



Download: Elisa - Euphoric Field (TV Size) (Jeffro) [Jar's Insane].osu
Starrodkirby86
Whoa, this map is pretty cool. Even the triple J's difficulty is sweeeeeet (Not dissin' you or anything, but yeah, that was pretty radical).

...Okay, let's cut this to the chase.

[Easy]:
00:18:10 (5) - Move 1 up on Grid Level 3.
01:05:88 (4) - This can trip people up because of the similar spacing to something not-gappy. But I did this on Stop and Stare (For Larto), and um...that got ranked without changing it...So I suppose it'd be hypocritical of me to say it's wrong.

[Hard]:
00:55:68 (1) - Perhaps you should remove this new combo?
01:07:27 (1) - Reverse selection?

[Jar's Insane]:
00:08:91 (6) - Move 1 to the right on Grid Level 3.
00:32:48 (8) - New combo?
01:05:86 (6,7) - These ninja sliders make me frown. :( But I know this is on a high difficulty anyway.
01:16:46 (5) - This too. Maybe it'd be safer if it was a New combo? Haha.

I don't there were really any big errors or mistakes, so this is definitely a good map. You get a star.

Have fun with it~
Topic Starter
Jeffro
01:05:88 (4) - This can trip people up because of the similar spacing to something not-gappy. But I did this on Stop and Stare (For Larto), and um...that got ranked without changing it...So I suppose it'd be hypocritical of me to say it's wrong.
spacing is similar for most other stuff :)

01:07:27 (1) - Reverse selection?
This would kill the spacing there.



00:32:48 (8) - New combo?
This would kill the drain?


Did the rest.
m980
This map has been deleted on the request of its creator. It is no longer available.
Hara
Harr!

[Jar's Insane]
00:05:712 (4) - Move 2 grids to the left.
01:14:472 (12) - Move 2 grids up maybe?

[Hard]
00:14:107 (1-5,1-4) - Move 1 or 2 grids down for symmetry.
00:18:105 (7,8,9,10) - I would love it if you could move this 7 grids to the left so (10) gets a good angle towards yellow (1).
00:22:103 (1,2,3,4) - Move 1 grid to the right for symmetry with last combo.
00:33:297 (1,2) - Move 1 grid to the left.
00:33:297 (1,2,3,4) - ^
00:36:096 (7) - ^
01:15:475 (2,3) - Move 1 grid to the right.

[Easy]
00:26:901 (1) - Move 1 grid up.
00:29:699 (6,7) - Move 1 grid down.
00:55:685 (1,2) - Move 3 grids to the left.
01:17:074 (4) - Move 1 grids down.
antony11
Jars insane:
00:47:27 (5) - new combo
01:13:86 (9) - confuse and unequal spaceing.. move over 7 is better

Hard
01:03:28 (4) - i think it too far.. move downward to the same level with the end of slider is better..
01:04:88 (4) - same with above..

started...
CheZDa
This map has been deleted on the request of its creator. It is no longer available.
Sir Minelli
This map has been deleted on the request of its creator. It is no longer available.
Jarby
Yuukari-Banteki
[Easy]
00:09:31 (1) - add a break after this
00:37:69 (7,8) - hitsounds?
00:49:28 (1) - finish
00:56:28 (2) - align w 1
00:57:88 (2) - ^
01:02:08 (1,1) - either stack or align the ends
01:11:27 (5) - new combo
needs about twice as many hitsounds as it has


[Hard]
00:04:91 (2,3) - improper stacking (its too far <---)
00:17:30 (6) - maybe add a clap/finish
00:23:70 (1) - ^
i feel like youre getting so caught up in making a melody with the whistles that youre not using them to emphasize the song anymore...
00:31:09 (2,3) - remove whistles
00:38:09 (4) - hitsound
00:44:09 (7) - end with a whistle
00:52:48 (1) - do not approve of double bpm
00:57:68 (2,3) - improper stacking
01:02:88 (2,3,4) - ^
01:08:47 (1,1) - stack or separate endpoints
01:11:67 (1) - align horizontally w 1
01:13:87 (8,9,10) - needs some hitsounds
watch the whistles and use some more finishes...maybe even a clap or two in the happy section


[Jar's Insane]
00:07:71 (1,2,3,4,5,6,1) - overusing whistle
00:14:10 (1,2,3,4,5,6,7,8,9,10,11) - needs hitsounds
00:20:50 (1,2,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - ^
00:55:28 (7,8,9,10,1) - overusing whistle
01:07:26 (8) - inappropriate bpm change
01:10:06 (9) - new combo


have a nice shiny star~
XepherX3
super jeffro

_/\_
\ * / from me
\/\/

not sure you want it but here is a skin to go with your map(selfmade)

Download: Elisa - Euphoric Field (TV Size).7z
Zekira
Hm...

...I really think the BPM should be 150 flat, then snap to 1/4s.

After that, change the first timing section's offset into the time of 00:01:31 (2) . This is so that in the 0.5x BPM part, White Ticks are the main beat, and not red. (I think that is 1,315? Yeah, should be good. Don't worry -- the note before the [2] will still be on beat)

I've been itching for an offset of this for more than 18 times now and I still always get quite a bit off. For now, I'll still stick to 915/1315.

...though if the BPM change happens, tell Jar to fix his diff lol, it's gonna need a major snapping.
Topic Starter
Jeffro

Zekira wrote:

Hm...

...I really think the BPM should be 150 flat, then snap to 1/4s.

After that, change the first timing section's offset into the time of 00:01:31 (2) . This is so that in the 0.5x BPM part, White Ticks are the main beat, and not red. (I think that is 1,315? Yeah, should be good. Don't worry -- the note before the [2] will still be on beat)

I've been itching for an offset of this for more than 18 times now and I still always get quite a bit off. For now, I'll still stick to 915/1315.

...though if the BPM change happens, tell Jar to fix his diff lol, it's gonna need a major snapping.
Done this. Makes a lot more sense now at the end since this is now on beat.

Also put in the custom skin. Dunno how the spinner is but the custom hitcircle is nice :)
RemmyX25
aaaahhhhhh

i promise i will storyboard the "Speed Up" in, I promise! Schools just kicking my ass
Mafiamaster
Jar's Insane~
00:10:90 (7) - Redo break after beat.
It's also missing the BG.

That's all I found.
Good job!
Metroid
This map has been deleted on the request of its creator. It is no longer available.
Jarby
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Jeffro

JarJarJacob wrote:

Metroid wrote:

Uninheriting timing sections in parts where it isn't a BPM change. If you want to half the BPM for slow sliders, just inherit and turn on 0.5x BPM option.
Some of those are neccessary, since I used quarter BPM twice. There is no way around this and they do not affect gameplay.

I don't like the new skin at all. The spinner has large transparent sections that look ugly in gameplay, and the hitcircle is unpleasantly shiny. I would like the hitcircle a lot more if it were just the logo in a hitcircle overlay.

Easy:

00:07:71 (1,2) - Incorporate sliders.
00:29:71 (6) - New combo.
00:36:31 (5) - New combo.
00:47:31 (2) - New combo.
00:55:71 (1) - Repeat.
00:56:31 (2) - Move to 00:56:91.
01:03:71 (1) - Remove new combo.
01:04:91 (3) - New combo.
01:07:31 (1) - Remove new combo.
01:14:91 (1,2,3,4) - Incorporate sliders.

Hard:

00:02:91 (1) - Remove new combo.
00:14:11 (1,2,3,4,5,1,2,3,4) - Badly cluttered.
00:15:71 (1) - Remove new combo.
00:16:91 (10) - New combo.
00:22:11 (1) - Remove new combo.
00:24:31 (1) - End 1/1 sooner.
00:34:91 (1) - Remove new combo.
00:40:31 (1,1) - Remove new combo.
00:57:31 (1) - Remove new combo.
01:01:31 (1,1) - Remove new combo.
01:07:31 (1) - Remove new combo.
01:14:91 (1,2,3,4) - Incorporate sliders.
01:17:71 (1) - End 5/1 later.
`
Easy:
00:55:71 (1) - Repeat. - Dont like this.
00:56:31 (2) - Move to 00:56:91. - This neither.
01:07:31 (1) - Remove new combo. - This is for the visual effect.

Hard:
00:34:91 (1) - Remove new combo. - Visual effect.
01:01:31 (1,1) - Remove new combo - ^
01:07:31 (1) - Remove new combo. - ^
01:14:91 (1,2,3,4) - I like this better :)

And Jar, you still need to edit your diff to reflect the 150.08 to 150 bpm change.

Including the quarter bpm sections.
GladiOol
Offset -7.
Jar Jar's diff. has no background.
All diff have 150 bpm, except for Jar Jar's with 150,08

[Jar's Insane]
Decrease drainrate by one (?) since the map is quite hard ^^
00:14:09 (1) - Start this off with a slider? Because I first mistaked it as 1/4 notes, like before in the song. When you start with a slider, u know that it's a slow part.
00:17:49 (x) - Extra note (?)
00:24:29 (2) - Wrong spacing. It's to close to (1), even though u change the BPM, u may not change the spacing all of the sudden, it's very confusing.
01:02:66 (9,10) - Double stack for the lose. In other words, delete it plz, and copy it like the stream before :x


[Hard]
Nothing, I think.


[Easy]
Drop slider tickrate by one (?)
00:52:11(Timing Point) - What's that doing there?
00:54:51(Timing Point) - And this?
00:55:61(Timing Point) - When u have this here?
Jarby
Gens
This map has been deleted on the request of its creator. It is no longer available.
Takuma
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Ryuukun
here is a little spinner i made :)



Download: Spinner.rar
DJPop
Finished. :)

Download: Elisa - Euphoric Field (TV Size) (Jeffro) [DJPop's Hard].osu

Rename to .wav
Download: spinnerspin.osu
Download: soft-sliderslide.osu

Even I don't decrease circles size, osu! still count my map the hardest :P


+Star


Nachy
Easy is pretty well made, not in really need of changing, pretty fun and simple it is already.
Hard needs some work on the jumps, a bit too far, but otherwise is pretty good for now.
DJPop's Hard needs a bit of working on the spacings and syncing but still it's nice and fast paced for now.
Jar's Insane needs some work on positioning and jumps, otherwise fun and frantic.
Jarby
Zerostarry
Last thing before I bubble (You're gonna hate me for this)

You need a hitcircle overlay!
DJPop
My map's not necessary to use warning image.

Zerostarry wrote:

You need a hitcircle overlay!
+1
XepherX3
here is the fixed overlay for your map Jeffro


Topic Starter
Jeffro
This map has been deleted on the request of its creator. It is no longer available.
Ryuukun
well how about this?
nice ans simple :P



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