This map has been deleted on the request of its creator. It is no longer available.
Done this. Makes a lot more sense now at the end since this is now on beat.Zekira wrote:
Hm...
...I really think the BPM should be 150 flat, then snap to 1/4s.
After that, change the first timing section's offset into the time of 00:01:31 (2) . This is so that in the 0.5x BPM part, White Ticks are the main beat, and not red. (I think that is 1,315? Yeah, should be good. Don't worry -- the note before the [2] will still be on beat)
I've been itching for an offset of this for more than 18 times now and I still always get quite a bit off. For now, I'll still stick to 915/1315.
...though if the BPM change happens, tell Jar to fix his diff lol, it's gonna need a major snapping.
`JarJarJacob wrote:
Some of those are neccessary, since I used quarter BPM twice. There is no way around this and they do not affect gameplay.Metroid wrote:
Uninheriting timing sections in parts where it isn't a BPM change. If you want to half the BPM for slow sliders, just inherit and turn on 0.5x BPM option.
I don't like the new skin at all. The spinner has large transparent sections that look ugly in gameplay, and the hitcircle is unpleasantly shiny. I would like the hitcircle a lot more if it were just the logo in a hitcircle overlay.
Easy:
00:07:71 (1,2) - Incorporate sliders.
00:29:71 (6) - New combo.
00:36:31 (5) - New combo.
00:47:31 (2) - New combo.
00:55:71 (1) - Repeat.
00:56:31 (2) - Move to 00:56:91.
01:03:71 (1) - Remove new combo.
01:04:91 (3) - New combo.
01:07:31 (1) - Remove new combo.
01:14:91 (1,2,3,4) - Incorporate sliders.
Hard:
00:02:91 (1) - Remove new combo.
00:14:11 (1,2,3,4,5,1,2,3,4) - Badly cluttered.
00:15:71 (1) - Remove new combo.
00:16:91 (10) - New combo.
00:22:11 (1) - Remove new combo.
00:24:31 (1) - End 1/1 sooner.
00:34:91 (1) - Remove new combo.
00:40:31 (1,1) - Remove new combo.
00:57:31 (1) - Remove new combo.
01:01:31 (1,1) - Remove new combo.
01:07:31 (1) - Remove new combo.
01:14:91 (1,2,3,4) - Incorporate sliders.
01:17:71 (1) - End 5/1 later.
+1Zerostarry wrote:
You need a hitcircle overlay!
01:18:20 (1) - .....#osu wrote:
[11:58] <RemmyX25> omg
[11:58] <RemmyX25> DJPop i love you
[11:58] * RemmyX25 is watching Elisa - Euphoric Field (TV Size) [DJPop's Difficulty]
[11:58] <DJPop> <3
[11:58] <RemmyX25> this is made purely of win
i think its looking awesome oOJeffro wrote:
I did Normal and Hard changes.
!summon JarJarJacob
I like the hitcircle skin, but it seems a tad too transparent imo. - Hope someone can fix this :') (I suck @ graphics)
Ty
I made the outline for speed up. I can't get the number font right though. Some help please? ^o^strager wrote:
General
The combo numbers on the skin aren't noticeable. Make white or outline or something. - I'll try.
Hit circle images don't look centred. I'll double-check that. - Okay.
For some reason the spinners have a black background after they're fully faded in. REALLY weird. - Dunno why.
blank.png can be replaced by extending the lifetime of an existing storyboard object. But whatever, it works, so no need to fix it.
Timing sections need to be replaced. Otherwise kiai shoots of at the wrong time. (Not like it's noticeable but whatever.)
Also, split your hitsound and kiai timing sections. In Normal, the section at 00:55:60 starts kiai whereas kiai should start at 0:55:70 instead. (You can't just move it because of hit sound issues.) Also, kiai 01:08:10 is early, too. Stuff like that bugs me. =S (And yes, I did notice it while playing.) - Fixed this. Now it looks like a grassfield :S
Normal
01:17:70 (1) - Replace with hit circle + spinner? Spinner gives a cleaner finish feeling. I wouldn't have a starting point either.
Hard
00:10:90 (1) - End 1/2 sooner? - Don't agree I want this to feature the full sound.
00:17:30 (11) - New combo? - I made 1 a new combo because 11 is still part of the sentence before the comma (,)
00:36:10 (7,1) - Unintuitive jump. Make them closer ? - Would make the map boring at that part imo.
00:36:50 (2,3,4) - Kinda boring stacked. - Unstacking them make them have a huge space that looks ugly.
00:50:70 (x) - Black letters on the storyboard don't look good like that. Maybe an outline? - I'll try.
00:58:70 (2,3,4,5,6,7) - Difficult to read.- Its doable. No need to change this.
01:15:50 (2,4) - Sliders? -I want to remain using seperate notes to keep the map exciting at the end. Don't wanna see 2 superlong ugly sliders there.Did it. -,-
Jar's Insane
01:03:81 (7) - IMO shouldn't be stacked under (6).
01:05:91 (x) - On the storyboard, have the arrow fade in and move at the same time. That confused me. x_x
01:17:66 (6,7,8) - Replace under (5).
DJPop's Difficulty
00:25:84 (3) - Ugly.
00:54:50 (4,4) - New combos?
01:17:30 (3) - New combo?
Jar's InsaneJust to let all know
01:03:81 (7) - IMO shouldn't be stacked under (6).
01:05:91 (x) - On the storyboard, have the arrow fade in and move at the same time. That confused me. x_x
01:17:66 (6,7,8) - Replace under (5).
Fixedhappy30 wrote:
genre should be anime (english)