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LiSA - crossing field (TV Size) [Osu|CatchTheBeat|Taiko]

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Total Posts
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Topic Starter
Loooctav
This beatmap was submitted using in-game submission on jueves, 20 de diciembre de 2012 at 12:43:54

Artist: LiSA
Title: crossing field (TV Size)
Source: Sword Art Online
Tags: Astom SAO
BPM: 179
Filesize: 13039kb
Play Time: 01:23
Difficulties Available:
  1. Astom's Hard (4,91 stars, 215 notes)
  2. CTB Easy (2,26 stars, 82 notes)
  3. CTB Insane (4,9 stars, 285 notes)
  4. Easy (0,64 stars, 50 notes)
  5. Normal (1,47 stars, 64 notes)
  6. Taiko Easy! (1,87 stars, 81 notes)
  7. Taiko Insane! (4,83 stars, 364 notes)
Download: LiSA - crossing field (TV Size)
Download: LiSA - crossing field (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Applied mods:
Kuro
Cuvelia
Dagger-Gazel
BeatofIke
CDFA
Thookoo

Thank you for your Mods!
Kuro
Oh you've got taiko?

I'll only mod the taiko diff.

You should know this first though:

Sakura wrote:

From now on, single taiko diffs in mapsets are unrankable, include 2 and at least one of them should be an easier level if there isn't an osu! Easy (not normal).
The above applies only if you want to include Taiko diffs in your set.

This only affects mapsets submitted after this announcement.
Meaning that if you don't add another taiko diff., the one you currently have will be unrankable!

[General]
Set a Preview Point! It has to be the same point in all diffs. or it's unrankable!

[Taikozaki!]
Delete inherited point at 00:00:100 useless point
Move inherited point at 00:05:962 to 00:06:381
Change inherited points because these sections are unreadable because the SV is too low at:
  1. 00:19:453 - SV x1.00
  2. 00:22:302 - SV x1.00 Change hitsounds to N or S! D doesn't have a hitsound set for taiko so no hit sounds are played during this section which is unrankable!
  3. 00:28:839 - SV x1.00
I don't see any reason to raise the SV to x2.00:
  1. Change inherited point at 01:07:721 to SV x1.50
A lot of big don and big kat spam - List too long to post just follow this rule:
Taiko Ranking Criteria
  1. Finish notes
    Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
    At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations: xxxxxxxxO, xxxxooooX, xxooxxooX
Topic Starter
Loooctav
First of all thanks for help, Well
(+1 K)
Cuvelia
H i , from #modreq . Taiko modding only .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[Taiko General]
  1. Drumrolls (Sliders)
    Use sparingly within a map and keep a 1/2 beat space between them and any other object.
    Try not to put sliders one after each other. Avoid using sliders for 125 BPM songs or lower.
[ Taiko Easy!]
  1. HP Drain 3
  2. OD 3
     
  3. Audio Sample set . All Normal type change .
     
  4. too slow ... ._. x0.5 speed ? x1.0 speed just
     
  5. 01:04:705 (4) - D
  6. 01:10:906 (1) - K
  7. 01:11:576 (2) - D
[ Taiko Insane!]
  1. HP Drain 5 ~ 6
  2. OD 5 ~ 6
     
  3. Audio Sample set . All Normal type change .
     
  4. 00:05:040 (9) - d
  5. 01:23:811 (1) ==> 01:23:643 - move
     
  6. 00:56:575 (129,130) - finish re
     
    http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
     
    Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
    At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations:
    xxxxxxxxO, xxxxooooX, xxooxxooX

     
    plz check a guideline .
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
  
good luck .
Topic Starter
Loooctav
Cuvelia
Tranks For you modding
Aplic you modding tomorrow
Very good you modding
(1+K) n.n
Guy
Song name - crossing field (TV Size)
plz change this.

you should add preview point. 00:45:431 - is better.
Satellite
[*]hi~ ThoomyyxD]
From game in chat M4M
my modding standard only~
thanks you request~~ :)

General

  1. LiSA - crossing field (Tv Size)→LiSA - crossing field (TV Size)
  2. yourBG size1013*768→change1024*768
  3. combo colour is bat...
  4. MusicTrack LeadIn(Easy1500 Normal1500 astom's Hard2000 ThoomyyxD's Insane, Not Survival :/1500
  5. Removecheck Enable countdown
  6. Removecheck Letterbox during breaks
  7. ThoomyyxD's Insane, Not Survival :/ add tag astom sao ctb insane ^ Taiko Insane ^ ctb Easy ^ taiko easy ^ Normal ^ Easy ^
  8. 00:45:598 - add Preview point

Easy

  1. 00:03:448 - this spinner start 00:03:364 - here & add Finish
  2. 00:15:515 - this note 00:15:431 - move here is better
  3. 00:16:772 - add Finish
  4. 00:51:632 - add NewCombo nazi~
  5. 00:53:643 - 1grid up
  6. 00:56:995 - add Finish

Normal

  1. AR+2

Astom's Hard

  1. fine~

ThoomyyxD's Insane, Not Survival :/

  1. AR+1 is so better~
  2. Crazy map o.o I can not do me your Diff
good luck~
Topic Starter
Loooctav

Dagger-Gazel wrote:

[*]hi~ ThoomyyxD]
From game in chat M4M
my modding standard only~
thanks you request~~ :)

General

  1. LiSA - crossing field (Tv Size)→LiSA - crossing field (TV Size)
  2. yourBG size1013*768→change1024*768
  3. combo colour is bat...
  4. MusicTrack LeadIn(Easy1500 Normal1500 astom's Hard2000 ThoomyyxD's Insane, Not Survival :/1500
  5. Removecheck Enable countdown
  6. Removecheck Letterbox during breaks
  7. ThoomyyxD's Insane, Not Survival :/ add tag astom sao ctb insane ^ Taiko Insane ^ ctb Easy ^ taiko easy ^ Normal ^ Easy ^
  8. 00:45:598 - add Preview point

Easy

  1. 00:15:515 - this note 00:15:431 - move here is betterYes Tranks!! :D~
  2. 00:03:448 - this spinner start 00:03:364 - here & add Finish Yes Tranks!! :D~
  3. 00:16:772 - add FinishYes Tranks!! :D~
  4. 00:51:632 - add NewCombo naziYes Tranks!! :D~~
  5. 00:53:643 - 1grid up Yes Tranks!! :D~
  6. 00:56:995 - add Finish
Yes Tranks!! :D~

Normal

  1. AR+2
Yes Tranks!! :D~

Astom's Hard

  1. fine~
Yes Tranks!! :D~

ThoomyyxD's Insane, Not Survival :/

  1. AR+1 is so better~Yes Tranks!! :D~
  2. Crazy map o.o I can not do me your Diff
Jejejeje~

good luck~
TRANKS TRANKS
BeatofIke
Just for heads up, I will not be able to mod any Catch the Beat difficulties.
I can mod a little Taiko, but I'm not an expert modder on Taiko.
To be honest, I do not know anyone who could mod Catch the Beat or Taiko difficulties so I'm sorry for the inconvenience and for any misundrstanding.

EDIT:
Hola ThoomyyxD! Mod request from In-Game!
As requested, I will only mod the osu! standard difficulties!


[General]
  1. Make sure your spacing is consistent!
  2. Kiai Time should start at 00:46:269. Make sure to change it in all of your difficulties.
  3. You could add a video for this map!
[Easy]
  1. I recommend Approach Rate 3.
  2. You don't need that many breaks, trust me! No one is going to get tired for playing Easy Difficulty. You should add more notes so the map is not too empty and too boring.
  3. Your slider velocity is too high for an Easy Difficulty. Generally for Easy, your slider velocity should be 1.00 or lower. See http://osu.ppy.sh/wiki/Easy for details.
  4. 00:22:135 (1) - Add a hit circle here. After you fix this, remove combo at 00:23:476 (1).
  5. 00:38:224 (1,2,3,4) - For Easy difficulty, you should never stack or overlap notes.
  6. 00:46:269 (1,2,3,4) - Same as above.
  7. 00:51:632 (1,2,3,4) - This pattern is not completely straight! Make use of the x and y axis (located at the top-right of the editor). For example, it should display something like, "x:200 y:300" in yellow text.
[Normal]
  1. For Normal Difficulty, I recommend Approach Rate 4 or 5. I also recommend the Overall Difficulty to be 3 or 4. See http://osu.ppy.sh/wiki/Normal for Details.
  2. 00:00:682 (1,2,3,4) - Inconsistient Spacing!
  3. 00:04:705 (5) - Avoid using too much inverse arrows for easier diifuclties like Easy and Normal. It can be confusing sometimes.
  4. 00:14:090 (4,5) - Again, avoid stacking and overlapping for Easy and Normal Difficulties.
  5. 00:22:135 (3,4,5,6) - Same as above.
  6. 00:31:520 (1,2) - This is a big jump! Avoid using jumps for Normal Difficulties.
  7. 00:32:861 (1,2,3,4) - Stop overlapping notes! ._.
  8. 00:46:269 - Add a note here. Remove combo at the next note.
  9. 00:48:280 (3,4) - Don't overlap!
  10. 00:58:336 (2) - This slider is unrankable! You should never overlap the head of the slider with the end of the slider.
  11. 01:03:029 (1,2,3,4,5,6,7) - Your spacing is not consistient.
  12. 01:14:425 (2) - Do not overlap. Ctrl+J?
[Astom's Hard]
  1. This is an example of a good map. Try to get close to this skill.
[Insane]
  1. Not a good idea to map an Insane Difficulty when starting out as a new mapper. It's a good idea to start slow first, then gradually improve over time.
[Need Assitance?]
  1. Since you are a new mapper (trying to go for ranking), the first thing you should do is to take a look at this thread (Comes in handy for new mappers): t/60228
  2. Also, it would not hurt to take a look at a ranked map (2010 or higher) to get an idea on how a ranked map should look like!
    Good Luck![/b]
Topic Starter
Loooctav

BeatofIke wrote:

Just for heads up, I will not be able to mod any Catch the Beat difficulties.
I can mod a little Taiko, but I'm not an expert modder on Taiko.
To be honest, I do not know anyone who could mod Catch the Beat or Taiko difficulties so I'm sorry for the inconvenience and for any misundrstanding.

EDIT:
Hola ThoomyyxD! Mod request from In-Game!
As requested, I will only mod the osu! standard difficulties!


[General]
  1. Make sure your spacing is consistent! Changing ready! : D
  2. Kiai Time should start at 00:46:269. Make sure to change it in all of your difficulties. Changing ready! : D
  3. You could add a video for this map! Changing ready! : D
[Easy]
  1. I recommend Approach Rate 3.Changing ready! : D
  2. You don't need that many breaks, trust me! No one is going to get tired for playing Easy Difficulty. You should add more notes so the map is not too empty and too boring.
  3. Your slider velocity is too high for an Easy Difficulty. Generally for Easy, your slider velocity should be 1.00 or lower. See http://osu.ppy.sh/wiki/Easy for details.
  4. 00:22:135 (1) - Add a hit circle here. After you fix this, remove combo at 00:23:476 (1).
  5. 00:38:224 (1,2,3,4) - For Easy difficulty, you should never stack or overlap notes.
  6. 00:46:269 (1,2,3,4) - Same as above.
  7. 00:51:632 (1,2,3,4) - This pattern is not completely straight! Make use of the x and y axis (located at the top-right of the editor). For example, it should display something like, "x:200 y:300" in yellow text.
[Normal] Changing ready! : D
  1. For Normal Difficulty, I recommend Approach Rate 4 or 5. I also recommend the Overall Difficulty to be 3 or 4. See http://osu.ppy.sh/wiki/Normal for Details.
  2. 00:00:682 (1,2,3,4) - Inconsistient Spacing!
  3. 00:04:705 (5) - Avoid using too much inverse arrows for easier diifuclties like Easy and Normal. It can be confusing sometimes.
  4. 00:14:090 (4,5) - Again, avoid stacking and overlapping for Easy and Normal Difficulties.
  5. 00:22:135 (3,4,5,6) - Same as above.
  6. 00:31:520 (1,2) - This is a big jump! Avoid using jumps for Normal Difficulties.
  7. 00:32:861 (1,2,3,4) - Stop overlapping notes! ._.
  8. 00:46:269 - Add a note here. Remove combo at the next note.
  9. 00:48:280 (3,4) - Don't overlap!
  10. 00:58:336 (2) - This slider is unrankable! You should never overlap the head of the slider with the end of the slider.
  11. 01:03:029 (1,2,3,4,5,6,7) - Your spacing is not consistient.
  12. 01:14:425 (2) - Do not overlap. Ctrl+J?
[Astom's Hard]
  1. This is an example of a good map. Try to get close to this skill.
[Insane]DELETE LEVEL!
  1. Not a good idea to map an Insane Difficulty when starting out as a new mapper. It's a good idea to start slow first, then gradually improve over time.
[Need Assitance?] Thanks for the page
  1. Since you are a new mapper (trying to go for ranking), the first thing you should do is to take a look at this thread (Comes in handy for new mappers): t/60228
  2. Also, it would not hurt to take a look at a ranked map (2010 or higher) to get an idea on how a ranked map should look like!
    Good Luck![/b]
Thanks for your mod, very useful!
And I hope that you have more chances of being ranked
Shohei Ohtani
If you're looking for Taiko modders, go find lepidopus or wmfchris. For CtB. . . I'm not sure, I haven't been in the modding spectrum for a while.

Anyways, mod.

Hitsounding: (NOTE: This is a really hard song to hitmap. I have an unfinished WIP of the full song, and it requires a LOT of listening. These are general suggestions)
For the soft section in the beginning, put a whistle on every count 3 (For reference, large white tick is count 1. next one is count 2, next one count 3, next one count 4, and then back to 1 on the next big white one)
Afterwards, claps on 2 and 4 (I'd suggest finding a snare hitsound that would go with this. You can use the one that I use on this song ( http://osu.ppy.sh/s/54083 ).) Refer below for special stuff.
00:11:744 - 00:15:766 - soft whistle hitsound on every white tick
00:16:772 - Claps on 2 and 4

Hard:
00:16:436 (1) - This would be a REALLY nice place for a jump. Every map I've seen of this song (including my own) has one right here.
00:18:448 (2) - Make a more interesting pattern here?
00:40:319 (1) - Seems like an odd place to put a spinner
01:03:531 (2) - Confusing. Really confusing owo.

Normal:
Seems a lot like an easy
End this diff at the same time as the others
Lower the hitsound volume. They're REALLY loud right now.
Distance spacing is your friend. Go through the map and make sure everything is at a good distance (I suggest 1.0 snapping)
00:08:727 (4) - Confusing for a normal
00:59:760 (1) - Start on the white tick

Easy:
It looks like this diff was re-snapped but not edited. Go through it and edit it so it's not weird.

Really, the map suffers a lot from not using distance spacing, and being too simple. It's good to be simple. I like to think of myself as a simple mapper, but I still map pretty well-accepted, because my ideas aren't just "1/1", my ideas follow the song, but I don't ever overmap the song.

Honestly, this is a hard song to start off with. A lot of people map it because it's popular, but for a new mapper, it's really hard. Hell, even I struggled with it, and I've had about 80+ maps of experience. Still needs a lot of work, but where there's a will, there's a way.

and yeah this song is really like mapped so much so it'll have a harder time getting ranked.

Also, one last thing. Preview Point. Add it.
Topic Starter
Loooctav
Jejejeeje
Topic Starter
Loooctav

CDFA wrote:

If you're looking for Taiko modders, go find lepidopus or wmfchris. For CtB. . . I'm not sure, I haven't been in the modding spectrum for a while.

Anyways, mod.

Hitsounding: (NOTE: This is a really hard song to hitmap. I have an unfinished WIP of the full song, and it requires a LOT of listening. These are general suggestions)
For the soft section in the beginning, put a whistle on every count 3 (For reference, large white tick is count 1. next one is count 2, next one count 3, next one count 4, and then back to 1 on the next big white one)
Afterwards, claps on 2 and 4 (I'd suggest finding a snare hitsound that would go with this. You can use the one that I use on this song ( http://osu.ppy.sh/s/54083 ).) Refer below for special stuff.
00:11:744 - 00:15:766 - soft whistle hitsound on every white tick
00:16:772 - Claps on 2 and 4

Hard: SORRY NO CHANGE
00:16:436 (1) - This would be a REALLY nice place for a jump. Every map I've seen of this song (including my own) has one right here.
00:18:448 (2) - Make a more interesting pattern here?
00:40:319 (1) - Seems like an odd place to put a spinner
01:03:531 (2) - Confusing. Really confusing owo.

Normal: USE YOU MODDING 100%
Seems a lot like an easy
End this diff at the same time as the others
Lower the hitsound volume. They're REALLY loud right now.
Distance spacing is your friend. Go through the map and make sure everything is at a good distance (I suggest 1.0 snapping)
00:08:727 (4) - Confusing for a normal
00:59:760 (1) - Start on the white tick

Easy: I had a problem with numbers ALL BUT ALREADY SOLVED .. WHY THE SLIDERS ARE VERY BAD noticed ..
It looks like this diff was re-snapped but not edited. Go through it and edit it so it's not weird.

Really, the map suffers a lot from not using distance spacing, and being too simple. It's good to be simple. I like to think of myself as a simple mapper, but I still map pretty well-accepted, because my ideas aren't just "1/1", my ideas follow the song, but I don't ever overmap the song.

Honestly, this is a hard song to start off with. A lot of people map it because it's popular, but for a new mapper, it's really hard. Hell, even I struggled with it, and I've had about 80+ maps of experience. Still needs a lot of work, but where there's a will, there's a way.

and yeah this song is really like mapped so much so it'll have a harder time getting ranked.

Also, one last thing. Preview Point. Add it.
TRANKS FOR YOU MODDING AND YOUR TIME!!
(+1KUDOSU)
Seph
lol easy ctb diff, anyways will try to check your ctb diff when i wake up tomorrow, just because its lisa.
Cristian
Tocare esto mañana.
P3RXG
Easy
00:02:358 - Add a note to the combo (Just to keep the rhythm going)
For example:



00:03:029 - Add a note to the end of the first combo
For example:



00:09:733 - Add note too keep the rhythm going
For example:



P.S - I will add more soon but this is a start! ^.^
- Suima -
Hi, I am glad to mod your map. I couldn't mod CTB beasause I don't excel at it.
[General]
I think your signature is flying around while playing. Would you place it in a place constantly?
Flying signature is not a good scenery while playing OSU!

[Astom' Hard]
0:09:900 spinner ends at 0:11:073
0:11:409~0:12:414 how about this one?
SPOILER

453,265,11409,5,0,0:0:0
456,264,11576,2,0,P|381:237,1,80
248,268,11911,2,0,P|323:295,1,80
176,312,12247,2,0,P|88:280,1,80
0:16:101&0:16:436 how about overlay on slider at 0:16:772?
0:18:448 split to 2 sliders
SPOILER

172,284,18112,6,0,P|208:316|256:320,1,80,2|0,0:0|0:0,0:0:0
264,216,18448,2,0,P|294:222|330:254,1,80,2|0,0:0|0:0,0:0:0
408,336,18783,2,0,P|437:314|458:276,2,80
0:24:146 I think the slider could be cut in half (ends in 0:24:481)
0:32:191 how about split to this?
SPOILER

248,304,32191,2,0,P|296:340,2,53.3333333333333
272,232,32526,2,0,P|224:196,2,53.3333333333333
272,232,32861,1,0,0:0:0

1:02:191 the slider cut half(ends in 1:02:526)
1:02:693~1:04:705 this is my adjust. These objects' place should be moved by you.
SPOILER



336,280,62191,2,0,P|396:352|472:296,1,191.999994140625
416,232,62693,1,0,0:0:0
392,128,62861,5,0,0:0:0
392,128,63029,2,0,P|445:115|480:81,2,95.9999970703126
232,120,63531,1,0,0:0:0
232,120,63699,2,0,P|251:60|285:26,2,95.9999970703126
152,256,64202,1,0,0:0:0
152,256,64369,2,0,P|97:238|66:188,2,95.9999970703126
Topic Starter
Loooctav

kevin840310 wrote:

Hi, I am glad to mod your map. I couldn't mod CTB beasause I don't excel at it.
[General]
I think your signature is flying around while playing. Would you place it in a place constantly?
Flying signature is not a good scenery while playing OSU!

[Astom' Hard]
0:09:900 spinner ends at 0:11:073
0:11:409~0:12:414 how about this one?
SPOILER

453,265,11409,5,0,0:0:0
456,264,11576,2,0,P|381:237,1,80
248,268,11911,2,0,P|323:295,1,80
176,312,12247,2,0,P|88:280,1,80
0:16:101&0:16:436 how about overlay on slider at 0:16:772?
0:18:448 split to 2 sliders
SPOILER

172,284,18112,6,0,P|208:316|256:320,1,80,2|0,0:0|0:0,0:0:0
264,216,18448,2,0,P|294:222|330:254,1,80,2|0,0:0|0:0,0:0:0
408,336,18783,2,0,P|437:314|458:276,2,80
0:24:146 I think the slider could be cut in half (ends in 0:24:481)
0:32:191 how about split to this?
SPOILER

248,304,32191,2,0,P|296:340,2,53.3333333333333
272,232,32526,2,0,P|224:196,2,53.3333333333333
272,232,32861,1,0,0:0:0

1:02:191 the slider cut half(ends in 1:02:526)
1:02:693~1:04:705 this is my adjust. These objects' place should be moved by you.
SPOILER



336,280,62191,2,0,P|396:352|472:296,1,191.999994140625
416,232,62693,1,0,0:0:0
392,128,62861,5,0,0:0:0
392,128,63029,2,0,P|445:115|480:81,2,95.9999970703126
232,120,63531,1,0,0:0:0
232,120,63699,2,0,P|251:60|285:26,2,95.9999970703126
152,256,64202,1,0,0:0:0
152,256,64369,2,0,P|97:238|66:188,2,95.9999970703126

El nivel Astom's Hard No sera modeado a menos que desidia astom.. :P haci por favor modee los otros niveles.. y se escribe haci para sus próximos mods

00:123:456 (con 2 "0" al inicio para que sea un axceso rápido..
Topic Starter
Loooctav

Karamu-Kun wrote:

Easy
00:02:358 - Add a note to the combo (Just to keep the rhythm going) No, porque estamos hablando de un nivel facil..
For example:



00:03:029 - Add a note to the end of the first combo
For example:



00:09:733 - Add note too keep the rhythm going
For example:



P.S - I will add more soon but this is a start! ^.^
Le pido por favor que termine su mod antes de enviarlo, no de mal agradecido pero es que es muy poco como para darle Kudosu. :(
Thookoo
Hola ThoomyyxD
Bueno te are un mod Sobre tus modos CTB

[CTB Easy]
09:09:900 Apuras al jugador O.o
00:38:224 esto dejalo para el insane homber!
01:08:057 Dejalo Para El Insane...

[CTB Insane]
00:56:325 WTF!!!!

En General Muy Buenos Modos y los supiste hacer, creo que sabes que solo es necesario la linea del centro jeje

Bueno, mis mejores deseos :)
Topic Starter
Loooctav

Thookoo wrote:

Hola ThoomyyxD
Bueno te are un mod Sobre tus modos CTB

[CTB Easy]
09:09:900 Apuras al jugador O.o
00:38:224 esto dejalo para el insane homber!
01:08:057 Dejalo Para El Insane...

[CTB Insane]
00:56:325 WTF!!!!

En General Muy Buenos Modos y los supiste hacer, creo que sabes que solo es necesario la linea del centro jeje

Bueno, mis mejores deseos :)
Gracia!! me abriste los ojos con algunas cosas.. (k+1)
Thookoo
Te tengo que avisar sobre algunos detalles que tienes, que fijate en los sliders, no te lo puse en el otro pos para que te fijes pero creo que no lo hiciste..
Topic Starter
Loooctav

Thookoo wrote:

Te tengo que avisar sobre algunos detalles que tienes, que fijate en los sliders, no te lo puse en el otro pos para que te fijes pero creo que no lo hiciste..
Que util eres, jeje te llamare para nuevos mapas.. :P
Cristian
Primero que nada, no me gusto el SB.
Astom me da paja ver errores de su diff

[Easy]
00:10:068 (3) - Que termine en 00:10:571
00:46:269 (1,2) - Re-mapea esos sliders
00:56:995 (1,1) - ^
01:19:788 (2) - ^
01:21:800 (4) - ^

[Normal]
- No hagas tantos spinners
- Mejora en los diseños de sliders
00:02:023 (2,3,4,5) - Deja las notas mas circular

[Taiko Easy]
- Saca el letterbox
- Saca el countdown
00:00:179 (2) - Si es fácil no debería estar esa nota ahí, deja los dos que faltan como clap
00:06:381 (1,2,3) - Has notas, no sliders
00:42:247 (1) - Elimina esto
01:03:364 (2) - no veo la razón de que este el Finish este ahí, sacalo

-Trata de no hacer tantos sliders en taiko, con el easy me deja claro que espameas con eso

[Taiko Insane]
00:56:744 (131) - Nop... también trata de no hacer Finish en notas 1/4, esta inrankeable como lo dejas
01:06:548 - 01:06:548 Tendrás que mapear ahí también

[CTB Easy]
- Subele un poco mas al AR que tambien parece fome.
- Si es easy, y dashea mucho, no es rankeable lo cual no hagas saltos en ello
01:01:017 (5) - Eso no parece fácil

[CTB insane]
Bajale un poco a la ar -1
Cloudchaser

Thookoo wrote:

Hola ThoomyyxD
Bueno te are un mod Sobre tus modos CTB

[CTB Easy]
09:09:900 Apuras al jugador O.o
00:38:224 esto dejalo para el insane homber!
01:08:057 Dejalo Para El Insane...

[CTB Insane]
00:56:325 WTF!!!!

En General Muy Buenos Modos y los supiste hacer, creo que sabes que solo es necesario la linea del centro jeje

Bueno, mis mejores deseos :)
Eso no es un mod xD...
TazitOo
hola xd
ignacya
Hola (?
Cristian
Trata de no dar kudos por nada, sino te cerraran el mapa y el rank que deseas aquí no te lo dejaran.
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