Throughout the mapping scene we have seen some words to specify mapping style like alternate or iNiS style, and within nowadays there are even weirder ones, such as movement and most recently... organic.
As a mapper, I still considered myself as new to mapping, so I would like everyone here to write some mapping styles you know, with the format of: style name, definition, notes and mappers represent the style. I will gather all of them in this post.
Mapping style:
As a mapper, I still considered myself as new to mapping, so I would like everyone here to write some mapping styles you know, with the format of: style name, definition, notes and mappers represent the style. I will gather all of them in this post.
Mapping style:
- iNiS style (Submitted by z0z):
- A really old style (originates from 2007) that focuses on readability, lot of breaks, and low spacing.
- Mapping is noticeably grid based.
- Patterns in a musical section tend to be repeated in the same section(chorus patterns get repeated in the chorus section).
- Rhythm choice mostly follows vocals.
- This style is a relic of the original games that inspired osu to become what it is today a.k.a Ouendan/Elite Beat Agents.
- Mappers: Gens, m980.
- Symmetrical mapping (Submitted by z0z):
- Symmetrical mapping 2 (Submitted by z0z):
- Mapping that tends to focus on nice shapes and patterns on a grid.
- Sliders and patterns tend to be symmetrical and sometimes bendy, they are more likely to reveal the fact that this is mapped on a grid.
- Doubles, triples, quads, bursts, and streams tend to be quite close in spacing on lower to mid diffs, to unusual spacing levels on higher diffs.
- Patterns are more likely to be symmetrical than the previous style.
- Mappers: ktgster, tsuka.
- Old style mapping (Submitted by z0z):
- This is a relic of 2007-2010 mapping.
- It mostly consists of lower settings than normal compared to today.
- The earliest of these maps are of terrible quality compared to today as the standards back then were much lower and maps were somewhat experimental.
- Mappers: any map from 2010 and earlier, DJPop, James.
- Experimental mapping (Submitted by z0z):
- Mappers of this style tend to have more interesting and experimental ideas on how to represent a map and will try to represent the map using the idea, often with great success in preserving aesthetics while providing interesting flow.
- Whatever it is, it's not really part of the meta at all and will tend to anger some people.
- Mappers: Hollow Wings, fanzhen0019.
- Typical average mapping from very experienced mappers (Submitted by z0z):
- These mappers tend to have a lot of experience mapping and will have a lot of good ranked maps(most likely) and experience under their belt.
- Each mapper comes with their small unique ideas and quarks that show in their maps though you need some experience to tell them apart.
- These mappers tend to focus on representing the map, sometimes with a gimmick or an idea.
- Their maps will look great or excellent aesthetically and will typically flow well, they end up representing the map (very) well, even if's it hard to represent the map.
- The mapper doesn't focus enough on one style to fit in any other category as they specialize less than their specialized peers.
- Mappers: Niva, pishifat, Lasse, Yusomi, hypercyte.
- Intense metal mapping (Submitted by z0z):
- Mappers of this style really like mapping (heavy) metal a lot of the time.
- Their maps tend to be extremely difficult due to songs require having extreme patterns to the point of often topping the ranked section sorted by difficulty.
- These people also tend to have interesting ideas for patterns at times.
- Mappers: Mazzerin, SILENCE PLAYER, TheKingHenry.
- Modern Grid Mapping (Submitted by Li Syaoran):
- Movement mapping:
- Mappers of this style tend to take cursor movement as a main factor for song representation.
- Aesthetic have a little to no role in most cases.
- Because of the above point, most maps having this style are being hated by the main playerbase most of the time.
- Mappers: Cheri, UndeadCapulet, bor.
- Tech mapping:
- Mappers of this style tend to take overall aesthetic as the main factor for song representation, as being opposed to movement mapping.
- Unlike any other mapping style, tech mapping can have various of scale, from light tech (playability and aesthetic are being balanced out well) to full tech (playability have little to no role in maps, while aesthetic is being pushed to max).
- This is also one of the most complex mapping style since there is no clear sign to recognize them at all, you can only use your assumption.
- Mappers: Kroytz (full tech);