inis style
a really old style that focuses on readability, some breaks, and low spacing
mapping is noticeably grid based
patterns in a musical section tend to be repeated in the same section(chorus patterns get repeated in the chorus section)
this style is a relic of the original games that inspired osu to become what it is today
mappers: Gens, m980
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symmetrical axis(?) mapping
mapping that tends to focus on nice shapes and patterns on a grid
sliders tend to be symmetrical and bendy
patterns tend to be more readable and are either symmetrical or asymmetrical
mappers: Gero, Andrea
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symmetrical hex(?) mapping
mapping that tends to focus on nice shapes and patterns on a grid
sliders and patterns tend to be symmetrical and sometimes bendy, they are more likely to reveal the fact that this is mapped on a grid
doubles, triples, quads, bursts, and streams tend to be quite close in spacing on lower to mid diffs, to unusual spacing levels on higher diffs
patterns are more likely to be symmetrical than symmetry A
mappers: ktgster, Martix, tsuka(?)
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old style mapping
this is a relic of 2007-2010 mapping
it mostly consists of lower settings than normal compared to today
the earliest of these maps are of terrible quality compared to today as the standards back then were much lower and maps were somewhat experimental
mappers: any map from 2010 and earlier, DJPop, James
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experimental clear mapping
these mappers tend to have more interesting and experimental ideas on how to represent a map and will try to represent the map using the idea, often with great success in preserving aesthetics while providing interesting flow
whatever it is, it's not really part of the meta at all and will tend to anger some people
mappers: Hollow Wings, fanzhen0019
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typical average very experienced mapper
these mappers tend to have a lot of experience mapping and will have a lot of good ranked maps(most likely) and experience under their belt
each mapper comes with their small unique ideas and quarks that show in their maps though you need some experience to tell them apart
these mappers tend to focus on representing the map, sometimes with a gimmick or an idea
their maps will look great or excellent aesthetically and will typically flow well, they end up representing the map (very) well, even if's it hard to represent the map
the mapper doesn't focus enough on one style to fit in any other category as they specialize less than their specialized peers
mappers: Niva, pishifat, Lasse, Yusomi(?), hypercyte(?)
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intense metal mapper
these mappers really like mapping (heavy) metal a lot of the time (they can take breaks from metal)
their maps tend to be extremely difficult due to these maps tending to have extremely difficult patterns to the point of often topping the ranked section sorted by difficulty
these people also tend to have interesting ideas for patterns at times
mappers: Mazzerin, SILENCE PLAYER, TheKingHenry
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i think these are good entries but they probably aren't very accurate, you might want to take a look at the mappers listed as it will help you understand their style more
i don't think these mapping styles get put much attention to and i think these styles are fun in most cases