well iunno write what you think
Basically, there are two types of players. Players who focus more on accuracy, and players who focus more on speed.
Well to cut straight to the point: a ton of players enjoy the AR/CS aspect of HR as they enjoy reading and locking into notes fast, but don't enjoy the OD aspect that increases the accuracy difficulty, while for others it's exactly the opposite and they enjoy the harsher hit window but don't enjoy the reduced reaction time and aim difficulty increase.
Those two aspects should be broken down into two mods to create win-win for everybody.
HardRock: out
In:
(no idea for a name) Increases AR and CS the same way HR does now, no effect on OD and HP
(no idea for a name) Increases OD the same way HR does now, no effect on HP/CS/AR
The whole increased HP aspect of HR sucks, nobody likes it and it doesn't contribute anything to the actual gameplay of the mod, it just makes it unpopular for multiplayer. HP should just stay as it is on maps.
What will happen to all existing HR scores? They'd be kept and instead of HR it'll display both new mods as if the player played with the two of them together, since it'd be exactly the same effect.
What about score multipliers?
You can just give the AR/CS mod a score multiplier of 1.00 (i.e. no bonus) and keep the original HR multiplier for the OD increase mod
lol dunno had this idea ;w; it's probably bad
Basically, there are two types of players. Players who focus more on accuracy, and players who focus more on speed.
Well to cut straight to the point: a ton of players enjoy the AR/CS aspect of HR as they enjoy reading and locking into notes fast, but don't enjoy the OD aspect that increases the accuracy difficulty, while for others it's exactly the opposite and they enjoy the harsher hit window but don't enjoy the reduced reaction time and aim difficulty increase.
Those two aspects should be broken down into two mods to create win-win for everybody.
HardRock: out
In:
(no idea for a name) Increases AR and CS the same way HR does now, no effect on OD and HP
(no idea for a name) Increases OD the same way HR does now, no effect on HP/CS/AR
The whole increased HP aspect of HR sucks, nobody likes it and it doesn't contribute anything to the actual gameplay of the mod, it just makes it unpopular for multiplayer. HP should just stay as it is on maps.
What will happen to all existing HR scores? They'd be kept and instead of HR it'll display both new mods as if the player played with the two of them together, since it'd be exactly the same effect.
What about score multipliers?
You can just give the AR/CS mod a score multiplier of 1.00 (i.e. no bonus) and keep the original HR multiplier for the OD increase mod
lol dunno had this idea ;w; it's probably bad