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Mizuho - Tobira Hiraite, Futari Mirai e -Fantom Euro Mix-

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Total Posts
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Topic Starter
regenz
This beatmap was submitted using in-game submission on 2014年4月24日 at 0:53:19

Artist: Mizuho
Title: Tobira Hiraite, Futari Mirai e -Fantom Euro Mix-
Source: Fortune Arterial
Tags: galge visual novel August Hentai merchat7 galgame eroge
BPM: 155
Filesize: 4679kb
Play Time: 02:57
Difficulties Available:
  1. Easy (2.25 stars, 181 notes)
  2. Insane (5 stars, 744 notes)
  3. merchat7's Hard (4.93 stars, 463 notes)
  4. Normal (4.32 stars, 256 notes)
Download: Mizuho - Tobira Hiraite, Futari Mirai e -Fantom Euro Mix-
Information: Scores/Beatmap Listing
---------------
First time Real Stream diff
[GOGO]
Kasen
00:26:202 (1) - low a bit the hit sound of fast sliders like that

i'll check again later. :P
Frostmourne
WELCOME BACKKKKKKKKKKKKKKKKKKKKKKK
Fumika
<3
Jing
Hello~

Do you need a taiko diff?

I want to help you make@@"
Topic Starter
regenz

Jing wrote:

Hello~

Do you need a taiko diff?

I want to help you make@@"
it's ok but i need to complete my another pending map first then this is second if you don't care this . please made it .
( I don't know hot to made a taiko diff)
Jing
Taiko Oni complete~

link:http://puu.sh/1Nxds

muzukashii Production~ :oops:
Topic Starter
regenz
update
merchat7
I'm still not finish after so long :( The main reaosn why is that to keep difficulty spread, I need to map this like an Insane (I have slow mapping speed for Insane) and some parts, it's difficult to come up with a simple rhythm.

I'll finish this tonight for sure though, no sleeping until I finish it!

Edit: Finished last night, but internet crashed on me. I was really tired at the end so I hope the mapping quality didn't drop too much.

http://puu.sh/1WTa4
I hope you like it, really sorry for delay.

About the Insane you ask me for this beatmap http://osu.ppy.sh/s/69493. As you can see, I have really slow mapping speed for Insane and I need a lot of motivation so I don't think I can make you one in a reasonable amount of time. Sorry about this as well.
Topic Starter
regenz
thankyou don't worry about kibou no uta.

update your diff. and fix tags also.
Topic Starter
regenz
bump
Xinely
Hi ~
m4m from my queue~

[General]
unconsistency preview time
Insane : 43361
Hard : 43365
Normal :43381
Easy : 43381
Need at least 2 taiko diff.. rules changed 29 July 2012 that said one mapset at least need 2 taiko diff. One of that must easier than Oni :P

[Easy]
00:06:591 (2) - try this ?
00:10:849 (1,2,3) - try this ?
00:12:011 (1) - give whistle too? i think it's fit
00:25:559 (2) - 1 grid left and 1 grid up
00:39:882 (3) - i think branket better https://osu.ppy.sh/ss/740462
00:44:720 (4) - try this ?
00:46:849 (2) - 1 grid right better imo
01:10:849 - give whistle too?
01:27:494 (5,1) - hmm maybe swap NC?
01:32:140 (2) - make it curved?
02:08:914 (2) - ctrl+J seems better flow imo
02:27:107 (1) - x:404 y:180?
02:29:430 (5) - 1 grid right :P
02:31:365 (3) - 1 grid up for avoid little overlap with 02:29:817 (1) -
02:57:688 - how about volume 5% in here?

[Normal]
00:00:591 (1) - make like this better imo https://osu.ppy.sh/ss/740555
00:08:527 (2) - 1 grid right?
00:23:817 (3) - 1 grid up?
00:30:978 (5) - ctrl+J for better flow?
00:44:140 (3) - spacing issue 1,16x .. move x:336 y:160 for avoid that
01:30:011 (5) - x:276 y:356 for avoid little overlap with 01:29:236 (3) - ? if yes fix spacing after this
01:36:204 (4) - spacing issue 1,06x
01:42:011 (4) - x:216 y:196 and then 01:42:398 (5,6) - x:272 y:64 better imo. if yes, fix spacing after this
01:49:559 (1) - ctrl+J and then ctrl+G. move x:320 y:236?
02:25:172 (4,5) - hard to read imo.. https://osu.ppy.sh/ss/740581
02:33:301 (1) - x:268 y:28 for avoid spacing issue


[merchat7's Hard]
00:01:172 (5) - NC
00:06:011 (4) - ctrl+J better imo (maybe rotate -15 degree)
00:12:011 (1) - finish?
00:33:688 (1) - end in 00:34:849 -
00:42:978 (2) - need NC imo
00:44:720 (1) - try this? https://osu.ppy.sh/ss/740603
01:04:075 (3) - ctrl+G?
01:18:011 (5) - spacing 1,27 is it itentional? if no 01:18:011 (5,1) - x:164 y:152
01:42:591 (2) - ctrl+G for make jump too?
01:46:656 (1,2,3,5,6,7) - use spacing 1,00 same as 01:41:430 (1,2,3) - ?
02:03:301 (5) - spacing issue 1,14x
02:26:527 (1,2,3) - 1 grid up for avoid spacing 1,26x too?

[Insane]
can't mod insane orz. just little mod
02:50:720 (8) - NC because you change spacing
02:32:914 - remove green point

Fortune Arterial ~ ♥
Good Luck ~ (:
Topic Starter
regenz

Xinely wrote:

Hi ~
m4m from my queue~

[General]
unconsistency preview time
Insane : 43361
Hard : 43365
Normal :43381
Easy : 43381
Need at least 2 taiko diff.. rules changed 29 July 2012 that said one mapset at least need 2 taiko diff. One of that must easier than Oni :P

Done Fix

[Easy]
00:06:591 (2) - try this ?
00:10:849 (1,2,3) - try this ?
00:12:011 (1) - give whistle too? i think it's fit
00:25:559 (2) - 1 grid left and 1 grid up
00:39:882 (3) - i think branket better https://osu.ppy.sh/ss/740462
00:44:720 (4) - try this ?
00:46:849 (2) - 1 grid right better imo < FIX
01:10:849 - give whistle too?
01:27:494 (5,1) - hmm maybe swap NC?
01:32:140 (2) - make it curved?
02:08:914 (2) - ctrl+J seems better flow imo < Fix
02:27:107 (1) - x:404 y:180?
02:29:430 (5) - 1 grid right :P
02:31:365 (3) - 1 grid up for avoid little overlap with 02:29:817 (1) - < It's not show while playing the time between both notes is too far.
02:57:688 - how about volume 5% in here?

[Normal]
00:00:591 (1) - make like this better imo https://osu.ppy.sh/ss/740555 < Fix
00:08:527 (2) - 1 grid right? < Fix
00:23:817 (3) - 1 grid up? < Fix
00:30:978 (5) - ctrl+J for better flow? < Fix
00:44:140 (3) - spacing issue 1,16x .. move x:336 y:160 for avoid that < Fix
01:30:011 (5) - x:276 y:356 for avoid little overlap with 01:29:236 (3) - ? if yes fix spacing after this
01:36:204 (4) - spacing issue 1,06x < Fix
01:42:011 (4) - x:216 y:196 and then 01:42:398 (5,6) - x:272 y:64 better imo. if yes, fix spacing after this < Fix
01:49:559 (1) - ctrl+J and then ctrl+G. move x:320 y:236?
02:25:172 (4,5) - hard to read imo.. https://osu.ppy.sh/ss/740581
02:33:301 (1) - x:268 y:28 for avoid spacing issue

[Insane]
can't mod insane orz. just little mod
02:50:720 (8) - NC because you change spacing
02:32:914 - remove green point < Fix

Fortune Arterial ~ ♥
Good Luck ~ (:
thanks for mod ,sorry for very late, really busy.
sheela
Hi! From my queue~

[Easy]

00:25:556 (2) - Clap

01:30:008 (4) - Same as 01:27:491 (5)?

[Normal]

00:55:362 (9) - Remove NC and 00:55:750 (10) NC

[merchat7's Hard]

00:39:298 (5) - Stack it

[Insane]

01:43:750 (2) - stack it

02:24:588 (7) - Stack it

02:50:717 (8) - NC

Don't give kudosu if it's useless. And star!
Topic Starter
regenz

sheela901 wrote:

Hi! From my queue~

[Easy]

00:25:556 (2) - Clap << I don't want clap at all in this section because .I'll use clap only in chorus and it felt Chorus is Special.

01:30:008 (4) - Same as 01:27:491 (5)? <<< you want this slider Same as 5 you mean Shape ? I think it's ok but I notice 4 is a bit offscreen so i fix this thanks

[Normal]

00:55:362 (9) - Remove NC and 00:55:750 (10) NC < Well I'm not NC base on Lyrics I NC every 8 Beats and Maybe Every 4 beats If Difficult or Section has alot of clustering.


[Insane]

01:43:750 (2) - stack it < You mean stack with this 01:41:814 (1) - ? if yes fix.

02:24:588 (7) - Stack it < You mean stack with this 02:22:653 (3) - ? if yes fix.

02:50:717 (8) - NC < I think 14 combos Insane diff is ok For me.

Don't give kudosu if it's useless. And star!
Thanks For mod. But Please Do a better explain. next times.

I hope my reply Can give you better in a mod skills.

and thanks for star.
sheela
Ok. I'll try to be more detailed.
Topic Starter
regenz
bump
DeletedUser_2010275
Hi ~ :3

[Easy]
  • 00:18:201 (1) - remove whistle on end
    00:53:814 (3,1) - blanket
    01:08:330 (1) - move to (304,296) for triangle
    01:20:524 (2,3) - blanket
    01:33:104 (3) - opposite slider. maybe it look like better

    [Normal]
    • I think AR is fast. AR -1 or OD -1
      It feels like Hard diff. remove some circle on red tick

      01:06:008 (4,5,6) - maybe this pattern is hard for beginner
      01:33:104 (4) - NC

      [merchat7's Hard]
      • Nice :3, but i think it is too hard ;w;

        [Insane]
        • Nice :3
Topic Starter
regenz

-Srui- wrote:

Hi ~ :3

[Easy]
  • 00:18:201 (1) - remove whistle on end < i think it's match perfect.
    00:53:814 (3,1) - blanket < the perfect curve make the distance wrong so not.
    01:08:330 (1) - move to (304,296) for triangle < seem nice
    01:20:524 (2,3) - blanket < this can fix thanks
    01:33:104 (3) - opposite slider. maybe it look like better < re arrange

    [Normal]
    • I think AR is fast. AR -1 or OD -1
      It feels like Hard diff. remove some circle on red tick[/color]

      01:06:008 (4,5,6) - maybe this pattern is hard for beginner < stack it
      01:33:104 (4) - NC < I've NC every 8 beats and it's already correct.

      [merchat7's Hard]
      • Nice :3, but i think it is too hard ;w;

        [Insane]
        • Nice :3
Thanks for mod. :idea:
BeatofIke
Support!
Topic Starter
regenz
thank for star
frost-b-spec
thanks m4m~

[Insane]
00:08:911 (1,2,3,4) - spacing
00:12:008 (1,2,3,4,5,6,7) - ^
00:23:040 (1,2,3,4) - ^
00:39:879 (1,2,3,4,5,6) - ^
00:55:750 (2,3,4,5,6,7) - spacing and try symmetry
00:58:459 (1) - x238 y291
01:01:943 (3) - x45 y84
01:18:685 (2,3,4,5,6) - spacing
01:21:685 (1,2,3,4,5) - ^
01:26:717 (3,4,5) - ^
01:27:879 (1,2,3,4,1,2) - ^
01:32:137 (3,4,1,2,3) - ^
01:34:169 (1,2,3,4,5,6,7,8) - ^
01:44:137 (4) - ^
02:02:137 (2) - ^
02:09:104 (2,3,4,5,6) - ^
02:34:459 (1,2,3) - ^
02:42:975 (3,4,5,6,1,2,3,4,5) - ^
02:47:427 (4) - ^
02:47:814 (7) - ^
02:52:653 (4) - ^

[merchat7]
01:06:782 (3) - spacing

[Normal]
01:54:975 (6) - spacing
Topic Starter
regenz

frost-b-spec wrote:

thanks m4m~

[Insane]
00:08:911 (1,2,3,4) - spacing
00:12:008 (1,2,3,4,5,6,7) - ^
00:23:040 (1,2,3,4) - ^
00:39:879 (1,2,3,4,5,6) - ^
00:55:750 (2,3,4,5,6,7) - spacing and try symmetry
00:58:459 (1) - x238 y291
01:01:943 (3) - x45 y84
01:18:685 (2,3,4,5,6) - spacing
01:21:685 (1,2,3,4,5) - ^
01:26:717 (3,4,5) - ^
01:27:879 (1,2,3,4,1,2) - ^
01:32:137 (3,4,1,2,3) - ^
01:34:169 (1,2,3,4,5,6,7,8) - ^
01:44:137 (4) - ^
02:02:137 (2) - ^
02:09:104 (2,3,4,5,6) - ^
02:34:459 (1,2,3) - ^
02:42:975 (3,4,5,6,1,2,3,4,5) - ^
02:47:427 (4) - ^
02:47:814 (7) - ^
02:52:653 (4) - ^

[merchat7]
01:06:782 (3) - spacing

[Normal]
01:54:975 (6) - spacing
fix spacing errors in normal and one position behind slider in insane diff
I 've intention to make it wrong space. ( it's call jumping ) thanks for mod.
DakeDekaane
Hi~

Replying the M4M :3

[General]
Looks clean.
You may want to add "eroge" "galgame" to tags (as you added "hentai" lol)

[Easy]
00:01:750 (1) - Remove NC, this still fits being a single combo with the next one.
00:25:943 (1) - Maybe try a blanket?
00:32:137 (1,2) - ^
00:38:330 (1,2,3) - ^
00:47:233 (3) - You're following vocals for previous parts and this looks a bit random as it isn't fitting for vocals and considering you're not too strict in your clap hitsounding, you should try this rhythm <:

00:59:620 (3) - Something similar as above.
01:09:685 (3) - How about making this a 1/1 beat slider with one repeat and putting a circle in 01:10:846, this way it'll match better the music.
01:24:782 (1) - Maybe soften this curve a bit or making a blanket for next slider?
01:49:362 (1) - How about moving this 1/2 beat forward and making it a 1/1 slider, it'll fit better as it'll be following vocals as you're doing since this part.
01:51:491 (1) - You can arrange this slider in a similar way like in the screen, this allow a smoother flow, being more beginner friendly.
01:54:201 (1,2) - I also don't like how this part flows, maybe flipping vertically (2) (Ctrl+J) and fixing the placement would improve it nicely, you may need to rearrange next circles.
02:18:975 (2,1,2) - You could improve this blanketting.

[Normal]
00:00:588 (1) - Maybe soften the curve a bit for this slider?
00:03:491 (3) - You can remove the repeat here and put a circle in 00:04:266, which will fit better with the downbeat there.
00:48:395 (6,1) - I highly suggest you to arrange this in other way, the overlapping looks bad and may be confusing for some players.
01:17:814 (2) - I can think your intention here, but you may want to reverse (Ctrl+G) this and fix the spacing, the way it is now it flows a bit weird.
01:49:556 (1) - Maybe rotate it 180°? The flow will not be that sharpy and better imo.
02:07:362 (4) - Maybe move the beginning around x:4 y:176? This looks a bit odd as it isn't following nicely the curve given by the previous slider.
02:25:169 (4,5) - This overlap looks bad imo, you may want to avoid it.

[merchat7's Hard]
00:01:169 (5) - NC like regenz did in Normal and Insane? I think this combo is quite long.
00:20:911 (2,3) - I'd look out for jumps like these, the intensity in the music is quite simlar for all these part to justify big jumps, making them shorter would be nice.
00:24:588 (1,2,3,4,5) - I'd suggest to use a cleaner rhythm here, actual one is too noisy and even if the sliders begin on the instrument I think you tried to follow, I can't find it nice to play. If you do the last, you can split it in circles or sliders, that was just as a reference.


00:39:879 (1,2,3) - I'd replace this with two 3/4 beat sliders, they'll match better the music
00:46:653 (3,4) - I'm expecting more a jump here than in 00:46:072 (2,3), vocals are more intense in the slider beginning than in the circle, like you did in 00:52:266 (2,3,4).
00:47:427 (1,2) - ^Similar as above.
01:21:685 (1,2,3) - I'd replace this with two 3/4 beat sliders, they'll match better the music.
01:35:620 (1,2,3,4,5) - As I mentioned above, this is a bit noisy, though here it feels a bit better, still I'd suggest you to make your rhythm cleaner using 3/4 beat sliders.
01:48:395 (2,3,4) - Here I recommend you to not begin sliders in blue ticks, it's very confusing and maybe frustrating, you should keep your building and use 1/4 sliders with one repeat leaving 1/2 beat between them, like 01:48:008 (1,2).
02:46:846 (1,2,3,4,5) - Again, I highly suggest you to clean your rhythm here, you can achieve a nice one shortening (3) to a 1/4 slider and removing the repeat in (4)
02:51:491 (3,4) - Make these 3/4 beat sliders, the rhythm in the music is the same as in 02:49:943 (1,2) -

[Insane]
Well, I'll only give a general feedback from my feelings about this, I felt some streams really overload the song, you may lower the volume of the hitsounds or use the soft sampleset for them, specially in the part before the first break (00:07:362 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)). Also I felt the diff quite jumpy and somehow random, I'll just point a few stuff as I don't want to mess too much with this.
00:00:588 (1,2,3) - A regular spacing here would be nice followed by a jump to the next circle.
00:22:846 - A stream would really fit better than just sliders here.
00:31:556 (1) - Remove NC?
00:49:266 (2) - Remove this, fits better as a circle + triple.
01:34:169 (1,2,3,4,5,6,7,8) - I don't recommend to begin slider-streams in a blue tick when the song is strong in white and red ones. But in my opinion, this doesn't even fit with this part, as the music has more emphasis in the beats I put in the screen, maybe you could make something like 00:33:685 (1,2,3,4,5).

01:46:459 (1,2,3,4) - Similar as above.
02:05:620 (4,5) - I was expecting a jump here as the vocals increase the intensity.

Well, that'd be all from my part, I hope it helps, good luck c:
mercury2004
เนื่องจากฮาดดิสใหม้ mod outline ก็ละลายหายไป
จะดูเน่าๆหน่อย

Orange : Suggestion
Blue : Great if you fix
Red : Unrankable

General
ไม่มีอะไรแปลกๆ
Easy
มายก็อด ยากไปใหมเนี่ยพี่บอม คนที่บ้านเล่นไม่ได้เลย ลด เดรนเลือดอีกซัก 2 กับ od ซัก 1 ดู

Normal
ho drain -1 สไลเดอมันไวมาก พลาดแถบเดียวแทบเฟล
01:21:685 (5,6,7) - ลองวางให้มันเป๊ะๆดู


merchat7's Hard

you can skil nazis if you want. nazis will be colour in purple
00:10:266 (1) - stack with 00:08:911 (7) -
00:18:201 (1,1) - a bit sudden * too close
00:22:943 (1) - end this spinner here 00:24:201
01:48:008 (1) - remove nc and 01:48:395 (2) - nc here

Expert
00:07:362 - 00:12:975 ใช้เสียง 55-65 กำลังดี
00:24:782 (2,3,4,5) - ใช้เป็นสไล 1/4 โดดๆมันแจ่มกว่า
00:31:943 (2) - เหมือนจะขาดนกหวีด
00:36:782 (1) - นี่ด้วย

00:58:459 (1,2) - สลับที่กันเล่นดีกว่า
01:01:750 (2,3) - วางแบบนี้ดูมะ
01:06:201 - 01:07:556 ลองลดเสียงซัก 10
01:34:169 (1,2,3,4,5,6,7,8) - รัวเพียวๆไปเลยมันเล่นแล้วไม่ขัด
01:52:653 (1,2,3,4) - โอ้ว Combo breaker เม้นเฉยๆไม่มีอะไร

As always have a kudo lol
Topic Starter
regenz

DakeDekaane wrote:

Hi~

Replying the M4M :3

[General]
Looks clean.
You may want to add "eroge" "galgame" to tags (as you added "hentai" lol)

[Easy]
00:01:750 (1) - Remove NC, this still fits being a single combo with the next one.
00:25:943 (1) - Maybe try a blanket?
00:32:137 (1,2) - ^
00:38:330 (1,2,3) - ^
00:47:233 (3) - You're following vocals for previous parts and this looks a bit random as it isn't fitting for vocals and considering you're not too strict in your clap hitsounding, you should try this rhythm <:

00:59:620 (3) - Something similar as above.
01:09:685 (3) - How about making this a 1/1 beat slider with one repeat and putting a circle in 01:10:846, this way it'll match better the music.
01:24:782 (1) - Maybe soften this curve a bit or making a blanket for next slider?
01:49:362 (1) - How about moving this 1/2 beat forward and making it a 1/1 slider, it'll fit better as it'll be following vocals as you're doing since this part.
01:51:491 (1) - You can arrange this slider in a similar way like in the screen, this allow a smoother flow, being more beginner friendly.
01:54:201 (1,2) - I also don't like how this part flows, maybe flipping vertically (2) (Ctrl+J) and fixing the placement would improve it nicely, you may need to rearrange next circles.
02:18:975 (2,1,2) - You could improve this blanketting.

[Normal]
00:00:588 (1) - Maybe soften the curve a bit for this slider?
00:03:491 (3) - You can remove the repeat here and put a circle in 00:04:266, which will fit better with the downbeat there.
00:48:395 (6,1) - I highly suggest you to arrange this in other way, the overlapping looks bad and may be confusing for some players.
01:17:814 (2) - I can think your intention here, but you may want to reverse (Ctrl+G) this and fix the spacing, the way it is now it flows a bit weird.
01:49:556 (1) - Maybe rotate it 180°? The flow will not be that sharpy and better imo.
02:07:362 (4) - Maybe move the beginning around x:4 y:176? This looks a bit odd as it isn't following nicely the curve given by the previous slider.
02:25:169 (4,5) - This overlap looks bad imo, you may want to avoid it.


[Insane]
Well, I'll only give a general feedback from my feelings about this, I felt some streams really overload the song, you may lower the volume of the hitsounds or use the soft sampleset for them, specially in the part before the first break (00:07:362 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)). Also I felt the diff quite jumpy and somehow random, I'll just point a few stuff as I don't want to mess too much with this.
00:00:588 (1,2,3) - A regular spacing here would be nice followed by a jump to the next circle.
00:22:846 - A stream would really fit better than just sliders here.
00:31:556 (1) - Remove NC?
00:49:266 (2) - Remove this, fits better as a circle + triple.
01:34:169 (1,2,3,4,5,6,7,8) - I don't recommend to begin slider-streams in a blue tick when the song is strong in white and red ones. But in my opinion, this doesn't even fit with this part, as the music has more emphasis in the beats I put in the screen, maybe you could make something like 00:33:685 (1,2,3,4,5).

01:46:459 (1,2,3,4) - Similar as above.
02:05:620 (4,5) - I was expecting a jump here as the vocals increase the intensity.


Well, that'd be all from my part, I hope it helps, good luck c:
fix most except in red highlight . because I think the current is suit better than your suggestion sorry.
thanks for m4m it's help.
Topic Starter
regenz

mercury2004 wrote:

เนื่องจากฮาดดิสใหม้ mod outline ก็ละลายหายไป
จะดูเน่าๆหน่อย

Orange : Suggestion
Blue : Great if you fix
Red : Unrankable

General
ไม่มีอะไรแปลกๆ
Easy
มายก็อด ยากไปใหมเนี่ยพี่บอม คนที่บ้านเล่นไม่ได้เลย ลด เดรนเลือดอีกซัก 2 กับ od ซัก 1 ดู

Normal
ho drain -1 สไลเดอมันไวมาก พลาดแถบเดียวแทบเฟล
01:21:685 (5,6,7) - ลองวางให้มันเป๊ะๆดู


Expert
00:07:362 - 00:12:975 ใช้เสียง 55-65 กำลังดี
00:24:782 (2,3,4,5) - ใช้เป็นสไล 1/4 โดดๆมันแจ่มกว่า
00:31:943 (2) - เหมือนจะขาดนกหวีด
00:36:782 (1) - นี่ด้วย

00:58:459 (1,2) - สลับที่กันเล่นดีกว่า
01:01:750 (2,3) - วางแบบนี้ดูมะ
01:06:201 - 01:07:556 ลองลดเสียงซัก 10
01:34:169 (1,2,3,4,5,6,7,8) - รัวเพียวๆไปเลยมันเล่นแล้วไม่ขัด
01:52:653 (1,2,3,4) - โอ้ว Combo breaker เม้นเฉยๆไม่มีอะไร

As always have a kudo lol
แก้หมด
Kinomi
Hi~hi~from my queue
reply to m4m req

General
turn off the letterbox

Easy
00:10:846 (1) - remove this not,put a 1/1 slider at 00:10:459
00:44:717 (4) - flow is strange here,use a straight one?
01:29:233 (2) - add whistle
01:41:620 (2) - ^
02:53:427 (1) - use soft hitsound at the end,same in other diffs

Normal
00:10:266 (4) - ...i think this rhythm is sudden and hard,use a 1/2 slider here,and you can cover the finish at 00:10:459
00:23:040 (1,2,3,4) - adding whistle is better
00:34:266 (4,1,2) - these 3 slider's flow is very bad,try a better one like this
00:37:556 (4) - and this one
00:44:330 (4) - clap on head
01:55:750 (1) - blanket
02:31:362 (3) -
02:49:169 (3,4,5) - sound not good,use this rhythm here

merchat7's Hard
this BPM use AR7 is better
00:00:588 (1,2,3,4,5,6,7,8,9,10,11) - too long combo
\
00:03:491 (1,2,3) -
00:06:588 (1,2,3) -
start these 2 triplets at red tick is better

01:34:072 (1,2,3) -
01:35:233 (6,7,8) -
and these two

00:25:459 (4,5,1) - 1 is overlapped too much ,try to move it a bit to make it easier to read
00:39:104 (3,4,5) - try this rhythm?
00:58:266 (1,2,3,4) - i think this is a bit hard in a hard,big jump and hard to read
01:48:395 (2,3,4,5) - this rhythm is strange..suggest you to use 3 even repeat sliders

Insane
00:08:911 (1,2,3,4) - music here doesn't have any change..they dosen't fit..
try this rhythm?
00:22:943 (13,1,2,3,4) - since you use 00:22:943 (13) - and 00:23:040 (1) -
i think it is better to use same pattern instead of 4 even repeat sliders,or don't use this pattern
00:32:137 (1) - remove nc,this even stream is not hard to read
00:57:879 (3) - clap on tail
01:48:008 (1,2,3,4,5,6,7,8,9,10,11,12) - increase each triplet's spacing gradually
02:03:104 (5) - clap on reverse
02:40:266 (7) - use a 1/4 slider to replace it
02:42:588 (2) - make it a repeat slider
02:45:782 i think you shouldn't miss this drum
02:51:491 (1,2,3,4,5) -doesn't fit the music again, try this?

that's all
good luck!
Topic Starter
regenz

Tsukuyomi wrote:

Hi~hi~from my queue
reply to m4m req

General
turn off the letterbox

Easy
00:10:846 (1) - remove this not,put a 1/1 slider at 00:10:459 < sudden note after 1/2 beat is too much for easiest diff.
00:44:717 (4) - flow is strange here,use a straight one? < ok
01:29:233 (2) - add whistle < must keep a whistle to make it a consist and easy has few note and hard too make it good.
01:41:620 (2) - ^
02:53:427 (1) - use soft hitsound at the end,same in other diffs < I prefer N sorry.

Normal
00:10:266 (4) - ...i think this rhythm is sudden and hard,use a 1/2 slider here,and you can cover the finish at 00:10:459 < I think it's fine coz I've already guide player with 2 x slider already and this is normal diff.
00:23:040 (1,2,3,4) - adding whistle is better < I think put whistle here make the whistle in other part not feel special anymore.
00:34:266 (4,1,2) - these 3 slider's flow is very bad,try a better one like this < fix
00:37:556 (4) - and this one I think it's ok and it's my intention.
00:44:330 (4) - clap on head < same reason as insane.
01:55:750 (1) - blanket < done
02:31:362 (3) - ^also
02:49:169 (3,4,5) - sound not good,use this rhythm here <done

Insane
00:08:911 (1,2,3,4) - music here doesn't have any change..they dosen't fit.. < depend what music you are listen there are least 2 music overlap here. and I just follow the stream
try this rhythm?
00:22:943 (13,1,2,3,4) - since you use 00:22:943 (13) - and 00:23:040 (1) -
i think it is better to use same pattern instead of 4 even repeat sliders,or don't use this pattern < I think it's make the pattern harder
00:32:137 (1) - remove nc,this even stream is not hard to read < thanks I guess this is accident hit "q" button .
00:57:879 (3) - clap on tail < this not fit I 'll usual put clap only 2nd and 4th beats of measure.
01:48:008 (1,2,3,4,5,6,7,8,9,10,11,12) - increase each triplet's spacing gradually < use reverse direction instead
02:03:104 (5) - clap on reverse <same as 00:57:879 (3)
02:40:266 (7) - use a 1/4 slider to replace it < I think this 's good.
02:42:588 (2) - make it a repeat slider< ok
02:45:782 i think you shouldn't miss this drum < ok
02:51:491 (1,2,3,4,5) -doesn't fit the music again, try this? < same reason as above

that's all
good luck!
Datzuke-Oni
In the 4 levels did not find any problem you'll do just 2 recommendations

1 - If it is a melody of some Anime agragale video or Storyboard

2 - with respect to the drums, and applause using the SOFT mode Finish
Topic Starter
regenz

Datzuke-Oni wrote:

In the 4 levels did not find any problem you'll do just 2 recommendations

1 - If it is a melody of some Anime agragale video or Storyboard

2 - with respect to the drums, and applause using the SOFT mode Finish
I don't understand. ^ this At all. :? :? :? :?
Gamu
rank pls..
Neta
Hi~ From my Modding Queue

All of my mod is suggestion

[Before Modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6Z7MK.jpg ---> http://puu.sh/6Z7Q7.jpg )
    This will help you making your map's quality higher

[Easy]
  1. 00:27:491 (3) - http://puu.sh/6Z85h.jpg this one is better

[Normal]
  1. 00:13:750 - better put some notes in break time
  2. 00:52:072 (4,1) - 4(put NC), 1(remove NC)
  3. 00:55:362 (1,2) - 1(remove NC), 2(put NC)
  4. 01:04:459 (6,1) - 6(put NC), 1(remove NC)
  5. 01:10:846 - better put some notes in break time
  6. 01:52:653 (1,2,3,4) - better make square
  7. 02:04:846 (5,1) - 5(put NC), 1(remove NC)
  8. 02:17:233 (6,1) - 6(put NC), 1(remove NC)
  9. 02:23:427 (8,1) - 8(put NC), 1(remove NC)
Nice pattern


[merchat7's Hard]
  1. It's like some insane diff
  2. 00:39:879 (1,2,3,4) - Be consistent with your spacing
  3. 02:31:362 (1) - little shorter spinner will be good http://puu.sh/6Z9lL.jpg
  4. 02:37:556 (1) - ^
  5. 02:43:750 (1) - ^

[Insane]
  1. I can't find something Weird

Nice stream~ Sorry for my poor mod
Good Luck~
Topic Starter
regenz

Neta wrote:

Hi~ From my Modding Queue

All of my mod is suggestion

[Before Modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6Z7MK.jpg ---> http://puu.sh/6Z7Q7.jpg )
    This will help you making your map's quality higher

[Easy]
  1. 00:27:491 (3) - http://puu.sh/6Z85h.jpg this one is better

[Normal]
  1. 00:13:750 - better put some notes in break time
  2. 00:52:072 (4,1) - 4(put NC), 1(remove NC)
  3. 00:55:362 (1,2) - 1(remove NC), 2(put NC)
  4. 01:04:459 (6,1) - 6(put NC), 1(remove NC)
  5. 01:10:846 - better put some notes in break time
  6. 01:52:653 (1,2,3,4) - better make square
  7. 02:04:846 (5,1) - 5(put NC), 1(remove NC)
  8. 02:17:233 (6,1) - 6(put NC), 1(remove NC)
  9. 02:23:427 (8,1) - 8(put NC), 1(remove NC)
Nice pattern
[/list]


[merchat7's Hard]
  1. It's like some insane diff
  2. 00:39:879 (1,2,3,4) - Be consistent with your spacing
  3. 02:31:362 (1) - little shorter spinner will be good http://puu.sh/6Z9lL.jpg
  4. 02:37:556 (1) - ^
  5. 02:43:750 (1) - ^

[Insane]
  1. I can't find something Weird

Nice stream~ Sorry for my poor mod
Good Luck~

thanks for the tips ( I 've try to make all of notes good but sometimes it's lazy )

I've fix in easy diff but it's a bit different way, but rhythm still same as you suggest.

about normal diff I 've Nc every 8 beats and I don't care about how beauty of the circle. sorry. for Insane it's 4 beats instead of 8 beats coz of cluster.

thanks for the mod.
toybot
heeey m4m

[General]
00:01:169 - 00:11:620 - found this section a bit too loud.. change to soft or decrease volume by 10% - 20%?, well i don't know if you've started doing mass hitsounding with sections yet, so idk :p

[Easy]
00:04:266 (1) - finish? at first beat
00:07:362 (1) - ^
00:49:556 (1) - this slider shape looks pretty weird, change? or at least blanket better
01:19:362 (5) - ^
01:40:459 (1) - lelel more better blankets
01:41:620 (2,3,4) - looks like an uneven distance, bring 3 down like one grid?
01:51:491 (1) - remove nc, then make 01:52:653 (2) - nc
02:02:330 (2) - remove the clap? just seems put on there.. well actually now that i see more of the claps, how about make a bit better sound pattern with them? or just dont use them at all..
  • 02:30:975 (2,3) - how about rearrange these notes so that the slider will be in the exact middle?
  1. 02:30:975 (2) - x492 y236
  2. 02:31:362 (3) - x424 y148
[Normal]
00:04:266 (5) - make this nc instead of 00:04:846 (1)
00:10:266 (4) - how about make this into a 1/2 slider instead, starting there? so you can add finish maybe
00:19:750 (1) - stack this on (2)? itll be fine, since you did stacks later also
00:38:524 (2,3) - make this into a 1/2 slider
01:09:298 (3,4) - make these volume bit lower?
02:11:233 (1,2,3,4) - make the distance more even
02:21:491 (3,4) - this into 1/2 slider?

[merchat7's Hard]
00:01:750 (6) - nc?
00:12:008 (1) - add finish to spinner
00:22:266 (1,2) - ctrl+g these two, then ctrl+g the slider after that
00:26:137 (1) - move this somewhere else, confusing
01:06:395 (2,3,4) - make these a bit farther apart from each other?
01:10:459 (6) - how about you make this a 1/4 reverse slider that goes to 01:10:846 - ?
01:57:685 (2,4) - ctrl+g these two sliders?
02:00:395 - add a spinner to 02:01:556 - ? that break is kind of uncalled for
02:52:943 - hmm, maybe add a 1/4 slider here? and move spinner

[Insane]
dat opening stream, but it seems overmapped..
00:08:137 (9) - nc
00:11:233 (9) - ^
00:34:846 (5) - extend this one more 1/4 beat?
00:51:879 (4,5,6,1,2,3,4,5,6,7,8,9,10) - move this to middle y line
01:08:911 (9,10,11,12,1) - make this 1/4 slider instead?
01:44:911 (1) - ctrl+g
02:00:395 - same spinner suggestion in hard
02:24:975 (8) - nc?
02:51:491 (1,2,3,4,5) - make this pattern so that the sliders are all 3/4 beat when you click, like
and sliders on each on each of those, yeah

huh, one of your older maps lol
good luck! :p
Melophobia
[Insane]
00:04:072 (9,1) - Swap these newcombos? That way it looks better imo.
00:13:169 (7) - Rotate this kick-slider clockwisely? The angle of it is currently similar to (6) and looks strange to me.
00:22:653 (10,11,12,13) - This spacing is too large compared to the rest of this difficulty. It plays better if you reduced it to 0.6x or so.
00:34:846 (5,1) - The spacing is too close and it probably causes players to read 00:34:846 (5,1) - as 1/4, considering you've used a larger spacing for 00:33:975 (2,3,4,5) - .
01:07:943 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd rather CTRL+J them since the transition from (5) to (1) currently doesn't flow well.

[Hard]
00:19:556 (1,2) - I think these notes aren't that important and it makes this pattern really too hard for a hard difficulty. it doesn't hurt to remove them imo.
02:02:330 (1) - This newcombo is kinda pointless imo and makes the pattern look worse. Consider removing it.

[Normal]
00:10:266 (4) - How about replacing this note with a 1/2 slider in order to follow the crush-cymbal on the downbeat? It'll make this difficulty more exciting imo!
00:18:201 (1,1) - Since there's only 1/1 beat between the spinner and following notes, how about placing (1) near the center? http://osu.ppy.sh/ss/1357140
02:25:169 (4,5) - This section is differently mapped from 01:06:395 (6,7,1) - and it's kinda strange to me, I'd prefer to make the rhythm the same as the previous part.

Easy is nice in my eyes!
Raging Bull
hi. Please explain what you did not agree on.

Easy:
01:00:008 (4) - Blanket seems weird. Try playing around the anchors a bit more https://osu.ppy.sh/ss/1357137
01:47:233 (2) - Anyway you ca move this so it won't overlap with 01:45:491 (4)?
01:53:427 (4) - Suppose you can try making the blanket little neater?
02:31:362 (1) - It's not symmetrical :( Here you go
448,144,151362,6,0,B|364:40|280:184|280:184|196:40|112:144,1,440,2|2,0:0|0:0,0:0:0:0:
Also move it please so it doesn't overlap with 02:29:814 (1) - D:

Normal:
00:25:169 (6) - blanket can be better imo.
00:29:814 (2,3,4) - imo, I think stacks + slider usually fit more with a build up feeling. I think you should unstack these since there is no buildup feeling.
00:47:233 (4) - Moving this 1/2 later feels a lot better since it follows vocals better imo. Plus I don't know the song that well, but it felt more natural to click at red tick because of how 00:45:879 (6,1,2,3) - rhythm was. You even did it at 00:53:620 (4,5,6,7).
01:27:685 (7) - this blanket + overlap :(
01:29:233 (3,5) - also bad overlap imo
01:30:975 (1,3) - ^
01:33:685 (6,7) - why not just stack it on top of 1? Might confuse beginners since its different spacing but still 1/2.
01:34:846 (2,4) - overlap! D:
02:31:362 (3,2) - overlap! Nice slider btw

Hard:
00:25:750 (5) - Personally would remove one repeat and add note on downbeat. Nice way to start song by hitting downbeat imo.
00:51:685 (3,2) - overlap dosent look too good imo.
01:23:137 (5) - delete break? or if not add break here 00:41:330 (5) - ?
01:31:362 (2,3) - CTRL+G individually and make sure the end points stack?
01:55:556 (1,2,3,5) - one grid down?
01:58:846 (1) - remove break? personally i think its nice since it will have a nice build up effect.

Insane:
00:22:846 (12,13) - Would personally delete these two and then shift 00:23:040 (1,2,3,4) - 1/2 earlier. Extend (4) by 1 reverse and then add downbeat. The kick sliders play weird to me since they start on red tick. Imo I think they usually feel more natural on white tick since that's usually where most drum rolls or w/e starts in music.
00:30:588 (1,2,3,4) - like these!
00:36:879 (2,3,4,5,6) - overlaps dont look nice imo. Perhaps you should just space it farther to make a nice blanket and to keep current pattern without ovelaps.
00:55:750 (2,3,4,5,6,7) - hmm cannot tell why...it looks really off. Did you try using the middle grid and reverse flip? I think it is not symmetrical.
00:58:653 (2) - perhaps stack under end instead of half of the end?
01:18:685 (2,3,4,5,6) - same suggestion as earlier.
01:23:137 (6) - delete break?
01:32:911 (3,4) - idk if you are making star, but this one really too close to 2 imo.
01:58:943 (1) - delete break? the drain section here will feel nice with BGM as build up.
02:15:491 (5) - full stack instead of half?
02:17:233 (6) - ^?
02:37:556 (1,2,3,4) - lol this one is spaced out. Not bad. make others like this.
02:40:653 (1) - overlap :(
Raging Bull
wow melo modded before me im slow ;w;
Topic Starter
regenz

toybot wrote:

heeey m4m

[General]
00:01:169 - 00:11:620 - found this section a bit too loud.. change to soft or decrease volume by 10% - 20%?, well i don't know if you've started doing mass hitsounding with sections yet, so idk :p < sorry but I'm think it's ok now and i dislike the low volume beat Coz it's hard for player to here what he/she hit or not.

[Easy]
00:04:266 (1) - finish? at first beat
00:07:362 (1) - ^
00:49:556 (1) - this slider shape looks pretty weird, change? or at least blanket better
01:19:362 (5) - ^
01:40:459 (1) - lelel more better blankets
01:41:620 (2,3,4) - looks like an uneven distance, bring 3 down like one grid? OK
01:51:491 (1) - remove nc, then make 01:52:653 (2) - nc << this is my fault for the whole set (NC every 8 beats )
02:02:330 (2) - remove the clap? just seems put on there.. well actually now that i see more of the claps, how about make a bit better sound pattern with them? or just dont use them at all.. < because it can't not apply and i focus more whistle than clap in this section I've try with slider sound clap with other map but it's not to suit for newbie.
  • 02:30:975 (2,3) - how about rearrange these notes so that the slider will be in the exact middle?
  1. 02:30:975 (2) - x492 y236
  2. 02:31:362 (3) - x424 y148
[Normal]
00:04:266 (5) - make this nc instead of 00:04:846 (1)
00:10:266 (4) - how about make this into a 1/2 slider instead, starting there? so you can add finish maybe the< current focus " that ( piano sounds maybe? ) is already good
00:19:750 (1) - stack this on (2)? itll be fine, since you did stacks later also I want to keep the note varies instead of repeat.
00:38:524 (2,3) - make this into a 1/2 slider < I think it's fine coz there's 2 long slider before.
01:09:298 (3,4) - make these volume bit lower? It's fine
02:11:233 (1,2,3,4) - make the distance more even Ok
02:21:491 (3,4) - this into 1/2 slider? I think it's not hard to handle most of the diff look like easy but more circle and few 1/2 beat

[merchat7's Hard]
00:01:750 (6) - nc?
00:12:008 (1) - add finish to spinner
00:22:266 (1,2) - ctrl+g these two, then ctrl+g the slider after that
00:26:137 (1) - move this somewhere else, confusing
01:06:395 (2,3,4) - make these a bit farther apart from each other?
01:10:459 (6) - how about you make this a 1/4 reverse slider that goes to 01:10:846 - ?
01:57:685 (2,4) - ctrl+g these two sliders?
02:00:395 - add a spinner to 02:01:556 - ? that break is kind of uncalled for
02:52:943 - hmm, maybe add a 1/4 slider here? and move spinner

[Insane]
dat opening stream, but it seems overmapped.. < it's not over map if you careful listen with 1/4 playback and remove all notes.
00:08:137 (9) - nc
00:11:233 (9) - ^
00:34:846 (5) - extend this one more 1/4 beat? < even it has a beat there i think this is a good place to stop.
00:51:879 (4,5,6,1,2,3,4,5,6,7,8,9,10) - move this to middle y line < i don't care about it it's proper align already.
01:08:911 (9,10,11,12,1) - make this 1/4 slider instead? < it's not to hard it's pure stack already.
01:44:911 (1) - ctrl+g < I know what is your intention but consider the next slider this is awkard.
02:00:395 - same spinner suggestion in hard < it's sound good but it's too long. and i want player can recover their hand .
02:24:975 (8) - nc?
02:51:491 (1,2,3,4,5) - make this pattern so that the sliders are all 3/4 beat when you click, like
and sliders on each on each of those, yeah nice Idea.

huh, one of your older maps lol <<< this is only one that complete atm haha
good luck! :p
If I don't said anythings it mean I 've Fix

thanks for mod


FOR Other Modder I'll reply soon Busy ATM Don't worry 8-) 8-) 8-) 8-) 8-)
Topic Starter
regenz

Melophobia wrote:

[Insane]
00:04:072 (9,1) - Swap these newcombos? That way it looks better imo. < I want to keep it simple NC every 4 beats and I think it effect a readability but i guess at the player skill that can play this diff it's not any problem
00:13:169 (7) - Rotate this kick-slider clockwisely? The angle of it is currently similar to (6) and looks strange to me.
00:22:653 (10,11,12,13) - This spacing is too large compared to the rest of this difficulty. It plays better if you reduced it to 0.6x or so.
00:34:846 (5,1) - The spacing is too close and it probably causes players to read 00:34:846 (5,1) - as 1/4, considering you've used a larger spacing for 00:33:975 (2,3,4,5) - .
01:07:943 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd rather CTRL+J them since the transition from (5) to (1) currently doesn't flow well.


[Normal]
00:10:266 (4) - How about replacing this note with a 1/2 slider in order to follow the crush-cymbal on the downbeat? It'll make this difficulty more exciting imo! < i want to focus the piano sound.
00:18:201 (1,1) - Since there's only 1/1 beat between the spinner and following notes, how about placing (1) near the center? http://osu.ppy.sh/ss/1357140
02:25:169 (4,5) - This section is differently mapped from 01:06:395 (6,7,1) - and it's kinda strange to me, I'd prefer to make the rhythm the same as the previous part. < I want to make it a bit more varies . player might boring if it same.

Easy is nice in my eyes!
If i didn't comment it's mean I 've fix it. thanks Melophobia. ;)
Topic Starter
regenz

Raging Bull wrote:

hi. Please explain what you did not agree on.

Easy:
01:00:008 (4) - Blanket seems weird. Try playing around the anchors a bit more https://osu.ppy.sh/ss/1357137 It's not different for me
01:47:233 (2) - Anyway you ca move this so it won't overlap with 01:45:491 (4)? It's not effect the gameplay
01:53:427 (4) - Suppose you can try making the blanket little neater?
02:31:362 (1) - It's not symmetrical :( Here you go
448,144,151362,6,0,B|364:40|280:184|280:184|196:40|112:144,1,440,2|2,0:0|0:0,0:0:0:0:
Also move it please so it doesn't overlap with 02:29:814 (1) - D:

Normal:
00:25:169 (6) - blanket can be better imo.
00:29:814 (2,3,4) - imo, I think stacks + slider usually fit more with a build up feeling. I think you should unstack these since there is no buildup feeling. i want to make notes varies
00:47:233 (4) - Moving this 1/2 later feels a lot better since it follows vocals better imo. Plus I don't know the song that well, but it felt more natural to click at red tick because of how 00:45:879 (6,1,2,3) - rhythm was. You even did it at 00:53:620 (4,5,6,7).
stop thinking about overlap note. I don't care it at all It don't make my map improving it not different in gameplay which fix or not
01:27:685 (7) - this blanket + overlap :(
01:29:233 (3,5) - also bad overlap imo
01:30:975 (1,3) - ^
01:33:685 (6,7) - why not just stack it on top of 1? Might confuse beginners since its different spacing but still 1/2.
01:34:846 (2,4) - overlap! D:
02:31:362 (3,2) - overlap! Nice slider btw



Hard:
00:25:750 (5) - Personally would remove one repeat and add note on downbeat. Nice way to start song by hitting downbeat imo.
00:51:685 (3,2) - overlap dosent look too good imo.
01:23:137 (5) - delete break? or if not add break here 00:41:330 (5) - ?
01:31:362 (2,3) - CTRL+G individually and make sure the end points stack?
01:55:556 (1,2,3,5) - one grid down?
01:58:846 (1) - remove break? personally i think its nice since it will have a nice build up effect.

Insane:
00:22:846 (12,13) - Would personally delete these two and then shift 00:23:040 (1,2,3,4) - 1/2 earlier. Extend (4) by 1 reverse and then add downbeat. The kick sliders play weird to me since they start on red tick. Imo I think they usually feel more natural on white tick since that's usually where most drum rolls or w/e starts in music. << Yes I want this kind of mod rather than spam overlap moding.
00:30:588 (1,2,3,4) - like these!
00:36:879 (2,3,4,5,6) - overlaps dont look nice imo. Perhaps you should just space it farther to make a nice blanket and to keep current pattern without ovelaps.
00:55:750 (2,3,4,5,6,7) - hmm cannot tell why...it looks really off. Did you try using the middle grid and reverse flip? I think it is not symmetrical. 7 is off i guess
00:58:653 (2) - perhaps stack under end instead of half of the end?
01:18:685 (2,3,4,5,6) - same suggestion as earlier.
01:23:137 (6) - delete break?
01:32:911 (3,4) - idk if you are making star, but this one really too close to 2 imo.
01:58:943 (1) - delete break? the drain section here will feel nice with BGM as build up.
02:15:491 (5) - full stack instead of half? < i think it help player to read a note more easily coz it's under slider
02:17:233 (6) - ^?
02:37:556 (1,2,3,4) - lol this one is spaced out. Not bad. make others like this.
02:40:653 (1) - overlap :(
Raging Bull
Nothing wrong with overlap mod imo. It is just my suggestion to make the map look nicer to me.
10crystalmask01
Ello, mod from queue 8-)
[Insane]
00:13:169 (7) - NC?
00:36:782 (1,2,3,4,5,6) - Blanketing these notes looks better then overlapping them. (refer to 02:37:556 (1,2,3,4) - )
00:57:879 (3,2,3,4) - Is not stacked properly. Was this intentional?
01:18:588 (1,2,3,4,5,6) - Same suggestion as 00:36:782 (1,2,3,4,5,6) -
01:23:137 (6) - Add finish.
01:39:879 (3,1) - Blanket?
01:45:491 (3) - either blanket 01:44:911 (1) - better, or 01:46:072 (4) - 's head.
01:58:943 (1) - Add finish.
02:22:653 (3,4,5) - Is not centered properly.

[merchat7's Hard]
AR - 1?
00:01:169 (5) - NC
00:07:362 (3) - ^ Instead of 00:07:169 (1) -
00:12:008 (1) - Add finish.
00:32:330 (2,3,5,6) - Move more apart, so their heads are less attached to each other.
00:41:427 - Add another note here with a finish.
00:43:362 (3) - Can blanket 00:42:975 (2) - 's tail better.
00:56:330 (3) - Move to 120/216. Move 00:56:524 (4) - to 168/68. Now this looks like a better jump formation.
01:23:233 - Add another note here with a finish.
01:30:975 (1,2,3) - Their tails aren't stack properly. Please fix.
01:39:104 (1) - Doesn't blanket 01:38:717 (3) - 's tail well.
01:58:846 (1) - Add finish.
02:08:911 (2,3,4,5) - This jump is questionable...
02:14:330 (3,4,1) - Move more apart.
02:20:524 (3,4,1) - ^

[Normal]
00:47:620 (5) - Could've blanket 00:48:395 (6) - 's head if you tried.
00:57:104 (4,1) - ^

[Easy]
00:09:685 (2) - You can replace 00:10:846 (1) - by adding a reverse on this slider. But, that's up to you.
01:00:008 (4) - Can still blanket 00:59:620 (3) - better.
01:23:233 - Consider adding a note here with a finish. Perhaps, even place it over 01:24:782 (1) - 's tail, if you move 01:21:685 (3) - a bit down.
01:28:459 (1) - Less curve please. Try to shape it in a way that makes it flow smoothly from 01:27:491 (5) - , something like this:

01:40:459 (1,2) - Blanket better.
02:18:975 (2,1,2) - ^
02:22:266 (3,4) - ^
02:44:524 (4,1) - ^ Like this:

Mapstill needs some polishing, but overall, it's looking good ;) Good luck.
Topic Starter
regenz

10crystalmask01 wrote:

Ello, mod from queue 8-)
[Insane]
00:13:169 (7) - NC?
00:36:782 (1,2,3,4,5,6) - Blanketing these notes looks better then overlapping them. (refer to 02:37:556 (1,2,3,4) - )
00:57:879 (3,2,3,4) - Is not stacked properly. Was this intentional?
01:18:588 (1,2,3,4,5,6) - Same suggestion as 00:36:782 (1,2,3,4,5,6) -
01:23:137 (6) - Add finish.
01:39:879 (3,1) - Blanket?
01:45:491 (3) - either blanket 01:44:911 (1) - better, or 01:46:072 (4) - 's head.
01:58:943 (1) - Add finish.
02:22:653 (3,4,5) - Is not centered properly.

[merchat7's Hard]
AR - 1?
00:01:169 (5) - NC
00:07:362 (3) - ^ Instead of 00:07:169 (1) -
00:12:008 (1) - Add finish.
00:32:330 (2,3,5,6) - Move more apart, so their heads are less attached to each other.
00:41:427 - Add another note here with a finish.
00:43:362 (3) - Can blanket 00:42:975 (2) - 's tail better.
00:56:330 (3) - Move to 120/216. Move 00:56:524 (4) - to 168/68. Now this looks like a better jump formation.
01:23:233 - Add another note here with a finish.
01:30:975 (1,2,3) - Their tails aren't stack properly. Please fix.
01:39:104 (1) - Doesn't blanket 01:38:717 (3) - 's tail well.
01:58:846 (1) - Add finish.
02:08:911 (2,3,4,5) - This jump is questionable...
02:14:330 (3,4,1) - Move more apart.
02:20:524 (3,4,1) - ^

[Normal]
00:47:620 (5) - Could've blanket 00:48:395 (6) - 's head if you tried.
00:57:104 (4,1) - ^

[Easy]
00:09:685 (2) - You can replace 00:10:846 (1) - by adding a reverse on this slider. But, that's up to you.
01:00:008 (4) - Can still blanket 00:59:620 (3) - better.
01:23:233 - Consider adding a note here with a finish. Perhaps, even place it over 01:24:782 (1) - 's tail, if you move 01:21:685 (3) - a bit down.
01:28:459 (1) - Less curve please. Try to shape it in a way that makes it flow smoothly from 01:27:491 (5) - , something like this:

01:40:459 (1,2) - Blanket better.
02:18:975 (2,1,2) - ^
02:22:266 (3,4) - ^
02:44:524 (4,1) - ^ Like this:

Mapstill needs some polishing, but overall, it's looking good ;) Good luck.
I'll post update later sorry busy atm
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