forum

Basshunter - Boten Anna

posted
Total Posts
95
show more
Topic Starter
Al-Azif
is your UAO right?
i set it with peppy's offset wizard :idea:
James
yeh the timing is fine i just forgot that im using a custom offset for this song.
Rolled
I understand where luke is coming from when he is talking about the difficulty spikes. I read the thread before playing the map so I was semi-expecting it to get hard on my first play of the song, but I actually died. Second time I passed with a pretty poor score.

Insane is fun though, don't get me wrong, I just think it's bordering overkill in terms of difficulty towards the end. Rankable? I think so. That's not the problem at hand. I think a good in-between insane/normal difficulty is required though. Possibly burai's he has in the making?

So I'm curious if burai is still planning on making a map, and that will decide what I'd do with this. For the moment I'm going to +priority as it's a pretty fun map, but as I've said I think it needs a good, fun, more balanced difficulty.
James
i wonder whats so hard about those jumps... i even made the circles bigger...

azif, if they want it nerfed again (for the 3rd time, 2times when i uploaded the map)
make the jumps shorter by 2-3 grids per jump lol
Rolled
I don't really think they need to be nerfed, just a more balanced difficulty.
vytalibus
[Insane]
00:16:06 (1,2,3) - This sounds slightly awkward. imo (1) should be at the red tick.
01:53:77 (1,2,3,4,5,6) - Move these back by 1/6. Sounds better. And do something about the slider if you do follow this, since it'll probably end at a 1/6 tick.
01:57:13 (1) - Move the beginning forward by 1/6.
FurukawaPan
I'm not trying to sound like a broken record, but there's something wrong I think if after just a miss or two, I spend 25 seconds of the map with my kiai meter in the <!> or <!!> category. The drain is too steep, someone doing rather well but not perfect should be able to keep things in the <気> section unless they like miss an entire slider or something. I don't necessarily support reducing the length of those jumps however, I think they are fine. (Love of huge jumps is probably a james thing) :?
Topic Starter
Al-Azif
02:55 AM <Al-Azif> : adsf rolled died in boten anna
02:55 AM <James> : we're just too good at jumps

ok, reduce the drain on Insane then.. and waiting burai difficulty :)
oh, seems like mog modding this,
prepare to change alot of color...
RemmyX25
Normal:
01:45:77 -- 02:10:921 - IMHO, the hitsound volume in this part could be turned up a bit.

Insane:
While its a nice effect, the silence is not working out well for me.
Also, the slider speed changes appear random and do not make much sense in my opinion
The jumps at the end feel a bit unintuitive, and more "pain-in-the-ass"-like instead of "fun" (think Crazy Loop)

Download: Hashimoto Miyuki - Symphonic Love (Melodies Overflowed Mix) (eldnl) [pico con crema D].osu
Mogsy
Hoo boy, you're all probably going to hate me for this post, but it must be done.
Normal:
I agree with Remmy's point.

Insane:
-01:19:20 (2) - This should line up with 1, to tie in with the whole symmetry thing.

That's the only thing I noticed about something that needed to be changed from a casual-modding-point-of-view. From a in-depth-modding-point-of-view, however, there are things with the map that I feel like should have been changed long ago, but alas, it is far too late for them to be changed, not like James would've changed them to begin with. Actually, it's just one thing itself: the map's structure. The huge emphasis on jumps seems to give this map an ADD, unpredictable feel; meaning it has no core structure. What I'm basically saying is that this map jumps around far too much and feels like there's no real set structure to it, that you're (James is) just mapping whatever the hell comes to mind. The random slow sliders don't fit in places, too (00:11:34 (12), for instance).

tl;dr: The map jumps around too much and has stupid slider slowdowns.

For crying out loud, auto can barely keep up with the jumps at the end, they're that sporadic.

Hitsounds are also another point of RAGING for me. The silent hitsounds are, at many times, inappropriately placed. (00:08:06 (5) for instance, along with 00:11:34 (12)) These CAN be changed and SHOULD be changed, unless you want it to sound incorrect.

Sorry for the rant-type post, but nothing is sacred, this map is incredibly, incredibly flawed.

EDIT: The jumps are awkward and the patterns after these jumps are tricky to pull off. To be honest, I wouldn't rank them. They're that stupid.
SteRRuM
Hi.
lukewarmholiday

Rolled wrote:

I understand where luke is coming from when he is talking about the difficulty spikes. I read the thread before playing the map so I was semi-expecting it to get hard on my first play of the song, but I actually died. Second time I passed with a pretty poor score.

Insane is fun though, don't get me wrong, I just think it's bordering overkill in terms of difficulty towards the end. Rankable? I think so. That's not the problem at hand. I think a good in-between insane/normal difficulty is required though. Possibly burai's he has in the making?.
If it wasnt so piss boring easy at the beginning I wouldn't mind as much.
James
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Al-Azif
やばい... just like telling me to use slider velocity 1.40 and space everything with DS 1.0x.
???
If yes, then I quit beatmaping, its waste my time to map anything like this.

Since I already FC this, that mean playable.
why don't go practice and get some serious skill to pass it >_>?

If lazy in practice,
don't goto play other rhythm game like beatmania IIDX / DJMax.
even a fighting game like touhou 10.5 hahahaa

edit:
If I remove the insane == send this 28 stars map to graveyard,
i feel sorry with who want this ranked and give a stars to this.
Alace
viewtopic.php?f=6&t=439
from Echo` post
If a mod hates a part of a map for personal reasons, I think he/she should just not mod the map. There's no reason to no rank/bubble/whatever a map just because you don't like the map.

That`s all
Rolled
This map has been deleted on the request of its creator. It is no longer available.
Mogsy
about silent sliders:
to think that you always follow the vocals--
he stops and pauses at those parts, so i made them silent. it sounds ugly for me to add loud sounds
The thing is, though, just because he stops doesn't mean that there should be complete silence. Usually, when he stops, there's an echo and still some sort of backbeat. To make the beat silent during such things sounds incredibly empty. When there's no echo whatsoever, that's when it's appropriate.

やばい... just like telling me to use slider velocity 1.40 and space everything with DS 1.0x.
???
If yes, then I quit beatmaping, its waste my time to map anything like this.
No, I wasn't saying that. I was saying to structure it more. The way it seemed was that it had no true core. I wasn't trying to limit the map to strictly being 1.0x snap, I was just trying to say that it could use SOME sections to develop off of instead of starting off with a jump.

Since I already FC this, that mean playable.
why don't go practice and get some serious skill to pass it >_>?

If lazy in practice,
don't goto play other rhythm game like beatmania IIDX / DJMax.
even a fighting game like touhou 10.5 hahahaa
I did pass it, thank you very much. It took maybe three tries to pin down the patterns just because they were so terribly ADD at the end. Even then, I didn't FC, that took me another few tries (simply because I'm not as skilled at osu! as I am at other rhythm games).

Also, for the record, I play 8s and 9s on IIDX and get decent FCs of 43s on Pop'n Music. Rhythm games aren't a new genre for me (hell, beatmapping is more like composing than anything, except you have more visual freedom).

all maps are flawed. rolled maps are flawed. djpop maps are flawed. darri maps are flawed. even your maps are flawed.
each person has their own preferences, and i like mapping like this instead of boring square maps like most people do.
First off, I know all maps are flawed. Quite frankly, I never saw my maps as flawless (seriously, if someone would care to explain why they would choose to believe that I possess this mindset, that would be wonderful, so I can get rid of their doubts), since I still find glaring flaws with them, flaws that many, many, many people will not notice but I just find too hard to ignore (thus explaining why I never upload).

I never wanted to make you map a 'square' map by any means. All I wanted was a tiny bit more structure.

Also, I'm with Rolled on there being an in-between difficulty. Perhaps the fact that this wasn't included in the first place made me magnify the flaws in this map even more.
FurukawaPan
This map has been deleted on the request of its creator. It is no longer available.
Mogsy

james039 wrote:

random? lacking a core? sounds like the dictionary definition of [Insane] to me. Now, for an [Insane] to be rankable, it still can't be truly insane by definition, but it should defy logic, place jumps where no one expects them, try to trick the player, all the while being reasonable, passable, and *hopefully* enjoyable.
You'd have to be such a suck-up to believe such a thing, sorry. Every map should at least have a solid foundation to develop off of. Also, just because a map is Insane doesn't mean that it has to defy logic, doesn't mean that it has to be random; you shouldn't screw with the way the map flows. If you have something like Boten Anna, it should flow smoothly, whereas you have parts in here that flow like a river of bricks.

That being said, I'm willing to overlook Insane and all of the flaws I see in it if a reasonable medium difficulty is reached. That would be the one thing that would make me not magnify these flaws.

Download: あい - Belief Authority (Kanon) [Collab].osu
Topic Starter
Al-Azif
I was save the old web page... so u can read.
And i just follow what peppy said, so I rename to insane and *HOPE* this map can be ranked.

btw, im fixing the hitsound, and more balanced difficulty is coming soon

Edit:
Those silent slider volume from 0 changed to 20, it should be enough to hear.

FurukawaPan

Mogsworth wrote:

You'd have to be such a suck-up to believe such a thing, sorry. Every map should at least have a solid foundation to develop off of. Also, just because a map is Insane doesn't mean that it has to defy logic, doesn't mean that it has to be random; you shouldn't screw with the way the map flows. If you have something like Boten Anna, it should flow smoothly, whereas you have parts in here that flow like a river of bricks.

That being said, I'm willing to overlook Insane and all of the flaws I see in it if a reasonable medium difficulty is reached. That would be the one thing that would make me not magnify these flaws.
No, don't be sorry, it's because different mappers here have different philosophies on map creation that we get more variety and different styles from everyone.

I simply enjoy maps that throw me for a loop, I find it very rewarding when I figure them out, or keep up with them. Not everybody enjoys this, some people hate it, but I don't think lacking an obvious structure should exclude a map from ranking, which is why I make these comments.

Al Azif: I will map a [Hard] for this. Probably within the next 2 days ( I am also promising some translation work for another beatmap, and I've got to finish up that Japanese FAQ page already, so I've got plenty of osu! related stuff to work on, but I think I can map a fun [Hard].)
Topic Starter
Al-Azif
>james039

ah.. I'm gald to see you enjoy this, but I'm worry about this become too much difficulties, haha
Burai and Alace is mapping a diff for this now
machol30
Hi, sorry there has been no progress since my last post. It was about time that I got a new laptop (just 2 days ago I got it, in fact) and I'm still transferring some of the stuff over here, so it'll probably still be a while 'til I complete.

Also, I don't understand what the heck is so wrong with those jumps in the end? Maybe it's just my bad taste or something, but I really liked it! It fits in so well.
Dakeyrus
I think the jumps near the end are rediculously fun, if not a little on the hard side.

I would ask that you bring down the HP Drain in insane like 1 tick, considering the jumps and difficulty the HP Drain is really hurting the ability for people to sight read the map (which is important, in my opinion.) Other than that, I found no real problems... But I also didn't have time to go through it properly. I'll try to do so a bit later. If it all checks out, expect a bubble relatively soon.
Topic Starter
Al-Azif
> burai
ok ^^, thank you and I don't mind it.
alace almost finish though.

> dakeyrus
seems great to bring down the HP Drain in insane 1 tick.

Edit: lets see what happen when i add alace difficulty
Alace
FurukawaPan

Al-Azif wrote:

>james039

ah.. I'm gald to see you enjoy this, but I'm worry about this become too much difficulties, haha
Burai and Alace is mapping a diff for this now

no worries. I'll try to help out by modding then when the other difficulties are finished. :)
FurukawaPan
I was playing over it and wondered why I kept getting 100s at this part..

[Insane]
01:53:70 (1,2,3,4) - I think you should shift everything 1/6th beat ahead. Move (1) to purple, (2) to white, (3) to purple, and (4) to red.

It's coming in prematurely.
Topic Starter
Al-Azif
Insane:
01:53:70 (1,2,3,4,5,6,7,8)
This part really interesting, but I agree start at purple tick too.
I checked with 1/3 and 1/6 time line, they're make sense *imo*.
But vytalibus and burai feel it weird, : o .

Edit:
all set, ready for take off.
machol30
Hi again. I still don't have my difficulty with me right (still needs transferring from old PC).

Alazy:
00:02:06 (2) - Move up1.
00:14:77 (9,1) - Move up1.
00:25:20 (4) - Move left1.
01:50:77 (2) - Move left1 ?
01:51:20 (3) - Move down1, left1 ?
01:51:63 (4,5,6,7,1) - Move down1 ?
01:53:77 (1,2,3,4,5,6) - Eh, sounds pretty late. Maybe you could push back 1/6 ? Maybe try that with the next triangle combo of 1,2,3 as well ?
02:16:63 (4,5,6) - Move down1 ?
02:22:49 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - Move right1.
02:26:77 (3,4) - Move down1, left1 ?
02:34:49 (7,8,9,10) - Move right1.

? basically means that it's just a suggestion or if I'm asking if that was really intentional or not or whatever.
Topic Starter
Al-Azif
Alazy:
00:02:06 (2) - Move up1. fixed by without grid snap
00:14:77 (9,1) - Move up1. hmm i can't find whats wrong
00:25:20 (4) - Move left1. ok
01:50:77 (2) - Move left1 ? ok
01:51:20 (3) - Move down1, left1 ? ok
01:51:63 (4,5,6,7,1) - Move down1 ? ok
01:53:77 (1,2,3,4,5,6) - Eh, sounds pretty late. Maybe you could push back 1/6 ? Maybe try that with the next triangle combo of 1,2,3 as well ? ok, really interesting
02:16:63 (4,5,6) - Move down1 ? ok
02:22:49 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - Move right1. ok
02:26:77 (3,4) - Move down1, left1 ? ok
02:34:49 (7,8,9,10) - Move right1. ok
machol30
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Al-Azif
k, lets use a spinner to pass that mystery parts @ 1:53.70
all fixed
machol30
I guess that's fine.

As promised, I reward with a bubble.

Also, thank you for putting up with me. <3
Gabi
this is a really fun map on DT ^^


starz*
abalee
take my star :3
Rolled
Well done. Hard is exactly what I wanted with a map like this.

The only thing at question, I suppose, is whether or not normal is easy enough to be considered rankable. But you know, if you were to make an easy it would only consist of hit circles on full beats, so I won't put you through that :P

Well done on this. Nothing else I have to comment, thus, ranked.
Topic Starter
Al-Azif
Thank you, Rolled.
lukewarmholiday
Well done. Hard is exactly what I wanted with a map like this.
machol30
Hi, FINALLY I got work on my difficulty again, and it's FINALLY done! :)

Download: Basshunter - Boten Anna (Al-Azif) [BURAI !!].osu
Lesjuh
This map has been deleted on the request of its creator. It is no longer available.

0_o
I'm getting an offset of -10, can anyone else confirm?
tieff
Basshunter - Boten Anna
User Rating: 8.6/10

Masayoshi Minoshima ft. nomico - Bad Apple!!
User Rating: 9.1/10

Wtf?
Xgor
Age of the map/popularity of the song(or video) affects the map rating quite a bit.

Also how is this Novelty? It's clearly Techno!
Beuchi

Xgor wrote:

Also how is this Novelty? It's clearly Techno!
Done ;)
Dyenne
Perfeeeeeeeeect *-----*
Natteke
Damnae

Natteke wrote:

...
by Damnane
That's what I get for not posting it myself ? :(
Natteke
what are you talking about, son
Gabe Newell
I had full combo on this, i lost...
machol30
Please sign in to reply.

New reply