hi sekai
~General~
~kevincela's Easy~
~General~
- Each map is starting on 00:04:025, there is no reason to set an audio lead-in, remove them in each diff
- I think slider tick 2 would fit the song best because there are some sounds in the middle of sliders (on the hardest diff) and you can fill them using slider tick 2
- I don't know but the current video has lyric that goes off screen: http://osu.ppy.sh/ss/546943
- Still about video.. It ends on 01:22:683.. are you sure that it is whole? I doubt.. or maybe you are using a wrong video offset..
- I checked more times the timing and I think you need to add some other red lines after 01:25:976, you can hear by yourself that they are totally off. I have something like:
~kevincela's Easy~
- 00:07:866 (2) - reduce by 1/2? it fits better
- 00:24:513 (1) - this slider isn't symmetric (you can notice it in test mode), what about:SPOILER
248,288,24513,6,0,P|296:320|296:368|296:368|340:348|404:360,1,200,8|8,0:0|0:0,0:0:0
- 00:46:098 (1) - I don't see a reason to use new combo here also because it breaks the symmetry you made between 00:43:537 (1,2,1)
- 00:59:269 (6) - It touches HP bar, move it some grid down
- 01:12:074 (2) - I'd use soft whistle on reverse arrow to emphasize that sound
- 01:16:647 (5) - circle pattern is still going, add finish here as well to keep consistency
- 00:36:952 (3) - soft default whistle on the slider head?
- 00:40:610 (1) - ^ (I would add some of them on this calmer part, but I don't have headphones now so I can't help you with it ç.ç catch me in game if you need some help), like 00:41:525 (3)'s tail for example and so on
- 00:20:854 (8) - CTRL + G? To make a small jump with the next circle, it also flow better IMO
- 00:23:232 (2,3) - improve this blanket :\ I don't like how it flows now, I mean: http://osu.ppy.sh/ss/546912
- 00:27:988 (1,2,3,4,5,6,7,8) - I would place 00:27:988 (1,2,3,4) in this way using 1,14x spacing getting a smoother flow (I have also fixed next circles placements using 1,14x) :SPOILER
172,216,27988,5,0,0:0:0
220,280,28171,1,8,0:0:0
300,284,28354,1,0,0:0:0
352,224,28537,1,2,0:0:0
356,144,28720,1,0,0:0:0
356,144,28903,2,0,P|330:76|266:36,2,140,8|0|8,0:0|0:0|0:0,0:0:0
352,224,29818,1,0,0:0:0
412,276,30001,2,0,P|416:320|400:352,1,70,0|0,0:0|0:0,0:0:0 - 00:40:610 (6) - add new combo here removing it from 00:42:257 (1), it looks more logical to set combo in this way according to downbeats
- 00:47:196 (1) - useless new combo, the rhythm is still the same of 00:46:647 (1), I would remove new combo
- 00:49:391 (1,2,3) - make this pattern symmetric, it flows really bad atm with this inconsistent spacing:SPOILER
312,352,50122,2,0,P|359:354|385:278,1,140,2|8,0:2|0:0,0:0:0
404,204,50671,1,0,0:0:0 - 00:55:244 (5) - ugly, make it more curved to blanket better with 00:54:513 (3)'s tail: http://osu.ppy.sh/ss/546930
- 01:20:122 (1,2,3) - the (2)'s curve breaks this flowing part.. what about:SPOILER
120,248,80122,6,0,P|119:327|185:233,1,280
264,196,81037,2,0,P|288:228|296:276,1,70,0|8,0:0|0:0,0:0:0
376,264,81403,2,0,P|360:196|320:136,1,140,0|8,0:0|0:0,0:0:0 - 01:22:318 (5,1) - unstack them because this is the only 1/4 slider in the full map with so many sliders and it could easily confuse players
- 01:23:049 (1,2) - switch new combo according to finish hitsound set on 01:23:415 (2)'s head
- 01:24:879 (1) - (according to my previous suggestion) remove new combo from here, it's totally useless imo
- 01:26:555 (3) - this circle is unsnapped, snap it correctly (but read in "general" about those red lines)
- 00:30:915 (4) - I'd use new combo according to that jumpy orz pattern
- 00:37:683 (7) - new combo and remove from 00:38:598 (1) ...
- 00:39:696 (6) - What about to use this rhythm? It'd fit better with vocal sound:
- Mh.. I think that this diff can be still improved, I don't like how it flows at the moment to be honest.
- 00:09:147 (1,2) - switch new combo?
- 01:09:696 (1) - finish on the slider head to emphasize the cymbals (whistle + finish would be anyways ok)