those wrote:
Bobbias wrote:
The reason I ask is because if people are releasing single diff maps for mania that only have an Insane diff, wouldn't it make sense that they should be Approved instead of Ranked (provided the single diff is of good enough quality). That would solve the issue of whether or not to rank single diff maps. That way we could still say that a proper Ranked map needs at least 2 diffs, but if you only provide one you still have a chance of your map being recognized as quality mapping.
No, it would make sense if another diff was mapped.
How about explaining why it would make so much more sense, rather than contributing nothing to the discussion except "no, you're wrong"?
If you look through Approved, you'l see a ton of maps with 1 standard diff and 1 taiko diff.
General Ranking Criteria wrote:
Approved Category is only for Marathon maps. Long maps with over 6 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 6 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.
As a quick sample from Approved, these are some of the first maps that show up:
https://osu.ppy.sh/s/57255https://osu.ppy.sh/s/50181https://osu.ppy.sh/s/56847https://osu.ppy.sh/s/70248https://osu.ppy.sh/s/41893https://osu.ppy.sh/s/46623The top 3 have 2 diffs, 1 standard and 1 taiko, the last 3 have only 1 diff for standard. None of them are over 6 minutes. This is a blatant violation of the ranking criteria, but it also shows that it's perfectly fine for difficult standard maps to be approved with only 1 diff aimed at experts. All I'm suggesting is allowing the same thing to be done with mania. If you force everyone to only map easy stuff, or to only include difficult things as extras, it will make more and more high level players ignore mania or stop playing altogether because it doesn't provide enough challenge.
So if you're suggesting that mania follow the above quoted General Ranking Criteria rule, maybe standard should follow it as well.
Ekaru wrote:
As far as autoconverted maps go, newbies don't give a shit about patterns. They are just trying to learn how to hit the keys. For that purpose they are fine.
Do I need to point out how terrible an idea it is to
only target newbies in a rhythm game? If you look at nearly every music game franchise, when people become familiar with how a game works, the difficulty of the charts/maps for that game increase in difficulty. Osu!Mania is a game where the style of game-play (falling notes which correspond with 1 of a selection of keys) has been around for a very long time, and as such there are players who are capable of passing things that look like they should be physically impossible for a human to do. If you do not take that into consideration, they will find somewhere else to play, and you will miss out on a lot of skilled players and mappers.
So yeah, newbies don't give a shit about patterns, except that
patterns are what make mania style game-play fun and interesting. Without good patterns, a map can be perfectly on time, and accurately mapped, and still a boring map to play. If I just decided that every kick in a song would be on key 1, and every snare on key 7, and every hi hat on key 4, i'd bet most people would not want to play any rock music mapped in that style. Because it would be uninteresting and difficult in a bad way (it would be full of "slow jacks" where you keep pressing the same key over and over again with maybe another key or 2 added once in a while, which is interesting for portions of a song, but never an entire song start to finish.)
If there were no other mania style games out there and Osu was the first game to do this game-play, most of the suggestions here would make perfect sense and be the right way to approach things. Make everything newbie friendly, focus on simply churning out enough maps for newbies to play that they can get the feel for the game mode. But you are consistently discounting the fact that you're not the only game in this ecosystem. This is the most popular gameplay ecosystem in music games, and
if you want to succeed at making a game mode for osu that is respected and enjoyed by the large community of people who play mania style games you can't afford to only focus on the existing new players being introduced to mania by being Osu! players.Also, people have said "I don't see people getting SSd on hard autoconverts" earlier:
https://osu.ppy.sh/p/beatmap?b=154165&m=3 2 SS's right there, and as mania ages, more people will reach that skill level.