forum

Harry - Earth Day [Osu|Taiko]

posted
Total Posts
139
Topic Starter
Moway
This beatmap was submitted using in-game submission on Friday, September 13, 2013 at 10:17:59 PM

Artist: Harry
Title: Earth Day
Tags: hatsune miku vocaloid mintong89 TheVileOne Byakugan249 UnitedWeSin
BPM: 178
Filesize: 22701kb
Play Time: 03:44
Difficulties Available:
  1. 249's Normal Day (3.94 stars, 296 notes)
  2. Earth Day (5 stars, 755 notes)
  3. Easy Day (2.03 stars, 196 notes)
  4. mint's Taiko Oni (4.94 stars, 929 notes)
  5. Taiko Muzukashii (4.69 stars, 658 notes)
  6. TVO's Hard Day (4.96 stars, 513 notes)
  7. UWS's Hard Day (4.92 stars, 516 notes)
Download: Harry - Earth Day
Download: Harry - Earth Day (no video)
Information: Scores/Beatmap Listing
---------------
A map with my old style from my earlier days. Hope everyone enjoys. Thanks to the guesters for their awesome GDs!

Easy Day by Moway
249's Normal Day by Byakugan249
UWS's Hard Day by UnitedWeSin
TVO's Hard Day by TheVileOne
Earth Day by Moway
Taiko Muzukashii by Moway
mint's Taiko Oni by mintong89
mintong89
1st

can i do taiko diff? 0.0
Topic Starter
Moway
Sure!
mintong89
http://puu.sh/1qG2H

Finish :D

and btw i think +20 offsets is better
Topic Starter
Moway
Added and fixed offset.
[Luanny]
Tags: hatsune miku mintong89TheVileOne

lol add a space between 89 and The

I may mod the taiko difficulties this weekend~
Topic Starter
Moway

[Luanny PhNyx] wrote:

Tags: hatsune miku mintong89TheVileOne

lol add a space between 89 and The

I may mod the taiko difficulties this weekend~
cool :D I still have to finish the Muzu though.
TheVileOne
http://puu.sh/1tWy3 95% finalized.
YTYuyu
working on the diff atm...give me time till the end of the week and it should be done.
Topic Starter
Moway
Ok ^^
YTYuyu
well that went quicker than i expected. here you go~

SPOILER
osu file format v10

[General]
AudioFilename: Earth Day.mp3
AudioLeadIn: 0
PreviewTime: 59376
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:249's Normal Day
Source:
Tags:hatsune miku
BeatmapID:191231
BeatmapSetID:65228

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
Video,0,"Earth Day.avi"
//Break Periods
2,81833,85706
2,141159,145369
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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56,244,138599,5,8,0:0:0
144,288,138936,1,0,0:0:0
236,252,139273,1,8,0:0:0
256,192,139610,12,4,140959,0:0:0
300,136,146689,6,0,P|316:180|296:228,1,100,4|4,3:0|3:0,0:0:0
260,264,147194,1,0,0:0:0
216,292,147363,2,0,P|152:292,2,50,4|0|4,3:0|0:0|3:0,0:0:0
204,192,148037,6,0,P|204:128,1,50,4|0,3:0|0:0,0:0:0
228,96,148374,2,0,P|272:56,1,50,4|0,3:0|0:0,0:0:0
316,60,148711,1,4,3:0:0
368,60,148880,1,0,0:0:0
416,60,149048,1,4,3:0:0
476,140,149385,6,0,P|496:188|472:236,1,100,4|0,3:0|0:0,0:0:0
416,308,150059,1,4,3:0:0
364,308,150228,1,0,0:0:0
316,308,150396,1,4,3:0:0
216,292,150733,5,4,3:0:0
132,240,151071,1,4,0:0:0
132,140,151408,2,0,P|132:72,2,50,4|0|4,3:0|0:0|3:0,0:0:0
220,184,152082,6,0,P|320:208|416:180,1,200,4|4,0:0|3:0,0:0:0
492,120,153093,1,4,3:0:0
408,64,153430,2,0,P|312:40|200:72,1,200,4|4,3:0|3:0,0:0:0
132,120,154441,1,4,3:0:0
256,192,154778,12,4,157475,0:0:0
212,244,157812,5,8,0:0:0
312,236,158149,2,0,P|368:188|368:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,159835,1,4,3:0:0
112,236,160172,6,0,P|56:188|56:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,161857,1,4,3:0:0
236,148,162194,1,4,3:0:0
212,52,162531,1,4,3:0:0
112,52,162868,6,0,P|32:128,1,100,4|0,0:0|0:0,0:0:0
40,220,163542,1,4,3:0:0
84,312,163880,1,4,3:0:0
176,352,164217,6,0,P|236:352,1,50,4|4,0:0|0:0,0:0:0
276,352,164554,2,0,P|320:328|336:276,1,100
332,184,165228,1,0,0:0:0
288,92,165565,2,0,P|228:92,1,50,4|4,0:0|0:0,0:0:0
256,192,165902,12,4,168262,0:0:0
308,228,168599,5,8,0:0:0
216,268,168936,2,0,P|160:268,2,50,0|0|8,0:0|0:0|0:0,0:0:0
216,168,169610,2,0,P|240:132|300:120,1,100,0|8,0:0|0:0,0:0:0
392,120,170284,2,0,P|452:120,2,50,0|0|8,0:0|0:0|0:0,0:0:0
392,220,170958,6,0,P|372:256|324:296,1,100,0|8,0:0|0:0,0:0:0
228,312,171632,1,0,0:0:0
176,312,171801,1,0,0:0:0
132,284,171969,1,8,0:0:0
48,228,172306,6,0,P|48:124,2,100,0|8|0,0:0|0:0|0:0,0:0:0
48,280,173149,1,0,0:0:0
48,332,173318,1,8,0:0:0
144,356,173655,6,0,P|204:352|308:240,1,200,4|0,0:0|0:0,0:0:0
304,160,174666,1,8,0:0:0
228,96,175003,5,4,0:0:0
140,48,175340,2,0,P|36:48,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,96,176351,5,4,0:0:0
316,48,176688,2,0,P|424:48,1,100,8|0,0:0|0:0,0:0:0
476,128,177363,1,8,0:0:0
452,224,177700,6,0,P|360:212|372:124,1,200,4|0,0:0|0:0,0:0:0
316,48,178711,1,8,0:0:0
264,48,178880,1,0,0:0:0
220,68,179048,6,0,P|144:128|144:236,1,200,4|0,0:0|0:0,0:0:0
220,284,180059,1,8,0:0:0
268,304,180228,1,0,0:0:0
316,316,180396,2,0,P|400:304|428:200,1,200
384,116,181408,1,8,0:0:0
340,92,181576,1,0,0:0:0
292,76,181745,6,0,P|76:76,1,200
48,164,182756,2,0,P|48:220,1,50,8|0,0:0|0:0,0:0:0
80,256,183093,2,0,P|176:280|272:248,1,200
344,184,184104,1,8,0:0:0
340,84,184441,6,0,P|296:60|224:64,2,100,4|8|0,0:0|0:0|0:0,0:0:0
344,184,185453,1,8,0:0:0
344,184,185790,5,4,0:0:0
344,284,186127,2,0,P|300:308|228:304,2,100,8|0|8,0:0|0:0|0:0,0:0:0
432,236,187138,5,4,0:0:0
344,184,187475,2,0,P|288:164|240:164,1,100,8|0,0:0|0:0,0:0:0
152,196,188149,1,8,0:0:0
256,192,188486,12,4,189835,0:0:0
160,272,190340,6,0,P|232:272|288:200,1,150,4|0,0:0|0:0,0:0:0
328,200,191014,2,0,P|328:44,1,150,4|0,0:0|0:0,0:0:0
280,36,191688,2,0,P|228:32|176:56,1,100,2|0,0:0|0:0,0:0:0
148,84,192194,1,0,0:0:0
120,124,192363,1,0,0:0:0
96,168,192531,6,0,P|96:332,2,150,4|4|0,0:0|0:0|0:0,0:0:0
120,124,193711,2,0,P|276:124,1,150,4|0,0:0|0:0,0:0:0
320,128,194385,2,0,P|372:152|392:196,1,100,2|0,0:0|0:0,0:0:0
392,240,194891,2,0,P|392:308,1,50
356,328,195228,5,4,0:0:0
312,348,195396,1,0,0:0:0
260,348,195565,1,0,0:0:0
212,336,195733,2,0,P|156:304|124:216,1,150,4|0,0:0|0:0,0:0:0
124,176,196408,2,0,P|124:20,1,150,4|0,0:0|0:0,0:0:0
124,26,197082,1,2,0:0:0
224,36,197419,1,0,0:0:0
260,72,197587,2,0,P|260:128,1,50
248,172,197924,6,0,P|248:232|316:292,2,150,4|4|0,0:0|0:0|0:0,0:0:0
260,124,199104,2,0,P|424:124,1,150,4|0,0:0|0:0,0:0:0
436,164,199778,1,0,0:0:0
420,212,199947,6,0,P|352:276|232:300,1,200,2|4,0:0|0:0,0:0:0
256,192,200705,12,4,203318,0:0:0
176,248,203823,5,4,0:0:0
276,248,204160,2,0,P|276:192,2,50,0|0|4,0:0|0:0|0:0,0:0:0
232,340,204835,1,0,0:0:0
184,340,205003,1,0,0:0:0
132,340,205172,2,0,P|72:300|64:216,1,150,2|0,0:0|0:0,0:0:0
72,180,205846,1,0,0:0:0
96,136,206014,6,0,P|256:136,1,150,4|4,0:0|0:0,0:0:0
344,160,206857,1,0,0:0:0
396,160,207026,1,0,0:0:0
444,164,207194,2,0,P|476:228|476:308,1,150,4|0,0:0|0:0,0:0:0
428,320,207868,2,0,P|272:320,1,150,2|0,0:0|0:0,0:0:0
180,296,208711,6,0,P|136:244|144:160,1,150,4|4,0:0|0:0,0:0:0
212,96,209554,2,0,P|328:96,1,100,4|2,0:0|0:0,0:0:0
396,168,210396,6,0,P|376:208|336:232,1,75.0000028610231
272,304,211239,2,0,P|180:304,1,75.0000028610231,4|4,0:0|0:0,0:0:0
160,300,211745,6,0,P|128:272|116:232,1,75.0000028610231
72,100,212756,5,4,0:0:0
140,64,213093,2,0,P|180:48|224:48,1,75.0000028610231
320,80,213936,6,0,P|372:144,1,75.0000028610231,4|0,0:0|0:0,0:0:0
388,168,214441,2,0,P|408:204|408:248,1,75.0000028610231,0|4,0:0|0:0,0:0:0
256,192,214863,12,0,224385,0:0:0
Topic Starter
Moway
Thanks, mod search is a gogo baby
ColdTooth
Modmodmodmodmodmodmod~

[Easy Day]

00:38:487 (1) - Finish at slider begin?
00:42:532 (2) - Whole slider move one to the left
01:19:273 (1) - Remove NC?
01:27:026 (1,2,1,2) - I think you can make this into a square. A large one. I don't think the up and downs really would work. Up to you basically.
01:32:419 (1) - Finish at slider begin?
01:35:116 (1) - This spinner should end at 01:37:139 (1) - . This meaning you can get rid of 01:37:139 (1,2) -
01:59:386 (1) - Finish at slider begin?
02:18:599 (1) - Remove NC?
02:59:722 (1) - Finish at slider begin?
03:08:486 (1) - This is a really bad spinner imo. It's short, and to get to the next beat, it's not very recovering. Consider adding a slider or two circles.
03:34:778 (2) - Move this circle up two or three units?

[TVO's Hard Day]

00:14:386 (1,2) - Ugh, remove this finishes. It kinda bothers me.
00:43:543 (1) - Finish to the end slider?
01:09:498 (5) - Finish
01:18:262 (3) - Remove Finish
01:32:419 (1) - NC?
02:08:824 (5) - Finish
02:26:521 (6) - This slider looks a bit ugly, maybe http://puu.sh/1wa0g
03:32:756 (3) - NC?

[Earth Day]

00:42:195 (5,6,7,8,9,10,11,12,13,14) - This looks confusing. I couldn't pass this part 6 times. Maybe rearrange it?
01:40:341 (10) - One unit up?
01:43:206 (1) - Finish?
02:02:082 (1) - Finish on slider begin?
03:01:660 (9) - Remove circle
03:32:924 (2) - 1/2 foward

Nice difficulty
Sad thing is I can't mod taikos. :c
ColdTooth
Oh god. I forgot to mod Normal Day..

DO NOT GIVE KUDOS FOR THIS POST

[Normal Day]

00:26:521 (2,3) - Sounds 1/2 earlier
00:57:363 (1) - Remove NC
01:07:139 (1) - ^
01:30:734 (4) - Remove note?
01:45:903 (1) - Remove NC
02:07:476 (1) - ^
02:07:813 (1) - NC
02:08:824 (3) - Remove NC
02:14:217 (1) - ^
02:55:003 (1) - ^
03:05:790 (1) - ^
03:34:441 (2) - I would remove this slider and place a note at 03:34:778 -
UnitedWeSin
Hello~
Modding via M4M with Moway-sensei. I will post in your queue after I post this mod. :D
I hope it's helpful.
I really like this song.

[General]

Nothing to say.

[Easy Day]

In general, I think you used way too many spinners here. Beginning players usually really hate spinners, especially short ones. It will just make them dislike your map. Plus removing a few will help with playability, especially the ones that end on the downbeat of a new verse, which I'll point out.~

00:23:655 (1,2,1) - This is just really dangerous and something needs to be done here. I think 90% of beginning players will miss here. The reason is because up until this point you follow a pattern three times repeated, and then here it's broken. You follow this pattern 00:18:262 (1,2,3), which is after the first slider there are 2 whole beats until the next one is hit, then after that slider the 3 is hit one and a half beats later. It follows the song very nice and is readable. But here that syncopation is broken. After the first slider, the 2 is hit one and half beats later instead of two beats. We essentially skip the slider that the player will be expecting. They will miss and be confused.
I suggest you follow this rhythm instead to fix this. From 00:23:655 (1) to 00:27:026 (5):

Here we have that syncopation maintained between the first and second slider. Plus, there is a large accent in the music on the red tick 00:24:835 so it feels really nice to play a slider on that point.
03:17:924 (1,2,3) - ^ Same thing here. Please fix. Actually here there is no reason not to just repeat the same pattern.

03:17:924 (1) to 03:20:284 (3)

00:42:532 (2) - I think you sould ctrl-j this to flip it over the x-axis. That way it will reflect the 00:41:183 (1) and look much nicer.

00:46:577 (1) - This is trouble...Loop sliders are nice, but this one isn't an obvious loop because it's so small, so beginner players might have no idea what it is.
I suggest that you just delete 00:48:599 (2), and then increase the size of 00:46:577 (1) and make the top portion wider so that the eye is clearly visible, and have the slider end on 00:48:599.

01:09:498 (1) - I think that you should remove this spinner. It ends on 01:10:846 which is when the new verse starts. Don't you think it would feel better to be hitting a slider at that point? Everyone loves that feeling of smashing the key a little bit harder on that epic downbeat after the drum stream. ;) Having a spinner end there just feels weak.
02:08:824 (1) - ^
02:57:700 (1) - ^
Please just replace them with more circles it would be much better.

03:08:486 (1) - This spinner is absolutely ridiculous for an easy IMO. Please remove it. It's so short that a beginner probably wouldn't even notice it in time. :cry: You should replace it with a large slider.

03:33:936 (1,2) - What's up with this anti-jump in an easy? It's really awkward to read lol. Please fix to 1.0 spacing like everything else.

Why is there no spinner at the end of this difficulty like all the others? :?

[249's Normal Day]

00:28:375 (2) - I just wish you wouldn't have used all of these sliders with more than one repeat when the next slider is so close in time that it sits right next to it. I think most players of this skill level will not know how many repeats there are and will hit the next slider early and be frustrated. I've seen it happen a lot. Maybe you could rethink these combos and use 2 small sliders, or just single circles like elsewhere in the map.

00:36:970 (3) - Syncopation is bad. This should be a slider 1/2 beat long leading into the 00:37:476 (1).

00:58:543 (1) - I wish this spinner would end at 00:59:723 so that we could hit a circle on the downbeat 01:00:060. Would feel nicer.
01:58:037 (1) - ^ Same thing, I wish the spinner would end at 01:59:049.

01:40:509 (1,3) - Wouldn't this stack be a little difficult for normal when the hitburst is covering the 3? I think so, because the stream 01:41:521 (3,4,5) is already difficult enough.

02:16:914 (1,2,3,1) - Why are you breaking the pattern here? On the downbeat at 02:18:262 we should be hitting a circle that's a new combo, but instead we're playing a slider end. Why? Everywhere else in the map, on accent beats like 02:18:262 we play a NC circle.

02:37:475 - Again, I wish this would end before the downbeat so we could play a note there. When the verse starts with the end of a spinner, I feel like the player gets disconnected from the beat. It's like they're playing an accompaniment and not the actual song.
02:48:262 - ^ :cry:
03:09:835 - ^ :cry:
03:20:705 (1) - ^ :cry: Why not end it at 03:22:981?

03:05:453 (2,1) - Stacking these is a bad idea IMO.

03:16:408 (5,6) - Are you sure you want to stack on the slider end in a normal difficulty?

03:19:778 (3,1) - I think suddenly switching to mapping the vocal line feels awkward, it breaks the pattern here. You should stick with the same pattern:

03:17:924 (1) to 03:19:778 (3)

03:30:228 - Why not have a circle here? It would fit the song and help with syncopation. I don't like having one and a half beats between 03:29:554 (2) and 03:30:396 (1).

Really great map, but I think spinners ending on downbeats is taking a lot away from it.


[TVO's Hard Day]

Let me just start by saying I love this map. Like, a lot. :D
That being said, I think it can be really confusing to read at some parts. There are more jumps than Moway-sensei's insane lol. Well, that may not be true, but there are a lot. :) Sometimes a player can be expecting a jump and hit the note early, or they are expecting more time to hit the note, but hit it late because it was a jump.

00:42:532 (9,10,11,1) - Take this for example. We have this nice up and down flow pattern with the 9 - 10 - 11, but then the 1 is a larger slider, and the music makes me feel like I should be hitting it later. You should remove the NC from 1 and make it the same slider length as the others. Then you should add a circle with NC at 00:43:880. This way we continue that pattern and we get to hit a circle on the downbeat. Then move the 00:44:049 (2) to 00:44:217.

00:47:757 (1) - Here's another example. This jump is huge, and unexpected. It not at all part of the previous slider pattern 00:46:577 (3,4). There is just no way the player can know that this is a jump.

00:55:004 (3,4) - There is no reason for this jump, it's just confusing. Why do it mid combo like this? 00:55:341 (4,5) - the pause and vocal line make this jump readable. See after I play this 00:55:004 (3,4) jump, when I go to play the 00:56:015 (5,6,7) I'm going to think it's a jump and rush to hit the 6, only to hit it early. It's just not consistent. That's not the way to make a beatmap difficult.

00:58:375 - There should be a circle here leading to the 4 to avoid confusion in that it might be a jump.

00:59:723 (1) - Why are you starting the new combo like this after this nice jump pattern of 00:59:049 (6,7)? Why can't we have another 1/2 beat slider at 00:59:723 and then the new combo starting at 01:00:060 on a circle or slider? :cry:

It feels so much nicer and makes so much more sense musically.

01:05:453 to 01:10:172 - Gotta say. I LOVE these sections. I think they're just brilliant. Good job. :)

01:10:509 (8) - Don't you want to remove 1 repeat from the 8 and add a NC circle on the downbeat 01:10:846? It feels SO much better.
02:09:835 (2) - ^

01:37:476 (7) - Can't you remove the repeat and put a circle on the downbeat?.......so much better. :cry:

01:39:835 (5,1) - What's going on with this? What is this following? It's just an awkward jump that makes no sense. Why don't you do something like this?:

01:39:161 (4) to 01:41:015 (3)

01:45:903 (9) - Why not NC here where the new verse starts? Why NC at 01:46:914 (1)?

01:52:813 - Why not include a circle here? This pause is really confusing and makes the player think that 01:52:307 (4) to the 01:52:981 (1) is a jump.

02:09:498 (1) - Why NC here?

02:37:138 - Why not end the spinner here and start play when the verse starts at 02:37:475? :cry:

02:49:610 (6,7) - Just move the 7 closer to the 6 so it's easier to read. No need for this jump.

03:29:217 (2,3) - Here...how is the player supposed to know that the 3 falls one beat later and not 1/2? I think 90% of players would miss here.

This is SUCH a great hard. I tried to stay away from things that are obviously your style, but I think that these fixes will make it much better.

[Moway-sensei's Earth Day]

<###3 this diff.

Not much to say really, you've obviously test played it a lot. I have no complaint with the rhythms, they feel great. :) I'm a sucker for these kinds of maps. :D

01:58:037 (4,5,6,7,8,9,10,11,1,2,3,4,5) - Do you want to add another repeating slider to make it similar to 00:59:049 (5,1,2,3,4,5,6,7,8)?

02:28:037 (1) - NC?

02:34:104 (6,7,1,2,3,4,1,2) - I think you should play around with this section, maybe implement some streams or some back and forth small sliders.

02:48:262 (1) - Yay! The spinner ends so we can play this on the downbeat. :)

03:09:160 (9) - Are you sure you don't want to start a stream here leading to the 03:09:835 (1)? I think the triangle jumps into a stream would feel nice and fit the drum line.

03:30:228 - I don't really like this section, but I can't think of anything better atm...I guess I just think the song could have ended better. :D


Well, that's all I think. Really epic maps guys! I don't think it will be long before we see this ranked. I'll leave star. <3
Topic Starter
Moway

VinylDash14 wrote:

Modmodmodmodmodmodmod~

[Easy Day]

00:38:487 (1) - Finish at slider begin? fixed
00:42:532 (2) - Whole slider move one to the left want to keep this whole thing cenetered
01:19:273 (1) - Remove NC? NCing each of those vocal phrases so leaVING THIS
01:27:026 (1,2,1,2) - I think you can make this into a square. A large one. I don't think the up and downs really would work. Up to you basically.
01:32:419 (1) - Finish at slider begin? fixed
01:35:116 (1) - This spinner should end at 01:37:139 (1) - . This meaning you can get rid of 01:37:139 (1,2) - fixed
01:59:386 (1) - Finish at slider begin? fixed
02:18:599 (1) - Remove NC? same as before
02:59:722 (1) - Finish at slider begin? doesn't fit here
03:08:486 (1) - This is a really bad spinner imo. It's short, and to get to the next beat, it's not very recovering. Consider adding a slider or two circles. fixed
03:34:778 (2) - Move this circle up two or three units? oops


[Earth Day]

00:42:195 (5,6,7,8,9,10,11,12,13,14) - This looks confusing. I couldn't pass this part 6 times. Maybe rearrange it? :(
01:40:341 (10) - One unit up? fixed
01:43:206 (1) - Finish? not this one
02:02:082 (1) - Finish on slider begin? nor this for consistency
03:01:660 (9) - Remove circle I think this is okay
03:32:924 (2) - 1/2 foward fits the music now

Nice difficulty
Sad thing is I can't mod taikos. :c

UnitedWeSin wrote:

Hello~
Modding via M4M with Moway-sensei. I will post in your queue after I post this mod. :D
I hope it's helpful.
I really like this song.

[General]

Nothing to say.

[Easy Day]

In general, I think you used way too many spinners here. Beginning players usually really hate spinners, especially short ones. It will just make them dislike your map. Plus removing a few will help with playability, especially the ones that end on the downbeat of a new verse, which I'll point out.~

00:23:655 (1,2,1) - This is just really dangerous and something needs to be done here. I think 90% of beginning players will miss here. The reason is because up until this point you follow a pattern three times repeated, and then here it's broken. You follow this pattern 00:18:262 (1,2,3), which is after the first slider there are 2 whole beats until the next one is hit, then after that slider the 3 is hit one and a half beats later. It follows the song very nice and is readable. But here that syncopation is broken. After the first slider, the 2 is hit one and half beats later instead of two beats. We essentially skip the slider that the player will be expecting. They will miss and be confused.
I suggest you follow this rhythm instead to fix this. From 00:23:655 (1) to 00:27:026 (5):

Here we have that syncopation maintained between the first and second slider. Plus, there is a large accent in the music on the red tick 00:24:835 so it feels really nice to play a slider on that point.
fixed
03:17:924 (1,2,3) - ^ Same thing here. Please fix. Actually here there is no reason not to just repeat the same pattern.

03:17:924 (1) to 03:20:284 (3)
this one i want to leave because there is that drum roll there, so i think more movement fits better

00:42:532 (2) - I think you sould ctrl-j this to flip it over the x-axis. That way it will reflect the 00:41:183 (1) and look much nicer. kk

00:46:577 (1) - This is trouble...Loop sliders are nice, but this one isn't an obvious loop because it's so small, so beginner players might have no idea what it is. fixed
I suggest that you just delete 00:48:599 (2), and then increase the size of 00:46:577 (1) and make the top portion wider so that the eye is clearly visible, and have the slider end on 00:48:599.

01:09:498 (1) - I think that you should remove this spinner. It ends on 01:10:846 which is when the new verse starts. Don't you think it would feel better to be hitting a slider at that point? Everyone loves that feeling of smashing the key a little bit harder on that epic downbeat after the drum stream. ;) Having a spinner end there just feels weak. fixed with slider
02:08:824 (1) - ^ i thin k this one is fine
02:57:700 (1) - ^ fixed
Please just replace them with more circles it would be much better.

03:08:486 (1) - This spinner is absolutely ridiculous for an easy IMO. Please remove it. It's so short that a beginner probably wouldn't even notice it in time. :cry: You should replace it with a large slider. fixed

03:33:936 (1,2) - What's up with this anti-jump in an easy? It's really awkward to read lol. Please fix to 1.0 spacing like everything else. was a misclick

Why is there no spinner at the end of this difficulty like all the others? :?


[Moway-sensei's Earth Day]

<###3 this diff.

Not much to say really, you've obviously test played it a lot. I have no complaint with the rhythms, they feel great. :) I'm a sucker for these kinds of maps. :D

01:58:037 (4,5,6,7,8,9,10,11,1,2,3,4,5) - Do you want to add another repeating slider to make it similar to 00:59:049 (5,1,2,3,4,5,6,7,8)? sure

02:28:037 (1) - NC? fixed
02:34:104 (6,7,1,2,3,4,1,2) - I think you should play around with this section, maybe implement some streams or some back and forth small sliders. I kind iof like it the way it is now, but we'll see

02:48:262 (1) - Yay! The spinner ends so we can play this on the downbeat. :)

03:09:160 (9) - Are you sure you don't want to start a stream here leading to the 03:09:835 (1)? I think the triangle jumps into a stream would feel nice and fit the drum line. fixed

03:30:228 - I don't really like this section, but I can't think of anything better atm...I guess I just think the song could have ended better. :D i want to change it, but I don't know what to, will fix again alter


Well, that's all I think. Really epic maps guys! I don't think it will be long before we see this ranked. I'll leave star. <3
Thanks for the mods yo
TheVileOne

VinylDash14 wrote:

[TVO's Hard Day]

00:14:386 (1,2) - Ugh, remove this finishes. It kinda bothers me. I like these
00:43:543 (1) - Finish to the end slider? Sounds weird
01:09:498 (5) - Finish Where are you coming up with these hitsound suggestions....
01:18:262 (3) - Remove Finish Meh... for now i keep
01:32:419 (1) - NC? Okay
02:08:824 (5) - Finish No
02:26:521 (6) - This slider looks a bit ugly, maybe http://puu.sh/1wa0g That didn't really make a difference but okay
03:32:756 (3) - NC? No point.

c

UnitedWeSin wrote:

[TVO's Hard Day]

Let me just start by saying I love this map. Like, a lot. :D
That being said, I think it can be really confusing to read at some parts. There are more jumps than Moway-sensei's insane lol. Well, that may not be true, but there are a lot. :) Sometimes a player can be expecting a jump and hit the note early, or they are expecting more time to hit the note, but hit it late because it was a jump. It's why jumps are challenging.

00:42:532 (9,10,11,1) - Take this for example. We have this nice up and down flow pattern with the 9 - 10 - 11, but then the 1 is a larger slider, and the music makes me feel like I should be hitting it later. You should remove the NC from 1 and make it the same slider length as the others. Then you should add a circle with NC at 00:43:880. This way we continue that pattern and we get to hit a circle on the downbeat. Then move the 00:44:049 (2) to 00:44:217.
I don't really want to continue with those sliders. 3 of those sliders are enough, 4 is spammy, and repetitive. Please the longer slider indicates a transition of rhythm.

00:47:757 (1) - Here's another example. This jump is huge, and unexpected. It not at all part of the previous slider pattern 00:46:577 (3,4). There is just no way the player can know that this is a jump. I know, but I'm not sure how to fix it.

00:55:004 (3,4) - There is no reason for this jump, it's just confusing. Why do it mid combo like this? 00:55:341 (4,5) - the pause and vocal line make this jump readable. See after I play this 00:55:004 (3,4) jump, when I go to play the 00:56:015 (5,6,7) I'm going to think it's a jump and rush to hit the 6, only to hit it early. It's just not consistent. That's not the way to make a beatmap difficult. I wasn't trying to make a beatmap difficulty. I have a jump there, because it looks better, and it prepares the player for the next jump. Besides if I fixed the spacing there would not only be overlap, my pattern would be disturbed. It's a lose lose.


00:58:375 - There should be a circle here leading to the 4 to avoid confusion in that it might be a jump. Added, but stacked on the slider, so now there is a jump here. I'm not sure this is what you wanted, but that's the only feasible way I can have a note there.

00:59:723 (1) - Why are you starting the new combo like this after this nice jump pattern of 00:59:049 (6,7)? Why can't we have another 1/2 beat slider at 00:59:723 and then the new combo starting at 01:00:060 on a circle or slider? :cry: Because it's a transitional slider. I'm switching beats.

It feels so much nicer and makes so much more sense musically.

01:05:453 to 01:10:172 - Gotta say. I LOVE these sections. I think they're just brilliant. Good job. :)

01:10:509 (8) - Don't you want to remove 1 repeat from the 8 and add a NC circle on the downbeat 01:10:846? It feels SO much better. No.
02:09:835 (2) - ^No.

01:37:476 (7) - Can't you remove the repeat and put a circle on the downbeat?.......so much better. :cry: No I will not. I need the repeat to reverse the flow. I rather like how it goes into the next pattern.

01:39:835 (5,1) - What's going on with this? What is this following? It's just an awkward jump that makes no sense. Why don't you do something like this?:

01:39:161 (4) to 01:41:015 (3)
I can't see that screenshot it's too small. I remapped this part with a stream instead.

01:45:903 (9) - Why not NC here where the new verse starts? Why NC at 01:46:914 (1)? Because 9,10 are part of previous pattern. I started the combo with a new pattern starts back up.

01:52:813 - Why not include a circle here? This pause is really confusing and makes the player think that 01:52:307 (4) to the 01:52:981 (1) is a jump. I want a gap there. Besides who mistakes regular spacing for a jump anyways?

02:09:498 (1) - Why NC here? No reason, removed.

02:37:138 - Why not end the spinner here and start play when the verse starts at 02:37:475? :cry: Done.

02:49:610 (6,7) - Just move the 7 closer to the 6 so it's easier to read. No need for this jump. Transitional spacing....

03:29:217 (2,3) - Here...how is the player supposed to know that the 3 falls one beat later and not 1/2? I think 90% of players would miss here. I think the music makes it obvious. There is a chord 03:29:217 - here, so it would be odd for the main beat to continue a half later after a chord. It's playable to me, treat it like an anti jump, because that's what it is.

This is SUCH a great hard. I tried to stay away from things that are obviously your style, but I think that these fixes will make it much better. Oh you pretty much tried to thrash my style with your mod anyways. Thanks for the help.


http://puu.sh/1wC4a
YTYuyu

VinylDash14 wrote:

Oh god. I forgot to mod Normal Day..

DO NOT GIVE KUDOS FOR THIS POST

[Normal Day]

00:26:521 (2,3) - Sounds 1/2 earlier no it doesn't. just because it's at the 1/2 ticks, doesn't mean it sounds erly. i'm following the piano for this.
00:57:363 (1) - Remove NC nope this is to indicate that the speed of this slider has changed.
01:07:139 (1) - ^ no because of new lyrics, and it'll be inconsistent with my other combos that follow this part in the vocals.
01:30:734 (4) - Remove note? no because i'm following the vocals, not the drums. the rhythm would catch players off guard causing them to hit the other 2 notes a bit too late. so i added this for support.
01:45:903 (1) - Remove NC same as 00:57:363.
02:07:476 (1) - ^ no because the combo changes when the cymbals clash, indicating that there's going to be a new phrase.
02:07:813 (1) - NC ^
02:08:824 (3) - Remove NC no because the lyrics change here.
02:14:217 (1) - ^ ^
02:55:003 (1) - ^ same as 02:07:476.
03:05:790 (1) - ^ ^
03:34:441 (2) - I would remove this slider and place a note at 03:34:778 - then the flow in the guitar would be broken, and the rhythm would feel odd during gameplay.

UnitedWeSin wrote:

Hello~
Modding via M4M with Moway-sensei. I will post in your queue after I post this mod. :D
I hope it's helpful.
I really like this song.

[249's Normal Day]

00:28:375 (2) - I just wish you wouldn't have used all of these sliders with more than one repeat when the next slider is so close in time that it sits right next to it. I think most players of this skill level will not know how many repeats there are and will hit the next slider early and be frustrated. I've seen it happen a lot. Maybe you could rethink these combos and use 2 small sliders, or just single circles like elsewhere in the map. nope this is a normal diff, not an easy diff. i did this because if this diff is too hard for them, then they should go to the easy diff 1st before playing the normal diff.

00:36:970 (3) - Syncopation is bad. This should be a slider 1/2 beat long leading into the 00:37:476 (1). yea good point. fixed.

00:58:543 (1) - I wish this spinner would end at 00:59:723 so that we could hit a circle on the downbeat 01:00:060. Would feel nicer. can't do that. the drums are still going in this spinner and i don't wanna interrupt the flow by just switching to the vocals.
01:58:037 (1) - ^ Same thing, I wish the spinner would end at 01:59:049. ^

01:40:509 (1,3) - Wouldn't this stack be a little difficult for normal when the hitburst is covering the 3? I think so, because the stream 01:41:521 (3,4,5) is already difficult enough. i removed (4) to make it easier.

02:16:914 (1,2,3,1) - Why are you breaking the pattern here? On the downbeat at 02:18:262 we should be hitting a circle that's a new combo, but instead we're playing a slider end. Why? Everywhere else in the map, on accent beats like 02:18:262 we play a NC circle. re-arranged the pattern.

02:37:475 - Again, I wish this would end before the downbeat so we could play a note there. When the verse starts with the end of a spinner, I feel like the player gets disconnected from the beat. It's like they're playing an accompaniment and not the actual song. i'm not following the vocals in this. just the drums.
02:48:262 - ^ :cry: since there are no drums, i followed the guitar instead.
03:09:835 - ^ :cry: same as 02:37:475.
03:20:705 (1) - ^ :cry: Why not end it at 03:22:981? because i want to give off a nice transition to the next note.

03:05:453 (2,1) - Stacking these is a bad idea IMO. fixed it. moved the (1) to the next (1).

03:16:408 (5,6) - Are you sure you want to stack on the slider end in a normal difficulty? yes. the flow would be broken if i unstack it.

03:19:778 (3,1) - I think suddenly switching to mapping the vocal line feels awkward, it breaks the pattern here. You should stick with the same pattern:

03:17:924 (1) to 03:19:778 (3)
it may look like it, but this slider follows the whole phase in the drums.

03:30:228 - Why not have a circle here? It would fit the song and help with syncopation. I don't like having one and a half beats between 03:29:554 (2) and 03:30:396 (1). aww i thought i had that circle orz. fixed ;-;

Really great map, but I think spinners ending on downbeats is taking a lot away from it.

Well, that's all I think. Really epic maps guys! I don't think it will be long before we see this ranked. I'll leave star. <3
ty for the mods :D.

SPOILER
osu file format v10

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AudioFilename: Earth Day.mp3
AudioLeadIn: 0
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Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:249's Normal Day
Source:
Tags:hatsune miku vocaloid mingong89 TheVileOne Byakugan249
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88,272,64105,2,0,P|52:220|84:172|84:172|120:124|80:80,1,200
172,36,65116,1,8,0:0:0
272,36,65453,6,0,P|384:36,2,100,4|8|0,0:0|0:0|0:0,0:0:0
228,124,66464,2,0,P|228:228,1,100,8|4,0:0|0:0,0:0:0
312,280,67139,6,0,P|360:280|408:264,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,224,68150,1,4,0:0:0
144,276,68487,6,0,P|92:276|36:252,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,224,69498,2,0,P|320:192|424:232,1,200
408,324,70509,1,8,0:0:0
308,328,70846,6,0,P|216:328|112:264,1,200,4|0,0:0|0:0,0:0:0
68,192,71858,1,8,0:0:0
124,108,72195,2,0,P|216:56|308:56,1,200
396,100,73206,1,8,0:0:0
384,200,73543,6,0,P|336:264|208:292,2,200
300,144,75228,1,8,0:0:0
204,112,75566,2,0,P|96:112,1,100,0|8,0:0|0:0,0:0:0
40,188,76240,6,0,P|40:240|76:284,1,100,4|8,0:0|0:0,0:0:0
156,320,76914,2,0,P|256:320,1,100,0|8,0:0|0:0,0:0:0
356,304,77588,5,4,0:0:0
436,244,77925,2,0,P|456:196|432:144,2,100,8|0|8,0:0|0:0|0:0,0:0:0
356,184,78936,5,4,0:0:0
272,128,79273,2,0,P|224:96|168:96,2,100,8|0|8,0:0|0:0|0:0,0:0:0
256,192,80285,12,4,81633,0:0:0
256,188,87026,5,4,3:0:0
176,244,87363,2,0,P|112:244,2,50,4|0|4,3:0|0:0|3:0,0:0:0
256,304,88037,2,0,P|312:304,1,50,4|0,3:0|0:0,0:0:0
352,288,88375,2,0,P|392:256|408:204,2,100,4|4|4,3:0|3:0|3:0,0:0:0
304,200,89386,1,4,3:0:0
232,132,89723,5,0,0:0:0
160,60,90060,2,0,P|96:60,2,50,4|0|4,3:0|0:0|3:0,0:0:0
208,52,90566,1,0,0:0:0
256,48,90734,1,4,3:0:0
304,56,90903,1,0,0:0:0
352,72,91071,2,0,P|408:164|392:268,1,200,4|4,3:0|3:0,0:0:0
320,316,92082,1,4,3:0:0
224,348,92419,6,0,P|120:348,2,100,4|4|4,3:0|3:0|3:0,0:0:0
244,248,93431,1,4,3:0:0
224,152,93768,2,0,P|176:88|96:88,2,150,4|0|4,3:0|0:0|3:0,0:0:0
316,192,95116,6,0,P|400:192|488:264,1,200,4|4,3:0|3:0,0:0:0
408,324,96127,1,4,3:0:0
312,344,96464,2,0,P|112:344,1,200,4|4,3:0|3:0,0:0:0
48,268,97476,1,4,3:0:0
48,168,97813,6,0,P|72:124|124:108,1,100,4|2,0:0|0:0,0:0:0
216,107,98487,2,0,P|280:107,3,50,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0
316,120,99161,2,0,P|384:184|388:296,1,200
312,348,100172,1,2,0:0:0
212,340,100509,5,0,0:0:0
116,308,100846,2,0,P|116:252,2,50,2|0|0,0:0|0:0|0:0,0:0:0
212,340,101521,1,2,0:0:0
236,244,101858,2,0,P|236:140|144:92,1,200
64,84,102869,1,2,0:0:0
36,180,103206,6,0,P|36:228|68:280,1,100,0|2,0:0|0:0,0:0:0
140,332,103880,1,0,0:0:0
240,328,104217,2,0,P|296:328,1,50,2|0,0:0|0:0,0:0:0
340,316,104554,2,0,P|392:252|392:128,1,200
316,76,105566,1,2,0:0:0
268,72,105734,1,0,0:0:0
220,80,105903,6,0,P|148:120|148:192,2,150,0|0|2,0:0|0:0|0:0,0:0:0
256,192,107082,12,8,108262,3:0:0
160,248,108599,6,0,P|228:260|312:244,1,150.000005722046,4|8,0:0|0:0,0:0:0
344,156,109610,1,0,0:0:0
304,68,109948,2,0,P|236:56|152:72,1,150.000005722046,0|8,0:0|0:0,0:0:0
116,96,110790,1,0,0:0:0
84,132,110959,2,0,P|84:180,1,37.5000014305115
96,216,111296,6,0,P|148:260|232:260,1,150.000005722046,0|8,0:0|0:0,0:0:0
324,256,112307,2,0,P|376:256,2,37.5000014305115
260,184,112981,2,0,P|260:96,1,75.0000028610231,0|8,0:0|0:0,0:0:0
224,76,113487,1,0,0:0:0
176,68,113655,1,0,0:0:0
128,80,113824,1,0,0:0:0
88,108,113992,6,0,P|60:180|96:332,1,225.000008583069
184,340,115341,1,0,0:0:0
280,332,115678,1,0,0:0:0
372,304,116015,2,0,P|372:224,1,75.0000028610231,12|0,0:0|0:0,0:0:0
336,136,116689,6,0,P|240:104|136:112,1,200,4|0,0:0|0:0,0:0:0
60,164,117700,1,4,0:0:0
256,192,118037,12,4,119386,0:0:0
320,248,119723,5,8,0:0:0
228,288,120060,2,0,P|168:288,2,50,0|0|8,0:0|0:0|0:0,0:0:0
236,188,120734,2,0,P|236:72,1,100,0|8,0:0|0:0,0:0:0
160,24,121408,2,0,P|100:24,2,50,0|0|8,0:0|0:0|0:0,0:0:0
260,12,122082,6,0,P|304:36|336:92,2,100,0|8|0,0:0|0:0|0:0,0:0:0
160,24,123094,1,8,0:0:0
92,100,123431,2,0,P|72:192|104:300,1,200
192,328,124442,2,0,P|264:328,1,50,8|0,0:0|0:0,0:0:0
288,304,124779,5,4,0:0:0
332,216,125116,1,8,0:0:0
332,116,125453,1,0,0:0:0
288,28,125790,1,8,0:0:0
188,28,126127,5,4,0:0:0
140,116,126464,2,0,P|140:220,2,100,8|0|8,0:0|0:0|0:0,0:0:0
92,28,127476,5,4,0:0:0
48,116,127813,2,0,P|48:232,1,100,8|0,0:0|0:0,0:0:0
92,304,128487,1,8,0:0:0
192,316,128824,6,0,P|288:316|364:240,1,200
368,200,129667,2,0,P|368:144,1,50,0|8,0:0|0:0,0:0:0
344,108,130004,1,0,0:0:0
304,76,130172,6,0,P|208:76|104:144,1,200,4|0,0:0|0:0,0:0:0
88,164,131015,1,0,0:0:0
92,212,131183,1,8,0:0:0
184,252,131521,6,0,P|280:252|384:184,1,200
388,156,132363,1,0,0:0:0
388,104,132532,1,8,0:0:0
300,60,132869,6,0,P|252:48|200:60,1,100,0|8,0:0|0:0,0:0:0
112,100,133543,2,0,P|112:160,2,50,0|0|8,0:0|0:0|0:0,0:0:0
32,160,134217,6,0,P|32:264,1,100,0|8,0:0|0:0,0:0:0
120,304,134891,2,0,P|176:304,2,50,0|0|8,0:0|0:0|0:0,0:0:0
176,220,135566,5,4,0:0:0
268,184,135903,1,8,0:0:0
360,220,136240,1,0,0:0:0
452,184,136577,1,8,0:0:0
452,84,136914,5,4,0:0:0
360,48,137251,2,0,P|308:40|240:52,1,100,8|0,0:0|0:0,0:0:0
168,80,137925,1,0,0:0:0
88,144,138262,5,4,0:0:0
88,243,138599,2,0,P|88:359,1,100,8|0,0:0|0:0,0:0:0
88,343,139273,1,8,0:0:0
256,192,139610,12,4,141633,3:0:0
300,136,146689,6,0,P|316:180|296:228,1,100,4|4,3:0|3:0,0:0:0
260,264,147194,1,0,0:0:0
216,292,147363,2,0,P|152:292,2,50,4|0|4,3:0|0:0|3:0,0:0:0
204,192,148037,6,0,P|204:128,1,50,4|0,3:0|0:0,0:0:0
228,96,148374,2,0,P|272:56,1,50,4|0,3:0|0:0,0:0:0
316,60,148711,1,4,3:0:0
368,60,148880,1,0,0:0:0
416,60,149048,1,4,3:0:0
476,140,149385,6,0,P|496:188|472:236,1,100,4|0,3:0|0:0,0:0:0
416,308,150059,1,4,3:0:0
364,308,150228,1,0,0:0:0
316,308,150396,1,4,3:0:0
216,292,150733,5,4,3:0:0
132,240,151071,1,4,0:0:0
132,140,151408,2,0,P|132:72,2,50,4|0|4,3:0|0:0|3:0,0:0:0
220,184,152082,6,0,P|320:208|416:180,1,200,4|4,0:0|3:0,0:0:0
492,120,153093,1,4,3:0:0
408,64,153430,2,0,P|312:40|200:72,1,200,4|4,3:0|3:0,0:0:0
132,120,154441,1,4,3:0:0
256,192,154778,12,4,157475,0:0:0
212,244,157812,5,8,0:0:0
312,236,158149,2,0,P|368:188|368:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,159835,1,4,3:0:0
112,236,160172,6,0,P|56:188|56:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,161857,1,4,3:0:0
236,148,162194,1,4,3:0:0
212,52,162531,1,4,3:0:0
112,52,162868,6,0,P|32:128,1,100,4|0,0:0|0:0,0:0:0
40,220,163542,1,4,3:0:0
84,312,163880,1,4,3:0:0
176,352,164217,6,0,P|236:352,1,50,4|4,0:0|0:0,0:0:0
276,352,164554,2,0,P|320:328|336:276,1,100
332,184,165228,1,0,0:0:0
288,92,165565,2,0,P|228:92,1,50,4|4,0:0|0:0,0:0:0
256,192,165902,12,4,168262,0:0:0
308,228,168599,5,8,0:0:0
216,268,168936,2,0,P|160:268,2,50,0|0|8,0:0|0:0|0:0,0:0:0
216,168,169610,2,0,P|240:132|300:120,1,100,0|8,0:0|0:0,0:0:0
392,120,170284,2,0,P|452:120,2,50,0|0|8,0:0|0:0|0:0,0:0:0
392,220,170958,6,0,P|372:256|324:296,1,100,0|8,0:0|0:0,0:0:0
228,312,171632,1,0,0:0:0
176,312,171801,1,0,0:0:0
132,284,171969,1,8,0:0:0
48,228,172306,6,0,P|48:124,2,100,0|8|0,0:0|0:0|0:0,0:0:0
48,280,173149,1,0,0:0:0
48,332,173318,1,8,0:0:0
144,356,173655,6,0,P|204:352|308:240,1,200,4|0,0:0|0:0,0:0:0
304,160,174666,1,8,0:0:0
228,96,175003,5,4,0:0:0
140,48,175340,2,0,P|36:48,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,96,176351,5,4,0:0:0
316,48,176688,2,0,P|424:48,1,100,8|0,0:0|0:0,0:0:0
476,128,177363,1,8,0:0:0
452,224,177700,6,0,P|360:212|372:124,1,200,4|0,0:0|0:0,0:0:0
316,48,178711,1,8,0:0:0
264,48,178880,1,0,0:0:0
220,68,179048,6,0,P|144:128|144:236,1,200,4|0,0:0|0:0,0:0:0
220,284,180059,1,8,0:0:0
268,304,180228,1,0,0:0:0
316,316,180396,2,0,P|400:304|428:200,1,200
384,116,181408,1,8,0:0:0
340,92,181576,1,0,0:0:0
292,76,181745,6,0,P|76:76,1,200
48,164,182756,2,0,P|48:220,1,50,8|0,0:0|0:0,0:0:0
80,256,183093,2,0,P|176:280|272:248,1,200
344,184,184104,1,8,0:0:0
340,84,184441,6,0,P|296:60|224:64,2,100,4|8|0,0:0|0:0|0:0,0:0:0
344,184,185453,1,8,0:0:0
432,236,185790,5,4,0:0:0
344,284,186127,2,0,P|300:308|228:304,2,100,8|0|8,0:0|0:0|0:0,0:0:0
432,236,187138,5,4,0:0:0
344,184,187475,2,0,P|288:164|240:164,1,100,8|0,0:0|0:0,0:0:0
152,196,188149,1,8,0:0:0
256,192,188486,12,4,189835,0:0:0
160,272,190340,6,0,P|232:272|288:200,1,150,4|0,0:0|0:0,0:0:0
328,200,191014,2,0,P|328:44,1,150,4|0,0:0|0:0,0:0:0
280,36,191688,2,0,P|228:32|176:56,1,100,2|0,0:0|0:0,0:0:0
148,84,192194,1,0,0:0:0
120,124,192363,1,0,0:0:0
96,168,192531,6,0,P|96:332,2,150,4|4|0,0:0|0:0|0:0,0:0:0
120,124,193711,2,0,P|276:124,1,150,4|0,0:0|0:0,0:0:0
320,128,194385,2,0,P|372:152|392:196,1,100,2|0,0:0|0:0,0:0:0
392,240,194891,2,0,P|392:308,1,50
356,328,195228,5,4,0:0:0
312,348,195396,1,0,0:0:0
260,348,195565,1,0,0:0:0
212,336,195733,2,0,P|156:304|124:216,1,150,4|0,0:0|0:0,0:0:0
124,176,196408,2,0,P|124:20,1,150,4|0,0:0|0:0,0:0:0
124,26,197082,1,2,0:0:0
224,36,197419,1,0,0:0:0
260,72,197587,2,0,P|260:128,1,50
248,172,197924,6,0,P|248:232|316:292,2,150,4|4|0,0:0|0:0|0:0,0:0:0
260,124,199104,2,0,P|424:124,1,150,4|0,0:0|0:0,0:0:0
436,164,199778,1,0,0:0:0
420,212,199947,6,0,P|352:276|232:300,1,200,2|4,0:0|0:0,0:0:0
256,192,200705,12,4,203318,0:0:0
176,248,203823,5,4,0:0:0
276,248,204160,2,0,P|276:192,2,50,0|0|4,0:0|0:0|0:0,0:0:0
232,340,204835,1,0,0:0:0
184,340,205003,1,0,0:0:0
132,340,205172,2,0,P|72:300|64:216,1,150,2|0,0:0|0:0,0:0:0
72,180,205846,1,0,0:0:0
96,136,206014,6,0,P|256:136,1,150,4|4,0:0|0:0,0:0:0
344,160,206857,1,0,0:0:0
396,160,207026,1,0,0:0:0
444,164,207194,2,0,P|476:228|476:308,1,150,4|0,0:0|0:0,0:0:0
428,320,207868,2,0,P|272:320,1,150,2|0,0:0|0:0,0:0:0
180,296,208711,6,0,P|136:244|144:160,1,150,4|4,0:0|0:0,0:0:0
212,96,209554,2,0,P|328:96,1,100,4|2,0:0|0:0,0:0:0
396,168,210228,1,0,0:0:0
396,168,210396,6,0,P|376:208|336:232,1,75.0000028610231
272,304,211239,2,0,P|180:304,1,75.0000028610231,4|4,0:0|0:0,0:0:0
160,300,211745,6,0,P|128:272|116:232,1,75.0000028610231
72,100,212756,5,4,0:0:0
140,64,213093,2,0,P|180:48|224:48,1,75.0000028610231
320,80,213936,6,0,P|372:144,1,75.0000028610231,4|0,0:0|0:0,0:0:0
388,168,214441,2,0,P|408:204|408:248,1,75.0000028610231,0|4,0:0|0:0,0:0:0
256,192,214863,12,0,224385,0:0:0
Topic Starter
Moway
Updated~
TheVileOne
I will be making some additional fixes soon. don't wait for me, just know that I have things that I have yet to fix in my difficulty.
Garven
Just did a quick playthrough on Earth Day. Turn your default hitbursts on and play through. There are a few sliders that are pretty much hidden by them, along with a few repeat arrows as well.

Some of your returns to stacks are also slightly off in a very unclean manner. If it's on purpose, you should redesign them because it's looking sloppy right now.

Tick rate 2 fits this song best.

The hitsounds are really quiet for a rock song like this.

In the easy, try to give more recovery time after spinners. In general 4 beats is a good rule of thumb (or just using spinners at the end of sections instead of in the middle of them).
Topic Starter
Moway

Garven wrote:

Just did a quick playthrough on Earth Day. Turn your default hitbursts on and play through. There are a few sliders that are pretty much hidden by them, along with a few repeat arrows as well.

Some of your returns to stacks are also slightly off in a very unclean manner. If it's on purpose, you should redesign them because it's looking sloppy right now.

Tick rate 2 fits this song best.

The hitsounds are really quiet for a rock song like this.

In the easy, try to give more recovery time after spinners. In general 4 beats is a good rule of thumb (or just using spinners at the end of sections instead of in the middle of them).
Hey, thanks for test playing.

I'll comb through the diff with default skin on and see if I can fix any problems with that.

Right now I don't see anywhere the stacks are off. Could you possibly point to one example of this so I have a better idea of what to look for?

Fixed tick rate

Fixed hitsound levels, decreased before because of suggestion, now returned to original levels.

Fixing spinners placement/length in Easy.
Garven
Some examples:
00:34:442 (7) - Fairly covered slider
01:07:476 (7) - covered repeat
02:01:071 (6,8) - Return to stack example. Not sure if that's what you were going for, but the way it is now, it looks really sloppy.
02:08:487 (4,8) - ^

Check out 01:37:813 (1) - in easy
Topic Starter
Moway
OK, I see what you mean now.
TheVileOne
I just have to mod this. I played 249's difficulty and I probably saw half a wall just by playing it.
Garven
May as well do a quick mod for the rest of the maps, I guess.

[General]
The hitsounding feels so timid when using the soft set primarily for a song like this.
Please make a taiko-specific background.

[Easy]
Tick rate 2 here as well.
00:45:228 (2,1) - ugly overlap
00:46:577 (1) - This could look a lot better too. I also like it ending on the red tick, but that will make the tick arrangement kinda ugly. Do what you will.
01:37:813 (1) - Still too soon after a spinner
01:49:273 (2,3) - Try to keep these the same angle when you use a pattern like this. Just copy/paste and reverse the orientation as needed.
02:45:565 (1) - This spinner feels... oddly placed. There's no tension to correspond with it, and the rhythms before don't really lead into it. I'd map it through.
02:57:700 (1,2) - Check the slider ends
03:19:947 (4,1) - Move down one grid so that there's an even gap between each of these sliders
03:33:936 (1) - Eh, I'd remove the new combo here since it fits with the phrase from 03:32:756 (1) -

[Normal]
Tick rate 2 fits this song best.
00:28:375 (2) - I don't recommend switching between 3 and 4-hit short repeating sliders in a Normal. Keep it consistent in use please.
00:44:554 (2) - ^ etc. I won't point any more out.
00:49:273 (1) - This section feels a little heavy on the 1/2 use. Try to simplify it to give more emphasis on the pacing slow-down beyond just the cliched lower SV. Try deleting 00:51:464 (4,6) - , 00:53:824 (3) - and reducing one repeat from 00:53:992 (4) - (or just do a stack) as an example of what I mean.
01:00:397 (1) - Way too soon after a spinner for a Normal. Give it around 2 beats.
Kind of funny that the slow-down section is more rhythmically dense than the chorus too.
01:48:599 (1) - Too soon after a spinner
01:59:723 (1) - ^
02:20:959 - Strange volume reduction
02:37:812 (1) - Too soon after a spinner
02:48:599 (1) - ^
03:10:340 (1) - ^ Kind of iffy on this one.
03:23:823 (1) - ^
03:24:160 (2) - Repeat covered by hitburst from 03:20:705 (1) -

Overall the pattern presentation felt a little sloppy, though I'm more worried about the rhythm use. It feels overdone on parts that should be emphasized less, then underwhelming during parts where there's much more intensity.

[Muzu]
00:57:363 (1) - How about a slow triplet rhythm with DDK here?

01:05:790 (2,3) - kd or set 01:07:476 (8,9) - as dk to go with the vocals
01:25:341 (11) - k
02:26:689 - Hm, should omit the first Barline on this red timing section.
02:47:587 - You should shorten the spinner and add a D here.
03:34:104 (10) - move to 03:34:273 -
I liked this. Nice job.

[Oni]
02:26:689 - Hm, should omit the first Barline on this red timing section.
03:29:721 (2) - Maybe delete this and make 03:29:552 (1) - a K to give more emphasis on the final 3 hits
Really nice Taikos, both of you.

[Hard]
Tick rate 2 fits this song best.
00:27:026 (9) - This Should end at 00:27:363 -
00:31:745 (8) - This is ... noisy. Why is it there?
00:47:082 (4,5,1) - It's a nice pattern, but this jump progression doesn't play very well when you have the difficulty level in mind.
00:55:004 (3,4) - After this jump, I was expecting 4 and 5 to be 1/2 as well. Might read better if you kept 3 and 4 distance snapped.
00:56:521 - Strange after so much vocal following you omit the first part of the phrase
00:58:712 - You really should add a beat here. It helps emphasize the bridge into the chorus. Right now you're just sliding over it with no player press. Makes it feel awkward.
01:17:925 (2,3,4) - Getting a little finish-happy there?
Really like the patterns here though they feel like they're pushing it in terms of difficulty.
02:15:566 (1) - Finish?
03:01:239 (8,1) - After all that huge spacing, this felt incredibly too close.
03:09:245 (1) - End this at 03:11:014 - and add a finish. Has a more solid ending that then trailing off vocal.
03:29:217 (2,3) - That anti-jump is pretty harsh - especially this far in.
The final section feels rather bereft of finishes. :<

Yeah, this diff is more of a light Insane. I recommend you get a difficulty in here to go between this and the Normal. It's a big jump in difficulty.
YTYuyu

Garven wrote:

May as well do a quick mod for the rest of the maps, I guess.

[Normal]
Tick rate 2 fits this song best. why not. i'll give this a chance.
00:28:375 (2) - I don't recommend switching between 3 and 4-hit short repeating sliders in a Normal. Keep it consistent in use please.
00:44:554 (2) - ^ etc. I won't point any more out. ahh fixed that. i was focusing on the star rating the most when i mapped this.
00:49:273 (1) - This section feels a little heavy on the 1/2 use. Try to simplify it to give more emphasis on the pacing slow-down beyond just the cliched lower SV. Try deleting 00:51:464 (4,6) - , 00:53:824 (3) - and reducing one repeat from 00:53:992 (4) - (or just do a stack) as an example of what I mean. did your idea. fixed.
01:00:397 (1) - Way too soon after a spinner for a Normal. Give it around 2 beats. hmm~. alright...
Kind of funny that the slow-down section is more rhythmically dense than the chorus too.
01:48:599 (1) - Too soon after a spinner fixed.
01:59:723 (1) - ^
02:20:959 - Strange volume reduction whoops forgot to remove that ><. fixed ;_;
02:37:812 (1) - Too soon after a spinner fixed.
02:48:599 (1) - ^ ^
03:10:340 (1) - ^ Kind of iffy on this one. ahh this~. replaced it for a circle.
03:23:823 (1) - ^
03:24:160 (2) - Repeat covered by hitburst from 03:20:705 (1) - same as above, but for a 1/2 slider.

Overall the pattern presentation felt a little sloppy, though I'm more worried about the rhythm use. It feels overdone on parts that should be emphasized less, then underwhelming during parts where there's much more intensity. orz looks like i have a long way to go before i improve in mapping :(.
ty for the mod :D.

SPOILER
osu file format v10

[General]
AudioFilename: Earth Day.mp3
AudioLeadIn: 0
PreviewTime: 59376
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:249's Normal Day
Source:
Tags:hatsune miku vocaloid mingong89 TheVileOne Byakugan249
BeatmapID:191231
BeatmapSetID:65228

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:2

[Events]
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Topic Starter
Moway

Garven wrote:

May as well do a quick mod for the rest of the maps, I guess.

[General]
The hitsounding feels so timid when using the soft set primarily for a song like this. will try to think of something, increased volume or new soft-normal or something
Please make a taiko-specific background. ok

[Easy]
Tick rate 2 here as well.
00:45:228 (2,1) - ugly overlap i'll figure out a way to make this better
00:46:577 (1) - This could look a lot better too. I also like it ending on the red tick, but that will make the tick arrangement kinda ugly. Do what you will.
01:37:813 (1) - Still too soon after a spinner fixed
01:49:273 (2,3) - Try to keep these the same angle when you use a pattern like this. Just copy/paste and reverse the orientation as needed. alright
02:45:565 (1) - This spinner feels... oddly placed. There's no tension to correspond with it, and the rhythms before don't really lead into it. I'd map it through. fixed and replaced with a slider thing
02:57:700 (1,2) - Check the slider ends hmm don't know what happened here, fixed
03:19:947 (4,1) - Move down one grid so that there's an even gap between each of these sliders done
03:33:936 (1) - Eh, I'd remove the new combo here since it fits with the phrase from 03:32:756 (1) - here i think a NC is good because each of those objects corresponds with when the drum+piano and everything hits again, so I think it fits

[Muzu]
00:57:363 (1) - How about a slow triplet rhythm with DDK here? sure, I like it

01:05:790 (2,3) - kd or set 01:07:476 (8,9) - as dk to go with the vocals going to kd here, fixed
01:25:341 (11) - k fixed
02:26:689 - Hm, should omit the first Barline on this red timing section. fixed
02:47:587 - You should shorten the spinner and add a D here.fixed
03:34:104 (10) - move to 03:34:273 - fixed, must have been a misclick on this
I liked this. Nice job.
Thanks for mod ^^
TheVileOne

Garven wrote:

[Hard]
Tick rate 2 fits this song best. I guess.
00:27:026 (9) - This Should end at 00:27:363 - Done
00:31:745 (8) - This is ... noisy. Why is it there? Mostly because I felt it was more fun to hit a 1/4th repeater here than a 1/2th repeater. I'd rather not fix it.
00:47:082 (4,5,1) - It's a nice pattern, but this jump progression doesn't play very well when you have the difficulty level in mind. Changed the pattern, and removed the jump. So fixed.
00:55:004 (3,4) - After this jump, I was expecting 4 and 5 to be 1/2 as well. Might read better if you kept 3 and 4 distance snapped. Might read better, but it doesn't look better and has nothing else going for it.
00:56:521 - Strange after so much vocal following you omit the first part of the phrase I don't really want a note there :/
00:58:712 - You really should add a beat here. It helps emphasize the bridge into the chorus. Right now you're just sliding over it with no player press. Makes it feel awkward. I'm not so sure about it. It's not awkward to me. Only awkward when you're in the editor realizing that you're skipping over it. I wouldn't mind all that much starting the beat there as long as I don't need to remap too many things. In the meantime I lowered the slider, because the sudden jump before it was awkward.
01:17:925 (2,3,4) - Getting a little finish-happy there? Yeah I'll fix.
Really like the patterns here though they feel like they're pushing it in terms of difficulty. Yea I like them too. I mean most other people would just create boring 1.5 jumps, I thought the beatmap overall would be better if I increased the challenge a bit.
02:15:566 (1) - Finish? Good catch fixed
03:01:239 (8,1) - After all that huge spacing, this felt incredibly too close. I've been meaning to fix that jump. I've made the jump better and at the same time increasing the distance from the stack. The flow is fixed IMO.
03:09:245 (1) - End this at 03:11:014 - and add a finish. Has a more solid ending that then trailing off vocal. Done
03:29:217 (2,3) - That anti-jump is pretty harsh - especially this far in. It is not. I have the OD low enough that even if you misread it, it's unlikely you'd miss it. i'm not sure if i'm used to it but I don't even notice it.
The final section feels rather bereft of finishes. :< I agree

Yeah, this diff is more of a light Insane. I recommend you get a difficulty in here to go between this and the Normal. It's a big jump in difficulty. I'm not going to be the one making it. I made my difficulty consistent.
Thanks for the mod

http://puu.sh/1zXdX
Topic Starter
Moway
Updates all done, waiting on Oni update from mint and I will map a easier Hard difficulty.
mintong89

Garven wrote:

May as well do a quick mod for the rest of the maps, I guess.

[Oni]
02:26:689 - Hm, should omit the first Barline on this red timing section. ...?
03:29:721 (2) - Maybe delete this and make 03:29:552 (1) - a K to give more emphasis on the final 3 hits hmm..nice idea. fix.
Really nice Taikos, both of you.
SPOILER
osu file format v10

[General]
AudioFilename: Earth Day.mp3
AudioLeadIn: 0
PreviewTime: 59376
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:mint's Taiko Oni Day
Source:
Tags:hatsune miku vocaloid mingong89 TheVileOne Byakugan249
BeatmapID:191906
BeatmapSetID:65228

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360,160,35454,5,8,0:0:0
256,152,35622,1,8,0:0:0
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136,232,36634,1,0,0:0:0
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216,296,36971,5,0,0:0:0
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312,176,37982,5,8,0:0:0
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176,264,39162,5,0,0:0:0
96,200,39330,1,0,0:0:0
112,160,39499,5,8,0:0:0
128,120,39667,1,8,0:0:0
144,80,39836,5,0,0:0:0
224,72,40173,5,8,0:0:0
304,64,40341,5,0,0:0:0
288,152,40509,1,0,0:0:0
368,112,40678,1,0,0:0:0
360,160,40847,5,8,0:0:0
288,216,41184,5,0,0:0:0
240,224,41521,5,8,0:0:0
176,208,41858,5,0,0:0:0
136,232,42027,1,0,0:0:0
72,240,42195,5,8,0:0:0
216,296,42364,1,8,0:0:0
184,312,42532,5,0,0:0:0
224,144,42700,1,0,0:0:0
272,304,42869,5,8,0:0:0
304,288,43038,5,0,0:0:0
336,232,43206,1,0,0:0:0
312,176,43375,5,8,0:0:0
264,104,43712,1,8,0:0:0
256,208,43881,5,0,0:0:0
256,256,44218,5,8,0:0:0
176,264,44556,5,0,0:0:0
96,200,44724,1,0,0:0:0
112,160,44893,5,8,0:0:0
128,120,45061,1,8,0:0:0
144,80,45230,5,0,0:0:0
224,72,45567,5,8,0:0:0
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368,112,46072,1,0,0:0:0
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256,152,46409,1,8,0:0:0
288,216,46578,5,0,0:0:0
240,224,46915,5,8,0:0:0
384,248,47083,5,0,0:0:0
136,232,47421,1,0,0:0:0
72,240,47589,5,8,0:0:0
216,296,47758,5,0,0:0:0
208,104,48094,1,0,0:0:0
272,304,48263,5,8,0:0:0
304,288,48432,5,0,0:0:0
384,248,48515,1,0,0:0:0
336,232,48600,1,0,0:0:0
312,176,48769,1,0,0:0:0
368,168,48938,5,8,0:0:0
296,112,49105,1,8,0:0:0
176,176,49273,5,0,0:0:0
144,128,49610,1,0,0:0:0
152,64,49948,1,0,0:0:0
216,48,50285,5,8,0:0:0
272,64,50622,5,0,0:0:0
344,64,50959,5,8,0:0:0
344,128,51296,5,0,0:0:0
304,160,51464,1,0,0:0:0
256,184,51633,5,8,0:0:0
176,176,51970,5,0,0:0:0
144,128,52307,1,0,0:0:0
152,64,52645,1,0,0:0:0
216,48,52982,5,8,0:0:0
272,64,53319,5,0,0:0:0
344,64,53656,5,8,0:0:0
344,128,53993,5,0,0:0:0
304,160,54161,1,0,0:0:0
256,184,54330,5,8,0:0:0
192,224,54498,1,8,0:0:0
176,176,54667,5,0,0:0:0
144,128,55004,1,0,0:0:0
152,64,55342,1,0,0:0:0
216,48,55679,5,8,0:0:0
272,64,56016,5,0,0:0:0
344,64,56353,5,8,0:0:0
320,144,56689,5,0,0:0:0
320,184,56773,1,0,0:0:0
304,216,56858,1,0,0:0:0
264,232,56942,1,0,0:0:0
216,216,57026,5,8,0:0:0
176,208,57110,1,8,0:0:0
152,192,57195,1,8,0:0:0
128,176,57279,1,8,0:0:0
120,136,57363,5,0,0:0:0
176,112,57700,5,8,0:0:0
192,64,58037,5,0,0:0:0
232,56,58206,1,0,0:0:0
288,48,58375,5,8,0:0:0
376,64,58712,6,0,P|456:224|456:224|144:296,1,490
96,240,60060,1,0,0:0:0
120,176,60397,5,8,0:0:0
120,120,60566,5,0,0:0:0
296,192,60650,1,0,0:0:0
184,96,60734,1,0,0:0:0
224,112,60903,1,0,0:0:0
232,168,61071,5,8,0:0:0
320,152,61408,5,0,0:0:0
320,80,61745,5,8,0:0:0
360,96,61914,5,0,0:0:0
400,144,62082,1,0,0:0:0
296,192,62167,1,0,0:0:0
416,208,62251,1,0,0:0:0
336,248,62419,5,8,0:0:0
264,248,62588,5,0,0:0:0
184,240,62757,1,0,0:0:0
208,328,63094,5,8,0:0:0
128,304,63262,5,0,0:0:0
104,272,63346,1,0,0:0:0
104,224,63431,1,0,0:0:0
104,184,63599,1,0,0:0:0
128,152,63768,5,8,0:0:0
208,120,64105,5,0,0:0:0
224,80,64442,5,8,0:0:0
288,112,64610,1,8,0:0:0
288,112,64695,1,8,0:0:0
288,160,64779,5,0,0:0:0
320,192,64948,1,0,0:0:0
352,176,65116,5,8,0:0:0
384,224,65285,1,8,0:0:0
344,288,65453,5,0,0:0:0
256,320,65790,5,8,0:0:0
152,312,65959,5,0,0:0:0
128,264,66043,1,0,0:0:0
128,264,66127,1,0,0:0:0
144,192,66296,1,0,0:0:0
160,144,66464,5,8,0:0:0
208,144,66633,1,8,0:0:0
232,104,66801,5,0,0:0:0
288,88,67139,5,8,0:0:0
320,144,67307,1,8,0:0:0
320,144,67391,1,8,0:0:0
272,192,67476,5,0,0:0:0
304,224,67644,1,0,0:0:0
368,208,67813,5,8,0:0:0
408,152,67981,1,8,0:0:0
440,208,68150,5,0,0:0:0
408,256,68487,5,8,0:0:0
384,288,68655,5,0,0:0:0
344,296,68740,1,0,0:0:0
296,296,68824,1,0,0:0:0
224,288,68992,1,0,0:0:0
208,248,69161,5,8,0:0:0
200,208,69330,5,0,0:0:0
96,152,69498,2,0,P|504:112|504:112|512:208,1,490
96,240,70846,1,0,0:0:0
120,176,71183,5,8,0:0:0
120,120,71352,5,0,0:0:0
296,192,71436,1,0,0:0:0
184,96,71520,1,0,0:0:0
224,112,71689,1,0,0:0:0
232,168,71857,5,8,0:0:0
320,152,72194,5,0,0:0:0
320,80,72531,5,8,0:0:0
360,96,72700,5,0,0:0:0
400,144,72868,1,0,0:0:0
296,192,72953,1,0,0:0:0
416,208,73037,1,0,0:0:0
336,248,73205,5,8,0:0:0
264,248,73374,5,0,0:0:0
184,240,73543,1,0,0:0:0
208,328,73880,5,8,0:0:0
128,304,74048,5,0,0:0:0
104,272,74132,1,0,0:0:0
104,224,74217,1,0,0:0:0
104,184,74385,1,0,0:0:0
128,152,74554,5,8,0:0:0
208,120,74891,5,0,0:0:0
224,80,75228,5,8,0:0:0
288,112,75396,1,8,0:0:0
288,112,75481,1,8,0:0:0
288,160,75565,5,0,0:0:0
320,192,75734,1,0,0:0:0
352,176,75902,5,8,0:0:0
384,224,76071,1,8,0:0:0
344,288,76239,5,0,0:0:0
256,320,76576,5,8,0:0:0
152,312,76745,5,0,0:0:0
128,264,76829,1,0,0:0:0
128,264,76913,1,0,0:0:0
144,192,77082,1,0,0:0:0
160,144,77250,5,8,0:0:0
208,144,77419,1,8,0:0:0
232,104,77587,5,0,0:0:0
288,88,77925,5,8,0:0:0
320,144,78093,1,8,0:0:0
320,144,78177,1,8,0:0:0
272,192,78262,5,0,0:0:0
304,224,78430,1,0,0:0:0
368,208,78599,5,8,0:0:0
408,152,78767,1,8,0:0:0
440,208,78936,5,0,0:0:0
408,256,79273,5,8,0:0:0
384,288,79441,5,0,0:0:0
344,296,79526,1,0,0:0:0
296,296,79610,1,0,0:0:0
224,288,79778,1,0,0:0:0
208,248,79947,5,8,0:0:0
200,208,80116,1,8,0:0:0
200,128,80285,5,4,0:0:0
288,80,80959,5,6,0:0:0
336,216,81633,5,0,0:0:0
376,160,81970,5,8,0:0:0
376,160,82644,1,8,0:0:0
376,160,83318,1,8,0:0:0
376,160,83992,1,8,0:0:0
336,216,84330,5,0,0:0:0
376,160,84667,5,8,0:0:0
376,160,85341,1,8,0:0:0
304,160,85846,5,0,0:0:0
232,160,86015,5,8,0:0:0
144,160,86183,5,0,0:0:0
160,112,86268,1,0,0:0:0
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224,72,86521,5,0,0:0:0
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440,128,87869,1,4,0:0:0
440,128,88206,1,4,0:0:0
248,232,89723,1,4,0:0:0
200,200,90566,1,4,0:0:0
184,144,90903,1,4,0:0:0
296,144,91745,5,8,0:0:0
296,144,91914,1,8,0:0:0
296,144,92082,1,8,0:0:0
296,144,92251,1,8,0:0:0
352,200,92419,5,4,0:0:0
352,200,93262,1,4,0:0:0
352,200,93599,1,4,0:0:0
264,216,94442,5,8,0:0:0
224,200,94526,1,8,0:0:0
192,176,94610,5,0,0:0:0
208,128,94695,1,0,0:0:0
216,96,94779,5,8,0:0:0
352,128,95116,5,4,0:0:0
352,128,95959,1,4,0:0:0
352,128,96296,1,4,0:0:0
312,216,96633,1,0,0:0:0
280,232,96801,5,8,0:0:0
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184,208,97054,1,0,0:0:0
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248,104,97476,5,8,0:0:0
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256,256,98150,5,8,0:0:0
176,264,98488,5,0,0:0:0
96,200,98656,1,0,0:0:0
112,160,98825,5,8,0:0:0
128,120,98993,1,8,0:0:0
144,80,99162,5,0,0:0:0
224,72,99499,5,8,0:0:0
304,64,99667,5,0,0:0:0
288,152,99835,1,0,0:0:0
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360,160,100173,5,8,0:0:0
288,216,100510,5,0,0:0:0
224,160,100678,1,0,0:0:0
240,224,100847,5,8,0:0:0
176,208,101184,5,0,0:0:0
136,232,101353,1,0,0:0:0
72,240,101521,5,8,0:0:0
216,296,101690,1,8,0:0:0
184,312,101858,5,0,0:0:0
272,304,102195,5,8,0:0:0
304,288,102364,5,0,0:0:0
336,232,102532,1,0,0:0:0
312,176,102701,5,8,0:0:0
264,104,103038,1,8,0:0:0
256,208,103207,5,0,0:0:0
256,256,103544,5,8,0:0:0
176,264,103882,5,0,0:0:0
96,200,104050,1,0,0:0:0
112,160,104219,5,8,0:0:0
128,120,104387,1,8,0:0:0
144,80,104556,5,0,0:0:0
224,72,104893,5,8,0:0:0
208,160,105229,5,0,0:0:0
368,112,105398,1,0,0:0:0
360,160,105567,5,8,0:0:0
256,152,105735,1,8,0:0:0
288,216,105904,5,0,0:0:0
240,224,106241,5,8,0:0:0
384,248,106409,5,0,0:0:0
136,232,106747,1,0,0:0:0
72,240,106915,5,8,0:0:0
216,296,107084,5,0,0:0:0
208,104,107420,1,0,0:0:0
272,304,107589,5,8,0:0:0
304,288,107758,5,0,0:0:0
384,248,107841,1,0,0:0:0
336,232,107926,1,0,0:0:0
312,176,108095,1,0,0:0:0
368,168,108264,5,8,0:0:0
296,112,108431,1,8,0:0:0
176,176,108599,5,0,0:0:0
144,128,108936,1,0,0:0:0
152,64,109274,1,0,0:0:0
216,48,109611,5,8,0:0:0
272,64,109948,5,0,0:0:0
344,64,110285,5,8,0:0:0
344,128,110622,5,0,0:0:0
304,160,110790,1,0,0:0:0
256,184,110959,5,8,0:0:0
176,176,111296,5,0,0:0:0
144,128,111633,1,0,0:0:0
152,64,111971,1,0,0:0:0
216,48,112308,5,8,0:0:0
272,64,112645,5,0,0:0:0
344,64,112982,5,8,0:0:0
344,128,113319,5,0,0:0:0
304,160,113487,1,0,0:0:0
256,184,113656,5,8,0:0:0
192,224,113824,1,8,0:0:0
176,176,113993,5,0,0:0:0
144,128,114330,1,0,0:0:0
152,64,114668,1,0,0:0:0
216,48,115005,5,8,0:0:0
272,64,115342,5,0,0:0:0
344,64,115679,5,8,0:0:0
320,144,116015,5,0,0:0:0
320,184,116099,1,0,0:0:0
304,216,116184,1,0,0:0:0
264,232,116268,1,0,0:0:0
216,216,116352,5,8,0:0:0
176,208,116436,1,8,0:0:0
152,192,116521,1,8,0:0:0
128,176,116605,1,8,0:0:0
120,136,116689,5,0,0:0:0
176,112,117026,5,8,0:0:0
192,64,117363,5,0,0:0:0
232,56,117532,1,0,0:0:0
288,48,117701,5,8,0:0:0
376,64,118038,6,0,P|456:224|456:224|144:296,1,490
96,240,119386,1,0,0:0:0
120,176,119723,5,8,0:0:0
120,120,119892,5,0,0:0:0
296,192,119976,1,0,0:0:0
184,96,120060,1,0,0:0:0
224,112,120229,1,0,0:0:0
232,168,120397,5,8,0:0:0
320,152,120734,5,0,0:0:0
320,80,121071,5,8,0:0:0
360,96,121240,5,0,0:0:0
400,144,121408,1,0,0:0:0
296,192,121493,1,0,0:0:0
416,208,121577,1,0,0:0:0
336,248,121745,5,8,0:0:0
264,248,121914,5,0,0:0:0
184,240,122083,1,0,0:0:0
208,328,122420,5,8,0:0:0
128,304,122588,5,0,0:0:0
104,272,122672,1,0,0:0:0
104,224,122757,1,0,0:0:0
104,184,122925,1,0,0:0:0
128,152,123094,5,8,0:0:0
208,120,123431,5,0,0:0:0
224,80,123768,5,8,0:0:0
288,112,123936,1,8,0:0:0
288,112,124021,1,8,0:0:0
288,160,124105,5,0,0:0:0
320,192,124274,1,0,0:0:0
352,176,124442,5,8,0:0:0
384,224,124611,1,8,0:0:0
344,288,124779,5,0,0:0:0
256,320,125116,5,8,0:0:0
152,312,125285,5,0,0:0:0
128,264,125369,1,0,0:0:0
128,264,125453,1,0,0:0:0
144,192,125622,1,0,0:0:0
160,144,125790,5,8,0:0:0
208,144,125959,1,8,0:0:0
232,104,126127,5,0,0:0:0
288,88,126465,5,8,0:0:0
320,144,126633,1,8,0:0:0
320,144,126717,1,8,0:0:0
272,192,126802,5,0,0:0:0
304,224,126970,1,0,0:0:0
368,208,127139,5,8,0:0:0
408,152,127307,1,8,0:0:0
440,208,127476,5,0,0:0:0
408,256,127813,5,8,0:0:0
384,288,127981,5,0,0:0:0
344,296,128066,1,0,0:0:0
296,296,128150,1,0,0:0:0
224,288,128318,1,0,0:0:0
208,248,128487,5,8,0:0:0
200,208,128656,5,0,0:0:0
96,152,128824,2,0,P|504:112|504:112|512:208,1,490
96,240,130172,1,0,0:0:0
120,176,130509,5,8,0:0:0
120,120,130678,5,0,0:0:0
296,192,130762,1,0,0:0:0
184,96,130846,1,0,0:0:0
224,112,131015,1,0,0:0:0
232,168,131183,5,8,0:0:0
272,56,131352,5,0,0:0:0
320,152,131520,1,0,0:0:0
320,80,131857,5,8,0:0:0
360,96,132026,5,0,0:0:0
400,144,132194,1,0,0:0:0
296,192,132279,1,0,0:0:0
416,208,132363,1,0,0:0:0
336,248,132531,5,8,0:0:0
264,248,132700,5,0,0:0:0
184,240,132869,1,0,0:0:0
208,328,133206,5,8,0:0:0
128,304,133374,1,8,0:0:0
104,272,133458,1,8,0:0:0
104,224,133543,5,0,0:0:0
104,184,133711,1,0,0:0:0
128,152,133880,5,8,0:0:0
192,176,134049,1,8,0:0:0
208,120,134217,5,0,0:0:0
224,80,134554,5,8,0:0:0
288,112,134722,5,0,0:0:0
288,112,134807,1,0,0:0:0
288,160,134891,1,0,0:0:0
320,192,135060,1,0,0:0:0
352,176,135228,5,8,0:0:0
384,224,135397,1,8,0:0:0
344,288,135565,5,0,0:0:0
256,320,135902,5,8,0:0:0
152,312,136071,5,0,0:0:0
128,264,136155,1,0,0:0:0
128,264,136239,1,0,0:0:0
144,192,136408,1,0,0:0:0
160,144,136576,5,8,0:0:0
208,144,136745,1,8,0:0:0
232,104,136913,5,0,0:0:0
288,88,137251,5,8,0:0:0
320,144,137419,1,8,0:0:0
320,144,137503,1,8,0:0:0
272,192,137588,5,0,0:0:0
304,224,137756,1,0,0:0:0
368,208,137925,5,8,0:0:0
408,152,138093,1,8,0:0:0
440,208,138262,5,0,0:0:0
408,256,138599,5,8,0:0:0
384,288,138767,5,0,0:0:0
344,296,138852,1,0,0:0:0
296,296,138936,1,0,0:0:0
224,288,139104,1,0,0:0:0
208,248,139273,5,8,0:0:0
200,208,139442,1,8,0:0:0
200,128,139611,5,4,0:0:0
288,136,140285,1,4,0:0:0
352,272,141297,1,0,0:0:0
304,224,141465,5,8,0:0:0
328,176,141633,5,0,0:0:0
384,144,142307,1,0,0:0:0
312,96,142476,5,8,0:0:0
232,96,142644,5,0,0:0:0
176,88,142813,5,8,0:0:0
96,80,142981,5,0,0:0:0
96,208,143655,1,0,0:0:0
136,184,143824,5,8,0:0:0
176,176,143992,5,0,0:0:0
208,184,144161,5,8,0:0:0
216,248,144330,5,0,0:0:0
96,208,145004,1,0,0:0:0
136,184,145173,5,8,0:0:0
176,176,145341,5,0,0:0:0
208,184,145510,5,8,0:0:0
216,248,145679,5,0,0:0:0
136,184,145846,5,8,0:0:0
176,176,146014,5,0,0:0:0
208,184,146183,5,8,0:0:0
216,248,146352,5,0,0:0:0
296,256,146521,5,8,0:0:0
320,208,146689,5,4,0:0:0
336,104,147700,1,0,0:0:0
376,144,147869,1,0,0:0:0
400,176,147953,1,0,0:0:0
416,224,148037,1,0,0:0:0
320,288,149048,1,0,0:0:0
248,288,149216,5,8,0:0:0
232,240,149385,5,0,0:0:0
184,184,150396,1,0,0:0:0
184,128,150565,1,0,0:0:0
208,96,150649,1,0,0:0:0
240,80,150733,1,0,0:0:0
296,136,151071,5,8,0:0:0
352,96,151408,1,8,0:0:0
368,160,151492,1,8,0:0:0
368,192,151576,1,8,0:0:0
328,208,151660,1,8,0:0:0
288,224,151745,5,0,0:0:0
240,240,151829,1,0,0:0:0
168,256,151913,1,0,0:0:0
136,248,151997,1,0,0:0:0
128,216,152082,1,0,0:0:0
192,136,153093,1,0,0:0:0
232,80,153262,5,8,0:0:0
264,120,153346,1,8,0:0:0
328,128,153430,5,0,0:0:0
336,200,153767,5,8,0:0:0
248,232,154104,1,8,0:0:0
208,264,154189,1,8,0:0:0
224,288,154273,1,8,0:0:0
248,320,154357,1,8,0:0:0
288,312,154441,5,0,0:0:0
320,296,154526,1,0,0:0:0
360,264,154610,1,0,0:0:0
376,240,154694,1,0,0:0:0
408,192,154778,5,8,0:0:0
392,136,154947,5,0,0:0:0
352,144,155031,5,8,0:0:0
288,144,155200,5,0,0:0:0
192,136,155284,5,8,0:0:0
408,192,155453,1,8,0:0:0
392,136,155622,5,0,0:0:0
352,144,155706,5,8,0:0:0
288,144,155875,5,0,0:0:0
192,136,155959,5,8,0:0:0
168,168,156127,1,8,0:0:0
120,224,156211,1,8,0:0:0
128,256,156295,1,8,0:0:0
160,272,156380,1,8,0:0:0
192,272,156464,1,8,0:0:0
224,256,156548,1,8,0:0:0
256,224,156632,1,8,0:0:0
296,200,156717,1,8,0:0:0
168,168,156801,1,0,0:0:0
120,176,156886,5,0,0:0:0
120,224,156970,1,0,0:0:0
128,256,157054,1,0,0:0:0
160,272,157139,1,0,0:0:0
192,272,157223,1,0,0:0:0
224,256,157307,1,0,0:0:0
256,224,157391,1,0,0:0:0
296,200,157476,1,0,0:0:0
296,288,157812,1,0,0:0:0
336,248,157981,5,8,0:0:0
352,200,158149,5,0,0:0:0
368,160,158318,5,8,0:0:0
408,136,158486,5,0,0:0:0
424,176,158655,5,8,0:0:0
432,224,158739,1,8,0:0:0
416,272,158823,5,0,0:0:0
296,288,159160,1,0,0:0:0
336,248,159329,5,8,0:0:0
352,200,159497,5,0,0:0:0
368,160,159666,5,8,0:0:0
408,136,159834,5,0,0:0:0
424,176,160003,1,0,0:0:0
432,224,160087,1,0,0:0:0
416,272,160171,1,0,0:0:0
296,288,160509,1,0,0:0:0
336,248,160678,5,8,0:0:0
352,200,160846,5,0,0:0:0
368,160,161015,5,8,0:0:0
408,136,161183,5,0,0:0:0
424,176,161352,5,8,0:0:0
432,224,161436,1,8,0:0:0
416,272,161520,5,0,0:0:0
296,288,161857,1,0,0:0:0
336,248,162026,5,8,0:0:0
352,200,162194,5,0,0:0:0
368,160,162363,5,8,0:0:0
408,136,162531,5,0,0:0:0
424,176,162700,5,8,0:0:0
416,272,162868,5,4,0:0:0
376,328,163037,1,4,0:0:0
216,152,163542,5,8,0:0:0
168,176,163627,1,8,0:0:0
112,176,163711,1,8,0:0:0
88,160,163795,1,8,0:0:0
104,120,163880,1,8,0:0:0
208,80,164217,5,4,0:0:0
208,80,164385,1,4,0:0:0
208,80,164722,1,4,0:0:0
208,80,165059,1,4,0:0:0
312,128,165565,1,4,0:0:0
312,128,165733,1,4,0:0:0
256,192,166576,12,0,167419,0:0:0
288,192,167587,5,8,0:0:0
96,240,168262,5,0,0:0:0
120,176,168599,5,8,0:0:0
120,120,168768,5,0,0:0:0
296,192,168852,1,0,0:0:0
184,96,168936,1,0,0:0:0
224,112,169105,1,0,0:0:0
232,168,169273,5,8,0:0:0
320,152,169610,5,0,0:0:0
320,80,169947,5,8,0:0:0
360,96,170116,5,0,0:0:0
400,144,170284,1,0,0:0:0
296,192,170369,1,0,0:0:0
416,208,170453,1,0,0:0:0
336,248,170621,5,8,0:0:0
264,248,170790,5,0,0:0:0
184,240,170959,1,0,0:0:0
208,328,171296,5,8,0:0:0
128,304,171464,5,0,0:0:0
104,272,171548,1,0,0:0:0
104,224,171633,1,0,0:0:0
104,184,171801,1,0,0:0:0
128,152,171970,5,8,0:0:0
208,120,172307,5,0,0:0:0
224,80,172644,5,8,0:0:0
288,112,172812,1,8,0:0:0
288,112,172897,1,8,0:0:0
288,160,172981,5,0,0:0:0
320,192,173150,1,0,0:0:0
352,176,173318,5,8,0:0:0
384,224,173487,1,8,0:0:0
344,288,173655,5,0,0:0:0
256,320,173992,5,8,0:0:0
152,312,174161,5,0,0:0:0
128,264,174245,1,0,0:0:0
128,264,174329,1,0,0:0:0
144,192,174498,1,0,0:0:0
160,144,174666,5,8,0:0:0
208,144,174835,1,8,0:0:0
232,104,175003,5,0,0:0:0
288,88,175341,5,8,0:0:0
320,144,175509,1,8,0:0:0
320,144,175593,1,8,0:0:0
272,192,175678,5,0,0:0:0
304,224,175846,1,0,0:0:0
368,208,176015,5,8,0:0:0
408,152,176183,1,8,0:0:0
440,208,176352,5,0,0:0:0
408,256,176689,5,8,0:0:0
384,288,176857,5,0,0:0:0
344,296,176942,1,0,0:0:0
296,296,177026,1,0,0:0:0
224,288,177194,1,0,0:0:0
208,248,177363,5,8,0:0:0
200,208,177532,1,8,0:0:0
96,152,177700,6,0,P|504:112|504:112|512:208,1,490
96,240,179048,1,0,0:0:0
120,176,179385,5,8,0:0:0
120,120,179554,5,0,0:0:0
296,192,179638,1,0,0:0:0
184,96,179722,1,0,0:0:0
224,112,179891,1,0,0:0:0
232,168,180059,5,8,0:0:0
272,56,180228,5,0,0:0:0
320,152,180396,1,0,0:0:0
320,80,180733,5,8,0:0:0
360,96,180902,5,0,0:0:0
400,144,181070,1,0,0:0:0
296,192,181155,1,0,0:0:0
416,208,181239,1,0,0:0:0
336,248,181407,5,8,0:0:0
264,248,181576,5,0,0:0:0
184,240,181745,1,0,0:0:0
208,328,182082,5,8,0:0:0
128,304,182250,1,8,0:0:0
104,272,182334,1,8,0:0:0
104,224,182419,5,0,0:0:0
104,184,182587,1,0,0:0:0
128,152,182756,5,8,0:0:0
192,176,182925,1,8,0:0:0
208,120,183093,5,0,0:0:0
224,80,183430,5,8,0:0:0
288,112,183598,5,0,0:0:0
288,112,183683,1,0,0:0:0
288,160,183767,1,0,0:0:0
320,192,183936,1,0,0:0:0
352,176,184104,5,8,0:0:0
384,224,184273,1,8,0:0:0
344,288,184441,5,0,0:0:0
256,320,184778,5,8,0:0:0
152,312,184947,5,0,0:0:0
128,264,185031,1,0,0:0:0
128,264,185115,1,0,0:0:0
144,192,185284,1,0,0:0:0
160,144,185452,5,8,0:0:0
208,144,185621,1,8,0:0:0
232,104,185789,5,0,0:0:0
288,88,186127,5,8,0:0:0
320,144,186295,1,8,0:0:0
320,144,186379,1,8,0:0:0
272,192,186464,5,0,0:0:0
304,224,186632,1,0,0:0:0
368,208,186801,5,8,0:0:0
408,152,186969,1,8,0:0:0
440,208,187138,5,0,0:0:0
408,256,187475,5,8,0:0:0
384,288,187643,5,0,0:0:0
344,296,187728,1,0,0:0:0
296,296,187812,1,0,0:0:0
224,288,187980,1,0,0:0:0
208,248,188149,5,8,0:0:0
200,208,188318,1,8,0:0:0
200,128,188487,5,4,0:0:0
272,88,189160,1,0,0:0:0
296,120,189245,1,0,0:0:0
312,144,189329,1,0,0:0:0
312,144,189413,1,0,0:0:0
328,192,189497,1,0,0:0:0
328,192,189582,1,0,0:0:0
360,208,189666,1,0,0:0:0
360,208,189750,1,0,0:0:0
296,152,189835,1,0,0:0:0
312,216,190172,5,8,0:0:0
256,264,190340,5,4,0:0:0
176,288,190677,1,0,0:0:0
160,208,190846,5,8,0:0:0
160,128,191014,5,4,0:0:0
216,64,191351,5,8,0:0:0
248,96,191520,1,8,0:0:0
312,120,191688,5,4,0:0:0
328,208,192026,1,0,0:0:0
288,240,192194,5,8,0:0:0
240,240,192363,5,0,0:0:0
240,192,192531,1,4,0:0:0
112,176,192868,5,8,0:0:0
112,128,193037,5,4,0:0:0
216,56,193373,5,8,0:0:0
272,80,193542,1,8,0:0:0
304,120,193710,5,4,0:0:0
328,168,194048,1,0,0:0:0
344,216,194217,5,8,0:0:0
288,248,194385,5,4,0:0:0
224,248,194722,5,8,0:0:0
168,248,194891,1,8,0:0:0
152,192,195059,5,0,0:0:0
296,152,195228,1,4,0:0:0
312,216,195565,5,8,0:0:0
256,264,195733,5,4,0:0:0
176,288,196070,1,0,0:0:0
160,208,196239,5,8,0:0:0
160,128,196407,5,4,0:0:0
216,64,196744,5,8,0:0:0
248,96,196913,1,8,0:0:0
312,120,197081,5,4,0:0:0
328,208,197419,1,0,0:0:0
288,240,197587,5,8,0:0:0
240,240,197756,5,0,0:0:0
240,192,197924,1,4,0:0:0
112,176,198261,5,8,0:0:0
112,128,198430,5,4,0:0:0
216,56,198766,5,8,0:0:0
272,80,198935,1,8,0:0:0
304,120,199103,5,4,0:0:0
344,208,199441,1,0,0:0:0
376,176,199610,5,8,0:0:0
400,152,199778,5,4,0:0:0
472,248,200115,5,8,0:0:0
424,296,200284,1,8,0:0:0
320,304,200453,5,0,0:0:0
296,152,200621,1,4,0:0:0
312,216,200958,5,8,0:0:0
256,264,201126,5,4,0:0:0
176,288,201463,1,0,0:0:0
160,208,201632,5,8,0:0:0
160,128,201800,5,4,0:0:0
216,64,202137,5,8,0:0:0
248,96,202306,1,8,0:0:0
312,120,202474,5,4,0:0:0
328,208,202812,1,0,0:0:0
288,240,202980,5,8,0:0:0
240,240,203149,5,0,0:0:0
240,192,203317,1,4,0:0:0
112,176,203654,5,8,0:0:0
112,128,203823,5,4,0:0:0
216,56,204159,5,8,0:0:0
272,80,204328,1,8,0:0:0
304,120,204496,5,4,0:0:0
328,168,204834,1,0,0:0:0
344,216,205003,5,8,0:0:0
288,248,205171,5,4,0:0:0
224,248,205508,5,8,0:0:0
168,248,205677,1,8,0:0:0
152,192,205845,5,0,0:0:0
296,152,206014,1,4,0:0:0
312,216,206351,5,8,0:0:0
256,264,206519,5,4,0:0:0
176,288,206856,1,0,0:0:0
160,208,207025,5,8,0:0:0
160,128,207193,5,4,0:0:0
216,64,207530,5,8,0:0:0
248,96,207699,1,8,0:0:0
312,120,207867,5,4,0:0:0
328,208,208205,1,0,0:0:0
288,240,208373,5,8,0:0:0
240,240,208542,5,0,0:0:0
240,192,208710,1,4,0:0:0
112,176,209047,5,8,0:0:0
112,128,209216,5,4,0:0:0
216,56,209552,5,6,0:0:0
304,120,209889,5,4,0:0:0
344,168,211239,1,4,0:0:0
344,168,211576,1,4,0:0:0
264,216,212756,1,4,0:0:0
200,176,213936,1,4,0:0:0
200,176,214273,1,4,0:0:0
256,192,214778,12,0,224385,0:0:0

Thank for mod :D
and Moway why you spell my name wrong ;w;?

..i mean Tag name is mintong89 but not mingong89.
Topic Starter
Moway

mintong89 wrote:

Thank for mod :D
and Moway why you spell my name wrong ;w;?

..i mean Tag name is mintong89 but not mingong89.
oops, also updated
Topic Starter
Moway
Updated with UnitedWeSin's difficulty, back on the quest for mods.
creampuff
Yo! Sorry for the delay.

[General]
  1. Wait, no source?

    [Easy Day]
  2. 00:46:577 (1) Remove finish at slider tail
  3. 00:49:273 (1) Add finish at slider head
  4. 00:52:644 (2) Add clap
  5. 01:07:139 (2) This straight slider doesn't really flow well with the earlier note, it would be better if it were a curved slider instead. Make like so;
  6. 01:35:116 (1) The finish at the end of this spinner doesn't really fit considering there's a finish again right afterwards. Remove it.
  7. 01:53:992 (1) Add finish at slider head
    [249's Normal Day]
  8. 01:00:734 - Add a note here, it feels empty here since you started kind of late imo
  9. 01:49:273 - ^
  10. 02:00:060 - ^
  11. 02:02:082 (1) This slider would look better if it were stacked with 02:00:734 (2)'s tail
  12. 02:48:936 - Add note
  13. 03:10:340 - ^
    [UWS's Hard Day]
  14. 03:22:475 (6) Stack on 03:20:621 (1)
    [TVO's Hard Day]
  15. 00:29:554 ~ 00:30:228 (2,3,4) Center these sliders more
    [Earth Day]
  16. Good~ Also fun to play
What a beautiful song. It was a good choice, and the map is pretty good as well. Sorry for the short mod. Good luck!~
Topic Starter
Moway

Tsusuko wrote:

Yo! Sorry for the delay.

[General]
[list]
[*]Wait, no source? don't think there is one, its just a song with a PV

[Easy Day]
[*]00:46:577 (1) Remove finish at slider tail fixed
[*]00:49:273 (1) Add finish at slider head fixed
[*]00:52:644 (2) Add clap fixed
[*]01:07:139 (2) This straight slider doesn't really flow well with the earlier note, it would be better if it were a curved slider instead. Make like so; fixed
[*]01:35:116 (1) The finish at the end of this spinner doesn't really fit considering there's a finish again right afterwards. Remove it. it fits the music fine, there's enough time between the two that it isnt' weird
[*]01:53:992 (1) Add finish at slider head fixed


What a beautiful song. It was a good choice, and the map is pretty good as well. Sorry for the short mod. Good luck!~

thanks for the mod~
YTYuyu

Tsusuko wrote:

Yo! Sorry for the delay.

[249's Normal Day]
01:00:734 - Add a note here, it feels empty here since you started kind of late imo ik but this is intentional because i wanna give players plenty of time to recover after the next note.
01:49:273 - ^ ^
02:00:060 - ^ ^
02:02:082 (1) This slider would look better if it were stacked with 02:00:734 (2)'s tail no because the transition feel really awkward for me during gameplay.
02:48:936 - Add note same as 01:00:734.
03:10:340 - ^ ^

What a beautiful song. It was a good choice, and the map is pretty good as well. Sorry for the short mod. Good luck!~
no changes made but ty for the mod.
Decipher
the taiko is fine already
don't kudosu this post , _ ,

Muzu
00:48:599 - d, because dkkdddk fits the drum..
Topic Starter
Moway

Light Usagi wrote:

the taiko is fine already
don't kudosu this post , _ ,

Muzu
00:48:599 - d, because dkkdddk fits the drum..
k fixed that. Thanks for the suggestion.
Kanari
Haallowww ~
Mod4Mod via queue ~


[Easy Day]
02:57:700 (1) - A bit nazi, but put the last point at x:228 y:180 ?
03:07:475 (1) - You can still see 03:05:452 (4) so maybe, place 03:06:801 (3) at x:324 y:148, Then, you can stack 03:06:127 (1) where 03:05:452 (4) was placed.
03:35:115 - Why not place a spinner and end it at 03:44:385 with a whistle like the other diffs? ~


[249's Normal Day]
- Why no kiai time? ;w;
02:57:700 (1) - Place at x:456 y:288
02:58:711 (2) - Stack with the start of 02:56:688 (2)


[UWS's Hard Day]
- HP Drain Rate +1 ?
01:27:026 - 01:36:464 - So much combos D:
03:22:475 (6) - Stack with the start of (1)


[TVO's Hard Day]
00:16:745 (5) - Stack with 00:14:891 (4)
00:18:262 (1) - Stack with 00:16:408 (4)
00:19:779 (1,2) - Stack with 00:18:094 (9)
00:20:116 (3) - Stack with 00:17:925 (8)
01:34:442 - Maybe a slider here and end it at 01:34:526 and make it reverse 3 times ?
02:04:442 - This bookmark can be removed ~ owo
02:47:587 (7,1) - Stack with (4) or place (7) at x:256 y:368 and 02:48:262 (1) at x:256 y:352 or something like that ~


[Earth Day]
01:04:105 (5) - Stack with 01:02:082 (7,8,9)


Nice map ~
Good luck with ranking and star! >w<
UnitedWeSin
xXCrystalMoonAnimeXx

xXCrystalMoonAnimeXx wrote:

Haallowww ~
Mod4Mod via queue ~
[UWS's Hard Day]
- HP Drain Rate +1 ?
ok

01:27:026 - 01:36:464 - So much combos D:
It's making the section more readable -.-

03:22:475 (6) - Stack with the start of (1)
-.- ok

Tsusuko had same stacking suggestion. Fixed -.-

Thanks for modding!

http://puu.sh/1WDVF
Topic Starter
Moway

xXCrystalMoonAnimeXx wrote:

Haallowww ~
Mod4Mod via queue ~


[Easy Day]
02:57:700 (1) - A bit nazi, but put the last point at x:228 y:180 ? done
03:07:475 (1) - You can still see 03:05:452 (4) so maybe, place 03:06:801 (3) at x:324 y:148, Then, you can stack 03:06:127 (1) where 03:05:452 (4) was placed. alight, fixed this
03:35:115 - Why not place a spinner and end it at 03:44:385 with a whistle like the other diffs? ~ thought it might be too long of a spinner for beginners, so I don't have it in. I will change if enough people tell me to.


[Earth Day]
01:04:105 (5) - Stack with 01:02:082 (7,8,9) fixed


Nice map ~
Good luck with ranking and star! >w<
Thanks for the mod, and update with UWS updates.
Loneight
Hi~
M4M from Crystal'maps :3.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy Day]

  1. Useless green line:
    00:27:700 -
    00:47:251 -
    01:06:127 -

  2. Unsnapped inherited (green) sections at:
    03:09:832 - snap to 03:09:835


  3. 00:46:577 (1) - very strange slider-tick sound for me, why you don't like the previous 00:41:183 (1,2) -'s S:C2 site the "da" sound? just add S:C2 green line at 00:46:914 . 00:47:588 and 00:47:925 , S;C1 at 00:46:998 and 00:47:672 will more suitable for music


    for 00:49:273 ~ 00:56:689 's part, I think the "da" sound is on 3th white line, so ~
  4. 00:49:273 (1,2) - strange for there,too. why don't add clap at the end and removed the slider-tick's enactment of green lines? I think is more suitable for the music, if you want to follow the music, I should the sound "da" should at these sliders' end, like 00:52:644 (2) - .
  5. 00:53:318 (3) - add clap at end, re exhumation's clap, like 00:52:644 (2) -
  6. 00:54:667 (1) - same as 00:49:273 (1,2) -
  7. 00:55:678 (2,3) - if you follow overhead, try to swap Clap there, I think sound will be suitable for there


  8. 00:56:689 (4) - add finish at start, I think should follow the music, sound empty there is strange for me
  9. 00:57:363 (1) - same as ^
  10. 00:58:037 (2) - re clap and add finish at end, finish will be more powerful than clap
  11. 01:09:498 (1) - I think the S:C2 should site on 01:09:835 to follow the music, shouldn't it? also, spacing problem for it
  12. 01:08:487 (3,1) - swap NC, just get them as 02:06:464 (2,1) -
  13. 01:16:240 (1) - add finish to follow music, I think you have known what I mean (run
  14. 01:28:375 (2,2) - NC these, because time of interval is too long
  15. 01:29:723 (1) - change on x:60 y:88 for 01:32:419 (1) - 's symmetry, also, won't be bored


    for 01:48:599 ~ 01:56:015 's part, like 00:49:273 ~ 00:56:689 's part
  16. 01:48:599 (1,2) - re (1) clap at end and add clap at (2) start, re (2) clap at exhumation
  17. 01:50:622 (3) - swap end's clap to start
  18. 01:51:296 (1,2) - same as 01:48:599 (1,2) -
  19. 01:53:318 (3) - add clap at start, I think don't need me to explain it ?xD
  20. 01:53:992 (1,2) -same as 00:49:273 (1,2) - and add finish at (2) end


  21. 02:08:824 (2) - S:C2 on 02:09:498 will much suitable for there, just like 02:06:464 (2,1) - follow music to site the sound
  22. 02:26:689 ~ 02:32:082 - will make newbie confuse (in fact, I have been confused in text play), because the S:C2 slidertick sound, will let people confuse to calculate the hit time, try to use S:C1 for there
  23. 02:33:430 (2) - site a S:C2 green line on 02:33:767 - to follow music
  24. 02:38:823 (2,2) - add whistle at start, will more suitable for music
  25. 02:44:217 (2,3,4) - NC these, to follow the vocal and because time of interval is too long
  26. 02:57:700 (1) - add finish at start, I think you know why I say there, XD (run
  27. 03:08:486 (4) - I think the S:C2 green line should site 03:08:823 , to follow music (run
almost sound suggestion (crying, good diff >w<


[249's Normal]

  1. Useless green line:
    01:21:633 -

  2. 01:01:408 (2) - rhythm is strange for me, I feel there should have a clap sound like 01:12:195 (3,4) - , or there are empty feeling, how about this
  3. 01:08:487 (1,2) - swap NC, because 01:09:498 have stress, will more suitable to NC to follow vocal like 02:08:824 (1) -
  4. 01:49:948 (1) - NC
  5. 02:08:824 (1) - add finish at start, because I see 01:09:498 (2) - you add finish at start, let they are consist
  6. 02:38:149 (1) - NC
  7. 03:17:082 (4) - don't stack there, in test play, it hard to read the time point ~
a liitle hard, but anyway, pretty good :3

[Taiko Muzukashii Day]

  1. Unsanpping notes
    Unsanpped notes
    00:29:724 (3) - Unsnapped circle.
    00:29:893 (4) - Unsnapped circle.
    00:30:061 (5) - Unsnapped circle.
    00:31:241 (4) - Unsnapped circle.
    00:32:589 (4) - Unsnapped circle.
    00:33:769 (3) - Unsnapped circle.
    00:33:938 (4) - Unsnapped circle.
    00:34:106 (5) - Unsnapped circle.
    00:35:286 (4) - Unsnapped circle.
    00:36:634 (4) - Unsnapped circle.
    00:37:814 (5) - Unsnapped circle.
    00:37:983 (6) - Unsnapped circle.
    00:38:151 (7) - Unsnapped circle.
  2. Unsnapped inherited (green) sections at:
    03:09:832 - snap to 03:09:835

[UWS's Hard Day]

  1. Unsnapped inherited (green) sections at:
    03:09:832 - snap to 03:09:835


  2. 01:27:363 (1) - this NC will make people confused, because I can't find anything let you NC, too many NC also let people confused, and I think the way is removed this NC
  3. 01:30:060 (1) - same as ^
  4. 01:32:757 (1) - same as ^
  5. 01:35:453 (1) - same as ^
  6. 02:16:914 (3) - why there don't NC ? let it like 01:17:588 (1,2) -
  7. 02:44:722 (1,2) - swap NC will more suitable for vocal, just let there like 01:27:869 (1) -
  8. 02:56:351 (3) - same as 02:16:914 (3) -
  9. 03:29:217 (3) - NC, because the music show a new start for there, I think NC will be suitable
a solid diff >w<

[mint's Taiko Oni Day]

  1. Unsanpping notes
    Unsanpped notes
    00:33:769 (2) - Unsnapped circle.
    00:34:106 (1) - Unsnapped circle.
    00:34:443 (1) - Unsnapped circle.
    00:34:780 (1) - Unsnapped circle.
    00:36:634 (2) - Unsnapped circle.
    00:38:151 (2) - Unsnapped circle.
    00:44:556 (1) - Unsnapped circle.
    00:44:724 (2) - Unsnapped circle.
    00:44:893 (1) - Unsnapped circle.
    00:45:061 (2) - Unsnapped circle.
    00:45:230 (1) - Unsnapped circle.
    00:45:567 (1) - Unsnapped circle.
    00:46:241 (1) - Unsnapped circle.
    00:46:578 (1) - Unsnapped circle.
    00:46:915 (1) - Unsnapped circle.
    00:47:421 (2) - Unsnapped circle.
    00:47:589 (1) - Unsnapped circle.
    00:47:758 (1) - Unsnapped circle.
    00:48:432 (1) - Unsnapped circle.
    00:48:769 (4) - Unsnapped circle.
    00:48:938 (1) - Unsnapped circle.
    00:55:342 (3) - Unsnapped circle.
    00:55:679 (1) - Unsnapped circle.
    00:56:016 (1) - Unsnapped circle.
    01:38:488 (1) - Unsnapped circle.
    01:38:825 (1) - Unsnapped circle.
    01:43:207 (1) - Unsnapped circle.
    01:43:882 (1) - Unsnapped circle.
    01:44:050 (2) - Unsnapped circle.
    01:44:219 (1) - Unsnapped circle.
    01:44:387 (2) - Unsnapped circle.
    01:44:556 (1) - Unsnapped circle.
    01:44:893 (1) - Unsnapped circle.
    01:45:398 (2) - Unsnapped circle.
    01:45:567 (1) - Unsnapped circle.
    01:45:904 (1) - Unsnapped circle.
    01:46:241 (1) - Unsnapped circle.
    01:46:747 (2) - Unsnapped circle.
    01:46:915 (1) - Unsnapped circle.
    01:47:084 (1) - Unsnapped circle.
    01:47:589 (1) - Unsnapped circle.
    01:47:758 (1) - Unsnapped circle.
    01:48:095 (4) - Unsnapped circle.
    01:48:264 (1) - Unsnapped circle.
    01:54:668 (3) - Unsnapped circle.
    01:55:005 (1) - Unsnapped circle.
    01:55:342 (1) - Unsnapped circle.
    01:55:679 (1) - Unsnapped circle.
    02:21:297 (3) - Unsnapped circle.
    02:25:679 (1) - Unsnapped circle.
    03:29:552 (1) - Unsnapped circle.
    03:29:889 (1) - Unsnapped circle.
  2. Unsnapped inherited (green) sections at:
    03:09:832 - snap to 03:09:835

[TVO's Hard Day]

  1. AR+1 will much, much, much easy to read!! and AR8 i think it's okay, because it is suitable for music :3

  2. 00:12:869 (4) - I think this should NC, will much easier to read it, because its distance like 00:11:521 (1,2) - distance, will make people confused
  3. 00:23:992 (8) - why there don't NC? I think there like 00:20:622 (4,1) - and the distance like 00:22:813 (6,7) - ,but the time of interval is different
  4. 00:30:734 (5) - NC, reason is distance
  5. 00:37:139 (1) - NC, will easy to read the time interval
  6. 00:42:363 (8,1) - swap NC, for one is reduce the combo number, for another is avoid error of judging 00:43:543 (1) - , if you do this, 00:44:049 (2) - also NC
  7. 00:59:723 (1,2) - swap NC, avoid error of judging 00:59:723 (1) -
  8. 01:12:532 (1,5) - swap NC, let there like 01:02:757 (1) -
  9. 01:51:633 (2,3) - try to up a few grid, will easy to read that it is 1/4 instead 1/2
  10. 02:03:431 (1) - remove NC, like 01:04:105 (5) - which you site
  11. 02:47:587 (7,1) - stack with 02:46:913 (6) -
  12. 02:49:610 (6,7) - i think this will much suitable for music
  13. 02:59:554 (2) - in test play, this jump is too large, hard to hit, try to reduce the distance
  14. 03:03:430 (5) - let it go away from 03:02:924 (4) - , because its distance like 03:01:745 (1,2) - , or NC it, but will distroy your law of NC
  15. 03:21:801 (7) - how about add finish, just like 03:21:127 (5) -'s start to follow music
  16. 03:25:172 (7) - add finish at start to follow music
  17. 03:27:868 (2) - ^
  18. 03:29:554 (3) - please go away from 03:29:217 (2) - , I think you know why I tell there, if you don't want to change, NC it
  19. 03:32:756 (3) - NC, for diff is hard, time of interval is too long, HP will reduce a lot.
  20. 03:33:936 (4) - ^
I think this diff ... need notice distance, because 1/2 and 1/4 distance is almost same, you should avoid this ~ :3

[Earth Day]

  1. Unsnapped inherited (green) sections at:
    03:09:832 - snap to 03:09:835


  2. 01:10:172 (9,10,11,12,13,14,15,16,1) - I think there you should manually adjust, because of Stack Leniency, the position bias out
  3. 01:53:150 - add a note for there, for let people easy to read 01:53:318 (5) - , if you don't want, another method is NC 01:53:318 (5) -
  4. 02:01:408 (7) - add whistle at start, like 02:12:195 (7) -
  5. 02:19:273 (5) - re whistle, add clap, let people feel another rhythm
  6. 02:34:104 ~ 02:37:475 - too many claps so that there are noisy, try add a 40% volume green line on 02:34:104
  7. 03:14:891 (7) - re finish and add clap at start will more suitable for music
  8. 03:34:273 (2) - NC, like 03:31:239 (1,1) - , and will easy to read
good diff >w<! I only can find these ...

That all!!~
Good luck >w<
UnitedWeSin
All fixed. Thanks L18!
http://puu.sh/1Y54C
Topic Starter
Moway
Fixed everything on my diffs as well, thanks for the mod!
YTYuyu

Loneight wrote:

Hi~
M4M from Crystal'maps :3.

[249's Normal]

  1. Useless green line:
    01:21:633 -
    whoops forgot to remove...fixed.
  2. 01:01:408 (2) - rhythm is strange for me, I feel there should have a clap sound like 01:12:195 (3,4) - , or there are empty feeling, how about this i'd rather follow the full phrase of the vocals than part of it.
  3. 01:08:487 (1,2) - swap NC, because 01:09:498 have stress, will more suitable to NC to follow vocal like 02:08:824 (1) - no it'll be inconsistent with my previous combo and this is where the vocals change in this part of the song.
  4. 01:49:948 (1) - NC [b]Fixed. :/
  5. 02:08:824 (1) - add finish at start, because I see 01:09:498 (2) - you add finish at start, let they are consist fixed.
  6. 02:38:149 (1) - NC same as 01:49:948.
  7. 03:17:082 (4) - don't stack there, in test play, it hard to read the time point ~ alright then fixed.
a liitle hard, but anyway, pretty good :3

That all!!~
Good luck >w<
ty for the mod :D. and crystal i applied both from your mod so ty as well :3.

SPOILER
osu file format v11

[General]
AudioFilename: Earth Day.mp3
AudioLeadIn: 0
PreviewTime: 59376
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:249's Normal Day
Source:
Tags:hatsune miku vocaloid mintong89 TheVileOne Byakugan249 UnitedWeSin
BeatmapID:191231
BeatmapSetID:65228

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:2

[Events]
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0,0,"bg.jpg"
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Combo2 : 0,128,255
Combo3 : 255,255,128
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368,228,42195,1,8,0:0:0
296,300,42532,2,0,P|236:300,2,50,0|0|8,0:0|0:0|0:0,0:0:0
392,324,43206,2,0,P|500:324,1,100,0|8,0:0|0:0,0:0:0
492,224,43880,6,0,P|492:172|468:124,1,100,0|8,0:0|0:0,0:0:0
396,68,44554,2,0,P|396:0,2,50,0|0|8,0:0|0:0|0:0,0:0:0
296,68,45228,2,0,P|208:68|144:168,1,200
132,252,46240,1,8,0:0:0
200,328,46577,6,0,P|268:344|352:328,2,150,0|0|8,0:0|0:0|0:0,0:0:0
108,284,47925,1,0,0:0:0
64,196,48262,1,8,0:0:0
64,96,48599,2,0,P|64:28,2,50,8|8|8,3:0|3:0|3:0,0:0:0
152,136,49273,6,0,P|316:136,1,150.000005722046,4|2,0:0|0:0,0:0:0
348,48,50285,1,0,0:0:0
400,132,50622,2,0,P|424:196|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0
324,324,51633,1,0,0:0:0
228,312,51970,6,0,P|148:276|120:212,2,150.000005722046,0|2|0,0:0|0:0|0:0,0:0:0
244,216,53655,1,0,0:0:0
244,120,53992,2,0,P|244:72,2,37.5000014305115,2|0|0,0:0|0:0|0:0,0:0:0
148,124,54667,5,4,0:0:0
72,184,55004,1,0,0:0:0
72,280,55341,1,2,0:0:0
148,340,55678,2,0,P|236:340,1,75.0000028610231
300,280,56352,5,0,0:0:0
392,244,56689,2,0,P|424:212|424:172,1,75.0000028610231,2|0,0:0|0:0,0:0:0
368,104,57363,6,0,P|296:88|208:108,2,150,4|0|4,0:0|0:0|0:0,0:0:0
256,192,58543,12,4,60060,0:0:0
360,124,61071,5,8,0:0:0
360,124,61408,2,0,P|260:112|156:128,2,200
352,224,63094,5,8,0:0:0
264,268,63431,1,0,0:0:0
176,224,63768,1,8,0:0:0
88,272,64105,2,0,P|52:220|84:172|84:172|120:124|80:80,1,200
172,36,65116,1,8,0:0:0
272,36,65453,6,0,P|384:36,2,100,4|8|0,0:0|0:0|0:0,0:0:0
228,124,66464,2,0,P|228:228,1,100,8|4,0:0|0:0,0:0:0
312,280,67139,6,0,P|360:280|408:264,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,224,68150,1,4,0:0:0
144,276,68487,6,0,P|92:276|36:252,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,224,69498,2,0,P|320:192|424:232,1,200,4|0,0:0|0:0,0:0:0
408,324,70509,1,8,0:0:0
308,328,70846,6,0,P|216:328|112:264,1,200,4|0,0:0|0:0,0:0:0
68,192,71858,1,8,0:0:0
124,108,72195,2,0,P|216:56|308:56,1,200
396,100,73206,1,8,0:0:0
384,200,73543,6,0,P|336:264|208:292,2,200
300,144,75228,1,8,0:0:0
204,112,75566,2,0,P|96:112,1,100,0|8,0:0|0:0,0:0:0
40,188,76240,6,0,P|40:240|76:284,1,100,4|8,0:0|0:0,0:0:0
156,320,76914,2,0,P|256:320,1,100,0|8,0:0|0:0,0:0:0
356,304,77588,5,4,0:0:0
436,244,77925,2,0,P|456:196|432:144,2,100,8|0|8,0:0|0:0|0:0,0:0:0
356,184,78936,5,4,0:0:0
272,128,79273,2,0,P|224:96|168:96,2,100,8|0|8,0:0|0:0|0:0,0:0:0
256,192,80285,12,4,81633,0:0:0
256,188,87026,5,4,3:0:0
176,244,87363,2,0,P|112:244,2,50,4|0|4,3:0|0:0|3:0,0:0:0
256,304,88037,2,0,P|312:304,1,50,4|0,3:0|0:0,0:0:0
352,288,88375,2,0,P|392:256|408:204,2,100,4|4|4,3:0|3:0|3:0,0:0:0
304,200,89386,1,4,3:0:0
232,132,89723,5,0,0:0:0
160,60,90060,2,0,P|96:60,2,50,4|0|4,3:0|0:0|3:0,0:0:0
256,36,90734,1,4,3:0:0
352,72,91071,2,0,P|408:164|392:268,1,200,4|4,3:0|3:0,0:0:0
320,316,92082,1,4,3:0:0
224,348,92419,6,0,P|120:348,2,100,4|4|4,3:0|3:0|3:0,0:0:0
244,248,93431,1,4,3:0:0
224,152,93768,2,0,P|176:88|96:88,2,150,4|0|4,3:0|0:0|3:0,0:0:0
316,192,95116,6,0,P|400:192|488:264,1,200,4|4,3:0|3:0,0:0:0
408,324,96127,1,4,3:0:0
312,344,96464,2,0,P|112:344,1,200,4|4,3:0|3:0,0:0:0
48,268,97476,1,4,3:0:0
48,168,97813,6,0,P|72:124|124:108,1,100,4|2,0:0|0:0,0:0:0
216,107,98487,2,0,P|216:52,2,50,0|0|2,0:0|0:0|0:0,0:0:0
316,120,99161,2,0,P|384:184|388:296,1,200
312,348,100172,1,2,0:0:0
212,340,100509,5,0,0:0:0
116,308,100846,2,0,P|116:252,2,50,2|0|0,0:0|0:0|0:0,0:0:0
212,340,101521,1,2,0:0:0
236,244,101858,2,0,P|236:140|144:92,1,200
64,84,102869,1,2,0:0:0
36,180,103206,6,0,P|36:228|68:280,1,100,0|2,0:0|0:0,0:0:0
140,332,103880,1,0,0:0:0
240,332,104217,1,2,0:0:0
340,316,104554,2,0,P|392:252|392:128,1,200
316,76,105566,1,2,0:0:0
216,76,105903,6,0,P|144:116|144:188,2,150,0|0|2,0:0|0:0|0:0,0:0:0
256,192,107082,12,4,108599,0:0:0
304,68,109948,6,0,P|236:56|152:72,1,150.000005722046,0|8,0:0|0:0,0:0:0
72,120,110959,1,0,0:0:0
96,216,111296,6,0,P|148:260|232:260,1,150.000005722046,0|8,0:0|0:0,0:0:0
324,256,112307,2,0,P|376:256,2,37.5000014305115
260,184,112981,2,0,P|260:96,1,75.0000028610231,0|8,0:0|0:0,0:0:0
176,68,113655,1,0,0:0:0
88,108,113992,6,0,P|60:180|96:332,1,225.000008583069,4|0,0:0|0:0,0:0:0
184,340,115341,1,0,0:0:0
280,332,115678,1,0,0:0:0
372,304,116015,2,0,P|372:224,1,75.0000028610231,12|0,0:0|0:0,0:0:0
336,136,116689,6,0,P|240:104|136:112,1,200,4|0,0:0|0:0,0:0:0
60,164,117700,1,4,0:0:0
256,192,118037,12,4,119386,0:0:0
236,188,120397,5,0,0:0:0
236,188,120734,2,0,P|236:72,1,100,0|8,0:0|0:0,0:0:0
160,24,121408,2,0,P|100:24,2,50,0|0|8,0:0|0:0|0:0,0:0:0
260,12,122082,6,0,P|304:36|336:92,2,100,0|8|0,0:0|0:0|0:0,0:0:0
160,24,123094,1,8,0:0:0
92,100,123431,2,0,P|72:192|104:300,1,200
192,328,124442,2,0,P|264:328,1,50,8|0,0:0|0:0,0:0:0
288,304,124779,5,4,0:0:0
332,216,125116,1,8,0:0:0
332,116,125453,1,0,0:0:0
288,28,125790,1,8,0:0:0
188,28,126127,5,4,0:0:0
140,116,126464,2,0,P|140:220,2,100,8|0|8,0:0|0:0|0:0,0:0:0
92,28,127476,5,4,0:0:0
48,116,127813,2,0,P|48:232,1,100,8|0,0:0|0:0,0:0:0
92,304,128487,1,8,0:0:0
192,316,128824,6,0,P|288:316|364:240,1,200,4|0,0:0|0:0,0:0:0
372,148,129835,1,8,0:0:0
304,76,130172,6,0,P|208:76|104:144,1,200,4|0,0:0|0:0,0:0:0
88,220,131183,1,8,0:0:0
184,252,131521,6,0,P|280:252|384:184,1,200
388,104,132532,1,8,0:0:0
300,60,132869,6,0,P|252:48|200:60,1,100,0|8,0:0|0:0,0:0:0
112,100,133543,2,0,P|112:160,2,50,0|0|8,0:0|0:0|0:0,0:0:0
32,160,134217,6,0,P|32:264,1,100,0|8,0:0|0:0,0:0:0
120,304,134891,2,0,P|176:304,2,50,0|0|8,0:0|0:0|0:0,0:0:0
176,220,135566,5,4,0:0:0
268,184,135903,1,8,0:0:0
360,220,136240,1,0,0:0:0
452,184,136577,1,8,0:0:0
452,84,136914,5,4,0:0:0
360,48,137251,2,0,P|308:40|240:52,1,100,8|0,0:0|0:0,0:0:0
168,80,137925,1,0,0:0:0
88,144,138262,5,4,0:0:0
88,243,138599,2,0,P|88:359,1,100,8|0,0:0|0:0,0:0:0
88,343,139273,1,8,0:0:0
256,192,139610,12,4,141633,3:0:0
300,136,146689,6,0,P|316:180|296:228,1,100,4|4,3:0|3:0,0:0:0
216,292,147363,2,0,P|152:292,2,50,4|0|4,3:0|0:0|3:0,0:0:0
204,192,148037,6,0,P|204:128,1,50,4|0,3:0|0:0,0:0:0
228,96,148374,2,0,P|272:56,1,50,4|0,3:0|0:0,0:0:0
316,60,148711,1,4,3:0:0
416,60,149048,1,4,3:0:0
476,140,149385,6,0,P|496:188|472:236,1,100,4|0,3:0|0:0,0:0:0
416,308,150059,1,4,3:0:0
316,308,150396,1,4,3:0:0
216,292,150733,5,4,3:0:0
132,240,151071,1,4,0:0:0
132,140,151408,2,0,P|132:72,2,50,4|0|4,3:0|0:0|3:0,0:0:0
220,184,152082,6,0,P|320:208|416:180,1,200,4|4,0:0|3:0,0:0:0
492,120,153093,1,4,3:0:0
408,64,153430,2,0,P|312:40|200:72,1,200,4|4,3:0|3:0,0:0:0
132,120,154441,1,4,3:0:0
256,192,154778,12,4,157475,0:0:0
312,236,158149,6,0,P|368:188|368:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,159835,1,4,3:0:0
112,236,160172,6,0,P|56:188|56:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,161857,1,4,3:0:0
236,148,162194,1,4,3:0:0
212,52,162531,1,4,3:0:0
112,52,162868,6,0,P|32:128,1,100,4|0,0:0|0:0,0:0:0
40,220,163542,1,4,3:0:0
84,312,163880,1,4,3:0:0
176,352,164217,6,0,P|236:352,1,50,4|4,0:0|0:0,0:0:0
276,352,164554,2,0,P|320:328|336:276,1,100
332,184,165228,1,0,0:0:0
288,92,165565,2,0,P|228:92,1,50,4|4,0:0|0:0,0:0:0
256,192,165902,12,4,168262,0:0:0
216,168,169273,5,0,0:0:0
216,168,169610,2,0,P|240:132|300:120,1,100,0|8,0:0|0:0,0:0:0
392,120,170284,2,0,P|452:120,2,50,0|0|8,0:0|0:0|0:0,0:0:0
392,220,170958,6,0,P|372:256|324:296,1,100,0|8,0:0|0:0,0:0:0
228,312,171632,1,0,0:0:0
176,312,171801,1,0,0:0:0
132,284,171969,1,8,0:0:0
48,228,172306,6,0,P|48:124,2,100,0|8|0,0:0|0:0|0:0,0:0:0
48,280,173149,1,0,0:0:0
48,332,173318,1,8,0:0:0
144,356,173655,6,0,P|204:352|308:240,1,200,4|0,0:0|0:0,0:0:0
304,160,174666,1,8,0:0:0
228,96,175003,5,4,0:0:0
140,48,175340,2,0,P|36:48,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,96,176351,5,4,0:0:0
316,48,176688,2,0,P|424:48,1,100,8|0,0:0|0:0,0:0:0
476,128,177363,1,8,0:0:0
456,228,177700,6,0,P|364:216|376:128,1,200,4|0,0:0|0:0,0:0:0
316,48,178711,1,8,0:0:0
220,68,179048,6,0,P|144:128|144:236,1,200,4|0,0:0|0:0,0:0:0
220,284,180059,1,8,0:0:0
316,316,180396,2,0,P|400:304|428:200,1,200
384,116,181408,1,8,0:0:0
292,76,181745,6,0,P|76:76,1,200
44,164,182756,1,8,0:0:0
80,256,183093,2,0,P|176:280|272:248,1,200
344,184,184104,1,8,0:0:0
340,84,184441,6,0,P|296:60|224:64,2,100,4|8|0,0:0|0:0|0:0,0:0:0
344,184,185453,1,8,0:0:0
432,236,185790,5,4,0:0:0
344,284,186127,2,0,P|300:308|228:304,2,100,8|0|8,0:0|0:0|0:0,0:0:0
432,236,187138,5,4,0:0:0
344,184,187475,2,0,P|288:164|240:164,1,100,8|0,0:0|0:0,0:0:0
152,196,188149,1,8,0:0:0
256,192,188486,12,4,189835,0:0:0
328,200,190677,5,0,0:0:0
328,200,191014,2,0,P|328:44,1,150,4|0,0:0|0:0,0:0:0
280,36,191688,2,0,P|228:32|176:56,1,100,2|0,0:0|0:0,0:0:0
148,84,192194,1,0,0:0:0
96,168,192531,6,0,P|96:332,2,150,4|4|0,0:0|0:0|0:0,0:0:0
120,124,193711,2,0,P|276:124,1,150,4|0,0:0|0:0,0:0:0
320,128,194385,2,0,P|372:152|392:196,1,100,2|0,0:0|0:0,0:0:0
392,240,194891,2,0,P|392:308,1,50
356,328,195228,5,4,0:0:0
208,336,195733,2,0,P|152:304|96:224,1,150,4|0,0:0|0:0,0:0:0
72,196,196408,2,0,P|72:40,1,150,4|0,0:0|0:0,0:0:0
120,28,197082,1,2,0:0:0
220,36,197419,1,0,0:0:0
244,80,197587,1,0,0:0:0
244,179,197924,6,0,P|244:239|312:299,2,150,4|4|0,0:0|0:0|0:0,0:0:0
260,132,199104,2,0,P|424:132,1,150,4|0,0:0|0:0,0:0:0
476,208,199947,6,0,P|408:272|288:296,1,200,2|4,0:0|0:0,0:0:0
256,192,200705,12,4,203318,0:0:0
384,340,204329,6,0,P|312:340,1,50,0|4,0:0|0:0,0:0:0
232,340,204835,1,0,0:0:0
132,340,205172,2,0,P|72:300|64:216,1,150,2|0,0:0|0:0,0:0:0
96,136,206014,6,0,P|256:136,1,150,4|4,0:0|0:0,0:0:0
344,160,206857,1,0,0:0:0
444,164,207194,2,0,P|476:228|476:308,1,150,4|0,0:0|0:0,0:0:0
428,320,207868,2,0,P|272:320,1,150,2|0,0:0|0:0,0:0:0
180,296,208711,6,0,P|136:244|144:160,1,150,4|4,0:0|0:0,0:0:0
212,96,209554,2,0,P|328:96,1,100,4|2,0:0|0:0,0:0:0
396,168,210228,1,0,0:0:0
396,168,210396,6,0,P|376:208|336:232,1,75.0000028610231
272,304,211239,2,0,P|180:304,1,75.0000028610231,4|4,0:0|0:0,0:0:0
160,300,211745,6,0,P|128:272|116:232,1,75.0000028610231
72,100,212756,5,4,0:0:0
140,64,213093,2,0,P|180:48|224:48,1,75.0000028610231
320,80,213936,6,0,P|372:144,1,75.0000028610231,4|0,0:0|0:0,0:0:0
388,168,214441,2,0,P|408:204|408:248,1,75.0000028610231,0|4,0:0|0:0,0:0:0
256,192,214863,12,0,224385,0:0:0
Topic Starter
Moway
updated~
SuperMoutarde
;) ;) Hey, m4m for your queue ^^ I can't mod taiko, sorry

[General]

  1. Inconsistency in kiai times: all the standard osu! difficulties should have the same kiai times, which is not the case now
[Easy Day]

  1. 00:12:869 (1) - make it end on 00:14:891 ?
  2. 02:40:172 (1) - remove NC
  3. that's it, very nice map, you could maybe place a few more notes on red ticks to fit music better but it works well as it is now for an Easy diff
[Normal Day]

  1. 03:09:832 - unsnapped green timing section
  2. 00:46:240 (4,2) - maybe try to avoid overlapping these two or completely stack them
  3. 01:36:127 (2) - move to x:396 y:304 and resnap 01:36:464 (3,4) to make it like this:
  4. 02:59:048 (1,3) - make these symetrical
  5. 03:01:745 (1,3) - ^
  6. 03:20:705 (1) - I'm not sure you can start a spinner so soon after an object in normal diff. I wouldnt recommend doing it anyway
  7. 03:26:857 (2) - move to x: 348 y: 132
  8. 03:32:924 - add circle?
  9. 03:34:863 (1) - sounds better if it ends on blue tick (maybe with a clap or smth?) at 03:44:301
[UWS's Hard Day]

  1. 00:27:026 (7,8) - why not finish the pattern of the combo with a slider?
  2. 01:01:240 (4,5) - these aren't perfectly stacked
  3. 01:27:532 - add circle stacked with 01:27:363 (2,3) ?
  4. 01:28:880 - ^
  5. 01:30:228 - ^
  6. 01:31:914 - ^
  7. 01:45:397 - add circle?
  8. 01:55:846 - ^
  9. 02:37:475 (1,1,2,3,1,1,2,3,1,1,2,3,1,1) - you should remove the single circle combos
  10. 02:50:958 (1,2,3) - do something like this?
[TVO's Hard Day]

  1. 00:10:172 (1,4) - overlapping looks messy
  2. 00:59:386 (7,3) - ^
  3. 01:42:363 (7,3) - ^
  4. 01:53:487 (4,3) - ^ and there are more that I missed for sure, make sure to prevent this to happen
  5. 00:16:745 (5) - stack with 00:14:891 (4)
  6. 00:43:543 (1) - feels a bit weird because chose to follow the voice right before but maybe it's just me
  7. 00:54:498 (1,3) - maybe align them on same x position?
  8. 01:42:869 (9) - curve a bit like this?
  9. 02:02:082 (1,2,3) - Make it like this?
  10. 02:39:329 - add circle
  11. 02:48:093 - add circle and place the NC on it
[Eath Day]

  1. This is the hardest difficulty of the mapset. Therefore, it should have more than Overall Difficulty 7 imo
  2. I don't know it I'm getting tired or if the map is too good but I have a hard time finding issues in this diff, sorry
[mint's Taiko Oni Day]

I said i didnt mod Taiko but then I saw this lol:
SPOILER
00:33:769 (2) - Unsnapped circle.
00:34:106 (1) - Unsnapped circle.
00:34:443 (1) - Unsnapped circle.
00:34:780 (1) - Unsnapped circle.
00:36:634 (2) - Unsnapped circle.
00:38:151 (2) - Unsnapped circle.
00:44:556 (1) - Unsnapped circle.
00:44:724 (2) - Unsnapped circle.
00:44:893 (1) - Unsnapped circle.
00:45:061 (2) - Unsnapped circle.
00:45:230 (1) - Unsnapped circle.
00:45:567 (1) - Unsnapped circle.
00:46:241 (1) - Unsnapped circle.
00:46:578 (1) - Unsnapped circle.
00:46:915 (1) - Unsnapped circle.
00:47:421 (2) - Unsnapped circle.
00:47:589 (1) - Unsnapped circle.
00:47:758 (1) - Unsnapped circle.
00:48:432 (1) - Unsnapped circle.
00:48:769 (4) - Unsnapped circle.
00:48:938 (1) - Unsnapped circle.
00:55:342 (3) - Unsnapped circle.
00:55:679 (1) - Unsnapped circle.
00:56:016 (1) - Unsnapped circle.
01:38:488 (1) - Unsnapped circle.
01:38:825 (1) - Unsnapped circle.
01:43:207 (1) - Unsnapped circle.
01:43:882 (1) - Unsnapped circle.
01:44:050 (2) - Unsnapped circle.
01:44:219 (1) - Unsnapped circle.
01:44:387 (2) - Unsnapped circle.
01:44:556 (1) - Unsnapped circle.
01:44:893 (1) - Unsnapped circle.
01:45:398 (2) - Unsnapped circle.
01:45:567 (1) - Unsnapped circle.
01:45:904 (1) - Unsnapped circle.
01:46:241 (1) - Unsnapped circle.
01:46:747 (2) - Unsnapped circle.
01:46:915 (1) - Unsnapped circle.
01:47:084 (1) - Unsnapped circle.
01:47:589 (1) - Unsnapped circle.
01:47:758 (1) - Unsnapped circle.
01:48:095 (4) - Unsnapped circle.
01:48:264 (1) - Unsnapped circle.
01:54:668 (3) - Unsnapped circle.
01:55:005 (1) - Unsnapped circle.
01:55:342 (1) - Unsnapped circle.
01:55:679 (1) - Unsnapped circle.
02:21:297 (3) - Unsnapped circle.
02:25:679 (1) - Unsnapped circle.
03:29:552 (1) - Unsnapped circle.
03:29:889 (1) - Unsnapped circle.

Unsnapped inherited (green) sections at: 03:09:832 - snap to 03:09:835

That's it for me, good luck with this!

Here's my map for m4m btw: https://osu.ppy.sh/s/78004
UnitedWeSin
SuperMoutarde

SuperMoutarde wrote:

;) ;) Hey, m4m for your queue ^^ I can't mod taiko, sorry

[General]

  1. Inconsistency in kiai times: all the standard osu! difficulties should have the same kiai times, which is not the case now

    Guest diffs can have different kiai times if they wish. 249 just doesn't like to use kiai if I remember right.
[UWS's Hard Day]

  1. 00:27:026 (7,8) - why not finish the pattern of the combo with a slider?
    I think the circles follow the drum transition better than a slider.
  2. 01:01:240 (4,5) - these aren't perfectly stacked
    o.o how did you even notice that?
  3. 01:27:532 - add circle stacked with 01:27:363 (2,3) ?
  4. 01:28:880 - ^
  5. 01:30:228 - ^
  6. 01:31:914 - ^
    No sorry, mostly just following the metronome drum hits here. I think adding more to it would make it too hard confusing. I much prefer it the way it is now.
  7. 01:45:397 - add circle?
    no need imo
  8. 01:55:846 - ^
    follows the drums better to not have a circle
  9. 02:37:475 (1,1,2,3,1,1,2,3,1,1,2,3,1,1) - you should remove the single circle combos
    There's nothing wrong with these NC imo. All it's doing is making the phrase nicer to read.
  10. 02:50:958 (1,2,3) - do something like this?
    Sorry I prefer the current flow. I think it's more interesting than a straight linear flow here.

Thanks for modding!

http://puu.sh/21lcP
TheVileOne

Tsusuko wrote:

[TVO's Hard Day]
[*]00:29:554 ~ 00:30:228 (2,3,4) Center these sliders more Centering wasn't much of an opinion. I changed the design to one that looks better regardless of whether it's centered. I also changed a pattern at the end of the combo so that it followed the vocals better.
[*]Good~ Also fun to play[/list]

What a beautiful song. It was a good choice, and the map is pretty good as well. Sorry for the short mod. Good luck!~

xXCrystalMoonAnimeXx wrote:

[TVO's Hard Day]
00:16:745 (5) - Stack with 00:14:891 (4) Cleaned up the spacing in this combo, including that slider.
00:18:262 (1) - Stack with 00:16:408 (4) It was near enough to stack on that note, but I could not get the notes stream to line up the way I wanted it. It's not a big deal, I cleaned up the curve and everything should play smoothly.
00:19:779 (1,2) - Stack with 00:18:094 (9) I'm not touching the location of this note.
00:20:116 (3) - Stack with 00:17:925 (8) ^I really don't think I want to change a pattern's spacing when it already flows well enough. I obsess on maximizing flow.
01:34:442 - Maybe a slider here and end it at 01:34:526 and make it reverse 3 times ? I was trying to avoid doing that....
02:04:442 - This bookmark can be removed ~ owo I'd rather keep this. I moved it to a more relevant location
02:47:587 (7,1) - Stack with (4) or place (7) at x:256 y:368 and 02:48:262 (1) at x:256 y:352 or something like that ~ Moved

Nice map ~
Good luck with ranking and star! >w<

Loneight wrote:

[TVO's Hard Day]

  1. AR+1 will much, much, much easy to read!! and AR8 i think it's okay, because it is suitable for music :3 Eh it does play well, but it doesn't really feel the way I wanted some of the sequences to play.

  2. 00:12:869 (4) - I think this should NC, will much easier to read it, because its distance like 00:11:521 (1,2) - distance, will make people confused Done
  3. 00:23:992 (8) - why there don't NC? I think there like 00:20:622 (4,1) - and the distance like 00:22:813 (6,7) - ,but the time of interval is different Done
  4. 00:30:734 (5) - NC, reason is distance Distance is not a good reason to change the combo, but done anyways.
  5. 00:37:139 (1) - NC, will easy to read the time interval I don't see why I should have it as a new combo.
  6. 00:42:363 (8,1) - swap NC, for one is reduce the combo number, for another is avoid error of judging 00:43:543 (1) - , if you do this, 00:44:049 (2) - also NC Only a new combo here 00:42:532 - is necessary.
  7. 00:59:723 (1,2) - swap NC, avoid error of judging 00:59:723 (1) - No. I'll keep. The combo needs to start there.
  8. 01:12:532 (1,5) - swap NC, let there like 01:02:757 (1) - I think fixed?
  9. 01:51:633 (2,3) - try to up a few grid, will easy to read that it is 1/4 instead 1/2 It's pretty obvious this is 1/2th if you follow the approach circles and were paying attention to the song you would know it's 1/2th here
  10. 02:03:431 (1) - remove NC, like 01:04:105 (5) - which you site I'll hold off here. If more people mention it I will.
  11. 02:47:587 (7,1) - stack with 02:46:913 (6) - What? No. that wont do at all!
  12. 02:49:610 (6,7) - i think this will much suitable for music I'll think about it. It doesn't really make good symmetry and I do not have any 1/4ths in the song at all. So a triple is probably out of the question unless its a repeat slider and that would require me to remap that next part.
  13. 02:59:554 (2) - in test play, this jump is too large, hard to hit, try to reduce the distance I agree. Reduced.
  14. 03:03:430 (5) - let it go away from 03:02:924 (4) - , because its distance like 03:01:745 (1,2) - , or NC it, but will distroy your law of NC No need to change anything here. I improved this pattern on a previous mod, so its better.
  15. 03:21:801 (7) - how about add finish, just like 03:21:127 (5) -'s start to follow music Yep
  16. 03:25:172 (7) - add finish at start to follow music ^
  17. 03:27:868 (2) - ^ ^
  18. 03:29:554 (3) - please go away from 03:29:217 (2) - , I think you know why I tell there, if you don't want to change, NC it It's readable.
  19. 03:32:756 (3) - NC, for diff is hard, time of interval is too long, HP will reduce a lot.
  20. 03:33:936 (4) - ^ Why?
I think this diff ... need notice distance, because 1/2 and 1/4 distance is almost same, you should avoid this ~ :3 I don't use 1/4th at all. What are you talking about?

That all!!~
Good luck >w<

SuperMoutarde wrote:

;) ;) Hey, m4m for your queue ^^ I can't mod taiko, sorry

[TVO's Hard Day]

  1. 00:10:172 (1,4) - overlapping looks messy I don't consider this a big issue. I am happy with how it looks and plays.
  2. 00:59:386 (7,3) - ^ I'll consider it if someone else mentions it. I really don't want to interfere with the flow right now, as the angles are very specific here.
  3. 01:42:363 (7,3) - ^ Fixed
  4. 01:53:487 (4,3) - ^ and there are more that I missed for sure, make sure to prevent this to happen I'm pretty sure I can't avoid this one without remapping and I don't want to remap and I don't mind the overlap since it isn't bad and certainly not enough to make you miss.
  5. 00:16:745 (5) - stack with 00:14:891 (4) Done in a previous mod.
  6. 00:43:543 (1) - feels a bit weird because chose to follow the voice right before but maybe it's just me I rather like this transition. It's one of those situations where the slider carries off the flow of the vocal chord without actually starting on the vocal start.
  7. 00:54:498 (1,3) - maybe align them on same x position? I'll fix this when I'm absolutely happy with how the solution flows into the next part. It's really a sacrifice of beauty for flow here.
  8. 01:42:869 (9) - curve a bit like this?
    Added curves, but I can't really see that image well. It's too tiny.
  9. 02:02:082 (1,2,3) - Make it like this?
    Improved this part.
  10. 02:39:329 - add circle I don't think it is necessary.
  11. 02:48:093 - add circle and place the NC on it No I don't want a note there.

Here's my map for m4m btw: https://osu.ppy.sh/s/78004
At some point I want to more accurately adjust hitsound volumes in my difficulty. In the meantime I fixed a bunch of things.
http://puu.sh/23c3Q
Topic Starter
Moway

SuperMoutarde wrote:

;) ;) Hey, m4m for your queue ^^ I can't mod taiko, sorry

[General]

  1. Inconsistency in kiai times: all the standard osu! difficulties should have the same kiai times, which is not the case now
[Easy Day]

  1. 00:12:869 (1) - make it end on 00:14:891 ? fixed
  2. 02:40:172 (1) - remove NC I think this is fine. The NC notes the next line of vocals.
  3. that's it, very nice map, you could maybe place a few more notes on red ticks to fit music better but it works well as it is now for an Easy diff
[Eath Day]

  1. This is the hardest difficulty of the mapset. Therefore, it should have more than Overall Difficulty 7 imo I think OD 7 is fine for now, but this is still open to change if I'm still told differently.
  2. I don't know it I'm getting tired or if the map is too good but I have a hard time finding issues in this diff, sorry
[mint's Taiko Oni Day]

I said i didnt mod Taiko but then I saw this lol:
SPOILER
00:33:769 (2) - Unsnapped circle.
00:34:106 (1) - Unsnapped circle.
00:34:443 (1) - Unsnapped circle.
00:34:780 (1) - Unsnapped circle.
00:36:634 (2) - Unsnapped circle.
00:38:151 (2) - Unsnapped circle.
00:44:556 (1) - Unsnapped circle.
00:44:724 (2) - Unsnapped circle.
00:44:893 (1) - Unsnapped circle.
00:45:061 (2) - Unsnapped circle.
00:45:230 (1) - Unsnapped circle.
00:45:567 (1) - Unsnapped circle.
00:46:241 (1) - Unsnapped circle.
00:46:578 (1) - Unsnapped circle.
00:46:915 (1) - Unsnapped circle.
00:47:421 (2) - Unsnapped circle.
00:47:589 (1) - Unsnapped circle.
00:47:758 (1) - Unsnapped circle.
00:48:432 (1) - Unsnapped circle.
00:48:769 (4) - Unsnapped circle.
00:48:938 (1) - Unsnapped circle.
00:55:342 (3) - Unsnapped circle.
00:55:679 (1) - Unsnapped circle.
00:56:016 (1) - Unsnapped circle.
01:38:488 (1) - Unsnapped circle.
01:38:825 (1) - Unsnapped circle.
01:43:207 (1) - Unsnapped circle.
01:43:882 (1) - Unsnapped circle.
01:44:050 (2) - Unsnapped circle.
01:44:219 (1) - Unsnapped circle.
01:44:387 (2) - Unsnapped circle.
01:44:556 (1) - Unsnapped circle.
01:44:893 (1) - Unsnapped circle.
01:45:398 (2) - Unsnapped circle.
01:45:567 (1) - Unsnapped circle.
01:45:904 (1) - Unsnapped circle.
01:46:241 (1) - Unsnapped circle.
01:46:747 (2) - Unsnapped circle.
01:46:915 (1) - Unsnapped circle.
01:47:084 (1) - Unsnapped circle.
01:47:589 (1) - Unsnapped circle.
01:47:758 (1) - Unsnapped circle.
01:48:095 (4) - Unsnapped circle.
01:48:264 (1) - Unsnapped circle.
01:54:668 (3) - Unsnapped circle.
01:55:005 (1) - Unsnapped circle.
01:55:342 (1) - Unsnapped circle.
01:55:679 (1) - Unsnapped circle.
02:21:297 (3) - Unsnapped circle.
02:25:679 (1) - Unsnapped circle.
03:29:552 (1) - Unsnapped circle.
03:29:889 (1) - Unsnapped circle.

Unsnapped inherited (green) sections at: 03:09:832 - snap to 03:09:835
everything is fixed here

That's it for me, good luck with this!

Here's my map for m4m btw: https://osu.ppy.sh/s/78004
Thanks for the mod!
LunarSakuya
hai
I love the bg! =v=

General
Add kiai times to 249's diff.

Easy Day
00:53:318 (3) - Clap at end
00:58:712 (3) - aw love the effect of these slider ticks! xD
01:55:341 (2) - Finish at end, hear bg music
02:56:688 (2) - Clap
03:33:936 (1) - Put this on the y-axis https://osu.ppy.sh/ss/615976

249's Normal Day
00:18:262 (1) - Curve this, i think it would look nice with (3)
00:56:689 (2) - Finish at beginning, hear bg music
01:00:734 - You should start mapping here imo, on the downbeat of the vocal instead in the middle of it
01:49:273 - Add something here, similar reason as above
02:17:925 (3) - Clap
02:48:936 - again, I suggest you start mapping here
02:51:632 (2,3,4) - Use a reverse slider instead? Didn't really see this pattern anywhere else i think
03:10:677 (1) - Move this one red tick back, I think it plays better on an emphasis from the music
03:23:823 - Add something here
03:31:745 (1) - Delete NC

UWS's Hard Day
01:12:869 (7,8,9) - Create a 1/1 slider and note to fit the extended vocals
02:12:195 (7) - Curve upwards to create some contrast in the combo
03:26:520 (2) - Blanket (1) http://osu.ppy.sh/ss/616000
03:34:778 (1) - i think you should add a note with Finish and then the spinner right after it
Cute diff~

TVO's Hard Day
00:20:622 (4) - Finish at end, hear bg music
00:23:318 (3) - ^
00:27:700 (1) - Finish at beginning
00:40:509 (7) - Curve upwards for a swirl pattern thing http://osu.ppy.sh/ss/616003
00:52:307 (3) - Add reverse, follows the vocals like (2)
00:59:723 (1) - Delete NC, put NC on the next note
01:08:150 (1,2,3,4,5,6) - i feel like you can make a prettier hexagon than this
01:20:285 (5) - NC, the distance between (4,5) and (5,6) seem kinda similar. this NC can differentiate it
02:46:913 (6) - NC, same reason as above
02:58:711 (9) - Rotating it like this has better cursor flow from (8) imo http://osu.ppy.sh/ss/616011
03:29:554 (3) - NC or move this further away from (2), rhythm vs. spacing doesn't match within this combo

Earth Day
00:14:891 (4) - NC to indicate SV change maybe
00:25:678 (2) - Ctrl + G, nicer cursor flow imo =v=
01:17:925 (8) - ^, the jump makes a nice transition for the vocals
02:08:487 (4) - Clap at beginning
02:41:520 (5,6,7,8,9,10,11,12) - this felt a bit too clustered
03:21:801 (4) - Ctrl + J so (3) is blanketed https://osu.ppy.sh/ss/616024
03:34:778 (1) - Add a note with Finish, then the spinner right after it; i think it's a better finale

Lovely song! xD Good luck!! :)
Topic Starter
Moway

LunarSakuya wrote:

hai
I love the bg! =v= :D

General
Add kiai times to 249's diff.

Easy Day
00:53:318 (3) - Clap at end fixed
00:58:712 (3) - aw love the effect of these slider ticks! xD :D
01:55:341 (2) - Finish at end, hear bg music alright fixed this
02:56:688 (2) - Clap fixed
03:33:936 (1) - Put this on the y-axis https://osu.ppy.sh/ss/615976 owwwwwwwwwwww

Earth Day
00:14:891 (4) - NC to indicate SV change maybe makes sense to me
00:25:678 (2) - Ctrl + G, nicer cursor flow imo =v= alright fixed
01:17:925 (8) - ^, the jump makes a nice transition for the vocals fixed
02:08:487 (4) - Clap at beginning fixed
02:41:520 (5,6,7,8,9,10,11,12) - this felt a bit too clustered fixed should be better now
03:21:801 (4) - Ctrl + J so (3) is blanketed https://osu.ppy.sh/ss/616024 fixed
03:34:778 (1) - Add a note with Finish, then the spinner right after it; i think it's a better finale alright seems good

Lovely song! xD Good luck!! :)
Thanks for the mod!
YTYuyu

SuperMoutarde wrote:

;) ;) Hey, m4m for your queue ^^ I can't mod taiko, sorry

[General]

  1. Inconsistency in kiai times: all the standard osu! difficulties should have the same kiai times, which is not the case now no they can be different. since i made a GD in this song, kiai fountains fit for me, and they are consistent because the times are similar.
[Normal Day]

  1. 03:09:832 - unsnapped green timing section fixed.
  2. 00:46:240 (4,2) - maybe try to avoid overlapping these two or completely stack them i don't see a problem with this, so it's fine.
  3. 01:36:127 (2) - move to x:396 y:304 and resnap 01:36:464 (3,4) to make it like this:
    it feels too tight and too cluttered to follow, so no.
  4. 02:59:048 (1,3) - make these symetrical fixed.
  5. 03:01:745 (1,3) - ^ ^
  6. 03:20:705 (1) - I'm not sure you can start a spinner so soon after an object in normal diff. I wouldnt recommend doing it anyway it's fine. players have plenty of time before the spinner is done.
  7. 03:26:857 (2) - move to x: 348 y: 132 fixed it myself.
  8. 03:32:924 - add circle? no because there's nothing following this part.
  9. 03:34:863 (1) - sounds better if it ends on blue tick (maybe with a clap or smth?) at 03:44:301 no then it'll be inconsistent with the other spinners in this part.
That's it for me, good luck with this!

LunarSakuya wrote:

hai
I love the bg! =v=

General
Add kiai times to 249's diff. no kiai times can be different, however it should be consistent and it should make sense, so the fountains are a replacement for regular kiai times.

249's Normal Day
00:18:262 (1) - Curve this, i think it would look nice with (3) no then it'll affect the transition for (2), making it look awkward to follow for me.
00:56:689 (2) - Finish at beginning, hear bg music fixed.
01:00:734 - You should start mapping here imo, on the downbeat of the vocal instead in the middle of it fixed.
01:49:273 - Add something here, similar reason as above ^
02:17:925 (3) - Clap ehh--fixed ><.
02:48:936 - again, I suggest you start mapping here fixed. i'll see what people say about this.
02:51:632 (2,3,4) - Use a reverse slider instead? Didn't really see this pattern anywhere else i think no it'll affect the transition to the next note and it'll feel awkward to follow like i said before.
03:10:677 (1) - Move this one red tick back, I think it plays better on an emphasis from the music i can't because there's nothing following that part of the song.
03:23:823 - Add something here no i feel that this would surprise plyers if i add something there.
03:31:745 (1) - Delete NC aww i thought it was a great idea ><. fixed.

Lovely song! xD Good luck!! :)
ty for the mods :D.

SPOILER
osu file format v11

[General]
AudioFilename: Earth Day.mp3
AudioLeadIn: 0
PreviewTime: 59376
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:249's Normal Day
Source:
Tags:hatsune miku vocaloid mintong89 TheVileOne Byakugan249 UnitedWeSin
BeatmapID:191231
BeatmapSetID:65228

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
Video,0,"Earth Day.avi"
//Break Periods
2,81833,85706
2,141833,145369
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4779.49771001152,337.078651685393,4,2,1,60,1,0
14891,-133.333333333333,4,2,1,40,0,0
15566,-100,4,2,1,85,0,0
49273,-133.333333333333,4,2,1,75,0,0
57363,-100,4,2,1,85,0,0
60060,-100,4,2,1,85,0,1
60228,-100,4,2,1,85,0,0
70846,-100,4,2,1,85,0,1
71015,-100,4,2,1,85,0,0
87026,-100,4,2,1,50,0,0
92419,-100,4,2,1,85,0,0
108599,-133.333333333333,4,2,1,85,0,0
116352,-100,4,2,1,85,0,0
119386,-100,4,2,1,85,0,1
119554,-100,4,2,1,85,0,0
130172,-100,4,2,1,85,0,1
130341,-100,4,2,1,85,0,0
146689,337.078651685393,4,2,1,50,1,0
146689,-100,4,2,1,60,0,0
165902,-100,4,2,1,40,0,0
168262,-100,4,2,1,85,0,1
168430,-100,4,2,1,85,0,0
179048,-100,4,2,1,85,0,1
179217,-100,4,2,1,85,0,0
189835,-100,4,2,1,75,0,0
210228,-133.333333333333,4,2,1,40,0,0
211239,-133.333333333333,4,2,1,85,0,0
211576,-133.333333333333,4,2,1,40,0,0
212756,-133.333333333333,4,2,1,30,0,0
212924,-133.333333333333,4,2,1,40,0,0
213936,-133.333333333333,4,2,1,85,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 0,128,255
Combo3 : 255,255,128
Combo4 : 128,255,0

[HitObjects]
168,148,4779,1,4,0:0:0
220,232,5116,2,0,P|268:240|332:224,2,100,0|0|0,0:0|0:0|0:0,0:0:0
168,316,6127,5,8,0:0:0
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408,140,7476,5,8,0:0:0
336,72,7813,2,0,P|288:56|240:60,1,100
152,108,8487,1,0,0:0:0
92,184,8824,6,0,P|128:264|240:296,1,200,8|0,3:0|0:0,0:0:0
316,248,9835,1,8,0:0:0
316,148,10172,5,4,0:0:0
296,48,10509,2,0,P|160:52|96:204,1,300,8|8,0:0|0:0,0:0:0
188,220,11858,5,0,0:0:0
152,312,12195,2,0,P|248:316|328:248,1,200,0|8,0:0|0:0,0:0:0
328,152,13206,6,0,P|296:104|236:88,1,100
160,80,13880,1,0,0:0:0
80,140,14217,5,8,0:0:0
52,236,14554,2,0,P|100:256|156:256,1,100
300,128,15566,6,0,P|460:128,2,150,4|4|0,0:0|0:0|0:0,0:0:0
252,128,16745,2,0,P|180:140|116:200,1,150,4|0,0:0|0:0,0:0:0
124,240,17419,2,0,P|188:280|272:280,1,150,4|0,0:0|0:0,0:0:0
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285,216,19442,2,0,P|129:216,1,150,4|0,0:0|0:0,0:0:0
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176,56,20959,6,0,P|336:56,1,150,4|4,0:0|0:0,0:0:0
408,116,21801,1,0,0:0:0
420,216,22139,2,0,P|420:296|364:344,1,150,4|0,0:0|0:0,0:0:0
324,348,22813,2,0,P|160:348,1,150,4|0,0:0|0:0,0:0:0
76,348,23655,6,0,P|8:348,2,50,4|0|0,0:0|0:0|0:0,0:0:0
120,328,24161,2,0,P|120:172,1,150,4|0,0:0|0:0,0:0:0
144,132,24835,2,0,P|192:76|272:76,1,150,4|0,0:0|0:0,0:0:0
308,96,25509,6,0,P|408:160,2,100
244,176,26521,2,0,P|340:248,1,100
236,284,27195,2,0,P|188:240,2,50
280,308,27700,6,0,P|332:316|392:304,1,100,4|2,0:0|0:0,0:0:0
436,228,28375,2,0,P|496:228,2,50,0|0|2,0:0|0:0|0:0,0:0:0
408,132,29049,2,0,P|376:84|320:84,1,100,0|2,0:0|0:0,0:0:0
292,100,29554,2,0,P|236:128|160:88,1,150,0|2,0:0|0:0,0:0:0
88,160,30397,6,0,P|124:200|176:228,1,100,0|2,0:0|0:0,0:0:0
263,223,31071,2,0,P|315:207|363:171,1,100,0|2,0:0|0:0,0:0:0
440,144,31745,2,0,P|476:236|432:332,1,200
392,344,32588,1,0,0:0:0
256,284,33094,6,0,P|208:276|156:288,2,100,0|2|0,0:0|0:0|0:0,0:0:0
316,204,34105,1,2,0:0:0
364,116,34442,2,0,P|440:104|520:120,2,150,0|0|2,0:0|0:0|0:0,0:0:0
268,148,35790,6,0,P|160:148,1,100,0|2,0:0|0:0,0:0:0
124,172,36296,2,0,P|112:236|136:328,1,150,0|2,0:0|0:0,0:0:0
172,348,36970,2,0,P|240:348,1,50
320,312,37476,5,2,0:0:0
396,248,37813,1,0,0:0:0
396,148,38150,1,2,0:0:0
312,96,38487,6,0,P|268:72|208:72,2,100,4|8|0,0:0|0:0|0:0,0:0:0
284,192,39498,1,8,0:0:0
216,264,39835,2,0,P|96:264,2,100,0|8|0,0:0|0:0|0:0,0:0:0
284,192,40846,1,8,0:0:0
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368,228,42195,1,8,0:0:0
296,300,42532,2,0,P|236:300,2,50,0|0|8,0:0|0:0|0:0,0:0:0
392,324,43206,2,0,P|500:324,1,100,0|8,0:0|0:0,0:0:0
492,224,43880,6,0,P|492:172|468:124,1,100,0|8,0:0|0:0,0:0:0
396,68,44554,2,0,P|396:0,2,50,0|0|8,0:0|0:0|0:0,0:0:0
296,68,45228,2,0,P|208:68|144:168,1,200
132,252,46240,1,8,0:0:0
200,328,46577,6,0,P|268:344|352:328,2,150,0|0|8,0:0|0:0|0:0,0:0:0
108,284,47925,1,0,0:0:0
64,196,48262,1,8,0:0:0
64,96,48599,2,0,P|64:28,2,50,8|8|8,3:0|3:0|3:0,0:0:0
152,136,49273,6,0,P|316:136,1,150.000005722046,4|2,0:0|0:0,0:0:0
348,48,50285,1,0,0:0:0
400,132,50622,2,0,P|424:196|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0
324,324,51633,1,0,0:0:0
228,312,51970,6,0,P|148:276|120:212,2,150.000005722046,0|2|0,0:0|0:0|0:0,0:0:0
244,216,53655,1,0,0:0:0
244,120,53992,2,0,P|244:72,2,37.5000014305115,2|0|0,0:0|0:0|0:0,0:0:0
148,124,54667,5,4,0:0:0
72,184,55004,1,0,0:0:0
72,280,55341,1,2,0:0:0
148,340,55678,2,0,P|236:340,1,75.0000028610231
300,280,56352,5,0,0:0:0
392,244,56689,2,0,P|424:212|424:172,1,75.0000028610231,6|0,0:0|0:0,0:0:0
368,104,57363,6,0,P|296:88|208:108,2,150,4|0|4,0:0|0:0|0:0,0:0:0
368,204,58712,2,0,P|368:312,2,100,0|8|0,0:0|0:0|0:0,0:0:0
368,104,59723,1,8,0:0:0
368,104,60060,6,0,P|480:104,2,100,4|8|0,0:0|0:0|0:0,0:0:0
272,80,61071,1,8,0:0:0
272,80,61408,2,0,P|172:68|68:84,2,200
308,176,63094,5,8,0:0:0
272,268,63431,1,0,0:0:0
180,228,63768,1,8,0:0:0
88,268,64105,2,0,P|52:216|84:168|84:168|120:120|80:76,1,200
172,36,65116,1,8,0:0:0
272,36,65453,6,0,P|384:36,2,100,4|8|0,0:0|0:0|0:0,0:0:0
228,124,66464,2,0,P|228:228,1,100,8|4,0:0|0:0,0:0:0
312,280,67139,6,0,P|360:280|408:264,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,224,68150,1,4,0:0:0
144,276,68487,6,0,P|92:276|36:252,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,224,69498,2,0,P|320:192|424:232,1,200,4|0,0:0|0:0,0:0:0
408,324,70509,1,8,0:0:0
308,328,70846,6,0,P|216:328|112:264,1,200,4|0,0:0|0:0,0:0:0
68,192,71858,1,8,0:0:0
124,108,72195,2,0,P|216:56|308:56,1,200
396,100,73206,1,8,0:0:0
384,200,73543,6,0,P|336:264|208:292,2,200
300,144,75228,1,8,0:0:0
204,112,75566,2,0,P|96:112,1,100,0|8,0:0|0:0,0:0:0
40,188,76240,6,0,P|40:240|76:284,1,100,4|8,0:0|0:0,0:0:0
156,320,76914,2,0,P|256:320,1,100,0|8,0:0|0:0,0:0:0
356,304,77588,5,4,0:0:0
436,244,77925,2,0,P|456:196|432:144,2,100,8|0|8,0:0|0:0|0:0,0:0:0
356,184,78936,5,4,0:0:0
272,128,79273,2,0,P|224:96|168:96,2,100,8|0|8,0:0|0:0|0:0,0:0:0
256,192,80285,12,4,81633,0:0:0
256,188,87026,5,4,3:0:0
176,244,87363,2,0,P|112:244,2,50,4|0|4,3:0|0:0|3:0,0:0:0
256,304,88037,2,0,P|312:304,1,50,4|0,3:0|0:0,0:0:0
352,288,88375,2,0,P|392:256|408:204,2,100,4|4|4,3:0|3:0|3:0,0:0:0
304,200,89386,1,4,3:0:0
232,132,89723,5,0,0:0:0
160,60,90060,2,0,P|96:60,2,50,4|0|4,3:0|0:0|3:0,0:0:0
256,36,90734,1,4,3:0:0
352,72,91071,2,0,P|408:164|392:268,1,200,4|4,3:0|3:0,0:0:0
320,316,92082,1,4,3:0:0
224,348,92419,6,0,P|120:348,2,100,4|4|4,3:0|3:0|3:0,0:0:0
244,248,93431,1,4,3:0:0
224,152,93768,2,0,P|176:88|96:88,2,150,4|0|4,3:0|0:0|3:0,0:0:0
316,192,95116,6,0,P|400:192|488:264,1,200,4|4,3:0|3:0,0:0:0
408,324,96127,1,4,3:0:0
312,344,96464,2,0,P|112:344,1,200,4|4,3:0|3:0,0:0:0
48,268,97476,1,4,3:0:0
48,168,97813,6,0,P|72:124|124:108,1,100,4|2,0:0|0:0,0:0:0
216,107,98487,2,0,P|216:52,2,50,0|0|2,0:0|0:0|0:0,0:0:0
316,120,99161,2,0,P|384:184|388:296,1,200
312,348,100172,1,2,0:0:0
212,340,100509,5,0,0:0:0
116,308,100846,2,0,P|116:252,2,50,2|0|0,0:0|0:0|0:0,0:0:0
212,340,101521,1,2,0:0:0
236,244,101858,2,0,P|236:140|144:92,1,200
64,84,102869,1,2,0:0:0
36,180,103206,6,0,P|36:228|68:280,1,100,0|2,0:0|0:0,0:0:0
140,332,103880,1,0,0:0:0
240,332,104217,1,2,0:0:0
340,316,104554,2,0,P|392:252|392:128,1,200
316,76,105566,1,2,0:0:0
216,76,105903,6,0,P|144:116|144:188,2,150,0|0|2,0:0|0:0|0:0,0:0:0
292,140,107251,2,0,P|292:248,1,100,0|2,0:0|0:0,0:0:0
236,324,107925,2,0,P|280:340|344:332,1,100,0|2,0:0|0:0,0:0:0
420,296,108599,6,0,P|444:240|428:148,1,150.000005722046,4|8,0:0|0:0,0:0:0
402,60,109610,1,0,0:0:0
304,68,109948,6,0,P|236:56|152:72,1,150.000005722046,0|8,0:0|0:0,0:0:0
72,120,110959,1,0,0:0:0
96,216,111296,6,0,P|148:260|232:260,1,150.000005722046,0|8,0:0|0:0,0:0:0
324,256,112307,2,0,P|376:256,2,37.5000014305115
260,184,112981,2,0,P|260:96,1,75.0000028610231,0|8,0:0|0:0,0:0:0
176,68,113655,1,0,0:0:0
88,108,113992,6,0,P|60:180|96:332,1,225.000008583069,4|0,0:0|0:0,0:0:0
184,340,115341,1,0,0:0:0
280,332,115678,1,0,0:0:0
372,304,116015,2,0,P|372:224,1,75.0000028610231,12|0,0:0|0:0,0:0:0
336,136,116689,6,0,P|240:104|136:112,1,200,4|0,0:0|0:0,0:0:0
60,164,117700,1,4,0:0:0
256,192,118037,12,4,119386,0:0:0
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236,188,120734,2,0,P|236:72,1,100,0|8,0:0|0:0,0:0:0
160,24,121408,2,0,P|100:24,2,50,0|0|8,0:0|0:0|0:0,0:0:0
260,12,122082,6,0,P|304:36|336:92,2,100,0|8|0,0:0|0:0|0:0,0:0:0
160,24,123094,1,8,0:0:0
92,100,123431,2,0,P|72:192|104:300,1,200
192,328,124442,2,0,P|264:328,1,50,8|0,0:0|0:0,0:0:0
288,304,124779,5,4,0:0:0
332,216,125116,1,8,0:0:0
332,116,125453,1,0,0:0:0
288,28,125790,1,8,0:0:0
188,28,126127,5,4,0:0:0
140,116,126464,2,0,P|140:220,2,100,8|0|8,0:0|0:0|0:0,0:0:0
92,28,127476,5,4,0:0:0
48,116,127813,2,0,P|48:232,1,100,8|0,0:0|0:0,0:0:0
92,304,128487,1,8,0:0:0
192,316,128824,6,0,P|288:316|364:240,1,200,4|0,0:0|0:0,0:0:0
372,148,129835,1,8,0:0:0
304,76,130172,6,0,P|208:76|104:144,1,200,4|0,0:0|0:0,0:0:0
88,220,131183,1,8,0:0:0
184,252,131521,6,0,P|280:252|384:184,1,200
388,104,132532,1,8,0:0:0
300,60,132869,6,0,P|252:48|200:60,1,100,0|8,0:0|0:0,0:0:0
112,100,133543,2,0,P|112:160,2,50,0|0|8,0:0|0:0|0:0,0:0:0
32,160,134217,6,0,P|32:264,1,100,0|8,0:0|0:0,0:0:0
120,304,134891,2,0,P|176:304,2,50,0|0|8,0:0|0:0|0:0,0:0:0
176,220,135566,5,4,0:0:0
268,184,135903,1,8,0:0:0
360,220,136240,1,0,0:0:0
452,184,136577,1,8,0:0:0
452,84,136914,5,4,0:0:0
360,48,137251,2,0,P|308:40|240:52,1,100,8|0,0:0|0:0,0:0:0
168,80,137925,1,8,0:0:0
88,144,138262,5,4,0:0:0
88,243,138599,2,0,P|88:359,1,100,8|0,0:0|0:0,0:0:0
88,343,139273,1,8,0:0:0
256,192,139610,12,4,141633,3:0:0
300,136,146689,6,0,P|316:180|296:228,1,100,4|4,3:0|3:0,0:0:0
216,292,147363,2,0,P|152:292,2,50,4|0|4,3:0|0:0|3:0,0:0:0
204,192,148037,6,0,P|204:128,1,50,4|0,3:0|0:0,0:0:0
228,96,148374,2,0,P|272:56,1,50,4|0,3:0|0:0,0:0:0
316,60,148711,1,4,3:0:0
416,60,149048,1,4,3:0:0
476,140,149385,6,0,P|496:188|472:236,1,100,4|0,3:0|0:0,0:0:0
416,308,150059,1,4,3:0:0
316,308,150396,1,4,3:0:0
216,292,150733,5,4,3:0:0
132,240,151071,1,4,0:0:0
132,140,151408,2,0,P|132:72,2,50,4|0|4,3:0|0:0|3:0,0:0:0
220,184,152082,6,0,P|320:208|416:180,1,200,4|4,0:0|3:0,0:0:0
492,120,153093,1,4,3:0:0
408,64,153430,2,0,P|312:40|200:72,1,200,4|4,3:0|3:0,0:0:0
132,120,154441,1,4,3:0:0
256,192,154778,12,4,157475,0:0:0
312,236,158149,6,0,P|368:188|368:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,159835,1,4,3:0:0
112,236,160172,6,0,P|56:188|56:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0
212,244,161857,1,4,3:0:0
236,148,162194,1,4,3:0:0
212,52,162531,1,4,3:0:0
112,52,162868,6,0,P|32:128,1,100,4|0,0:0|0:0,0:0:0
40,220,163542,1,4,3:0:0
84,312,163880,1,4,3:0:0
176,352,164217,6,0,P|236:352,1,50,4|4,0:0|0:0,0:0:0
276,352,164554,2,0,P|320:328|336:276,1,100
332,184,165228,1,0,0:0:0
288,92,165565,2,0,P|228:92,1,50,4|4,0:0|0:0,0:0:0
256,192,165902,12,8,167587,0:0:0
77,328,168262,6,0,P|68:277|76:219,1,100,4|8,0:0|0:0,0:0:0
132,148,168936,1,0,0:0:0
196,72,169273,5,8,0:0:0
196,72,169610,2,0,P|232:40|292:32,1,100,0|8,0:0|0:0,0:0:0
348,88,170284,2,0,P|408:88,2,50,0|0|8,0:0|0:0|0:0,0:0:0
348,188,170958,6,0,P|328:224|280:264,1,100,0|8,0:0|0:0,0:0:0
204,324,171632,1,0,0:0:0
156,308,171801,1,0,0:0:0
124,268,171969,1,8,0:0:0
40,216,172306,6,0,P|40:112,2,100,0|8|0,0:0|0:0|0:0,0:0:0
40,266,173149,1,0,0:0:0
40,316,173318,1,8,0:0:0
132,354,173655,6,0,P|192:350|296:238,1,200,4|0,0:0|0:0,0:0:0
304,160,174666,1,8,0:0:0
228,96,175003,5,4,0:0:0
140,48,175340,2,0,P|36:48,2,100,8|0|8,0:0|0:0|0:0,0:0:0
228,96,176351,5,4,0:0:0
316,48,176688,2,0,P|424:48,1,100,8|0,0:0|0:0,0:0:0
476,128,177363,1,8,0:0:0
456,228,177700,6,0,P|364:216|376:128,1,200,4|0,0:0|0:0,0:0:0
316,48,178711,1,8,0:0:0
220,68,179048,6,0,P|144:128|144:236,1,200,4|0,0:0|0:0,0:0:0
220,284,180059,1,8,0:0:0
318,301,180396,2,0,P|394:241|394:133,1,200,0|0,0:0|0:0,0:0:0
320,80,181408,1,8,0:0:0
220,68,181745,6,0,P|4:68,1,200
44,164,182756,1,8,0:0:0
80,256,183093,2,0,P|300:256,1,200
256,160,184104,1,8,0:0:0
220,68,184441,6,0,P|176:44|104:48,2,100,4|8|0,0:0|0:0|0:0,0:0:0
320,84,185453,1,8,0:0:0
360,176,185790,5,4,0:0:0
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UnitedWeSin
LunarSakuya

LunarSakuya wrote:

UWS's Hard Day
01:12:869 (7,8,9) - Create a 1/1 slider and note to fit the extended vocals
I understand the reasoning there but I don't want to use that rhythm because it means we would have the same exact rhythm from 01:10:846 to 01:15:903 and it would get boring imo. I want to have this pattern to mix it up and separate the first verse from the second. I switched the circles and slider for a more intuitive rhythm in this part, but I kept the one at 02:52:981 (7,8,9) as circle - circle - slider because I feel it fits well there.

02:12:195 (7) - Curve upwards to create some contrast in the combo
Ok I rearranged the whole section.

03:26:520 (2) - Blanket (1) http://osu.ppy.sh/ss/616000
Thanks for the suggestion, but I purposely placed like this for something new here. There are enough blankets in the map already.

03:34:778 (1) - i think you should add a note with Finish and then the spinner right after it
I agree somewhat, but none of the other diffs do that, so I'll leave it like it is for now.

Cute diff~
Thank you! (:

Thanks for modding LunarSakuya!

http://puu.sh/24kLr
jonathanlfj
From my modding queue :)
miku <3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
BG <3

[Easy Day]
00:15:566 (1) - whistle on slider head?
00:18:262 (1) - ^
00:46:577 (1) - adjusted it so it looks better:
SPOILER

344,288,46577,6,0,P|256:252|256:252|192:248|184:172|220:132|292:132|328:172|320:248|256:252|256:252|168:288,1,480,0|0,0:0|0:0,0:0:0
01:02:757 (1) - add whistle on slider head
01:35:116 (1) - finish sounds a bit loud here, maybe lower the volume or swap for whistle
01:51:970 (2) - spacing, move a bit down and left
02:11:521 (3) - spacing
02:50:958 (1) - add whistle on slider head
02:56:351 (1,2,3,4,1,2,1,2) - i felt this this part maybe a bit difficult for newbie players cause it involves constant clicking and then 4 consecutive 1/2 sliders. Perhaps swap 02:57:700 (1,2) for 1 slider starting at 02:57:700 and ending at 02:58:374 to give a break time
03:34:778 (1) - take off NC? there is no long pause here

[249's Normal Day]
on first sight i though there was no kiai time lol
00:10:509 (2) - move middle node 1 grid up and right to get a perfect overlap on the slider end with 00:08:824 (1)
00:25:509 (1,2) - make these two perfectly parallel?
00:43:206 (4) - i would start this slider at 00:43:037 to follow the vocals which seems more dominant
01:01:071 (1) - similarly i would put this note at 01:00:734 (or add one), it feels quite empty not having a note there
01:51:296 (1,2,3) - form a perfect triangle here?
02:00:397 (1) - same as 01:01:071 (1)
02:18:599 (2,3) - use a repeat slider instead? Personally not a big fan of stacking on easier diffs...
02:49:273 (1) - same as 01:01:071 (1)
03:19:104 (2) - finish on slider end?
nice hitsounding

[UWS's Hard Day]
00:31:745 (4,5,6,7) - place it here? 00:56:689 (7) - finish on slider head
00:58:375 (3) - finish
01:09:835 (2,3) - Ctrl+G plays like a boss
01:27:700 (3,1) - because of the unique way you did stacking here, it is more intuitive if you put the NC on 01:27:700 (3) instead of 01:27:869 (1) since then you correspond the tapping of the two circles with the rhythm of 01:28:206 (2). same applies to 01:30:397 (3,1), 01:33:094 (3,1) and 01:35:790 (3,1)
02:09:161 (2,3) - Ctrl+G~
02:45:902 (1) - add a clap also
02:58:037 (2,3) - if u wish
03:29:554 (2,3) - move both 1 grid left for symmetry on y-axis

[TVO's Hard Day]
The hitsounds are not very audible on this difficulty, consider raising overall volume by 15-20%
00:05:790 (5) - Ctrl+G?
00:19:779 (1,2,3) - these could be stacked to where 00:17:925 (8,9) was, it kinda disturbs me while viewing in edit
00:31:745 (5) - the repeat slider seems quite unnecessary, replace it with a 1/1 slider to correspond with 00:32:419 (6)?
00:58:375 (4) - add finish
01:43:712 (3) - stack perfectly under where 01:42:363 (7) was
01:53:318 (3) - clap?
02:10:509 (1) - clap on slider end
02:44:217 (1,2,3,4,5) - because the way the vocals are separated 1/2 with the instrumentals, this setup sounds better here: 03:24:835 (6) - NC

[Earth Day]
As recommendation, everytime you do one of those note jumps (e.g. 00:31:745 (7,8,9,10,11,12), 00:42:532 (7,8,9,10,11,12), 00:47:925 (4,5,6,7,8,9,10,11,12), etc.) maybe put NC on the long white line before it (correspondingly 00:31:745 (7), 00:42:532 (7) and 00:47:925 (4)) to indicate the jumps as well as get rid of some scary numbers
00:05:622 (4,5) - Ctrl+G gives a nice star like formation (Its like my favorite thing when mapping lol)
00:44:554 (3) - curve this to the right instead, gives a better flow: 01:02:082 (7,8,9) - This triplet sounds kinda random, makes more sense to remove it or place it before 01:02:757 (1) instead
01:16:577 (2) - Ctrl+G flows better imo
01:37:139 (8,9,10,11,12) - u should unstack this stream, stack leniency kinda destroys the intended star formation
01:56:015 (8) - add finish
01:57:700 (3) - finish on slider head
01:58:712 (1) - forgot a clap on slider head
02:08:992 (6,7) - Ctrl+G
02:34:104 (6) - stream noobs can stop their journey here lolol
02:43:542 (1,2,3,4,5,6,7,8,1) - again stack leniency destroys it, try something like this: 02:45:902 (1) - take whistle off the slider body
03:09:750 (16) - clap
03:19:610 (5) - add finish on slider head
03:34:778 (4) - 1 gird right and 4 grids up to get to the perfect center of the triangle formation

Whoa excuse me for wall of text, just 5 diff * 3 1/2 min is quite a lot of things to look at...
Nonetheless great mapset! Good luck on ranking ^_^
neonat
249's Normal Day

01:00:734 - Add a note?
02:00:060 - ^ ?
03:10:172 - How about a slider from 03:10:172 to 03:10:340, easier to get the feel and hit 03:10:677 (1) correctly


Earth Day

02:34:104 (6,7) - if possible, use circles, so that the pattern is different from 02:34:778 (1) onwards?
02:38:739 - add a circle

Sorry, I usually can only look at rhythm and flow >.< These are my suggestions
Topic Starter
Moway

jonathanlfj wrote:

From my modding queue :)
miku <3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
BG <3

[Easy Day]
00:15:566 (1) - whistle on slider head?
00:18:262 (1) - ^ these should be finishes
00:46:577 (1) - adjusted it so it looks better:
SPOILER

344,288,46577,6,0,P|256:252|256:252|192:248|184:172|220:132|292:132|328:172|320:248|256:252|256:252|168:288,1,480,0|0,0:0|0:0,0:0:0
fixed
01:02:757 (1) - add whistle on slider head fixed
01:35:116 (1) - finish sounds a bit loud here, maybe lower the volume or swap for whistle i think it's okay
01:51:970 (2) - spacing, move a bit down and left fixed
02:11:521 (3) - spacing fixed
02:50:958 (1) - add whistle on slider head fixed
02:56:351 (1,2,3,4,1,2,1,2) - i felt this this part maybe a bit difficult for newbie players cause it involves constant clicking and then 4 consecutive 1/2 sliders. Perhaps swap 02:57:700 (1,2) for 1 slider starting at 02:57:700 and ending at 02:58:374 to give a break time fixed
03:34:778 (1) - take off NC? there is no long pause here i like to have it end with that

[Earth Day]
As recommendation, everytime you do one of those note jumps (e.g. 00:31:745 (7,8,9,10,11,12), 00:42:532 (7,8,9,10,11,12), 00:47:925 (4,5,6,7,8,9,10,11,12), etc.) maybe put NC on the long white line before it (correspondingly 00:31:745 (7), 00:42:532 (7) and 00:47:925 (4)) to indicate the jumps as well as get rid of some scary numbers alright trying this
00:05:622 (4,5) - Ctrl+G gives a nice star like formation (Its like my favorite thing when mapping lol) not for this one, I wanted the motion here to be a curve
00:44:554 (3) - curve this to the right instead, gives a better flow: fixed this
01:02:082 (7,8,9) - This triplet sounds kinda random, makes more sense to remove it or place it before 01:02:757 (1) instead removed adn replaced with a slider
01:16:577 (2) - Ctrl+G flows better imo fixed
01:37:139 (8,9,10,11,12) - u should unstack this stream, stack leniency kinda destroys the intended star formation fixed
01:56:015 (8) - add finish fixed
01:57:700 (3) - finish on slider head fixed
01:58:712 (1) - forgot a clap on slider head fixed
02:08:992 (6,7) - Ctrl+G dunno where this is :3
02:34:104 (6) - stream noobs can stop their journey here lolol "(
02:43:542 (1,2,3,4,5,6,7,8,1) - again stack leniency destroys it, try something like this: fixed
02:45:902 (1) - take whistle off the slider body fixed
03:09:750 (16) - clap fixed
03:19:610 (5) - add finish on slider head fixed
03:34:778 (4) - 1 gird right and 4 grids up to get to the perfect center of the triangle formation fixed

Whoa excuse me for wall of text, just 5 diff * 3 1/2 min is quite a lot of things to look at...
Nonetheless great mapset! Good luck on ranking ^_^

neonat wrote:

Earth Day

02:34:104 (6,7) - if possible, use circles, so that the pattern is different from 02:34:778 (1) onwards? think these are fine
02:38:739 - add a circle fixed

Sorry, I usually can only look at rhythm and flow >.< These are my suggestions
Thanks for the mods guys.
UnitedWeSin
jonathanfltlfltlfltft

jonathanlfj wrote:

[UWS's Hard Day]
00:31:745 (4,5,6,7) - place it here? ooo nice

00:56:689 (7) - finish on slider head
ok did it, Moway should also consider one here in the insane

00:58:375 (3) - finish
^

01:09:835 (2,3) - Ctrl+G plays like a boss
ooo k

01:27:700 (3,1) - because of the unique way you did stacking here, it is more intuitive if you put the NC on 01:27:700 (3) instead of 01:27:869 (1) since then you correspond the tapping of the two circles with the rhythm of 01:28:206 (2). same applies to 01:30:397 (3,1), 01:33:094 (3,1) and 01:35:790 (3,1)
I'm still unsure but I'll fix for now. I need to test more.

02:09:161 (2,3) - Ctrl+G~
This one I didn't do because I feel the jumps are too much and it provides a bit of variety.

02:45:902 (1) - add a clap also
k

02:58:037 (2,3) - if u wish
03:29:554 (2,3) - move both 1 grid left for symmetry on y-axis
did these

Thanks for modding!
http://puu.sh/25QzK
YTYuyu

jonathanlfj wrote:

From my modding queue :)
miku <3

Black is suggestion
Blue is highly recommended
Red is unrankable

[249's Normal Day]
on first sight i though there was no kiai time lol haha i get that all the time :P.
00:10:509 (2) - move middle node 1 grid up and right to get a perfect overlap on the slider end with 00:08:824 (1) fixed, but i moved the next note to make the flow steady.
00:25:509 (1,2) - make these two perfectly parallel? ooh nice catch...fixed.
00:43:206 (4) - i would start this slider at 00:43:037 to follow the vocals which seems more dominant no i feel that it'd be too hard if i do this.
01:01:071 (1) - similarly i would put this note at 01:00:734 (or add one), it feels quite empty not having a note there yea but it feels too soon as it may catch players off guard since the 1st 2 notes are being covered by the spinner elements, so i'd rather give it more time.
01:51:296 (1,2,3) - form a perfect triangle here? did something similar.
02:00:397 (1) - same as 01:01:071 (1) same reply.
02:18:599 (2,3) - use a repeat slider instead? Personally not a big fan of stacking on easier diffs... fixed.
02:49:273 (1) - same as 01:01:071 (1) same reply.
03:19:104 (2) - finish on slider end? fixed and reduced the volume by 15%.
nice hitsounding ooh ty that means a lot :D.

Whoa excuse me for wall of text, just 5 diff * 3 1/2 min is quite a lot of things to look at... well that's good since you're determined. finding more and more suggestions with reasoning is a good thing :D.
Nonetheless great mapset! Good luck on ranking ^_^
ty for the mod :D. and neonat, no changes in your mod since they feel too soon to react to.

SPOILER
osu file format v12

[General]
AudioFilename: Earth Day.mp3
AudioLeadIn: 0
PreviewTime: 59376
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 43206
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Earth Day
TitleUnicode:Earth Day
Artist:Harry
ArtistUnicode:Harry
Creator:Moway
Version:249's Normal Day
Source:
Tags:hatsune miku vocaloid mintong89 TheVileOne Byakugan249 UnitedWeSin
BeatmapID:191231
BeatmapSetID:65228

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:2

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//Background and Video events
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364,116,34442,2,0,P|440:104|520:120,2,150,0|0|2,0:0|0:0|0:0,0:0:0:0:
268,148,35790,6,0,P|160:148,1,100,0|2,0:0|0:0,0:0:0:0:
124,172,36296,2,0,P|112:236|136:328,1,150,0|2,0:0|0:0,0:0:0:0:
172,348,36970,2,0,P|240:348,1,50
320,312,37476,5,2,0:0:0:0:
396,248,37813,1,0,0:0:0:0:
396,148,38150,1,2,0:0:0:0:
312,96,38487,6,0,P|268:72|208:72,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
284,192,39498,1,8,0:0:0:0:
216,264,39835,2,0,P|96:264,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
284,192,40846,1,8,0:0:0:0:
360,128,41183,6,0,P|360:20,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
368,228,42195,1,8,0:0:0:0:
296,300,42532,2,0,P|236:300,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,324,43206,2,0,P|500:324,1,100,0|8,0:0|0:0,0:0:0:0:
492,224,43880,6,0,P|492:172|468:124,1,100,0|8,0:0|0:0,0:0:0:0:
396,68,44554,2,0,P|396:0,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
296,68,45228,2,0,P|208:68|144:168,1,200
132,252,46240,1,8,0:0:0:0:
200,328,46577,6,0,P|268:344|352:328,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
108,284,47925,1,0,0:0:0:0:
64,196,48262,1,8,0:0:0:0:
64,96,48599,2,0,P|64:28,2,50,8|8|8,3:0|3:0|3:0,0:0:0:0:
152,136,49273,6,0,P|316:136,1,150.000005722046,4|2,0:0|0:0,0:0:0:0:
348,48,50285,1,0,0:0:0:0:
400,132,50622,2,0,P|424:196|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0:0:
324,324,51633,1,0,0:0:0:0:
228,312,51970,6,0,P|148:276|120:212,2,150.000005722046,0|2|0,0:0|0:0|0:0,0:0:0:0:
244,216,53655,1,0,0:0:0:0:
244,120,53992,2,0,P|244:72,2,37.5000014305115,2|0|0,0:0|0:0|0:0,0:0:0:0:
148,124,54667,5,4,0:0:0:0:
72,184,55004,1,0,0:0:0:0:
72,280,55341,1,2,0:0:0:0:
148,340,55678,2,0,P|236:340,1,75.0000028610231
300,280,56352,5,0,0:0:0:0:
392,244,56689,2,0,P|424:212|424:172,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
368,104,57363,6,0,P|296:88|208:108,2,150,4|0|4,0:0|0:0|0:0,0:0:0:0:
256,192,58543,12,4,60060,0:0:0:0:
360,124,61071,1,8,0:0:0:0:
360,124,61408,2,0,P|260:112|156:128,2,200
352,224,63094,5,8,0:0:0:0:
264,268,63431,1,0,0:0:0:0:
176,224,63768,1,8,0:0:0:0:
88,272,64105,2,0,P|52:220|84:172|84:172|120:124|80:80,1,200
172,36,65116,1,8,0:0:0:0:
272,36,65453,6,0,P|384:36,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
228,124,66464,2,0,P|228:228,1,100,8|4,0:0|0:0,0:0:0:0:
312,280,67139,6,0,P|360:280|408:264,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
228,224,68150,1,4,0:0:0:0:
144,276,68487,6,0,P|92:276|36:252,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
228,224,69498,2,0,P|320:192|424:232,1,200,4|0,0:0|0:0,0:0:0:0:
408,324,70509,1,8,0:0:0:0:
308,328,70846,6,0,P|216:328|112:264,1,200,4|0,0:0|0:0,0:0:0:0:
68,192,71858,1,8,0:0:0:0:
124,108,72195,2,0,P|216:56|308:56,1,200
396,100,73206,1,8,0:0:0:0:
384,200,73543,6,0,P|336:264|208:292,2,200
300,144,75228,1,8,0:0:0:0:
204,112,75566,2,0,P|96:112,1,100,0|8,0:0|0:0,0:0:0:0:
40,188,76240,6,0,P|40:240|76:284,1,100,4|8,0:0|0:0,0:0:0:0:
156,320,76914,2,0,P|256:320,1,100,0|8,0:0|0:0,0:0:0:0:
356,304,77588,5,4,0:0:0:0:
436,244,77925,2,0,P|456:196|432:144,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
356,184,78936,5,4,0:0:0:0:
272,128,79273,2,0,P|224:96|168:96,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,80285,12,4,81633,0:0:0:0:
256,188,87026,5,4,3:0:0:0:
176,244,87363,2,0,P|112:244,2,50,4|0|4,3:0|0:0|3:0,0:0:0:0:
256,304,88037,2,0,P|312:304,1,50,4|0,3:0|0:0,0:0:0:0:
352,288,88375,2,0,P|392:256|408:204,2,100,4|4|4,3:0|3:0|3:0,0:0:0:0:
304,200,89386,1,4,3:0:0:0:
232,132,89723,5,0,0:0:0:0:
160,60,90060,2,0,P|96:60,2,50,4|0|4,3:0|0:0|3:0,0:0:0:0:
256,36,90734,1,4,3:0:0:0:
352,72,91071,2,0,P|408:164|392:268,1,200,4|4,3:0|3:0,0:0:0:0:
320,316,92082,1,4,3:0:0:0:
224,348,92419,6,0,P|120:348,2,100,4|4|4,3:0|3:0|3:0,0:0:0:0:
244,248,93431,1,4,3:0:0:0:
224,152,93768,2,0,P|176:88|96:88,2,150,4|0|4,3:0|0:0|3:0,0:0:0:0:
316,192,95116,6,0,P|400:192|488:264,1,200,4|4,3:0|3:0,0:0:0:0:
408,324,96127,1,4,3:0:0:0:
312,344,96464,2,0,P|112:344,1,200,4|4,3:0|3:0,0:0:0:0:
48,268,97476,1,4,3:0:0:0:
48,168,97813,6,0,P|72:124|124:108,1,100,4|2,0:0|0:0,0:0:0:0:
216,107,98487,2,0,P|216:52,2,50,0|0|2,0:0|0:0|0:0,0:0:0:0:
316,120,99161,2,0,P|384:184|388:296,1,200
312,348,100172,1,2,0:0:0:0:
212,340,100509,5,0,0:0:0:0:
116,308,100846,2,0,P|116:252,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
212,340,101521,1,2,0:0:0:0:
236,244,101858,2,0,P|236:140|144:92,1,200
64,84,102869,1,2,0:0:0:0:
36,180,103206,6,0,P|36:228|68:280,1,100,0|2,0:0|0:0,0:0:0:0:
140,332,103880,1,0,0:0:0:0:
240,332,104217,1,2,0:0:0:0:
340,316,104554,2,0,P|392:252|392:128,1,200
316,76,105566,1,2,0:0:0:0:
216,76,105903,6,0,P|144:116|144:188,2,150,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,107082,12,4,108599,0:0:0:0:
304,68,109948,6,0,P|236:56|152:72,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
72,120,110959,1,0,0:0:0:0:
96,216,111296,6,0,P|148:260|232:260,1,150.000005722046,0|8,0:0|0:0,0:0:0:0:
324,256,112307,2,0,P|376:256,2,37.5000014305115
272,176,112981,2,0,P|272:88,1,75.0000028610231,0|8,0:0|0:0,0:0:0:0:
180,68,113655,1,0,0:0:0:0:
88,104,113992,6,0,P|60:176|96:328,1,225.000008583069,4|0,0:0|0:0,0:0:0:0:
184,340,115341,1,0,0:0:0:0:
280,332,115678,1,0,0:0:0:0:
372,304,116015,2,0,P|372:224,1,75.0000028610231,12|0,0:0|0:0,0:0:0:0:
336,136,116689,6,0,P|240:104|136:112,1,200,4|0,0:0|0:0,0:0:0:0:
60,164,117700,1,4,0:0:0:0:
256,192,118037,12,4,119386,0:0:0:0:
236,188,120397,5,0,0:0:0:0:
236,188,120734,2,0,P|236:72,1,100,0|8,0:0|0:0,0:0:0:0:
160,24,121408,2,0,P|100:24,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
260,12,122082,6,0,P|304:36|336:92,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
160,24,123094,1,8,0:0:0:0:
92,100,123431,2,0,P|72:192|104:300,1,200
192,328,124442,2,0,P|264:328,1,50,8|0,0:0|0:0,0:0:0:0:
288,304,124779,5,4,0:0:0:0:
332,216,125116,1,8,0:0:0:0:
332,116,125453,1,0,0:0:0:0:
288,28,125790,1,8,0:0:0:0:
188,28,126127,5,4,0:0:0:0:
140,116,126464,2,0,P|140:220,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
92,28,127476,5,4,0:0:0:0:
48,116,127813,2,0,P|48:232,1,100,8|0,0:0|0:0,0:0:0:0:
92,304,128487,1,8,0:0:0:0:
192,316,128824,6,0,P|288:316|364:240,1,200,4|0,0:0|0:0,0:0:0:0:
372,148,129835,1,8,0:0:0:0:
304,76,130172,6,0,P|208:76|104:144,1,200,4|0,0:0|0:0,0:0:0:0:
88,220,131183,1,8,0:0:0:0:
184,252,131521,6,0,P|280:252|384:184,1,200
388,104,132532,1,8,0:0:0:0:
300,60,132869,6,0,P|252:48|200:60,1,100,0|8,0:0|0:0,0:0:0:0:
112,100,133543,2,0,P|112:160,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
32,160,134217,6,0,P|32:264,1,100,0|8,0:0|0:0,0:0:0:0:
120,304,134891,2,0,P|176:304,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,220,135566,5,4,0:0:0:0:
268,184,135903,1,8,0:0:0:0:
360,220,136240,1,0,0:0:0:0:
452,184,136577,1,8,0:0:0:0:
452,84,136914,5,4,0:0:0:0:
360,48,137251,2,0,P|308:40|240:52,1,100,8|0,0:0|0:0,0:0:0:0:
168,80,137925,1,0,0:0:0:0:
88,144,138262,5,4,0:0:0:0:
88,243,138599,2,0,P|88:359,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,139610,12,4,141633,3:0:0:0:
300,136,146689,6,0,P|316:180|296:228,1,100,4|4,3:0|3:0,0:0:0:0:
216,292,147363,2,0,P|152:292,2,50,4|0|4,3:0|0:0|3:0,0:0:0:0:
204,192,148037,6,0,P|204:128,1,50,4|0,3:0|0:0,0:0:0:0:
228,96,148374,2,0,P|272:56,1,50,4|0,3:0|0:0,0:0:0:0:
316,60,148711,1,4,3:0:0:0:
416,60,149048,1,4,3:0:0:0:
476,140,149385,6,0,P|496:188|472:236,1,100,4|0,3:0|0:0,0:0:0:0:
416,308,150059,1,4,3:0:0:0:
316,308,150396,1,4,3:0:0:0:
216,292,150733,5,4,3:0:0:0:
132,240,151071,1,4,0:0:0:0:
132,140,151408,2,0,P|132:72,2,50,4|0|4,3:0|0:0|3:0,0:0:0:0:
220,184,152082,6,0,P|320:208|416:180,1,200,4|4,0:0|3:0,0:0:0:0:
492,120,153093,1,4,3:0:0:0:
408,64,153430,2,0,P|312:40|200:72,1,200,4|4,3:0|3:0,0:0:0:0:
132,120,154441,1,4,3:0:0:0:
256,192,154778,12,4,157475,0:0:0:0:
312,236,158149,6,0,P|368:188|368:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0:0:
212,244,159835,1,4,3:0:0:0:
112,236,160172,6,0,P|56:188|56:64,2,200,4|4|4,3:0|3:0|3:0,0:0:0:0:
212,244,161857,1,4,3:0:0:0:
236,148,162194,1,4,3:0:0:0:
212,52,162531,1,4,3:0:0:0:
112,52,162868,6,0,P|32:128,1,100,4|0,0:0|0:0,0:0:0:0:
40,220,163542,1,4,3:0:0:0:
84,312,163880,1,4,3:0:0:0:
176,352,164217,6,0,P|236:352,1,50,4|4,0:0|0:0,0:0:0:0:
276,352,164554,2,0,P|320:328|336:276,1,100
332,184,165228,1,0,0:0:0:0:
288,92,165565,2,0,P|228:92,1,50,4|4,0:0|0:0,0:0:0:0:
256,192,165902,12,4,168262,0:0:0:0:
216,168,169273,5,0,0:0:0:0:
216,168,169610,2,0,P|240:132|300:120,1,100,0|8,0:0|0:0,0:0:0:0:
392,120,170284,2,0,P|452:120,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,220,170958,6,0,P|372:256|324:296,1,100,0|8,0:0|0:0,0:0:0:0:
228,312,171632,1,0,0:0:0:0:
176,312,171801,1,0,0:0:0:0:
132,284,171969,1,8,0:0:0:0:
48,228,172306,6,0,P|48:124,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
48,280,173149,1,0,0:0:0:0:
48,332,173318,1,8,0:0:0:0:
144,356,173655,6,0,P|204:352|308:240,1,200,4|0,0:0|0:0,0:0:0:0:
304,160,174666,1,8,0:0:0:0:
228,96,175003,5,4,0:0:0:0:
140,48,175340,2,0,P|36:48,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
228,96,176351,5,4,0:0:0:0:
316,48,176688,2,0,P|424:48,1,100,8|0,0:0|0:0,0:0:0:0:
476,128,177363,1,8,0:0:0:0:
456,228,177700,6,0,P|364:216|376:128,1,200,4|0,0:0|0:0,0:0:0:0:
316,48,178711,1,8,0:0:0:0:
220,68,179048,6,0,P|144:128|144:236,1,200,4|0,0:0|0:0,0:0:0:0:
220,284,180059,1,8,0:0:0:0:
316,316,180396,2,0,P|400:304|428:200,1,200
384,116,181408,1,8,0:0:0:0:
292,76,181745,6,0,P|76:76,1,200
44,164,182756,1,8,0:0:0:0:
80,256,183093,2,0,P|176:280|272:248,1,200
344,184,184104,1,8,0:0:0:0:
340,84,184441,6,0,P|296:60|224:64,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
344,184,185453,1,8,0:0:0:0:
432,236,185790,5,4,0:0:0:0:
344,284,186127,2,0,P|300:308|228:304,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
432,236,187138,5,4,0:0:0:0:
344,184,187475,2,0,P|288:164|240:164,1,100,8|0,0:0|0:0,0:0:0:0:
152,196,188149,1,8,0:0:0:0:
256,192,188486,12,4,189835,0:0:0:0:
328,200,190677,5,0,0:0:0:0:
328,200,191014,2,0,P|328:44,1,150,4|0,0:0|0:0,0:0:0:0:
280,36,191688,2,0,P|228:32|176:56,1,100,2|0,0:0|0:0,0:0:0:0:
148,84,192194,1,0,0:0:0:0:
96,168,192531,6,0,P|96:332,2,150,4|4|0,0:0|0:0|0:0,0:0:0:0:
120,124,193711,2,0,P|276:124,1,150,4|0,0:0|0:0,0:0:0:0:
320,128,194385,2,0,P|372:152|392:196,1,100,2|0,0:0|0:0,0:0:0:0:
392,240,194891,2,0,P|392:308,1,50
356,328,195228,5,4,0:0:0:0:
208,336,195733,2,0,P|152:304|96:224,1,150,4|0,0:0|0:0,0:0:0:0:
72,196,196408,2,0,P|72:40,1,150,4|0,0:0|0:0,0:0:0:0:
120,28,197082,1,2,0:0:0:0:
220,36,197419,1,0,0:0:0:0:
244,80,197587,1,0,0:0:0:0:
244,179,197924,6,0,P|244:239|312:299,2,150,4|4|0,0:0|0:0|0:0,0:0:0:0:
260,132,199104,2,0,P|424:132,1,150,4|4,0:0|0:0,0:0:0:0:
476,208,199947,6,0,P|408:272|288:296,1,200,2|4,0:0|0:0,0:0:0:0:
256,192,200705,12,4,203318,0:0:0:0:
384,340,204329,6,0,P|312:340,1,50,0|4,0:0|0:0,0:0:0:0:
232,340,204835,1,0,0:0:0:0:
132,340,205172,2,0,P|72:300|64:216,1,150,2|0,0:0|0:0,0:0:0:0:
96,136,206014,6,0,P|256:136,1,150,4|4,0:0|0:0,0:0:0:0:
344,160,206857,1,0,0:0:0:0:
444,164,207194,2,0,P|476:228|476:308,1,150,4|0,0:0|0:0,0:0:0:0:
428,320,207868,2,0,P|272:320,1,150,2|0,0:0|0:0,0:0:0:0:
180,296,208711,6,0,P|136:244|144:160,1,150,4|4,0:0|0:0,0:0:0:0:
212,96,209554,2,0,P|328:96,1,100,4|2,0:0|0:0,0:0:0:0:
396,168,210228,1,0,0:0:0:0:
396,168,210396,6,0,P|376:208|336:232,1,75.0000028610231
272,304,211239,2,0,P|180:304,1,75.0000028610231,4|4,0:0|0:0,0:0:0:0:
160,300,211745,6,0,P|128:272|116:232,1,75.0000028610231
72,100,212756,5,4,0:0:0:0:
140,64,213093,2,0,P|180:48|224:48,1,75.0000028610231
320,80,213936,6,0,P|372:144,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
388,168,214441,2,0,P|408:204|408:248,1,75.0000028610231,0|4,0:0|0:0,0:0:0:0:
256,192,214863,12,0,224385,0:0:0:0:
TheVileOne

LunarSakuya wrote:

hai
I love the bg! =v=

TVO's Hard Day
00:20:622 (4) - Finish at end, hear bg music Fixed consistency issue
00:23:318 (3) - ^ ^
00:27:700 (1) - Finish at beginning Done
00:40:509 (7) - Curve upwards for a swirl pattern thing http://osu.ppy.sh/ss/616003 Done
00:52:307 (3) - Add reverse, follows the vocals like (2) Done- also fixed up some things in the part right after
00:59:723 (1) - Delete NC, put NC on the next note Fine, fixed.
01:08:150 (1,2,3,4,5,6) - i feel like you can make a prettier hexagon than this Modified one corner slightly. I'm bad at creating these types of shapes, so I really can't.
01:20:285 (5) - NC, the distance between (4,5) and (5,6) seem kinda similar. this NC can differentiate it I was going to do this, but then you pointed out it's twin later on in the song and I absolutely do not want to change the second combo. I will keep these the same for that reason.
02:46:913 (6) - NC, same reason as above
02:58:711 (9) - Rotating it like this has better cursor flow from (8) imo http://osu.ppy.sh/ss/616011 I agree done.
03:29:554 (3) - NC or move this further away from (2), rhythm vs. spacing doesn't match within this combo Anti-jump. I still don't want to change. NC simply isn't necessary because they are just going to tell me to remove it.


Lovely song! xD Good luck!! :)

jonathanlfj wrote:

[TVO's Hard Day]
The hitsounds are not very audible on this difficulty, consider raising overall volume by 15-20% That was my intention yes. I raised most sections by 5% and kiai by 10% but i'm not going much higher than that.
00:05:790 (5) - Ctrl+G? No. it's fine the way it is.
00:19:779 (1,2,3) - these could be stacked to where 00:17:925 (8,9) was, it kinda disturbs me while viewing in edit That is an invalid observation. Stacking would put those notes at 1.05 distance. There's simply no point for me to stack them.
00:31:745 (5) - the repeat slider seems quite unnecessary, replace it with a 1/1 slider to correspond with 00:32:419 (6)? I see no reason to.
00:58:375 (4) - add finish K
01:43:712 (3) - stack perfectly under where 01:42:363 (7) was Done
01:53:318 (3) - clap? Sure
02:10:509 (1) - clap on slider end k
02:44:217 (1,2,3,4,5) - because the way the vocals are separated 1/2 with the instrumentals, this setup sounds better here: I'll pass. I prefer it my way.
03:24:835 (6) - NC No.

Nonetheless great mapset! Good luck on ranking ^_^
http://puu.sh/25Xn9
Topic Starter
Moway
Everything has been updated~
UnitedWeSin
Dat avatar change. o.o
mintong89

UnitedWeSin wrote:

Dat avatar change. o.o
Topic Starter
Moway

UnitedWeSin wrote:

Dat avatar change. o.o
B2IN
o/ hi ~ Moway
from my q

 General

  1. Your video contains audio. you should remove this.

 Easy Day

  1. 00:07:476 (1) - follow previous whistle pattern. add whistle on slider end.
  2. 00:08:824 (2) - ^
  3. 02:08:824 (2) - a bit awkward sounds. can you make like this 01:09:498 (2) ?
  4. 02:59:048 (1) - i don't recommend like this overlap from Easy diff.


 249's Normal Day

  1. 00:58:543 (1) - start at 00:58:712 better imo..
  2. 01:01:071 (1,2,1,2,3) - try this arrangement for symmetry ?
  3. 01:47:082 (1) - same as 00:58:543 (1)
  4. 02:11:521 (1) - different NC pattern with 01:12:195 (3) . is this what was intended?
  5. 03:08:149 (3) - move to x180 y236 will better.

 UWS's Hard Day

:arrow: you had kept a regular distance. btw i think that if you use more jump between slider and slider will better interested. just my suggestion o.o
  1. 01:52:476 (4,5) - this bit doesn't suit. remove (5). afterward 01:52:476 (4) - start at 01:52:644 . (add the note 01:52:476 )

 TVO's Hard Day

  1. 00:08:824 - i felt kinda odd. because it feels empty to me. can you add note here?
  2. 00:14:386 (1,2,3,4) - a bit awkward finish sounds. i think finish need only (4). or (2)and(4).
  3. 00:19:779 (1,2) - overlap with 00:18:094 (9) will better.
  4. 00:31:745 (5) - not suitable note.. you shoud fill 1/2 sliders instead 1/4 slider. also 00:32:419 (6) - move to 00:32:588 and add note here 00:32:419 . like this (light yellow combo)
  5. 00:47:082 (4) - should remove clap on slider end. sounds better to me~
  6. 00:47:757 (1) - confused beat. because i hear drum shouds at 00:48:262 also it seems like here need down beat.
    if you try this, you'll solve the problem(add finish on 00:47:925 , add clap on 00:48:262 )
  7. 01:59:891 (2) - a bit far with 01:59:386 (1) . can you reduce the spacing ?
  8. 03:08:823 (4) - increase the slider reqeat at 03:09:750 or 03:09:835 .
  9. 03:09:245 (1) - if follow above opinion, start at 03:09:835 or 03:09:919 .

 Earth Day

  1. 00:27:026 (8) - try this NC for stream. also apparently looks better to me.
  2. 00:39:161 (3) - like this ? http://osu.ppy.sh/ss/622268 .
  3. 00:39:667 (4) - if follow above, re-spacing.
  4. 01:17:925 (8,9) - remove (9) and add reqeat slider (8) fit in music better.
  5. 02:01:408 (7) - remove whistle on 02:01:745 .
  6. 02:19:610 (1) - should use the slider instead the spinner? i think really fit better.
    like this
  7. 02:45:902 (1) - meaningless nc.
  8. 03:09:160 (9) - NC 00:27:026 (8) with the same reason.

good luck ~
eveless
Request from The Lazy Queue@がんばらない

[Earth Day]
  1. 00:31:240 (4) - New combo to let it easy to read
  2. 00:43:880 (1) - add finish?
  3. 00:59:386 (1,2,3,4,5,6,7,8) - The pattern is odd that i think you should remake them
  4. 01:15:397 (4) - cuz the pattern is changing so i think you can use new combo to make it more readable and beautiful
  5. 01:34:948 (14) - spacing?
  6. 01:35:622 (2) - add clap in the end
  7. 01:36:127 (3) - ^
  8. 01:44:554 (5) - spacing between 345 is different. 01:44:217 (4,5) are too crowded to compare with before.
  9. 01:57:700 (3) - Not so good imo
  10. 03:09:750 (12) - hey!
  11. 03:19:610 (5) - stack it better plz :3
[TVO's Hard Day]
  1. 02:11:858 (3) - add clap in the beginning
  2. 02:12:869 (1) - remove the clap from the head
  3. 02:46:239 (4) - dont you think it's too low?
[UWS's Hard Day]
  1. 03:29:554 (2) - dont make it overlapped
[249's Normal Day]
  1. 00:32:588 (4) - add whistle? too empty here

good song
YTYuyu

B2IN wrote:

o/ hi ~ Moway
from my q

 249's Normal Day

  1. 00:58:543 (1) - start at 00:58:712 better imo.. not for me because i want this to start at the bass rather than the drums. the drums follow up the bass in this spinner.
  2. 01:01:071 (1,2,1,2,3) - try this arrangement for symmetry ? it looks symmetric to me so it's not a problem.
  3. 01:47:082 (1) - same as 00:58:543 (1) same reply.
  4. 02:11:521 (1) - different NC pattern with 01:12:195 (3) . is this what was intended? let's just say that i wanna change up my combos rather than be consistent because it'll look boring for me.
  5. 03:08:149 (3) - move to x180 y236 will better. no the flow feels really awkward to follow during gameplay.


good luck ~

goodbye wrote:

Request from The Lazy Queue@がんばらない

[249's Normal Day]
  1. 00:32:588 (4) - add whistle? too empty here no because it'll break consistency with the other whistles in this part during gameplay.
good song i honestly thought that you quit o.o
no changes made but ty for the mods.
Topic Starter
Moway

B2IN wrote:

o/ hi ~ Moway
from my q

 General

  1. Your video contains audio. you should remove this. bah though i did, will fix

 Easy Day

  1. 00:07:476 (1) - follow previous whistle pattern. add whistle on slider end.
  2. 00:08:824 (2) - ^ fixed both of these
  3. 02:08:824 (2) - a bit awkward sounds. can you make like this 01:09:498 (2) ? fixed
  4. 02:59:048 (1) - i don't recommend like this overlap from Easy diff. oops, must have misclicked because that is not supposed to be there at all, fixed


 Earth Day

  1. 00:27:026 (8) - try this NC for stream. also apparently looks better to me. fixed
  2. 00:39:161 (3) - like this ? http://osu.ppy.sh/ss/622268 . fixed
  3. 00:39:667 (4) - if follow above, re-spacing. fixed
  4. 01:17:925 (8,9) - remove (9) and add reqeat slider (8) fit in music better. not sure if i'm looking at the right place, but I'm fine with the way this plays, consistent with the way I map it the rest of the song
  5. 02:01:408 (7) - remove whistle on 02:01:745 . fixed
  6. 02:19:610 (1) - should use the slider instead the spinner? i think really fit better.
    like this sure, let's try it
  7. 02:45:902 (1) - meaningless nc. i kind of like it, the previosu notes are the drum hits and then it goes back to miku
  8. 03:09:160 (9) - NC 00:27:026 (8) with the same reason. okay

good luck ~

goodbye wrote:

Request from The Lazy Queue@がんばらない

[Earth Day]
  1. 00:31:240 (4) - New combo to let it easy to read I think it's readable as it is now, and adding the new combo clutters that part up for me
  2. 00:43:880 (1) - add finish? no on this one because i would also have to add a finish at 00:33:094 (1) -
  3. 00:59:386 (1,2,3,4,5,6,7,8) - The pattern is odd that i think you should remake them I think this part is okay, but I can change it if other people don't like it
  4. 01:15:397 (4) - cuz the pattern is changing so i think you can use new combo to make it more readable and beautiful NC on 5 but same idea
  5. 01:34:948 (14) - spacing? fixed, changing to 1.4 spacing so it's the same from (13,14) and (14,1)
  6. 01:35:622 (2) - add clap in the end
  7. 01:36:127 (3) - ^ fixed both of these
  8. 01:44:554 (5) - spacing between 345 is different. 01:44:217 (4,5) are too crowded to compare with before. yeah i'll fix this, although the spacing is different now in terms of numbers it looks better it hink
  9. 01:57:700 (3) - Not so good imo WHY DO THESE THINGS KEEP HAPPENING, it is not supposed to be like that at all ;_;
  10. 03:09:750 (12) - hey! -_____________-
  11. 03:19:610 (5) - stack it better plz :3AJDKATNWOEIKTHAWEKLTNAWETLKNAWTELKATNALWETKNET NOT EVEN SUPPOSED TO BE STACKED FFFFFFFFFFFFFFFFFFFFFFF
good song
Thanks for the mods guys, apparently i went through the map and clicked on random objects with 0.2x on for some reason and just messed up everything
UnitedWeSin
B2IN

B2IN wrote:

 UWS's Hard Day

:arrow: you had kept a regular distance. btw i think that if you use more jump between slider and slider will better interested. just my suggestion o.o
Yes >.<, well the intent here was to make an easier hard difficulty to fill the gap between 249's normal and TVO's higher difficulty level hard diff. TVO used many jumps in his diff, so I felt it would be best to stick mostly to a constant and flowing spacing here. There are some small jumps in the kiai to balance it out. I really don't want to start trying to add random jumps at places because I would end up making the map worse and I would just delay Moway's mapset from getting ranked. I think it's alright the way it is for now (personally I enjoy the constant spacing with various rhythms), but for my future hard diffs I will definitely work more on adding jumps.

  1. 01:52:476 (4,5) - this bit doesn't suit. remove (5). afterward 01:52:476 (4) - start at 01:52:644 . (add the note 01:52:476 )
    Hm yes it doesn't fit. -.- I was trying to follow the drums here, so I fixed differently by moving the 2 forward.

goodbye

goodbye wrote:

[UWS's Hard Day]
  1. 03:29:554 (2) - dont make it overlapped
    ok fix ;_;

Thanks for modding both of you!
http://puu.sh/26jgG
Aurele
What's wrong with [Earth Day]?
Topic Starter
Moway

Gabe wrote:

What's wrong with [Earth Day]?
;_; where'd sliders go
Aurele
Oh god D:
Topic Starter
Moway
All fixed. :P
tutuhaha
from popner's queue~

[Earth Day]
00:26:858 (7) - *nazi move to x412 y72
00:30:903 (2,3,4) - listen rhythm, 2-3 space need to large than 3-4
00:31:240 (4,5,6) - then 4-5 large than 5-6
00:34:442 (7) - NC?
00:37:139 (6) - ^because overlap
00:39:835 (5) - ^
00:48:768 (7) - ^
00:52:476 (2) - try to use this rhythm
00:56:015 (6) - NC
00:59:891 (7,8,1) - space
01:01:745 (6) - move this to x188 y96
01:02:082 (7) - ^then move this too x80 y88
01:07:139 (2) - move to x100 y288 looks more better
01:14:891 (1,2,3,4,1,2,3,4) - if is me, first 4 note space need large next 4 note O.O...
01:18:262 (3,4) - because this two note has same rhythm with 01:16:914 (3,4) - maybe try to make a small jump like those two note
01:20:285 (X) - add note then add finish, move spinner to 01:20:369 (X) -
01:31:745 (4) - if is me, I will add 0.75x on this slider, it will be more fun to play
01:33:768 (7) - NC
01:36:464 (4) - NC
01:39:161 (7) - ^
01:44:554 (5) - ^
01:53:150 (X) - there need have note I think
01:55:341 (6) - NC
02:19:610 (X) - maybe kiai end there will be better
02:49:947 (6) - move to x28 y300, looks better
02:52:981 (5) - NC
03:08:823 (3) - move to x216 y328, try to make a small jump

[TVO's Hard Day]
00:08:655 (X) - there you lose one note I think
00:08:992 (4) - NC
00:10:172 (1) - move left one grid
00:12:700 (X) - there you lose one note I think
01:02:757 (1) - delete clap, so weird..
01:16:240 (1,2,3,4,1,2,3,4,1,2,3,4,5) - about this space, I think 1-2 space need large than anther note space
^also in this diff has some same rhythm too, this suggest will give all of them~
02:00:734 (5) - NC
02:26:521 (6) - unsnap, you can not use slider when you change to another timing, please change it to note (when you add new timing there will has 1ms unsnap ^-^)
02:57:701 (4) - NC
02:59:048 (1,2) - this space just too large in this diff
03:24:835 (6) - NC
03:29:554 (3) - ^
03:34:778 (X) - add note there and then move spinner to 03:34:863 (X) -

[UWS's Hard Day]
00:34:948 (6,7) - space
00:42:532 (7) - NC
00:43:543 (11) - move to 00:43:712 (X) - will play better
00:56:689 (7) - touch HP, try to move down
01:02:082 (7,8,9) - space

[249's Normal Day]
00:32:588 (4) - whistle?
01:18:936 (1) - move to x352 y192
03:08:486 (1) - there is not a good place to use spinner in normal, because if you use spinner on there, next note will begin on red line, it is litter bit hard for new player
UnitedWeSin
All the sliders in my diff got deleted o.o
Thanks for modding 2ha!
http://puu.sh/298fU
Xinely
Order from popner's queque

this map so good, many mod just suggestion

[Easy Day]
00:16:745 (2) - x:52 y:300? but if yes need to fix spacing lol, i try to fix that.try this?
216,212,16745,2,0,P|280:188|324:112,1,160,4|4,0:0|0:0,0:0:0:0:
436,64,17925,1,8,0:0:0:0:
464,140,18262,6,0,B|488:196|488:196|456:248,1,120,4|4,0:0|0:0,0:0:0:0:
00:37:139 (3) - 1 grid up
01:50:285 - add note?
03:03:093 (2) - x:268 y:200?
03:11:014 (2) - spacing?
03:21:801 (2) - spacing? try x:140 y:320
03:34:778 - remove and start spin until 03:44:385 - to make same with other diff?

[249]
give kiai time like in other diff? better imo
00:47:925 (2) - better if stacked with 00:46:240 (4) - , if fix this don't forget fix spacing
01:00:734 - add note?
02:00:060 - ^
02:48:936 - ^


[UWS]
00:43:543 (11) - remove this and make 00:43:206 (10) - end in 00:43:543 - ?
00:50:137 - spacing? (1,06)
00:50:453 - slider until 00:50:959 - ?
00:58:543 (4) - remove this and make spin start from here?
01:30:060 (2) - remove and put slider 2/4?

[TVO]
00:05:790 (5) - i prefer use ctrl+G in this slider
00:16:745 (5) - make this little curved?
00:20:622 (4) - deadly jump ;3; , normal DS better imo
00:26:352 (6) - NC?
00:41:352 (3) - 2 grid left
00:52:307 (3) - use normal spacing? because prev slider is 1,31x (i think it's random spacing)
01:08:150 (1) - better if stacked with 01:06:801 (1) - imo and 01:08:487 (2,3,4,5) - make square pattern?
02:00:734 (5) - ctrl+G?
02:16:914 (1) - x:112 y:196?
03:24:835 (6) - NC?
i love this rhytm~ <3

[Earth Day]
00:07:813 (2) - ctrl+G?
00:55:004 (3) - x:260 y:72? if follow this 00:55:172 (4) - x:204 y:124
01:02:082 (7) - x:252 y:32?
01:44:217 (4) - ctrl+G?
03:09:160 (1,2,3,5,6,7,8) - stream 1,0 DS D:, use 0,7 DS as 02:58:711 (8,9,10,11) - ?

Cool map! <3
Good Luck~
Hinsvar
Hi, the final boss of all those maps.

...What did I say?

Nevermind.

4/4.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Care to compress the BG's filesize to ~150-200 KBs? 613 KB seems... excessive.
>Easy Day
  1. 00:06:127 - Whistle?
  2. 00:45:228 (2,1) - ...I don't really like the touching between objects here.
  3. 01:06:801 - 01:08:150 - The cymbal sounds here... Why don't you map them by placing a 2/1 slider that repeats once instead of 01:07:139 (2)? They sound jarring if they're left out...
  4. 01:17:588 - 01:18:936 - ^. Maybe a circle, then a 1/1 slider that repeats once, and then circle again (all with a 1/1 beat gap in-between)? (Won't mention similar things anymore lol)
  5. 01:32:419 - Finish?
  6. 01:51:970 - Clap?
  7. 01:52:307 - Remove clap?
  8. 02:12:869 - Whistle?
  9. 02:14:217 - ^
  10. 02:26:689 - Finish?
  11. 02:29:385 - Add a circle with finish?
  12. 02:32:082 - Finish?
  13. 02:55:003 - ^
  14. 02:57:700 - ^
>249's Normal Day
  1. 00:22:813 (4,1,2) - ...Wouldn't this kind of placing confuse the players, since (4) touches (2)? I think it can be a little deceiving...
  2. 00:34:948 - Whistle?
  3. 00:47:925 (2) - Finish?
  4. 01:13:543 - ^
  5. 01:27:026 (1) - Use Soft addition? A Drum finish wouldn't be enough here.
  6. 01:29:723 (1) - Finish?
  7. 01:32:419 - Use Soft addition?
  8. 01:35:116 - Use Auto sampleset and Drum addition?
  9. 01:51:296 - Whistle?
  10. 02:12:869 - Finish?
  11. 02:17:925 (3) - Clap?
  12. 02:26:689 - Use Soft addition?
  13. 03:11:688 - Add finish?
  14. 03:12:194 (4) - Whistle?
  15. 03:14:385 - Add finish?
  16. 03:17:082 (4) - ^
  17. 03:25:172 - ^
  18. 03:27:868 - ^
>UWS' Hard Day
  1. 00:49:273 - 00:57:363 - Why do you reduce the volume here? The song is getting calmer here, yes, but the song isn't getting any less louder, so 85% volume for all inherited timing points around here?
  2. 01:17:588 (1,2) - Choose the two of them at once, Ctrl+G, then choose them separately, and then Ctrl+G each of them. The flow is better like that, IMO. If you did this, don't forget to Ctrl+J 01:18:936 (1,2,3,4) so the pattern should be kinda similar like before.
  3. 01:35:622 - Add a circle and stack it between 01:35:453 (2,1) to follow the vocal? It feels awkward to not follow the vocal there.
  4. 01:51:801 (2,3) - Ctrl+G for the rhythm? Plays better like that.
  5. 01:52:476 (4,5) - ^
  6. 01:57:195 (2) - Split this into two circles and a 1/2 slider that repeats once (in that order, with 1/2 beats of gaps between them)?
  7. 02:45:059 - Add finish?
>TVO's Hard Day
  1. 00:08:992 (4) - NC to make this more readable?
  2. 00:20:116 - Add finish?
  3. 01:20:959 (6) - NC considering the difference of the gaps and spacing between 01:19:948 (4,5,6)?
  4. 01:55:678 (5) - NC to make the jump on 01:55:678 (5,6) more sightread-able?
  5. 01:58:037 (6) - ^ (For the 01:58:037 (6,7,8,9) pattern.)
  6. 02:41:183 (6) - NC?
  7. 02:44:891 (4,5) - Move these 1/2 beats earlier and add finishes on them?
  8. 02:47:587 (7) - NC? Also, remove the clap, it sounds really unfitting; just keep the Drum sampleset.
  9. 02:57:701 (4) - NC?
>Earth Day
  1. 00:34:442 (7) - The tail (or more like more than half of its entirety) of this slider is hidden by 00:33:431 (2)'s hitburst, making it hard to read.
  2. 02:16:577 (4) - ^ (Hidden by 02:15:566 (1).)
  3. 02:36:801 (1,2,3,4) - ...No. A series of 1/4 jumps after a 1/4 stream isn't recommended, because it will break the flow, considering you just went from streaming a compressed stream, and suddenly you must make a lot of movements to do the jumps. Another stream with a bigger spacing than the previous one should work nicely.
  4. 02:42:194 (10) - Drag one grid down so it will be in line with 02:41:351 (4,5,6)? Not a must though, definitely.
  5. 02:43:542 (1,2,3,4) - Drag these notes two grids up. This is to avoid the weird stacking that apparently happens here because (3,4) is stacked above (5,6).
>Taiko Muzukashii Day
  1. 00:12:195 (7) - k?
  2. 00:13:543 (11) - ^
  3. 00:14:554 (15,16) - Swap?
  4. 00:19:105 (4) - k?
  5. 00:20:285 (9) - ^
  6. 00:37:813 (5) - d?
  7. 00:43:375 (21,22) - Swap?
  8. 01:21:970 (1) - k?
  9. 01:23:655 (6) - ^
  10. 01:56:689 (10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1) - Uhm, what's with this 1/2 stream... This is still Muzu, right? What about removing 01:57:869 (17) so the players can have a rest?
  11. 02:18:599 (12) - k?
>mint's Taiko Oni Day
  1. 00:06:043 (3) - k?
  2. 00:11:352 (1) - d?
  3. 00:27:195 (3) - k?
  4. 00:31:408 (1,1) - Swap?
  5. 00:52:644 (3,1) - ^
  6. 01:54:498 - Add k?
  7. 03:09:497 (6,7,8,9) - k?
k, that's it.

The show's done now.

Good luck on the way 8-)
UnitedWeSin
Dat double mod. <3
TheVileOne

B2IN wrote:

 TVO's Hard Day

  1. 00:08:824 - i felt kinda odd. because it feels empty to me. can you add note here?
  2. 00:14:386 (1,2,3,4) - a bit awkward finish sounds. i think finish need only (4). or (2)and(4).
  3. 00:19:779 (1,2) - overlap with 00:18:094 (9) will better.
  4. 00:31:745 (5) - not suitable note.. you shoud fill 1/2 sliders instead 1/4 slider. also 00:32:419 (6) - move to 00:32:588 and add note here 00:32:419 . like this (light yellow combo)
    Fine. Changed. There's now a jump there. It feels like it's better as a jump.
  5. 00:47:082 (4) - should remove clap on slider end. sounds better to me~ Done
  6. 00:47:757 (1) - confused beat. because i hear drum shouds at 00:48:262 also it seems like here need down beat.
    if you try this, you'll solve the problem(add finish on 00:47:925 , add clap on 00:48:262 ) Meh Don't want to change, following vocals.
  7. 01:59:891 (2) - a bit far with 01:59:386 (1) . can you reduce the spacing ? Did slightly
  8. 03:08:823 (4) - increase the slider reqeat at 03:09:750 or 03:09:835 . Replaced the slider with the spinner.
  9. 03:09:245 (1) - if follow above opinion, start at 03:09:835 or 03:09:919 . ^


good luck ~
lunar's mod:

Done, done, and slightly adjusted, main reason its low is it plays badly because of the spacing.

tutuhaha wrote:

[TVO's Hard Day]
00:08:655 (X) - there you lose one note I think Not adding. It's not needed.
00:08:992 (4) - NC Done.
00:10:172 (1) - move left one grid Okay. done
00:12:700 (X) - there you lose one note I think I'm not focusing on that beat. A note doesn't need to go there.
01:02:757 (1) - delete clap, so weird. Fixed
01:16:240 (1,2,3,4,1,2,3,4,1,2,3,4,5) - about this space, I think 1-2 space need large than anther note space What????
^also in this diff has some same rhythm too, this suggest will give all of them~
02:00:734 (5) - NC I guess
02:26:521 (6) - unsnap, you can not use slider when you change to another timing, please change it to note (when you add new timing there will has 1ms unsnap ^-^) It's only a measure reset.
02:57:701 (4) - NC Okay
02:59:048 (1,2) - this space just too large in this diff I don't think so. And even if it was, my difficulty qualifies as a second insane. So it's perfectly fine for me to have insane level jumps in my difficulty.
03:24:835 (6) - NC okay
03:29:554 (3) - ^ Oh fine. done
03:34:778 (X) - add note there and then move spinner to 03:34:863 (X) - No

Xinely wrote:

[TVO]
00:05:790 (5) - i prefer use ctrl+G in this slider I don't want to change.
00:16:745 (5) - make this little curved? Already attempted this and didn't like it. I don't really want to change
00:20:622 (4) - deadly jump ;3; , normal DS better imo I disagree. the jumps get worse.
00:26:352 (6) - NC? I guess
00:41:352 (3) - 2 grid left Adjusted
00:52:307 (3) - use normal spacing? because prev slider is 1,31x (i think it's random spacing) I remapped this part. This is no longer an issue.
01:08:150 (1) - better if stacked with 01:06:801 (1) - imo and 01:08:487 (2,3,4,5) - make square pattern? I have no plans on changing this pattern, especially to a square.
02:00:734 (5) - ctrl+G? No. I don't think that works.
02:16:914 (1) - x:112 y:196? Nah that goes against the angle I was going for. I don't want the shape to appear like a diamond.
03:24:835 (6) - NC? Yes
i love this rhytm~ <3



Cool map! <3
Good Luck~
TheVileOne

Hinsvar wrote:

Hi, the final boss of all those maps.

...What did I say?

Nevermind.

4/4.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Care to compress the BG's filesize to ~150-200 KBs? 613 KB seems... excessive.

>TVO's Hard Day
  1. 00:08:992 (4) - NC to make this more readable? Split that combo
  2. 00:20:116 - Add finish? I didn't like a finish there so I have a whistle there instead- personal preference.
  3. 01:20:959 (6) - NC considering the difference of the gaps and spacing between 01:19:948 (4,5,6)? I don't really want to change sorry.
  4. 01:55:678 (5) - NC to make the jump on 01:55:678 (5,6) more sightread-able? I'm not sure I want to change the combo here. I cleaned up the spacing of this combo, this jump is smaller to a degree, and the spacing before it is spaced more consistently. I adjusted the positions of notes after this combo to line up better. I'll consider it the next time Igo through an improvement check or if a BAT/MAT feels its worth mentioning.
  5. 01:58:037 (6) - ^ (For the 01:58:037 (6,7,8,9) pattern.) Done already
  6. 02:41:183 (6) - NC? Done
  7. 02:44:891 (4,5) - Move these 1/2 beats earlier and add finishes on them? No. The beat doesn't interest me here since I follow the vocals in all the other instances. It would be inconsistent if I switched. and it would be awkward for me to switch back after.
  8. 02:47:587 (7) - NC? Also, remove the clap, it sounds really unfitting; just keep the Drum sampleset. I guess done.
  9. 02:57:701 (4) - NC? Done in previous mod
Vile emerges victorious!

http://puu.sh/2aCaS




Good luck on the way 8-)
Topic Starter
Moway

tutuhaha wrote:

from popner's queue~

[Earth Day]
00:26:858 (7) - *nazi move to x412 y72 fixed
00:30:903 (2,3,4) - listen rhythm, 2-3 space need to large than 3-4 alright fixed this
00:31:240 (4,5,6) - then 4-5 large than 5-6 leaving this one since i uniformly spacded this pattern
00:34:442 (7) - NC? no on this
00:37:139 (6) - ^because overlap fixed
00:39:835 (5) - ^ no on this one, jumps not so big that they need nc
00:48:768 (7) - ^ fixed
00:52:476 (2) - try to use this rhythm
im fine the way it is now, matches the vocal line well
00:56:015 (6) - NC not needed imo
00:59:891 (7,8,1) - space i'm fine having it like this
01:01:745 (6) - move this to x188 y96
01:02:082 (7) - ^then move this too x80 y88 fixed except moved this to a slightly different coordinate
01:07:139 (2) - move to x100 y288 looks more better fixed
01:14:891 (1,2,3,4,1,2,3,4) - if is me, first 4 note space need large next 4 note O.O... alright i'll try a larger star
01:18:262 (3,4) - because this two note has same rhythm with 01:16:914 (3,4) - maybe try to make a small jump like those two note for now no, the reason for the other jump was mainly for the look, but this is subject to change
01:20:285 (X) - add note then add finish, move spinner to 01:20:369 (X) - ok
01:31:745 (4) - if is me, I will add 0.75x on this slider, it will be more fun to play okay with it for now, since the wiggle simulates a slider speed decrease
01:33:768 (7) - NC no
01:36:464 (4) - NC fixed
01:39:161 (7) - ^
01:44:554 (5) - ^ no on either of these
01:53:150 (X) - there need have note I think vocal fits, there isn't really a strong drum hit there
01:55:341 (6) - NC nah
02:19:610 (X) - maybe kiai end there will be better you are right
02:49:947 (6) - move to x28 y300, looks better i like it the way it is now
02:52:981 (5) - NC fixed
03:08:823 (3) - move to x216 y328, try to make a small jump fixed

Xinely wrote:

Order from popner's queque

this map so good, many mod just suggestion

[Easy Day]
00:16:745 (2) - x:52 y:300? but if yes need to fix spacing lol, i try to fix that.try this?
216,212,16745,2,0,P|280:188|324:112,1,160,4|4,0:0|0:0,0:0:0:0:
436,64,17925,1,8,0:0:0:0:
464,140,18262,6,0,B|488:196|488:196|456:248,1,120,4|4,0:0|0:0,0:0:0:0:
fine the way it is now
00:37:139 (3) - 1 grid up fixed
01:50:285 - add note? slider ends on vocal, next part picks up on the nxt word
03:03:093 (2) - x:268 y:200? no, its the same y value as (4)
03:11:014 (2) - spacing? fixed
03:21:801 (2) - spacing? try x:140 y:320 fixed in different way
03:34:778 - remove and start spin until 03:44:385 - to make same with other diff? i didn't want to make beginners have to do that spinner, but I will change if a XAT suggests so because a few people have mentioned this

[Earth Day]
00:07:813 (2) - ctrl+G? no on this
00:55:004 (3) - x:260 y:72? if follow this 00:55:172 (4) - x:204 y:124 spaced like this for symmetry
01:02:082 (7) - x:252 y:32? already has been changed
01:44:217 (4) - ctrl+G? plays better this way
03:09:160 (1,2,3,5,6,7,8) - stream 1,0 DS D:, use 0,7 DS as 02:58:711 (8,9,10,11) - ? i like the way 1.0 leads in to the final finish section

Cool map! <3
Good Luck~

Hinsvar wrote:

Hi, the final boss of all those maps.

...What did I say?

Nevermind.

4/4.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Care to compress the BG's filesize to ~150-200 KBs? 613 KB seems... excessive. k i'll try
>Easy Day
  1. 00:06:127 - Whistle? fixed
  2. 00:45:228 (2,1) - ...I don't really like the touching between objects here. alright spaced
  3. 01:06:801 - 01:08:150 - The cymbal sounds here... Why don't you map them by placing a 2/1 slider that repeats once instead of 01:07:139 (2)? They sound jarring if they're left out... no to this just because I'm matching the vocal
  4. 01:17:588 - 01:18:936 - ^. Maybe a circle, then a 1/1 slider that repeats once, and then circle again (all with a 1/1 beat gap in-between)? (Won't mention similar things anymore lol same reason)
  5. 01:32:419 - Finish? fixed
  6. 01:51:970 - Clap?
  7. 01:52:307 - Remove clap? fixed
  8. 02:12:869 - Whistle?
  9. 02:14:217 - ^ fixed
  10. 02:26:689 - Finish? fixed
  11. 02:29:385 - Add a circle with finish? no on this, mapping to the guitar line
  12. 02:32:082 - Finish? fixed
  13. 02:55:003 - ^
  14. 02:57:700 - ^ fixed both
>Earth Day
  1. 00:34:442 (7) - The tail (or more like more than half of its entirety) of this slider is hidden by 00:33:431 (2)'s hitburst, making it hard to read.
  2. 02:16:577 (4) - ^ (Hidden by 02:15:566 (1).)
  3. 02:36:801 (1,2,3,4) - ...No. A series of 1/4 jumps after a 1/4 stream isn't recommended, because it will break the flow, considering you just went from streaming a compressed stream, and suddenly you must make a lot of movements to do the jumps. Another stream with a bigger spacing than the previous one should work nicely.
  4. 02:42:194 (10) - Drag one grid down so it will be in line with 02:41:351 (4,5,6)? Not a must though, definitely.
  5. 02:43:542 (1,2,3,4) - Drag these notes two grids up. This is to avoid the weird stacking that apparently happens here because (3,4) is stacked above (5,6).
>Taiko Muzukashii Day
  1. 00:12:195 (7) - k?
  2. 00:13:543 (11) - ^ no on these because they fit teh bass hits
  3. 00:14:554 (15,16) - Swap? fixed
  4. 00:19:105 (4) - k? no for consistency
  5. 00:20:285 (9) - ^ fixed
  6. 00:37:813 (5) - d? fixed
  7. 00:43:375 (21,22) - Swap? fixed
  8. 01:21:970 (1) - k? no on this, bass hits
  9. 01:23:655 (6) - ^same
  10. 01:56:689 (10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,1) - Uhm, what's with this 1/2 stream... This is still Muzu, right? What about removing 01:57:869 (17) so the players can have a rest? removed both 13 and 17
  11. 02:18:599 (12) - k? fixed
k, that's it.

The show's done now.

Good luck on the way 8-)
Thanks for the mods guys, really appreciate it.
UnitedWeSin
Xinely

Xinely wrote:

Order from popner's queque

[UWS]
00:43:543 (11) - remove this and make 00:43:206 (10) - end in 00:43:543 - ?
I feel that it's better to have an object to hit on the accented offbeat there rather than a slider end. It helps keep a steadier rhythm.

00:50:137 - spacing? (1,06)
Fixed

00:50:453 - slider until 00:50:959 - ?
I believe the slider does end there. o.o

00:58:543 (4) - remove this and make spin start from here?
Sorry I prefer not because the vocals don't start holding until the downbeat where the spinner currently starts.

01:30:060 (2) - remove and put slider 2/4?
That would break the pattern in this section sorry. I think the section is fine the way it is.

Hinsvar

Hinsvar wrote:


  • >UWS' Hard Day
  1. 00:49:273 - 00:57:363 - Why do you reduce the volume here? The song is getting calmer here, yes, but the song isn't getting any less louder, so 85% volume for all inherited timing points around here?
    Ok I actually reduced volume all over the map because I felt whistles were too loud.
  2. 01:17:588 (1,2) - Choose the two of them at once, Ctrl+G, then choose them separately, and then Ctrl+G each of them. The flow is better like that, IMO. If you did this, don't forget to Ctrl+J 01:18:936 (1,2,3,4) so the pattern should be kinda similar like before.
    Alright done.
  3. 01:35:622 - Add a circle and stack it between 01:35:453 (2,1) to follow the vocal? It feels awkward to not follow the vocal there.
    I don't agree. We weren't following the vocals through the entire section so it feels awkward to suddenly start following them like this.
  4. 01:51:801 (2,3) - Ctrl+G for the rhythm? Plays better like that.
  5. 01:52:476 (4,5) - ^
    Fixed in previous mod I believe. You modded an older version.
  6. 01:57:195 (2) - Split this into two circles and a 1/2 slider that repeats once (in that order, with 1/2 beats of gaps between them)?
    No need imo but it is a nice suggestion and I will keep in mind.
  7. 02:45:059 - Add finish?
    Fixed and removed some other finishes.

Thanks so much for modding!

I also made a slider instead of a spinner at the end of the second kiai.
Sorry for late.
http://puu.sh/2bYid
Strawberry
[]
 
  1. nothing found~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about the reason of using STR 2 on the diff, you know the intensive slider ticks are really wired on looking and sound.. just try to decrease it to 1? if you like. :3
      ---
    2. 00:12:869 (1) - personally i'd like to bring forward 1/2 tick on rhythm of the spinner since the drum sounds like is started at red tick~ and it would be a better effection if you do that imo~.
      ---
    3. 00:23:318 (3) - move to x.228 y.304 so that the circle can be on the same trajectory with the following curve slider~ and also flow better and more comfortable to play.~
      ---
    4. 00:26:352 (4) - um i'd prefer to use slider here rather than a circle alone.. since you can heard a prolonged sound by tonic, the circle here makes the flow a bit incoherent.. just try this rhythm? also about position suggestion~
    5. 00:51:970 (1) - stacking wired.. why not just following the spacing and arrange them like this? (yea don't forget to make adjustment about the following slider (3)~
    6. 00:54:667 (1,2,3) - umm~~ the pattern looks forced really.. just try to make a flow~
    7. 01:32:419 (1,2) - i think it would be a better effect if you make them like little blankets~ you can just ctrl+hj them and exchange the position between them~ ---
    8. 01:44:554 (2) - i'd prefer to move the anchor of that tail onto x.472 y.328~ and you will find the straight repeat slider would be on the same line with the tail of previous slider~ looks better for me. x3
      ---
    9. 02:33:430 (2) - stacking here looks really wired.. ;w;
    10. 03:19:947 (4) - a bit nazi here~ i'd prefer to move it onto x.328 y.176 for overlap avoided~
      ---
    11. 03:34:778 (1) - just remove the nc you have put here. the combo burst on the previous slider looks really wired and not suitable..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:27:363 (5) - yea sounds like you missed a clap here~ it's following the same regular pattern with previous stuff~
      ---
    2. 00:36:464 (2) - should be a clap here also~ since the part has few notes and a bit silence.. clap here would be fill the rhythm and sounds better imo~ just try it. :3
      ---
    3. 01:09:498 (2) - i feel whistle on that tail with clap is really fit that song since you have also used finish on the next slider's head, it would be sounds much more reasonable and not sudden at all~
      ---
    4. 01:16:914 (3) - whistle here~ to make consistency with the similar pattern on next 2 combos~
      ---
    5. 02:18:599 (1) - yea removing the whistle on that start would be a better effection. :>
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:14:723 (3) - why not stacking it on the circle (5) on green (the previous) combo?~ it could become another blanket with slider (1) on blue (the following) combo~ yea if you don't mind the bigger jump. xD
      ---
    2. 00:21:970 (5,6) - umm.. could be arranged better.. if you do not hate blanket. o.o (and then increase the spacing of the next circle (7) for balance position.. yea it would also make the spacing larger as 1.4x? not affect something imo~ x3
    3. 00:24:835 (4) - i'd prefer to make the slider symmetrical with the previous (2) across circle (3)~ and adjust the following short start slider (1,2,3) on next combo by increase the spacing~ and would be more comfortable to play since there are all sliders and the normal spacings are really bored on that Insane diff. :3
    4. 00:34:273 (6) - just make a try to move it onto x.64 y.208 to avoid the stacking with (4)? play really wired.. ;w;
      ---
    5. 00:37:139 (1) - make a trimming for overlapped more perfectly~
      ---
    6. 00:42:532 (1,2,3,4) - how about this arrange. flows better.
    7. 01:16:914 (3) - plays wired.. maybe you can try to move that circle (3) on to the position where circle (6) present on. and then move the circle (4) onto x.180 y.40 for better flow~ like this~
    8. 01:19:948 (4) - just move to x.44 y.168 or somewhere other can make the slider on the same line with the tail of previous slider (3)~
      ---
    9. 01:41:352 (4) - i'd prefer to move it onto x.212 y.4 for avoiding the stacking since it break the flow totally and plays really wired during my test.. ;w; (also the same thing at 02:19:105 (4)~ move it to x.216 y.256 or 2 grid down more for stacked by slider (3)~ they are all better than the present imo.. ;w;
      ---
    10. 02:45:565 (4) - remove the nc here. i have no idea about what it is following..
      ---
    11. 02:49:947 (6) - looks crowded.. don't be restricted by spacing on Insane~
    12. 02:57:363 (4) - similar as above~ this time i prefer to move it onto x.284 y.304~~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:09:498 (3,4,5,6,7,8,9,10) - the present custom clap sounds not such suitable on the stream.. anyway i feel the claps on circle (3) and (7) is totally enough~ try it plz. :3 (also same point at 00:27:026 (1,2,3,4,5,6,7,8)~
      ---
    2. 00:48:515 (5) - needless clap here~ just removing it. :3
      ---
    3. 00:57:110 (10,12) - and also here~ removing the claps on these circles since the stream don't need to put claps on each all circles.. sounds too loud..
      ---
    4. 00:58:712 (1,2,1,2,3,4,5,6,7) - also here~ (sounds like machine gun xDD) no repeat then. :p
      ---
    5. 01:47:251 (1,2,3,4,5,6,7,8) - just keep the claps on (1,3,6), and remove claps on the rest of them.
      ---
    6. 01:48:599 (1) - the finish on that start scared me.. it's too loud and not suitable for the slow chapter imo~ you can try to decreasing the volume of hitsound here~ and 50%~60% is enough imo!~ :3
      ---
    7. 02:01:408 (7) - sounds like you missed a whistle also on that start~ and after that you can try to remove the whistle on the following slider (1) of the next combo~ or change it to finish.. however i thing just removing it is prefer, because the whistle is really not suitable on that place from my heard.. ;w;
      ---
    8. 03:30:396 (2) - should be a whistle here~ and also at 03:31:744 (2) \ 03:33:093 (3) and 03:34:441 (2) ~
    fun~
  --------------------------------------------------------
nice map anyway.
Pereira006
Hi !! sorry later ! thank m4m here my mod

[General]

  1. The preview time is inconsistency, consistency for all diff's

[Easy Day]

Hitsound:

  1. 01:09:498 (2) - Missind add finish in begin slider there drums + vocals strong IMO
  2. 01:16:914 (3) - Missing add whistle because you have done pattern hitsound
  3. 01:59:386 (1) - missing add whistle in end slider because you have done pattern hitsound in kiai time
  4. 02:00:734 (2) - ^ same
  5. 02:12:869 (1) - ^ same
  6. 02:14:217 (2) - ^ same
  7. 02:17:251 (1,1) - wrong hitsound, the repeat is Clap to whistle, start and end slider is whistle to clap like you did at 01:17:925 (1,2,3,1)
  8. 02:38:823 (2) - missing add whistle in end slider
  9. 02:41:520 (2) - missing add whistle in start and end slider
  10. 03:08:486 (4) - missing add finish in begin slider

    lot missing

Gameplay:

  1. 00:50:622 (2,1) - I don't like much this ovelapvs the (1) need change place
  2. 00:58:712 (3) - There finish I suggest add NC because I can listen there vocals and drums are strong too much that would better also you have done
    pattern in diff Earth Day IMO
  3. 01:09:498 (2) - Missing NC
  4. 02:08:824 (2) - Missing NC
  5. 02:31:071 (2,1,2) - pls change place or remap this part because the overlaps look ugly
  6. 03:08:486 (4) - Missing NC because you pattern combo
  7. 03:34:863 (x) - add spinner and end at 03:44:385 should be consistency all diff's
    stuff cool, just some missing combo color

[249's Normal Day]

Hitsound:

  1. 01:29:723 (1) - missing the sampleset change auto to drum
  2. 02:17:925 (3) - missing add clap you have done pattern hitsound
  3. 02:29:385 (1) - missing the sampleset change auto to drum in begin slider

Gameplay:

  1. 00:08:824 (1) - the begin slider is weird stack with 00:10:509 (2) in end slider that hurt my eye orz
  2. 00:37:476 (1) - This should remove new combo because you have pattern combo color example here 00:47:925 (2) if you don't fix, you should put new combo at 00:47:925 (2) as you carefully fit pattern
  3. 01:09:498 (2) - should NC that sense as the vocals + drums are strong
  4. 02:11:521 (1) - this don't fit you pattern like at 01:12:195 (3), so this should remove NC
  5. 02:14:217 (1) - Remove NC ^ same explain
  6. 02:28:037 (1) - ^ same
  7. 02:30:733 (1) - ^ same
  8. 02:50:958 (1) - ^ same

    gameplay when i test play is good for me, but you have random pattern combo color that made me confuse~~, should be work more


[UWS's Hard Day]

Hitsound:

  1. 00:05:453 (4) - should add whistle in begin slider you missing add here, also would fit with melody too
  2. 00:06:801 (3) - ^ same
  3. 02:19:610 (1) - should add finish in begin that sense lot as there drums + vocals are strong IMO

    nice, really good

Gameplay:

  1. 00:24:835 (1,2) - remove NC in (1) then NC in (2) as the (2) the music is change that better imo
  2. 00:42:532 (1) - Remove NC, because you have done pattern before imo
  3. 01:05:116 (1,2,3) - in the (1) remove new combo because the music is continue i don't feel there strong drums or something then the (3) put new combo you would liste that vocals and drums are strong that sense lot IMO http://puu.sh/2ePcc
  4. 02:04:442 (1,2,3) - ^ same happened

    simple play, stuff cool

[TVO's Hard Day]

Hitsound:

  1. 00:33:431 (3) - missing add clap in begin slider
  2. 01:00:060 (1) - missing add clap in end slider
  3. 01:00:734 (3) - the start slider clap, don't sense, remove
  4. 01:02:082 (6) - ^ same
  5. 01:04:610 (6) - don't sense, remove
  6. 01:07:139 (2) - missing add clap uou have done patten
  7. 01:17:925 (2) - ^ same
  8. 01:18:599 (4) - ^ same
  9. 02:14:217 (4) - don't sense, remove clap
  10. 02:15:903 (2) - missing add clap
  11. 02:37:475 (1) - missing add clap in end slider
  12. 03:06:127 (2) - missing add clap

    too much missing pattern

Gameplay:

  1. 00:29:049 (7) - should remove nc because you have done pattern combo color example here 01:41:858 (6) as this song part is repetive so that you missing pattern IMO
  2. 00:42:532 (1) - ^ same
  3. 00:47:757 (1) - ^ same
  4. 02:25:172 (2,3,4,5,6) - too much harder this part in diff hard, try remap nice

    stuff cool, some jump is too harder for thi diff hard IMO

[Earth Day]

Hitsound:

  1. 00:06:801 (3) - missing add whistle in begin slider i see you have done pattern
  2. 00:09:161 (2) - ^ same
  3. 00:12:195 (3) - missing add whistle in end slider
  4. 02:01:408 (7) - the end slider remove whistle and add whistle in begin slider to fix you pattern hitsound
  5. 02:28:374 (2) - missing add whistle
  6. 02:28:711 (4) - missing add whistle start and end slider

    stuff cool

Gameplay:

  1. 00:31:745 (1) - Should Remove NC you have done pattern example 00:29:049 (7), 00:34:442 (7), many more IMO I jonw the vocals is higher but another part have too vocal higher but you didn't NC
  2. 00:37:139 (1) - ^ same
  3. 00:42:532 (1) - ^ same
  4. 01:14:891 (1) - remove NC
  5. 01:15:566 (1) - ^ same
  6. 01:53:318 (1) - ^ same
  7. 02:52:306 (1) - ^ same
  8. 02:52:981 (1) - ^ same

    i konw you put NC when jump but if you fix the jump still readable for me, if you don't fix would bad you pattern combo color, also flow and gameplay is pretty good

[]
good maps, sorry later !
question ? ask me in-game i can explain better
Good luck and bye bye!
Tari
Check this,

LOOONG WAIT, I took a little modding break~ and this mod was created a while ago o3o, some things might be repeated.

[Easy]

  1. 01:55:004 - Rhythm in this diff can be boring sometimes, especially with all these note breaks, so maybe you should add a note here to spice up the rhythm?
  2. 02:53:655 (1,2) - This part just doesn't seem right, its hard to tell if this is following the vocals or not :< because some of the key vocal points are missing here, maybe change rhythm here?
  3. 02:56:351 (1,2,3,4) - Seem like alot lot of clicking, when that clicking could be used to changed the rhythm above, honestly. If you want to keep similar rhythm pattern here, just place this wholple rhythms this diff, so you should try to stay with it the whole map, best thing here is to make reverse arrow slider and then add a note to replace note 4
  4. 00:27:700 (1,2,3,4,1,2,1,2,1,2,3) - This section lack finish, was it intentional?
  5. 02:14:217 (2) - Maybe whistle this whole slider?
  6. 02:58:374 (2) - Whistle start too? trying to follow your whistle pattern.
  7. 03:07:475 (1,2,3) - I think reverse slider is better here, there constant usage of three circle rhythms, good place for transition of notes, cause of music change.
  8. 03:16:408 (2) - Not big issue, but since the slider end of this note is really close to starting position of this slider : 03:13:711 (2) - , try to stack them, you might have to re-position some notes.
[249's Normal Day]

  1. 00:10:509 (2) - Well, not a big issue, but the slider end should stack to 00:08:824 (1) - start position, do it to make the map a little bit cleaner please~
  2. 00:25:509 (1) - This slider doesn't seem to follow the music very well, and it actually abrupts flow in this case, maybe you should try something like this : http://puu.sh/2gdtU , it follows more nicely imo~
  3. 00:47:925 (2) - Well same thing here, the note block (overlap) looks bad overall, make this note stack with 00:46:240 (4) - position, (check other things like this if you see it lol)
  4. 01:08:487 (1) - You aligned everything else in this part, but this is not perfectly aligned in the y-axis, make sure this aligns with 01:07:139 (1) - please, (prob to keep symmetry)
  5. 01:27:869 - I think its important to put some emphasis in notes like this, thus adding some certain of note here would be a good idea, but then again its your choice.
  6. 01:44:554 (4) - Open room for a better slider shape here, I think the best thing you can do with this slider, is curve it a little bit more, or try some nice shape, up to you.
  7. 01:56:015 (4) - Better to make this into a reverse slider, current slider fits fine, but it'll fit better with vocals if you make it a reverse slider, here what I mean: (http://puu.sh/2gdKR) and you might need to re position some notes if you do this.
  8. 02:08:824 (1,2,1,2,1,2) - Ick, this pattern disturbs me in so many ways, it looks very unsymmetric and some notes are badly overlapped, I think if you can you should make 02:10:172 (1) - and 02:11:521 (1) - similar, it will improve it well enough.
  9. 02:26:689 (1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4) - Maybe decrease volume slower in this section because I definitely hear a train coming LOL
  10. 03:17:082 (4,5) - Personal preference, but slider seems better here,
  11. 03:19:778 - Maybe add a note here, to keep rhythm consistent? because you put alot of emphasis on the red ticks.
[UWS's Hard Day]

Errr, i'll talk to UWS on this lol.

[TVO's Hard Day]

  1. 00:22:138 (4) - Should stack this with 00:23:318 (3) - end position or the other way around, both work fine for me.
  2. 00:35:116 (8,9,10) - Feels like an awful lot of clicking, (too much emphasis on lesser things) I think its best to make this all one slider and add a note here : 00:35:622.
  3. 00:49:948 (3) - Same thing as the first thing mentioned, should be stacked with 00:48:599 (2) -
  4. 00:50:453 (4,5,6,7) - I recommend a simpler rhythm choice than this, maybe replace with two sliders? this section is suppose to be calm and relaxing, so I think its a better thing to do.
  5. 00:56:689 (6) - Something like this would fit better : http://puu.sh/2geba
  6. 01:03:262 - Missing note? :shock: just feels slightly off without the note there, or was it an intended decision to not add a note here?
  7. 01:12:869 (6,7,1) - Seems kinda unsymmetrical, because note 7 has different spacing and that's like the axis of symmetry note http://puu.sh/2geh2 but I'm not sure if I can tell with my bare eyes.
  8. 01:48:936 (4,2,3,4,5) - ._. overmap.
  9. 02:37:475 (1) - Volume should be decreased a bit more in this section, seems a little less "active" , "silent" in this part.
  10. 03:19:610 (1) - Ctrl+G works well here,
[Earth Day]

  1. 00:09:498 (3) - New combo here, to be consistent with 00:27:026 (1) - new combo.
  2. 00:28:375 (3,4,5,6,7) - Something like this : http://puu.sh/2geF8
  3. 00:51:296 (6) - Ctrl+G
  4. 01:06:801 (1,2,3) - Doing this would be a better pattern : http://puu.sh/2geJg
  5. 01:17:588 (1,2,3,4) - Try this please: http://puu.sh/2geLO
  6. 02:16:577 (4) - Flows better if you Ctrl+G as well.
  7. 02:56:688 (2) - http://puu.sh/2gePV
    The puush links will tell you everything :>
And with that!, I finished modding!
UnitedWeSin
I applied all except for:
00:24:835 (1,2)- I feel that the NC is in the correct spot there, the music changes on the 1 with the finish imo.
00:42:532 (1) - This NC was suggested by a previous mod, and I feel that it makes this phrase nicer to play so I'll keep it.

Thank you for modding!

http://puu.sh/2htQV
TheVileOne

Pereira006 wrote:

Hi !!
[TVO's Hard Day]

Hitsound:

  1. 00:33:431 (3) - missing add clap in begin slider Added. I will have a lot of holes, because when I originally mapped the song I was onl mapping parts based on only 2 or only 4. It wasn't a good idea looking back.
  2. 01:00:060 (1) - missing add clap in end slider Fixed
  3. 01:00:734 (3) - the start slider clap, don't sense, remove Done
  4. 01:02:082 (6) - ^ same ^
  5. 01:04:610 (6) - don't sense, remove ^
  6. 01:07:139 (2) - missing add clap uou have done patten Fixed
  7. 01:17:925 (2) - ^ same ^
  8. 01:18:599 (4) - ^ same ^ I really don't know how I forgot these.
  9. 02:14:217 (4) - don't sense, remove clap Fixed
  10. 02:15:903 (2) - missing add clap Done
  11. 02:37:475 (1) - missing add clap in end slider ^
  12. 03:06:127 (2) - missing add clap ^

    too much missing pattern

Gameplay:

  1. 00:29:049 (7) - should remove nc because you have done pattern combo color example here 01:41:858 (6) as this song part is repetive so that you missing pattern IMO Done for now
  2. 00:42:532 (1) - ^ same I don't really want the combo to be that high, and there was an inaccurate start for the combo after, so it makes more sense for me to have a new combo here. Plus people complained about the spacing changing here, so the combo change helps reflect this.
  3. 00:47:757 (1) - ^ same Eh don't want to change. this is the point where the combos get shorter. It helps transition into it.
  4. 02:25:172 (2,3,4,5,6) - too much harder this part in diff hard, try remap nice Plays just fine for me. you can play the other hard if you don't want to deal with my spacings.

    stuff cool, some jump is too harder for thi diff hard IMO


good maps, sorry later !
question ? ask me in-game i can explain better
Good luck and bye bye!

Tari wrote:

Check this,

[TVO's Hard Day]

  1. 00:22:138 (4) - Should stack this with 00:23:318 (3) - end position or the other way around, both work fine for me. [/color]
  2. 00:35:116 (8,9,10) - Feels like an awful lot of clicking, (too much emphasis on lesser things) I think its best to make this all one slider and add a note here : 00:35:622. I like this stack. I do not want to change.
  3. 00:49:948 (3) - Same thing as the first thing mentioned, should be stacked with 00:48:599 (2) - I would love to do this, but I have no idea how to make it happen without breaking distance snap. If you have any idea, post a screenshot on how it would work.
  4. 00:50:453 (4,5,6,7) - I recommend a simpler rhythm choice than this, maybe replace with two sliders? this section is suppose to be calm and relaxing, so I think its a better thing to do. Why do you keep picking on things I like? I have a lot of song to map and I use double slider. here I felt a stream was more relaxing. I felt like clicking rather than sliding.
  5. 00:56:689 (6) - Something like this would fit better : http://puu.sh/2geba Nah. I added two 1/2th length sliders starting at the white tick.
  6. 01:03:262 - Missing note? :shock: just feels slightly off without the note there, or was it an intended decision to not add a note here? I realized this part was off and fixed it. It's much better now.
  7. 01:12:869 (6,7,1) - Seems kinda unsymmetrical, because note 7 has different spacing and that's like the axis of symmetry note http://puu.sh/2geh2 but I'm not sure if I can tell with my bare eyes. Fixed
  8. 01:48:936 (4,2,3,4,5) - ._. overmap. And? It's my relaxing stream section again. There isn't supposed to be gaps in the beat. And it's not overmapped, I'm just including more of the beat.
  9. 02:37:475 (1) - Volume should be decreased a bit more in this section, seems a little less "active" , "silent" in this part. Lowered slightly
  10. 03:19:610 (1) - Ctrl+G works well here, Done
And with that!, I finished modding!
I fixed several off patterns as well.

http://puu.sh/2hTUA
Topic Starter
Moway

Strawberry wrote:

[]
 
  1. nothing found~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. i have no idea about the reason of using STR 2 on the diff, you know the intensive slider ticks are really wired on looking and sound.. just try to decrease it to 1? if you like. :3 for now leaving it just because I want to have the same TR for every diff
      ---
    2. 00:12:869 (1) - personally i'd like to bring forward 1/2 tick on rhythm of the spinner since the drum sounds like is started at red tick~ and it would be a better effection if you do that imo~. i'm fine with it being on the 2nd drum hit of that part.
      ---
    3. 00:23:318 (3) - move to x.228 y.304 so that the circle can be on the same trajectory with the following curve slider~ and also flow better and more comfortable to play.~ ok fixed
      ---
    4. 00:26:352 (4) - um i'd prefer to use slider here rather than a circle alone.. since you can heard a prolonged sound by tonic, the circle here makes the flow a bit incoherent.. just try this rhythm? also about position suggestion~ ah...i think i'm okay with this for now but subject to change
    5. 00:51:970 (1) - stacking wired.. why not just following the spacing and arrange them like this? (yea don't forget to make adjustment about the following slider (3)~ oops, misclick mistake.
    6. 00:54:667 (1,2,3) - umm~~ the pattern looks forced really.. just try to make a flow~ fine for me I think, I think it plays fine
    7. 01:32:419 (1,2) - i think it would be a better effect if you make them like little blankets~ you can just ctrl+hj them and exchange the position between them~ fixed
      ---
    8. 01:44:554 (2) - i'd prefer to move the anchor of that tail onto x.472 y.328~ and you will find the straight repeat slider would be on the same line with the tail of previous slider~ looks better for me. x3
      ---
    9. 02:33:430 (2) - stacking here looks really wired.. ;w; was a mistake, fixed now
    10. 03:19:947 (4) - a bit nazi here~ i'd prefer to move it onto x.328 y.176 for overlap avoided~ fixed
      ---
    11. 03:34:778 (1) - just remove the nc you have put here. the combo burst on the previous slider looks really wired and not suitable..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:27:363 (5) - yea sounds like you missed a clap here~ it's following the same regular pattern with previous stuff~ is there arleady :3
      ---
    2. 00:36:464 (2) - should be a clap here also~ since the part has few notes and a bit silence.. clap here would be fill the rhythm and sounds better imo~ just try it. :3 ehh, no drum sound here makes this kind of odd for me
      ---
    3. 01:09:498 (2) - i feel whistle on that tail with clap is really fit that song since you have also used finish on the next slider's head, it would be sounds much more reasonable and not sudden at all~ fixed
      ---
    4. 01:16:914 (3) - whistle here~ to make consistency with the similar pattern on next 2 combos~ fixed
      ---
    5. 02:18:599 (1) - yea removing the whistle on that start would be a better effection. :>
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:14:723 (3) - why not stacking it on the circle (5) on green (the previous) combo?~ it could become another blanket with slider (1) on blue (the following) combo~ yea if you don't mind the bigger jump. xD i like the way the triangle formatino plays
      ---
    2. 00:21:970 (5,6) - umm.. could be arranged better.. if you do not hate blanket. o.o (and then increase the spacing of the next circle (7) for balance position.. yea it would also make the spacing larger as 1.4x? not affect something imo~ x3 tried something
    3. 00:24:835 (4) - i'd prefer to make the slider symmetrical with the previous (2) across circlez (3)~ and adjust the following short start slider (1,2,3) on next combo by increase the spacing~ and would be more comfortable to play since there are all sliders and the normal spacings are really bored on that Insane diff. :3 fixed
    4. 00:34:273 (6) - just make a try to move it onto x.64 y.208 to avoid the stacking with (4)? play really wired.. ;w; alright try this
      ---
    5. 00:37:139 (1) - make a trimming for overlapped more perfectly~ not sure what you mean :3
      ---
    6. 00:42:532 (1,2,3,4) - how about this arrange. flows better.
    7. 01:16:914 (3) - plays wired.. maybe you can try to move that circle (3) on to the position where circle (6) present on. and then move the circle (4) onto x.180 y.40 for better flow~ like this~ trying something like this
    8. 01:19:948 (4) - just move to x.44 y.168 or somewhere other can make the slider on the same line with the tail of previous slider (3)~ I think this one is okay.
      ---
    9. 01:41:352 (4) - i'd prefer to move it onto x.212 y.4 for avoiding the stacking since it break the flow totally and plays really wired during my test.. ;w; (also the same thing at 02:19:105 (4)~ move it to x.216 y.256 or 2 grid down more for stacked by slider (3)~ they are all better than the present imo.. ;w; i don't know why the stacks play weirdly, I think they are fine
      ---
    10. 02:45:565 (4) - remove the nc here. i have no idea about what it is following.. it is supposed to NC on the big hits here, but i removed the next NC for less apm
      ---
    11. 02:49:947 (6) - looks crowded.. don't be restricted by spacing on Insane~ i think it sokay, unless you got a messed up version in which case was fixed already
    12. 02:57:363 (4) - similar as above~ this time i prefer to move it onto x.284 y.304~~ fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:09:498 (3,4,5,6,7,8,9,10) - the present custom clap sounds not such suitable on the stream.. anyway i feel the claps on circle (3) and (7) is totally enough~ try it plz. :3 (also same point at 00:27:026 (1,2,3,4,5,6,7,8)~ I think they match fine
      ---
    2. 00:48:515 (5) - needless clap here~ just removing it. :3 there's a drum sound there
      ---
    3. 00:57:110 (10,12) - and also here~ removing the claps on these circles since the stream don't need to put claps on each all circles.. sounds too loud.. just putting them where they fit
      ---
    4. 00:58:712 (1,2,1,2,3,4,5,6,7) - also here~ (sounds like machine gun xDD) no repeat then. :p
      ---
    5. 01:47:251 (1,2,3,4,5,6,7,8) - just keep the claps on (1,3,6), and remove claps on the rest of them.
      ---
    6. 01:48:599 (1) - the finish on that start scared me.. it's too loud and not suitable for the slow chapter imo~ you can try to decreasing the volume of hitsound here~ and 50%~60% is enough imo!~ :3 think this is all fine
      ---
    7. 02:01:408 (7) - sounds like you missed a whistle also on that start~ and after that you can try to remove the whistle on the following slider (1) of the next combo~ or change it to finish.. however i thing just removing it is prefer, because the whistle is really not suitable on that place from my heard.. ;w; fixed
      ---
    8. 03:30:396 (2) - should be a whistle here~ and also at 03:31:744 (2) \ 03:33:093 (3) and 03:34:441 (2) ~ all fixed
    fun~
  --------------------------------------------------------
nice map anyway.

Pereira006 wrote:

Hi !! sorry later ! thank m4m here my mod

[General]

  1. The preview time is inconsistency, consistency for all diff's

[Easy Day]

Hitsound:

  1. 01:09:498 (2) - Missind add finish in begin slider there drums + vocals strong IMO fixed
  2. 01:16:914 (3) - Missing add whistle because you have done pattern hitsound
  3. 01:59:386 (1) - missing add whistle in end slider because you have done pattern hitsound in kiai time
  4. 02:00:734 (2) - ^ same
  5. 02:12:869 (1) - ^ same
  6. 02:14:217 (2) - ^ same
  7. 02:17:251 (1,1) - wrong hitsound, the repeat is Clap to whistle, start and end slider is whistle to clap like you did at 01:17:925 (1,2,3,1)
  8. 02:38:823 (2) - missing add whistle in end slider
  9. 02:41:520 (2) - missing add whistle in start and end slider
  10. 03:08:486 (4) - missing add finish in begin slider fix all

    lot missing

Gameplay:

  1. 00:50:622 (2,1) - I don't like much this ovelapvs the (1) need change place i misclick a lot
  2. 00:58:712 (3) - There finish I suggest add NC because I can listen there vocals and drums are strong too much that would better also you have done
    pattern in diff Earth Day IMO fixed
  3. 01:09:498 (2) - Missing NC fixed
  4. 02:08:824 (2) - Missing NC fixed
  5. 02:31:071 (2,1,2) - pls change place or remap this part because the overlaps look ugly weird things keep happening to my maps X_X
  6. 03:08:486 (4) - Missing NC because you pattern combo
  7. 03:34:863 (x) - add spinner and end at 03:44:385 should be consistency all diff's since so many people want this I'll change it
    stuff cool, just some missing combo color

[Earth Day]

Hitsound:

  1. 00:06:801 (3) - missing add whistle in begin slider i see you have done pattern
  2. 00:09:161 (2) - ^ same
  3. 00:12:195 (3) - missing add whistle in end slider
  4. 02:01:408 (7) - the end slider remove whistle and add whistle in begin slider to fix you pattern hitsound
  5. 02:28:374 (2) - missing add whistle
  6. 02:28:711 (4) - missing add whistle start and end slider fixed all

    stuff cool

Gameplay:

  1. 00:31:745 (1) - Should Remove NC you have done pattern example 00:29:049 (7), 00:34:442 (7), many more IMO I jonw the vocals is higher but another part have too vocal higher but you didn't NC fixed
  2. 00:37:139 (1) - ^ same this is fine I think for this one
  3. 00:42:532 (1) - ^ same notes jumps
  4. 01:14:891 (1) - remove NC
  5. 01:15:566 (1) - ^ same for visability here
  6. 01:53:318 (1) - ^ same
  7. 02:52:306 (1) - ^ same
  8. 02:52:981 (1) - ^ same gonna keep for now, but open to changing

    i konw you put NC when jump but if you fix the jump still readable for me, if you don't fix would bad you pattern combo color, also flow and gameplay is pretty good

[]
good maps, sorry later !
question ? ask me in-game i can explain better
Good luck and bye bye!

Tari wrote:

Check this,

LOOONG WAIT, I took a little modding break~ and this mod was created a while ago o3o, some things might be repeated.

[Easy]

  1. 01:55:004 - Rhythm in this diff can be boring sometimes, especially with all these note breaks, so maybe you should add a note here to spice up the rhythm? i'd rather stay consistent here
  2. 02:53:655 (1,2) - This part just doesn't seem right, its hard to tell if this is following the vocals or not :< because some of the key vocal points are missing here, maybe change rhythm here?
  3. 02:56:351 (1,2,3,4) - Seem like alot lot of clicking, when that clicking could be used to changed the rhythm above, honestly. If you want to keep similar rhythm pattern here, just place this wholple rhythms this diff, so you should try to stay with it the whole map, best thing here is to make reverse arrow slider and then add a note to replace note 4
  4. 00:27:700 (1,2,3,4,1,2,1,2,1,2,3) - This section lack finish, was it intentional? not sure what you're referring to here
  5. 02:14:217 (2) - Maybe whistle this whole slider?
  6. 02:58:374 (2) - Whistle start too? trying to follow your whistle pattern. fixed from previous mod
  7. 03:07:475 (1,2,3) - I think reverse slider is better here, there constant usage of three circle rhythms, good place for transition of notes, cause of music change. i like the circles here because the player hits the notes before the big finale so its like bam bam bam kinda
  8. 03:16:408 (2) - Not big issue, but since the slider end of this note is really close to starting position of this slider : 03:13:711 (2) - , try to stack them, you might have to re-position some notes. this was most likely a misclick that has since been corrected

[Earth Day]

  1. 00:09:498 (3) - New combo here, to be consistent with 00:27:026 (1) - new combo.fixed
  2. 00:28:375 (3,4,5,6,7) - Something like this : http://puu.sh/2geF8 i like the current pattern
  3. 00:51:296 (6) - Ctrl+G no on this, keeping some of these same direction 1/2 sliders
  4. 01:06:801 (1,2,3) - Doing this would be a better pattern : http://puu.sh/2geJg i like this pattern because of the combination of rotation then reverse direction
  5. 01:17:588 (1,2,3,4) - Try this please: http://puu.sh/2geLO don't really like having to reach back to get that 3 then going back forward to get the 4
  6. 02:16:577 (4) - Flows better if you Ctrl+G as well. disagree on that, the feel of this is supposed to be moving quick in one direction
  7. 02:56:688 (2) - http://puu.sh/2gePV again, a combo of rotation into reversing.
    The puush links will tell you everything :>
And with that!, I finished modding!

Thanks for the mods guys, finally got to looking at all of them.
Topic Starter
Moway
byakugan has given me permission to adjust some things in his diff, so I have done so. updated.
popner
[TVO's Hard Day]
00:43:543 (1) - avoid to put slider end big white tick because this causes a downbeat slide and makes the rhythm weird.
00:44:386 - add note to follow the drum here?
00:56:521 (6) - add note to follow the vocal here?
01:15:566 (5) - I think if you turn this slider into slider+note, the rhythm can be more consistent.
02:09:498 (7,8) - make them less curved and they will looks better.
03:29:217 (2) - stack it on the head of 03:29:554 (1)? Or the spacing here is misleading.
03:34:778 (1) - same as [Earth Day]

[Earth Day]
00:13:880 (5) - seems that the note is put at a random position? Maybe you want to move the note to 208,156 to make a diamond out of 00:13:206 (2,3,4,5), so there is an 'X' movement here, and meanwhile, the spacing between 00:13:712 (4,5,1) can be consistent and the pattern will looks neater.
00:17:925 (7,2) - try to avoid the overlap? Looks weird here.
00:20:116 (6,7) - spacing?
00:28:543 (4,6) - I think that considering the slider direction of 00:28:037 (2) and 00:29:049 (7), if your ctrl+g to 00:28:543 (4,6) the flow will be better.
00:31:240 (4) - move it here? So that the jump between 00:30:903 (2,3) will be more reasonable.
00:33:768 (3,4) - ctrl+g? Flows better imo.
01:06:801 (1,2,3,4) - increase the spacing between 01:06:801 (1,2,3) to make a square? The slider jumps will not hurt much and add extra difficulty imo.
01:18:936 (1,2) - hmm..seems like they are too much curved and the shape is inconsistent with other similar sliders you used.
01:39:161 (7,8,9) - ^ curve them like 01:42:363 (8)?
02:03:431 (5,6) - ^
02:12:869 (1,2,3) - spacing?
02:27:363 (5,2) - a small overlap, try to aviod?
02:29:554 (1) - maybe change the direction of this slider a little? Like:
There are two reasons for you to apply this: first, there will be more spacing between 02:29:554 (1,2) so the pattern here will looks clearer; second, the 02:29:217 (5,1,2) can make up a slider pattern of 'constant changing direction'.
03:12:026 (7,2) - try to move 03:13:037 (2) downside to avoid the overlap?
03:26:014 (1,2,4) - use same spacing between them? You just need to move 03:27:194 (4) down a little.
03:34:863 (1) - I suggest that some green lines are needed to adjust the spinner volume, or the spinner sound will be too loud near the end since the spinner is very long.

Other diff seems fine, will mod them in recheck. But notice the final spinner suggestion if there are same spinner in other diffs.
I didn't check all previous posts but I think taiko diffs are not properly modded yet. Find at least 3 taiko mods, and then a taiko mod from MAT/BAT to get his/her insurance before call me back.
TheVileOne
Mod noted.

http://puu.sh/2xMOj

For some reason popner's mod didn't reflect the latest changes I made to my map. It's all good though. I used the less curvy suggestion. I will give you permission to change the spinner volume if you chose to do so in Earth Day.
Topic Starter
Moway
alright this is getting revived

get hyped
UnitedWeSin

Moway wrote:

alright this is getting revived

get hyped
HYYYYYPPPEEEE \o\ /o/
mintong89
yay :)
Topic Starter
Moway
rofl at my reply tme

popner wrote:

[Earth Day]
00:13:880 (5) - seems that the note is put at a random position? Maybe you want to move the note to 208,156 to make a diamond out of 00:13:206 [(2,3,4,5), so there is an 'X' movement here, and meanwhile, the spacing between 00:13:712 (4,5,1) can be consistent and the pattern will looks neater.
i like this, fixed
00:17:925 (7,2) - try to avoid the overlap? Looks weird here. fixed
00:20:116 (6,7) - spacing? i think fixed to uniform 1.4x
00:28:543 (4,6) - I think that considering the slider direction of 00:28:037 (2) and 00:29:049 (7), if your ctrl+g to 00:28:543 (4,6) the flow will be better.
00:31:240 (4) - move it here? So that the jump between 00:30:903 (2,3) will be more reasonable. i like that, fixed
00:33:768 (3,4) - ctrl+g? Flows better imo. alright
01:06:801 (1,2,3,4) - increase the spacing between 01:06:801 (1,2,3) to make a square? The slider jumps will not hurt much and add extra difficulty imo. i like it mainly because it just looks neater. Fixed.
01:18:936 (1,2) - hmm..seems like they are too much curved and the shape is inconsistent with other similar sliders you used. i agree with this, fixed
01:39:161 (7,8,9) - ^ curve them like 01:42:363 (8)? i think these ones look okay
02:03:431 (5,6) - ^ these ones i like because of the way they're used with the upward curve pattern
02:12:869 (1,2,3) - spacing? misclick i think, fixed
02:27:363 (5,2) - a small overlap, try to aviod? fixed, moved the entire first pattern down in order to make the 1.8x jump to the drum hits
02:29:554 (1) - maybe change the direction of this slider a little? Like:
There are two reasons for you to apply this: first, there will be more spacing between 02:29:554 (1,2) so the pattern here will looks clearer; second, the 02:29:217 (5,1,2) can make up a slider pattern of 'constant changing direction'. sure i think this looks nice
03:12:026 (7,2) - try to move 03:13:037 (2) downside to avoid the overlap? yes to this, fixed
03:26:014 (1,2,4) - use same spacing between them? You just need to move 03:27:194 (4) down a little. fixed
03:34:863 (1) - I suggest that some green lines are needed to adjust the spinner volume, or the spinner sound will be too loud near the end since the spinner is very long.

Other diff seems fine, will mod them in recheck. But notice the final spinner suggestion if there are same spinner in other diffs.
I didn't check all previous posts but I think taiko diffs are not properly modded yet. Find at least 3 taiko mods, and then a taiko mod from MAT/BAT to get his/her insurance before call me back. all green lines are fixed
The taiko diffs should be pretty good, but i'll get a mod or two before I call you back. Kawaii 6months later response.
OnosakiHito
Saw your PM. So here I am.

[ Muzukashii]
SPOILER
General
- Please rename the difficulty to Taiko Muzukashii. This additional "day" as suffix is really not needed. You can do the same for osu, but well, they are used to such stuff. Just not in Taiko. The choice is still yours, but I would rather prefer the diff standing alone without an additional "day".
- Recommending to use SV 1.40. SV 1.20 is a bit too dense with this amount of finisher you have. Also I think it doesn't fit to the song it-self.
00:05:959 (2,3) - this looks already pretty dense.
00:18:094 (11,1,2,3) - This might be still okay but 01:37:139 (19,20,21,22,1) - is pretty dense.
- In general all notes are coherently. Better delete some notes to have sometimes 4/1 gaps between certain stanzas / sections.
- Consider having a consistent audio volume.

Notes

00:27:700~00:36:801 - This could be considered as monotonically. To change this(and have some more breaks), I could suggest you something like this at 00:29:386 - http://puu.sh/4eW1q.jpg It fits to the vocal and provides a 3/1 break where the player can rest for a short moment.
00:34:779 (2) - You can do the same here.
00:37:139 (1,2,3,4,5,6,7) - Consider having a slider here. Not a must.
00:40:004 (7) - Maybe move this to 00:40:341 and 00:40:509 (9) - to 00:40:004. Note (10) can be deleted or kept as increase of the note density to emphasize this part more.
00:42:026 (x) - I miss a don here. Keep the patterns consistent to each other.
00:43:206 - Might want to delete this note. Just suggestion.
00:45:903 (8) - Having here change might not fit good to vocal so...
00:47:251 (3) - we could move this instead to 00:47:082.
00:47:925 (6,7,8,9,10,11,12) - Slider?
00:51:633 (8) - This note can be deleted. Have more breaks for the player and emphasizing notes.
00:54:161 (16,17) - ^
00:53:318 (13,14) - here you can have a dkd.
( 00:53:992 - Now you should have here a space. You can add a kat and delete note 00:54:330)
01:02:588 (12) - Move to 01:02:251 and change to kat. Sounds great.
01:05:453~01:09:498 - Instead of having so many notes, you could follow more the emphasizes notes, e.g. at 01:05:453 (1) - and 01:06:801 (5) - and delete other notes like 01:05:790 (2) - and 01:06:970 (6,7) - . In this way the comming part at 01:10:846 would be way more emphasized.
01:20:285 (15) - Shorter to 01:21:296 because using slider ends as first note for a new stanza is rather not really recommended. Afterwards add a note at 01:21:633.
01:37:813~01:48:599 - This part is better. Good.
01:48:599~02:19:610 - You can do something similar as before.
02:19:610 (15) - just expand the slider up to 02:21:633 with the kiai. Fit's better.
03:00:733 (8,9,10,11) - This comes kinda out of the sudden. Remove or add some more at another section to make it fit and be more reasonable.

Muzukashii is fine. Just try next time to have a consistency between stanzas and patterns. You are having a certain pattern constellation which should be normally followed, but then out of the sudden a different one appears which make the whole section at this point a bit weird. But such issues were more like rarely in this map. Good job.
My suggestions were mostly break/space based.


[ Oni]
SPOILER
General
- Please rename the difficulty to mint's Taiko Oni. This additional "day" as suffix is really not needed. You can do the same for osu, but well, they are used to such stuff. Just not in Taiko. The choice is still yours, but I would rather prefer the diff standing alone without an additional "day".
- Consider having a consistent audio volume.
- In general all notes are coherently. Better delete some notes to have sometimes 4/1 gaps between certain stanzas / sections.

Notes

00:32:251 (1) - Remove this note for the vocal?
00:40:509 (2) - Maybe remove this note also because of the vocal?
00:49:273~00:56:352 - You could delete some notes here: 00:50:285 (1) - , 00:52:981 (1) - , 00:55:678 (1) -
01:09:498 (2) - You could shorter it to 01:10:509, so the note is not next to the slider. Same to all similar sliders. Not a must just suggestion.
01:48:599~01:55:678 - Same as before.

Well, nothing else to say here. Pretty decent map. Good job.

Have maybe one or two more Taiko mods and recall me afterwards.
Nice song.
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