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Yves Larock - Rise Up (Extended Mix)

posted
Total Posts
38
Topic Starter
Andrea
This beatmap was submitted using in-game submission on lunedì 2 marzo 2009 at 23.34.02

Artist: Yves Larock
Title: Rise Up (Extended Mix)
Source: Yves Larock
BPM: 128
Filesize: 3716kb
Play Time: 03:49
Difficulties Available:
  1. Normal (3,6 stars, 252 notes)
  2. Yaya's INSANE!!! (4,99 stars, 528 notes)
Download: Yves Larock - Rise Up (Extended Mix)
Information: Scores/Beatmap Listing
---------------
My second map! I hope you enjoy it.

Map maked with osu_CN_yaya (again <3)
tom800510
ok. its your new map , and for your ask

but i just see one difficulty now on :?

nevermind it.

-------------------------------------------------------
normal.

01:00:015 (1.2) too close then other you set

01:13:375 (1~4) not bad, but, set (4) 1/4 fore(at 01:14:312) and set a note at 01:14:781
you can listen it better

01:25:562 (orange part) set as the picture
http://up.ppy.sh/files/screenshot046-2.jpg
(i guess you wont know about my poor english, so uploaded a pic)

01:17:828 (3.4) too close then other you set

01:36:578 (6.7) too close then other you set

01:46:304 (2.3) too close then other you set

01:46:656 (4.5) too close then other you set

01:57:789 (4.5) too close then other you set

02:40:093 (2.3.4) too close then other you set

02:42:554 (X) dont you wanna it look as other part? set here a note

.
..
...
ok
....
there are too many distance wrong, check all of it out.

------------------------------------------------------------------

for one thing im not sure

the parts like 00:54:625 the end of slider

its set on nothing,but sound better than 00:54:742

unfortunally, 00:54:742 is more correct :o :o :o :o

but dont fix this part , unless Bats say about this


Last

alot improve them first map

but not good enough to get my star :P :P
Diasios
starred
Topic Starter
Andrea
Fixed =)

EDIT: thanks xxheroxx
tom800510
although you said its fix

i still saw many distance problem there. :o :o

i marked the part with BooKMark(blue line in pic)

you can see, there is too many problem to post :| :|




fix it!! :? :? :?
Topic Starter
Andrea
This map has been deleted on the request of its creator. It is no longer available.
fuffolo
This map has been deleted on the request of its creator. It is no longer available.
yaya
oya

my job done

Download: yaya.rar


i just wanna say . this map is FCable


Topic Starter
Andrea
Added and moved to pending beatmaps.
Yumiko
This map has been deleted on the request of its creator. It is no longer available.

Download: Various Artists - #korean Compilation (woodrockman) [Aing's Marathon].osu
Kyocciola
Questa canzone mi mette allgria XD Bel mapping, complienti ad entrambi! Starred <3
Mafiamaster
Very FUN and well made beatmap.
*StarZ*
Dangaard
Normal:

timing:
03:23:92 (3) - 1/4 earlier
03:31:42 (3) - 1/4 earlier
All in all too repetitive beat timing with large breaks every few seconds. Especially from 01:52:75 onwards some filling beats would probably fit.

placement:
In genereal not wrong, but if its supposed to have straight lines, enable grid snapping and rework on the placement.

general:
Considering the breaks I suggest using a lower HP drain.


Yaya's Insane:

timing:
03:50:87 (1) - ask a bat about speedups, don't know if it needs an indicator

placement:
02:38:21 (3,4,5,6,7,8,9,10) - for making a square pattern, i recommend using grid snap and following the grid lines for replacing.
02:49:46 (8,9) - try to make this look a bit more clean
03:39:39 (6) - really intense jump (~3.5 distance scale), try the previous jump distance
03:46:18 (5,6,7,8) - place them on the previous 4 beat pattern and flip it then ( 5 on 2 obviously)

Insane fills the boring rythm with fresh patterns and beat timings very well. Nice work!
Have a star so far.
yaya
tom800510
there are a problem in this map :( :(

"too many gap"

try do something diffirent in it

it just follow the lyrics, and isnt good to me


and i not check new distance yet.
Topic Starter
Andrea
Thanks Dangaard, all fixed.
AlexanderPD
Great map :D I liked both song and map ^_^
Dangaard
[Normal]
Using grid snap in combination with distance snap sometimes leads to some small spacing issues, depending on the direction you place the next beat. So use distance snap, but check manually afterwards (with distance snap disabled) for the spacing of the beats within a combo ( best seen on the overlap of beats or approach circles):




You see, placing beats upwards or downwards with grid snap and distance snap enabled leads to different results.
For fixing the following beats, I tried to use the spacing on the second picture.

placement:
00:55:79 (1,2,3,4) - fix overlap
01:03:29 (1) - 1 up
01:08:45 (3,4) - 1 down
01:17:35 (1,2,3) - 1 left
01:42:78 (3,4) - 1 down
01:43:14 (5) - 2 down
02:25:79 (1,2) - 1 left
03:16:18 (5) - 1 down
03:33:29 (1,2,3,4,5) - fix overlap
03:45:01 (1) - 1 left
03:48:06 (3) - 1 right

following combos should be snapped to grid ( every beat individually), then watch out the irregularities caused by grid snap + distance snap:
01:09:85 (1,2,3,4,5) -
01:14:07 (3,4) -
01:23:68 (1,2,3,4,5) -
01:25:56 (1,2,3,4,5) -
01:27:43 (1,2,3,4,5) -
01:29:07 (6,7,8) -
01:31:18 (1,2,3,4,5) -
01:33:06 (1,2,3,4,5) -
01:34:93 (1,2,3,4,5) -
01:36:57 (6,7,8) -
01:38:68 (1,2,3,4,5) -
01:40:56 (1,2,3,4,5) -
01:52:75 (1,2,3,4,5,6,7) -
01:55:09 (1,2,3,4,5,6) -
01:56:96 (1,2,3,4,5,6) -
02:33:29 (1,2,3,4,5) -
02:37:51 (1,2,3,4) -
02:39:85 (1,2,3,4,5,6) -
02:42:43 (1,2,3,4,5,6) -
02:45:25 (1,2,3) -
02:47:35 (1,2,3,4,5,6) -
03:06:81 (1,2,3) -
03:08:45 (1,2) -
03:09:39 (1,2,3,4,5) -
03:14:31 (1,2,3) -
03:18:06 (1,2,3) -
03:22:51 (1,2) -
03:25:79 (1,2,3,4,5,6) -

yaya
This map has been deleted on the request of its creator. It is no longer available.

Download: yaya-newest.rar
Topic Starter
Andrea
Updated.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
yaya

Saturos-fangirl wrote:

[Yaya's INSANE!!!]
01:17:35 (1,2,3,4) - can you either make this horizontal or have a constant slope?

I design these four notes with a little radian

02:52:98 (1) - this is hidden beneath 13

i thinks it's Obviously

03:19:93 (3) - stack the end under the fading 1

what?? this is wrong?

03:19:00 (2) - line the start of this up with 1 and 3

what?? :o

03:41:96 (2,3) - stack under the fading 10

i think it's ok
Topic Starter
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Dangaard
I still see some beats not snapped to grid in normal ( which probably are supposed to be in a straight line). For doing so, click the grid snap button and then drag or click the beat you want to move untill it is fixed in the grid.
mtmcl
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Andrea
Thank you mark :D <3

When is fixed, i PM you on game or forum again.

Thank you again :D
yaya
This map has been deleted on the request of its creator. It is no longer available.

Download: Yves Larock - Rise Up (Extended Mix) (osuplayer111) [Yaya's INSANE!!!].osu
mtmcl
Alright. I'm satisfied. Here's a bubble. Don't spend it all in one place.
Topic Starter
Andrea
Thank you again Mark :D <3
MaxwellDemon
I am afraid I am gonna have to pop this bubble. :(

Offset seems too early by 10ms (I might be wrong though, but it sounds a dozen better to me). Check it out and see what you think about it~

Normal
01:11:27 - Extend by 1/2th
01:11:27 (6) - ^
02:24:40 (4) - ^
02:41:27 (6) - Extend by 1/4th
03:11:27 (4) - This beat sounds off by its current position, 1/4th backward would hit the "tion" in the "direction", but this might break your rhythm, so play around with it
03:18:77 (3) - Same problem as above

Insane

Very, very nice play on the hitsounds here. :)

01:52:76 (1,2,3,4,5,6) - This section sounds a little weird... somehow. Maybe because 01:54:400 is missing a beat. It was also weird to hear some gaps between the notes in the first part of the instruments :?
03:24:86 (1,2,3,1,2,3,4) - This part seems to have some sort of strange rhythm going on too

While yaya's difficulty is technically fine, there seems to be some places (the two points I mentioned above are examples) that the rhythm sounds a little weird. Try to play around with that.

So, sorry, this goes back to a star, but I'll give you a Maxwell-star to bump this. :)
yaya
cesc
I think the Normal is too hard for a Normal...I'm wrong?
Topic Starter
Andrea
This map has been deleted on the request of its creator. It is no longer available.
cesc

osuplayer111 wrote:

Comunque cesc potevi darla una stella eh.
Te la do volentieri, ma spiegami perchè la normal è così difficile <.<

starred
mtmcl
I don't know what Max would think, but after your fixes I find both difficulties entirely readable. Then again, I found them entirely readable before his fixes, but Max is pickier than I am and probably more capable of seeings places that trip up less experienced players as well.

However, at this point I'm pretty convinced that [Normal] isn't going to trip up any less experienced players. As for [Insane]... well, that's SUPPOSED to trip up less experienced players.

Long story short, I'm giving you your fragile markbubble back until Max or some other BAT decides to review my work and pop it :p
Topic Starter
Andrea
Thanks again mark :)
Larto
This map has been deleted on the request of its creator. It is no longer available.
Skyripper
The only Insane thing about Yaya's INSANE!!! is how stupidly insane the life drain is.
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