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DJ Genericname - Dango Dango Drum and Bass [Osu|Taiko]

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Irreversible
Hey m4m :)



[Easy]

  • The only thing i would change: Maybe put some more circles in it, i don't know, but this beat MIGHT be confusing for beginners.

[Normal]

  • 00:14:970 (3,4) - delete them and reverse 00:14:296 (2) - once
    00:14:293 (2) - add a circle
    The rest seems fine to me, cute sliders ^_^~
[Hard]

  • 00:05:358 (5) - add a circle
    00:11:427 (2) - add a circle
    00:11:596 (3) -should start at 00:11:764 (3) - and end on 00:11:933 -
    00:13:450 (7) - add a circle
    00:16:147 (7) - add a circle
    00:21:036 (7) - 1 more time reverse?
    00:44:637 (6) - new combo
    As you can see, i don't agree with the begin.. nevertheless, the end seems to be mapped fine~
[Insane]

  • 00:02:155 (1) - new combo
    omg you're insane is just awesome O___O i loved it

I hope this was helpful ;P
Good luck~
HanzeR
random mod

[Insane]
00:07:213 (7) - x144 y 92
00:10:921 (1) - these hitsounds are too loud. volume change comes too early imo
00:24:408 (1,2,3,4,5,6,7,8) - I would do something to make this combo distinct from the previous one.
A new bar is starting but 00:24:070 (7,8) - play as part of the new section of music.
00:59:303 (6) - x184 y 136

[hard]
00:40:591 (1,2,3,4,5,6,7,8) - dont do this haha


cool map, no kds lol
Topic Starter
Moway

Irreversible wrote:

Hey m4m :)



[Easy]

  • The only thing i would change: Maybe put some more circles in it, i don't know, but this beat MIGHT be confusing for beginners.

[Normal]

  • 00:14:970 (3,4) - delete them and reverse 00:14:296 (2) - once fine with this for now, fits the music well
    00:14:293 (2) - add a circle
    The rest seems fine to me, cute sliders ^_^~
[Hard]

  • 00:05:358 (5) - add a circle leaving this
    00:11:427 (2) - add a circle leaving this
    00:11:596 (3) -should start at 00:11:764 (3) - and end on 00:11:933 - matches the first one, so its fine
    00:13:450 (7) - add a circle fixed
    00:16:147 (7) - add a circle fixed
    00:21:036 (7) - 1 more time reverse? i like it this way
    00:44:637 (6) - new combo keeping this to stay consistent with rest of section
    As you can see, i don't agree with the begin.. nevertheless, the end seems to be mapped fine~
[Insane]

  • 00:02:155 (1) - new combo l;eaving this to stay consistent
    omg you're insane is just awesome O___O i loved it

I hope this was helpful ;P
Good luck~

HanzeR wrote:

random mod

[Insane]
00:07:213 (7) - x144 y 92 oops
00:10:921 (1) - these hitsounds are too loud. volume change comes too early imo lowered volume by 10%
00:24:408 (1,2,3,4,5,6,7,8) - I would do something to make this combo distinct from the previous one.
A new bar is starting but 00:24:070 (7,8) - play as part of the new section of music. i think the comboing now is fine and consistent
00:59:303 (6) - x184 y 136 fixed

[hard]
00:40:591 (1,2,3,4,5,6,7,8) - dont do this haha you're probably right


cool map, no kds lol
Thanks for the mods
bomber34
[General]
- Dunno why you don't mapped it fully. At least on the higher difficulties it is weird that the map stops at 01:37:233 (4) -

[Easy]
  1. Either AR - 1 (feels nicer) or OD+ 1 (It is weird that OD is relative far away from AR which can lead to a "wrong" feel of rythm)
  2. 00:05:527 (1,2,3) - could you make it so that sliderstart (3) stacks with (1)?
  3. 00:13:619 (1) - nazi but you get a better symmetric if you put the middle slideranchor point two grid4 up :3
  4. 00:21:710 (3) - new combo. I just think it calls for one, because it is a new music phrase and pretty far away from (2) in timeline
  5. 00:32:499 - please lower clap volume. I think the claps are a bit too loud
  6. 00:33:511 (2) - one grid down and to the right. (3) one grid down too. Just for the symmetric
    - 00:47:671 - I miss a hitcircle. You try to follow these particular sounds you hear each 2/1 beat (see 00:46:997 - for which sound of the song I mean... cannot find the right word >.<) and yes I know you also follow the main melody, but still
  7. 00:50:369 - here too. I know you leave the same sounds later but that is way later when variation is okay
[Normal]
  1. OD +1
  2. 00:41:940 (1,1) - pretty hard for a normal. The spinner is very short and the next note starts pretty early after
  3. 01:33:187 (5) - new combo
nice diff

[Hard]
  1. I don't know... I think the diff starts with a too fast SV. I think it is okay later but until 00:10:921 - or so I would recommend something like 0.75 or more SV. Insane made it nice :D maybe do it like Insane
  2. 00:21:710 (1) - /00:24:408 (1) - 00:27:105 (1) - etc. I don't like these 1/1 repeat sliders. They don't catch the rythm really for that diff
  3. 00:28:453 - add note. You use the same music phrase for 00:29:128 (3,4) - which makes it weird that there is no note
  4. 00:45:311 (8) - new combo
  5. 00:50:031 (5) - ^
  6. 01:03:518 (1,1) - please put 01:04:866 (1) - more to the center. The spinner is really short which makes it really awful to get there D:
  7. 01:30:490 (5) - new combo
  8. 01:31:164 (6) - would be cool if sliderstart would stack with 01:30:153 (3) - or (2) and uses a different angle to fit that
[Insane]
  1. HP drain is a bit high imo
  2. AR8 fits better
  3. I have nothing really to complain. Some jumps are crazy but I like them. I don't like though some of the 1/4 triplets you used like
  4. 00:23:565 (3,4,5) - . I think it is just me but I hate that after short sliders. I think those would be way better without (4)
cirno-_old
Easy
OD3?
00:21:710 (3) - NC


Normal
01:23:072 (5,1) - Might want to swap NC's

Hard
In reply to what bomber said, I think SV is okay but with the intro you could do something cool. Like gradually go from .5 to .75 then 1.0 while the percussion picks up.


Insane
I think AR9 is great. This map is a lot of fun ^_^

Aside from stuff in the above mod, I can't find much. I think these are great and hope it's ranked. Star~
TheVileOne
General

00:00:133 - I don't see a reason to have a green line in the same place as a red line in any difficulty except Insane.

Easy
You did a good job holding back on this difficulty. Map could have easily been overmapped.

00:33:848 (3) - Should be at x 332.
00:32:499 (1,2,3,4,1,2,3,1,2,3) - IMO this plays weird to me. It's a strange case, because I feel it is easier to hit if each segment was just sliders instead of doing note slider, gap, note slider gap. The beat sounds fragmented to me and that makes it less intuitive. I'm not entirely sure whether it should be changed or not. Personally I would have either made the beat simpler or more complex. the more complex version sounds better, but it resembles more like a normal. It's probably best to keep your current design, but you could make it nicer looking. The straight lines are a eyesore. Take a look at this pattern I came up with. http://osu.ppy.sh/ss/507721
00:50:706 (3,1) - End of 3 is higher than 1. It would be better if they were even.
00:59:472 (1,2) - I'm not sure about this alignment. Does it look alright to you?
01:05:540 (2) - Move last point to x 104 y 280? Albeit a small spacing difference that can be corrected, this seems to be a better entry into the curve.
01:11:609 (3,4,5) - Too far to the right of 2? Maybe the curve could be touched up as well. What do you think?
01:24:084 - Add note? It will make the off beat spinners feel more natural IMO.
01:29:141 (1) - One unit to the right? Move the rest of the notes accordingly.

Normal

00:08:899 (1,2,3,4,5,1) - Spacing jumps around 0.99-1.01.
00:13:282 - Weird that you skipped over this sound. Personally I would have added a note here. Just my opinion.
00:18:339 (3,4,1,2,3) - Spacing jumps around again
00:32:499 (1,2) - Unsure if these patterns should be abstract. Well I guess it's fine, but you could probably make the second slider better. Something that would be more fitting for a mirrored pattern. (My note addition suggestions below don't work perfectly with the current design)
00:34:522 - Add note?
00:37:219 - ^
00:44:637 (3) - That red point, hmm. Maybe it should be a regular slider. I guess it looks alright but it's not like the other sliders.
00:55:426 (3) - add repeat?
01:07:563 (1,2) - Spacing?
01:15:318 (3,1,2,3,4,1) - Spacing is fluctuating through here. It should be more consistent. 01:16:329 (2,3) - spacing here doesn't necessarily have to be fixed, but anything unintentional you should clean up.
01:21:050 (1,2,3) - Nazi- Make this spacing perfect.
01:29:141 (1,2,3) - ^


Hard
Nice relaxing difficulty.

00:12:944 (5,6) - Nazi Exactly 1.2
01:13:464 (2,3) - Put more in the center of 1?
01:26:444 (1,2,3) - 1.2?
01:36:559 - Whistle sounds weird after not having hitsounds for the part before it.

Insane

I looked at it and it looks fine to me. It's hard to judge flow with low volume soft hitsounds. I couldn't properly mod it, but for the most part it looked fun and playable.

Conclusion
Good mapset. Probably still some flaws I missed, but this is close to bubble worthy.
Topic Starter
Moway

bomber34 wrote:

[General]
- Dunno why you don't mapped it fully. At least on the higher difficulties it is weird that the map stops at 01:37:233 (4) - executive decision, I've decided to keep everything mapped as it is. I like the outro :3

[Easy]
  1. Either AR - 1 (feels nicer) or OD+ 1 (It is weird that OD is relative far away from AR which can lead to a "wrong" feel of rythm) fixed
  2. 00:05:527 (1,2,3) - could you make it so that sliderstart (3) stacks with (1)? fixed
  3. 00:13:619 (1) - nazi but you get a better symmetric if you put the middle slideranchor point two grid4 up :3 fixed
  4. 00:21:710 (3) - new combo. I just think it calls for one, because it is a new music phrase and pretty far away from (2) in timeline
  5. 00:32:499 - please lower clap volume. I think the claps are a bit too loud I think the volume is fine, shoudl be the same on all the diffs so don't think this should be any different than those.
  6. 00:33:511 (2) - one grid down and to the right. (3) one grid down too. Just for the symmetric fixed
    - 00:47:671 - I miss a hitcircle. You try to follow these particular sounds you hear each 2/1 beat (see 00:46:997 - for which sound of the song I mean... cannot find the right word >.<) and yes I know you also follow the main melody, but still leaving this for the reason that you said I put it in
  7. 00:50:369 - here too. I know you leave the same sounds later but that is way later when variation is okay this is also fine for me.
[Normal]
  1. OD +1 fixed
  2. 00:41:940 (1,1) - pretty hard for a normal. The spinner is very short and the next note starts pretty early after I think this is alright since I have an easier difficulty
  3. 01:33:187 (5) - new combo fixed
nice diff

[Hard]
  1. I don't know... I think the diff starts with a too fast SV. I think it is okay later but until 00:10:921 - or so I would recommend something like 0.75 or more SV. Insane made it nice :D maybe do it like Insane I will remap with a lower SV at the intro and the quiet part
  2. 00:21:710 (1) - /00:24:408 (1) - 00:27:105 (1) - etc. I don't like these 1/1 repeat sliders. They don't catch the rythm really for that diff I think they fit fine, don't want the Hard diff to be too busy in this section :D I think they do, they
  3. 00:28:453 - add note. You use the same music phrase for 00:29:128 (3,4) - which makes it weird that there is no note putting a note there follows the underlying piano part, whereas how i have it fits the main piano part
  4. 00:45:311 (8) - new combo consistent with rest of section
  5. 00:50:031 (5) - ^^
  6. 01:03:518 (1,1) - please put 01:04:866 (1) - more to the center. The spinner is really short which makes it really awful to get there D: fixed
  7. 01:30:490 (5) - new combo leaving for consistency
  8. 01:31:164 (6) - would be cool if sliderstart would stack with 01:30:153 (3) - or (2) and uses a different angle to fit that fixed
[Insane]
  1. HP drain is a bit high imo its really not, 7 is pretty common and this map has a lot of notes so its not too high either
  2. AR8 fits better fast song with high SV, so AR9 is perfect imo
  3. I have nothing really to complain. Some jumps are crazy but I like them. I don't like though some of the 1/4 triplets you used like
  4. 00:23:565 (3,4,5) - . I think it is just me but I hate that after short sliders. I think those would be way better without (4) i kinda like these :3

cirno- wrote:

Easy
OD3?
00:21:710 (3) - NC fixed


Normal
01:23:072 (5,1) - Might want to swap NC's here it fits my NC pattern so leaving this

Hard
In reply to what bomber said, I think SV is okay but with the intro you could do something cool. Like gradually go from .5 to .75 then 1.0 while the percussion picks up. gonna fix


Insane
I think AR9 is great. This map is a lot of fun ^_^

Aside from stuff in the above mod, I can't find much. I think these are great and hope it's ranked. Star~

TheVileOne wrote:

General

00:00:133 - I don't see a reason to have a green line in the same place as a red line in any difficulty except Insane.

Easy
You did a good job holding back on this difficulty. Map could have easily been overmapped.

00:33:848 (3) - Should be at x 332. i think the problem you are seeing is fixed from the previous mod fix
00:32:499 (1,2,3,4,1,2,3,1,2,3) - IMO this plays weird to me. It's a strange case, because I feel it is easier to hit if each segment was just sliders instead of doing note slider, gap, note slider gap. The beat sounds fragmented to me and that makes it less intuitive. I'm not entirely sure whether it should be changed or not. Personally I would have either made the beat simpler or more complex. the more complex version sounds better, but it resembles more like a normal. It's probably best to keep your current design, but you could make it nicer looking. The straight lines are a eyesore. Take a look at this pattern I came up with. http://osu.ppy.sh/ss/507721 tried making it look better
00:50:706 (3,1) - End of 3 is higher than 1. It would be better if they were even. fixed
00:59:472 (1,2) - I'm not sure about this alignment. Does it look alright to you? moved slider end up a bit, shold look better
01:05:540 (2) - Move last point to x 104 y 280? Albeit a small spacing difference that can be corrected, this seems to be a better entry into the curve. looks good to me
01:11:609 (3,4,5) - Too far to the right of 2? Maybe the curve could be touched up as well. What do you think? fixed the placement, as for the curve i adjusted it slightly
01:24:084 - Add note? It will make the off beat spinners feel more natural IMO. the placement of what i have now lines up with the vocal, so I think it is fine
01:29:141 (1) - One unit to the right? Move the rest of the notes accordingly. fixed

Normal

00:08:899 (1,2,3,4,5,1) - Spacing jumps around 0.99-1.01. should all be 1.0 now
00:13:282 - Weird that you skipped over this sound. Personally I would have added a note here. Just my opinion. i agree
00:18:339 (3,4,1,2,3) - Spacing jumps around againfixed
00:32:499 (1,2) - Unsure if these patterns should be abstract. Well I guess it's fine, but you could probably make the second slider better. Something that would be more fitting for a mirrored pattern. (My note addition suggestions below don't work perfectly with the current design) I'm fine with how this section is really, i have it mapped where the piano plays, so i think it is fine
00:34:522 - Add note?
00:37:219 - ^
00:44:637 (3) - That red point, hmm. Maybe it should be a regular slider. I guess it looks alright but it's not like the other sliders. i think that was a mistake
00:55:426 (3) - add repeat?
01:07:563 (1,2) - Spacing? fixed
01:15:318 (3,1,2,3,4,1) - Spacing is fluctuating through here. It should be more consistent. 01:16:329 (2,3) - spacing here doesn't necessarily have to be fixed, but anything unintentional you should clean up. not really sure what happened, but fixed all of this
01:21:050 (1,2,3) - Nazi- Make this spacing perfect. fixed
01:29:141 (1,2,3) - ^ fixed


Hard
Nice relaxing difficulty.

00:12:944 (5,6) - Nazi Exactly 1.2 fixed
01:13:464 (2,3) - Put more in the center of 1? think fixed
01:26:444 (1,2,3) - 1.2? yes
01:36:559 - Whistle sounds weird after not having hitsounds for the part before it. removed

Insane

I looked at it and it looks fine to me. It's hard to judge flow with low volume soft hitsounds. I couldn't properly mod it, but for the most part it looked fun and playable.

Conclusion
Good mapset. Probably still some flaws I missed, but this is close to bubble worthy.

Thanks for the mods and stars! Going to remap Hard with lower SV intro.
Sun Rainbow
Can i make SB?ORZ
Topic Starter
Moway

Sun Rainbow wrote:

Can i make SB?ORZ
Yes :D
Flask
Hi there. Mod request via forums PM.

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. I think that Audio Lead-In 2000ms is not enough since there are just 133ms and the note appears. Try 2500ms.
[ Easy]
  1. 00:00:133 (1,2,3,4,1,2) - I feel like six 1/1 notes is very boring, and your placement is boring, too. Try to use 3 sliders instead, or just make the placement better.
  2. 00:06:201 (2,3) - These slider is very ugly. The curve is so bad D:. Try to make something like 00:04:178 (3) -
  3. 01:23:747 (6) - I feel there's finish sound. It's up2u to add it o3o
    This diff's rhythm is a bit empty... anyway I don't think it's a big deal or something.
[ Normal]
  1. 00:18:002 - Don't make the 1/1 rhythm break here. Add a note please, and it's not hard, but if here's empty that would be so strange.
  2. 00:20:362 (1) - Finish please. I thought that you forgot o3o
  3. 00:41:940 (1,1) - The spinner appears/ends so fast, and the following notes appears to fast. It's hard to make the newbies pass the spinner with 300 and hit the object because it's comes too soon! Change the spinner to some slider/notes. (or 3/1 slider?)
  4. 00:55:426 (3) - I think the player won't think there's 2 reserves due to we are talking about Normal. Change it to 2 1/1 sliders or something else.
  5. 01:28:467 (3) - Move 1 gird left to make it under (2). That's better :\
[ Hard]
  1. 00:44:300 (5,6,7) - Try this placement, what you've done is a bit messy orz

    104,224,44300,2,0,B|120:188|160:176,1,70,8|0,0:0|0:0,0:0:0
    144,96,44637,2,0,B|104:100|74:71,1,70,0|0,0:0|0:0,0:0:0
    12,124,44974,2,0,B|35:155|25:196,1,70,8|0,0:0|0:0,0:0:0
  2. 00:46:323 (2,3,4) - If you can, try something like ^, it's better than yours.
  3. 01:23:072 (8) - Stack with (5)? Just suggestion :3
    Nice!
[ Insane]
  1. 00:02:324 (9,10,11) - Changing spacing would make your part messy. I know you want to make jumps, so 00:02:155 (8,9) - change DS too? (2.0x)
  2. 00:12:607 (7) - Clap please. I thought that you just forgot [2] owo
  3. 01:06:552 (4) - ^
  4. 00:17:327 (3,4,5,6,7,8) - Well.. again. I'd like to make a star here so move (6) to x:112, y:308. (7) to where 00:16:316 (1) - put (begin), (8) to where 00:17:327 (3) - put.
  5. 01:02:843 (3,4) - Copy (1,2) then paste > ctrl+H. Remove nc on 01:02:843 (1) - . This is better than yours, you can switch their sequence.
Good luck!
Topic Starter
Moway

Flask wrote:

Hi there. Mod request via forums PM.

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. I think that Audio Lead-In 2000ms is not enough since there are just 133ms and the note appears. Try 2500ms. 2 really should be enough I think.
[ Easy]
  1. 00:00:133 (1,2,3,4,1,2) - I feel like six 1/1 notes is very boring, and your placement is boring, too. Try to use 3 sliders instead, or just make the placement better. added a slider
  2. 00:06:201 (2,3) - These slider is very ugly. The curve is so bad D:. Try to make something like 00:04:178 (3) - ok
  3. 01:23:747 (6) - I feel there's finish sound. It's up2u to add it o3oadding whistle, don't think finish fits but somesound is needed
    This diff's rhythm is a bit empty... anyway I don't think it's a big deal or something.
[ Normal]
  1. 00:18:002 - Don't make the 1/1 rhythm break here. Add a note please, and it's not hard, but if here's empty that would be so strange. fixed
  2. 00:20:362 (1) - Finish please. I thought that you forgot o3o fixed
  3. 00:41:940 (1,1) - The spinner appears/ends so fast, and the following notes appears to fast. It's hard to make the newbies pass the spinner with 300 and hit the object because it's comes too soon! Change the spinner to some slider/notes. (or 3/1 slider?)fixed
  4. 00:55:426 (3) - I think the player won't think there's 2 reserves due to we are talking about Normal. Change it to 2 1/1 sliders or something else.fixed
  5. 01:28:467 (3) - Move 1 gird left to make it under (2). That's better :\fixed
[ Hard]
  1. 00:44:300 (5,6,7) - Try this placement, what you've done is a bit messy orz
    fixed
    104,224,44300,2,0,B|120:188|160:176,1,70,8|0,0:0|0:0,0:0:0
    144,96,44637,2,0,B|104:100|74:71,1,70,0|0,0:0|0:0,0:0:0
    12,124,44974,2,0,B|35:155|25:196,1,70,8|0,0:0|0:0,0:0:0
  2. 00:46:323 (2,3,4) - If you can, try something like ^, it's better than yours. I like this part the way it is, flows well imo
  3. 01:23:072 (8) - Stack with (5)? Just suggestion :3fixed
    Nice!
[ Insane]
  1. 00:02:324 (9,10,11) - Changing spacing would make your part messy. I kn fixedow you want to make jumps, so 00:02:155 (8,9) - change DS too? (2.0x)
  2. 00:12:607 (7) - Clap please. I thought that you just forgot [2] owo fixed
  3. 01:06:552 (4) - ^ fixed
  4. 00:17:327 (3,4,5,6,7,8) - Well.. again. I'd like to make a star here so move (6) to x:112, y:308. (7) to where 00:16:316 (1) - put (begin), (8) to where 00:17:327 (3) - put. too many stars already orz
  5. 01:02:843 (3,4) - Copy (1,2) then paste > ctrl+H. Remove nc on 01:02:843 (1) - . This is better than yours, you can switch their sequence. way i have it plays better I think
Good luck!
thanks for the mod
-xNaCLx-
Req. taiko mod..
I'm sorry for late mod because i'm sick these days

All of them are suggestions

[General]
since your map get enough storyboarding, the bg is probably not fits...try to get a bg for storyboard or just ignore it.

[Taiko Muzu]
00:29:128 - d
00:48:514 - k
00:51:380 - k

[Taiko Oni]
no problem.

good luck .3.
Topic Starter
Moway

NewibornCLivee wrote:

Req. taiko mod..
I'm sorry for late mod because i'm sick these days

All of them are suggestions

[General]
since your map get enough storyboarding, the bg is probably not fits...try to get a bg for storyboard or just ignore it. fixed

[Taiko Muzu]
00:29:128 - d leaving this one
00:48:514 - k fixed
00:51:380 - k leaving this

[Taiko Oni]
no problem.

good luck .3.
Thanks for the mod!
Dolphin
Mkay! Let's get down to this without hesitations.
These are all suggestions I have made! I feel like it flows better this way! Ignore if you don't like them!

Taiko Muzukashii
00:11:596 Add Don
00:12:944 ^
00:14:293 ^
00:15:642 ^
00:16:990 ^
00:18:339 ^
00:19:687 ^
00:21:036 ^
00:22:385 (5,7) Change to Don
00:25:082 (5,7) ^
00:27:779 (5,7) ^

I remind you that they are suggestions, as this is a great map already!

Taiko Oni
00:22:300 Change to Don
00:23:733 ^
00:27:442 ^
01:28:467 ^
01:32:429 ^

Didn't find much on Taiko Oni! It's a great map! :D
Nichiyouki


Hi, Moway

My mod from your request in my modding queue (Sorry for long delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 01:31:839 (1,2,3,4) - The sound of the song began to lighten up. Maybe reduce volume about 65% be better.
  2. 00:00:133 (1,2) - Maybe move (1) to x:256 y:60 to symmetric with slider begin of (3). Then move (2) to x:308 y:192. It would be more beautiful and easier.
  3. 00:37:894 (1,2) - Spacing is too far. Please reduce the spacing is about 1.00x
  4. 00:40:591 (1) - This spinner is too short for Easy diff. Please fix it.

Normal

  1. 00:14:293 (2,3) - Spacing is too far. Maybe move to x:316 y:296
  2. 00:16:316 (1,2) - I think that make to this be better.
  3. 00:55:426 (3,4) - Add clap in slider end both.
  4. 01:27:118 (1) - Move to down 2 grid. It would be more beautiful?
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Hard

  1. 00:02:830 (1,2,3) - Put it into an equilateral triangle be more beautiful.
  2. 00:08:224 (1,3) - Placing to stack isn't good idea. Try not to those are stack.
  3. 00:15:642 (6,7) - There aren't smooth to play, so move (6) to down 2 grids and right 1 grid, and move (7) to x:224 y:136.
  4. 00:31:151 (3) - Add NC? because have changed the spacing after this.
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Insane

  1. 00:04:516 (5,6,7) - There are have changed the spacing. I suggest that add NC in (6,7).
  2. 00:14:967 (5,6,7) - ^
  3. 01:26:248 (6) - I don't suggest this is above with (4). Trying to make similar to (3,5).
  4. 01:31:839 (1,2,3,4) - Same as Easy diff.

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
Topic Starter
Moway

Dolphin wrote:

Mkay! Let's get down to this without hesitations.
These are all suggestions I have made! I feel like it flows better this way! Ignore if you don't like them!

Taiko Muzukashii
00:11:596 Add Don
00:12:944 ^ leaving this
00:14:293 ^^
00:15:642 ^ fixed
00:16:990 ^
00:18:339 ^ leaving this
00:19:687 ^ leaving this
00:21:036 ^ fixed
00:22:385 (5,7) Change to Don
00:25:082 (5,7) ^
00:27:779 (5,7) ^ no to these, don't seem to fit music for me

I remind you that they are suggestions, as this is a great map already!

Taiko Oni
00:22:300 Change to Don fixed
00:23:733 ^ leaving this
00:27:442 ^ fixed
01:28:467 ^ fixed
01:32:429 ^ fixed

Didn't find much on Taiko Oni! It's a great map! :D

Nichiyouki wrote:



Hi, Moway

My mod from your request in my modding queue (Sorry for long delay)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 01:31:839 (1,2,3,4) - The sound of the song began to lighten up. Maybe reduce volume about 65% be better. fixed
  2. 00:00:133 (1,2) - Maybe move (1) to x:256 y:60 to symmetric with slider begin of (3). Then move (2) to x:308 y:192. It would be more beautiful and easier. fixed
  3. 00:37:894 (1,2) - Spacing is too far. Please reduce the spacing is about 1.00x fixed
  4. 00:40:591 (1) - This spinner is too short for Easy diff. Please fix it. fixed

Normal

  1. 00:14:293 (2,3) - Spacing is too far. Maybe move to x:316 y:296 fixed
  2. 00:16:316 (1,2) - I think that make to this be better. fine the way it is i think
  3. 00:55:426 (3,4) - Add clap in slider end both. fixed
  4. 01:27:118 (1) - Move to down 2 grid. It would be more beautiful? ok
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Hard

  1. 00:02:830 (1,2,3) - Put it into an equilateral triangle be more beautiful. this is fine to me
  2. 00:08:224 (1,3) - Placing to stack isn't good idea. Try not to those are stack. fixed
  3. 00:15:642 (6,7) - There aren't smooth to play, so move (6) to down 2 grids and right 1 grid, and move (7) to x:224 y:136. fixed
  4. 00:31:151 (3) - Add NC? because have changed the spacing after this. fixed
  5. 01:31:839 (1,2,3,4) - Same as Easy diff.

Insane

  1. 00:04:516 (5,6,7) - There are have changed the spacing. I suggest that add NC in (6,7).
  2. 00:14:967 (5,6,7) - ^ leaving these two, seem fine to me
  3. 01:26:248 (6) - I don't suggest this is above with (4). Trying to make similar to (3,5). i like the increasing jump here
  4. 01:31:839 (1,2,3,4) - Same as Easy diff.

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
thanks for mods~

updated with skin elements courtesy of Cyril Scarlet
Coro
/late late taiko mod orz

All are suggestions unless in red.

[Taiko Muzukashii]
a bit repetitive, but nothing wrong~
change all hitsound set to normal, btw

[Taiko Oni]
again, nothing wrong per se, but it's a bit boring. I'd suggest using some 5-note streams in the first half, just do what sounds nice~

personally can't find anything off, so good job~ just try for a bit of variety~
don't give kudos if you don't want to~
Cuvelia
H i , from #modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ Taiko Muzukashii]
  1. Audio Sample set . All Normal type change .
     
  2. The Slider Velocity should be 1.40 or 1.60.
     
  3. 00:00:133 (1) - D
  4. 01:04:866 (1) - D
  5. 01:10:092 - add k
  6. 01:14:644 (2) - k
[ Taiko Oni]
  1. Audio Sample set . All Normal type change .
     
  2. 00:37:894 (36) - d
  3. 00:38:062 (37) - k
  4. 00:39:411 (47) - d
  5. 01:04:866 (1) - D
  6. 01:26:360 (76) - re
  7. 01:26:444 (1) - D
 
good luck .
Pereira006
Hello ~~~~ !! modding my queue Sorry LATER ! here go my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

hitsound:

  1. 00:53:740 (5) - u missing add clap here if you keep it consistency
  2. 01:31:839 (1) - missing add clap in end slider if keep it consistency
stuff cool

Gameplay:

  1. 00:44:637 (3) - i don't like this place move to x:200 y:316 is good flow when i test play if you fix this you need fix spacing at 00:45:648 (4,1,2)
stuff cool

[Normal]

Hitsound:

  1. 00:13:282 (5) - Add clap and whistle like you did another diff's because is sense lot and i like it
stuff cool

Gameplay:

  1. 00:16:990 (2,3) - inconsistency spacing
  2. 01:28:467 (3,1) - I see is inconsistency spacing
stuff cool

[hard]

Hitsound:

  1. 00:08:224 (1,2,3) - IMO the (1) and (3) don't sense whistle for me is better remove whistle and add whistle in (2) is fit more for me IMO
  2. 00:17:327 (4) - missing add clap and whistle if keep it consistency
  3. 01:35:210 (3) - missing add clap in end slider if keep it consistency
stuff cool

Gameplay:

really good

[Insane]

Hitsound:

stuff cool

Gameplay:

  1. 00:39:580 (2,3) - i dunno why here jump is don't sense because i don't feel when song is UP or down so is nothing better fix spacing at 00:39:917 (3,4) if you fix this be carefully spacing at 00:40:591 (1,2,3,4) or try remap this part at 00:39:242 (1,2,3,4) IMO
armazing really good flow I enjoy play this diff really
[]
Sorry tiny mod as is great map and sorry LATER ! ;_; and great
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Topic Starter
Moway

CoroQuetz wrote:

/late late taiko mod orz

All are suggestions unless in red.

[Taiko Muzukashii]
a bit repetitive, but nothing wrong~
change all hitsound set to normal, btw

[Taiko Oni]
again, nothing wrong per se, but it's a bit boring. I'd suggest using some 5-note streams in the first half, just do what sounds nice~

personally can't find anything off, so good job~ just try for a bit of variety~
don't give kudos if you don't want to~ thanks for suggestions, will try to make more variety

Cuvelia wrote:

H i , from #modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ Taiko Muzukashii]
  1. Audio Sample set . All Normal type change .
     
  2. The Slider Velocity should be 1.40 or 1.60. fixed to 1.40
     
  3. 00:00:133 (1) - D fixed
  4. 01:04:866 (1) - D fixed
  5. 01:10:092 - add k fixed
  6. 01:14:644 (2) - k fixed
[ Taiko Oni]
  1. Audio Sample set . All Normal type change .
     
  2. 00:37:894 (36) - d fixed
  3. 00:38:062 (37) - k was k before i think, but it is now even so
  4. 00:39:411 (47) - d fixed
  5. 01:04:866 (1) - D fixed
  6. 01:26:360 (76) - re
  7. 01:26:444 (1) - D don't want D after stream
 
good luck .

Pereira006 wrote:

Hello ~~~~ !! modding my queue Sorry LATER ! here go my mod

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Easy]

hitsound:

  1. 00:53:740 (5) - u missing add clap here if you keep it consistency fixed
  2. 01:31:839 (1) - missing add clap in end slider if keep it consistency fixed
stuff cool

Gameplay:

  1. 00:44:637 (3) - i don't like this place move to x:200 y:316 is good flow when i test play if you fix this you need fix spacing at 00:45:648 (4,1,2) fixed all
stuff cool

[Normal]

Hitsound:

  1. 00:13:282 (5) - Add clap and whistle like you did another diff's because is sense lot and i like it fixed
stuff cool

Gameplay:

  1. 00:16:990 (2,3) - inconsistency spacing fixed
  2. 01:28:467 (3,1) - I see is inconsistency spacing fixed
stuff cool

[hard]

Hitsound:

  1. 00:08:224 (1,2,3) - IMO the (1) and (3) don't sense whistle for me is better remove whistle and add whistle in (2) is fit more for me IMO i agree, fixed
  2. 00:17:327 (4) - missing add clap and whistle if keep it consistency fixed
  3. 01:35:210 (3) - missing add clap in end slider if keep it consistency doesn't quite fit here
stuff cool

Gameplay:

really good

[Insane]

Hitsound:

stuff cool

Gameplay:

  1. 00:39:580 (2,3) - i dunno why here jump is don't sense because i don't feel when song is UP or down so is nothing better fix spacing at 00:39:917 (3,4) if you fix this be carefully spacing at 00:40:591 (1,2,3,4) or try remap this part at 00:39:242 (1,2,3,4) IMO good idea, thanks
armazing really good flow I enjoy play this diff really
[]
Sorry tiny mod as is great map and sorry LATER ! ;_; and great
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye! your english is fine ^^ i understand everything you say
Thanks everyone for the mods!
Mephix
i love this sooooooong :)
Topic Starter
Moway
back with a vengeance, on the mod hunt again~
787B
Hi ♪
From my Modding Queue

General
Looking good for me.

Easy
00:04:178 (3) - Have you considered moving this to x:328 y:84 for a symmetrical match with 00:03:504 (2) - ?
00:08:899 (1) - How about to start this spin at 00:09:573 - to 00:10:921 - ? So, you can pretty much add a note in 00:08:899 - I think it'll be more consistent, but I can understand how it fits with the vocals.
00:20:362 (2) - I would've replace this circle for a spin, to finish at 00:21:373 - And well, pretty much I would be able to move 00:21:710 (1) - to the center of the grid.
00:37:894 (1) - Why not make this aligned with 00:37:557 (4) - like you did with your previous notes?
00:39:242 (3) - ^
00:54:752 (2) - Well, this kinda bothers me because it's up there on the grid, but well, since you did the same at 00:56:774 (1,2) - I guess there's nothing much to add here, just saying.
01:08:912 (3) - Could've been made symmetric.
01:17:678 (4) - Why not move to x:48 y:200 so it can be aligned with 01:17:004 (2) - ?

Normal
01:24:084 - Add a note here? I know you wanted to follow the vocals, but it seems rather inconsistent with the flow, since well, the kiai is pretty much going on.
01:33:187 (1) - Not recommended to place notes that "high".

Hard
00:06:876 (6) - This slider's end could've been correctly stacked with 00:05:527 (1) -
00:12:270 (4) - Ctrl+h this slider and fix the spacing between them so it won't be off in the grid?
01:05:878 (3) - Well, could've been moved into a better position on the grid.

Insane
Nothing much I can add here, it looks solid to me. Nice job!

Good luck~
Topic Starter
Moway

Wolf wrote:

Hi ♪
From my Modding Queue

General
Looking good for me.

Easy
00:04:178 (3) - Have you considered moving this to x:328 y:84 for a symmetrical match with 00:03:504 (2) - ? sure
00:08:899 (1) - How about to start this spin at 00:09:573 - to 00:10:921 - ? So, you can pretty much add a note in 00:08:899 - I think it'll be more consistent, but I can understand how it fits with the vocals. leaving this, for an easy I'd rather have the spinner more isolated
00:20:362 (2) - I would've replace this circle for a spin, to finish at 00:21:373 - And well, pretty much I would be able to move 00:21:710 (1) - to the center of the grid. moved to center, but leaving the circles the way they are
00:37:894 (1) - Why not make this aligned with 00:37:557 (4) - like you did with your previous notes?
00:39:242 (3) - ^ fixed these
00:54:752 (2) - Well, this kinda bothers me because it's up there on the grid, but well, since you did the same at 00:56:774 (1,2) - I guess there's nothing much to add here, just saying.
01:08:912 (3) - Could've been made symmetric. it's fine, points look strange, but the curve itself is fine
01:17:678 (4) - Why not move to x:48 y:200 so it can be aligned with 01:17:004 (2) - ? aligned with 3, which is okay by me

Normal
01:24:084 - Add a note here? I know you wanted to follow the vocals, but it seems rather inconsistent with the flow, since well, the kiai is pretty much going on. sure
01:33:187 (1) - Not recommended to place notes that "high". moved down a bit

Hard
00:06:876 (6) - This slider's end could've been correctly stacked with 00:05:527 (1) - fixed
00:12:270 (4) - Ctrl+h this slider and fix the spacing between them so it won't be off in the grid? adjusted slightly
01:05:878 (3) - Well, could've been moved into a better position on the grid. its fine where it is I think

Insane
Nothing much I can add here, it looks solid to me. Nice job!

Good luck~
thanks for the mod and star :D
CPLs
from queue..
all suggestion

[General]

BPM 178 maybe? 177.96 is too half-hearted

[Easy]

00:08:899 end the spinner at 00:10:247
00:10:921 add circle here if you follow ^
00:21:036 add something here,it feels empty
00:40:254 add circle so your pattern can become consistent
01:02:169 shorten the spinner to 01:03:518
01:04:192 add slider here if you follow ^
01:12:958 spinner should end at 01:14:981
01:15:655 add slider here if you follow ^
01:24:421 shorten to 01:25:770
01:26:444 add slider here if you follow ^

[Normal]

You didn't use 1/4 beat,change the BSD to 1/2
01:13:295 add circle?
01:34:873 ^

[Hard]
I see no point using 1/4 BSD if you don't use it
Can't point out anything :?

maybe just that,you're more experienced,so nothing to say.. :D
Topic Starter
Moway

copolah123 wrote:

from queue..
all suggestion

[General]

BPM 178 maybe? 177.96 is too half-hearted the bpm fits, if someone else tells me to just use 178 then i winn

[Easy]

00:08:899 end the spinner at 00:10:247
00:10:921 add circle here if you follow ^ I think this is fine
00:21:036 add something here,it feels empty fixed
00:40:254 add circle so your pattern can become consistent fixed
01:02:169 shorten the spinner to 01:03:518
01:04:192 add slider here if you follow ^ this is fine, but changed beatsound to whistle
01:12:958 spinner should end at 01:14:981
01:15:655 add slider here if you follow ^ leaving this
01:24:421 shorten to 01:25:770
01:26:444 add slider here if you follow ^ leaving

[Normal]

You didn't use 1/4 beat,change the BSD to 1/2 sure
01:13:295 add circle? no to this, its okay to have that part with nothing
01:34:873 ^ ^

[Hard]
I see no point using 1/4 BSD if you don't use it sure i guess
Can't point out anything :?

maybe just that,you're more experienced,so nothing to say.. :D
thanks for the mod ^^
happy30
[General]
Offset 140 BPM 178
don't forget to resnap the (kiai) timing sections

[Hard]
00:03:673 (2) - this is irregular spaced between (1) and (2), can you make the spacing here equal?
00:10:584 (7) - this is irregular spaced between (6) and (1).
01:25:095 (1) - Try making this spinner start 1/2 earlier.

[Insane]
Raise OD? the gap of 2 between AR and OD is a bit too much...
00:17:833 (6) - Move this a bit up and left for a prefect square formation?

i think that's all :)
Topic Starter
Moway

happy30 wrote:

[General]
Offset 140 BPM 178
don't forget to resnap the (kiai) timing sections fixed

[Hard]
00:03:673 (2) - this is irregular spaced between (1) and (2), can you make the spacing here equal? fixed
00:10:584 (7) - this is irregular spaced between (6) and (1). should be equally spaced now
01:25:095 (1) - Try making this spinner start 1/2 earlier. fixed

[Insane]
Raise OD? the gap of 2 between AR and OD is a bit too much... alright
00:17:833 (6) - Move this a bit up and left for a prefect square formation? fixed, needed a bit more adjustment to make that square, but I like it betetr now

i think that's all :)
thanks for the mod ^^
happy30
alright then :)
Topic Starter
Moway
Thanks ^o^
mintong89
o.o
CPLs
I really want to have a bubble

(never mind what I said)
Topic Starter
Moway
I will remove the taikobg whenever the bubble gets popped. Until then, still waiting for BAT.
Sun Rainbow

Moway wrote:

I will remove the taikobg whenever the bubble gets popped. Until then, still waiting for BAT.
This TBG i think don't have trouble :O
happy30
you can remove it, call me back to restore bubble.
OnosakiHito
I can give you one which works even with the new wide screen system.
Of course, just if you want.
Topic Starter
Moway

OnosakiHito wrote:

I can give you one which works even with the new wide screen system.
Of course, just if you want.
Sure! I'll call happy back when I get this added. Thanks!
OnosakiHito
Allright! Then lets go and let me show you how it should look like:


The magic in the whole thing is to have a "Taiko_BG Storyboard template" which is made by Rokodo and expanded by me.
By adding a little SB fragment into the Taiko diff., you can achieve that the BG itself is been placed on the right coordinates.
I think it is pretty self explaining if you try/check it by yourself. But keep in mind that you need to choose between 4:3 or WS. I recommend you to upload the 4:3 BG on bss and have an external link on your first post(just if you want). Did the same here: http://osu.ppy.sh/s/70738
You may use my button if you like it(just rename Widescreen as taikobg.jpg to get things work).

I've did the work allready for your difficulties, so you just need to replace it with the current one. Of course, just if you trust me. - But I think you will so or so check it again. ;P

DOWNLOAD: http://puu.sh/1S8M4

Also just one thing before rank, since I noticed it: You may keep the volumen on both difficulties consistent. I even recommend it.
Hope I could help you! Good luck with rank.
Topic Starter
Moway
Thank you so much!

Everything should be ready now.
happy30
rebubbled
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