thanks! i do my bestKonei wrote:
Read your answer and understand.
Good luck on keeping and improving your style ~ :3
EDIT: Kyouzi diff update.
thanks! i do my bestKonei wrote:
Read your answer and understand.
Good luck on keeping and improving your style ~ :3
Thank you for moddingKonei wrote:
Sorry for the delay >.<
[Guy's Mikoto]
- 00:38:890 (2) - Considering you added whistles to all the strong vocal parts in this part, you will want to add a whistle to keep it consistent. - fixed
- 01:30:748 (4) - Uhm, the whistle on the end is inconsistent and sounds a bit unfiting and spammed with the following whistle on 5. What do you think about removing it? - fixed
- 01:41:033 (4) - If you remove the one above, I would remove this one too for consistency, anyways: I'd remove this one at all as it doesn't fit all of this sudden placed. - fixed
- 01:56:890 (1) - That overlap with 3 looks ugly. To fix this, I would rotate this or just replace this. I guess that would keep your pattern the most. - fixed
- 01:58:605 (3) - Try CTRL + G and I mean by this, to try the flow here. In my opinion, such pattern (these circles) flow much better like this, if you go to the one direction with the first Slider and in the other with the next Slider. - no change, i like this frow
- 02:20:033 (6) - As this plays much later than the previous notes and instruments - and doesnt really belong to them - I would recommend you to add a NC here. - fixed
thanks opinion but, i want try to ranked this style.sorry keep all for now.Konei wrote:
Oh, and P o M u T a, I don't want to change your style or anything, but I think you can effectively remove some
overmaped sections and fill them with 1/2. I say this because I think it would really help the map to get
more playable and some of this overmaping is quite not good at all in my opinion and ranking criteria
tells you to map the song fitting a rhythm or the music. For the stream I mentioned I can't find a
logical explanaition but to make the map harder and if this is the case, it's better to remove it.
I'd appericiate it if you would contact me any way if you want to discuss this :3
Oh and after informing a bit about this, I guess the correct source would be "Mai-HiME - Unmei no Keitouju" fixed
Konei wrote:
It's all fine, I just wanted to point my opinion out as much as I can.
If this is the way you want this map, it's good as it is your style.
By the way: Video on Mikoto is missing again
ok, fixed.
Edit: Hard diff no change.meiikyuu wrote:
love this song (:
me too ;3
thanks modding! nice good sugestion!!jonathanlfj wrote:
From my modding queue
ALI PROJECT GG
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
loled at the slider multiplier on Easy and Normal, if u want change it to a whole number and resnap all notes fmm, anwway Resnap all notes Easy done.
[Kyouzi]
00:36:319 (3) - clap on slider end? ok
00:39:748 (3) - clap on slider head ok
00:51:319 (4) - it would be good if u can aline this note perfectly linear with 00:50:033 (3) i don't thinks so this
01:29:462 (2) - make a better looking blanket around 01:30:747 (3) k
02:03:319 (3) - stack this perfectly under where 02:00:319 (1) was oops, nice
02:13:176 (1) - a bit far off center after spinner for easy? you could easily adjust this slider to the center region of the playfield fmm,no problem
[Mai]
00:45:748 (3) - Ctrl+H on this (or stack on where 00:44:462 (4) was)? it makes a better flow and avoids getting trolled due to the stack on triplet pro modder
00:59:890 (1) - lol nice one got me there :3
01:03:747 (1) - you can apply the soft whistle trick here to many other places like 01:10:605 (1), 01:20:890 (1) and end of 01:23:890 (4) okay
01:25:176 (4,5) - Ctrl+G plays better imo this part is like part... keep for now.
01:34:176 (6,1) - this setup at this place doesnt play as well as the later two, you can shorten 01:34:176 (6) to 01:34:390 and add note at 01:34:498 instead ok
02:08:890 (1) - finish sounds really loud here, maybe lower the volume to 40-50% ok
02:20:033 (2) - placing this on the bottom center would complete a really epic symmetry~ ok
Nice mapset; I see you have a star on this, so maybe after a few more refines on the map you can get a bubble
Gook luck on ranking~
thank you for moddingjonathanlfj wrote:
From my modding queue
ALI PROJECT GG
Black is suggestion
Blue is highly recommended
Red is unrankable
[Guy's Mikoto]
00:41:462 (1) - add finish on slider head - no, cuz loud sound does not sound in back.
01:34:176 (4) - was the second clap intentional? - fixed
01:53:462 (1) - make this slider blanket 01:52:605 (5) - i don't have the purpose to make here blanket.
01:56:890 (1) - the partial overlap on 01:56:033 (4) doesnt look very good, either completely overlap it or rid the overlap - fixed
thx~jonathanlfj wrote:
[fbs's Natsuki]
00:34:605 (1,2,3) - although it might make it harder, but i was tempted to hit like this when playing this part
00:51:747 (1) - add finish on slider head
00:57:747 (3) - stack this on the start of 00:55:176 (1)
01:34:605 (1,2) - instead of the linear flow, make it curve a bit plays much better imo: 01:56:890 (1) - add finish on slider head
02:00:319 (3) - ^
02:14:033 (1,2,3) - similar thing as 00:34:605 (1,2,3)
thanks modding and star !! Normal Diff no change.yurunneram wrote:
Hi~ here's your mod! P.S. thats a pretty long into :3
Easy
01:02:462 (4) - Move to x 244 y 152 and obviously move the rest a bit
Normal
01:13:605 (4,5,1) - Put all at one spot (or maybe a triangle shape would look nice)
Hard
00:49:605 (4) - Move a bit lower
Not much. Pretty good map :3 Ganbatte~
You have been modded out by YurunNeram
red = ignorepopner wrote:
[fbs's Natsuki]
00:50:247 (3,4,5,6) - the spacing change is a little hard to play comparing with the other part of your diff. So I suggest to change 00:50:247 (3,4) into a slider.
00:51:747 (1) - try to avoid the overlap of itself(head and reverse point)
00:53:462 (3) - same as above
00:57:319 (2) - put it at the center of the previous circular slider? Now the position of this note is a little embarrassed and the whole pattern looks not good.
00:58:176 (4,5,6) - if you apply the suggestion above, you need to move this triple to fix the spacing.
01:00:962 (3,4,5) - the triple have nothing to follow in the music. Maybe delete the blue tick note to change to 1/2 rhythm?
01:58:605 (2,3) - the overlap looks bad. Make a blanket pattern here?
02:20:033 (3) - decrease the volume of the slider to follow the volume change in music better?
Thank you popnerpopner wrote:
[Guy's Mikoto]
01:03:748 (1) - remove whistle from head? You did not add whistle on 01:00:319 (1), so the whistle here is inconsistent. - I don't pour whistle into the place with finish.(e.g. 01:14:033 (1) - , 01:27:748 (1) - )
01:20:462 (5,6,1) - nazi - not exactly in a line, I think it is better to put them perfectly. - fixed
01:20:890 (1,2,3) - nazi - the spacing between them are not same. - fixed
02:20:033 (1) - decrease the volume of the slider to follow the volume change in music better? - fixed
thanks !popner wrote:
Hi ~ Mod request from My Queue.
[Kyouzi]
The claps in this diff seems messy. Try to put claps on 2nd & 4th white tick of every stanza. If it appears in middle of a slider, then ignore it or use slidertick/sliderbody/storyboard clap. Current hitsounds are really inconsistent in this diff.
01:29:462 (2,3) - make a better blanket? Like this:
Just need to move the last node 1 grid right.
02:20:033 (2) - decrease the volume of the slider to follow the volume change in music better?
All fixed!!!
[Mai]
00:38:890 (3,4,5) - the triple have nothing to follow in the music, so remove 00:38:998 (4)? fix!but, anotehr method~!
00:47:033 (2,3,4) - the sudden jumps does not works well here imo. You used much smaller spacing in the previous part, but there are no big difference between previous part and this one, in intensity of rhythm and music. okay o.o/
00:58:605 (1,1) - curve them in same shape? Or copy one from the other. fix!
00:59:890 (1) - same as the opinion of above, though plays fine, wiggling slider is not a good choice here. 00:58:605 (1,2,1) should be similar patterns. oh, i like this slider.... sorry keep for it!!
01:10:176 (4,3) - not a very serious problem but it is better to avoid overlap for the two sliders. fix~
01:17:033 (11,12) - the pattern is trick for the spacing between them. It seems that there is 1/2 beat between the two sliders but actually it is 1/4 beat. So fmm,sound is ok and i think enjoy part... sorry no ._.
01:28:819 (5,2) - manually stack them (move the later slider 1 grid right and down, or up and left) so that player can read it properly, especially with hidden mod. okay!
01:34:176 (6,2) - not stack properly okay!
02:05:247 (5) - move up a little to make a wiggling movement? like this: yes!
02:12:319 (1) - put this note somewhere else? It is a little hard to read such a stack closely after a spinner. Random example: ok
02:17:462 (1) - suggestion: move to the symmetric position of 02:17:247 (6)? It seems that the flow can be better. fixed!
02:20:033 (2) - same as [Kyouzi] fixed all diff! 50%!
Need more work on shape and flow ;_;
GL~
thx~lkx_Shore wrote:
[General]
Hi
So lazy here .-.
02:20:033 - Maybe use soft is better no my diff
[Mai]
00:39:533 (4) - Move to x416 y28? umm,keep
02:17:247 (6) - Move to x156 y140? ok
02:17:462 (1) - Move to x320 y316? ok
[Other]
sorry,so late
Goodluck
thx~lkx_Shore wrote:
00:57:319 (2) - move to x360 y200? um...many this mod. finally done.
thanks moddingSieg wrote:
Hello, from queue, sorry for being late...
General:
Kyouzi:
00:46:176 (2) - slightly covered by hitbrust from 00:44:462 (4) - which is bad for easy ok,next try.. but, not change all them
01:07:176 (1) - same^
01:18:747 (2) - ok, again for this - this is not necessary to fix but consider in your future eases to avoid that :3
Mai:
01:17:033 (11,12) - that was little unexpected jump after 0.8 0.8 0.8 and few compressed streams yep,but, i like this part >,< sorry no!
That's all I can suggest and mention. :3 Nice map. Good Luck!
@Guy.... Update DoneGuy wrote:
All fixed!
Thank you for modding
http://puu.sh/2abEZ
@Guy.... update your map plz. so,bug fixed~qkenan wrote:
Red = UnrankableMod from qkenan's queue _(:з」∠)_
Blue = It should be modified
Black = My suggestionGeneral
- Check the title in Guy's Mikoto diff.It got garbled.thx check fixed
Kyouzi
- the whole diff seems fine
sorry all no. because i think better point. but, last suggestion is keep now.. maybe unrank? so,sliderslider and tick mute. so keep now.Mai
- 01:15:747 (1,2,3,4,5,6,7,8,9,10,11,12) - sounds not suitable for the music...
- 01:04:176 (2) - how about rotating the slider by 10° clockwise ? seems better
- 01:50:462 (2,3) - not obvious arc, more curved or change into straight ?
- 02:20:033 (2) - add green tick here to mute the slider tick ? e.g. at 02:20:248
Good luck ~
qkenan wrote:
[fbs's Natsuki]
00:38:140 (2) - 4 grid up to x176 y36
00:50:890 (5) - move to x20 y64 ? seems better
00:55:176 (1) - not so necessary to put such a big round slider...
00:59:033 (2,4) - how about stacking these at two x164 y304 and place ③ to x328 y132 ? just suggestion
01:00:962 (3) - suggest to use curved slider
01:54:962 (6) - 4 gird left to x28 y240
01:56:890 (1,2,3) - really not so beautiful... at least trying place the 02:00:319 (3) - exactly surrounded by ②slider would be better than doing nothing
02:20:033 (2) - add green tick here to mute the slider tick ? As said below in Mai diff [/list][/notice]
thanks comment! and Guy diff add video!happy30 wrote:
Testplay ~ no kudosu please
Replays
Kyouzi
I like the sound of the sliderticks owo.
also, the new spinner from ppy really fits the video on the background, hehe
really nice diff. The rhythm and spacing were both good and provided a nice pacing.
Guy's Mikoto
huh, I didnt get the video on the background on this diff D:
Nice diff here as well, but I'm a bit worried about the diff spread now since this map is very similar to kyouzi.
fbs's Natsuki
shouldnt it be "fbs' Natsuki"? hurr grammar
this diff is not bad, but something is wrong with the flow. I think the spacing is too small compared to the sliderspeed which disturbs the pacing a bit.
Mai
getting the same flow feeling as fbs' diff here, but the jumps here are nice. A few patterns have a too small spacing with too fast sliders which imo doesn't fit in this song. I actually nearly failed on my testrun >.> some jumps felt a bit random, especially near the end
1つ除いてfixedです!ModありがとうございましたMiLu wrote:
[Guy's Mikoto]
01:12:319 (3) - このスライダーの中にある音を取ってみては?こういうのとか - 一度試してみて良いと思ったのですが、その後の流れを大きく変えてしまい、修正が困難になってしまったので無理に変える必要もないと考え、すみませんが変更なしです。
02:03:855 - 02:04:498 - 片方の緑線けしていいとおもいます
02:19:069 - 不要な緑線です
02:19:176 (5) - 他の難易度には全てついてるのでNC
最高の夜をありがとうございました。MiLu wrote:
こんにちは リクエストありがとうございます :3
全部提案なので気に入らなかったら無視してください~ 迅速な対応感激しています
[General]
・tagsに"CIRCUS"を追加したほうがいいとおもいます。あとは"opening"とか入れてもいいと思います 全diff追加しました。
[Kyouzi]
公式HPを見る限り"Kyoji"が正しいと思います 恐れ入ります
01:15:319 (2,3) - こんな音取りにしてみては?採用です
01:24:319 (1) - このスピンが何にあわせて置いてるのか分かりませんでした...スピンの開始を01:26:033 - にして、そこまではnoteを置いてみては? 参りました
02:20:033 (2) - 音が大きいのが気になりました。Insaneと同じように音量50%で良いと思います 了解です。
[Mai]
00:48:319 (1) - 始点のfinishをremove 必要がありませんでしたね。少しfinishを乱用しすぎているかもしれません。
00:50:462 (5,6) - スペーシングが狭すぎるのでもっと離したほうがいいと思うのと、この譜面のパターンだと5番のスライダーの折り返しは1回のほうがいいとおもいます 出来る限りのことは尽くしました。
00:51:748 (1) - と00:53:462 (1) - だけNormalのfinishになってるのが気になります... 1個目をsoftにして、2個目は必要無さそうなので削除という形でいきます。
01:10:605 (1) - 特にパターンでもなくここにだけwhistleがついているので浮いてるように感じます whistle君は絶滅しました。
しょーもないmodばっかりでごめんなさい! 素晴らしいmodでした。輝かしいです。自信を持ってください。
good luck~
Modありがとうございます。MiLu wrote:
[fbs's Natsuki]
最初から最後までずっとDS通りに置かれているのが.....
Hardなんだし音やボーカルが強調されているところはジャンプさせたほうが良いと思います
検討します。が、とりあえず変更なしです。
00:34:605 (1,2,3) - 前の00:32:462 (5,6,1,2,3) - と同じ音取りでいいと思います
no
01:56:890 (1,2) - 形があんまり綺麗じゃないのと、その直後の3と2のスライダーが被ってしまってます。3に被せるようにしてみては?
done
02:14:033 (1,2,3) - ↑↑と同じ
no
my opinion: i talked IRC UnitedWesin... so Insane diff wrong part some fixed. and uneasy element.Nymph wrote:
Hi sorry for delay.
[fbs's Natsuki]
00:51:640 - let the end kiai section snap to here? Fixed myself.
[Insane]
00:54:426 (4) - nazi spacing. X-1 fixed!
01:03:747 (1) - the whistle feel weird here, for this whole part the using of the whistles seems randomly, so I suggest to remove it. okay!
01:20:890 (1) - ^ okay!
01:23:890 (4) - ^ okay!
nothing serious, all of above are nazi suggestion, just as the modder before me said, the flow and slidershape stuff can still be improved in some level. I am not sure what to do next with this map, so call me when you have any reply and we can discuss it.
Thanks Nymph :>Nymph wrote:
alright wish you good luck