BPM 126 @offset 450ms
Bonne chance \:D/
Bonne chance \:D/
Yeah, it's pretty oldschool.Ultimate wrote:
Yo slanox ^^,
nice oldschool style, enjoyed playing
replay of first try:
Replay
1x100 on first try, timing seems legit and no critical errors.
The [Hard] diff ends a bit weird though. Try to fit the spinner to the end of the song, and not just before the end
Alright, some suggestions fixed!eLtigreXXx wrote:
hi ^^ from mod request
[insane]
00:15:688 clap ? >No.
00:15:926 ^ >Yeah, okay.
00:16:402 ^ >Looks good.
00:25:211 add note and finish ? >Okay.
00:32:592 finish ? >Huh, already added.
[normal]
00:15:688 clap ? >Okay.
00:15:926 ^ >^
00:16:402 ^ >^
00:40:449 finish ? >^
01:18:545 (1) add new combo >^
01:26:640 delet >^
01:56:640 finish >^
Alright, thanks for your mod!Luster_DNFWTF wrote:
some ModNORMAL01:32:830 - spinner end at 01:34:735
01:45:688 (2) - change into a curve slider
02:32:830 - spinner end at 02:35:688
02:46:640 - new combo
03:18:545 - spinner end at 03:21:402HARD00:16:640 (4) - can you place it like
01:32:830 - spinner end at 01:34:735
02:34:735 (5) - change into spinner and then,, end at 02:35:688
03:19:497 - spinner end at 03:21:402
Hitsound up to you~
And. . . .
Too many straight sliders at Hard,, try to make a curves sliders~
Static Noise Bird wrote:
[Normal]
00:01:878 (4) - Move one square left (grid lvl 3)
01:28:545 (4) - Move one square right
01:53:307 (1,2,3,4) - Remake with polygon circles
02:00:926 (1,2,3,4) - ^
03:05:211 (5,1) - One square right
[Hard]
00:17:830 (2,3,4,5) - Too compressed
00:20:926 (5) - Make the end curve prettier
00:25:449 (1,2,3,4) - These compressed sliders again
00:28:545 (5) - This slider again
01:09:021 (1) - Make the turn slighter
02:44:021 (2) - Could be prettier
02:49:021 (8) - ^
Bye and good luck~
BeatofIke wrote:
Mod request!
[Normal]
-> Your clap hitsounds and combos are not consistent.
00:15:449 (1,2) - Delete these notes. It sounds weird.
01:30:688 (2,3,4,5) - Please consider re adjusting thes notes so they don't touch each other. Also add a new combo on slider 4.
[Hard]
-> Reduce the HP Drain rate (-1). Most hard difficulties are around 5 or 6. Consider looking at ranked beatmaps for reference.
00:04:259 (1,2) - This spacing for these jump is too high for a hard difficulty. Consider reducing this spacing.
00:52:354 (1,2,3,4) - Same as above.
01:13:545 (7,1,2,3) - Careful. You don't want to overlap notes like this because the hitburst will block thes notes.
01:26:402 (4,5,6,1) - Same as above.
01:52:592 (2,3) - Overlapping note. It's hard to see slider 3.
02:00:211 (2,3) - Same as above.
02:17:592 (4,5,6,7) - Again, Hard jump.
02:25:926 (1,2,3,4,5,6,7,8,9) - JUMPS EVERYWHERE!
02:33:545 (4,5) - ...and another jump.
-> Basically unescessary jumps that needs major tweaking. Nothing much to say. The hitsound usage for this difficulty is better than your normal difficulty.
Now I know being a new mapper is hard, but hang in here. For starters, I recommend looking at this thread for guidance:
t/60228
Good Luck!
TrigonometrY wrote:
M4M from your queue
[General]
Kiai in your diffs should be same. Fix second kiai, it's different in Normal and Hard now. - Indeed, fix'd.
[Normal]
00:04:497 - don't ignore this beat, try this rhythm: - ok
then 00:03:307 (1) - delete nc and 00:04:259 - add nc - ok
00:15:926 (2) - one grid right and one grid up - looks better - ok
00:17:592 (1,2,3,4) - what do you think about this pattern? - looks good
00:28:545 (4) - one grid right for following spacing - fixed
00:39:497 (5,1) - jump in Normal? Why? - fixed
00:52:354 (6,7) - ^ - ^
00:57:592 (5,6,7) - fix spacing: 00:57:592 (5) - move to x:448;y:208, 00:58:545 (6) - 256;48; 00:59:021 (7) - 120;80 - fixed
00:59:021 (7,1) - spacing. And here: 02:10:926 (5,6) - 02:12:830 (2,3) - - fixed
02:19:497 (1) - one grid right to following spacing - fixed
02:24:735 (1) - disable Grid Snap and make this slider symmetrical - ok
02:51:402 (4,5,6,7) - spacing. Here too: 03:08:545 (5,6) - 03:14:259 (5,1) - - ok
[Hard]
It isn't Insane, so AR -1, please - sure
00:05:449 (4) - I'd change rhythm. 00:05:211 (3) - delete this note and add slider with reverse: - ok
00:16:045 - don't miss a beat! Add here note: - ok
00:16:640 - 00:17:592 - What do you think about stream in this part? It follows music and vocal: - weird
00:22:354 (2,3) - I'd prefer to follow vocal here: - ok
00:24:021 (2,3,4) - ^ - ^
00:23:307 (4) - nc and 00:23:783 (3) - delete nc - ok
00:49:259 (4,5) - please, avoid similar hiding - ctrl +G
00:51:402 (4,1) - anti-jump doesn't need here - fixed
00:59:021 (1,2,3,4) - you can used blue ticks to make cool stream: - fixed
01:28:545 (3,4,5,6) - ugly overlapping( - changed
01:49:973 (3,4) - this rhythm: - ok
01:51:878 (1,2) - ^ (slider reverses on blue tick) - fixed
01:53:783 (4,1) - ^ - ^
01:55:688 (3,4,5) - ^ - ^
01:57:592 (3,4) - ^ - ^
01:59:497 (1,2) - ^ - ^
02:18:545 (6,7) - replace each other? - ok
03:02:354 (5,6,7,8) - anti-jumps doesn't need, because here is intense music - separated
While I was modding, I liked the song.
Good luck!
OK! Some things are fixed, thank you!Kloyd wrote:
M.4.M
Normal
00:06:164 (1) - Spacing issue
00:17:592 (1) -
00:21:878 (1) -
00:25:211 - need beats here (I recommend adding stack circle)
00:25:688 (1) - spacing issue
00:29:974 (1) -
00:54:259 (1) -
01:07:592 (1) -
you might realize that keeping distance is crucial on Easy/Normal diffs. Try to find more by yourself since I fell I only point spacing.
01:05:926 (4,5) - try to move just a bit to avoid slight-overlap
01:10:449 - adding a slider can be better to keep flow
01:25:449 (6) - adding notes?
01:31:402 -
01:56:164 -
01:59:973 (6) - a suggestion here http://osu.ppy.sh/ss/734345
03:00:926 - a suggestion here (stack notes) http://osu.ppy.sh/ss/734352
Hard
00:40:449 (1) - stack completely with white (2)
00:43:069 (1,2) - not good flow. use Ctrl+H for first one
00:59:021 (1,2) - make this same?
01:02:592 - need notes here
02:09:497 (2,3,4,5,6) - hmm suggestion. Use Polygon-Circle-Function on 'Compose' Tab
02:56:640 (3,4,5,6) -
I love cs5 lol
Good one. Hope your map ranked
Fixed mod, thank you!Hard wrote:
A wild Chiva appears. OKAY
LET'S do it !
(M4M and all)Chivas Mod of DESTRUCTION
Well. I won't destroy anything. I just thought that sounds kinda good... Yeah... Well...
...
I'll just start[ Normal ] SPOILER00:07:116 - the spacing is different than before. consider changing this, otherwise it's confusing.
00:16:878 - maybe add a slider here? I guess it would fit, otherwise there's awkward silence...
00:21:402 - something's missing here, too. Since you're following the drum and suddenly you just... ignore the base.
00:29:497 - ^
00:57:592 - those sliders seem unreasonable for me and don't fit with the beat. They look pretty, though.
01:10:211 - maybe change into a slider that goes till 01:10:449
01:10:688 - New Combo
01:25:449 - Something's wrong with the spacing here
01:30:449 - add circle here or sth. else
01:47:592 - spacing seems a bit wrong
03:09:497 - idk somehow it doesn't sound right...
03:18:069 - delete NC ... I guess
Woah I already finished? I bet it will be a fun map if you change some little things[ Hard ] SPOILER00:21:402 - awkward silence again
00:29:021 - another awkward silence. maybe add a clap circle i think it would sound nice
00:40:926 - this is confusing me. I don't know if you should change it. Maybe I just pointed it out because I don't like stacks
00:50:688 - this kinda destroy my flow, consider changing it. Except you want to troll the player. If that's the case it is wonderful and fun
00:52:116 - maybe add something here
01:02:830 - here too it needs something...
01:03:307 (1) - make that slider round. Curves are good and beautiful
01:24:735 - new combo here
01:24:973 - delete nc
01:25:687 (3) - again. Try to make a curve
01:51:402 (3,4,5) - doesn't seem to fit here
02:09:497 (2,3,4,5,6) - this pattern is a bit awkward... Maybe use something else. (Polygon maybe?)
02:19:497 (1) - change the position, so that it won't overlap
02:32:592 - add something here
03:05:688 - same like 00:40:926
03:08:307 - ^
I like your map. Take a star.
Alright, fixed! Thank you for your mod, ofc I will call you back loldkun wrote:
I saw this on #modreqs. I love 2PM!
[Normal]
00:05:211 (3) - Try grid4/nogrid out and make this slider symmetrical via the Y-axis. I can tell it was your intention, just wasn't executed properly.
00:07:116 (5) - ^
01:03:783 (1,2) - I can't tell if this is an attempted blanket, but refer to what I say below about blankets.
01:10:926 (3) - Could totally be constructed better by using grid4. Try using three slider points!
01:13:307 (2) - ^
01:25:449 (6) - Why is this so close to 5? I would move this a bit farther away.
02:25:688 (2) - Stack this with 7 of the previous combo.
02:46:640 (1,2,3,4,1) - You should stick to symmetry on the Y-axis like the rest of the map if you're going to have combos like these.
03:12:354 (1,2,3,4,5) - ^
[Hard]
00:07:354 (5) - I feel this note is unnecessary if you're following the lyrics.
00:19:259 (5,1) - Is there a reason why spacing here is inconsistent compared to everything else so far?
00:25:688 (1,2) - The blanket could use some work. (Here's an image. Use the approach circle of the slider to help you.)
00:27:354 (1,2) - ^
00:42:592 (8,1) - Should move (1) to avoid the overlap. Doesn't take that much, right?
00:44:497 (3,4) - Same blanket comment as above.
00:59:021 (3,4) - You could move 4 a few more grids away so it doesn't overlap with 3.
01:27:116 (6,1) - I think you get what I'm trying to say about avoiding overlaps, right?
01:46:878 (1,2) - Nice part with the hitsounds here.
02:30:926 (6) - NC, maybe?
02:59:497 (7,1) - I'd switch NC between these two notes.
Call me back (if you want :p) when you get a few more mods.
Sweet Vanilla wrote:
hi, M4M from my queue~
sorry for late~
i'm a noob mapper ;w;
[General][Normal]
- delete “2PM - Hot (Kazey).osb”in songs file
[Hard]
- 00:19:497 (3,4) - make a better blanket like this 00:27:593 (3,4) -
- 00:26:641 (2,3) - ^
- 00:38:069 (3,4) - ^
- 00:38:545 (4,5,2,4) - put them into the same shape will be very good
- 01:05:449 (3) - 01:05:926 (4) - 01:07:592 (6) - 01:09:735 (2) - U should not be disturbed by lyric,map objects in white tick would be very good.
- 01:45:688 (2,3) - make blanket here?
- 02:07:592 (5) - clap on tail
- 02:08:545 (1) - remove clap
- 02:09:021 (2) - remove clap on arrow and add one on tail (I think U just need to put clap on first white short tick and third white tick in this diff. that is available by new players.
- 02:32:830 (1) - suggest volume low down to 5%. finish sounds noisy here,I prefer delete it.
that's all,good luck~ and nice song
- 00:08:069 (6) - move to (256,152)
- 01:21:164 (1,2) - better blanket
- 02:07:830 (3,4,5) - ^
- 01:24:973 (1) - why nc here?
- 01:52:830 (2,3) - make a blanket here?
- 02:09:973 (3) - plz keep the same rhythm like 02:05:688 (3) - and add clap in this section
- 02:34:735 (1) - same suggestion as normal
- just some suggestion~ u should add some flow in this diff,and it will make objects beautiful and enjoyable.
Thank you so much B-D! All has been fixed!Blue Dragon wrote:
[Normal][Hard]
- 00:31:403 (4) - Feels a bit too... weird to play, honestly, and the jump later is kinda hard. This, imo, feels much better to play!
- 00:59:973 (1) - Pattern would look / play better if you placed (1) at x160 y160.
- 01:09:497 (2,3) - Pattern would look / play better if you placed (2) at 320;176 and (3) at 432;176.
- 01:15:211 (2) - This pattern is asymmetrical, moving (2) to 96;160 would solve this issue.
- 01:16:640 (5) - This plays kinda weird, why not moving the second sliderpoint to 400;96?
- 01:55:211 (5,6) - This really.. doesn't look fine. If you'd like to fix it, move the second sliderpoint to 152;192.
- 02:13:544 (2) - Why not just copy and reverse 02:10:926 (5) - to make it symmetrical?
- 03:12:830 (2) - This should be in 256;76 to stack perfectly with the sliderend.
- 03:18:069 (6) - Place this at 152;240? It really looks much better >:
Solid map, both spacing and rhythm (although a bit generic, but gotta blame that on the song) are fine. No big problems aside from placement in general here.
- 00:18:783 (4,5) - I'd say try to avoid this stuff in general, it looks ugly and usually doesn't play well. There's not really how to fix it in this map, but it will stay as an advice for your next maps.
- 00:34:973 (5,6,7) - I don't really like this jump, it just... doesn't flow well. I'd say ctrl+g (6,7) and fix spacing accordingly.
- 00:41:640 (4) - Move this 1 grid up, it's stacked wrongly.
- 00:44:735 (4) - Uh... fix this?
- 01:31:640 (3,4) - I would avoid this as well, it kinda confuses me and flows weirdly.
- 01:43:307 (6) - Jump is a bit too harsh for the map. I'd place this note at 256;176.
- 01:56:640 (1) - This jump is also too harsh, but I have no idea on how to fix it >:
- 02:22:116 (1) - Same as 01:31:640. Also, I think this may be unrankable..
- 02:25:926 (1,2,3,4,5,6,7,8) - You sure these are okay for a Hard diff? It's CS5, after all.
- 03:01:164 (4) - Ctrl+G on this flows a bit better.
- 03:12:830 (5,6) - Jump is a biiit too harsh.
- 03:13:307 (6,7) - This one, same as ^
- 03:19:497 (1) - Shouldn't this spinner start at the same time as Normal diff? Will be consistent, at least.
Map is fine, kinda oldschool-style, I like it. Some jumps are really over-the-top for a Hard difficulty, though. Nice map.
P o M u T a wrote:
hi!
[General][Normal]
- add tag 'HANDS UP' please. this is album title.
[hard]
- 00:17:592 (1) - add finish slider head.
- 00:19:497 (3) - add clap slider end.
- 00:35:688 (5) - add clap slider end.
- 00:50:926 (4) - ^
- 00:55:688 (1) - add finish slider head.
- 01:30:926 (2) - remove finish slider end. loud imo.
- 01:31:878 (1) - ^
- 01:31:878 (2) - remove finish.
- 01:45:688 (2) - add clap slider head and end.
- 01:46:759 - why 5% volume? not fit imo. remove better. 01:47:473 - also, this greenline delete please.
- 01:51:402 (5) - add clap slider head and remove clap slider end.
- 02:03:783 (6) - add finish slider end.
- 02:31:402 (2,4) - remove finish.
- 03:17:116 (5,6) - remove finish slider end.
good luck
- 00:00:450 (1,2) - add whistle slider end.
- 00:24:973 (5) - remove finish slider end better.
- 01:03:426 (2) - remove this note better. not fit rhythm.
- 01:13:307 (5,6) - overlaps bit bad. i suggest this.
- 01:27:592 (1) - not stack better. try this.
Thanks for these mods guys! all has been fixed!Sonnyc wrote:
Hi there~ Randomly appeared to be one of the few more mods.
Normal:
-- Imo, it didn't felt natural that OD is higher than AR. Just my opinion.
00:19:497 (3) - Missing clap
00:22:830 (3) - ^
00:27:592 (3) - Missing clap at the end.
00:29:497 (5,1) - Add clap at (5), and start NC from there.
Well hope you could do some work on hitsounds to make more organized. Currently feels quite random.
01:19:497 (3,4) - Distance error.
01:47:116 (3) - This is nearly in-audible. I doubt if this is rankable.
02:17:354 (1) - Imo, making the space 0.8 would be better in reading.
02:32:830 (1) - Finish didn't sound well here.
02:47:116 (2,4) - Remove Claps? Felt a bit spammed.
03:00:926 (4) - Reduce 1/2, and add 1/1 slider at 03:02:354? The current rhythm didn't felt nice.
Hard:
-- CS3 in Normal, and 5 in Hard feels unbalanced to me.
00:05:211 (3) - Increase 1/4 fits the song better.
01:52:830 (2) - The jump didn't fit imo.
02:51:878 (6) - 1 grid right.
Right, all fixed, thank you!Winek wrote:
Hello! From my modding queue. Sorry, i'm not a good modder, though i'll try my best. Yeah, I'm French Toast and French Fries, French all over. Vive le Québec \o/
[General]
You should maybe review your hitsound, it sound bummer
So much straight slider... Curves and forms.
[Normal]
01:12:830 (1,2) - Maybe remove the clap at the end of slider (1) and put on the both head of these slider?
01:28:069 (4,5) - Remove clap on 5 and put it to 4 instead.
02:24:259 (9,1) - Swap NC?
02:42:354 - Drum hitsound doesn't really feel.
[Hard]
00:30:926 (1) - Move at 212|280
00:49:021 (3,5) - Stack well?
Sorry for the short mod! Bonne chance!
Right, all fixed, thank you!All? Omg i tought my mod was just some crap.
Ok! your mod has been fixed! Thank you!Squirrel wrote:
hey there!
mod from queue ~
[General][Normal]
- nice song choice! :3
- I'd like to see more combocolours.
I know your colours match the background, but personally I just prefer more colours. xDbut that's up to you ofc. c:
your mapping style is kinda oldschool. I'm not saying that's a bad thing, I just noticed. And it kinda fits the song, too.soo, overall I am missing a bit of structure. like repetitive patterns and such.
- 00:01:878 (4,5) - move and rotate 5 a bit to match better with 4(I made this rather sloppy, you can do better. xD)
- 00:05:211 (3,4,5) - doesn't fit that well imo, maybe change to something like this:
screenand let break start at 00:07:592, maybe? (like in the screens)
or
otherwise it feels kinda weird, cause the last object before the break is right on the long white tick.
also, if you don't want to change that part up, you might want to ctrl+g 5, imrpoves the movement- 00:17:592 (1,2) and some more parts - match them better (increase the curve for example)it just looks more interesting to me, sorry. orz
and the movement from 00:19:497 (3,4) is not that nice. ;n;
(the moevement from 2 to 3 isn't that nice either, but the slidershapes match waaay better, so it looks fine ~)
include 4 into the pattern from before?- 00:24:973 (6) - replace with short slider til long white tick maybe?
otherwise there is this red/white tick change (which might be a bit too hard to read for the easiest diff)
alternatively, place a circle at 00:25:449, that's work as well.- 00:37:116 (2,3,4,5) - I don't know why, but the sliders look kinda weird to me.
it's just their shape that looks distorted. xD look at the shape! -- 00:40:449 (1,2) - if you match them, do it correctly?
- 00:59:497 - there is an object missing (there is a beat there, I'd expect an object)
- 01:30:926 (2) - add reverse maybe? to avoid that red/white tick thing
- 01:41:402 - why do you use 0.75 multiplier here? you remove it at 01:41:878 again and it's actually of no use..
so remove completely?
it's different with the other SV change, tho.. personally, I'd really don't like them n Easy/Normals.
espeicially not, if Normal is the easiest difficulty.. it's just too hard to read. (imo)
I'm sure you can think of something nice for that part - 02:42:354 - 02:48:902 - that's easier to read and looks nice!
(also, please change the sampleset, it doesn't fit .. or at least it sounds unpleasinf to my ears, dunno if that's for everyone like that.. ><)- 01:55:211 (5,6) - readabilty of them is so-so.. buuut Idk. it's kinda your style.. but meh. >:
keep it, but keep in mind that it's breaking theflowmovement and is not easy to read- 02:22:354 (5,6,7,8,1) - think of a nice pattern? a square or pentagon for example
- 02:26:164 (4) - pay attention to having the red anchor in the middle of the slider (and on the red tick)
looks better I think.. but if you want to have more variety you could place the red anchor on the blue tick, too.
same goes for 02:28:069 (6)!
I'm sure you can think of some, try to!
[Hard]
hehe, really oldschool mapping technique! :3 it's kinda interesting to look at. (I've never seen CS5 before lol)
and basically I'd say the same things as in Normal. - there are someflowmovement issues.
you could use a few more patterns.. well. yeah.
the SV change fit's better here! .. uhm, some minor things:yup. that's it.
- 00:05:211 (3) - move to 316|216? -> triangle with 1+2
you'd have to place the following objects differently then, tho (cause overlap ><)- 00:07:116 (4) - rotate a bit to get better movement from 3-4-5
- 00:08:069 (6) - might want to remove this, same reason as in Normal
- decrease volume for Normal sampleset parts, maybe? It's so loud.. @@
- 00:53:783 (4) - include in the pattern of 1+2+3? the jump would be fine, imo, and it looks better too!
- 01:08:545 (2,3) - think of a different shape? it looks so unstructured to me. qq
osu definitely needs more k-pop, please rank this! *^*
good luck! *squee*
OscaR CUBE wrote:
Hii,, i'm a new beatmapper..
sorry if my mod don't help you so much.. anyways, thank you to post your mod bro!SPOILERNORMAL
- 00:29:497 (1,3) - Remove the clap sound.. yep
- 00:29:974 (2,4) - Add clap sound.. (?) hm, why not!
- 00:37:116 (2) - Remove the calp sound?? ^
- 00:48:069 (1) - same ^ ^
- 01:18:545 - add kiai here ? hm, already fix
- 02:19:497 - same ^ ^
- 03:05:211 - same ^ ^
- 02:19:497 (1,4) - Change it like this ?? http://puu.sh/6Pvg0.jpg Right
- 02:34:735 - end the spinner here ? nop
- 03:20:449 - same ^nopSPOILERHARD
- 00:15:449 (1) - Remove this object? Indeed, sounds better! thx!
- 00:29:497 (2) - add clap sound here, and the reverse arrow.. nop
- 03:20:449 - end the spinner here?? nop
I think that's all... Thank you!
Sorry for my bad english... Aah, it's ok dude, I understand
Thank you so much for your mod! Helped me a lot!yf_bmp wrote:
[General]
Your hitsound addition sounds chaos. I think you should remap hitsounds (especially hitclap). 2|4 clap is okay for this music
I think your map looks chaos, too. For better feelings, you may put the notes according to the law. (Such as shape, flow, and other method)
Yeah I know, i'll work on it, I had trouble finding the right rhythm that sticks with this music.
[Normal]
00:24:259 (5,1) - Please don't do such overlap in this 3-star normal, and it looks a little ugly indeed, fixed
00:28:545 (4,1) - too close ^
00:40:926 (2,4) - not overlap ^
00:51:878 (5) - NC
00:59:497 (6) - NC here,00:59:973 (1) - remove NC ^
02:52:354 (5) - NC ^
03:09:497 (6) - ^ ^
[Hard]
00:05:211 (3,1,2) - Do not do such overlap. it looks not fine now Fixed
00:19:259 (5,1) - ^ ^
00:30:211 (3,1) - ^ ^
01:06:640 (2) - ^ ^
01:09:973 (4,1) - ^ ^
etc. I won't write down every such issues since there are too many.
00:25:688 (1,2) - blanket better
00:27:354 (3,4) - ^
etc. I won't write down every such issues since there are too many.
00:26:878 (2,3) - too close ^
00:57:592 (1,2) - ^ ^
01:08:545 (2,3) - ^ ^
02:09:497 (2,3) - ^ ^
02:56:640 (3,4,5,6) - make a square here Fixed!
OK. That is all. I'm not satisfied with this map now. But I think you can make it better! Go ahead!If you feel content with this mod, please tell your friends about our Modding Queue!
Good Luck!
Hey! Don't worry, I'll mod your map dude, you're in my modding queue =3(I'm just busy atm)P o M u T a wrote:
no kds
[Hard]
01:03:307 (1) - add finish slider head.
01:18:545 (1) - ^
02:19:497 (1) - ^
02:49:973 (1) - ^
[Normal]
02:19:497 (1) - remove clap slider head. instead finish.
02:49:021 (1) - remove clap here. really loud imo.