There was a discussion about this a year ago but there was no feature request about it afaik p/1028224
DT already does this. Because it basically speeds up everything, including the hitburst fading.theowest wrote:
Genius! It must work with hardrock and doubletime too.
what on earth is a fluffy bumpSaten wrote:
Fluffy bump
I don't think it'll affect you in a negative way on maps with high Approach Rates.ArmandoR wrote:
would be very useful, but at the begining might seem strange for 300 to fade at a different speed...
(dont mind me, i use invisible 300 for a reason)
JeMhUnTeR wrote:
what on earth is a fluffy bumpSaten wrote:
Fluffy bump
support btw :3
You mean this?JeMhUnTeR wrote:
so wait, that means that long hitburst animations will not finish or should the delay between sprites be reduced?
Drafura wrote:
This make sense.
^That line goes surprisingly well with your avatar loldeadbeat wrote:
hi, i'm bumping an interesting feature that would be very helpful